consistency problems are a thing people usually overlook
couple of things here and there, popping because there are some things that need to be fixed due to memes
tbh i would have loved to see the slidersliders not being muted, especially for the ones that are in the kiai, like 01:42:484 - 04:14:955 - and 04:26:249 - . this is what you would call "subjective", so yea
despite everything i'm saying below i want to let you know that i actually love the map and the song. cool concepts with very interesting sections (such as the 1-2-3 1-2-3 1-2-3, those are super super cool!)
attention: every single player (even the #5k+ players) had a very big issue hitting the spaced 1/8 triplets. these seem to be a massive difficulty spike. i suggest a slight nerf for the sake of playability
00:10:079 (1,3) - y167 but 00:10:887 (2,4) - aren't aligned, great!
00:26:039 (6,7,1) - a
00:40:786 (3) - would have expect more emphasis, but okay okay
00:46:945 (4,1) - if you are emphasizing 1 for the vocals, you should do it on 00:43:802 (4,5) - too
00:50:161 (1) - vs 00:37:554 (5) - nc
00:54:484 (1) - 20%
01:07:719 (1,2,3) - these are pretty much super hard to read. not because they look the exact same as the rest, but because of these 01:06:837 (1,2,1,2,3) - . if you are using the same type of movement from 01:04:013 (1,2,3,1,2,3) - , but you make a complete different concept, you should make it more intuitive. may i suggest
https://osu.ppy.sh/ss/8207495 and
http://i.imgur.com/Hb8t8y5.jpg ? also, the overall spacing during this section looks kinda crappy compared to previous ones, stuff such as 01:08:425 (3,1) - seem completely unemphasized when it should not be
then you also have stuff such as 01:05:778 (1,2) - vs 01:17:072 (1,2) - which look and play completely different. second one seems like the way to go;
other things could be related to the music, for example when 02:37:543 (2,3,4) - is mapped in the same way as 01:18:484 (4,5,6,7,8) - even when the first one is a build-up (i'm not sure why everything is spaced the same way though) as well as being an intro for the slow section of the music. this isn't a thing that does not occur during 02:37:543 (2,3,4) - because the song keeps on being the same, usually you use triangle patterns for these
03:17:955 (10,11,12,1) - these are okay (although i would like you to fix the visuals); but the first ones i mentioned need to be changed.
02:14:955 - can you put a whistle on that tail, please? <3
all of a sudden you create to semi-anti-jumps and a reading spike all of a sudden that really doesn't make too much sense with the music 02:47:072 (8,9) - 02:49:190 (5,6) - . patterns such as
https://osu.ppy.sh/ss/8207535 would work better in my opinion
03:23:249 (8,9) - 03:26:072 (8,9) - 03:37:366 (8,9) - ouch. you could say that 03:34:896 (9,10) - follows the music though, although 03:34:013 (5,6,7,8,9,10) - this is a huge problem with consistency, compare it to the other patterns and you will realize why (hint: slider vs 2 circles and emphasis isn't there)
03:46:013 - o
04:14:072 (4,5) -
unrankabloo. even if you say it's not unrankable due to low bpm, this pattern is extremely hard to play compared to pretty much everything else on the map. this is written somewhere in the rc but i'm too lazy to search. anyway, the hitwindow is really, really low asked for a bunch of testplays. these are easy to hit but in the editor makes it look much harder for some reason. the #40k guy couldn't hit it though, everyone else #5k+ could pretty much hit it without any problem. it's up to you whether or not you want to change it (i would suggest a change because people who are gonna play this map will most likely be #40k~ and they cannot hit it
04:14:955 - kiai should be here? seems like you misplaced it aw. same for 04:26:249 - tbh it makes little to no sense to have them on (2) because the highest beat in right there
04:52:013 (2) - saw oko complaining about this today on shiirn's mapset, would be nice to separate the tail a little bit more frmo the head (even if it's completely readable and hittable due to leniency)
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poke the other 2 BNs once you have replied to the mod so I can qualify it!!!!