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Trivecta - Labyrinth (feat. Miyoki)

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Topic Starter
Mir

Mir wrote:

00:17 Mir: Oh
00:17 Mir: my
00:17 Mir: GOD
00:17 Mir: WHY
00:17 Mir: FUCKING COLOR HAXING
00:17 Mir: FUCKING DIE SHITTY EDITOR HOLY SHIT
Thanks Sergio!
Yuii-
consistency problems are a thing people usually overlook >:(
couple of things here and there, popping because there are some things that need to be fixed due to memes

tbh i would have loved to see the slidersliders not being muted, especially for the ones that are in the kiai, like 01:42:484 - 04:14:955 - and 04:26:249 - . this is what you would call "subjective", so yea 8-)

despite everything i'm saying below i want to let you know that i actually love the map and the song. cool concepts with very interesting sections (such as the 1-2-3 1-2-3 1-2-3, those are super super cool!)

attention: every single player (even the #5k+ players) had a very big issue hitting the spaced 1/8 triplets. these seem to be a massive difficulty spike. i suggest a slight nerf for the sake of playability

00:10:079 (1,3) - y167 but 00:10:887 (2,4) - aren't aligned, great!
00:26:039 (6,7,1) - a
00:40:786 (3) - would have expect more emphasis, but okay okay
00:46:945 (4,1) - if you are emphasizing 1 for the vocals, you should do it on 00:43:802 (4,5) - too
00:50:161 (1) - vs 00:37:554 (5) - nc
00:54:484 (1) - 20%

01:07:719 (1,2,3) - these are pretty much super hard to read. not because they look the exact same as the rest, but because of these 01:06:837 (1,2,1,2,3) - . if you are using the same type of movement from 01:04:013 (1,2,3,1,2,3) - , but you make a complete different concept, you should make it more intuitive. may i suggest https://osu.ppy.sh/ss/8207495 and http://i.imgur.com/Hb8t8y5.jpg ? also, the overall spacing during this section looks kinda crappy compared to previous ones, stuff such as 01:08:425 (3,1) - seem completely unemphasized when it should not be :(

then you also have stuff such as 01:05:778 (1,2) - vs 01:17:072 (1,2) - which look and play completely different. second one seems like the way to go;

other things could be related to the music, for example when 02:37:543 (2,3,4) - is mapped in the same way as 01:18:484 (4,5,6,7,8) - even when the first one is a build-up (i'm not sure why everything is spaced the same way though) as well as being an intro for the slow section of the music. this isn't a thing that does not occur during 02:37:543 (2,3,4) - because the song keeps on being the same, usually you use triangle patterns for these
03:17:955 (10,11,12,1) - these are okay (although i would like you to fix the visuals); but the first ones i mentioned need to be changed.

02:14:955 - can you put a whistle on that tail, please? <3

all of a sudden you create to semi-anti-jumps and a reading spike all of a sudden that really doesn't make too much sense with the music 02:47:072 (8,9) - 02:49:190 (5,6) - . patterns such as https://osu.ppy.sh/ss/8207535 would work better in my opinion

03:23:249 (8,9) - 03:26:072 (8,9) - 03:37:366 (8,9) - ouch. you could say that 03:34:896 (9,10) - follows the music though, although 03:34:013 (5,6,7,8,9,10) - this is a huge problem with consistency, compare it to the other patterns and you will realize why (hint: slider vs 2 circles and emphasis isn't there)

03:46:013 - o

04:14:072 (4,5) - unrankabloo. even if you say it's not unrankable due to low bpm, this pattern is extremely hard to play compared to pretty much everything else on the map. this is written somewhere in the rc but i'm too lazy to search. anyway, the hitwindow is really, really low asked for a bunch of testplays. these are easy to hit but in the editor makes it look much harder for some reason. the #40k guy couldn't hit it though, everyone else #5k+ could pretty much hit it without any problem. it's up to you whether or not you want to change it (i would suggest a change because people who are gonna play this map will most likely be #40k~ and they cannot hit it :(

04:14:955 - kiai should be here? seems like you misplaced it aw. same for 04:26:249 - tbh it makes little to no sense to have them on (2) because the highest beat in right there

04:52:013 (2) - saw oko complaining about this today on shiirn's mapset, would be nice to separate the tail a little bit more frmo the head (even if it's completely readable and hittable due to leniency)

[]

poke the other 2 BNs once you have replied to the mod so I can qualify it!!!!
Topic Starter
Mir

Yuii- wrote:

consistency problems are a thing people usually overlook >:(
couple of things here and there, popping because there are some things that need to be fixed due to memes

tbh i would have loved to see the slidersliders not being muted, especially for the ones that are in the kiai, like 01:42:484 - 04:14:955 - and 04:26:249 - . this is what you would call "subjective", so yea 8-) - would rather not for the sake of the slow parts

despite everything i'm saying below i want to let you know that i actually love the map and the song. cool concepts with very interesting sections (such as the 1-2-3 1-2-3 1-2-3, those are super super cool!)

attention: every single player (even the #5k+ players) had a very big issue hitting the spaced 1/8 triplets. these seem to be a massive difficulty spike. i suggest a slight nerf for the sake of playability - they're already stupidly nerfed from before so I think this is honestly fine. They're not that hard to hit if you know they're there (even I can almost fc them) and they're the entire point of the kiai, to really show those 1/8 notes in the song. I can nerf them really slightly, but I don't think I'll go any further than 0.9x scaling here

00:10:079 (1,3) - y167 but 00:10:887 (2,4) - aren't aligned, great!
00:26:039 (6,7,1) - a
00:40:786 (3) - would have expect more emphasis, but okay okay
00:46:945 (4,1) - if you are emphasizing 1 for the vocals, you should do it on 00:43:802 (4,5) - too
00:50:161 (1) - vs 00:37:554 (5) - nc - did it because of note density, I don't think it's an issue because if I didn't nc this it would end up at a combo of like 12 or 13 and I don't want that
00:54:484 (1) - 20%

01:07:719 (1,2,3) - these are pretty much super hard to read. not because they look the exact same as the rest, but because of these 01:06:837 (1,2,1,2,3) - . if you are using the same type of movement from 01:04:013 (1,2,3,1,2,3) - , but you make a complete different concept, you should make it more intuitive. may i suggest https://osu.ppy.sh/ss/8207495 and http://i.imgur.com/Hb8t8y5.jpg ? also, the overall spacing during this section looks kinda crappy compared to previous ones, stuff such as 01:08:425 (3,1) - seem completely unemphasized when it should not be :( - but they're not unemphasized, there's a large difference in movement from 01:08:072 (1,2,3,1) - much more so than any other set of notes, as for the other thing, sure I can change the placement (either way the emphasis changed, but I do stand by the different in movement being sufficient)

then you also have stuff such as 01:05:778 (1,2) - vs 01:17:072 (1,2) - which look and play completely different. second one seems like the way to go;

other things could be related to the music, for example when 02:37:543 (2,3,4) - is mapped in the same way as 01:18:484 (4,5,6,7,8) - even when the first one is a build-up (i'm not sure why everything is spaced the same way though) as well as being an intro for the slow section of the music. this isn't a thing that does not occur during 02:37:543 (2,3,4) - because the song keeps on being the same, usually you use triangle patterns for these
03:17:955 (10,11,12,1) - these are okay (although i would like you to fix the visuals); but the first ones i mentioned need to be changed. - I changed the second one, hopefully that's fine, but the rest of them I want to keep. The visuals on the last one are intentional too, it's supposed to move a bit

02:14:955 - can you put a whistle on that tail, please? <3

all of a sudden you create to semi-anti-jumps and a reading spike all of a sudden that really doesn't make too much sense with the music 02:47:072 (8,9) - 02:49:190 (5,6) - . patterns such as https://osu.ppy.sh/ss/8207535 would work better in my opinion - I'll have to disagree with you here, because the bass does call for a change in spacing such as this 02:49:190 (5,6,7,8) - especially here because of the quick snare, it's fairly unique in that regard and deserves to be mapped slightly differently to stand out. Same goes for 02:47:072 (8,9,1) - the bass decreases in pitch until it concludes on the slider, which I think is fitting for the sound as it is

03:23:249 (8,9) - 03:26:072 (8,9) - 03:37:366 (8,9) - ouch. you could say that 03:34:896 (9,10) - follows the music though, although 03:34:013 (5,6,7,8,9,10) - this is a huge problem with consistency, compare it to the other patterns and you will realize why (hint: slider vs 2 circles and emphasis isn't there)

03:46:013 - o

04:14:072 (4,5) - unrankabloo. even if you say it's not unrankable due to low bpm, this pattern is extremely hard to play compared to pretty much everything else on the map. this is written somewhere in the rc but i'm too lazy to search. anyway, the hitwindow is really, really low asked for a bunch of testplays. these are easy to hit but in the editor makes it look much harder for some reason. the #40k guy couldn't hit it though, everyone else #5k+ could pretty much hit it without any problem. it's up to you whether or not you want to change it (i would suggest a change because people who are gonna play this map will most likely be #40k~ and they cannot hit it :(

04:14:955 - kiai should be here? seems like you misplaced it aw. same for 04:26:249 - tbh it makes little to no sense to have them on (2) because the highest beat in right there - these aren't misplaced, the 2 is where the bass swings back in, but I guess I can do something here

04:52:013 (2) - saw oko complaining about this today on shiirn's mapset, would be nice to separate the tail a little bit more frmo the head (even if it's completely readable and hittable due to leniency) - I actually don't think this is an issue, the tail is clearly visible o.O

[]

poke the other 2 BNs once you have replied to the mod so I can qualify it!!!!
Will look over it again when I get home.

Nozhomi is gonna kill me. <:

Gonna attempt to catch Yuii to run over the map quickly so that I'm sure I fixed it how he meant.~
Nozhomi
No more complain from me, checked stuff from Yuii- and seems fine one again.

#1 (again z)
Osuology
ay it bubbled
Xayler
05:21:172 (1) - isn't this offset a bit too early? I recommend sth like :170 :171 :172 (:172 probably) and the bpm sth like 55,5?
05:22:809 (1) - and here the bpm feels like 49,125 for the last note (otherwise it's a bit late) - I'm not sure about this but the one above is early for sure
Topic Starter
Mir

Xayler wrote:

05:21:172 (1) - isn't this offset a bit too early? I recommend sth like :170 :171 :172 (:172 probably) and the bpm sth like 55,5?
05:22:809 (1) - and here the bpm feels like 49,125 for the last note (otherwise it's a bit late) - I'm not sure about this but the one above is early for sure
They actually feel fine for me, it depends on the sound card or something that you use iirc.
Xayler

Mir wrote:

Xayler wrote:

05:21:172 (1) - isn't this offset a bit too early? I recommend sth like :170 :171 :172 (:172 probably) and the bpm sth like 55,5?
05:22:809 (1) - and here the bpm feels like 49,125 for the last note (otherwise it's a bit late) - I'm not sure about this but the one above is early for sure
They actually feel fine for me, it depends on the sound card or something that you use iirc.
Razer Surround Audio Controller is what I use, default sound card sucks and it blows my ears up. But is it really okay? Since the previous sliders before that are okay to me, but this one seriously seems off...
Topic Starter
Mir

Xayler wrote:

05:21:172 (1) - isn't this offset a bit too early? I recommend sth like :170 :171 :172 (:172 probably) and the bpm sth like 55,5?
05:22:809 (1) - and here the bpm feels like 49,125 for the last note (otherwise it's a bit late) - I'm not sure about this but the one above is early for sure
Nevermind we talked IRC and he's right.

Fuck.

Self-popping for timing error.

I'm actually mad at myself for screwing that up.
Yuii-
01:17:072 (1) - is this slider supposed to be a 1/8?. i thought itbeing a 1/4 pattern because there's a little beat on the blue tick
also, since we are at it, why 01:56:602 (1) - is that 1/8 but the rest of the surrounding sliders are not?

02:58:719 (1) - 1/2 1/2 1/2 1/2 3/4 1/2

aaaand, 02:44:955 (2,3) - slider leniency ruins emphasis

call me backu!!!!!
Topic Starter
Mir

Yuii- wrote:

01:17:072 (1) - is this slider supposed to be a 1/8?. i thought itbeing a 1/4 pattern because there's a little beat on the blue tick
also, since we are at it, why 01:56:602 (1) - is that 1/8 but the rest of the surrounding sliders are not?

02:58:719 (1) - 1/2 1/2 1/2 1/2 3/4 1/2 - I slightly adjusted it... slightly.

aaaand, 02:44:955 (2,3) - slider leniency ruins emphasis

call me backu!!!!!
okok fixed the rest and updated
Nozhomi
Mir wanted me to rebub since he did a small timing fix and some improvement / fix inconsistencies
So bub again ja

I want to kms btw.
Topic Starter
Mir

Nozhomi wrote:

Mir wanted me to rebub since he did a small timing fix and some improvement / fix inconsistencies
So bub again ja

I want to kms btw.
If this gets popped again I'm killing myself too.
Yuii-
can't get popped if it's qualified!!

https://soundcloud.com/trivectamusic/la ... eat-miyoki
Topic Starter
Mir
did i win
Stjpa
gratz my boi
Nozhomi
I can finally kms now wew
Shurelia
holyshit , it's happening
Exemmar
Boy, I got hyped for this one. Congrats for qualifying this.

Never forget:
Topic Starter
Mir
Lol never forget!
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