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Presti - Rainbow after Rain [OsuMania]

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실친 관전 잘만 하고있었는데 퀵모딩 시켜서 하는 퀵모딩
1/2/3/4


[Normal]
  1. 00:18:451 (18451|3,18996|1,19596|2) - 이건 왜 들어간건지..
  2. 01:20:804 - 여기 1번에 노트 넣는게 좋을듯
  3. 01:49:482 -에서 01:52:024 - 까지는 01:49:991 - ,01:50:499 - ,01:51:007 - ,01:51:770 - ,01:52:024 - 에 있는 노트만 남기고 삭제하는게..
    아무래도 노트의 분위기도 살리고 그외에 다른음은 거기부분에선 잘 안들리니까요
[Hard]
  1. 02:05:641 (125641|1,125641|0) - 음이 안들립니다

고칠거 별로 없음

첵스
Topic Starter
Wonki

[ Dark_Choco ] wrote:

실친 관전 잘만 하고있었는데 퀵모딩 시켜서 하는 퀵모딩
1/2/3/4


[Normal]
  1. 00:18:451 (18451|3,18996|1,19596|2) - 이건 왜 들어간건지.. 메인음강조
  2. 01:20:804 - 여기 1번에 노트 넣는게 좋을듯 안됨 메인음만넣어서
  3. 01:49:482 -에서 01:52:024 - 까지는 01:49:991 - ,01:50:499 - ,01:51:007 - ,01:51:770 - ,01:52:024 - 에 있는 노트만 남기고 삭제하는게..
    아무래도 노트의 분위기도 살리고 그외에 다른음은 거기부분에선 잘 안들리니까요 다메인음만 넣음
[Hard]
  1. 02:05:641 (125641|1,125641|0) - 음이 안들립니다 들림 ㅡㅡ

고칠거 별로 없음

첵스

고맙
NayoLeah
hiya 0/
take this speed mod :D

Normal
01:03:007 (63007|1,63135|0) - ctrl+G?
01:12:160 (72160|0) - delete
01:12:287 - add 1 note at col 3


Hard
01:28:940 (88940|0) - move to col 2?
02:27:955 (147955|0) - move to col 2?
02:28:298 (148298|1) - move to col 3?
02:29:723 (149723|3) - move to col3?
GL :D
Topic Starter
Wonki

- [ L e a h ] - wrote:

hiya 0/
take this speed mod :D

Normal
01:03:007 (63007|1,63135|0) - ctrl+G? ok
01:12:160 (72160|0) - delete
01:12:287 - add 1 note at col 3


Hard
01:28:940 (88940|0) - move to col 2?
02:27:955 (147955|0) - move to col 2?
02:28:298 (148298|1) - move to col 3?
02:29:723 (149723|3) - move to col3?
GL :D
Thk :3
Protastic101
oh yey

*boop*
[Normal]00:10:379 (10379|2) - This is a ghost note since 00:10:315 (10315|1,10379|2,10442|3) is only two piano notes.
00:28:177 - 00:29:702 - 00:31:228 - and etc. Anyways, since the BPM is really slow, why not use a double at the start of each measure to represent the piano chord there?
00:34:279 (34279|0,34787|0,35296|0) - This stack feels a little uncomfortable. I might try moving 00:34:279 (34279|0) to 2 or something instead.
00:42:923 (42923|3,43177|2,43431|1) - Control J to make a left -> right pattern since the pitch is going up.
01:01:482 (61482|3,61609|0) - Trying to read the transition from 1/2 to 1/4 is pretty difficult with this pattern imo. Try a roll instead to lead into it like this https://osu.ppy.sh/ss/6276265
01:15:211 (75211|0) - Assuming you're following the piano here, remove this note since the piano comes in at 01:15:338 only
01:30:719 (90719|0,90719|1,91482|0,91990|0) - I would suggest swapping out the columns here so the LN is in 1 and the short notes in 2, in order to add a note at 01:32:118 so like this https://osu.ppy.sh/ss/6276291
01:33:516 (93516|2) - Move this up to 01:33:643 cause the piano's there.
01:44:397 (104397|0,104779|0) - 01:44:906 (104906|1,105287|1) - This is probably just me, but the 3/4 jack is kind of difficult to time since you don't use a similar pattern anywhere else in the song up to this point. I'd consider moving 01:44:779 (104779|0) to 3 and 01:45:287 (105287|1) to 3 too.
01:56:092 (116092|3,116219|2,116346|0) - This looks a little strange to me cause the broken roll seems kind of unfitting. Maybe try this instead https://osu.ppy.sh/ss/6276322

[Hard]00:10:379 (10379|1) - As I said in Normal, this is a ghost note.
00:19:296 (19296|3) - Maybe move this to 2 to avoid a 3 note stack with 00:18:996 (18996|3,19296|3,19596|3)
00:33:770 - Descending pitch, so maybe try this instead https://osu.ppy.sh/ss/6276358
00:54:109 (54109|1,54173|3) - I'd consider swapping columns even if it means ignoring PR here cause (for me at least) a grace note going from right -> left is easier than left -> right
01:01:482 (61482|3,61482|0,61609|2,61736|0) - Again, maybe this transition isn't the best for differentiating the 1/2 from 1/4. Maybe try this instead https://osu.ppy.sh/ss/6276395
01:30:211 - 01:30:465 - 01:31:482 - 01:31:736 - 01:33:262 - and etc. What happened to the double notes here for the piano, like you did at 01:12:923 (72923|3,72923|1,73177|1,73177|0,73431|0,73431|3) ?
01:59:821 (119821|1) - I would suggest moving this to 3 in order to have constant jacks in this 1/3 burst like so https://osu.ppy.sh/ss/6276447
Topic Starter
Wonki

Protastic101 wrote:

oh yey

*boop*
[Normal]00:10:379 (10379|2) - This is a ghost note since 00:10:315 (10315|1,10379|2,10442|3) is only two piano notes. no ghost have a sound
00:28:177 - 00:29:702 - 00:31:228 - and etc. Anyways, since the BPM is really slow, why not use a double at the start of each measure to represent the piano chord there? no double its normal diff
00:34:279 (34279|0,34787|0,35296|0) - This stack feels a little uncomfortable. I might try moving 00:34:279 (34279|0) to 2 or something instead. low BPM not uncomportable
00:42:923 (42923|3,43177|2,43431|1) - Control J to make a left -> right pattern since the pitch is going up. I dont need consider pitch only for hand balance
01:01:482 (61482|3,61609|0) - Trying to read the transition from 1/2 to 1/4 is pretty difficult with this pattern imo. Try a roll instead to lead into it like this https://osu.ppy.sh/ss/6276265 sry it my style
01:15:211 (75211|0) - Assuming you're following the piano here, remove this note since the piano comes in at 01:15:338 only nope that note is sub piano sound
01:30:719 (90719|0,90719|1,91482|0,91990|0) - I would suggest swapping out the columns here so the LN is in 1 and the short notes in 2, in order to add a note at 01:32:118 so like this https://osu.ppy.sh/ss/6276291 can u explain why? this is ok
01:33:516 (93516|2) - Move this up to 01:33:643 cause the piano's there. nope that note is sub piano
01:44:397 (104397|0,104779|0) - 01:44:906 (104906|1,105287|1) - This is probably just me, but the 3/4 jack is kind of difficult to time since you don't use a similar pattern anywhere else in the song up to this point. I'd consider moving 01:44:779 (104779|0) to 3 and 01:45:287 (105287|1) to 3 too. no problem this pattern not difficulty
01:56:092 (116092|3,116219|2,116346|0) - This looks a little strange to me cause the broken roll seems kind of unfitting. Maybe try this instead https://osu.ppy.sh/ss/6276322 01:56:092 (116092|3,116219|2,116346|0,116474|1) -

[Hard]00:10:379 (10379|1) - As I said in Normal, this is a ghost note. no ghost have a sound
00:19:296 (19296|3) - Maybe move this to 2 to avoid a 3 note stack with 00:18:996 (18996|3,19296|3,19596|3) nope its ok i guess bpm is low
00:33:770 - Descending pitch, so maybe try this instead https://osu.ppy.sh/ss/6276358 sry my style
00:54:109 (54109|1,54173|3) - I'd consider swapping columns even if it means ignoring PR here cause (for me at least) a grace note going from right -> left is easier than left -> right ok i changed
01:01:482 (61482|3,61482|0,61609|2,61736|0) - Again, maybe this transition isn't the best for differentiating the 1/2 from 1/4. Maybe try this instead https://osu.ppy.sh/ss/6276395 its ok i think
01:30:211 - 01:30:465 - 01:31:482 - 01:31:736 - 01:33:262 - and etc. What happened to the double notes here for the piano, like you did at 01:12:923 (72923|3,72923|1,73177|1,73177|0,73431|0,73431|3) ? beacuse of 01:32:118 (92118|2,92245|1) - i dont make overnoted
01:59:821 (119821|1) - I would suggest moving this to 3 in order to have constant jacks in this 1/3 burst like so https://osu.ppy.sh/ss/6276447its my style

Thk :3
Kawawa
1
10:07 *Wonki is listening to [https://osu.ppy.sh/b/1093424 Presti - Rainbow after Rain]
10:12 Kawawa: 이건 달리 바꿀것도 없는데
10:13 Kawawa: 너가 물어볼꺼 있어?
10:13 Kawawa: 애매한거나
10:13 Wonki: 그
10:13 Wonki: 힛사사운드
10:13 Wonki: 20퍼센트인데
10:13 Wonki: 30퍼로늘리는게좋겠지
10:13 Kawawa: 아니
10:13 Kawawa: 20%가 나을듯
10:14 Wonki: 00:50:550 -
10:14 Wonki: 여기쪽
10:14 Wonki: stick힛사
10:14 Wonki: 괜찮겠지?
10:14 Wonki: 들리기도하고
10:15 Kawawa: 상관없어
10:15 Wonki: ㅇㅋ
10:15 Wonki: 그럼없음
10:15 Kawawa: 01:38:346 -
10:15 Kawawa: 이부분 노말에서
10:15 Kawawa: 롱놋말고 차라리 2놋을 넣는게 낫겠다
10:16 Kawawa: 이부분만 노말에서 1롱놋 쓰던게 하드에서 급격하게 3놋이 되니
10:16 Kawawa: 걍 노말부분을 단놋 2개로 쓰면서 01:40:330 - 여기까지 3개로
10:16 Kawawa: 하는게 나을듯
10:16 Kawawa: 저게 노트밀도 그래프에서 봤을떄도
10:16 Kawawa: 하드에선 가장 높게 솟아져있는데
10:17 Kawawa: 노말에선 가낭 낮게 위치해있어
10:17 Wonki: 아쉽긴하지만
10:17 Wonki: http://puu.sh/rH51D/80d2232ccb.jpg
10:17 Wonki: 바꿈
10:17 Kawawa: 바꾼다고 2.0안넘어가지?
10:17 Wonki: ㅇㅇ
10:17 Kawawa: 와이드스크린
10:17 Kawawa: 뺴고
10:18 Kawawa: 켜져있느거
10:18 Wonki: 항상해체하는데
10:18 Wonki: 왜맨날켜져있지
10:18 Wonki: 소스랑
10:18 Wonki: 태그안넣어도되나?
10:18 Wonki: 소스는
10:18 Wonki: 모르겠고
10:19 Kawawa: 소프트 히트피니쉬
10:19 Kawawa: 어디쓰여있지
10:19 Kawawa: soft-hitfinish
10:19 Kawawa: F로 마킹된게 없는거같은데
10:19 Wonki: 그거
10:19 Wonki: 01:40:330 -
10:19 Kawawa: 오 저기있네
10:19 Wonki: ㅇㅇ
10:20 Kawawa: 태그에 Piano 정도느느 추가해도되
10:20 Wonki: 그래
10:21 Kawawa: 곡 타이틀
10:21 Kawawa: 어디서 가져왔어
10:21 Wonki: 유튜브
10:21 Kawawa: 한국인이네 이사람
10:21 Wonki: ㅇㅇ
10:21 Wonki: 이사람한테
10:21 Wonki: 이거악보보내줄수있나고
10:21 Wonki: 메일보냈느데
10:21 Wonki: 곡정보다날려서
10:21 Wonki: 없대
10:22 Kawawa: Orchestra
10:22 Kawawa: 이거까지 추가 태그에
10:22 Wonki: ㅇㅋㅇㅋ
10:23 Wonki: 함
10:23 Kawawa: 업데하면 될듯
confirmed
Kawawa
okay
ZZHBOY
qualified.
irc
2016-10-15 22:51 ZZHBOY: have time to irc mod?
2016-10-15 22:51 Wonki: yes
2016-10-15 22:52 ZZHBOY: that's nice
2016-10-15 22:52 ZZHBOY: let me check general things first
2016-10-15 22:52 Wonki: ok
2016-10-15 22:52 Wonki: :3
2016-10-15 23:04 ZZHBOY: LR3_KickCleanNB.wav would you like to remove the second half part of this file?
2016-10-15 23:06 Wonki: sorry i dont understand
2016-10-15 23:07 ZZHBOY: the part from 90ms looks like silence
2016-10-15 23:07 ZZHBOY: lol seems it's not an important issue, let go to the map?
2016-10-15 23:08 Wonki: lol
2016-10-15 23:08 Wonki: oki
2016-10-15 23:08 ZZHBOY: ACTION is editing [https://osu.ppy.sh/b/1093424 Presti - Rainbow after Rain [Normal]]
2016-10-15 23:08 ZZHBOY: 00:04:214 (4214|0,4277|1,4341|2) - move to right for one column
2016-10-15 23:08 ZZHBOY: ?
2016-10-15 23:08 ZZHBOY: 00:04:214 (4214|0,4468|0) - this is not proper for the lowest diff
2016-10-15 23:09 Wonki: 234?
2016-10-15 23:09 ZZHBOY: yes
2016-10-15 23:09 Wonki: okii
2016-10-15 23:09 ZZHBOY: 00:21:666 (21666|1,21703|2,22266|1,22312|3,23016|0,23091|2) - use ln like 00:18:451 (18451|3,18996|1,19596|2) - ?
2016-10-15 23:10 Wonki: okii
2016-10-15 23:10 Wonki: 00:23:016 -
2016-10-15 23:10 Wonki: how to change
2016-10-15 23:10 Wonki: here
2016-10-15 23:11 ZZHBOY: 00:54:109 (54109|0,54618|2) - integrate to one ln?
2016-10-15 23:11 ZZHBOY: 01:09:363 (69363|0) - end at 01:10:889 -
2016-10-15 23:12 ZZHBOY: 01:19:024 (79024|1) - move to 4th column?
2016-10-15 23:12 Wonki: 01:09:363 (69363|0) - here is intended
2016-10-15 23:12 Wonki: oki
2016-10-15 23:13 ZZHBOY: 01:59:313 (119313|1,119482|1,119821|0,119991|0,120160|2,120329|1,120499|1,120838|2,121007|2) - emmm i'm not agree for these jack
2016-10-15 23:13 ZZHBOY: they are not same pitch
2016-10-15 23:14 Wonki: but same sound
2016-10-15 23:15 ZZHBOY: emm
2016-10-15 23:15 ZZHBOY: depend on u
2016-10-15 23:15 ZZHBOY: the rest part of this diff seems fine for me
2016-10-15 23:15 Wonki: http://puu.sh/rJQC2/d2ef272cd7.jpg
2016-10-15 23:15 Wonki: changed
2016-10-15 23:15 ZZHBOY: k
2016-10-15 23:16 Wonki: ok
2016-10-15 23:16 ZZHBOY: others fixed?
2016-10-15 23:16 Wonki: except
2016-10-15 23:16 Wonki: http://puu.sh/rJQC2/d2ef272cd7.jpg
2016-10-15 23:16 Wonki: ohg
2016-10-15 23:16 Wonki: 00:54:109 (54109|0,54618|2) -
2016-10-15 23:16 Wonki: here
2016-10-15 23:17 ZZHBOY: ...
2016-10-15 23:17 ZZHBOY: the 00:54:109 - sound from here is like 00:51:058 (51058|0) -
2016-10-15 23:17 ZZHBOY: 00:54:618 - there only has piano sound
2016-10-15 23:18 Wonki: then
2016-10-15 23:18 ZZHBOY: string sound haven't change
2016-10-15 23:18 Wonki: ok
2016-10-15 23:18 Wonki: i'll change
2016-10-15 23:18 ZZHBOY: let's move to hard?
2016-10-15 23:19 Wonki: oki
2016-10-15 23:22 ZZHBOY: 00:04:214 - add a note here?
2016-10-15 23:22 ZZHBOY: same to 00:07:264 - etc
2016-10-15 23:23 Wonki: ok add it
2016-10-15 23:24 ZZHBOY: include similar place
2016-10-15 23:24 Wonki: ok
2016-10-15 23:24 ZZHBOY: 00:54:109 (54109|0,54618|1) - same to nortmal
2016-10-15 23:25 Wonki: ok
2016-10-15 23:26 ZZHBOY: 01:11:651 -
2016-10-15 23:26 ZZHBOY: 01:10:889 (70889|0) - end at 01:11:651 -
2016-10-15 23:26 ZZHBOY: and add new ln
2016-10-15 23:28 Wonki: k
2016-10-15 23:29 ZZHBOY: 01:19:406 - add a note?
2016-10-15 23:29 Wonki: ok
2016-10-15 23:30 ZZHBOY: 01:25:635 - 01:26:143 - add a note?
2016-10-15 23:30 Wonki: ok
2016-10-15 23:31 ZZHBOY: 01:52:024 - add a note
2016-10-15 23:31 Wonki: k
2016-10-15 23:35 ZZHBOY: 02:08:785 - like the beginning
2016-10-15 23:35 ZZHBOY: same to similar place
2016-10-15 23:36 ZZHBOY: call me when you fixed all
2016-10-15 23:36 Wonki: ok
2016-10-15 23:36 Wonki: 00:21:666 -
2016-10-15 23:36 Wonki: also 2note?
2016-10-15 23:37 ZZHBOY: yes
2016-10-15 23:38 Wonki: all fixed
2016-10-15 23:38 ZZHBOY: upload it~
2016-10-15 23:39 Wonki: okii
2016-10-15 23:39 Wonki: upload it!
2016-10-15 23:41 ZZHBOY: any other things want to change?
2016-10-15 23:41 Wonki: umm
2016-10-15 23:42 Wonki: 01:09:236 -
2016-10-15 23:43 Wonki: want to add 1note
2016-10-15 23:43 ZZHBOY: ???
2016-10-15 23:43 ZZHBOY: why?
2016-10-15 23:44 Wonki: have a sound
2016-10-15 23:44 Wonki: like
2016-10-15 23:44 Wonki: 01:10:762 (70762|3) -
2016-10-15 23:44 Wonki: so i want
2016-10-15 23:44 Wonki: delete
2016-10-15 23:44 Wonki: 01:09:363 (69363|0) -
2016-10-15 23:44 Wonki: and
2016-10-15 23:45 Wonki: add
2016-10-15 23:45 ZZHBOY: k
2016-10-15 23:45 Wonki: 01:09:236 -
2016-10-15 23:45 ZZHBOY: just do it
2016-10-15 23:45 Wonki: 1note
2016-10-15 23:45 Wonki: ok
2016-10-15 23:45 Wonki: done~
2016-10-15 23:46 ZZHBOY: anything to change?
2016-10-15 23:47 Wonki: nope!
2016-10-15 23:47 ZZHBOY: yea
2016-10-15 23:47 Wonki: yeah \o/
Andrea
Where's the heart icon? :P

Congrats btw~
Garalulu
첵스
Feerum
Hello Wonki.

Grats for the qualify of the beatmap but .. tell me.. why are the hitsounds so quiet? I mean i know it's a Piano song and so.. but your hitnormal is like almost completely inaudible. I checked it with 50/50/50 volume and i almost can't hear it.

I would really recommend you to use 40 or even at least 50% volume. On 50% i could hear them without that it gets too loud.
I really like all hitsounds you use, they fit very good to the song but the hitnormal should really be more audible.

Would like to hear other opinions about it.
Yuii-
Hi there, Wonki!

I have checked the hitsounding after reading Feerum's concern and I agree with him to some extent. If you set the volume to 50% effects, 0% volume, it is clearly noticeable how there is barely any hitsound throughout the map. That makes the player believe it is keysounded. But truth is, there are only two real hitsounds being used: "LR3_BassDrop.wav" and "soft-hitfinish.wav". Everything else is just sooo low that it is being overshadowed by the music as a whole.
"LR3_KickCleanNB.wav", for example, is literally inaudible and/or has a very, very little impact when playing the map, nobody will notice it is an actual hitsound.
"twinkling.wav", on the other hand, besides being quite calm, adds a nice effect to the hitsounding, which is appreciated.
And well... hitnormal is actually very, very quiet.

Personally, I would increase the volume of the hitsounds to at least 45%~. On a side note, adding some whistles to very important piano notes can actually be very good. As I already said, you are trying to make the players believe it's keysounded which is not a bad idea actually... unless they are playing with no music at all!

For examples, on prominent beats like 00:05:739 (5739|3) - 00:08:790 (8790|3) - 00:11:841 (11841|3) - etc. you could add some sort of piano/whistle hitsound.
For 00:50:550 - you could have used a bit of keysounding. Albeit it's a bit complicated and requires too much dedication, the music does really need something like that in order to get a proper feedback.

Non-hitsound related: 00:54:109 (54109|0,54173|1) - (on Hard) might be a bit complicated to hit for such a difficulty on a rather calm song, personally I'd just move 00:54:109 (54109|0) - to start at the same time than 00:54:173 (54173|1) - . It would also actually be much easier if you'd put the current placement but switching placements between 0 and 1, basically because Hard-type of players tend to mess up patterns like that.

Basically, there's little to no feedback at all in terms of hitsounding. The basic will just click "silenced" notes.
Topic Starter
Wonki

Feerum wrote:

Hello Wonki.

Grats for the qualify of the beatmap but .. tell me.. why are the hitsounds so quiet? I mean i know it's a Piano song and so.. but your hitnormal is like almost completely inaudible. I checked it with 50/50/50 volume and i almost can't hear it.

I would really recommend you to use 40 or even at least 50% volume. On 50% i could hear them without that it gets too loud.
I really like all hitsounds you use, they fit very good to the song but the hitnormal should really be more audible.

Would like to hear other opinions about it.

Hi

u talk about Hitsound 's size. But I can hear soft-hitnormal, and stick. Other people also. So I have no notion of chaning.

Thanks
Topic Starter
Wonki

Yuii- wrote:

Hi there, Wonki!

I have checked the hitsounding after reading Feerum's concern and I agree with him to some extent. If you set the volume to 50% effects, 0% volume, it is clearly noticeable how there is barely any hitsound throughout the map. That makes the player believe it is keysounded. But truth is, there are only two real hitsounds being used: "LR3_BassDrop.wav" and "soft-hitfinish.wav". Everything else is just sooo low that it is being overshadowed by the music as a whole.
"LR3_KickCleanNB.wav", for example, is literally inaudible and/or has a very, very little impact when playing the map, nobody will notice it is an actual hitsound.
"twinkling.wav", on the other hand, besides being quite calm, adds a nice effect to the hitsounding, which is appreciated.
And well... hitnormal is actually very, very quiet.

Personally, I would increase the volume of the hitsounds to at least 45%~. On a side note, adding some whistles to very important piano notes can actually be very good. As I already said, you are trying to make the players believe it's keysounded which is not a bad idea actually... unless they are playing with no music at all!

For examples, on prominent beats like 00:05:739 (5739|3) - 00:08:790 (8790|3) - 00:11:841 (11841|3) - etc. you could add some sort of piano/whistle hitsound.
For 00:50:550 - you could have used a bit of keysounding. Albeit it's a bit complicated and requires too much dedication, the music does really need something like that in order to get a proper feedback.

Non-hitsound related: 00:54:109 (54109|0,54173|1) - (on Hard) might be a bit complicated to hit for such a difficulty on a rather calm song, personally I'd just move 00:54:109 (54109|0) - to start at the same time than 00:54:173 (54173|1) - . It would also actually be much easier if you'd put the current placement but switching placements between 0 and 1, basically because Hard-type of players tend to mess up patterns like that.

Basically, there's little to no feedback at all in terms of hitsounding. The basic will just click "silenced" notes.

As mentioned above, Can be heard. And the keypoint of this maps' hitsounding is Placidness. So I have no intention of changing.

00:54:109 (54109|0,54173|1) - and this is appropriate balance in hand.
Feerum
Hello Wonki

Okay so. I did now ask other people because i thought it could be me.
Everyone did confirm that they can not hear the hitsounds. Some didn't even realize that this is even hitsounded.

I don't want to force you to keysound it because i know how much work this is but i really would like to see at least a volume of 40% of all timing points
50% would be maybe a bit to loud and don't really hit the atmosphere of the song but with 40% it would be possible to hear the hitnormal without that it gets too loud.
Loctav
It's absolutely inaudible. Fix it please.
Topic Starter
Wonki

Feerum wrote:

Hello Wonki

Okay so. I did now ask other people because i thought it could be me.
Everyone did confirm that they can not hear the hitsounds. Some didn't even realize that this is even hitsounded.

I don't want to force you to keysound it because i know how much work this is but i really would like to see at least a volume of 40% of all timing points
50% would be maybe a bit to loud and don't really hit the atmosphere of the song but with 40% it would be possible to hear the hitnormal without that it gets too loud.


ok disqualify pls
Topic Starter
Wonki
Changed 40%
Kawawa
okay confirmed
ZZHBOY
okeyokey :)
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