Your map is undermapped and will add this in the description (If im not lazy)
-Nicotine wrote:BETTER DO IT FASTDone https://puu.sh/sTmoM/e3132999d5.osu
[Kaguya's Salad]Not a mod from my highest diff? sad :< (will apply disabling widescreen support from all guest diff)
SYAHME wrote:Will not accept even if you made one anyway :^)Just kidding
Cawub wrote:[Kaguya's Salad]
There are a lot of inconsistencies in your hitsounds :/ try and keep them somewhat consistent!
Your OD and AR should be the same, OD doesn't do anything in osu!Catch so it's always the same.
Also Disable widescreen support, it is only used if you have a storyboard.
Something I noticed about your difficulty is that some parts where you follow the vocals you kinda skip the syllables, also it's nice to keep things consistent so when you are following a 1/2 or 1/1 beat its nice to stick to that and add notes at each 1/1 tick, but you change really quick from following drums to the vocals and tend to miss this, I'm not a fan of how inconsistent it sounds. Just my input on this before I get started also so you know what point of view I'll be modding at.
00:04:385 (2,3,4,5,6,7) - Why are you missing the beat? It sounds pretty messy, you may been been trying to simplify the beat but honestly near the ending (after (5) ) it starts sounding messed up as the objects are not even close to the beat. Especially on (5) there shouldn't be a beat here, I suggest looking at the other difficulties and how they did it.
00:10:306 - There is a drum beat here add a note.
00:12:122 - Vocals start earlier at this part than when you put the slider, I think just adding a note here sounds nice.
00:14:648 (3) - This sounds pretty off imo, also you have a pretty big break at 00:15:280 I suggest doing something like this, that way it flows nicely into the next beat without having a big pause in there.
00:17:490 - I suggest putting a beat here, breaking 00:17:332 (3) into 2 1/2 sliders actually sounds nice and I think it would fit the flow of the map and song.
00:40:148 (5) - Remove this object, the drum doesn't hit on it. Remove the note and slow to 50% and you will hear it.
00:52:622 - Drum beat here add note.
00:53:332 (1,2,3) - I like this part since you used the same 1/2 sliders as they followed the repeating word but because of this it would be nice to change 00:54:280 (4) to circles instead of a slider. Same at 01:03:437 (1,2,3,4) -
00:57:122 (1) - You missed the vocal line here, it should be where (6) is.
01:02:016 (4,1) - here as well
01:04:385 (4,1) - Why do you hyper here? the strongest sound is on 01:04:543 not 01:04:701
01:14:156 (3) - This is a strong sound, if you don't want to make it a hyper at least make it a dash.
01:16:051 (1) - Why NC on the last note? The platter load isn't too heavy for spinner readability I think it's fine if you leave it out.
01:17:946 - Every other difficulty puts 2 notes at the end here would be nice to keep it consistent :/
Disable widescreen support seeing as you do not have a storyboard.
00:22:622 (4) - Weird that you suddenly follow the vocals for 1 note, sounds better to just snap it to 00:22:701 for the drum beat.
00:29:332 - Add a note here there is an important drum sound.
00:40:147 (5) - No drum beat here remove this note.
I love how this map flows nice job!
That's all from me, hope it was useful!!!