PIKOTARO - Pen-Pineapple-Apple-Pen [Osu|Taiko]

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Topic Starter
-TakoYaki-

-N a n a k o- wrote:

nyu - wrote:

00:08:361 (1) - could have a cool shape. Yep I know, but I can't think any better shape
00:17:846 (3) - move it to x:331 y:264 and it'll look better - trust me OK
00:19:832 (4,5) - pls avoid this ugly overlap Intentional
00:36:596 (1,2,3) - delete them, you didnt mapped it here 00:43:655 - so dont map it there. xd ok, then I map there 00:43:655 :D
thank your modding

http://puu.sh/rxyae/7bbe4d210c.rar

will add hitsound ASAP
Updated, I'll start making changes to my diffs tonight.
Topic Starter
-TakoYaki-


[General]
add combocolors will see
delete source, u just added the artist there again ok


[Light Insane]
00:07:479 (3,4,5,6) - hitsound on this part is too much tbh, atleast try remove whistle on the last circle cuz its weakest sound here ok
00:16:082 (3) - the sound ends at 00:16:523 I think it sounds better at 16:082 somehow
00:19:611 (3,4) - ctrl+g rhythm to map hold instrument sound in the song Okki
anyways why 3 -> 4 have high af spacing but the sound there is even weaker than 2 -> 3 -_ Bass sound?
00:29:538 (1,3) - almost overlap, consider move 1 further up for better aesthetics ok
00:32:185 - ignored strong instrument, ok tehn vocals is not even that strong to fully ignore the instrument ok
00:33:729 (2) - same ok
00:36:597 (1,2,1,2,1,2,3) - this is definitely overdone, the fact that this part plays harder than 00:24:244 - verse makes no sense but whatever i guess lol should be fine

k lazy so only modding 3 diffs gl
i feel like quitting modding now. Nuuuu
painapple pen

set combo colors pls will see

[Light insane]
00:20:273 (5) - blanket them better ok
00:21:596 (4) - this looks better http://puu.sh/rwlC3.jpg sure thx for the suggestion!

Updated


Thanks for the mods!
Lunicia
you know you could make this 6 stars in 40 seconds
but you need to add some lolis playing in a pool in the bg
Topic Starter
-TakoYaki-

Xendogenesis wrote:

you know you could make this 6 stars in 40 seconds
but you need to add some lolis playing in a pool in the bg
Why 6 stars when you can have

CookieBite
Hi there, random mod from offline #modreqs

[General]
  1. There are some words that repeated in tags: pineapple, apple
    Remove "apple".
  2. Turn off Widescreen support since your map doesn't have a storyboard.

[GIDZ's Easy]
  1. Looking good!

[Dailycare's Normal]
  1. 00:13:214 (5,6) - the stack is weird for me, replace it with a slider?
  2. 00:26:670 (5,6) - replace this into a slider with arrow

[NNK's Hard]
  1. 00:12:552 (3,4) - i would like to see like this
  2. 00:19:391 (2,3,4,5) - i prefer this
  3. 00:29:096 (2,3) - don't stack since you didn't do stack last time

[Light Insane]
  1. where is the non-default combo colour
  2. 00:20:273 (5,6) - ctrl+g
  3. 00:22:038 (5) - ctrl+j
  4. 00:31:302 (1,3) - blanket
  5. 00:40:567 (3) - stack to 00:40:126 (1) -

nice map, gl with your map!
-N a n a k o-

CookieBite wrote:

Hi there, random mod from offline #modreqs

[NNK's Hard]
  1. 00:12:552 (3,4) - i would like to see like this
    I still want to keep this because the music actually stop here 00:12:552 (3) -
  2. 00:19:391 (2,3,4,5) - i prefer this
    I think this pattern and flow is weird for me, not decided to change
  3. 00:29:096 (2,3) - don't stack since you didn't do stack last time
    the pattern of 00:28:655 (1,2,3) - is same with 00:27:773 (1,2,3) - , so I do stack last time and noticed the player

thank your mod
Agatsu
hi from q

  • PPAP

  1. 00:31:302 (1,2) - make the rhythm like you did on 00:33:067 (1,2) -
  2. 00:32:185 - there is a note here
  3. 00:33:949 - ^
  4. 00:08:141 (4) - move this a bit to the right to make it look better
  5. 00:15:420 (1) - nc?

    Light Insane

  6. 00:41:891 (1,2) - make the curve similiar
  7. 00:32:185 - there is a note here
  8. 00:33:729 (2) - ^

i have a pen, i have a apple
uh
apple pen
Seaweed
sry for long wait, I was busy when u asked
[GZID]
00:11:891 (1,2) - instead of mapping to really small sound, just put repeat slider
00:40:567 (4,5) - ^
00:15:420 (1) - Having a really curved slider doesn't really fit the slider patterns before - something like this would be better http://puu.sh/rC1Xo/617a5b986d.jpg
00:43:214 (2,1) - Feels pretty empty between them. You should probably add a super long slider when he says pen pineapple apple pen
Not much more to say lol the map is so short

gl on ranking before meme gets old :D
GIDZ

Seaweed wrote:

sry for long wait, I was busy when u asked
[GZID]
00:11:891 (1,2) - instead of mapping to really small sound, just put repeat slider k
00:40:567 (4,5) - ^k
00:15:420 (1) - Having a really curved slider doesn't really fit the slider patterns before - something like this would be better http://puu.sh/rC1Xo/617a5b986d.jpg Its fine lo
00:43:214 (2,1) - Feels pretty empty between them. You should probably add a super long slider when he says pen pineapple apple pen
Not much more to say lol the map is so short Cant cuz Insane has nothing there so there is no reason for Easy to have something there. It'll make the mapset look inconsistent~

gl on ranking before meme gets old :DDanks fo md
osu file format v14

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[Metadata]
Title:Pen Pineapple Apple Pen
TitleUnicode:Pen Pineapple Apple Pen
Artist:Piko Taro
ArtistUnicode:PICO太郎
Creator:-TakoYaki-
Version:GIDZ's Easy
Source:Piko Taro
Tags:piko taro ppap pen pineapple apple japanese jump funny lol short takoyaki gidz -GIDZ- dailycare Skylish nanako nnk
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Lilyanna
meow nm from my queue sorry late :3

easy :

check aimod no source
00:11:891 (1) - remove nc since u nc on every 2 downbeats and whole map
00:13:655 (4) - nc
00:15:420 (1) - remove nc

00:27:773 (1,1) - avoid this overlap

normal :

00:29:538 (4,5) - could do 1/2 revers like u did with the apple pen here 00:22:479 (4) - seem better for consistency
00:43:655 (1) - u dont need nc here

00:32:185 (3) - ds unconsistency 1.1 to 1.7
00:33:950 (3) - ^
00:35:273 (2) - ^
00:32:626 (4,1) - ^

hard :

00:16:082 (3) - nc when sudden sv change
00:17:185 (1) - ctrlj for better flow
00:28:655 (1,2) - make this same as 00:21:596 (3) - they sound same either make them both 1/1 or 1/2 and one note as long as u map them same


Light insane :

why hard has more sv than light insane
00:34:832 (1,1,1) - make spacing equale maybe use 0.10 ds between each one looks more neat
http://puu.sh/rCBu4/9b5e56e3ac.jpg

ppap :

00:26:008 (6) - nc 00:26:670 (1) - remove nc
00:27:773 (3) - nc
00:34:391 (4,5) - if u stacked these than stack the previous once too 00:32:626 (4,5) - for pattern consistency and both sound same

good luck x)
Left
offline #modreq

GIDZ


00:11:891 (1) - you can show that pause in the song nicely by this rhythm i think
00:40:126 (3,4,5) - ^

데케


00:30:861 (7,1,2,3,4) - 헐님아 이거 가능?

NNK's Hard


00:37:479 (3) - I know it's pattern now but consider making this to 1/2slider-circle cuz there's pen in slider end.

Light Insane


00:21:596 (4) - how about emphasizing that uhhhh with jump?
00:22:479 (6) - NC, 00:23:141 (1) - NC off or keep. inconsistent now.
00:29:538 (1,3) - slight overlap you can avoid it
00:31:964 (3) - I felt uncomfortable here cuz you missed that strong beat entirely.. I know you're following vocal, but missing that strong beat isn't good idea.
00:33:729 (2) - ^
00:36:597 (1,2,1,2,1,2,3) - isn't this jump too big considering there's no drumbeat?

PPAP


00:11:891 (1) - I can't find why you used linear flow even after hearing melody and drumbeat 2 times.
00:15:420 (6) - NC
00:26:008 (6) - NC , 00:26:670 (1) - off, 00:27:773 (3) - NC. consistency of newcombo.
( and if i were you, I'll NC 00:28:655 (7) - cuz number goes too high in circle jump pattern.)
00:31:302 (1,2,3) - same issue with Light insane.
00:36:596 (1,2,1,2,1,2,3) - ^ 00:37:699 (2,3) - vocal goes lower but spacing became bigger.
00:43:214 (5) - I think there needs more emphasis in that strong sound.
00:43:655 (1,2,1,2,1,2,3) - again

Taiko is not my area
Good Luck!
GIDZ

Lilyanna wrote:

meow nm from my queue sorry late :3

easy :

check aimod no source
00:11:891 (1) - remove nc since u nc on every 2 downbeats and whole map
00:13:655 (4) - nc
00:15:420 (1) - remove nc

00:27:773 (1,1) - avoid this overlap The rhythm is quite far apart so I think its fine~

Left wrote:

offline #modreq

GIDZ


00:11:891 (1) - you can show that pause in the song nicely by this rhythm i think
00:40:126 (3,4,5) - ^

Used reverse sliders instead~
Tks for mod! No reply=fixed

osu file format v14

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[Metadata]
Title:Pen Pineapple Apple Pen
TitleUnicode:Pen Pineapple Apple Pen
Artist:Piko Taro
ArtistUnicode:PICO太郎
Creator:-TakoYaki-
Version:GIDZ's Easy
Source:Piko Taro
Tags:piko taro ppap pen pineapple apple japanese jump funny lol short takoyaki gidz -GIDZ- dailycare Skylish nanako nnk
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BeatmapSetID:513712

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marcuddles
Hi, NM from my queue.

I'm also interested in making a GD, could I? xd

[PPAP memes]
00:11:008 (4) - I'd not reccomend to keep this slider, the reverse arrow ends on a strong beat, and it feels bad to play tbh. Change with two sliders http://imgur.com/a/dxhnh
00:14:538 (4) - ^
00:16:082 (8) - NC, maybe? This is the end of the first part of the song, so there should be an NC. I'd also suìggest to low down the SV, there's no need to keep it like the precedent note's one. Maybe set it to 0,75
00:17:185 (1,2,3,4,5) - If you want to keep this pattern, put the Stack Leniency to 3, the way the followpoint overlaps and the circles don't stack with the slider is just horrible.
00:19:611 (3) - I know you're following the instrumental here, but it feels bad to don't have the vocal mapped here, I suggest to map it.
00:20:714 (1) - Same of 00:11:008 (4) -
00:26:008 (6) - This circle overlaps with 00:25:126 (4) -, ruining aesthetic. Move 00:26:008 (6,1) - a bit up, to fix the overlap. https://osu.ppy.sh/ss/6304582 Also move 00:26:229 (7) - a bit down, it almost overlaps with 00:25:126 (4) - and it ruins aesthetic too, because the approach circle overlaps.
00:26:670 (1) - Same of 00:19:611 (3) - but not really necessary here, strangely it's ok here to me - but I still suggest to change this pattern.
00:28:655 (7) - Put a NC, otherwise the combo'll reach 10 and it'll be bad EW.
00:31:523 (2) - This slider ends on a strong beat, invert the order of 00:31:302 (1) - and (2)
00:31:302 (1) - Also overlaps with 00:31:964 (3) -, move it down to avoid the overlap.
00:33:729 (3) - What? Before you were following the instrumental all the time and now you follow the vocal? There's a strong sound in 00:33:949 - that must be shown.
00:37:479 (1,2,3) - The snap changes here, they should be placed in 1/8 snap, try to hear with 25% of playback rate and verify http://imgur.com/a/7frS7
Otherwise, you can put a new timing point in 00:37:534 -, obviously the offset must be 37534. http://imgur.com/a/HUX4h
If you follow the second option (suggest this 11/10), then you have to put another timing point in 00:38:416 -, with offset 38416. Do that for all the difficulties
00:41:891 (1) - This circle overlaps with 00:40:788 (4) -, you have to options:
- Stack 00:41:891 (1) - with the slider start of 00:40:788 (4) - or move it down (overlapping anyway, but in a good way) like this: https://osu.ppy.sh/ss/6304622
00:43:214 (5) - You can't put a slider here, put a circle.
00:44:538 (1,2,3) - Same thing of before, put a new timing point in 00:44:593 - and another one in 00:45:420 - for all diffs
[Light Insane]
00:07:479 (3) - Put NC, to follow the same comboing of the Insane.
00:08:361 (1) - This slider is not snapped correctly, it have to end in 00:09:244 -
00:10:126 (1,2,3,4) - To keep this pattern, put Stack Leniency to 3 even in this diff.
00:14:538 (4) - Same of 00:11:008 (4) - in the PPAP diff.
00:16:082 (3) - Like PPAP diff, I'd suggest to put a greenline with 0,75 of SV. You should also put NC here.
00:18:949 (1,2,3,4,5,6) - Reorganize this whole pattern. The followpoints overlap themselves and it's really ugly. Also avoid to overlap with 00:20:714 (1) - Like you did already in the current pattern.
00:26:670 (3) - Same of 00:19:611 (3) - in the PPAP diff.
00:28:214 (2,3) - You didn't use stacks for doubles before, why now? Delete the stack and create a jump to follow the structure of the map.
00:30:861 (4,5) - ^
00:31:964 (3) - Like in the PPAP diff. you passed from following the instrumental, to following the vocal. The sound in 00:32:185 (4) - must be mapped.
00:33:729 (2) - ^
00:35:714 (1) - Stack with 00:34:832 (1,1) - correctly
00:37:479 (1,2,3) - Remember the thing of the timing points here.
00:40:346 (2,3) - These two objects overlaps with 00:39:685 (5) -, move them down. Also, why are you using stacks again? As I said before, it ruins the structure and it's annoiyng, create a jump instead using stacks.
00:41:670 (6) - Overlaps with 00:40:788 (4) -, move it a bit to left to avoid overlap.
00:42:773 (3,4,5) - Ew, this pattern is strange, you've never used this in the map, i suggest to move 00:42:773 (3,4,5) - to right. something like https://osu.ppy.sh/ss/6304653
00:43:214 (5) - This object can't be a slider, there's no sound for it. Convert it to a circle.
00:44:758 (2) - Overlaps with 00:44:317 (2) -, move it a bit down.
00:44:538 (1,2,3) - Remember the thing of the timing also here.

Decent map, GL!
Topic Starter
-TakoYaki-
Hi there, random mod from offline #modreqs

[General]
  1. There are some words that repeated in tags: pineapple, apple
    Remove "apple". ok
  2. Turn off Widescreen support since your map doesn't have a storyboard. ok


[Light Insane]
  1. where is the non-default combo colour doing it
  2. 00:20:273 (5,6) - ctrl+g ok
  3. 00:22:038 (5) - ctrl+j the original one has a better flow imo
  4. 00:31:302 (1,3) - blanket kk
  5. 00:40:567 (3) - stack to 00:40:126 (1) - ok

nice map, gl with your map! Thanks!
hi from q

  • PPAP

  1. 00:31:302 (1,2) - make the rhythm like you did on 00:33:067 (1,2) - [/color]
  2. 00:32:185 - there is a note here k
  3. 00:33:949 - ^ k
  4. 00:08:141 (4) - move this a bit to the right to make it look better okki
  5. 00:15:420 (1) - nc? okki

    Light Insane

  6. 00:41:891 (1,2) - make the curve similiar okki
  7. 00:32:185 - there is a note here k
  8. 00:33:729 (2) - ^k

i have a pen, i have a apple
uh
apple pen
I have a map, I have some mods, uh, never ranked.
meow nm from my queue sorry late :3 Thanks :3


Light insane :

why hard has more sv than light insane rip
00:34:832 (1,1,1) - make spacing equale maybe use 0.10 ds between each one looks more neat okki
http://puu.sh/rCBu4/9b5e56e3ac.jpg

ppap :

00:26:008 (6) - nc 00:26:670 (1) - remove nc ok
00:27:773 (3) - nc ok
00:34:391 (4,5) - if u stacked these than stack the previous once too 00:32:626 (4,5) - for pattern consistency and both sound same I think I'll keep those :O

good luck x) Thanks!
offline #modreq LEFT SAMA


Light Insane


00:21:596 (4) - how about emphasizing that uhhhh wit#FF0000]May consider :O[/color]
00:22:479 (6) - NC, 00:23:141 (1) - NC off or keep. inconsistent now. k
00:29:538 (1,3) - slight overlap you can avoid it k
00:31:964 (3) - I felt uncomfortable here cuz you missed that strong beat entirely.. I know you're following vocal, but missing that strong beat isn't good idea. k
00:33:729 (2) - ^ ^
00:36:597 (1,2,1,2,1,2,3) - isn't this jump too big considering there's no drumbeat?is fine imo

PPAP


00:11:891 (1) - I can't find why you used linear flow even after hearing melody and drumbeat 2 times.it's fine imo
00:15:420 (6) - NC k
00:26:008 (6) - NC , 00:26:670 (1) - off, 00:27:773 (3) - NC. consistency of newcombo.
( and if i were you, I'll NC 00:28:655 (7) - cuz number goes too high in circle jump pattern.) k
00:31:302 (1,2,3) - same issue with Light insane.fixed
00:36:596 (1,2,1,2,1,2,3) - ^ 00:37:699 (2,3) - vocal goes lower but spacing became bigger.k
00:43:214 (5) - I think there needs more emphasis in that strong sound. not that bad imo
00:43:655 (1,2,1,2,1,2,3) - again ok

Taiko is not my area
Good Luck! Thanks!
Hi, NM from my queue. thanks!

I'm also interested in making a GD, could I? xd soz, not accepting gd anymore :(

[PPAP memes]
00:11:008 (4) - I'd not reccomend to keep this slider, the reverse arrow ends on a strong beat, and it feels bad to play tbh. Change with two sliders http://imgur.com/a/dxhnh k
00:14:538 (4) - ^ k
00:16:082 (8) - NC, maybe? This is the end of the first part of the song, so there should be an NC. I'd also suìggest to low down the SV, there's no need to keep it like the precedent note's one. Maybe set it to 0,75 k
00:17:185 (1,2,3,4,5) - If you want to keep this pattern, put the Stack Leniency to 3, the way the followpoint overlaps and the circles don't stack with the slider is just horrible. k
00:19:611 (3) - I know you're following the instrumental here, but it feels bad to don't have the vocal mapped here, I suggest to map it.I think it's ok
00:20:714 (1) - Same of 00:11:008 (4) - I'll keep this one I think
00:26:008 (6) - This circle overlaps with 00:25:126 (4) -, ruining aesthetic. Move 00:26:008 (6,1) - a bit up, to fix the overlap. https://osu.ppy.sh/ss/6304582 Also move 00:26:229 (7) - a bit down, it almost overlaps with 00:25:126 (4) - and it ruins aesthetic too, because the approach circle overlaps. alright
00:26:670 (1) - Same of 00:19:611 (3) - but not really necessary here, strangely it's ok here to me - but I still suggest to change this pattern.I think I'll keep this one too
00:28:655 (7) - Put a NC, otherwise the combo'll reach 10 and it'll be bad EW.k
00:31:523 (2) - This slider ends on a strong beat, invert the order of 00:31:302 (1) - and (2) k
00:31:302 (1) - Also overlaps with 00:31:964 (3) -, move it down to avoid the overlap. k
00:33:729 (3) - What? Before you were following the instrumental all the time and now you follow the vocal? There's a strong sound in 00:33:949 - that must be shown. k
00:37:479 (1,2,3) - The snap changes here, they should be placed in 1/8 snap, try to hear with 25% of playback rate and verify http://imgur.com/a/7frS7
Otherwise, you can put a new timing point in 00:37:534 -, obviously the offset must be 37534. http://imgur.com/a/HUX4h
If you follow the second option (suggest this 11/10), then you have to put another timing point in 00:38:416 -, with offset 38416. Do that for all the difficulties takin the first one~ty
00:41:891 (1) - This circle overlaps with 00:40:788 (4) -, you have to options:
- Stack 00:41:891 (1) - with the slider start of 00:40:788 (4) - or move it down (overlapping anyway, but in a good way) like this: https://osu.ppy.sh/ss/6304622 ok
00:43:214 (5) - You can't put a slider here, put a circle. k
00:44:538 (1,2,3) - Same thing of before, put a new timing point in 00:44:593 - and another one in 00:45:420 - for all diffs I think I'll just snap it to 1/8 :|
[Light Insane]
00:07:479 (3) - Put NC, to follow the same comboing of the Insane. k
00:08:361 (1) - This slider is not snapped correctly, it have to end in 00:09:244 - k
00:10:126 (1,2,3,4) - To keep this pattern, put Stack Leniency to 3 even in this diff. k
00:14:538 (4) - Same of 00:11:008 (4) - in the PPAP diff. k
00:16:082 (3) - Like PPAP diff, I'd suggest to put a greenline with 0,75 of SV. You should also put NC here. k
00:18:949 (1,2,3,4,5,6) - Reorganize this whole pattern. The followpoints overlap themselves and it's really ugly. Also avoid to overlap with 00:20:714 (1) - Like you did already in the current pattern. k
00:26:670 (3) - Same of 00:19:611 (3) - in the PPAP diff. I think this is fine
00:28:214 (2,3) - You didn't use stacks for doubles before, why now? Delete the stack and create a jump to follow the structure of the map. k
00:30:861 (4,5) - ^ k
00:31:964 (3) - Like in the PPAP diff. you passed from following the instrumental, to following the vocal. The sound in 00:32:185 (4) - must be mapped. k
00:33:729 (2) - ^ k
00:35:714 (1) - Stack with 00:34:832 (1,1) - correctly fixed with DS
00:37:479 (1,2,3) - Remember the thing of the timing points here.
00:40:346 (2,3) - These two objects overlaps with 00:39:685 (5) -, move them down. Also, why are you using stacks again? As I said before, it ruins the structure and it's annoiyng, create a jump instead using stacks. Fixed
00:41:670 (6) - Overlaps with 00:40:788 (4) -, move it a bit to left to avoid overlap. k
00:42:773 (3,4,5) - Ew, this pattern is strange, you've never used this in the map, i suggest to move 00:42:773 (3,4,5) - to right. something like https://osu.ppy.sh/ss/6304653 rip,ok
00:43:214 (5) - This object can't be a slider, there's no sound for it. Convert it to a circle. k
00:44:758 (2) - Overlaps with 00:44:317 (2) -, move it a bit down. k
00:44:538 (1,2,3) - Remember the thing of the timing also here. k

Decent map, GL! Thank you


Phewwww....That's lots of mods, Thank you all!

Updated
Affirmation
Q NM

metadata :https://osu.ppy.sh/s/515584

[Easy]
00:06:596 - start from here.

[Normal]
여기서 뭐하세요ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
00:06:596 - 여기서 부터 시작
00:13:435 (6) - 지워도 될듯한 음입니다. 지우는게 좋을것 같고 지우기 싫으시면 5번을 슬라이더로 바꿔봐요. 갠적으로 이렇게 생각하네요.
00:23:802 (6,7) - ^
00:29:538 (4,5) - 00:22:479 (4) - 랑 똑같이 리버스 슬라 쓰는게 좋을것 같아 보입니다.
00:31:523 - 00:31:964 - 00:32:405 - 굳이 필요한 음인가요? 지워도 될듯한데요.
00:33:067 - ~여기서부터도 마찬가지
00:35:935 - 초록선 제거
00:43:655 - ~00:44:979 - 00:36:596 (1,2,3,4) - 여기는 매핑 하셨는데 뒤에는 매핑 안하셨네요. 똑같이 하는걸 권장합니다.

[PPAP]
00:11:449 - add clap
00:14:979 - ^
00:19:832 - where is beat? It has vocal and drums.
00:36:596 (1,2,1,2) - reduce DS, too big DS, but quiet music.

Good luck!
Topic Starter
-TakoYaki-
Q NM

metadata :https://osu.ppy.sh/s/515584 Fixed

[PPAP]
00:11:449 - add clap ok!
00:14:979 - ^ ok!
00:19:832 - where is beat? It has vocal and drums. Fixed
00:36:596 (1,2,1,2) - reduce DS, too big DS, but quiet music. reduced

Good luck! Thanks!

Metadata changed


Updated
GIDZ
:lol:

Neoskylove wrote:

Q NM

metadata :https://osu.ppy.sh/s/515584

[Easy]
00:06:596 - start from here. There isnt a consistent rhythm there to follow and it might be hard for beginners to follow 1/2 rhythms in a dense pattern so I started at 00:10:126 - where there is a drum beat to follow consistently~

Good luck!
No change tks for mod~
samcircus
NM from my queue

[PPAP]
  1. 00:10:126 (1,2,3) - spacing looks a little cramped, so I would adjust into a triangle jump like this: https://puu.sh/rKWJV/6a98c17e4a.PNG
  2. 00:12:332 (2,3) - i don't like this U-shaped curve; maybe make a blanket instead? https://puu.sh/rKXg1/0e45866b1f.PNG
  3. 00:20:714 (1,2,3,4,5,6) - spacing looks a bit weird; i think you can make a perfect star shape here: https://puu.sh/rKX0W/24415f6ab4.PNG
  4. 00:26:670 (4) - i also don't like this U either; i would prefer this: https://puu.sh/rKX5W/41c1b60812.PNG. However, 00:40:788 (4) - this U looks fine here, so not ALL U-shaped curves are bad.


[Light Insane]
  1. 00:06:597 (1,2) - looks better if these face each other: https://puu.sh/rKXW4/238fee28ac.PNG
  2. 00:11:008 (4,5) - ^ consider a similar adjustment for these
  3. 00:37:976 (3) - make triangle here: https://puu.sh/rKY7l/56d35bc24b.png


very fun maps! i hope you found this useful, good luck
Topic Starter
-TakoYaki-

samcircus wrote:

NM from my queue

[PPAP]
  1. 00:10:126 (1,2,3) - spacing looks a little cramped, so I would adjust into a triangle jump like this: https://puu.sh/rKWJV/6a98c17e4a.PNG sure
  2. 00:12:332 (2,3) - i don't like this U-shaped curve; maybe make a blanket instead? https://puu.sh/rKXg1/0e45866b1f.PNG I think I'll keep that for the flow
  3. 00:20:714 (1,2,3,4,5,6) - spacing looks a bit weird; i think you can make a perfect star shape here: https://puu.sh/rKX0W/24415f6ab4.PNG sure
  4. 00:26:670 (4) - i also don't like this U either; i would prefer this: https://puu.sh/rKX5W/41c1b60812.PNG. However, 00:40:788 (4) - this U looks fine here, so not ALL U-shaped curves are bad. same here, I would like to keep it for the flow


[Light Insane]
  1. 00:06:597 (1,2) - looks better if these face each other: https://puu.sh/rKXW4/238fee28ac.PNG k
  2. 00:11:008 (4,5) - ^ consider a similar adjustment for these maybe not for this one
  3. 00:37:976 (3) - make triangle here: https://puu.sh/rKY7l/56d35bc24b.png sure


very fun maps! i hope you found this useful, good luck Thank You!
GIDZ
StarR's PPAP.mp3.mp4 hype
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