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PsoGnar - The Great Deception

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Topic Starter
Pira
This beatmap was submitted using in-game submission on Tuesday, March 14, 2017 at 3:09:43 PM

Artist: PsoGnar
Title: The Great Deception
Tags: Dubstep Wubstep Bass Technical Revelation Marathon Apocalypse Donald Trump
BPM: 170
Filesize: 7081kb
Play Time: 05:16
Difficulties Available:
  1. Armageddon (5.97 stars, 1061 notes)
  2. wub wub wub (5.44 stars, 85 notes)
Download: PsoGnar - The Great Deception
Information: Scores/Beatmap Listing
---------------
WE ARE READY FOR THE DECEPTION.


My second map. For approval when completed.

EDIT 01/19/17: Restarting entirely from scratch. 100% done as of 02/27/17, but will be remapping dubstep sections.

EDIT 03/01/17: Remapping dubstep sections (and ending lmao)!
hi-mei
from my queue:
00:14:468 (1,3) - they shud be parallel i guess?
00:35:645 (2,3) - ^
00:38:998 (3,3) - stack sliderends?
00:41:292 (2,3) - they shud be parallel?
00:44:468 (3,1) - ^ (till the red anchor at least)
00:45:527 (1,2) - copy paste them? ;w; http://puu.sh/rIRw7/9a4e78db55.jpg
00:48:350 (1,2) - same thing for them, make (2) angled by 90* degrees
00:53:645 (5,6,7,8) - fix this handplacement, use ctrl+shift+f plz
01:02:115 (6,1) - avoid overlap here?
01:29:998 (1) - ctrl+g it?
01:34:498 - you got avery strong sound here, why not to add a high sv slider 01:34:409 (3) - here?
01:37:321 - ^
01:40:145 - ^
01:42:968 - ^
01:45:792 - ^
01:46:939 (1) - unrankable, make the red anchors more spreaded
something like https://osu.ppy.sh/ss/6321086 this lmao (with higher sv)
01:48:615 - already mentioned this
01:51:880 - unmapped beat
01:54:174 - strong beat on sliderend, this isnt nice
02:05:468 - ^
02:08:292 - ^
02:08:115 (1,2,3) - also the melody repeats here, you can make similar patters as well.
02:49:409 (1,2,1) - make them stacked?
03:02:115 (1,2,1,2,3,4,1,2,1,2) - fix this structure plz, id suggest to avoid overlaps here
03:50:027 - ^ already mentioned
03:51:174 (1) - this one is cool
03:52:850 - ^...
03:55:674 - ^...
03:53:998 (1,2,3) -
2 - 205/194
3 - 331/223
03:55:674 - ^...
03:58:498 - ^...
03:59:645 (1,2,3) - nice
04:01:321 - ^...
04:04:145 - ^.. ;w;
04:05:527 (2,3,1) - distance inbetween them isnt consistent
04:07:409 - unmapped beat
04:20:998 - strong beat on sliderend
04:27:880 (1) - 51/160
04:26:998 (5) - 171/253
04:27:350 (2) - 225/295
04:27:350 (2) - 249/314
04:28:056 (2) - 276/334
04:31:233 (4) - 0/120 maybe?
04:39:880 (1,1) - lmao, flow? 04:40:586 (1) - ctrl+g it?
04:45:174 (3) - 127/106?
04:50:998 (4,5,1) - why not make it as 256/120?
04:51:880 (1,1) - fix overlaps plz, or make this consistent, wtf... http://puu.sh/rITjI/59e222adda.jpg

nice map! gl
if u mind m4m:
https://osu.ppy.sh/s/496609
Topic Starter
Pira

-himei wrote:

from my queue:

Yay, thanks for accepting! :)

00:14:468 (1,3) - they shud be parallel i guess?

Woops, I thought I C/P'ed those

00:35:645 (2,3) - ^

lol what

00:38:998 (3,3) - stack sliderends?

I think some of these got moved around from their original structure since I tried to increase spacing between each combo. Fixed

00:41:292 (2,3) - they shud be parallel?

Wtf, this part's a lot sloppier than I thought lol

00:44:468 (3,1) - ^ (till the red anchor at least)

Done, really appreciate you pointing out all the fine details btw

00:45:527 (1,2) - copy paste them? ;w; http://puu.sh/rIRw7/9a4e78db55.jpg

Done

00:48:350 (1,2) - same thing for them, make (2) angled by 90* degrees

Made it 60 degrees instead, it's perfectly symmetrical now

00:53:645 (5,6,7,8) - fix this handplacement, use ctrl+shift+f plz

Woops, done

01:02:115 (6,1) - avoid overlap here?

Intended. If other modders think that it's not good, though, I'll replace it.

01:29:998 (1) - ctrl+g it?

Applied.

01:34:498 - you got avery strong sound here, why not to add a high sv slider 01:34:409 (3) - here?

Honestly, I felt like adding a short slider in each measure of the song would feel out of place, and the sound wasn't important enough to be emphasized as such (I thought about just making it a 4 note burst, but that doesn't emphasize the note after). If it's a big deal, I will remap the whole song to include that sound, but to me, I think the map itself is cleaner and will flow better without a consistent usage of a short slider. For now, I'll leave it as is.

01:37:321 - ^
01:40:145 - ^
01:42:968 - ^
01:45:792 - ^
01:46:939 (1) - unrankable, make the red anchors more spreaded
something like https://osu.ppy.sh/ss/6321086 this lmao (with higher sv)

Damn, didn't know that. I want to emphasize it with lower SV, though, so I'll just space out the anchors.

01:48:615 - already mentioned this
01:51:880 - unmapped beat

I just noticed this whaaat

01:54:174 - strong beat on sliderend, this isnt nice

It's the same sound as the sliderhead, only the sliderhead has the beat to it as well, so I think it's fine.

02:05:468 - ^
02:08:292 - ^
02:08:115 (1,2,3) - also the melody repeats here, you can make similar patters as well.

The sound on the sliderhead of 1 and 02:08:468 (2) - are noticeably different.

02:49:409 (1,2,1) - make them stacked?

Wut, they weren't

03:02:115 (1,2,1,2,3,4,1,2,1,2) - fix this structure plz, id suggest to avoid overlaps here

Okay, fixed.

03:50:027 - ^ already mentioned

Honestly just thinking of making just the ones with short sliders three short sliders instead. I'll experiment.

03:51:174 (1) - this one is cool
03:52:850 - ^...
03:55:674 - ^...

At this point, I'm just going to remap it if the next person points this out too.

03:53:998 (1,2,3) -
2 - 205/194
3 - 331/223

Thanks, looks neater

03:55:674 - ^...
03:58:498 - ^...
03:59:645 (1,2,3) - nice
04:01:321 - ^...
04:04:145 - ^.. ;w;

*sigh* Fine, I'll think of something

04:05:527 (2,3,1) - distance inbetween them isnt consistent

It was on purpose to emphasize the 04:05:998 (1) - more.

04:07:409 - unmapped beat

Fixed

04:20:998 - strong beat on sliderend

Bleargh

04:27:880 (1) - 51/160
04:26:998 (5) - 171/253
04:27:350 (2) - 225/295
04:27:350 (2) - 249/314
04:28:056 (2) - 276/334
04:31:233 (4) - 0/120 maybe?

What now LOL (applied the rest)

04:39:880 (1,1) - lmao, flow? 04:40:586 (1) - ctrl+g it?

What is flow

04:45:174 (3) - 127/106?

Not sure why you want it here, but it looks better, so done.

04:50:998 (4,5,1) - why not make it as 256/120?

I'm so confused lol

04:51:880 (1,1) - fix overlaps plz, or make this consistent, wtf... http://puu.sh/rITjI/59e222adda.jpg

Sure, I'll make it consistent lol

nice map! gl
if u mind m4m:
https://osu.ppy.sh/s/496609
Thanks for the mod! Made the map a lot cleaner :)

And sure, but it might take a while since I signed up for a bunch of M4M's today. :o
shizukanoto
from my modding queue, M4M please

general
  1. jump patterns would benefit from more vertical movements
  2. several combos should be longer
  3. overlaps can be cleaned up to reduce visual confusion and look cleaner
major
  1. 01:08:468 (1,2,3) - these quarter notes and the ones that follow would look better in transition with at least 0.5 d-spacing
  2. 01:23:998 (3,4,5,6,1,2,3) - unstack so this rhythm is easier to read?
  3. 02:25:762 (1) - too many horizontal jumps; a star pattern would be more suitable and fun to play IMO: https://puu.sh/rKhIg/171bb17c6e.PNG
  4. 02:28:233 (2,3,1,2,3,1,2,3,1) - too many horizontal jumps without the music really calling for it
  5. 02:29:115 (3,2,1) - this map is full of overlaps like this that cause visual confusion. I suggest you either increase the gap, or stack the overlapping objects exactly on top of slider endpoints.
minor
  1. 01:13:762 (1) - combo numbers would look nicer as follows: 123, 12345
  2. 02:14:645 (1) - press Q
  3. 02:25:056 (1) - suggest these combo numbers instead: https://puu.sh/rKhtg/10a500999d.PNG
The rest of the map contains issues similar to the aforementioned.

The rhythm is fantastic. I like the creativity behind most of your sliders; keep working on them! It has potential to be a map that is a joy to play for the entirety of its 5 minutes. I want to see this ranked, so I wish you the best of luck. :)
Topic Starter
Pira

samcircus wrote:

from my modding queue, M4M please

general
  1. jump patterns would benefit from more vertical movements
  2. several combos should be longer
  3. overlaps can be cleaned up to reduce visual confusion and look cleaner
All right, will do for all.

major
  1. 01:08:468 (1,2,3) - these quarter notes and the ones that follow would look better in transition with at least 0.5 d-spacing

    All right, will do.
  2. 01:23:998 (3,4,5,6,1,2,3) - unstack so this rhythm is easier to read?

    The 4-note stack should be fine to read since it's a common pattern, and I honestly don't think there's a better way to introduce the triplet rhythm than a compact triangle.
  3. 02:25:762 (1) - too many horizontal jumps; a star pattern would be more suitable and fun to play IMO: https://puu.sh/rKhIg/171bb17c6e.PNG

    Okay, adjusted.
  4. 02:28:233 (2,3,1,2,3,1,2,3,1) - too many horizontal jumps without the music really calling for it

    If someone else points it out, I'll change it, but it's basically just supposed to be an interesting pattern. The rhythm and spacing are not out of place, so I'll leave it as is for now.
  5. 02:29:115 (3,2,1) - this map is full of overlaps like this that cause visual confusion. I suggest you either increase the gap, or stack the overlapping objects exactly on top of slider endpoints.
This particular one is intended (and so are others with only being stacked halfway), but I will look to do so for other notes where this pattern is uncalled for.

minor
  1. 01:13:762 (1) - combo numbers would look nicer as follows: 123, 12345

    NC is supposed to be on the beginning of each percussion for this entire section.
  2. 02:14:645 (1) - press Q

    W

    I NC'ed it because the whole map is NC'ed along the beginning of the synthesizer, and not doing so (even if it looks weird) here would be inconsistent.

  3. 02:25:056 (1) - suggest these combo numbers instead: https://puu.sh/rKhtg/10a500999d.PNG
Honestly, I disagree with this combo since I want to emphasize the synthesizer with the NC's, but the current one also has an issue due to 02:25:762 (2) - having a strong sound and not being NC'ed...I'll have to ask for more advice and work on it.

The rest of the map contains issues similar to the aforementioned.

The rhythm is fantastic. I like the creativity behind most of your sliders; keep working on them! It has potential to be a map that is a joy to play for the entirety of its 5 minutes. I want to see this ranked, so I wish you the best of luck. :)
Thanks for the support and the mod! I'll be sure to look over the weird combos in the map :)
shizukanoto
hi again, don't give me kudosu for this, i just want to throw out some quick ideas:

04:37:056 (1,1,1) - doesn't look so good to me, maybe rotate 04:37:762 (1) - by 180 degrees?

04:32:115 (1,1) - i just want to see more sliders like these XD
Topic Starter
Pira

samcircus wrote:

hi again, don't give me kudosu for this, i just want to throw out some quick ideas:

04:37:056 (1,1,1) - doesn't look so good to me, maybe rotate 04:37:762 (1) - by 180 degrees?

Honestly, does it look better if I just Ctrl+G'ed it? I think it flows much better that way.

04:32:115 (1,1) - i just want to see more sliders like these XD

lol, okay, I'll replace some of them with ones like those.

Thanks for the extra stuff! Glad you care about the map enough to do so :P
shizukanoto
It's better, but i'm still not a fan of the shapes in 04:37:056 (1,1,1) and 04:48:350 (1,1,1). All of the other sliders in the map, especially in the first 3 minutes, look fantastic.

So I played through the map again, and the streams and sliders feel great (they remind me of this map). It's the jumps that need the most improvement; they could use more geometry (i.e. stars, triangles, squares) for aesthetics and interesting flow. Honestly, I think if you manage to improve the jumps department, this would be one of my favorite ranked maps of all time.
Chocobo
Hi, from my queue, M4M;
No significant problems found;
MODDING
1. 00:12:174 (2,3,1) - spacing problem, try to keep the distance the same as there's no significant change of rhythm;
2. 00:26:292 (2,1) - blanket;
3. 00:56:645 (5,1,2) - ummm, not so clean;
4. 00:58:939 (6,7) - blanket;
5. 01:17:292 - missing note;
6. 01:17:468 (1,2,3) - I think they should start at the white tick at 01:17:645 - ;
7. 01:44:821 (1) - not so clean, but I cant offer a better one XD;
8. 03:17:645 (2,1) - blanket;
9. 02:17:645 - missing note;
PS: in this section, from 02:17:645 - to 02:25:409 - , a lot of missing notes, maybe u are following the drum track, but I suggest concentrate on the other one;
10. 03:20:292 (3,2) - blanket;
11. 04:32:115 - jumps in kiai time seem rather random, especially those after 05:04:939 - and I suggest some more regular change in distance and try to make some shape;
Nice map indeed. But I'm sorry that I can only give such simple modding, since it's too difficult for me to play XD;
Ummm, maybe a star for compensation.system error, cant shoot now, maybe later~
Mun
hi friendo
here from queue to hit you in the face with NM

Wow. This map is SUCH an improvement, you're getting a lot better really quickly.

Deception
this is why i don't playtest when it's 10 PM and i'm not warmed up

playtest -> https://www.youtube.com/watch?v=lXQNxLwU-Wc
01:46:939 (1) - If you're trying to rank, change this slider. It's totally fine as a part of the map if it's going for grave anyway, but burai sliders are unrankable.
00:02:292 (2) - It's weird that this is rotated exactly 196 degrees. What's wrong with 180? This just looks ugly to me.
00:06:703 (2) - Blanket is off
00:17:821 (2,3) - The overlap here is pretty ugly when the rest of this part of the song is pretty decently spaced.
00:56:821 (1,2) - These 2 sliders being totally different shapes is pretty ugly.
00:58:939 (6,7) - blanket pls
01:29:292 (1,2,3,4) - Nerf the spacing on these just a little, it was really annoying to break on these every time.
01:41:998 (1) - Work on your slider shapes, and make them more consistent throughout the map.
02:01:762 (1) -
02:15:880 (1) -
02:36:350 (2) - I feel like this would make a better blanket if it was just a curved slider instead of this sharply curving shape.
03:00:350 (3,2) - This blanket is a little off
04:45:527 (1,1,1) - You'd probably make this look better if you rotated the sliders so that the tails end up in the center of the next circle.

Overall, the streams are fun, and the jumps are well-structured. I won't go into the conceptual flaws with the map, I'll leave that to a higher-profile modder.
Caput Mortuum
hi.

I see you didn't reply to the two mods above. You better reply to mine or I would be upset. c:

[Armageddon]
00:14:998 (2,3) - I think you shouldn't stack this. (2) and (3) represent different sounds.
00:17:821 (2,3) - ^
00:25:409 (3) - Stack this onto the slider end.
00:32:821 (1) - Remove nc?
00:46:586 (1,2,3,4) - Suggestion. Keep (1) and (4), but change (2) and (3) to a slider.
00:55:056 (3) - This is too fast.
01:05:115 (2) - Change this to a circle. Kind of awkward, because there's a violin on 01:05:292.
01:29:998 (1,2) - Overmapped. The growl (or whatever you call it) can't justify this.
01:31:762 (4,5) - Why are these circles while 01:34:586 (4,5) are sliders?
01:31:586 (3,4,5) - Too far. Not intense enough to justify these spacings.
01:40:233 (4,5,6,1,2,3,1,2,3,4) - ^ Won't mention this again.
01:55:939 (3,4,1) - Overmapped.
02:21:350 (4,5,1) - ^
02:55:056 (1,1) - Eh. Stack this.
02:55:939 (1,2) - Turn this to a slider?

-------------------------------------------------------------------------------------------------------


Sorry I didn't mod until the end.
Good luck!
Topic Starter
Pira
Really sorry to all past modders, but I'll be remapping this from scratch. As such, everything will be different by the time it's finished. Thank you for your attention and time when it was three months ago, though. P:
Topic Starter
Pira
I'm never mapping wubs again
BanchoBot
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