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Billy Talent - Red Flag

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Topic Starter
Lumario
This beatmap was submitted using in-game submission on Samstag, 22. April 2017 at 18:42:09

Artist: Billy Talent
Title: Red Flag
BPM: 183
Filesize: 3221kb
Play Time: 03:14
Difficulties Available:
  1. Insane (4,99 stars, 798 notes)
Download: Billy Talent - Red Flag
Information: Scores/Beatmap Listing
---------------
Shurelia
Hello there! , Firstly I want to apologize for being late on doing this.
Let's do this

[GeneraL]
  1. Your current BG is only 768 x 768 size which is a waste of potential for me since 1920x1080 BG is now allowed to ranked (If you planned to) then you should just go nuts!
  2. I'm gonna tell you one thing before I start modding this. I actually don't know if you're "Actually" want to map to get ranked or not since If you're not planned to do so then prob it'll be much much harder to me to mod this map. But let's just see.
  3. Your map isn't hitsounded!



[Diff]
  1. 00:03:911 (1,3) - First thing first the emphasize, While you give 3 more DS than the others and yes you did okay on it but unfortunately you didn't do it at 1 which is actually a something that need to be emphasized because of the following reasons : 1. NC , 2. Pretty sudden strong sound .So you should give 1 some emphasizes too to make things more interesting
  2. 00:07:681 (6,4) - A tiny overlap like this could reduce the map's prettiness a bit so you probably should do something about it
  3. 00:11:124 (4,5,6) - You can make a good triangle pattern at here! Simple yet plays and looks well
  4. 00:22:763 (3,4,5,6) - I have no idea what this pattern supposed to be mean. You give 00:23:091 (4) - a pretty decent jump but I can't hear any strong sounds to support it 00:23:256 (5,6) - and then you make these two have a small DS despite the are barely significant changes to the music itself
  5. 00:35:714 (3,6) - A small mistake, you should stack these
  6. 00:43:255 (1,2,3,4,5) - Something like this aren't actually play and looks well in a map since for the plays, it hard too sharp flow without any musical supports for it and I don't know why the sudden 1/4 note appears at here too. And for the looks side , the overlaps between 2 and 5 isn't actually looks pleasent to be look at , it kinda bringing the map down.
  7. 01:19:977 (7) - Should be NC'd to keep your NC consistencies
  8. 02:08:501 (1,2,3) - This is actually pretty confusing to be played because of the similar looks yet it play differently so there'll be quite a high chance that people would missread this.

That's it basically you need to be mroe careful on your jumps uses and some NC problem which something I'd miss when looking through on this map. Oh also would be great if you could do something about the exact same pattern on around 02:42:599 - because people don't want to play something exactly same in a map.
Topic Starter
Lumario

Shurelia wrote:

Hello there! , Firstly I want to apologize for being late on doing this. (No Problem as long as you did it it's fine :))
Let's do this

[GeneraL]
  1. Your current BG is only 768 x 768 size which is a waste of potential for me since 1920x1080 BG is now allowed to ranked (If you planned to) then you should just go nuts! (I may find a better one in the future :3)
  2. I'm gonna tell you one thing before I start modding this. I actually don't know if you're "Actually" want to map to get ranked or not since If you're not planned to do so then prob it'll be much much harder to me to mod this map. But let's just see. (In the future maybe so your mod should be just fine for me)
  3. Your map isn't hitsounded! (I suck at it D:)



[Diff]
  1. 00:03:911 (1,3) - First thing first the emphasize, While you give 3 more DS than the others and yes you did okay on it but unfortunately you didn't do it at 1 which is actually a something that need to be emphasized because of the following reasons : 1. NC , 2. Pretty sudden strong sound .So you should give 1 some emphasizes too to make things more interesting (Yes you're right fixed)
  2. 00:07:681 (6,4) - A tiny overlap like this could reduce the map's prettiness a bit so you probably should do something about it (You can't see it in gameplay even if you miss the note so I don't think this is important)
  3. 00:11:124 (4,5,6) - You can make a good triangle pattern at here! Simple yet plays and looks well (\(^.^)/)
  4. 00:22:763 (3,4,5,6) - I have no idea what this pattern supposed to be mean. You give 00:23:091 (4) - a pretty decent jump but I can't hear any strong sounds to support it 00:23:256 (5,6) - and then you make these two have a small DS despite the are barely significant changes to the music itself (This is actually pretty weird now looking at it, made it better)
  5. 00:35:714 (3,6) - A small mistake, you should stack these (fixed)
  6. 00:43:255 (1,2,3,4,5) - Something like this aren't actually play and looks well in a map since for the plays, it hard too sharp flow without any musical supports for it and I don't know why the sudden 1/4 note appears at here too. And for the looks side , the overlaps between 2 and 5 isn't actually looks pleasent to be look at , it kinda bringing the map down. (There is a sudden strong 1/4th note in the song, nothing I can do about ¯\_(ツ)_/¯ fixed the look a bit tho because it really looked kinda shitty)
  7. 01:19:977 (7) - Should be NC'd to keep your NC consistencies (I planned to NC at every downbeat looks like I messed up at some spots tho)
  8. 02:08:501 (1,2,3) - This is actually pretty confusing to be played because of the similar looks yet it play differently so there'll be quite a high chance that people would missread this. (Not sure how I'll fix this but I'll keep it in mind)

That's it basically you need to be mroe careful on your jumps uses and some NC problem which something I'd miss when looking through on this map. Oh also would be great if you could do something about the exact same pattern on around 02:42:599 - because people don't want to play something exactly same in a map. (I intended it to be the exact same compared to the beginning because the music because the song "restarts" before going into "full ending" but I guess I should just make it kinda similar instead)
Vacuous
M4M
00:04:239 (2) - move it up to be blanketed by 00:04:403 (3) -
00:11:452 (5,6) - move so the slider points to00:11:452 (5) - and control+g for better flow, and the change in flow of 00:11:780 (1) - will emphasize it more
00:12:927 (9) - this note seems unnecessary
00:21:616 (4) - overlap tail with 00:20:796 (5) - please
02:08:501 (1,2,3) - how come 1 and 2 are visually the same as 3? 1 and 2 have 1/2 between them while 2 and 3 has 1/1, yet they are equally spaced.
02:09:813 (1,2,3) - ^
02:11:124 (1,2,3) - ^ kinda
02:12:436 (1,2,3) - also here
02:38:993 (2,3,4,5,6,7,1) - these wide angle are weird to play and unexpected since they aren't so wide in the rest of the map
03:13:748 (1,2,3,4,5,6) - flow is wonky
JapanYoshiTheGamer
Hello from my Modding Queue!

General - This song is only 3 minutes and some seconds long, which is not enough for a single diff to be ranked. Add some breaks in the middle and make another diff or two, one of which Easy or Normal.
General - This map isn't hitsounded. I'll just assume you're going to do it later.
00:12:436 (4,5,6,7,8) - This classifies as a stream, so they should be spaced closer together. (Someone told me this in my Groove map, so I think it's legit advice.)
00:13:091 - Set the preview point here. The preview point should most of the time be the first chorus in the song, and if you put it at the end of the song like you did, it makes it tiring and repetitive to linger on the song in the menu (like when you select mods) or to wait for the match to start in a multiplayer room.
00:14:403 (1,2,3) - While this looks nice, and is a mechanic used in a lot of 2B and Aspire maps, but it's not very readable to a human player. Same with 00:17:026 (1,2,3), etc.
00:23:583 (1,2,3,4) - This spacing feels too stuck together, given the intensity and rhythm of the part, as well as in contrast with 00:24:567 (1,2,1,2,3,4,5,6). I suggest a pattern where you jump back and forth between two points instead. Same with 00:26:206 (1,2,3,4), etc.
00:42:436 (4,5) - I suggest merging these two objects into one slider, because the front beat isn't as strong as the guitar backing at that part.
00:44:567 (1) - Good use of intensity in this part! :)
00:47:190 (1,2,3,4,5,6,7) - I suggest spacing 3-4 and 6-7 to emphasize the accents of the guitar part. I hear the "DAdadaDAdadaDA Daaaaa" in the music but don't see it in the map here.
02:29:813 (2,3,4,5,6,7) - I'm not quite fond of this jump pattern. You should shape this into a zigzag like the previous part or a "circle" like 02:31:124 (2,3,4,5,6,7). Unless it's your intention to make your map more unpredictable, redesign this. Same with 02:32:436 (2,3,4,5,6,7) - 02:33:747 (2,3,4,5,6,7) - 02:33:747 (2,3,4,5,6,7), etc.
02:52:436 (4,5,6,7,8) - Spaced streams, again.
03:14:075 (3) - NC. The start of the measure and the start of the final guitar riff justifies it, IMO.

Overall, well-mapped. Au revoir!
BanchoBot
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