Hi I am back
Cut the first 5 seconds off of the audio track, it's needlessly taking up space and wasting time, since it's just silence. This isn't a rankability issue, it's just... ugh. ugh.00:16:082 (1) - This held sound ends at 00:16:523, why does the slider keep going to 00:16:744? somehow we all think that it's ok lolol but welp may consider
00:33:067 (1) - Maybe move this so the sliderend is blanketed with 00:32:185 (4) - because it looks weird as it is. Players' eyes focus on note 5 here, shouldn't be a bit problem in-game, but will consider
00:26:008 (1,4) - I would advocate moving these 2 notes over so that 00:26:008 (1,2,3,4) - becomes a triangle with at least close to 2 equal distances. As it stands, it looks like a bit of a mess. Agree
00:31:964 (3) - There is 0 sound here. If 00:31:743 (2) - was a 2/4 slider, it would make sense to have the end here, but the note is a clear unnecessary overmap. the strong beats are long here, which is fine imo
00:41:891 (1) - Maybe make this into a 180 degree rotation of 00:41:449 (5) - ? Agree, it also makes the flow better
00:45:424 (1) - I had to turn my audio up to normally ear-destroying levels to hear the sound behind this spinner after 00:48:953. Ending it on the big white tick seems more accurate to me.Wa you fine? lol00:26:670 (3,4) - My slidey senses are tingling, I think this blanket is off just a bit. Are you referring to 1,3 or 3,4 here? For 3,4, it doesn't look off here. But for 1,3, the slider 3 appears after the player clicked slider 1, at this moment the players' eyes should be focusing on note 2. Therefore I focused on 3,4 blanket rather than 1,3 here
00:27:773 (1,2,3,4) - Spacing emphasis in this pattern is REALLY bad. The highest spaced circle is on the least emphasized part of the 'song' behind this pattern. I get your point, actually, slider 4 shouldn't be included in this set here(bass-hihat-snare-hihat). The set 1,2,3 has a triangular shape here, which looks well imo
00:33:949 (3) - Maybe this should be a 180 degree rotation of 00:33:067 (1) - for the sake of visual consistency. both 1 and 3 pointing inwards, emphasizing note 2 and slider 4
00:43:214 (5) - This, perhaps one of the strongest sounds in the whole 'song,' has not only no hitsound, but is actually an extremely quiet soft tick? Why?! This one was originally a slider, but some of the modders pointed out that it didn't work well so I decided to change it to a noteMetadata:
Tags:piko taro ppap pen pineapple japanese jump funny lol short takoyaki gidz -gidz- dailycare skylish nanako nnk starrstyx"piko" and "taro" should not be in the tags, as they are duplicates of the artist.
"jump" "funny" "lol" "short" are all irrelevant tags.
Remove "gidz" from the tags, as searching "gidz" will include search results with the tag "-gidz-" in them.
Change "takoyaki" to "-takoyaki-"
Why is "nnk" a tag?
There are way too many flaws in this, despite being such a short map. How did it make it to qualified?
Nothing is perfect imo :O
Kuo Kyoka wrote:
You may want to addI don't think this is necessary tho
Source: jubeat Qubell
Since it's now official in a KONAMI ARCADE game
Unsure, because the song released before the song got officially in this game so ... but since it's already, why not?
That's all I guess so. Information: https://www.remywiki.com/Pen-Pineapple-Apple-Pen