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u's & Aqours - Love Live! School Idol Compilation

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_Meep_
nvm i lost my 200 lines of mod because of shit, irc with me ingame next time, this is why i hate fucking forum modding >_>
Topic Starter
Kami-senpai

Itasha_S13 wrote:

o/ quick modding @ 11:34pm



  • 08:28:284 (1) - yea.. red ancles looks perfect but the slider doesnt.. even with HR it looks weird and I know you can improve it I'm never drawing another f***ing star in my life...

    08:46:857 (1) - sliderart plox

    12:04:524 - clickable pls

    13:49:043 (2) - this can be improved
    13:49:572 (1,2) - remove these sliders and make them into 2 circles like 13:49:572 (3,4,5,6) - http://prntscr.com/dq7v03 < like this, is easier to follow the rythm
    13:50:417 (1) - make this into 2 circles (because same reason) ehhhhhh I think its ok. 4 circles in a row is a lot...
    13:59:184 (2,3) - I'd like to suggest changing these 2 into 2 pairs of circles stacked.. that would be really fun, but .. maybe it will make the map too hard so.. its on you Ya maybe it's too hard...
    14:01:191 (3) - into 2 circles
    14:02:882 (3,1) - same here, 2 circles
    I think its sometimes easier to keep and follow the rythm with more circles, in this kind of... HIGH BPM songs
    14:03:304 (1) - same here, 2 circles < specially slider like this make you .. smh lost the rythm, why? because you make a pause from 14:03:093 (1) - to 14:03:304 (1) - < AND there is a pause from 14:03:304 (1) - to 14:03:621 (1) - BUT you only clicking on the slider head, so the gaps are different, and these.. different spaces between the circles you click, can make you lost the rythm..
    14:07:952 (3) - again, I suggest making this into 2 stacked circles, it would be.. fun, but again.. its on you :p
    14:13:022 (3) - ^
    14:14:712 (3,4) - stack these Nah, stacking and then doing a jump is a bit too high diff imo
    14:15:135 (2,2) - I dont really like how these 2 sliders play, they make a pause in clicking which doesnt feel really good imo, or at least, these two 14:15:980 (2,3) -
    14:17:036 (1) - two circles, same reason of.. above, you know I think this is ok because it's predictable and not emphasized
    14:18:304 (1,1) - these plays good since the song has changed here
    14:19:994 (1,2) - suggestion of change to these 2 https://osu.ppy.sh/ss/6946483 this way will help the player to read this gap 14:20:522 - better, since 14:20:628 (2) - doesnt have NC
    14:21:473 (3) - 2 circles :? I don't really want any circles in that section because it's too hard imo
    14:24:642 (1,2,3,4,1) - recommend to change the patter here, remember this is a.. high bpm, and this "low angles" are kinda unconfortable to play, you dont really need to change but I think you can make something better and more fun than,. this way.. the player will just make a slow circle, nothing special u know

    01:38:534 (9) - move a bit to the right.. it looks weird, really weird, I think isnt on porpuse, right?
    04:17:620 (3,4,5) - same here This one looks fine to me
    10:53:266 (1) - move this fuuurther away, it looks like 1/2, even with NC it was a bit confusing, more spacing would play better imo
    12:20:103 - missed a beat here Did that on purpose because I like the gap, plus it's not really that emphasized for instruments
    14:29:737 (1) - end this on white tick and add a circle 14:30:119 - ? like http://prntscr.com/dqebxv

    -something I missed yesterday-

    14:21:684 (1) - why not follow every "HEY" with all these sliders? youre following the guitar.. but the hey its more noticeable, louder, so I think you should follow it instead of the guitar (not necesasary change tho)
:p
sweggy ty for moddu desu
Venix
where is start dash?
Lasse
from m4m
seems like I forgot putting "no 10+ minute approval maps" in there again..

ar9.2 should work better cause of the 284bpm part
could also hp5 cause the map is so long

might want to do sth about that dark blue combocolor, it doesn't really fit the others and doesn't look very nice
would probably do 10/160/240 or something for that
hitsound volume seems a it low in some spots, like most of music start. also could check your wav files, some seem way too quiet

mod will most likely get more and more shallow towards the end cause this is really draining to mod lol

1
00:03:131 - could use a bit more volume, like 40% cause it seems a bit too quiet for the song
00:10:767 (1,2,3) - yes drums are 1/2 here, but vocals and melody follow 3/4 snap, so I think http://i.imgur.com/os4TaI3.jpg would be great to make this stand out more
00:26:312 (6) - would be great to have this hitsounded properly (some clap) // 00:35:041 (7) -
00:27:132 (1) - finish might be nice here
00:28:085 (4) - could actually map this properly cause the blue tick slider has kinda weird emphasis and polarity, it's also only a 220bpm triple and you have 210 bpm streams later anyways or maybe http://i.imgur.com/5ua20kH.jpg (though I think first solution is better)
if you change ^ also change 00:49:768 (3,4) - accordingly
00:53:312 (1) - minor personal thing, but having the middle of this straight looks weird with other parts, why not something like http://i.imgur.com/Wr79XJM.jpg
00:56:858 (8,9) - transition here is pretty awkward movement wise, could change something about the slider like http://i.imgur.com/aqCAW5E.jpg
00:59:859 (1,2,3,4,5,6,7,8,9,10,1) - one of the spots were your 1/4 spacing alternates so much and I can't really get why since the music seems pretty consistent

2
01:16:756 (7) - could somehow have vocal like this stand out more maybe different placement, or mapping them as a kickslider?
01:20:534 (6) - similar here, it's mapped in the same way as 01:20:756 (7) - though they are so different
^applies on some other spots for this song too
01:33:423 (1) - these shapes might be a bit too much, would make them a bit more clear like http://i.imgur.com/QSOmOZr.jpg

3
01:54:871 (5) - 01:56:194 - would nc these things as that would reflect the raising intensity much better I think
01:58:842 (1) - would be great as fast slider to cover that unique background sound
02:00:165 - would make this clickable cause way stronger than head // 02:14:062 (4) -
02:40:312 (2) - end of this loosk so broken, why not http://i.imgur.com/CMKFA4q.jpg

4
03:03:806 (1) - timing line and note are slightly off so as soon as you touch the object it breaks because of sv change, should be like 1ms back lol
could also remove one repeat each from 03:03:806 (1,1) - to make them less likely to break, which is common for 1/8 sliders, but rather optional here cause low bpm // 03:22:798 (1) - would also split that one at 03:23:230 - for vocals
03:09:417 (4,5,6,7) - this is like the same thing musically as the spaced 1/4, but suddenly you have it like that? // 03:15:892 (5,6,7,8,9) -
yeah you can have them a bit varied, but so extremely different for the same thing seems weird
03:11:575 (1,2,1,2,3,4,5,6) - looks so out of place visually with the whole map lol

5
03:46:205 (3) - mapping this as a real double would make polarity better/rhythm transition way more clear
03:51:170 (3,4,5) - could use different rhythm to highlight 3/4 vocals which I think stand out much more than drums here

6
04:22:891 (8,9,1) - why suddenly the custom stack after all the normal ones?
04:24:589 - finish? // 04:38:174 (1) -
can't understand some of you spacing choices here, like 04:23:457 (2) - 04:24:966 (2) - where vocal + clap suddenly have like no spacing at all, despite you spacing them before
04:31:948 (6,1) - seems too different/ 1 is too emphasized to have a stack here I think // 04:43:269 (4,5) - here too
04:38:080 - could have a triple here cause drums on blue tick and it would be great emphasis wise
04:38:740 (4,5,6,7) - your claps here are barely audible, default drum claps would work fine // 04:50:250 (1,2,3) - and probably more
04:39 :306 (1) - needs some hitsounding things // 04:45:344 (1,2,3,4) - (probably drum additions for this one)
04:42:608 - don't think overmapped 1/4 fits this

7
05:03:035 (1) - personal thing, but I think moving the 2 middle nodes like http://i.imgur.com/scOCu4L.jpg would be cute
05:06:785 (3,4) - unfitting stack again cause vocal starting on second note
05:14:097 (3,4,5) - can this be evenly spaced or something? just looks pretty weird

8
05:49:130 - might be nice to have this clickabe cause snare and vocal are so strong
06:03:130 (3) - stack thing similar to before

9
06:14:760 (4) - spacing seems a bit much relative to before, could move 3 a bit more right or something
06:15:296 - extending this by 1/4 would fit the sound it's mapped to better
06:18:332 (5,6,1,2,3) - could be less eww visually http://i.imgur.com/ffF0iE8.jpg maybe give something like http://i.imgur.com/seFChMu.jpg a try?
06:37:438 (2) - can you unstack this? it's one of these things that's really easy to shitmiss on 5 minutes into the map. maybe stack on 06:36:368 (1) - instead?

10
06:58:834 (4) - really weird extended slider cause it goes over vocal starting on white tick just to end on nothing instead

11
07:33:084 (6,7) - more unfitting stacks // 07:43:751 (5,6) - think this song has quite a few similar ones // 07:56:750 (3,4) - there are more of these in following songs so I'd look into that
07:38:751 (7,1) - could need some actual spacing to fit emphasis
07:50:584 (3,4,1) - could be stream/fast repeat or something to match the piano roll, current feels to undermapped

12
08:06:950 (1,2,3,1,2,3) - like the idea behind this, though emphasis wise a flow break on 3-1 would be great. how about ctrlg on 08:07:450 (1,2,3) - ? would also work well with the next pattern
08:09:950 (2,5) - seems so random visually cause you usually don't overlap similarly, could just stack on sliderend or something
08:17:950 (3,3) - would be nicer as 1/2 sliders (maybe with higher sv) cause red tick vocals are skipped
08:24:950 (4) - would make either the red tick clickable for vocals or white tick 08:24:784 (3) - for drums/melody. mapping both passively feels a bit unfitting
08:26:617 (4,5) - stack doesn't really match overall intensity here
08:28:284 (1) - probably overlaps too much, also unreadable for people not using sliderends http://i.imgur.com/2MwFDYJ.jpg
08:30:450 (2) - missing hitsound (kick/drum things)
08:33:950 (2,3) - would ctrlg rhythm or something as that matches melody much better instead of going for the weak kick
08:39:199 - drum here is so strong, think http://i.imgur.com/C5HEShL.jpg fits better

13
08:45:703 (1,2,3,4,1,2,3) - would be great to have some triangle structure here as it's close to that anyways, rotate tool is very helpful for that http://i.imgur.com/BeEhwBj.jpg
08:58:560 (1) - this one should really be buffered though (-1 repeat)

14
09:36:110 (1,2,3) - http://i.imgur.com/cPsxhZm.jpg grouping rhythm like this (or 2x 1/2 slider) seems nicer with vocal and drum rhythm

15
suddenly so many messy visuals, would really polish this up a bit
09:59:915 (2,4) - 10:04:494 (4,1,2,3,4,5,6) - etc

16
10:26:574 (1) - is mapping vocals, so not switching to whatever on 10:27:036 (2,3) - would be nice. like this rhythm: http://i.imgur.com/jAC3GXX.jpg
10:30:882 (5,6) - similar here
10:31:497 (1,2) - rip implied movement and anything. think you could at least have it more like http://i.imgur.com/ou6kv6J.jpg or whatever
10:46:266 (1,2,3,4) - feels way too underemphasized movement and spacing wise for song intensity, 10:48:728 (1,2,3,4) - is a bit better

17
11:34:340 (1) - would remove repeat and add a circle there to follow emphasis of the song better
11:38:320 (2,3) - pls no stacked finish, doesn't work with emphasis here

18
11:47:764 (1,2,3) - why not try a rhythm like http://i.imgur.com/EX2aX03.jpg idk what current is following but this would work great with vocals
11:50:201 (1,2,3,4,5) - similar here
11:55:683 - vocal seems way too strong for sliderend here
12:07:181 - overmap seems pretty random and unfitting here
12:11:673 (5,6) - another good "unfitting stack" example

19
12:30:603 (5) - why the harsh flow into this and no into the next object which could use way more emphasis? could do http://i.imgur.com/iVP0qzH.jpg or sth
12:39:753 (3,1) - linear thing makes vocals starting again not feel very emphasized, change in movement would be nice

20
13:35:355 (2,3,4) - bit weird how you keep seemingly randomly switching to low spacing linear 1/2 pattern and then back to more spacing/snappy movement

21
14:24:642 (1,2,1,2,1) - can you just not do this lol. it's like 14 minutes into the map. would use a much simpler pattern or at least ctrlg 14:24:959 (2,1) -
could probably just do a pentagon

22
14:47:798 (3,4) - has vocals on both, so being a bit different from 14:47:492 (1,2) - would be great

24
17:20:346 (1) - sounds a bit off

overall it seems you often end up with rhythms where it's really hard to tell what you're trying to focus on (if anything)
also visuals could be more polished and cleaner, you often end up with things like 11:53:094 (2,4) - which are a bit gross :/
lots of points are also happen on later parts
_Meep_
Well for the modt part I'll say this,Your love live map is mapped more to thr instruments more than the vocals, which may be confusing/hard for players as the vast majority of love live songs are vocal-oriented and not mapping to that may result in confusion of rhythm. The way you map vocals are quite inconsistent across diffs too,I'll explain more once we get to irc modding.
Topic Starter
Kami-senpai

Lasse wrote:

from m4m
seems like I forgot putting "no 10+ minute approval maps" in there again.. :( your map had a long combined drain though

ar9.2 should work better cause of the 284bpm part
could also hp5 cause the map is so long

might want to do sth about that dark blue combocolor, it doesn't really fit the others and doesn't look very nice They're all supposed to be colors of muse, but I'll lighten it a bit
would probably do 10/160/240 or something for that
hitsound volume seems a it low in some spots, like most of music start. also could check your wav files, some seem way too quiet

mod will most likely get more and more shallow towards the end cause this is really draining to mod lol

1
00:03:131 - could use a bit more volume, like 40% cause it seems a bit too quiet for the song
00:10:767 (1,2,3) - yes drums are 1/2 here, but vocals and melody follow 3/4 snap, so I think http://i.imgur.com/os4TaI3.jpg would be great to make this stand out more I think the drums are way more emphasized though .-. osu is a rhythm game, not a singing game after all
00:26:312 (6) - would be great to have this hitsounded properly (some clap) // 00:35:041 (7) - Not sure why, but I'll do it anyways. Clap is supposed to be on every other white tick
00:27:132 (1) - finish might be nice here
00:28:085 (4) - could actually map this properly cause the blue tick slider has kinda weird emphasis and polarity, it's also only a 220bpm triple and you have 210 bpm streams later anyways or maybe http://i.imgur.com/5ua20kH.jpg (though I think first solution is better) a 220 bpm triple out of nowhere would be way too difficult for the first song imo, but I'll take you up on the second solution
if you change ^ also change 00:49:768 (3,4) - accordingly
00:53:312 (1) - minor personal thing, but having the middle of this straight looks weird with other parts, why not something like http://i.imgur.com/Wr79XJM.jpg
00:56:858 (8,9) - transition here is pretty awkward movement wise, could change something about the slider like http://i.imgur.com/aqCAW5E.jpg
00:59:859 (1,2,3,4,5,6,7,8,9,10,1) - one of the spots were your 1/4 spacing alternates so much and I can't really get why since the music seems pretty consistent

2
01:16:756 (7) - could somehow have vocal like this stand out more maybe different placement, or mapping them as a kickslider?
01:20:534 (6) - similar here, it's mapped in the same way as 01:20:756 (7) - though they are so different but the instruments are the same sound...
^applies on some other spots for this song too
01:33:423 (1) - these shapes might be a bit too much, would make them a bit more clear like http://i.imgur.com/QSOmOZr.jpg

3
01:54:871 (5) - 01:56:194 - would nc these things as that would reflect the raising intensity much better I think
01:58:842 (1) - would be great as fast slider to cover that unique background sound
02:00:165 - would make this clickable cause way stronger than head // 02:14:062 (4) -
02:40:312 (2) - end of this loosk so broken, why not http://i.imgur.com/CMKFA4q.jpg

4
03:03:806 (1) - timing line and note are slightly off so as soon as you touch the object it breaks because of sv change, should be like 1ms back lol
could also remove one repeat each from 03:03:806 (1,1) - to make them less likely to break, which is common for 1/8 sliders, but rather optional here cause low bpm // 03:22:798 (1) - would also split that one at 03:23:230 - for vocals But instrumental goes on until where the slider ends. It would be weird not to map to that
03:09:417 (4,5,6,7) - this is like the same thing musically as the spaced 1/4, but suddenly you have it like that? // 03:15:892 (5,6,7,8,9) -
yeah you can have them a bit varied, but so extremely different for the same thing seems weird
03:11:575 (1,2,1,2,3,4,5,6) - looks so out of place visually with the whole map lol Why does it? Looks totally fine to me, in fact, that's one of my favorite parts because I think it maps the sound really well

5
03:46:205 (3) - mapping this as a real double would make polarity better/rhythm transition way more clear
03:51:170 (3,4,5) - could use different rhythm to highlight 3/4 vocals which I think stand out much more than drums here I really really really don't like mapping vocals if possible, but I'll try to figure it out

6
04:22:891 (8,9,1) - why suddenly the custom stack after all the normal ones?
04:24:589 - finish? // 04:38:174 (1) -
can't understand some of you spacing choices here, like 04:23:457 (2) - 04:24:966 (2) - where vocal + clap suddenly have like no spacing at all, despite you spacing them before
04:31:948 (6,1) - seems too different/ 1 is too emphasized to have a stack here I think // 04:43:269 (4,5) - here too
04:38:080 - could have a triple here cause drums on blue tick and it would be great emphasis wise
04:38:740 (4,5,6,7) - your claps here are barely audible, default drum claps would work fine // 04:50:250 (1,2,3) - and probably more They're toms, so they're for something completely different. I'll try to raise the wav volume
04:39 :306 (1) - needs some hitsounding things // 04:45:344 (1,2,3,4) - (probably drum additions for this one)
04:42:608 - don't think overmapped 1/4 fits this

7
05:03:035 (1) - personal thing, but I think moving the 2 middle nodes like http://i.imgur.com/scOCu4L.jpg would be cute
05:06:785 (3,4) - unfitting stack again cause vocal starting on second note
05:14:097 (3,4,5) - can this be evenly spaced or something? just looks pretty weird

8
05:49:130 - might be nice to have this clickabe cause snare and vocal are so strong
06:03:130 (3) - stack thing similar to before

9
06:14:760 (4) - spacing seems a bit much relative to before, could move 3 a bit more right or something
06:15:296 - extending this by 1/4 would fit the sound it's mapped to better
06:18:332 (5,6,1,2,3) - could be less eww visually http://i.imgur.com/ffF0iE8.jpg maybe give something like http://i.imgur.com/seFChMu.jpg a try?
06:37:438 (2) - can you unstack this? it's one of these things that's really easy to shitmiss on 5 minutes into the map. maybe stack on 06:36:368 (1) - instead?

10
06:58:834 (4) - really weird extended slider cause it goes over vocal starting on white tick just to end on nothing instead

11
07:33:084 (6,7) - more unfitting stacks // 07:43:751 (5,6) - think this song has quite a few similar ones // 07:56:750 (3,4) - there are more of these in following songs so I'd look into that
07:38:751 (7,1) - could need some actual spacing to fit emphasis But the ones that are emphasized are 07:38:917 (1,2,3) - and not 07:38:751 (7,1) -
07:50:584 (3,4,1) - could be stream/fast repeat or something to match the piano roll, current feels to undermapped

12
08:06:950 (1,2,3,1,2,3) - like the idea behind this, though emphasis wise a flow break on 3-1 would be great. how about ctrlg on 08:07:450 (1,2,3) - ? would also work well with the next pattern
08:09:950 (2,5) - seems so random visually cause you usually don't overlap similarly, could just stack on sliderend or something
08:17:950 (3,3) - would be nicer as 1/2 sliders (maybe with higher sv) cause red tick vocals are skipped
08:24:950 (4) - would make either the red tick clickable for vocals or white tick 08:24:784 (3) - for drums/melody. mapping both passively feels a bit unfitting
08:26:617 (4,5) - stack doesn't really match overall intensity here
08:28:284 (1) - probably overlaps too much, also unreadable for people not using sliderends http://i.imgur.com/2MwFDYJ.jpg i'll see what I can do ;-; I'm sure there are ranked sliders that are overlapped like that though...
08:30:450 (2) - missing hitsound (kick/drum things)
08:33:950 (2,3) - would ctrlg rhythm or something as that matches melody much better instead of going for the weak kick
08:39:199 - drum here is so strong, think http://i.imgur.com/C5HEShL.jpg fits better

13
08:45:703 (1,2,3,4,1,2,3) - would be great to have some triangle structure here as it's close to that anyways, rotate tool is very helpful for that http://i.imgur.com/BeEhwBj.jpg
08:58:560 (1) - this one should really be buffered though (-1 repeat)

14
09:36:110 (1,2,3) - http://i.imgur.com/cPsxhZm.jpg grouping rhythm like this (or 2x 1/2 slider) seems nicer with vocal and drum rhythm

15
suddenly so many messy visuals, would really polish this up a bit
09:59:915 (2,4) - 10:04:494 (4,1,2,3,4,5,6) - etc

16
10:26:574 (1) - is mapping vocals, so not switching to whatever on 10:27:036 (2,3) - would be nice. like this rhythm: http://i.imgur.com/jAC3GXX.jpg
10:30:882 (5,6) - similar here
10:31:497 (1,2) - rip implied movement and anything. think you could at least have it more like http://i.imgur.com/ou6kv6J.jpg or whatever
10:46:266 (1,2,3,4) - feels way too underemphasized movement and spacing wise for song intensity, 10:48:728 (1,2,3,4) - is a bit better

17
11:34:340 (1) - would remove repeat and add a circle there to follow emphasis of the song better
11:38:320 (2,3) - pls no stacked finish, doesn't work with emphasis here

18
11:47:764 (1,2,3) - why not try a rhythm like http://i.imgur.com/EX2aX03.jpg idk what current is following but this would work great with vocals
11:50:201 (1,2,3,4,5) - similar here
11:55:683 - vocal seems way too strong for sliderend here
12:07:181 - overmap seems pretty random and unfitting here
12:11:673 (5,6) - another good "unfitting stack" example

19
12:30:603 (5) - why the harsh flow into this and no into the next object which could use way more emphasis? could do http://i.imgur.com/iVP0qzH.jpg or sth
12:39:753 (3,1) - linear thing makes vocals starting again not feel very emphasized, change in movement would be nice

20
13:35:355 (2,3,4) - bit weird how you keep seemingly randomly switching to low spacing linear 1/2 pattern and then back to more spacing/snappy movement

21
14:24:642 (1,2,1,2,1) - can you just not do this lol. it's like 14 minutes into the map. would use a much simpler pattern or at least ctrlg 14:24:959 (2,1) -
could probably just do a pentagon

22
14:47:798 (3,4) - has vocals on both, so being a bit different from 14:47:492 (1,2) - would be great

24
17:20:346 (1) - sounds a bit off

overall it seems you often end up with rhythms where it's really hard to tell what you're trying to focus on (if anything)
also visuals could be more polished and cleaner, you often end up with things like 11:53:094 (2,4) - which are a bit gross :/
lots of points are also happen on later parts
ty for mod. guessing no recheck ;-; oh well
Topic Starter
Kami-senpai

Venix wrote:

where is start dash?
ded
Venix
rip
yotm
hi~ from m4m
[Generally]

  • SB
    (for dudehacker)
  1. There is no image of hiragana "う" ,so they are mistaken as "の" in 00:14:040 - 15:26:289 - 04:14:778 - .
  2. protruding,and some one are too much space.
  3. 16:09:803 - "愛してるばんざーい"→"愛してるばんざーい!".
  4. maybe"・"→".".
    For example,"1・"is wrong:"1." is correct.
  5. the title of the song have a spreading effect ,but I think it causes bad visibility.

    Tags
  6. l3:kimi to no "life" is correct.
  7. l5:takaramono"s" are used in official,so both of tags are needed.
  8. l6:hoshi da to shite"mo".
[Marathon]

  • I'm modding noob,so I try to find at least one issue per song in order to improve my modding skills.As a result,it must include a lot of suggestion.

    1. Mattete Ainouta - Aqours
  1. 00:10:767 (1,2,3,4) - I understood you want to follow drum.In spite of so,there are too much spacing so it looks 1/3 at first.
    I recommend to stack 3 and 4,also 5 and 6.
    If you accept the suggestion,then it's similar to 00:09:132 (5,6) - ,so for example it's better to put 00:08:586 (3,4,5,6) - in square.

    2. Kaguya no Shiro de Odoritai - u's
  2. 01:31:201 (7,8) -How about moving them into 01:30:978 - here to follow the vocal "fufu".

    3. Humming Friend - Aqours
  3. 01:59:944 (4,5) - I think these notes should be more spacing than 02:00:165 (5,6) - even if the latter is bigger volume.

    4. Koi ni Naritai AQUARIUM - Aqours
  4. 02:57:331 - I suggest to put here 5th times of 1/4 in order to follow vocal.(I don' know how to say it in English lol)

    5. Paradise Live - u's
  5. 03:40:412 (1,1,1,1,1) - I feel it's difficult to click them,but I couldn't hit upon an alternative pattern.
  6. 03:54:895 (5) - I don't feel this hitsound is good.How about adding finish or bigger volume?


    6. Yume Kataruyori Yume Utaou - Aqours
  7. I feel there are too much clap hitsound.
  8. 04:12:514 (1) - hmm...do you have any prettier one?
  9. 04:36:665 (1) - I reccomend to put it like this.
  10. 04:50:250 (1,2,3) - if you want to put circle here,I think it's ok to hitsounding them.

    7. Yume no Tobira - u's
  11. 05:02:847 (3,1) - OverSpacing.
  12. 05:13:535 (1,3) - Probably you are not interested,but they are not perfectly blanket.

    8. Kitto Seishun ga Kikoeru - u's
  13. 05:40:585 (1,2) - I recommend to put them with a little spacing.

    9. Music S.T.A.R.T - u's
  14. 06:21:189 (7) - if you want to put circle here,06:21:283 - also add circle here,like 06:16:903 (6,7,1) - this pattern.

    10. Snow Halation - u's
  15. 06:56:233 (1,2) - I feel it is OverSpacing.(06:55:539 (1,2) -I feel this is ok.)
  16. 07:18:430 (1,2) - OverSpacing.

    11. Takaramonozu - u's
    I think this song should mapped more lively.
    for suggestion,
  17. 07:29:584 - I like this pattern.
    12. Sore wa Bokutachi no Kiseki - u's
  18. 08:08:950 (1) - add finish?

    13. Kimi no Kokoro wa Kagayaiteru Kai? - Aqours
  19. 08:47:681 - I think starting stream here is also good.
  20. 08:59:549 (3,4) - there are too close,so 08:59:549 (3,4,5) - how about making them triangle?

    14. COLORFUL VOICE - u's
  21. 09:30:110 (1) - remove nc because there are group of the lyrics.
  22. 09:54:272 (1) - I recommend to extend spinner here because 09:51:678 (1,2,1) - this flow is very nice,so don't need anymore circle.

    15. Todokanai Hoshida to Shite mo - Aqours
  23. 10:08:599 (1,2) - I feel it is too close even if they are blanketed.In addition,this change enable to keep flow from 10:07:336 (1,2,3,4,1,2,3,4) - here.

    16. Kira-Kira Sensation - u's
  24. 10:30:574 (3,4,5) - a bit of bad flow.
  25. 10:32:266 (3,4,1) - ^
  26. 10:46:266 (1,2,3,4) - 10:48:728 (1,2,3,4) - add some stronger hitsound.

    17. Bokura wa Ima no Naka de - u's
  27. 11:14:442 (3,1) - more spacing.
  28. 11:38:320 (2,3) - also more spacing.flow is very nice whole this song,so I want you to try better flow :)

    18. No Brand Girls - u's
  29. 11:44:719 (1,2,3,4) - Just suggestion,but it may be good to put jump like acrossing 11:44:110 (1) - the slider.
  30. 11:52:637 (1) - I recommend slider + circle.
  31. 12:13:044 (1,2) - exchange them.

    19. Aozora Jumping Heart - Aqours
  32. 12:32:853 (4,5) - I feel it is too wide.btw,The lyrics "Jumping" is 12:31:953 (1,2,3) - here.
  33. 12:40:053 (2,3,1) - This triangle looks not good because they aren't same intervals even if 12:39:903 (1,1) - is stacked and triangled.

    20. Bokura no LIVE Kimi to no LIFE - u's
  34. 13:17:784 (1,2,3) - I feel some strange in flow.
  35. 13:28:784 (4,5) - stack doesn't match well about flow because it is only stack at the end of the slider in this song.

    21. Aqours*HEROES - Aqours
  36. 14:13:022 (3,4) - 14:17:670 (1,2,1) - strange hitsounding.
  37. 14:24:008 (1,2,1) - you don't have to stack here.

    22. MOMENT RING - u's
  38. 14:47:186 (2,3,1,2,3,4) - bad flow.
  39. 15:17:951 (1,1) - I think this stack isn't needed.

    23. Sayounara e Sayonara! - u's
  40. 15:36:905 (3,4,5) - more spacing.

    24. Aishiteru Banzai - u's
  41. 16:30:471 (1,2) - It may be 1/3.
  42. 16:38:471 (4) - ^

    It may be too late,but how about adding MIRAI TICKET?
    This song is final song in aqours's anime.
That's all.
I hope it will ranked.
GL~
Drum-Hitnormal

yotm wrote:

hi~ from m4m
[Generally]
[list]
SB
(for dudehacker)
[*]There is no image of hiragana "う" ,so they are mistaken as "の" in 00:14:040 - 15:26:289 - 04:14:778 - .
Fixed
[*] protruding,and some one are too much space.
It's kinda hard to make it space out perfectly because I am using same algorithm for Japanese and English so I will leave it like this, to fix it manually in 20 SB file is a bit too tedious
[*]16:09:803 - "愛してるばんざーい"→"愛してるばんざーい!".Fixed
[*]maybe"・"→".".
For example,"1・"is wrong:"1." is correct.
Fixed
[*]the title of the song have a spreading effect ,but I think it causes bad visibility.
Kami really like that so no change
Thank you very much for modding.
Topic Starter
Kami-senpai

yotm wrote:

hi~ from m4m

[Marathon]

  • I'm modding noob,so I try to find at least one issue per song in order to improve my modding skills.As a result,it must include a lot of suggestion.

    1. Mattete Ainouta - Aqours
  1. 00:10:767 (1,2,3,4) - I understood you want to follow drum.In spite of so,there are too much spacing so it looks 1/3 at first.
    I recommend to stack 3 and 4,also 5 and 6. spacing is fine. it is 5+* map after all, cant have first song be under 4*
    If you accept the suggestion,then it's similar to 00:09:132 (5,6) - ,so for example it's better to put 00:08:586 (3,4,5,6) - in square.

    2. Kaguya no Shiro de Odoritai - u's
  2. 01:31:201 (7,8) -How about moving them into 01:30:978 - here to follow the vocal "fufu".

    3. Humming Friend - Aqours
  3. 01:59:944 (4,5) - I think these notes should be more spacing than 02:00:165 (5,6) - even if the latter is bigger volume. you just said yourself why i shouldnt space it that high lol. but i did space a bit higher

    4. Koi ni Naritai AQUARIUM - Aqours
  4. 02:57:331 - I suggest to put here 5th times of 1/4 in order to follow vocal.(I don' know how to say it in English lol) i think im following vocals fine(?)

    5. Paradise Live - u's
  5. 03:40:412 (1,1,1,1,1) - I feel it's difficult to click them,but I couldn't hit upon an alternative pattern. i think it should be ok. any testplays haven't missed yet and this is a quite common pattern
  6. 03:54:895 (5) - I don't feel this hitsound is good.How about adding finish or bigger volume?


    6. Yume Kataruyori Yume Utaou - Aqours
  7. I feel there are too much clap hitsound.
  8. 04:12:514 (1) - hmm...do you have any prettier one? supposed to be an L for love live
  9. 04:36:665 (1) - I reccomend to put it like this.if i do it like that, the flow between 04:36:665 (1,2) - would be really bad
  10. 04:50:250 (1,2,3) - if you want to put circle here,I think it's ok to hitsounding them. ?

    7. Yume no Tobira - u's
  11. 05:02:847 (3,1) - OverSpacing. should be fine
  12. 05:13:535 (1,3) - Probably you are not interested,but they are not perfectly blanket.

    8. Kitto Seishun ga Kikoeru - u's
  13. 05:40:585 (1,2) - I recommend to put them with a little spacing.

    9. Music S.T.A.R.T - u's
  14. 06:21:189 (7) - if you want to put circle here,06:21:283 - also add circle here,like 06:16:903 (6,7,1) - this pattern. there's no sound here. the reason why i added a triple stack on the other part was to map to both vocals and the drum beat on the down beat

    10. Snow Halation - u's
  15. 06:56:233 (1,2) - I feel it is OverSpacing.(06:55:539 (1,2) -I feel this is ok.) i think the second one is fine because i think its more emphasized
  16. 07:18:430 (1,2) - OverSpacing.

    11. Takaramonozu - u's
    I think this song should mapped more lively.
    for suggestion,
  17. 07:29:584 - I like this pattern.
    12. Sore wa Bokutachi no Kiseki - u's
  18. 08:08:950 (1) - add finish?

    13. Kimi no Kokoro wa Kagayaiteru Kai? - Aqours
  19. 08:47:681 - I think starting stream here is also good. theres not really any sound so
  20. 08:59:549 (3,4) - there are too close,so 08:59:549 (3,4,5) - how about making them triangle?

    14. COLORFUL VOICE - u's
  21. 09:30:110 (1) - remove nc because there are group of the lyrics. if i remove NC, it will make 09:30:272 (2) - hard to see because of line
  22. 09:54:272 (1) - I recommend to extend spinner here because 09:51:678 (1,2,1) - this flow is very nice,so don't need anymore circle.theres a sound at spinner end, and one at circle, so i think its necessary

    15. Todokanai Hoshida to Shite mo - Aqours
  23. 10:08:599 (1,2) - I feel it is too close even if they are blanketed.In addition,this change enable to keep flow from 10:07:336 (1,2,3,4,1,2,3,4) - here.

    16. Kira-Kira Sensation - u's
  24. 10:30:574 (3,4,5) - a bit of bad flow. i think its fine? its sort of a zig zag pattern so it should be ok
  25. 10:32:266 (3,4,1) - ^
  26. 10:46:266 (1,2,3,4) - 10:48:728 (1,2,3,4) - add some stronger hitsound.

    17. Bokura wa Ima no Naka de - u's
  27. 11:14:442 (3,1) - more spacing.
  28. 11:38:320 (2,3) - also more spacing.flow is very nice whole this song,so I want you to try better flow :)

    18. No Brand Girls - u's
  29. 11:44:719 (1,2,3,4) - Just suggestion,but it may be good to put jump like acrossing 11:44:110 (1) - the slider.
  30. 11:52:637 (1) - I recommend slider + circle.
  31. 12:13:044 (1,2) - exchange them.

    19. Aozora Jumping Heart - Aqours
  32. 12:32:853 (4,5) - I feel it is too wide.btw,The lyrics "Jumping" is 12:31:953 (1,2,3) - here.
  33. 12:40:053 (2,3,1) - This triangle looks not good because they aren't same intervals even if 12:39:903 (1,1) - is stacked and triangled. The NC and the song should make it obvious that it's 1/1

    20. Bokura no LIVE Kimi to no LIFE - u's
  34. 13:17:784 (1,2,3) - I feel some strange in flow.
  35. 13:28:784 (4,5) - stack doesn't match well about flow because it is only stack at the end of the slider in this song.

    21. Aqours*HEROES - Aqours
  36. 14:13:022 (3,4) - 14:17:670 (1,2,1) - strange hitsounding.
  37. 14:24:008 (1,2,1) - you don't have to stack here.

    22. MOMENT RING - u's
  38. 14:47:186 (2,3,1,2,3,4) - bad flow. its circular flow, should be ok
  39. 15:17:951 (1,1) - I think this stack isn't needed. i like its emphasis

    23. Sayounara e Sayonara! - u's
  40. 15:36:905 (3,4,5) - more spacing. since the previous slider ends only 1/4 earlier, small spacing is needed

    24. Aishiteru Banzai - u's
  41. 16:30:471 (1,2) - It may be 1/3.
  42. 16:38:471 (4) - ^ pretty sure this one is 1/4

    It may be too late,but how about adding MIRAI TICKET?
    This song is final song in aqours's anime. honestly wish i could. Made this marathon before that song was released
That's all.
I hope it will ranked.
GL~
thanks for the mod!
-Kazuto
the size is hype ;-; btw Takaramonozu should be Pure not Smile. pls fix that
yotm
I told you 16:30:470 - is 1/3,but now I think 1/4 is correct as https://osu.ppy.sh/s/199229 is 1/4.
I'm sorry.
Nitrous
add µ's and Aqours seiyuu and character names in tags thanks
_Meep_
Time for the biggest mod in the world

get rdy to lag
1st
-5 or -10 to the offset,its slightly off.
00:17:312 (3,4) - 00:19:359 (3,4) - 00:32:040 (3,4,5,6,7) - Why are they all overlapped differently? This creates inconsistency in the song and makes it really weird to play since you have 3 different types of stream/burst patterns, and since the sounds are mostly the same it should probably stay the same as well.
00:04:494 (4) - rather this unstacked,no reason for it to be stacked.
00:06:949 (4) - Move it further from (3) so the 'clap' is emphasized?
00:19:359 (3,4) - These kinds of overlaps really look bad imo,i dont liek it ;c
00:34:495 (4,5,6,7) - Not properly aligned
00:46:768 (1,2,3) - Here is one of the main problems in the difficulty. The DS you use for 1-2 is visually the same as from 2-3, however on the timeline one has a 1/2 gap while one has a 1/4 gap, which is confusing to the player since they wouldn't know. And since this is going by difficulty gradient, I think this should be more intuitive instead of 'get a clue noobs' kind of feeling.
00:56:040 (4,5,6,7,8) - God damnit add more of this it sounds better than a million sliders LOL
2nd
01:23:423 (4,5,6) - wat is this gay stacking
3rd
01:59:282 (1,2,4,5) - Why are these two different? I mean that why are they overlapped/placed differently even though they use the same rhythm?
02:01:929 (5,6) - This has practically the same DS as 02:03:474 (4,5) - ,though different on timeline, same problem as I stated above in song 1
02:03:254 (3,4) - so gya why r they literally horizontal xd
02:08:768 (4) - Place it at 276 139 and place 02:08:989 (5) - ontop of 02:09:540 (8) - , it'll allow the cursor to flow easily rather than snapping here and there.
02:10:312 (3,4) - ur being gya again urgh gawd staph. also the flow is gay too because 02:10:533 (4,5) - this movement would be way too awkward
02:18:584 (7,2,3) - what happened to the previous type of overlaps that u used in this song ._.
4th
03:15:892 (5,6,7,8,9) - why do u keep changing the overlapping style ;s
5th
03:48:481 (6) - place this at 311 246,looks+plays a lot better.
6th
fix ur damn overlaps in ur diff im not gona point em out anymore LOL
i'll stop here for today,gona mod continue next week
Alex3i2
Gratz Kami Senpai and dudehacker for such a good beatmap. Enjoyable to play
Hope will be ranked soon , best of luck
XC-Rex
There is a problem on the song takaramono, please fix it !, I wait because I like your beatmap 🙋
Topic Starter
Kami-senpai

XC-Rex wrote:

There is a problem on the song takaramono, please fix it !, I wait because I like your beatmap 🙋
whats the problem with it?
Kujou Kazuya
Beatmap is still running well, while his music stopped right in the middle of the song takaramono, and in the next song
Hinsvar
  1. 00:10:767 (1,2,3,4) - I'm not quite sure of what are you following here... Why don't you just follow the vocal instead?
  2. 00:51:676 (2,3,4,5) - Try something like this instead? I feel that the current (4) being stacked above (5)'s head made 00:52:221 feel less emphasized.
  3. 01:35:200 (1) - I'd unstack this; feels weird not to have any kind of movement when a strong instrument plays. I'd do something like this, but I admit it can be pretty tricky, so do whatever you want.
  4. 06:45:134 (1) - Cut off the slider at 06:45:395? The sound you're following (kind of) ends there, and it'd be weird to keep continuing up until 06:45:741. Maybe just make another slider at 06:45:481 - 06:45:741.
  5. 07:06:637 (1) - Add a finish here? I feel like it's a weird decision to use a finish at 07:07:158 considering it doesn't have the same cymbal sound as the one this circle is following.
  6. 07:18:429 (1) - Maybe unstack this too? Same reason as 01:35:200 (1).
  7. 07:40:167 (6,1) - This is a little inconsistently spaced visually compared to the previous objects in the stream because the multiplier being set is different here between the two objects; just saying.
  8. 07:49:917 (2) - NC to denote the slowdown here?
  9. 08:47:845 (1,2,3) - What are these exactly trying to follow? I personally would just make a stream at 08:48:010 - 08:48:257, because I can't really see what is this triplet exactly mapped to.
  10. 09:08:779 - 09:09:274 - Partly personal preference, but also partly because I feel this is something that needs to be addressed: I feel that it'd be cool to make a slider at 09:08:779 - 09:09:109 to emphasize... whatever it is in the song, and to move 09:09:439 (1) to 09:09:274 and then adding a circle at 09:09:768, because currently you're not really following anything at 09:09:439, thus placing a hittable object (such as a slider's head like this) here would feel weird to do.
  11. 11:39:774 - Don't you think you might as well map this for the sake of connecting 11:39:697 (3,4,1) because there is still an audible instrument sound here?
  12. 13:36:784 (4,5) - Random thought: Why not map 13:36:855 as well and just make a stacked triplet here?
  13. 14:29:125 (1,2,3,4,5,6,1) - Same as above; why not fill the gaps since there are also instrument sounds in-between the triplets and sliders? This is especially noticeable for me while playing, so I thought I'd mention this too.
  14. 15:39:905 (2,3) - Unstack and make something like this? This is also my personal preference, honestly; I think you should've figured out why do I point these things by now.
...and that's it.

This is 99% nitpicking; map's already very good in general (also I don't think there's anything major in Takaramonozu, so there's that :roll:).

Good luck!

I ended up modding this lol
-Kazuto
^uwu
Topic Starter
Kami-senpai

Hinsvar wrote:

  1. 00:10:767 (1,2,3,4) - I'm not quite sure of what are you following here... Why don't you just follow the vocal instead? theres the 4 pretty strong drum beats in the background, i think they are more impressive/outstanding than the vocals
  2. 00:51:676 (2,3,4,5) - Try something like this instead? I feel that the current (4) being stacked above (5)'s head made 00:52:221 feel less emphasized.
  3. 01:35:200 (1) - I'd unstack this; feels weird not to have any kind of movement when a strong instrument plays. I'd do something like this, but I admit it can be pretty tricky, so do whatever you want.
  4. 06:45:134 (1) - Cut off the slider at 06:45:395? The sound you're following (kind of) ends there, and it'd be weird to keep continuing up until 06:45:741. Maybe just make another slider at 06:45:481 - 06:45:741.
  5. 07:06:637 (1) - Add a finish here? I feel like it's a weird decision to use a finish at 07:07:158 considering it doesn't have the same cymbal sound as the one this circle is following.
  6. 07:18:429 (1) - Maybe unstack this too? Same reason as 01:35:200 (1).
  7. 07:40:167 (6,1) - This is a little inconsistently spaced visually compared to the previous objects in the stream because the multiplier being set is different here between the two objects; just saying.
  8. 07:49:917 (2) - NC to denote the slowdown here?
  9. 08:47:845 (1,2,3) - What are these exactly trying to follow? I personally would just make a stream at 08:48:010 - 08:48:257, because I can't really see what is this triplet exactly mapped to. theres a triplet drum hit thing in the music if you erase it for a sec
  10. 09:08:779 - 09:09:274 - Partly personal preference, but also partly because I feel this is something that needs to be addressed: I feel that it'd be cool to make a slider at 09:08:779 - 09:09:109 to emphasize... whatever it is in the song, and to move 09:09:439 (1) to 09:09:274 and then adding a circle at 09:09:768, because currently you're not really following anything at 09:09:439, thus placing a hittable object (such as a slider's head like this) here would feel weird to do. i did add something there because like you said, its a bit empty, but the sliderhead is there because it's the downbeat in the music, which rhythmically is more important than the oddbeat vocals (plus i dont skip drum beats xD)
  11. 11:39:774 - Don't you think you might as well map this for the sake of connecting 11:39:697 (3,4,1) because there is still an audible instrument sound here? hmm, i did it this way to the bass guitar that goes up 3 pitches to 11:39:544 (2,3,4) - here. 4 is a kickslider because of the drums
  12. 13:36:784 (4,5) - Random thought: Why not map 13:36:855 as well and just make a stacked triplet here?
  13. 14:29:125 (1,2,3,4,5,6,1) - Same as above; why not fill the gaps since there are also instrument sounds in-between the triplets and sliders? This is especially noticeable for me while playing, so I thought I'd mention this too. i agree for the triplets, for 14:29:737 (1,2) - here tho i think the sound in between is not worth the extra intensity, plus the vocals are paused so it makes sense
  14. 15:39:905 (2,3) - Unstack and make something like this? This is also my personal preference, honestly; I think you should've figured out why do I point these things by now.
...and that's it.

This is 99% nitpicking; map's already very good in general (also I don't think there's anything major in Takaramonozu, so there's that :roll:).

Good luck!

I ended up modding this lol
Thanks for mod! hinsvar y u stop being bn, damn u. could be ranked already >:(
RockStyle
14:21:896 (2,3,1,2,1,2,1) - please don't do this
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