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RADWIMPS - Zen Zen Zense (movie ver.)

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Myxo
Popping this bubble for the issues explained below.

Attempting to rank a map with two difficulties that are 'basically' the same (to an extent that they feel exactly the same to play, sound exactly the same, are exactly equal in difficulty and so on...) is an attempt to manipulate the scoring system. Ranking the exact same map twice is not allowed for obvious reasons (allows a player scoring twice for the same map) and this is very, very close to this case.

I consider this map unrankable with both of these Extras included. It doesn't matter in this case what reasoning you have for using this 'gimmick'. It might be a clever idea but the execution is pushing it way too far.

Remember you are producing maps for a videogame, from which you expect to reach an official status.
Sotarks
RIP my double pp..
Topic Starter
Monstrata
They are exactly the same in terms of difficulty settings, and rhythms, nothing more. Aside from that, only these elements are similar between the two difficulties:

00:01:206 (1,2,3,4,1,2,3,1) -
00:08:943 (1,2,1,2,1,2) -
00:18:416 (5,6,7,8,1,2,3,4,5,6,7,8,9,1) -
00:44:469 (2,3,1,2,3,4,5) -
00:48:101 (1,2,3,4,5,1) -
00:54:890 (3,4,5,6,7,8,1) -
01:06:101 (2,3,4,1,2,3,4,5,6,7,8) -
01:08:311 (1,2,3) -
01:18:416 (1,2,3,4) -
01:25:995 (1,2,1,2,1,2,1,2,3,4,5,6,7,8,9) -
01:32:943 (1,2) -
01:46:048 (1) -

This accounts for about 15% of the gameplay elements between both difficulties. I reduced this number from something like 60% when the issue was first addressed by Sonnyc. Would you mind bringing something new to the table for discussion? Because it seems like you just read Sonnyc's post on the Beatmap Management forum and repeated the original issue, which was resolved through major pattern changes.

As someone with a pretty good modding sense, perhaps you could give me solutions to this issue instead of just popping? Surely "delete one of the Extra's" is not the only solution you can think of. Consider how much of the maps are different. Do you want me to change some of the above patterns some more?
Kite
They feel different enough for me tbh, only thing is that some patterns are re-used but slighty changed to fit a certain theme.
Wonder if this would have been an issue if a guest mapper made the 2nd extra, at most it would be filed as a coincidence and not an actual problem?
Myxo
I don't think there are much differences between the maps even if the specific patterns aren't the same. The maps have exactly the same type of flow throughout, the same spacing concepts, the same types of patterns (even though they are not copied), etc, which adds up to being way more than 50%.

Also the only reasonable solution is to delete on of the Extras, yes. The whole idea of mapping two maps of the same difficulty that are meant to feel as similar as possible is heavily flawed.

If you want to reference the anime, okay, go for it, but remember that while doing that the outcome should be reasonable enough if you want to get it ranked, not just solely exist for the purpose of a reference. There is no value to having both of these maps in the mapset besides the reference, and that people can get the same score ranked twice.
Topic Starter
Monstrata
There is a lot of value in having these two difficulties even out of the theme.

Jump patterns are unique among both difficulties, which already accounts for a large portion of the map, considering how many different jump sequences are present. I can understand your concern about spacing concepts, but that's just my regular mapping style, which I've decided to use on both difficulties. My intention was to give an aesthetic balance and familiarity through using my regular style, instead of incorporating a different mapping style.

Exact type of flow throughout? Actually, I tried to vary flow wherever I could because one of the themes in the movie is how the two characters have their own unique way of responding to situations Spoilers:(Like Taki going on a date vs Mitsuha going on date in Taki's body etc...) so while I had rhythm and difficulty similar, flows often differ.

I'll just give some brief examples of where I variate flow: This is just the first 45 seconds I guess.

00:04:206 (2,3,4) -
00:07:679 (1,2,3) -
00:11:469 (1,2,3,4,5) -
00:13:995 (1,2,3,4,5) - (the way the repeat slider's leniency is utilized is different too!)
00:15:574 (4,5,6,1) - Rotational on Taki's, cross-screen and back/forth oriented on Mitsuha
00:20:943 (3,4,1,2,3,4) - This represents a a great transition between similar structures to different flows and spacings entirely.
00:23:943 (1,2,3,4,5) -
00:29:153 (1,2,3,4,5,6) - Here's a good example of similar structures but different flows
00:32:943 (1,2,3,4,1) - Rotational on Taki, and reversive on Mitsuha (where instead of following the slider, your cursor more likely holds near the middle of the slider while you move against the slider's direction towards the circle)
00:43:048 (1,2,3) - Again, rotational on Taki, and reversed (you can call it zigzag flow here i think?) on Mitsuha

You haven't exactly presented a good argument about these maps being "similar". Rather, I think you've completely misjudged these difficulties, seeing as my intention was to create different flows, and you seem to claim my flows are "exactly the same", which is frankly, quite inaccurate. You're more capable than this, I'm sure ;c.
Yuii-
By the way, just saying that Monstrata is willing to change some stuff, went through the Extras and mostly every identical placement will (probably) be changed to something different. Although he'd like to keep the most unique patterns such as 00:08:943 (1,2,1,2,1,2) - .

Little IRC over the two Extras.
2016-11-14 17:20 Monstrata: halp
2016-11-14 17:23 Yuii-: What happened
2016-11-14 17:24 Monstrata: p/5611836
2016-11-14 17:24 Monstrata: what do you think?
2016-11-14 17:24 Monstrata: short thread still but ye
2016-11-14 17:25 Yuii-: I mean, I do like the mapping and stuff
2016-11-14 17:25 Yuii-: But I can't really agree with both extra diffs, unfortunately
2016-11-14 17:25 Yuii-: :(
2016-11-14 17:25 Monstrata: thats fine
2016-11-14 17:26 Monstrata: im sure theres some solution besides deleting the diff tho x___x
2016-11-14 17:26 Yuii-: The concept behind them is actually neat, but I wouldn't really like them being ranked
2016-11-14 17:26 Yuii-: Maybe just making them visually different?
2016-11-14 17:26 Monstrata: idk. im thinking of just making none of the unimportant sections similar
2016-11-14 17:26 Monstrata: like, only keeping important parts of the music similar
2016-11-14 17:26 Monstrata: hmm
2016-11-14 17:26 Monstrata: p/5612044
2016-11-14 17:27 Monstrata: i amde a list of all sections in the map that are similar, i wonder if reducing tha would help
2016-11-14 17:27 Yuii-: Like, if there was something in the music to support the fact of you copy-pasting patterns the same way, then yes
2016-11-14 17:27 Monstrata: i dont wanna commit to doing that if it doesn't help me though, cuz it requires a bit of remapping
2016-11-14 17:27 Yuii-: Let me see
2016-11-14 17:29 Yuii-: 00:00:101 (1,2,3,4,1,2,3,4) - vs 00:00:101 (1,2,3,4,1,2,3,4) -
2016-11-14 17:30 Yuii-: Just noticed this, but on Mitsuha's 00:18:416 (5,6,7) - that flow is a bit harsh. Moving (6) down would be nice
2016-11-14 17:31 Monstrata: ya 00:01:206 (1,2,3,4) - im thinking of changing stuff like this
2016-11-14 17:31 Monstrata: since its not a unique section in the music
2016-11-14 17:31 Monstrata: but stuff like 00:08:943 (1,2,1,2,1,2) - i'll keep cuz its pretty unique
2016-11-14 17:32 Yuii-: Nah, that's for sure
2016-11-14 17:33 Yuii-: Like, those significant patterns that can happen on a lot of GDs accross the same set is okayish for me
2016-11-14 17:33 Yuii-: Also, on Taki's diff... 00:42:732 (5,6) - this spacing
2016-11-14 17:34 Monstrata: o i can reduce that i guess lol
2016-11-14 17:34 Yuii-: Please, if possible
2016-11-14 17:35 Yuii-: Aaaand, 00:59:153 (4,1,2) - is quite a weird angle
2016-11-14 17:35 Yuii-: On Taki everything else looks cool
2016-11-14 17:35 Yuii-: Same on Mitsuha's, besides that thingy I mentioned
2016-11-14 17:37 Yuii-: Oh wait, Mitsuha's: 00:55:364 (7,8) -
2016-11-14 17:37 Yuii-: 00:59:153 (4,1,2) - Flows weird here too
2016-11-14 17:37 Monstrata: ooo
2016-11-14 17:38 Monstrata: k i'll fix those up
2016-11-14 17:38 Monstrata: i agree lol
2016-11-14 17:38 Yuii-: That's it for me B)
2016-11-14 17:39 Yuii-: As a personal comment, would be nice if you could reduce those patterns that are literally copy-pasted in the same spot
2016-11-14 17:39 Yuii-: Other than that, I could support this map :)
2016-11-14 17:39 Monstrata: yea
2016-11-14 17:40 Monstrata: i think i'll reduce it to like 3-4 unique patterns and change the rest ahh
Myxo
Talked to Monstrata ingame. There will be changes made to the identical patterns in both diffs, to make them a bit more diverse. I still dislike the concept behind this, but as long as changes are made it's fine.

Feel free to get it rebubbled once changes were made!
Topic Starter
Monstrata
Fixed everything from Yuii's quick irc mod. Kite also gave me some quick pointers too.

About patterns, I've reduced it down to:
  1. 00:08:943 (1,2,1,2,1,2) - The 1/3 rhythm is quite unique here, so I'd like to keep.
  2. 00:19:837 (4,5,6,7,8,9,1) - This stream is pretty unique and goes into the verse section, I'd like some similarity here if possible.
  3. 00:55:048 (5,6,7,8) - I think this is also a pretty interesting section. I changed up the flows and placements here, though the pattern remains intact, but I think its unique enough to keep similar for both difficulties.
  4. 01:05:785 (1,2,3,4,1,2,3,4,5,6,7,8) - This one I really want to keep since it's the build up into the Kiai which makes it unique.
  5. 01:08:311 (1,2,3) - 01:18:416 (1,2,3) - Zen zen zen. I think keeping these should be fine since they echo the song's lyrics (and they're arranged in a Z shape)
  6. 01:32:943 (1,2) - This one's just cheeky. One's a jump from left > right, the other is right > left.
  7. 01:46:048 (1) - This is just the ending slider, so I think it's good to have some similarity here too. They begin on different ends depending on the difficulties.
In terms of objects, the overlapping patterns account for 38 out of 464 objects. (39 if you want to count the spinner). The overlapped sections also account for a total of 6 seconds of gameplay (ignoring the last slider though, so this is out of 106 seconds). In short, the amount of overlaps has been greatly reduced, in favor of more variety.

Redid all other patterns, including a few I didn't list because they were like two or three slider formations. The majority of the changes occurred on Mitsuha's difficulty.
Mafumafu
Let's try again!
VINXIS
rofl i lov memez
Sotarks
stfu omar
Mint
Rebubbled, fixed some things over IRC.

http://radwimps.jp/discography/
http://radwimps.jp/yourname/
https://www.youtube.com/watch?v=PDSkFeMVNFs

thing that no one reads
22:49 appleeaterx: 01:13:149 - finish bothers me here, sounds better on the white tick tbh
22:49 appleeaterx: 01:17:469 - no clap?
22:49 appleeaterx: 01:18:258 (7) -
22:51 appleeaterx: also i dont see any message / confirmation from desp again in the thread
22:52 appleeaterx: bc both diff still look 50%+ similar
22:54 Monstrata: wait u mean 01:18:258 (7) -
22:54 Monstrata: 01:18:101 (6) - or this
22:54 Monstrata: for clap
22:54 Monstrata: added clap on01:17:469 (3) -
22:55 appleeaterx: huh
22:55 appleeaterx: am
22:55 appleeaterx: i seeing things
22:55 Monstrata: FIxed finish as well.
22:55 appleeaterx: or does sotarks have a sb
22:55 Monstrata: yea sotarks has random sb
22:55 Monstrata: lol
22:56 appleeaterx: btw there's nothing on the blue tick in sotarks diff (last one) 01:27:337 (1) -
22:58 Monstrata: oh wtf
22:58 appleeaterx: that rhythm is pretty strange anyways
22:58 appleeaterx: and idk maybe discuss with him abt the od
22:58 Monstrata: yea rhythm is really strange
22:58 appleeaterx: bc same od on 2 almost same extra is ???
22:58 appleeaterx: but insane too is even more ??
22:59 Monstrata: i think the blue tick thing is okay but mmm
22:59 appleeaterx: well overmap + the rhythm is just super weird xd
22:59 appleeaterx: wont force, but will judge 8)
22:59 Monstrata: 01:27:416 - adding a circle here might help
22:59 Monstrata: and removing the repeat
23:00 appleeaterx: sotarks allows changes?
23:00 appleeaterx: i pm'ed the things to him too but i think he afk xd
23:02 Monstrata: o hes on now
23:02 appleeaterx: he changed a few stuff
23:02 appleeaterx: he should pm his stuff to u now
23:03 Monstrata: about the confirmation thing
23:03 Monstrata: i ran through the things i was going to change with desperate-kun
23:03 Monstrata: and he said it was fine
23:03 Monstrata: i also mentioned them in thread so he could check
23:04 appleeaterx: 00:36:258 (1) - 00:37:364 (1) - in haru's, why does he spam nc here when 00:25:364 (1) - is normal
23:04 appleeaterx: do u have ss, in case people start shitting on me not waiting for desp
23:05 Monstrata: ill fix NC for
23:05 Monstrata: naruto
23:05 appleeaterx: 00:19:679 (4,6,7) - o i love habi but why
23:06 appleeaterx: knowing her, it was prob intentional tho
23:06 Monstrata: yea lol
23:08 Monstrata: wait uh
23:08 Monstrata: p/5612274
23:08 Monstrata: is this enough?
23:08 Monstrata: he said as long as the changes i proposed were made, it was fine to rebub
23:08 appleeaterx: hmm not really meant
23:08 appleeaterx: but w/e
23:09 appleeaterx: 00:46:837 (1,2,3) - kalibe's, whats spacing
23:10 Monstrata: 00:46:837 (1) - stack with 00:45:890 (2) - 's slider end should be enough i think
23:10 Monstrata: mm
23:10 Monstrata: though im not against spacing like that anyways
23:11 Monstrata: since its 1/2 sliders
23:11 appleeaterx: im not against, but i am against it if it's like the only one when that 3 slider thing is spammed throughout the whole map in normal spacing xd
23:11 appleeaterx: oh well
23:11 Monstrata: ill just fix
23:12 appleeaterx: if he didnt give u permission / verification no need to touch it xo
23:12 Monstrata: o ok
23:12 Monstrata: tru
23:13 appleeaterx: <tho if he's online maybe u can still ask xd>
23:13 appleeaterx: akitoshi
23:13 appleeaterx: good normal
23:13 Monstrata: yes
23:19 appleeaterx: update pls
23:19 appleeaterx: (and meta?)
23:19 Monstrata: Metadata mmm. I edited this version of the song myself
23:19 Monstrata: so Title is good
23:19 Monstrata: Artist and Source is from Radwimps official site
23:20 appleeaterx: o wait
23:20 appleeaterx: this is not op/ed?
23:20 Monstrata: its not explicitly the OP/ED
23:20 Monstrata: but this is the song that plays in the beginning of the movie
23:21 appleeaterx: sounds like op to me xd
23:21 appleeaterx: hm
23:21 appleeaterx: no tv size so
23:21 appleeaterx: OK
23:21 Monstrata: and nandemonaiya is the song that plays at the end
23:21 Monstrata: technically its an insert song tho i guess
23:21 Monstrata: anyways updated
23:22 Monstrata: is it just me or does that thumbs.db file keep showing up as unused on MA
23:22 Monstrata: i swear it doesnt exist lol
23:23 appleeaterx: isnt that usually a hidden file?
23:23 Monstrata: oh
23:23 Monstrata: is that? idk
23:23 Monstrata: sometimes appears in maps
23:26 appleeaterx: title is incorrect btw
23:26 Monstrata: wait
23:26 Monstrata: wat
23:26 appleeaterx: 前前前世 (movie ver.) / 前前前世 [original ver.]
23:26 appleeaterx: i assume they sound different
23:26 appleeaterx: according to radwimps discography page
23:27 appleeaterx: cut version = not remix = not allowed to change metadata
23:27 Monstrata: they sound different, the original vers. is just a longer version of the movie ver.
23:27 appleeaterx: huh
23:27 appleeaterx: tf
23:27 appleeaterx: but the "movie ver" is already 4min long according to vgmdb
23:27 Monstrata: basically the (movie ver.) is the tv-size for that song
23:27 Monstrata: and the original vers. is the full versio thats like 6 mins long
23:28 Monstrata: and I cut the movie ver.
23:28 Monstrata: but technically i could also have cut the original ver. and produced the same mp3
23:28 appleeaterx: why do artists do this
23:28 Monstrata: so thats why i just skipped the tags and went with Zen Zen Zense
23:28 appleeaterx: problem is tho
23:28 appleeaterx: there's nowhere
23:28 appleeaterx: written
23:28 appleeaterx: 前前前世 only
23:29 appleeaterx: maybe on some cd scans
23:30 Monstrata: huh i always thought with Cut versions you get to choose how to name the song, i mean like
23:30 Monstrata: in terms of tv-size or not to use it
23:30 appleeaterx: so basically sotarks can call his mapsets whatever title he wants
23:30 appleeaterx: because
23:30 appleeaterx: he cut it
23:30 appleeaterx: ?
23:31 Monstrata: its a very tight constraint
23:31 appleeaterx: Yuki no Youni -> yuKIIIIIIi no y0un111111111111
23:31 Monstrata: like he still has to respect the actual name
23:31 Monstrata: LOL
23:31 appleeaterx: i dont see that happening
23:31 appleeaterx: bc
23:31 Monstrata: but the tags TV-size vs no tag
23:31 appleeaterx: i only remember the exception with LKs
23:31 appleeaterx: because he added actual sounds and made the song sound fundamentally different
23:31 Monstrata: i'll just add (original ver.) then
23:31 appleeaterx: on HELIX
23:31 Monstrata: since this is teghnically an original ver.?
23:31 Monstrata: xD
23:31 appleeaterx: thats the thing orz
23:32 appleeaterx: when will they finally come with the final meta thing
23:32 appleeaterx: ( or osz2 lol)
23:32 Monstrata: never, probably xd
23:32 appleeaterx: lemme see if i can find some scans
23:33 Monstrata: okay
23:35 Monstrata: http://blog-imgs-91-origin.fc2.com/t/e/ ... your_name&#41;(lim).jpg
23:35 Monstrata: i guess (movie ver.) ?
23:35 appleeaterx: http://radwimps.jp/discography/ depends which cd xd
23:36 Monstrata: the newer cs
23:36 appleeaterx: or this https://www.youtube.com/watch?v=PDSkFeMVNFs
23:36 Monstrata: cd*
23:36 Monstrata: is a longer version
23:36 appleeaterx: or this http://radwimps.jp/yourname/
23:37 Monstrata: (movie ver.)
23:37 Monstrata: lets just go with that
23:37 Monstrata: since there are multiple official sources that point to that
23:37 Monstrata: so we can't be wrong
23:37 appleeaterx: ye
23:37 appleeaterx: < p/5620613 is this a spoiler ? >
23:37 appleeaterx: :(
23:38 appleeaterx: havent seen the movie
23:38 appleeaterx: its on #1 on so many sites
23:39 Monstrata: ish
23:39 Monstrata: better to shield your eyes
23:39 Monstrata: :D
23:39 Monstrata: it definitely deserves the #1
23:39 Monstrata: it got nominated for an oscar lol
23:39 appleeaterx: LOL AN OSCAR pls
23:40 appleeaterx: either means its really good
23:40 Monstrata: lol ikr
23:40 appleeaterx: or really boring
23:40 Monstrata: well, its not boring at all so it must be really good xD
23:40 Monstrata: anyways updated!
23:41 appleeaterx: 01:27:337 (1,2) - lol
23:42 appleeaterx: how sotarks fixed this
23:42 Monstrata: omg
23:42 Monstrata: wtf
23:42 Monstrata: sotarks
23:42 Monstrata: k getting him to fix xd
23:48 Monstrata: k fixing for him cuz hes drunk :D
23:48 Monstrata: k updated
23:49 appleeaterx: welp i guess rebubble it is
23:52 Monstrata: o kalibe is on lemme poke him about that slider thing
23:54 Monstrata: ok ok
23:54 Monstrata: updating with change to kalibe's diff
23:54 Monstrata: he agreed to change
23:54 Monstrata: then i guess rebub
Mafumafu
What's your name?
Condyle
Why are the 2 top diffs so similar?
tutuhaha
Congratulation \:D/
Topic Starter
Monstrata
The top two difficulties are similar because of the theme of the movie. In the movie, we have two characters who end up switching bodies, constantly filling in for each other's lives, and as a result, living lives that constantly intersect. I want to convey that in mapping by having two difficulties that are also similar, intersecting at some key locations in the music. (There are 7 locations throughout the song.) In this mapset, you are really playing the song from two perspectives, one as Taki, one as Mitsuha. Of course, there are a lot of differences in the map too, many patterns are arranged in different ways to show how the two characters also make different choices, but more than anything, they create a sense of familiarity between the two difficulties.

Basically, they should feel similar, like you're criss-crossing between two perspectives.
Underforest
gratz
thanks monstrata for spoiler :^(
_DT3
Holy, gratz :D
Haruto
Congratulations~! another ranked gd of me from monstra set o/
Kite
Congrats, nice work
Hikomori
u copied my bg ;-;

*triggered*

also congrats lol
marcuddles
Zen Zen Gratz~
Saileach
Not sure how i feel about this set tbh... :/
StrayChroma
Hello, this is minor, but Sotarks' Insane has a background from a different movie ("Journey to Agartha", a different movie by the same director). I'm not sure if this is intentional or not, but I initially noticed it before the map was qualified, and I just wanted to point it out just in case. Gratz on qualitifaction, friends. :D
phaZ

ColorfulMind wrote:

Hello, this is minor, but Sotarks' Insane has a background from a different movie ("Journey to Agartha", a different movie by the same director). I'm not sure if this is intentional or not, but I initially noticed it before the map was qualified, and I just wanted to point it out just in case. Gratz on qualitifaction, friends. :D
yeah, thats weird!
Sing
who made the banner
MonkeyzArtz
Very good map, I love the music and the movie, thanks for this great beatmap
My Angel Raphi
KIMI NO ZEN ZEN ZENSE KARAAAAAAAAAAAAAAAAA
KoreanAmerican
i hate this map I hope it dies and goes to hell >:(
whitekyurem77
Rude. Dude.
dijogokilz
hello
Keru Kawashiro

CoolStuffGAMING wrote:

i hate this map I hope it dies and goes to hell >:(
Mind your manners.
ylikki
Anyone else not able to complete the maps starting from Habi's Insane on HR(+HD) because the last spin makes you fail unless you had a 100% rate before the spin? :o
HK_Henry
Amazing
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