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Camellia - Light it up

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Shyotamaze
Re-salut, suite du M4M :d

General
  1. Enlève le widescreen support pls
Brightness
  1. 00:29:597 (4,1,2,3,4,5) - Je trouve le flow un peu moyen ici, ptet stack 00:29:940 (1) - avec le début de 00:28:911 (2) - ou un truc du genre
  2. 00:57:882 Ajoute une note ? Y a comme un écho de 00:57:711 (1) - ce son
  3. 02:52:225 (4) - Perso j'aime pas trop comment t'as fait ce slider, j'préfère quand ils sont comme ça 02:38:511 (4,4) - alors pour fix ça suffirait de bouger 02:52:225 (4) - un peu + vers le bas comme ça t'auras pas de problème pour faire une jolie courbe qui finit sur ce cercle 02:53:254 (7) -
  4. 03:02:168 (1,2,3) - Pourquoi pas un triangle équilatéral comme ici 02:56:682 (1,2,3) - ? :^( j'suis triggered
  5. 03:08:168 (3,4,5) - imo le spacing devrait être + grand entre 4 et 5 que 3 et 4 comme tu l'as fait ici 03:21:368 (1,2,3) - 03:22:740 (6,7,8) - (si t'acceptes faut faire un + grand spacing entre 03:09:368 (6,7) - aussi pour la consistency)
  6. 03:19:997 (5,6,7) - Tu pourrais faire en sorte que la structure ici fasse comme un triangle équilatéral aussi pour que ce soit + joli :d (un peu comme t'as fait là 05:22:054 (1,2,3) - )
  7. 03:44:340 (1,2,3,4) - Pourquoi pas un stack comme ici 01:43:654 (1,2,3,4) - ?
  8. 03:51:197 Ce son est plutôt fort, c'pas trop cool de l'ignorer imo :(
  9. 03:51:711 (2,3,4,6,7,8) - Si tu les rends symétriques autour du sliderend de 03:51:540 (1) - ce sera beaucoup + joli imo (faudrait stack ça aussi 03:52:397 (6,7,8) - )
  10. 06:00:454 (1) - Ajoute un hitsound sur la fin du spinner ?
Belle map comme d'hab et un shitmod comme d'hab orz
Bonne chance ! ;)
Topic Starter
Nozhomi

Ponoyoshi wrote:

M4M


[box=[Gameplay FeedBack:1337]]Une map assez agréable à jouer néanmoins, je trouve que certains passage sont assez compliqués à read/follow, 01:50:854 (1) - d'ici à 02:10:054 (1) - cette part est vraiment assez bizarre au niveau du flow, les sliders sont assez imprévisibles, je pense que tu devrais améliorer le reading voir baisser un peu la SV - Pour moi ce n'est pas tellement différent de la structure du reste. J'ai juste changé 01:59:425 - qui n'était pas du tout correct pour moi.

00:30:111 (2) - Difficile à read, j'était surpris de ne pas avoir break pendant mes testplays, peut être faire une shape plus allégée des sliders? - J'en ai chié mais ça devrait être mieux.

02:56:682 (1) - 03:05:597 (1) - Je pense que tu peux rendre cette partie un peu plus "attractive" avec des reverses, car avec un bpm si faible on est vite "fatigué" et on se met à hit des 100 sur des circles ^^ - Le but ici est de reposer le joueur, et je pense que ça remplit bien son rôle.

04:12:111 (1) - attention à ce pattern, assez surprenant en plein gameplay - La plupart n'en n'ont pas ici, et je pense que c'est assez lisible.

04:30:282 (1) - Une toute petite pause avec des reverses ne serait pas de refus, sur un bpm comme ça c'est super essoufflant d'être constant en stream - C'est le stream le plus dur de la map, donc je veux qu'il reste tel quel.

04:54:625 (1) - Très compliqué à comprendre les premières fois ou on joue la map, peut être aider le joueur avec des sliders ? - Un joueur pour le niveau de la map est capable de lire ça, et les NC sont là pour aider.

[box=[Edit:1337]]Globalement la map est super propre et les DS sont bien respectés le seul point que je trouve négatif sont les shapes de certains stream
Exemples :
- 01:47:597 (11,12,13,14,15,16) - L'arrondissement de ce slider n'est pas très fluide - Changé
- 02:19:654 (1,2,3,4,5,6,7,8,9) - ^ - Changé
- 03:40:568 (1) - pourquoi ne pas faire un simple arrondi - Parce que ça blanket le slider.
- 03:41:940 (1) - L'arrondissement est également pas fluide - Changé

Au niveau des stream, tu devrais mettre plus de NC pour éviter d'avoir 2 chiffres en combo, ça rend le stream plus simple à lire
(exemple : 01:46:054 (9) - ,01:47:425 (9) - - Les drums ne suggère pas de changement m'obligeant à NC, donc je laisse ainsi.
(C'est surtout quelque chose de personnel, j'aime énormément les streams et je trouve ça dommage que certaines shapes sont bizarres)

00:08:340 (5) - NC vu que le rythme change - Ca serait inconsistant avec le début qui n'en n'a pas.

00:13:825 (6) - ^ - ^

00:39:197 (1) - dans mes testplay je n'ai pas reussit une seul fois à acu ce stream, peut être que c'est un peu compliqué à lire - Amélioré.

00:48:797 (4) - Personnellement je pense que si tu fais un écartement progressif au niveau de la queue des sliders par rapport à leur sens ça pourrait être sympa - Oui.

01:08:682 (5) - Ce rythme n'est pas assez fort pour faire du 1/2, je pense que tu devrais plus rester sur un pattern comme celui-ci 01:06:968 (1) - , j'ai miss les premières fois car je ne m'attendez pas à ce que ça change si soudainement - Le stack est là pour ça.
02:47:425 (5) - par exemple ici ça marche car le beat est assez fort pour qu'on comprenne que ça change

01:52:225 (1,2,3,4) - Difficile à lire , peut être utiliser un slider plutôt ? 01:52:568 (3) - - Ca ne collerait pas du tout à la musique, c'est des beat forts donc un slider ne marcherait pas.

01:56:082 (3) - tu peut mettre un reverse ici je pense, il y à un léger beat en fond, ça serait plus agréable qu'un doublé si brutal - J'aime être brutal.
02:07:054 (3) - ^ 02:07:311 (5) - et changer sa par un 1/2 stack ? - Ca ne colle pas au type de son ici.

02:36:454 (5,6,7) - Un triangle parfait ? (oui je suis maniac :)) - C'est fait exprès pour emphasis les reprises.

02:55:054 (1) - Personnellement je trouve qu'un spin fait assez vide ici - Transition entre 2 sections.

03:05:597 (1) - Décaler le spin sur le grand tick blanc à droite et rajouter des objets avant ? - Le son qui augmente en fond démarre ici, et je voulais rester dans la même structure de rythme qu'avant.

05:26:854 (5) - C'est pas un peu overmap ? (absolument pas sûre) - Ecoute à 25% et tu verras que non ^^

05:31:140 (4,6) - Le spacing est assez gênant, peut être le réduire légèrement - Je vais attendre plus de retour avant de voir à réduire le spacing ici.

05:38:511 (1) - Quelque chose d'un peu différent ici pourrait pas être plus sympa ? style kick sliders ou un slider plus original ? ^^ - Je ne suis pas fan de kick sliders tbh, les streams c'est la vie !

05:42:968 (2) - Je pense que des sliders pourrait être plus symple à comprendre pour le joueur, c'est assez flou quand on la test la première fois - Ca fonctionne très bien avec des cercle, chaque son pour moi doit être cliqué et le pattern est pas si dur :/
05:48:454 (2) - ^ - ^

06:00:454 (1) - Pourquoi skip les dernière beats ? :o - Parce que le son en bg commence ici et que la map a déjà été bien assez dure ^^
Je pense que c'est tout ce que je peut faire, désolé si mon modding skill est pas fou :cry: Bonne chance !!Thx~

Shyotamaze wrote:

Re-salut, suite du M4M :d

General
  1. Enlève le widescreen support pls - lol woops
Brightness
  1. 00:29:597 (4,1,2,3,4,5) - Je trouve le flow un peu moyen ici, ptet stack 00:29:940 (1) - avec le début de 00:28:911 (2) - ou un truc du genre - J'ai remap ce pattern à cause de Ponoyoshi ^^
  2. 00:57:882 Ajoute une note ? Y a comme un écho de 00:57:711 (1) - ce son - C'est une partie calme, alors je map calme, pas besoin d'overdone ça.
  3. 02:52:225 (4) - Perso j'aime pas trop comment t'as fait ce slider, j'préfère quand ils sont comme ça 02:38:511 (4,4) - alors pour fix ça suffirait de bouger 02:52:225 (4) - un peu + vers le bas comme ça t'auras pas de problème pour faire une jolie courbe qui finit sur ce cercle 02:53:254 (7) - - Uhhh j'ai tenté mais un screen c'est mieux pour montrer un exemple.
  4. 03:02:168 (1,2,3) - Pourquoi pas un triangle équilatéral comme ici 02:56:682 (1,2,3) - ? :^( j'suis triggered - Un peu mieux.
  5. 03:08:168 (3,4,5) - imo le spacing devrait être + grand entre 4 et 5 que 3 et 4 comme tu l'as fait ici 03:21:368 (1,2,3) - 03:22:740 (6,7,8) - (si t'acceptes faut faire un + grand spacing entre 03:09:368 (6,7) - aussi pour la consistency) - J'ai utilisé un spacing égal pour le premier mais le 2eme n'en a pas besoin car il n'y a pas l'appui des drums comme sur l'autre.
  6. 03:19:997 (5,6,7) - Tu pourrais faire en sorte que la structure ici fasse comme un triangle équilatéral aussi pour que ce soit + joli :d (un peu comme t'as fait là 05:22:054 (1,2,3) - ) - Mieux.
  7. 03:44:340 (1,2,3,4) - Pourquoi pas un stack comme ici 01:43:654 (1,2,3,4) - ? - ...c'est le same spacing non ?
  8. 03:51:197 Ce son est plutôt fort, c'pas trop cool de l'ignorer imo :( - Bizarre t'as rien dit pour 01:50:511 - ^^
  9. 03:51:711 (2,3,4,6,7,8) - Si tu les rends symétriques autour du sliderend de 03:51:540 (1) - ce sera beaucoup + joli imo (faudrait stack ça aussi 03:52:397 (6,7,8) - ) - Stack only.
  10. 06:00:454 (1) - Ajoute un hitsound sur la fin du spinner ? - Ok
Belle map comme d'hab et un shitmod comme d'hab orz
Bonne chance ! ;)
Thx~
C00L
hey o/
just a quick thing


00:43:654 (1) - this is such a waste imo, since you have so many dominant sounds on this 1/8 sound yet you choose to just to ignore the much stronger vocals zz, i personally think this is wrong and boring to play also since your just holding a slider listening to those strong sounds that have huge potential aa. What you could do is this, this fits so much better since it's more fun to play rather than a wait 1/8 slider d. the 1/4 sliders still keep the intensity and gradually decrease it towards the circles with less intense vocals, when at the end the circle slider goes with that clap sound you hear :D

00:57:882 - btw why ignore these sounds? they are so cool :p, even stacking them with another note would make it sound more cool :D

02:03:368 (2) - btw xdddd why not make this a square at least, instead of... that shape xdd

02:08:854 - btw why leave this sound on a slider end when you done it previously as a slider on its own, its still dominant even doe the sounds from the previous section arent the same orz, and it's the only one left in that section so you might as well just like make it emphasized xd

02:56:682 (1) - idk maybe its just me but like why not put a break here, its so unique this section and it's not like it'l ruin you're approval length either yet it will give the player some rest before the kiai comes which is more intense, and some wrist re-adjustment could be really appriciated here d, also it feels really unecessary clicking in this part imo. If you don't want to add a break here then at least reduce the volume to like 15-25% since hearing clicks louder than that ruins the nice sounds you went for with those clicks

04:12:368 (1,2) - these 2 notes, i understand that they are like going with the kick sounds, but like vocals are so much more standing out and you are somewhat emphasizing them with 04:12:111 (1,2,3) - here, yet you then go to ignore them in the next sliders aa, so maybe if you wish you could do this, since then you catch the vocals and the sound you are emphasizing by the slider end ie the next vocal start on 04:12:882 - could then be easily represented by another note which makes it stand out more imo :D


good luck :D
Imakuri
Pour le M4M olala

[ Extra]

  1. 00:27:711 (2) : Comme sur Holystone, je pense que tu pourrais stacker la fin du slider avec le tripe (3,4) du prochain combo, ainsi que le slider qui suit
  2. 00:40:054 : NC ici ?
  3. 00:41:425 : ^
  4. 00:42:968 : ^
  5. 01:20:340 (8,9,10,11) : Là, je pense que tu peux faire un semblant de léger stream, ça pourrait rendre plus sympa à jouer imo > http://puu.sh/rQYt9/78fa42f091.jpg
  6. 01:40:311 : NC ici ?
  7. 01:41:768 : ^
  8. 01:43:140 : ^
  9. 01:46:054 : ^
  10. 01:47:425 : ^
  11. 02:36:454 (5,6,7) : wow, ce triangle est pas symétrique du tout, j'pense que tu devrais mettre le cercle (6) en x:229 y:124, c'est beaucoup mieux
  12. 03:41:082 : Same histoire avec le NC, tu connais la musique.
  13. Le reste est bon
[ Ce que j'ai pensé de la map]

Wow.. une map excellente, et vraiment désolé d'avance si mon mod n'est basé que sur de l'esthétique nazi, mais j'ai rien trouvé d'autre.
Beau boulot tho ^^

Bonne chance !
Imakuri ~

(étoile donnée)
Topic Starter
Nozhomi

C00L wrote:

hey o/
just a quick thing


00:43:654 (1) - this is such a waste imo, since you have so many dominant sounds on this 1/8 sound yet you choose to just to ignore the much stronger vocals zz, i personally think this is wrong and boring to play also since your just holding a slider listening to those strong sounds that have huge potential aa. What you could do is this, this fits so much better since it's more fun to play rather than a wait 1/8 slider d. the 1/4 sliders still keep the intensity and gradually decrease it towards the circles with less intense vocals, when at the end the circle slider goes with that clap sound you hear :D- I like it. Done~

00:57:882 - btw why ignore these sounds? they are so cool :p, even stacking them with another note would make it sound more cool :D - So I ignore them to do a less stressed moment, and you can see when they're stronger after I map them.

02:03:368 (2) - btw xdddd why not make this a square at least, instead of... that shape xdd - Ja

02:08:854 - btw why leave this sound on a slider end when you done it previously as a slider on its own, its still dominant even doe the sounds from the previous section arent the same orz, and it's the only one left in that section so you might as well just like make it emphasized xd - Done

02:56:682 (1) - idk maybe its just me but like why not put a break here, its so unique this section and it's not like it'l ruin you're approval length either yet it will give the player some rest before the kiai comes which is more intense, and some wrist re-adjustment could be really appriciated here d, also it feels really unecessary clicking in this part imo. If you don't want to add a break here then at least reduce the volume to like 15-25% since hearing clicks louder than that ruins the nice sounds you went for with those clicks - Reduce sounds only at 30%. Also this part is not that hard to recover by just clicking simple circles.

04:12:368 (1,2) - these 2 notes, i understand that they are like going with the kick sounds, but like vocals are so much more standing out and you are somewhat emphasizing them with 04:12:111 (1,2,3) - here, yet you then go to ignore them in the next sliders aa, so maybe if you wish you could do this, since then you catch the vocals and the sound you are emphasizing by the slider end ie the next vocal start on 04:12:882 - could then be easily represented by another note which makes it stand out more imo :D - I prefer follow simply the rhythm here. It would be kinda mean to put a reverse after kick sliders and I wanted some recover from them.


good luck :D
Thx a lot~

Imakuri wrote:

Pour le M4M olala

[ Extra]

  1. 00:27:711 (2) : Comme sur Holystone, je pense que tu pourrais stacker la fin du slider avec le tripe (3,4) du prochain combo, ainsi que le slider qui suit - Non j'aime bien comme c'est unstack, ça met plus en valeur les beats.
  2. 00:40:054 : NC ici ? - Pourquoi ? La musique ne le suggère pas. Et ça m'étonne que tu n'ai pas vu Blue Zenith (la Four Dim).
  3. 00:41:425 : ^ - ^
  4. 00:42:968 : ^ - ^
  5. 01:20:340 (8,9,10,11) : Là, je pense que tu peux faire un semblant de léger stream, ça pourrait rendre plus sympa à jouer imo > http://puu.sh/rQYt9/78fa42f091.jpg - La différence n'est pas ouf et j'aime bien comme c'est autostack.
  6. 01:40:311 : NC ici ? - ^
  7. 01:41:768 : ^ - ^
  8. 01:43:140 : ^ - ^
  9. 01:46:054 : ^ - ^
  10. 01:47:425 : ^ - ^
  11. 02:36:454 (5,6,7) : wow, ce triangle est pas symétrique du tout, j'pense que tu devrais mettre le cercle (6) en x:229 y:124, c'est beaucoup mieux - Plus en 224:132 tu veux dire.
  12. 03:41:082 : Same histoire avec le NC, tu connais la musique. - ^
  13. Le reste est bon
[ Ce que j'ai pensé de la map]

Wow.. une map excellente, et vraiment désolé d'avance si mon mod n'est basé que sur de l'esthétique nazi, mais j'ai rien trouvé d'autre.
Beau boulot tho ^^

Bonne chance !
Imakuri ~

(étoile donnée)
Thx même si beaucoup de rouge ^^'
Seijiro
fixed few last things in game
bul #1
Topic Starter
Nozhomi
aaaaaaaaaaaaaa thx ><

Info Metadata : http://cametek.jp/crystallized/
Lasse
it's this ugly yellow-ish combocolor again lol
also bg is so heavy on green/blue/grey,, could make some use of that

hitsounding
00:25:482 (6) - I know you don't like normal-(slider)whistles, but this should have some special (high pitched) hitsounding (maybe custom or whatever then) to make it stand out more
00:28:054 (1,2) - 00:30:111 (2,3,4) - 00:36:454 (6) -
or just some soft whistles. you start doing that later on on such things
01:36:797 (1) - and so on
04:02:168 (1) - so unique, but not even a whistle? many more of these and it really feels like they could need some hitsounding, just feels so plain ;/
just feels like the song offers so many possibilities to have really interesting hitsounding
[]
map
00:03:197 - I don't think this works very well, because the sounds on the repeats are completely different from the head, whenever I play this it just feels like I clicked to early, despite there being a sound. http://i.imgur.com/jQS5JQQ.jpg or http://i.imgur.com/CDhxqBx.jpg work much better for me
00:08:511 (6,7) - // 00:13:997 (7,8) -
00:19:654 (9) - this one works kinda better with the backing 1/4, so it doesn't feel as unfitting..
00:30:111 (2,3,4) - no sv change like similar "special" sounds? would fit really well // 00:40:568 (1,2) -
00:42:111 (2) - felt really unnatural to play for me because that high pitched thing this seems to follow is so week compared to the "wub" thing, http://i.imgur.com/WTt6ZMP.jpg or http://i.imgur.com/Djkc4xM.jpg for example should work better
01:21:197 (3) - why is the jump onto this so much bigger than other similar things?
01:23:425 (1,2) - 01:26:168 (1,2) - no idea why youi suddenly start stacking those when the music barely changes or even builds up a bit?
01:33:368 (7,8) - this one feels even more random cause you used moderate spacing for this all the time
01:38:511 (1,2) - why not start increasing the sv from here cause the buildup starts?
01:46:654 (16,1) - decreasing hitsound volume but increasing ds for the streams doesn't really seem reasonable lol
02:10:054 (1,2,3,4,5,6,7) - pretty noticeable 1/4, kickslider pattern woud work great here
03:17:254 (5,6) - again, like for the first time this part happens
03:39:540 (1) - yeah it follows some sound, but it felt really lacking to play, the music is still building up but you have a slider over nearly a whole measure
04:25:311 (7,8,9,10,11) - 04:27:540 (1,2,3,4,5,6,7,8,9,10,11,12) - why are these the only ones with such extremely sharp turns? they are a pain to snap and the things you mapped them to aren't really different from before/after
04:31:311 (1,2,1) - this is just really awkward to play because movement into stream feels so forced http://i.imgur.com/567lIN8.jpg
could try something like http://i.imgur.com/5Bok4Hj.jpg or http://i.imgur.com/dyBdJnw.jpg
05:26:168 (1,2,3,4,5,6,7) - how about spacing things out a bit more to make visuals feel less clumped http://i.imgur.com/Fqz4zbB.jpg

plays fine overall, though the ending stream part of the kiai could be nicer, mainly with how different the difficulty to snap things that should be emphasized similarly is (the curves/turns in these streams)
Topic Starter
Nozhomi

Lasse wrote:

it's this ugly yellow-ish combocolor again lol
also bg is so heavy on green/blue/grey,, could make some use of that - Did some changes based on your suggestions.

hitsounding
00:25:482 (6) - I know you don't like normal-(slider)whistles, but this should have some special (high pitched) hitsounding (maybe custom or whatever then) to make it stand out more
00:28:054 (1,2) - 00:30:111 (2,3,4) - 00:36:454 (6) -
or just some soft whistles. you start doing that later on on such things
01:36:797 (1) - and so on
04:02:168 (1) - so unique, but not even a whistle? many more of these and it really feels like they could need some hitsounding, just feels so plain ;/
just feels like the song offers so many possibilities to have really interesting hitsounding - Improved overall hitsounding following your suggestions, and even fixed some misses on the map.
[]
map
00:03:197 - I don't think this works very well, because the sounds on the repeats are completely different from the head, whenever I play this it just feels like I clicked to early, despite there being a sound. http://i.imgur.com/jQS5JQQ.jpg or http://i.imgur.com/CDhxqBx.jpg work much better for me - Used 2nd solution.
00:08:511 (6,7) - // 00:13:997 (7,8) - - ^
00:19:654 (9) - this one works kinda better with the backing 1/4, so it doesn't feel as unfitting.. - oki
00:30:111 (2,3,4) - no sv change like similar "special" sounds? would fit really well // 00:40:568 (1,2) - - They're not enough strong to use a different SV imo.
00:42:111 (2) - felt really unnatural to play for me because that high pitched thing this seems to follow is so week compared to the "wub" thing, http://i.imgur.com/WTt6ZMP.jpg or http://i.imgur.com/Djkc4xM.jpg for example should work better - Ok for 2nd one.
01:21:197 (3) - why is the jump onto this so much bigger than other similar things? - Reduced a little.
01:23:425 (1,2) - 01:26:168 (1,2) - no idea why youi suddenly start stacking those when the music barely changes or even builds up a bit? - Pattern diversity, and imo they works quite well to combine the strong beat with the start of main melody.
01:33:368 (7,8) - this one feels even more random cause you used moderate spacing for this all the time - Same than other one :c
01:38:511 (1,2) - why not start increasing the sv from here cause the buildup starts?
01:46:654 (16,1) - decreasing hitsound volume but increasing ds for the streams doesn't really seem reasonable lol - Not really, the volume just fit more the song and the spacing remain constant here because reduce it would be quite stupid imo and wouldn't really fit just because the volume goes a little down.
02:10:054 (1,2,3,4,5,6,7) - pretty noticeable 1/4, kickslider pattern woud work great here - Ok added with a slightly sv change.
03:17:254 (5,6) - again, like for the first time this part happens - Even if it's not done before, it don't mean it don't work. For me it works since the strong beat is followed with a higher pitch sound who make the stack work nicely.
03:39:540 (1) - yeah it follows some sound, but it felt really lacking to play, the music is still building up but you have a slider over nearly a whole measure - Slightly changed by stoping slider at 03:40:225 - and added a circle here 03:40:397 (2) - .
04:25:311 (7,8,9,10,11) - 04:27:540 (1,2,3,4,5,6,7,8,9,10,11,12) - why are these the only ones with such extremely sharp turns? they are a pain to snap and the things you mapped them to aren't really different from before/after - I just don't want to do a boring map just by doing same shapes again and again. I don't think that's that painful (from testplay I saw) so I prefer keep them.
04:31:311 (1,2,1) - this is just really awkward to play because movement into stream feels so forced http://i.imgur.com/567lIN8.jpg
could try something like http://i.imgur.com/5Bok4Hj.jpg or http://i.imgur.com/dyBdJnw.jpg - I absolutely agree it kinda sucks, and your 2nd proposition is definitly best one.
05:26:168 (1,2,3,4,5,6,7) - how about spacing things out a bit more to make visuals feel less clumped http://i.imgur.com/Fqz4zbB.jpg - Yup done~

plays fine overall, though the ending stream part of the kiai could be nicer, mainly with how different the difficulty to snap things that should be emphasized similarly is (the curves/turns in these streams) - Imo it's ok, it's not that hard to catch for a relative high player and flow is not a problem to me :c
Th Lasse for your help.
Lasse
discussed the kiai ending stream a bit more and ended up with some changes, mainly making 04:27:540 (1,2,3,4,5,6,7,8,9,10,11,12) - better to follow angle wise, so the difficulty fits better with the others + making 04:25:825 (1) - stand out a bit more

fine for me now
#2
C00L
Topic Starter
Nozhomi

C00L wrote:

You lose, you have to wait 24h before put heart icon ^^
Imakuri
La nouvelle règle "icon"
hue je déteste
C00L
aaa : p
Vivyanne
looking back at the bg, i think something like this would fit the map way better because of a lot lowpitched notes yea

what i mean is that i somehow feel like the current bg is too light because the song sounds a lot more dark but bg is up to you :p
Topic Starter
Nozhomi

HighTec wrote:

looking back at the bg, i think something like this would fit the map way better because of a lot lowpitched notes yea

what i mean is that i somehow feel like the current bg is too light because the song sounds a lot more dark but bg is up to you :p
To me, light it up is bring light and my current bg is a sunrise, so I think it fits what I wanted to associate with the song name.
Chaoslitz
log
2016-10-30 02:16 Chaoslitz: 00:39:197 (1,2) - i think two 1/4 sliders work better here?
2016-10-30 02:17 Chaoslitz: since 00:39:540 (1) is strong and i dont see there's any emphasize on it
2016-10-30 02:17 Chaoslitz: 00:39:540 (1) -
2016-10-30 02:17 Nozhomi: tbh I prefer keep this slider, it fits more the wub sound imo and I like it with the stream following
2016-10-30 02:18 Nozhomi: hmm
2016-10-30 02:18 Nozhomi: hmm
2016-10-30 02:18 Chaoslitz: hmm
2016-10-30 02:18 Chaoslitz: o.o
2016-10-30 02:18 Nozhomi: ye
2016-10-30 02:18 Chaoslitz: xd
2016-10-30 02:18 Nozhomi: if you can convince me it's better and show me example why not
2016-10-30 02:18 Nozhomi: but for now I prefer mine
2016-10-30 02:19 Chaoslitz: or simply just increase the ds?
2016-10-30 02:21 Nozhomi: nah I used this ds in purpose of the bass wub
2016-10-30 02:21 Chaoslitz: hmm okay
2016-10-30 02:21 Nozhomi: desu
2016-10-30 02:21 Chaoslitz: 01:26:168 (1,2) - switch this two Dx
2016-10-30 02:21 Nozhomi: gomen ><
2016-10-30 02:21 Chaoslitz: ><
2016-10-30 02:22 Nozhomi: oh ye nice catch
2016-10-30 02:22 Chaoslitz: 01:31:654 (1,2) - 01:37:140 (1,2) - just like what have done XD
2016-10-30 02:23 Chaoslitz: 02:08:682 (5,6,7) - D: put more ds between 5 and 6
2016-10-30 02:23 Chaoslitz: 02:07:654 (1) - just blanket 5 with this slider
2016-10-30 02:23 Nozhomi: aaa don't go so fast ><
2016-10-30 02:24 Chaoslitz: okok xd
2016-10-30 02:24 Nozhomi: 01:37:140 (1,2) - I already don't understand what's wrong here XD
2016-10-30 02:25 Chaoslitz: nonono i mean you have to fix 01:26:168 (1,2) like that two examples
2016-10-30 02:26 Nozhomi: a
2016-10-30 02:26 Nozhomi: well with a lower spacing but ye
2016-10-30 02:26 Chaoslitz: okok
2016-10-30 02:27 Chaoslitz: let's move on? :D
2016-10-30 02:27 Nozhomi: 02:07:654 (1) - you mean blanket with 02:08:682 (5) - this 5 ?
2016-10-30 02:27 Chaoslitz: ye
2016-10-30 02:28 Chaoslitz: 5 needs a higher distance
2016-10-30 02:28 Nozhomi: I think that's a little better now
2016-10-30 02:29 Chaoslitz: okay
2016-10-30 02:30 Chaoslitz: 02:25:997 (11) - two 1/4 sliders fit better with drum at 02:26:168
2016-10-30 02:31 Chaoslitz: 02:52:225 (4,7) - didnt stack well xD
2016-10-30 02:32 Nozhomi: I prefer a reverse who catch more the volume increase, and do a better follow from the stream imo
2016-10-30 02:32 Nozhomi: k for stack
2016-10-30 02:32 Chaoslitz: ok
2016-10-30 02:33 Chaoslitz: 04:11:940 (1,1) - i think you can put more ds between this?
2016-10-30 02:35 Nozhomi: more spacing ?
2016-10-30 02:35 Nozhomi: hmm
2016-10-30 02:35 Nozhomi: won't it be too "hard" ?
2016-10-30 02:37 Chaoslitz: just feel like the movement suddenly decreased after hitting 04:11:682 (1,1)
2016-10-30 02:37 Chaoslitz: hmm should be fine
2016-10-30 02:37 Nozhomi: how much you recommand ?
2016-10-30 02:38 Chaoslitz: around 413|84
2016-10-30 02:39 Nozhomi: for 04:11:940 (1) - ?
2016-10-30 02:39 Chaoslitz: ye
2016-10-30 02:39 Nozhomi: okay done
2016-10-30 02:40 Chaoslitz: 05:12:454 (1) - dont think you need nc here xd
2016-10-30 02:40 Chaoslitz: 05:16:225 (5) - NC this one
2016-10-30 02:40 Nozhomi: tru
2016-10-30 02:41 Chaoslitz: thats all xd
2016-10-30 02:43 Nozhomi: updated sir o7
2016-10-30 02:43 Chaoslitz: :o so fast
2016-10-30 02:43 Nozhomi: Internet powa
2016-10-30 02:44 Nozhomi: jk I don't have the best one but it works pretty well
2016-10-30 02:44 Chaoslitz: :0
2016-10-30 02:46 Chaoslitz: wait qualifing it
2016-10-30 02:46 Chaoslitz: let me post log first

Edit: Qualified

00:21:711 - "I like triangles"
Topic Starter
Nozhomi
I don't~

Thx a lot Chaoslitz and all other for your time ><
Pachiru
Bravo le barbu
C00L
Congratz :D
Froskya
Eeee, congratz!~~ ≧◡≦
Worne
<3<3<3<3<3<3<3<3<3<3<3<3
Secretpipe
bravo fdp
Squigly
as i know you are mostly about your visuals im surprised you pushed it forwards with all the little goof ups that are noticeable on the first play through.
Topic Starter
Nozhomi

Squigly wrote:

as i know you are mostly about your visuals im surprised you pushed it forwards with all the little goof ups that are noticeable on the first play through.
._.

Thx everyone for support ><
Xinely
Wa ranked congrats nozho ~
Rumia-
nozhidoefkekd u forgot my kd xd gz on ranked
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