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MitiS & MaHi - Blu

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wajinshu
kds thx
Topic Starter
Zerss
nice meme
Kiki Iki
Hi. Random mod

Atlantis


Dont use 0 stacks

00:14:162 (3,4,1,2,3,4) - this and this 00:14:796 (5,6,7,8) - has different spacings. Redo. This applies to all the same patterns.
00:28:106 (1,2,3,4,5,6) - 0 stack + different spacing. Redo.
00:30:430 (1,2,3,4,5,6,7,1,2,3) - change second stream.
00:38:881 (1,2,3,4) - 0 stack. Change.
01:02:543 (1,2,3,4,5) - ^
01:24:515 (1,2,3,4) - ^
Okay. Change all 0 stack patterns
01:36:557 (2,3,4) - increase spacing.
02:00:008 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - hard to read this.
02:55:782 - 04:57:684 - exactly the same errors. Change all.

You need more work on this map. Good luck!
Topic Starter
Zerss

Kiki Iki wrote:

Hi. Random mod

Atlantis


Dont use 0 stacks I use stack 3 tho, won't answer to them since they're kinda done on purpose

00:14:162 (3,4,1,2,3,4) - this and this 00:14:796 (5,6,7,8) - has different spacings. Redo. This applies to all the same patterns. on purpose
00:28:106 (1,2,3,4,5,6) - 0 stack + different spacing. Redo.
00:30:430 (1,2,3,4,5,6,7,1,2,3) - change second stream. why? what's wrong with it?
00:38:881 (1,2,3,4) - 0 stack. Change. that would stack the same with an higher stack leniency tho
01:02:543 (1,2,3,4,5) - ^
01:24:515 (1,2,3,4) - ^
Okay. Change all 0 stack patterns
01:36:557 (2,3,4) - increase spacing. mhhh, okay
02:00:008 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - hard to read this. kinda fine to me
02:55:782 - 04:57:684 - exactly the same errors. Change all.

You need more work on this map. Good luck!
thanks for your mod!
CernTheLion
A boring IRC, don't read it lol
2016-09-26 21:29 -Bumblebee-: man I can mod your map
2016-09-26 21:29 -Bumblebee-: but only here
2016-09-26 21:30 Zerss: can you? :D
2016-09-26 21:30 Zerss: okay sure
2016-09-26 21:30 Zerss: thank you :D
2016-09-26 21:30 -Bumblebee-: thread would be too long
2016-09-26 21:30 Zerss: is my map that bad?
2016-09-26 21:30 -Bumblebee-: I'm mapping this one too
2016-09-26 21:30 Zerss: oh nice
2016-09-26 21:30 -Bumblebee-: is this your first time?
2016-09-26 21:30 Zerss: of mapping?
2016-09-26 21:30 -Bumblebee-: yep
2016-09-26 21:30 Zerss: nope
2016-09-26 21:30 Zerss: already ranked maps tho
2016-09-26 21:31 -Bumblebee-: well
2016-09-26 21:31 Zerss: just tried to do something original there
2016-09-26 21:31 -Bumblebee-: I'll be honest with ya
2016-09-26 21:31 -Bumblebee-: mapping isn't so bad at all
2016-09-26 21:31 Zerss: oh well
2016-09-26 21:31 -Bumblebee-: but there are a few patterns that....
2016-09-26 21:31 Zerss: wasn't waiting for this kind of answers xD
2016-09-26 21:31 -Bumblebee-: lol
2016-09-26 21:31 -Bumblebee-: look at this
2016-09-26 21:32 -Bumblebee-: 00:01:486 (6,7,1) -
2016-09-26 21:32 -Bumblebee-: you used a lot this pattern
2016-09-26 21:32 -Bumblebee-: it's kindly awkward tbh
2016-09-26 21:32 Zerss: this one is pretty common tho
2016-09-26 21:32 -Bumblebee-: yep but this can be considered as a little stream
2016-09-26 21:33 Zerss: mh, idk tho, I prefer much more to play w/ emphasis rather than doing just a plain stream
2016-09-26 21:34 -Bumblebee-: and the pattern which are you talking about should be this
2016-09-26 21:34 -Bumblebee-: http://puu.sh/roJpB/0ccb017e36.jpg
2016-09-26 21:34 -Bumblebee-: I see
2016-09-26 21:34 -Bumblebee-: I testplayed this map
2016-09-26 21:34 -Bumblebee-: Well, I'm not a Cookiezi lol, but those are hard to play
2016-09-26 21:34 Zerss: nah, was talking about the triplets thingy
2016-09-26 21:35 -Bumblebee-: the map has only 142 BPM, keep that in mind
2016-09-26 21:35 Zerss: but thoses are totally playable, i wanted to be sure that the map was totally playable, and as a casual 4* player i fced the entire map by parts
2016-09-26 21:35 -Bumblebee-: so be
2016-09-26 21:36 -Bumblebee-: 00:25:359 (1,1) - an overlap would be better
2016-09-26 21:36 Zerss: i feel like it's better to like "not entirely overlap" to just after do a false-stack w/ the 1)
2016-09-26 21:37 Zerss: and i like to do thoses tho, if you don't like these, don't watch my other maps xD
2016-09-26 21:37 -Bumblebee-: 00:28:106 (1,2,3) - that's really bad, the '3' is almost covered by the '1'
2016-09-26 21:38 Zerss: yup, i'm kinda stuggling with this, any ideas?
2016-09-26 21:38 -Bumblebee-: be original and simple
2016-09-26 21:38 -Bumblebee-: semplicity is always the better soluction
2016-09-26 21:39 Zerss: if you have any ideas you can share w/ me in pic, you can, i'm kinda try to change it right now
2016-09-26 21:39 -Bumblebee-: why this break 00:41:099 - while that's not present here 00:42:789 - ?
2016-09-26 21:39 -Bumblebee-: mmm wait
2016-09-26 21:40 Zerss: because that'd flow bad, and if you compare with the next two things like this, you'll see it's kinda complementarity
2016-09-26 21:41 -Bumblebee-: I dont also like 00:27:050 - 00:40:571 - this kiai sections
2016-09-26 21:41 -Bumblebee-: idk why
2016-09-26 21:41 -Bumblebee-: yeah, try to be original
2016-09-26 21:42 -Bumblebee-: 01:04:127 - a note is missing here
2016-09-26 21:43 Zerss: this note here is kinda reverbered note that's not really hearable, i don't think it'd be better to put one here tho
2016-09-26 21:43 -Bumblebee-: 01:24:515 (1,2,3,4) - why this stacked notes? those doesn't fit that part as well :/
2016-09-26 21:43 -Bumblebee-: slow down at 50 or 75%
2016-09-26 21:43 -Bumblebee-: that note is just like 01:02:437 - this
2016-09-26 21:44 Zerss: imo it follows the flow of the previous notes and it's doing like an acceleration just after w/ the stream and the slider
2016-09-26 21:44 -Bumblebee-: 01:25:993 (1) - ...
2016-09-26 21:45 -Bumblebee-: 01:35:500 - here you can do a cool thing
2016-09-26 21:46 Zerss: what do you mean?
2016-09-26 21:46 -Bumblebee-: 01:35:923 (3) - use just this from 01:35:500 - here, but create a scale with the volume
2016-09-26 21:46 -Bumblebee-: for example
2016-09-26 21:48 -Bumblebee-: [http://puu.sh/roKlZ/014733f3cb.jpg 1]
2016-09-26 21:48 -Bumblebee-: [http://puu.sh/roKrf/596061c4d4.png 2]
2016-09-26 21:48 -Bumblebee-: oh and pls
2016-09-26 21:48 Zerss: hitsounds aren't done tho xD
2016-09-26 21:49 -Bumblebee-: reduce that fucking volume lol, my ears are close to exploding
2016-09-26 21:49 Zerss: you can use [http://i.t.zz.mu/270214916 that] haha
2016-09-26 21:49 Zerss: mhh, kay, will consider that
2016-09-26 21:50 -Bumblebee-: I know lol, but I can't hear the other sounds
2016-09-26 21:50 -Bumblebee-: and 01:39:514 (7) -
2016-09-26 21:50 -Bumblebee-: that's completely invisible
2016-09-26 21:50 -Bumblebee-: wait
2016-09-26 21:50 -Bumblebee-: 01:42:261 (1) -
2016-09-26 21:50 -Bumblebee-: 01:28:740 (1) -
2016-09-26 21:50 -Bumblebee-: what's the difference?
2016-09-26 21:50 Zerss: i know, but this rhythm was already made and similar patterns too so people will understand there's a not here
2016-09-26 21:51 Zerss: there's a new layer of sound i wanted to take care of
2016-09-26 21:52 -Bumblebee-: 02:00:008 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - too confusing :((
2016-09-26 21:53 Zerss: i have to admit this seems kinda confusing tho, i'll try to change it at some point since testplayers hadn't any problems to understand it
2016-09-26 21:53 -Bumblebee-: 02:50:606 (7) - you placed a note here tho
2016-09-26 21:54 Zerss: i did it before haha 00:08:353 (7) -
2016-09-26 21:54 -Bumblebee-: 03:32:860 - o.o
2016-09-26 21:55 Zerss: that's not the same rhythm, i haven't done that at 01:04:127-
2016-09-26 21:55 Zerss: 01:04:127 -
2016-09-26 21:55 -Bumblebee-: 04:04:233 - same as before
2016-09-26 21:56 Zerss: yeah, will consider that
2016-09-26 21:56 -Bumblebee-: 04:28:740 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ...
2016-09-26 21:56 Zerss: same as before haha
2016-09-26 22:01 -Bumblebee-: okay
2016-09-26 22:01 -Bumblebee-: finished lol
2016-09-26 22:01 Zerss: haha nice :3
2016-09-26 22:01 -Bumblebee-: btw
2016-09-26 22:01 Zerss: maybe you can show me your Blu map so i can take a look at it?
2016-09-26 22:01 -Bumblebee-: I dont like at all your mapping style, BUT
2016-09-26 22:02 -Bumblebee-: I like some patterns
2016-09-26 22:02 -Bumblebee-: sorry about that lol
2016-09-26 22:02 Zerss: All that matters is that you're honest, thank you for being it tho
2016-09-26 22:03 -Bumblebee-: yeah, always lol
Seijiro
o:
Topic Starter
Zerss
ohwow
BoatKrab
Only 1 diff?
The song isn't more 5 minutes :O
allein
disGUSTiNG
Topic Starter
Zerss

BoatKrab wrote:

Only 1 diff?
The song isn't more 5 minutes :O
it is
Pennek
Holy shit, favorited!

Edit: take my kudosu!
Topic Starter
Zerss

[ Pennek ] wrote:

Holy shit, favorited!

Edit: take my kudosu!
Much thanks dude!
Seijiro
I thought this needed a little boost

General


  1. Hitsounding please~
  2. Unused SB files:
    • SB\backgrounds\white.jpg
      SB\chars\a_futura.png
      SB\chars\b_futura.png
      SB\chars\dot_futura.png
      SB\chars\d_futura.png
      SB\chars\e_futura.png
      SB\chars\i_futura.png
      SB\chars\l_futura.png
      SB\chars\o_futura.png
      SB\chars\u_futura.png
      SB\chars\v_futura.png
      SB\elements\circle.png
      SB\elements\circleFull.png
      SB\elements\circleHighlight.png
      SB\elements\koch curve.png
      SB\elements\pxl.png
      SB\elements\pxl3.png
      SB\elements\triangle1.png
      SB\elements\triangle2.png
      SB\elements\triangle3.png
      SB\elements\triangle4.png

________________



General


  1. 00:29:585 (1) - rhythm here is a bit strange. You did differently for 00:36:346 (1) - , right? Imo this last one works waaaaay better rhythm-wise
  2. 00:31:064 (6,1) - swapping NC here would work better, since you mostly used NCs to emphasize patterns before this. Take 00:27:050 (1,2,3,4,5,6,1,2,3,4,5,6) - as reference, it also looks cleaner to have the whole stream into the same combo in these parts imo
  3. 00:34:444 (6,1) - obviously same for consistency (I might not be able to point out all of them in the future since I'll forget, so give it a check too on your own)
  4. 00:37:824 (6,1) - ^
  5. 00:41:205 (6,1) - ^
  6. 00:44:796 (1,4,1) - remove 1s and add NC on 4 (the last 1 can be kept if you want) (and actually... I don't even know if it is worth mentioning all of them since it's a really consistent behavior you have here, but stuff like 00:51:979 (3,4,5,6,1,2,3,4,5,6) - is surely inconsistent with the rest and it is actually trying to do what I'm doing, although slightly different)
  7. 01:13:951 (7,1) - I'd like to focus on how the song literally changes rhythm totally from 7 to 1 here. 1 is way more intense and imo it requires circles instead. They would also make a better introduction for the next stream
  8. 01:19:867 (2,3,4) - I checked the whole diff and this is probably the only 1/3 snap. Why not a repeat slider instead? Like this
  9. 01:35:923 (3) - adding a NC for just this one makes it more noticeable that "it has a different number of repeats" and also it looks cooler imo
  10. 02:00:008 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the emphasis is at its peak here and your patterning is too, but it's a bit too confusing. I'd rather add a NC on 02:00:430 (5,5) - so you better define the curves you create. Moreover the stack leniency being low doesn't help at all, so we have to help the players in some way
  11. 02:14:796 (5,6,7,8,1) - I know it wasn't your intention to use those 1/8 sliders for this stream, but what about reducing spacing so it gives a better feeling of the increased frequency of the beats? Just a little visual trick that makes the map more expressive imo
  12. 02:15:219 - I know you haven't hitsounded yet, but consider reducing the volume for this part onward. Sliders, especially, are really loud @.@
  13. 02:42:261 - from here on you can increase it
  14. 02:55:782 - and from here you can return to the usual volume
  15. 03:13:528 (1,2,3,4,5) - considering how this curves and how you previously had this part mapped, 03:13:739 (3,4,5) - this stands out quite a bit. Normal DS is not a good idea? :/
  16. 03:42:684 (7,1) - mentioned earlier. Circles would work better for 1 and onward
  17. 04:04:655 (3) - mentioned earlier. NC for consistency
  18. 04:28:740 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - mentioned earlier too. 04:29:162 (5,5) - NCs to put emphasis on the more intense rhythm and help improve readability
  19. 04:34:655 (1,2,3,4,5,6,7,8) - this stream is ignoring that high pitched sound in foreground completely here D: Everything else nearby is using that sound as reference to use sliders, but here it feels like "let's ignore the song" :/ Is it possible to map that sound instead? It would really improve the map imo
  20. 04:43:528 (5,6,7,8,1) - mentioned earlier too. Decreasing DS helps giving a nice feeling of the song imo
  21. 04:52:402 (3) - most nazi thing I ever pointed out, but: take the fourth slider node (it's the the first one after the red node) and move it at x252 y208. The reason is that you create an ugly curve there: Before After (yeah, I told you it was really nazi lol, although it is a bit meh imo so we can avoid that)

________________



If you can hitsound this and get some more mods I can help you a bit more :p
Topic Starter
Zerss

MrSergio wrote:

I thought this needed a little boost

General


  1. Hitsounding please~ they currently are in production LOL
  2. Unused SB files: I just haven't uploaded the .osb :p
    • SB\backgrounds\white.jpg
      SB\chars\a_futura.png
      SB\chars\b_futura.png
      SB\chars\dot_futura.png
      SB\chars\d_futura.png
      SB\chars\e_futura.png
      SB\chars\i_futura.png
      SB\chars\l_futura.png
      SB\chars\o_futura.png
      SB\chars\u_futura.png
      SB\chars\v_futura.png
      SB\elements\circle.png
      SB\elements\circleFull.png
      SB\elements\circleHighlight.png
      SB\elements\koch curve.png
      SB\elements\pxl.png
      SB\elements\pxl3.png
      SB\elements\triangle1.png
      SB\elements\triangle2.png
      SB\elements\triangle3.png
      SB\elements\triangle4.png

________________



General


  1. 00:29:585 (1) - rhythm here is a bit strange. You did differently for 00:36:346 (1) - , right? Imo this last one works waaaaay better rhythm-wise
  2. 00:31:064 (6,1) - swapping NC here would work better, since you mostly used NCs to emphasize patterns before this. Take 00:27:050 (1,2,3,4,5,6,1,2,3,4,5,6) - as reference, it also looks cleaner to have the whole stream into the same combo in these parts imo I did on both!
  3. 00:34:444 (6,1) - obviously same for consistency (I might not be able to point out all of them in the future since I'll forget, so give it a check too on your own)
  4. 00:37:824 (6,1) - ^
  5. 00:41:205 (6,1) - ^
  6. 00:44:796 (1,4,1) - remove 1s and add NC on 4 (the last 1 can be kept if you want) (and actually... I don't even know if it is worth mentioning all of them since it's a really consistent behavior you have here, but stuff like 00:51:979 (3,4,5,6,1,2,3,4,5,6) - is surely inconsistent with the rest and it is actually trying to do what I'm doing, although slightly different)
  7. 01:13:951 (7,1) - I'd like to focus on how the song literally changes rhythm totally from 7 to 1 here. 1 is way more intense and imo it requires circles instead. They would also make a better introduction for the next stream
  8. 01:19:867 (2,3,4) - I checked the whole diff and this is probably the only 1/3 snap. Why not a repeat slider instead? Like this I actually prefer much more to have these. That's totally subjective
  9. 01:35:923 (3) - adding a NC for just this one makes it more noticeable that "it has a different number of repeats" and also it looks cooler imo
  10. 02:00:008 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the emphasis is at its peak here and your patterning is too, but it's a bit too confusing. I'd rather add a NC on 02:00:430 (5,5) - so you better define the curves you create. Moreover the stack leniency being low doesn't help at all, so we have to help the players in some way
  11. 02:14:796 (5,6,7,8,1) - I know it wasn't your intention to use those 1/8 sliders for this stream, but what about reducing spacing so it gives a better feeling of the increased frequency of the beats? Just a little visual trick that makes the map more expressive imo
  12. 02:15:219 - I know you haven't hitsounded yet, but consider reducing the volume for this part onward. Sliders, especially, are really loud @.@
  13. 02:42:261 - from here on you can increase it
  14. 02:55:782 - and from here you can return to the usual volume
  15. 03:13:528 (1,2,3,4,5) - considering how this curves and how you previously had this part mapped, 03:13:739 (3,4,5) - this stands out quite a bit. Normal DS is not a good idea? :/
  16. 03:42:684 (7,1) - mentioned earlier. Circles would work better for 1 and onward
  17. 04:04:655 (3) - mentioned earlier. NC for consistency
  18. 04:28:740 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - mentioned earlier too. 04:29:162 (5,5) - NCs to put emphasis on the more intense rhythm and help improve readability
  19. 04:34:655 (1,2,3,4,5,6,7,8) - this stream is ignoring that high pitched sound in foreground completely here D: Everything else nearby is using that sound as reference to use sliders, but here it feels like "let's ignore the song" :/ Is it possible to map that sound instead? It would really improve the map imo
  20. 04:43:528 (5,6,7,8,1) - mentioned earlier too. Decreasing DS helps giving a nice feeling of the song imo I guess I'll keep that on this one to make an idea of progress; I did through the whole map the idea that stuff gets more harsh (through rhythm, spacing, flow, ...) and I guess this could make the map more intense that the first time, DS does decrease but not the second time.
  21. 04:52:402 (3) - most nazi thing I ever pointed out, but: take the fourth slider node (it's the the first one after the red node) and move it at x252 y208. The reason is that you create an ugly curve there: Before After (yeah, I told you it was really nazi lol, although it is a bit meh imo so we can avoid that)

________________



If you can hitsound this and get some more mods I can help you a bit more :p
Thank you so much! I really appreciate it.
CyberX
SPOILER
2017-03-01 22:02 CyberX: you want to do Blu?
2017-03-01 22:02 Zerss: sure
2017-03-01 22:02 Zerss: wait
2017-03-01 22:02 Zerss: ok it's good
2017-03-01 22:02 Zerss: no need to update
2017-03-01 22:03 Zerss: do you post the irc on the forum thingy?
2017-03-01 22:03 CyberX: well sure if you want
2017-03-01 22:03 CyberX: i save log chat
2017-03-01 22:04 CyberX: wtf, this spaced stream
2017-03-01 22:04 Zerss: haha
2017-03-01 22:09 CyberX: ugh
2017-03-01 22:11 Zerss: RIP
2017-03-01 22:11 Zerss: xD
2017-03-01 22:12 CyberX: ye
2017-03-01 22:12 CyberX: well
2017-03-01 22:12 CyberX: i would say
2017-03-01 22:12 CyberX: nerf those spaced stream
2017-03-01 22:13 Zerss: i wont
2017-03-01 22:13 Zerss: :3
2017-03-01 22:13 Zerss: and that's totally not the hardest thing on the map
2017-03-01 22:13 CyberX: LOL
2017-03-01 22:13 CyberX: 00:31:064 (1,2,3,4,5) -
2017-03-01 22:13 CyberX: they are overlayed
2017-03-01 22:14 CyberX: 00:31:064 (1,2,3,4,5) - bigger this spacing
2017-03-01 22:14 Zerss: that was made on purpose
2017-03-01 22:15 CyberX: 00:53:986 - is there suppose to be kiai there?
2017-03-01 22:16 Zerss: nothing as important as there was before
2017-03-01 22:16 CyberX: what do you mean?
2017-03-01 22:16 Zerss: if you're just meaning adding a note here
2017-03-01 22:16 Zerss: just listen at 25% of speed
2017-03-01 22:16 CyberX: i want to say
2017-03-01 22:16 CyberX: COOL
2017-03-01 22:16 CyberX: LOL
2017-03-01 22:17 Zerss: you'll see the sound at that time is nothing compared to what there was before
2017-03-01 22:17 Zerss: oh i'm cool haha
2017-03-01 22:17 Zerss: don't worry xD
2017-03-01 22:18 CyberX: 01:13:106 (3) - no NC here?
2017-03-01 22:18 Zerss: mh
2017-03-01 22:18 Zerss: not sure about putting one here, seems a bit weird for me :/
2017-03-01 22:18 CyberX: you did that at the beginning
2017-03-01 22:19 CyberX: 01:28:740 (1) - AH this one
2017-03-01 22:19 CyberX: you know rrtyui triangle sliders?
2017-03-01 22:20 Zerss: not sure having understood your message here, can you repeat please? :3
2017-03-01 22:20 Zerss: erm, i don't think
2017-03-01 22:20 CyberX: ACTION is editing [https://osu.ppy.sh/b/1114721 Camellia - Exit This Earth's Atomosphere [Evolution]]
2017-03-01 22:20 CyberX: 00:10:494 (1) -
2017-03-01 22:21 Zerss: mh?
2017-03-01 22:21 CyberX: you can replace your
2017-03-01 22:21 CyberX: 01:28:740 (1) -
2017-03-01 22:21 CyberX: to that
2017-03-01 22:22 Zerss: will do so :)
2017-03-01 22:22 CyberX: 01:32:543 (5) - NC?
2017-03-01 22:23 Zerss: ok
2017-03-01 22:23 CyberX: do so here 01:33:388 (5) -
2017-03-01 22:25 CyberX: 01:39:409 (6,7,8) - (7) kidda overlay and suprise material
2017-03-01 22:27 Zerss: on purpose too
2017-03-01 22:27 CyberX: 01:42:261 (1) - be creative?
2017-03-01 22:28 Zerss: small slider here
2017-03-01 22:28 Zerss: nothing really creative could be done
2017-03-01 22:28 Zerss: doing a straight one could be even more creative since nobody would do that and add a basic curve or id
2017-03-01 22:28 Zerss: *idk
2017-03-01 22:29 CyberX: maybe youre right, fast slider isnt fit here
2017-03-01 22:29 CyberX: i mean
2017-03-01 22:29 CyberX: this mapset
2017-03-01 22:30 CyberX: 01:49:867 (1) -
2017-03-01 22:30 CyberX: that red anchor
2017-03-01 22:30 CyberX: annoy me
2017-03-01 22:31 Zerss: why?
2017-03-01 22:31 Zerss: i wanted to have like the curve on the time the tick is
2017-03-01 22:31 Zerss: helps me doing so
2017-03-01 22:31 CyberX: https://osu.ppy.sh/ss/7456211
2017-03-01 22:32 CyberX: isnt this better?
2017-03-01 22:32 Zerss: ohno
2017-03-01 22:33 Zerss: nah i'll keep that
2017-03-01 22:35 CyberX: https://osu.ppy.sh/ss/7456242
2017-03-01 22:36 https://osu.ppy.sh/ss/7456248 *
2017-03-01 22:39 Zerss: what's wrong with it tho? haha
2017-03-01 22:39 CyberX: well nvm, xD
2017-03-01 22:39 CyberX: i love sliders
2017-03-01 22:39 CyberX: 02:09:727 (5) - NC?
2017-03-01 22:40 Zerss: nah, not here, i did the one before because it did a good transition
2017-03-01 22:40 Zerss: but not here
2017-03-01 22:41 CyberX: 03:13:846 (6) - ?
2017-03-01 22:41 CyberX: purpose?
2017-03-01 22:42 Zerss: of the spacing? the rhythm (why is it stream)?..
2017-03-01 22:42 CyberX: spacing
2017-03-01 22:44 CyberX: this whole mapset isnt hitsounded yet right?
2017-03-01 22:44 Zerss: (5) is not having the same drum song <=> less important -> less spacing, on top of that i'm remaking the thing overlapping the same one
2017-03-01 22:44 Zerss: so it shows it's different
2017-03-01 22:44 Zerss: and no the hs is not done
2017-03-01 22:44 Zerss: yet
2017-03-01 22:45 CyberX: 04:57:472 - spinner should start here isnt it?
2017-03-01 22:46 Zerss: nothing wrong with starting it after
2017-03-01 22:46 Zerss: no sound's done when starting
2017-03-01 22:46 Zerss: and i did that on my lost map too haha
2017-03-01 22:50 CyberX: i really want to clear this with HD
2017-03-01 22:51 Zerss: everybody does haha
2017-03-01 22:53 CyberX: i like this better than Lost tbh
2017-03-01 22:54 CyberX: more challenging
2017-03-01 22:54 CyberX: well, just my opinion
2017-03-01 22:54 Zerss: :D
2017-03-01 22:54 Zerss: welp, if you're done you can post the irc things :3
rikia
hi! I love MitiS and I love this song alot
i'm not really good at modding or mapping so if you denied all of these suggestions i would understand.
Also this map has an abstract (Or unusual, i think abstract isn't the right word) style (Technical map) so I might not be able to help anything at all because I cant notice similar styles on different melody.

a very terrible mod
00:00:958 (4) - I think this object is further away then usual, while the second time this melody is repeated the 4th one ISN'T further away. This map probably is very distant lenient so thats probably just nothing unusual.
01:09:726 (2) - That object is going slightly offscreen, its just me but maybe you should make it a little higher?
01:22:402 (3) - there is no real way to indicate that this slider has a different slider velocity, but it isn't combobreaking so i guess its fine
01:24:515 (1,2,3,4) - Maybe this should have some type of movement? even stacking compared to 01:26:205 (1,2,3,4) - (but it sounds different) (It sounds like 4 sliders with different velos but thats just me)
01:48:177 (1) - Maybe this should be a slider like the next note? Theres audible sounds so I found it unusual (Unlike 01:51:557 (1) - where there isn't other sounds, just echos)
02:20:289 (1) - I think there should be a slider here, since there is a slider after 2 notes
02:30:430 (1) - Same as above, I think there should be a slider here
02:54:092 (1,2,3,4) - also Edging to the bottom of the screen, but its just me again .-.
03:08:669 (1) - I think that sliders are just the style of the map, my bad then

03:32:965 (1,2) - shouldn't the sliders just be regular notes?
04:16:909 (1) - There should be a slider here also?
Sorry if the mod is shorter then you expected, I couldn't find alot of things that I'd find to be 'unusual'
Topic Starter
Zerss

Viperial wrote:

hi! I love MitiS and I love this song alot
i'm not really good at modding or mapping so if you denied all of these suggestions i would understand.
Also this map has an abstract (Or unusual, i think abstract isn't the right word) style (Technical map) so I might not be able to help anything at all because I cant notice similar styles on different melody.

a very terrible mod
00:00:958 (4) - I think this object is further away then usual, while the second time this melody is repeated the 4th one ISN'T further away. This map probably is very distant lenient so thats probably just nothing unusual.
01:09:726 (2) - That object is going slightly offscreen, its just me but maybe you should make it a little higher?
01:22:402 (3) - there is no real way to indicate that this slider has a different slider velocity, but it isn't combobreaking so i guess its fine
01:24:515 (1,2,3,4) - Maybe this should have some type of movement? even stacking compared to 01:26:205 (1,2,3,4) - (but it sounds different) (It sounds like 4 sliders with different velos but thats just me)
01:48:177 (1) - Maybe this should be a slider like the next note? Theres audible sounds so I found it unusual (Unlike 01:51:557 (1) - where there isn't other sounds, just echos)
02:20:289 (1) - I think there should be a slider here, since there is a slider after 2 notes
02:30:430 (1) - Same as above, I think there should be a slider here
02:54:092 (1,2,3,4) - also Edging to the bottom of the screen, but its just me again .-.
03:08:669 (1) - I think that sliders are just the style of the map, my bad then

03:32:965 (1,2) - shouldn't the sliders just be regular notes?
04:16:909 (1) - There should be a slider here also?
Sorry if the mod is shorter then you expected, I couldn't find alot of things that I'd find to be 'unusual'
Hello! Thank you for giving attention for my map and giving your time checking it, but I'm sorry to tell I'll be deleting this map. I'm sorry if you're feeling mad because you wanted a proper answer to the mod, I'm sure your mod is full of good ideas; and it is, from what I've seen, but answering just to delete is something useless. Again, I'm sorry. I wish you a good continuation in mapping/modding.
rikia

Zerss wrote:

Viperial wrote:

hi! I love MitiS and I love this song alot
i'm not really good at modding or mapping so if you denied all of these suggestions i would understand.
Also this map has an abstract (Or unusual, i think abstract isn't the right word) style (Technical map) so I might not be able to help anything at all because I cant notice similar styles on different melody.

a very terrible mod
00:00:958 (4) - I think this object is further away then usual, while the second time this melody is repeated the 4th one ISN'T further away. This map probably is very distant lenient so thats probably just nothing unusual.
01:09:726 (2) - That object is going slightly offscreen, its just me but maybe you should make it a little higher?
01:22:402 (3) - there is no real way to indicate that this slider has a different slider velocity, but it isn't combobreaking so i guess its fine
01:24:515 (1,2,3,4) - Maybe this should have some type of movement? even stacking compared to 01:26:205 (1,2,3,4) - (but it sounds different) (It sounds like 4 sliders with different velos but thats just me)
01:48:177 (1) - Maybe this should be a slider like the next note? Theres audible sounds so I found it unusual (Unlike 01:51:557 (1) - where there isn't other sounds, just echos)
02:20:289 (1) - I think there should be a slider here, since there is a slider after 2 notes
02:30:430 (1) - Same as above, I think there should be a slider here
02:54:092 (1,2,3,4) - also Edging to the bottom of the screen, but its just me again .-.
03:08:669 (1) - I think that sliders are just the style of the map, my bad then

03:32:965 (1,2) - shouldn't the sliders just be regular notes?
04:16:909 (1) - There should be a slider here also?
Sorry if the mod is shorter then you expected, I couldn't find alot of things that I'd find to be 'unusual'
Hello! Thank you for giving attention for my map and giving your time checking it, but I'm sorry to tell I'll be deleting this map. I'm sorry if you're feeling mad because you wanted a proper answer to the mod, I'm sure your mod is full of good ideas; and it is, from what I've seen, but answering just to delete is something useless. Again, I'm sorry. I wish you a good continuation in mapping/modding.
I'm not at all mad, i'm actually really sad. This map is really wonderful in terms of mapping, why are you deleting it? Alot of people contributed kudosu to this map just to see it get deleted doesn't feel right, but its your map after all. Good luck with whatever you map though! (I'm keeping this map I love it to shreds)
Topic Starter
Zerss

Viperial wrote:

I'm not at all mad, i'm actually really sad. This map is really wonderful in terms of mapping, why are you deleting it? Alot of people contributed kudosu to this map just to see it get deleted doesn't feel right, but its your map after all. Good luck with whatever you map though! (I'm keeping this map I love it to shreds)
My map is not wonderful in terms of mapping; it might be wonderful to you, or to somebody else, but there are no way to tell something is beautiful.
Honestly, I'm totally not okay with telling that a map can be art. There's actually no way to tell something is art or something is not; art is something ambiguous. You can however implicitly determine art by thinking of either it is an everyday-element, if it's signed, if there's a message behind it, if it's creative, etc., but there's no way to tell if something is really art. Mapping is for me a pseudo-art, something between technical objet and pure art; because it either can't be one of them. Technical elements can be reflected through mapping because of the fact that mapping is dedicatate to a certain usage, here, clicking them. Art can also be reflected through mapping because of the fact that mapping is not a mercenary activity, it's made with passion and it's a disinterested activity. It's not one of those, it's something between it; it's a pseudo-art and it's just using another art, and this is drawing. What I'm trying to say is that a map cannot be caracterized as "wonderful in terms of mapping" because there's no way to tell something is wonderful in mapping; the shape drawn by slider-arts can be, but just a simple circle in the middle of nowhere isn't. You can also tell it's the way I mapped it, for instance you can tell the flow is genius or whatever, but the thing is that, everybody has different ways of seeing maps, not much anymore since it's being generalized by big mappers such as pishifat -and I'm not against it, it's cool to have a certain point of view characterized through all of the mapping, it allows better communication between people and better understanding-, but I do think differently. I do not think about flow, I think about placements. I do not think about stacking, I think about partial overlapping. This map is the reflection of my vision of the song through a way of mapping which is mine, and modding is nice to have different point of views, but mapping is ambiguous, and there's no way to tell it's wonderful. There's also many reasons why I'm going to delete it. Leaving osu! won't mean I should delete all of my future graveyarded maps, but I'm firstly feeling bad of keeping them here because of my personal mind; they're the reflection of me, not the others. Don't even know why I uploaded them to be honest, but I guess I should've kept them offline. Deleteing them would also help in the fact that it would reach less people; I'm 100% sure that you wouldn't care at all if I would've delete my map before you even found that out, same for the one that threw kudosus. It would've been the same for other people, such as Pennek, which I'm really grateful for thowing much kudosu. Since I'm having many available kudosu, I'll give most of them for Pennek, because he shouldn't have even thrown kudosus on this.

I'm really sorry. I hope you could get what you want by mapping. You and all of the other helpers seems to be great people and I'm wishing you a good continuation in mapping and modding.
rikia

Zerss wrote:

My map is not wonderful in terms of mapping; it might be wonderful to you, or to somebody else, but there are no way to tell something is beautiful.
Honestly, I'm totally not okay with telling that a map can be art. There's actually no way to tell something is art or something is not; art is something ambiguous. You can however implicitly determine art by thinking of either it is an everyday-element, if it's signed, if there's a message behind it, if it's creative, etc., but there's no way to tell if something is really art. Mapping is for me a pseudo-art, something between technical object and pure art; because it either can't be one of them. Technical elements can be reflected through mapping because of the fact that mapping is dedicated to a certain usage, here, clicking them. Art can also be reflected through mapping because of the fact that mapping is not a mercenary activity, it's made with passion and it's a disinterested activity. It's not one of those, it's something between it; it's a pseudo-art and it's just using another art, and this is drawing. What I'm trying to say is that a map cannot be characterized as "wonderful in terms of mapping" because there's no way to tell something is wonderful in mapping; the shape drawn by slider-arts can be, but just a simple circle in the middle of nowhere isn't. You can also tell it's the way I mapped it, for instance you can tell the flow is genius or whatever, but the thing is that, everybody has different ways of seeing maps, not much anymore since it's being generalized by big mappers such as pishifat -and I'm not against it, it's cool to have a certain point of view characterized through all of the mapping, it allows better communication between people and better understanding-, but I do think differently. I do not think about flow, I think about placements. I do not think about stacking, I think about partial overlapping. This map is the reflection of my vision of the song through a way of mapping which is mine, and modding is nice to have different point of views, but mapping is ambiguous, and there's no way to tell it's wonderful. There's also many reasons why I'm going to delete it. Leaving osu! won't mean I should delete all of my future graveyarded maps, but I'm firstly feeling bad of keeping them here because of my personal mind; they're the reflection of me, not the others. Don't even know why I uploaded them to be honest, but I guess I should've kept them offline. Deleteing them would also help in the fact that it would reach less people; I'm 100% sure that you wouldn't care at all if I would've delete my map before you even found that out, same for the one that threw kudosus. It would've been the same for other people, such as Pennek, which I'm really grateful for thowing much kudosu. Since I'm having many available kudosu, I'll give most of them for Pennek, because he shouldn't have even thrown kudosus on this.

I'm really sorry. I hope you could get what you want by mapping. You and all of the other helpers seems to be great people and I'm wishing you a good continuation in mapping and modding.
Whoa. thats so deep. I never even thought of it that way. You are deleting the map because you don't think its art? Even if it isn't, art isn't the best word to describe it also probably. I feel the same way as you aswell, I uploaded a video of my aspire map which Clearly sucked , people say its not bad or its art, but it isn't. its terrible, but i'm keeping that video up because people like looking at unusual stuff, people get bored of the normal every once in a while, and thats where technical maps come in play. But this is much more then just a map to you, its something you truly pour your heart in soul into. But if you are quitting osu I understand that. i'm probably going to download your other maps before you delete them also, even if they arn't as 'good' as this is.

Even though I don't know you, you seem like a great person. I hope everything goes well :/
Linada
oyé

  • [Atlantis]
  1. 00:13:529 - je trouve que le volume des hitsounds est vraiment trop fort, ça me casse les oreilles, et même 80% en general ça fait un peu fort, 70 ou même 60 ça fit mieux (bon t'a pas fait les hitsounds en fait mdr)
  2. 01:09:726 (2,3) - tu pourrais leur donner une petite shape pour les différentier de 01:10:993 (1,2,3,4) - ? tu l'a fais sur la part d'apres 03:38:458 (2,3) -
  3. 03:07:084 (4,5,6,7,8,1) - blanket ? :^)
  4. 03:32:860 - je trouve ça un peu dommage de skip ce beat
  5. 04:28:740 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ce pattern du futur

bon bah la map est méga clean gg
Topic Starter
Zerss

Linada wrote:

oyé

  • [Atlantis]
  1. 00:13:529 - je trouve que le volume des hitsounds est vraiment trop fort, ça me casse les oreilles, et même 80% en general ça fait un peu fort, 70 ou même 60 ça fit mieux (bon t'a pas fait les hitsounds en fait mdr)
  2. 01:09:726 (2,3) - tu pourrais leur donner une petite shape pour les différentier de 01:10:993 (1,2,3,4) - ? tu l'a fais sur la part d'apres 03:38:458 (2,3) -
  3. 03:07:084 (4,5,6,7,8,1) - blanket ? :^)
  4. 03:32:860 - je trouve ça un peu dommage de skip ce beat
  5. 04:28:740 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ce pattern du futur

bon bah la map est méga clean gg
Same here, won't be able to apply online the mod. Will still take a look at it offline. Thank you for giving your time to check my map
Mimiliaa
Atlantis
02:16:909 (3) - fix blanket
02:25:360 (4) - ^
Seijiro

Zerss wrote:

I'm deleting this map
you wut????

Is my star icon worth nothing at all?
Is my opinion not worth at all?

Seriously, if this map is not good we should delete 95% of whatever got uploaded on these servers (and I'm not joking there, I've been saying this for a while)
Topic Starter
Zerss

MrSergio wrote:

you wut????

Is my star icon worth nothing at all?
Is my opinion not worth at all?

Seriously, if this map is not good we should delete 95% of whatever got uploaded on these servers (and I'm not joking there, I've been saying this for a while)
Your star icon? Your opinion? I'm sorry if it hurts you but yes, it is worth something, but not as you being MrSergio, but you as a person. I give you as much importance as I'd give to people such as Pennek (not counting any kds shooted, you both showed your interest on the map). If you want your kudosu back, that's okay, just ask me and I can throw one on one of your maps, go ahead. If you want to delete all of the 95% maps you find worse than mine on osu!s server, go ahead.
If I would've never uploaded this map, people such as you wouldn't have gotten any interest in what I would've done, you wouldn't have modded it, shooted a kudosu, nor been there talking about me deleting this, so what? I'm glad you did, that's not the question, but what's the point of uploading maps if it's to have responsabilities I can't handle? (just ask many people out there, but ranking a map is now barely impossible for people such as me. I've been asking BNs for the last year, one of them --in the full year-- said yes but carries on ignoring me), so what's the point of shooting kds, seraching for BNs or mod this map? To make it evolve on a mapping way that's not mine? Okay, might've gotten a bit far here. But yeah, if you like my map, here, you have it, on your downloaded map list. You can play it, change it, etc etc. but there's no interest in pushing it forward, nor give this more interest/more people that could have interest in it.
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