"CookieBite"
Hi there, random mod from offline #modreqs
[General]
[Light Insane]
nice map, gl with your map! Thanks!
[General]
- There are some words that repeated in tags: pineapple, apple
Remove "apple". ok - Turn off Widescreen support since your map doesn't have a storyboard. ok
[Light Insane]
- where is the non-default combo colour doing it
- 00:20:273 (5,6) - ctrl+g ok
- 00:22:038 (5) - ctrl+j the original one has a better flow imo
- 00:31:302 (1,3) - blanket kk
- 00:40:567 (3) - stack to 00:40:126 (1) - ok
nice map, gl with your map! Thanks!
"Agatsu"
hi from q
i have a pen, i have a apple
uh
apple pen
I have a map, I have some mods, uh, never ranked.
PPAP
- 00:31:302 (1,2) - make the rhythm like you did on 00:33:067 (1,2) - [/color]
- 00:32:185 - there is a note here k
- 00:33:949 - ^ k
- 00:08:141 (4) - move this a bit to the right to make it look better okki
- 00:15:420 (1) - nc? okki
Light Insane
- 00:41:891 (1,2) - make the curve similiar okki
- 00:32:185 - there is a note here k
- 00:33:729 (2) - ^k
i have a pen, i have a apple
uh
apple pen
I have a map, I have some mods, uh, never ranked.
"Lilyanna"
meow nm from my queue sorry late :3 Thanks :3
Light insane :
why hard has more sv than light insane rip
00:34:832 (1,1,1) - make spacing equale maybe use 0.10 ds between each one looks more neat okki
http://puu.sh/rCBu4/9b5e56e3ac.jpg
ppap :
00:26:008 (6) - nc 00:26:670 (1) - remove nc ok
00:27:773 (3) - nc ok
00:34:391 (4,5) - if u stacked these than stack the previous once too 00:32:626 (4,5) - for pattern consistency and both sound same I think I'll keep those :O
good luck x) Thanks!
Light insane :
why hard has more sv than light insane rip
00:34:832 (1,1,1) - make spacing equale maybe use 0.10 ds between each one looks more neat okki
http://puu.sh/rCBu4/9b5e56e3ac.jpg
ppap :
00:26:008 (6) - nc 00:26:670 (1) - remove nc ok
00:27:773 (3) - nc ok
00:34:391 (4,5) - if u stacked these than stack the previous once too 00:32:626 (4,5) - for pattern consistency and both sound same I think I'll keep those :O
good luck x) Thanks!
"Left"
offline #modreq LEFT SAMA
00:22:479 (6) - NC, 00:23:141 (1) - NC off or keep. inconsistent now. k
00:29:538 (1,3) - slight overlap you can avoid it k
00:31:964 (3) - I felt uncomfortable here cuz you missed that strong beat entirely.. I know you're following vocal, but missing that strong beat isn't good idea. k
00:33:729 (2) - ^ ^
00:36:597 (1,2,1,2,1,2,3) - isn't this jump too big considering there's no drumbeat?is fine imo
00:15:420 (6) - NC k
00:26:008 (6) - NC , 00:26:670 (1) - off, 00:27:773 (3) - NC. consistency of newcombo.
( and if i were you, I'll NC 00:28:655 (7) - cuz number goes too high in circle jump pattern.) k
00:31:302 (1,2,3) - same issue with Light insane.fixed
00:36:596 (1,2,1,2,1,2,3) - ^ 00:37:699 (2,3) - vocal goes lower but spacing became bigger.k
00:43:214 (5) - I think there needs more emphasis in that strong sound. not that bad imo
00:43:655 (1,2,1,2,1,2,3) - again ok
Taiko is not my area
Good Luck! Thanks!
Light Insane
00:21:596 (4) - how about emphasizing that uhhhh wit#FF0000]May consider :O[/color]00:22:479 (6) - NC, 00:23:141 (1) - NC off or keep. inconsistent now. k
00:29:538 (1,3) - slight overlap you can avoid it k
00:31:964 (3) - I felt uncomfortable here cuz you missed that strong beat entirely.. I know you're following vocal, but missing that strong beat isn't good idea. k
00:33:729 (2) - ^ ^
00:36:597 (1,2,1,2,1,2,3) - isn't this jump too big considering there's no drumbeat?is fine imo
PPAP
00:11:891 (1) - I can't find why you used linear flow even after hearing melody and drumbeat 2 times.it's fine imo00:15:420 (6) - NC k
00:26:008 (6) - NC , 00:26:670 (1) - off, 00:27:773 (3) - NC. consistency of newcombo.
( and if i were you, I'll NC 00:28:655 (7) - cuz number goes too high in circle jump pattern.) k
00:31:302 (1,2,3) - same issue with Light insane.fixed
00:36:596 (1,2,1,2,1,2,3) - ^ 00:37:699 (2,3) - vocal goes lower but spacing became bigger.k
00:43:214 (5) - I think there needs more emphasis in that strong sound. not that bad imo
00:43:655 (1,2,1,2,1,2,3) - again ok
Taiko is not my area
Good Luck! Thanks!
"Mark101"
Hi, NM from my queue. thanks!
I'm also interested in making a GD, could I? xd soz, not accepting gd anymore
Decent map, GL! Thank you
I'm also interested in making a GD, could I? xd soz, not accepting gd anymore
[PPAP memes]
00:11:008 (4) - I'd not reccomend to keep this slider, the reverse arrow ends on a strong beat, and it feels bad to play tbh. Change with two sliders http://imgur.com/a/dxhnh k
00:14:538 (4) - ^ k
00:16:082 (8) - NC, maybe? This is the end of the first part of the song, so there should be an NC. I'd also suìggest to low down the SV, there's no need to keep it like the precedent note's one. Maybe set it to 0,75 k
00:17:185 (1,2,3,4,5) - If you want to keep this pattern, put the Stack Leniency to 3, the way the followpoint overlaps and the circles don't stack with the slider is just horrible. k
00:19:611 (3) - I know you're following the instrumental here, but it feels bad to don't have the vocal mapped here, I suggest to map it.I think it's ok
00:20:714 (1) - Same of 00:11:008 (4) - I'll keep this one I think
00:26:008 (6) - This circle overlaps with 00:25:126 (4) -, ruining aesthetic. Move 00:26:008 (6,1) - a bit up, to fix the overlap. https://osu.ppy.sh/ss/6304582 Also move 00:26:229 (7) - a bit down, it almost overlaps with 00:25:126 (4) - and it ruins aesthetic too, because the approach circle overlaps. alright
00:26:670 (1) - Same of 00:19:611 (3) - but not really necessary here, strangely it's ok here to me - but I still suggest to change this pattern.I think I'll keep this one too
00:28:655 (7) - Put a NC, otherwise the combo'll reach 10 and it'll be bad EW.k
00:31:523 (2) - This slider ends on a strong beat, invert the order of 00:31:302 (1) - and (2) k
00:31:302 (1) - Also overlaps with 00:31:964 (3) -, move it down to avoid the overlap. k
00:33:729 (3) - What? Before you were following the instrumental all the time and now you follow the vocal? There's a strong sound in 00:33:949 - that must be shown. k
00:37:479 (1,2,3) - The snap changes here, they should be placed in 1/8 snap, try to hear with 25% of playback rate and verify http://imgur.com/a/7frS7
Otherwise, you can put a new timing point in 00:37:534 -, obviously the offset must be 37534. http://imgur.com/a/HUX4h
If you follow the second option (suggest this 11/10), then you have to put another timing point in 00:38:416 -, with offset 38416. Do that for all the difficulties takin the first one~ty
00:41:891 (1) - This circle overlaps with 00:40:788 (4) -, you have to options:
- Stack 00:41:891 (1) - with the slider start of 00:40:788 (4) - or move it down (overlapping anyway, but in a good way) like this: https://osu.ppy.sh/ss/6304622 ok
00:43:214 (5) - You can't put a slider here, put a circle. k
00:44:538 (1,2,3) - Same thing of before, put a new timing point in 00:44:593 - and another one in 00:45:420 - for all diffs I think I'll just snap it to 1/8
00:11:008 (4) - I'd not reccomend to keep this slider, the reverse arrow ends on a strong beat, and it feels bad to play tbh. Change with two sliders http://imgur.com/a/dxhnh k
00:14:538 (4) - ^ k
00:16:082 (8) - NC, maybe? This is the end of the first part of the song, so there should be an NC. I'd also suìggest to low down the SV, there's no need to keep it like the precedent note's one. Maybe set it to 0,75 k
00:17:185 (1,2,3,4,5) - If you want to keep this pattern, put the Stack Leniency to 3, the way the followpoint overlaps and the circles don't stack with the slider is just horrible. k
00:19:611 (3) - I know you're following the instrumental here, but it feels bad to don't have the vocal mapped here, I suggest to map it.I think it's ok
00:20:714 (1) - Same of 00:11:008 (4) - I'll keep this one I think
00:26:008 (6) - This circle overlaps with 00:25:126 (4) -, ruining aesthetic. Move 00:26:008 (6,1) - a bit up, to fix the overlap. https://osu.ppy.sh/ss/6304582 Also move 00:26:229 (7) - a bit down, it almost overlaps with 00:25:126 (4) - and it ruins aesthetic too, because the approach circle overlaps. alright
00:26:670 (1) - Same of 00:19:611 (3) - but not really necessary here, strangely it's ok here to me - but I still suggest to change this pattern.I think I'll keep this one too
00:28:655 (7) - Put a NC, otherwise the combo'll reach 10 and it'll be bad EW.k
00:31:523 (2) - This slider ends on a strong beat, invert the order of 00:31:302 (1) - and (2) k
00:31:302 (1) - Also overlaps with 00:31:964 (3) -, move it down to avoid the overlap. k
00:33:729 (3) - What? Before you were following the instrumental all the time and now you follow the vocal? There's a strong sound in 00:33:949 - that must be shown. k
00:37:479 (1,2,3) - The snap changes here, they should be placed in 1/8 snap, try to hear with 25% of playback rate and verify http://imgur.com/a/7frS7
Otherwise, you can put a new timing point in 00:37:534 -, obviously the offset must be 37534. http://imgur.com/a/HUX4h
If you follow the second option (suggest this 11/10), then you have to put another timing point in 00:38:416 -, with offset 38416. Do that for all the difficulties takin the first one~ty
00:41:891 (1) - This circle overlaps with 00:40:788 (4) -, you have to options:
- Stack 00:41:891 (1) - with the slider start of 00:40:788 (4) - or move it down (overlapping anyway, but in a good way) like this: https://osu.ppy.sh/ss/6304622 ok
00:43:214 (5) - You can't put a slider here, put a circle. k
00:44:538 (1,2,3) - Same thing of before, put a new timing point in 00:44:593 - and another one in 00:45:420 - for all diffs I think I'll just snap it to 1/8
[Light Insane]
00:07:479 (3) - Put NC, to follow the same comboing of the Insane. k
00:08:361 (1) - This slider is not snapped correctly, it have to end in 00:09:244 - k
00:10:126 (1,2,3,4) - To keep this pattern, put Stack Leniency to 3 even in this diff. k
00:14:538 (4) - Same of 00:11:008 (4) - in the PPAP diff. k
00:16:082 (3) - Like PPAP diff, I'd suggest to put a greenline with 0,75 of SV. You should also put NC here. k
00:18:949 (1,2,3,4,5,6) - Reorganize this whole pattern. The followpoints overlap themselves and it's really ugly. Also avoid to overlap with 00:20:714 (1) - Like you did already in the current pattern. k
00:26:670 (3) - Same of 00:19:611 (3) - in the PPAP diff. I think this is fine
00:28:214 (2,3) - You didn't use stacks for doubles before, why now? Delete the stack and create a jump to follow the structure of the map. k
00:30:861 (4,5) - ^ k
00:31:964 (3) - Like in the PPAP diff. you passed from following the instrumental, to following the vocal. The sound in 00:32:185 (4) - must be mapped. k
00:33:729 (2) - ^ k
00:35:714 (1) - Stack with 00:34:832 (1,1) - correctly fixed with DS
00:37:479 (1,2,3) - Remember the thing of the timing points here.
00:40:346 (2,3) - These two objects overlaps with 00:39:685 (5) -, move them down. Also, why are you using stacks again? As I said before, it ruins the structure and it's annoiyng, create a jump instead using stacks. Fixed
00:41:670 (6) - Overlaps with 00:40:788 (4) -, move it a bit to left to avoid overlap. k
00:42:773 (3,4,5) - Ew, this pattern is strange, you've never used this in the map, i suggest to move 00:42:773 (3,4,5) - to right. something like https://osu.ppy.sh/ss/6304653 rip,ok
00:43:214 (5) - This object can't be a slider, there's no sound for it. Convert it to a circle. k
00:44:758 (2) - Overlaps with 00:44:317 (2) -, move it a bit down. k
00:44:538 (1,2,3) - Remember the thing of the timing also here. k
00:07:479 (3) - Put NC, to follow the same comboing of the Insane. k
00:08:361 (1) - This slider is not snapped correctly, it have to end in 00:09:244 - k
00:10:126 (1,2,3,4) - To keep this pattern, put Stack Leniency to 3 even in this diff. k
00:14:538 (4) - Same of 00:11:008 (4) - in the PPAP diff. k
00:16:082 (3) - Like PPAP diff, I'd suggest to put a greenline with 0,75 of SV. You should also put NC here. k
00:18:949 (1,2,3,4,5,6) - Reorganize this whole pattern. The followpoints overlap themselves and it's really ugly. Also avoid to overlap with 00:20:714 (1) - Like you did already in the current pattern. k
00:26:670 (3) - Same of 00:19:611 (3) - in the PPAP diff. I think this is fine
00:28:214 (2,3) - You didn't use stacks for doubles before, why now? Delete the stack and create a jump to follow the structure of the map. k
00:30:861 (4,5) - ^ k
00:31:964 (3) - Like in the PPAP diff. you passed from following the instrumental, to following the vocal. The sound in 00:32:185 (4) - must be mapped. k
00:33:729 (2) - ^ k
00:35:714 (1) - Stack with 00:34:832 (1,1) - correctly fixed with DS
00:37:479 (1,2,3) - Remember the thing of the timing points here.
00:40:346 (2,3) - These two objects overlaps with 00:39:685 (5) -, move them down. Also, why are you using stacks again? As I said before, it ruins the structure and it's annoiyng, create a jump instead using stacks. Fixed
00:41:670 (6) - Overlaps with 00:40:788 (4) -, move it a bit to left to avoid overlap. k
00:42:773 (3,4,5) - Ew, this pattern is strange, you've never used this in the map, i suggest to move 00:42:773 (3,4,5) - to right. something like https://osu.ppy.sh/ss/6304653 rip,ok
00:43:214 (5) - This object can't be a slider, there's no sound for it. Convert it to a circle. k
00:44:758 (2) - Overlaps with 00:44:317 (2) -, move it a bit down. k
00:44:538 (1,2,3) - Remember the thing of the timing also here. k
Decent map, GL! Thank you
Phewwww....That's lots of mods, Thank you all!
Updated