LeeSinLad
LeeSinOrAfk wrote:
Hey, from my NM queue.
So yeah this is my first ever mod i'll be checking all diffs. (also formatting isn't really what i do best but yeah i'll just list stuff)
[Easy]
_ 00:36:515 (1) - This slidershape makes the cursor movement unbalanced (as in you pretty much stop for the first half) i don't think that's necessary Dont think its a problem atm but if more people remark it then i shall change it
_ 00:45:499 (3,4) - Really nazi, make 4 on the same line as 3's sliderpath, just for the aesthetics
_ 01:00:900 (1,2) - ^
_ 01:02:183 (1) - This slidershape is pretty complex and unintuitive for new players i'd suggest using only one red anchor on this
[Normal]
_ 01:00:900 (3,4) - I think you could replace these by a simpler 1/1 slider, it would make more sense since you use this 00:57:691 (2,3,4) - during the build up and it feels like it's going down at this part I think it does a good job of hyping this bridge in the music (while also fitting the vocals ofc)
_ 01:20:151 (1) - Personal opinion, a shape like this looks better
_ 01:22:718 (3) - This could look perfect if you made the 3 white points on the top symmetrical
[Hard]
_ 00:34:269 (2,3) - This blanket feels pretty forced because of the way you actually play the slider. The spacing between these two is a bit small and awkward i think you could do something like this and also make 00:33:948 (1,2) - these two identical and just ctrl g 1
[Insane]
_ 00:11:488 (3,3,3,3) - Personal opinion, these type of sliders in such a "hype" part are unfitting as they don't really force any motion, you basically just tap and hold without moving your cursor at all. I think it would be better if you used curves like these 00:15:659 (5) -
_ 00:13:895 (3,4,5,6) - this is good as it is but it would play better if you made 00:14:055 (4,5,6) - this angle wider because right now the motion up to 6 is really snappy. So something like this
_ 00:21:435 (2) - You should give this more spacing while keeping the blanket
_ 00:27:691 (1,2,3,4) - Same as before, the wide angle leading to a much narrower is a bit uncomfortable to play. Try something like this
_ 00:29:777 (6) - I understand that you went increasing then dicreasing the distance but the transition is a bit harsh, give this more spacing
_ 00:38:440 (4,5,1,2) - Really minor and personal but, these feel weird considering the vocals hold longer than 00:40:365 (1,2,1,2) - . You could make them different in some way but that's up to you I like the current way which it calms down the map
_ 00:43:574 (4,5,1) - Try something like this i individually ctrl+g'd 5 and 1 so 4 and 5 have a more natural flow and 1 gives good emphasis on the down beat and feels better leading to what's next.
_ 00:51:595 (1,2) - add finish on both heads? there's a cymbal Think that would sound out of place with the chillness of this part.
_ 00:56:729 (7) - not sure if this is intentional but it's not aligned with the stream
_ 01:00:900 (1,2) - For aesthetics i think this would look cooler if you copypasted 1 and ctrl+h'd it (https://osu.ppy.sh/ss/6225445) and don't forget to put the right hitsounds on the copypasted slider of course
_ 01:02:504 (2,3,4) - osu.ppy.sh/ss/6225476 you could do this to have a more natural flow, right now 2 and 3 force the player to snap and do their motion properly. What i did was swapping 3 and 4's rhythm and stacked 4's tail on 2's tail
_ 01:07:317 (1,2,3) - The blanket on 1 and 2 is a bit forced here, you don't have to have them so close to each other, you could give those 3 more spacing
_ 01:15:659 (3,4,5,6,1,2) - This is nice
_ 01:27:691 (7) - Turn this into a circle, to make the endings consistent with the rest of the set
Alright that's it, i hope it helped somehow and also i noticed that you updated the map while i was modding so if stuff seem irrelevant or anything just ignore them. Really really sorry for the poor mod on easier diffs
Thanks! I mained Lee sin yers ago when i played btw ^^. I put some comments on stuff i wont change atm