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Swimy - Acchi Muite

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Topic Starter
Kantzm8
This beatmap was submitted using in-game submission on den 11 november 2016 at 22:23:59

Artist: Swimy
Title: Acchi Muite
Source: 銀魂°
Tags: Gintama anime ending 2015 銀魂
BPM: 187
Filesize: 2810kb
Play Time: 01:27
Difficulties Available:
  1. Advanced (2,37 stars, 174 notes)
  2. Easy (1,51 stars, 116 notes)
  3. Hard (3,63 stars, 291 notes)
  4. Insane (4,68 stars, 332 notes)


Download: Swimy - Acchi Muite
Information: Scores/Beatmap Listing
---------------
Thanks misakiakill for letting me use mp3
-okaysonz-
Just some minor changes

Insane:

Just stop the Kiai time at 01:27:050 (3) -
01:27:691 (7) - make the end of this slider softer

Easy:

01:22:718 (1) - this slider could be extended till 01:24:643 or shortened till 01:24:322 like the slider in Normal diff

I don't think there's problems with the other diffs. Great map! :)
Topic Starter
Kantzm8

yoshiFTW69 wrote:

Just some minor changes

Insane:

Just stop the Kiai time at 01:27:050 (3) - Not sure if it makes a difference but sure
01:27:691 (7) - make the end of this slider softer Done

Easy:

01:22:718 (1) - this slider could be extended till 01:24:643 or shortened till 01:24:322 like the slider in Normal diff Yeah, i will figure which tick to end it on and then apply it consistantly on both diffs

I don't think there's problems with the other diffs. Great map! :)Thanks <3
Thanks! :D
ItashaS13
Hi from my modding Queue

  • Insane:
    00:21:756 (3,4) - spacing here is not the same as 00:16:622 (3,4) - yea.. its only a LITTTTTTLEEE stuff but well, fix it xd
    00:12:130 - this should be clickable since its a large white tick and there is a strong beat on it, and check the next parts like this, yea, you're following the guitar, but you can start the slider on the large white tick and it still sounds good with the guitar, so just check the parts like 00:11:969 (5,5,1) - and the rest
    00:28:975 (1) - this should be 2 circles
    00:52:397 (3) - stack this to the 00:51:595 (1) - end? this way now looks kinda weird
    01:02:022 (8,9) - what happen with the 01:02:103 (9) - it is on porpuse? why? There is not change in the music for such a change in the stream shape-
    - suggestion for stream shape https://osu.ppy.sh/ss/6209598 like this (blanket wiht 01:00:740 (6) - )
    01:14:376 (3) - move a bit to the right and up
    01:16:622 (2) - move this up? the vocal changes, oo--OO--oo, so a triangle would fit better don't you think so?
    01:17:264 (4) - also this circle its like "more" here, I feel like a slider on 01:16:943 (3) - would fit better, its on to you
    01:22:237 (9) - this slider should be placed at the end of the stream, because here 01:22:397 - you're missing a strong beat, white tick, youy should not skip them in parts like this, in the beginning its more reasonable because the guitar sound n stuff, but not here, it feels weird, its a strong beat, you shouyld not skip it
    also the slider shape is kinda akward too, why not make a shape stream to make blanket with 01:22:558 (10) - like I suggested before?
    01:23:360 - same here, please, don't skip this strong beat, make it clickable


GLGL
Topic Starter
Kantzm8

Itasha_S13 wrote:

Hi from my modding Queue

  • Insane:
    00:21:756 (3,4) - spacing here is not the same as 00:16:622 (3,4) - yea.. its only a LITTTTTTLEEE stuff but well, fix it xd done
    00:12:130 - this should be clickable since its a large white tick and there is a strong beat on it, and check the next parts like this, yea, you're following the guitar, but you can start the slider on the large white tick and it still sounds good with the guitar, so just check the parts like 00:11:969 (5,5,1) - and the rest I changed a couple of these, on some of them however, the guitar rhythm was too strong to compromise.
    00:28:975 (1) - this should be 2 circles I think its quite fine
    00:52:397 (3) - stack this to the 00:51:595 (1) - end? this way now looks kinda weird Sure
    01:02:022 (8,9) - what happen with the 01:02:103 (9) - it is on porpuse? why? There is not change in the music for such a change in the stream shape-
    - suggestion for stream shape https://osu.ppy.sh/ss/6209598 like this (blanket wiht 01:00:740 (6) - ) I wouldnt call it drastic but i did change it ^^
    01:14:376 (3) - move a bit to the right and up Done
    01:16:622 (2) - move this up? the vocal changes, oo--OO--oo, so a triangle would fit better don't you think so? Yeah
    01:17:264 (4) - also this circle its like "more" here, I feel like a slider on 01:16:943 (3) - would fit better, its on to you Changed
    01:22:237 (9) - this slider should be placed at the end of the stream, because here 01:22:397 - you're missing a strong beat, white tick, youy should not skip them in parts like this, in the beginning its more reasonable because the guitar sound n stuff, but not here, it feels weird, its a strong beat, you shouyld not skip it Changed
    also the slider shape is kinda akward too, why not make a shape stream to make blanket with 01:22:558 (10) - like I suggested before?
    01:23:360 - same here, please, don't skip this strong beat, make it clickable There actually isnt a beat there at all


GLGL

Thanks, going to bed now but will look more closely and edit in some reponse tomorrow! blue =fix. red=no fix
Mir
Normal mod from my queue.

You know the colors, if not check siggy.~

00:08:279 (4,5) - Blanket.

00:13:574 (5) - NC? You did it everywhere else.

00:37:798 (2,1) - This looks really weird to me. I strongly dislike this shape. Since slider shape is mostly subjective, consider trying a couple of different positions. If you can't find anything at all, keep it.

00:40:044 - Could put a note here.

00:49:028 (4,1) - Blanket.~

00:50:633 (3,4) - ^

00:51:916 (1,4) - Stack these sliderheads please, it looks weird otherwise.

00:57:050 (1,2) - Use the same style as 00:57:050 (1)? 00:58:333 (2) - this feels too much like a forced blanket.

01:00:579 - Could put a note here. If you do, remove NC on 01:00:900 (1).

01:14:697 (4,1) - Another blanket.

01:22:718 (1,1) - You could try to blanket these. The middle of the circle feels really empty.

Mostly aesthetics, timing is fine.
01:22:718 (3) - This triggers me so hard I put it as the first point. Move the topmost control point please. This can be so easily fixed it's not even funny.

00:04:429 (2,3) - Imperfect blanket.

00:06:675 (2) - Unaligned, breaks the aesthetic here.

00:14:055 (2) - This is off of the playfield, you'll probably have to move this.

00:31:221 (8) - Move down slightly for a smoother transition into 00:31:381 (1).

00:32:665 (3,4,5,6) - Maybe something like this? https://puu.sh/rsYqf/ab64c9b204.png

00:40:365 (3,4) - Intended blanket? If so, fix it please.

00:42:932 (3,4,5,6) - Like above, something like this maybe: https://puu.sh/rsYqf/ab64c9b204.png just something that looks less like you just placed random sliders.

01:10:365 (5) - Move slightly to top right for a cleaner transition into 01:10:526 (6).

Mostly aesthetic things again.
Here's where it gets technical.

00:00:900 (1,2,3,4) - Inconsistent spacing.

00:02:183 (1,2,3,4) - ^

00:08:600 (1,2,3,4) - ^ Same intensity, yet the DS changes. I don't see a reason for it to.

00:12:290 (1,2,3) - ^ Again, inconsistent DS.

00:12:772 (3,4) - ^


00:15:659 (5,1) - Intended to blanket? If not, ignore. If so, please fix.

00:16:301 (2,3) - ^

00:16:943 (4,5) - Why not just a slider like it was 00:15:980 (1,2,3)? If you take this suggestion, do it for the rest of the map maybe?

00:19:670 (5,1,2) - Feels anticlimactic. This part screams "jumps!" to me, but I did not get jumps.

00:22:076 (5) - Ends on a downbeat, would probably remove the reverse and add a circle on the downbeat instead.

00:30:258 (1,2,3) - As said before, anticlimax. Jumps would really fit here.

00:36:515 (1,2,1,2) - Why not 00:38:440 (2) the same as 00:37:157 (2)? Breaks consistency imo.

00:39:082 (1,2,1,2,1,2,1,2) - Another anticlimax, also too many NC's. Could make 00:40:365 (1,2) a bigger jump and then 00:41:007 (1,2) - as a smaller one for emphasis.


00:51:274 (1) - Remove NC.

01:01:221 (2,1) - Stack is slightly off.

01:10:365 (2,3,4,1) - Stacks are all slightly off. If intended, ignore this.

01:16:301 (1,2,3) - Anticlimax as said before.

Some things you should probably consider looking at here.
00:09:884 (1) - Remove NC.

00:19:991 (1,2,3,4,5) - As I said in Hard, this feels anticlimactic, though in this mode, the jumps before make this not as bad, but I still feel it can be better emphasized. This persists through the whole map.

00:22:558 (1,2,3,4,5) - Polygon creation tool (CTRL+Shift+D) would make a perfect star for you.~

00:40:365 (1,2,1,2) - The first two can be larger jumps, and the second two can be smaller jumps. Just to represent the music better... aaand also because I feel it's anticlimactic.

01:15:659 (3,4,5,6,1) - Polygon creation tool.~ If not, stack these 01:16:301 (1,2) on 01:16:943 (3)?

01:27:852 - No note here, I'd remove the slider and keep the hitcircle at 01:27:691.

This is actually not too bad, some sliders look weird, but it's all preference I guess. Unless it really screams at me I won't mention anything.

Mod complete!~
Topic Starter
Kantzm8

Miryle wrote:

Normal mod from my queue.

You know the colors, if not check siggy.~

00:08:279 (4,5) - Blanket.

00:13:574 (5) - NC? You did it everywhere else.

00:37:798 (2,1) - This looks really weird to me. I strongly dislike this shape. Since slider shape is mostly subjective, consider trying a couple of different positions. If you can't find anything at all, keep it.

00:40:044 - Could put a note here. I think i like this as the slower part without circles.

00:49:028 (4,1) - Blanket.~

00:50:633 (3,4) - ^

00:51:916 (1,4) - Stack these sliderheads please, it looks weird otherwise. Dont think it matters since there was such a long time between them

00:57:050 (1,2) - Use the same style as 00:57:050 (1)? 00:58:333 (2) - this feels too much like a forced blanket. [

01:00:579 - Could put a note here. If you do, remove NC on 01:00:900 (1).

01:14:697 (4,1) - Another blanket.

01:22:718 (1,1) - You could try to blanket these. The middle of the circle feels really empty. Cant make it work and i dont think its a huge problem right now

Mostly aesthetics, timing is fine.

01:22:718 (3) - This triggers me so hard I put it as the first point. Move the topmost control point please. This can be so easily fixed it's not even funny.

00:04:429 (2,3) - Imperfect blanket.

00:06:675 (2) - Unaligned, breaks the aesthetic here.

00:14:055 (2) - This is off of the playfield, you'll probably have to move this.

00:31:221 (8) - Move down slightly for a smoother transition into 00:31:381 (1).

00:32:665 (3,4,5,6) - Maybe something like this? https://puu.sh/rsYqf/ab64c9b204.png

00:40:365 (3,4) - Intended blanket? If so, fix it please.

00:42:932 (3,4,5,6) - Like above, something like this maybe: https://puu.sh/rsYqf/ab64c9b204.png just something that looks less like you just placed random sliders.

01:10:365 (5) - Move slightly to top right for a cleaner transition into 01:10:526 (6).

Mostly aesthetic things again.

Here's where it gets technical.

00:00:900 (1,2,3,4) - Inconsistent spacing.

00:02:183 (1,2,3,4) - ^

00:08:600 (1,2,3,4) - ^ Same intensity, yet the DS changes. I don't see a reason for it to.

00:12:290 (1,2,3) - ^ Again, inconsistent DS.

00:12:772 (3,4) - ^


00:15:659 (5,1) - Intended to blanket? If not, ignore. If so, please fix.

00:16:301 (2,3) - ^

00:16:943 (4,5) - Why not just a slider like it was 00:15:980 (1,2,3)? If you take this suggestion, do it for the rest of the map maybe?

00:19:670 (5,1,2) - Feels anticlimactic. This part screams "jumps!" to me, but I did not get jumps. I dont feel like jumps here at all tbh 1/1 jumps are awkward af.

00:22:076 (5) - Ends on a downbeat, would probably remove the reverse and add a circle on the downbeat instead. I think its fine since there isnt a beat on the down'beat'

00:30:258 (1,2,3) - As said before, anticlimax. Jumps would really fit here.

00:36:515 (1,2,1,2) - Why not 00:38:440 (2) the same as 00:37:157 (2)? Breaks consistency imo.

00:39:082 (1,2,1,2,1,2,1,2) - Another anticlimax, also too many NC's. Could make 00:40:365 (1,2) a bigger jump and then 00:41:007 (1,2) - as a smaller one for emphasis.


00:51:274 (1) - Remove NC.

01:01:221 (2,1) - Stack is slightly off.

01:10:365 (2,3,4,1) - Stacks are all slightly off. If intended, ignore this.

01:16:301 (1,2,3) - Anticlimax as said before.

Some things you should probably consider looking at here.

00:09:884 (1) - Remove NC.

00:19:991 (1,2,3,4,5) - As I said in Hard, this feels anticlimactic, though in this mode, the jumps before make this not as bad, but I still feel it can be better emphasized. This persists through the whole map.

00:22:558 (1,2,3,4,5) - Polygon creation tool (CTRL+Shift+D) would make a perfect star for you.~ Ik but i dislike those perfect symmetry things.

00:40:365 (1,2,1,2) - The first two can be larger jumps, and the second two can be smaller jumps. Just to represent the music better... aaand also because I feel it's anticlimactic.

01:15:659 (3,4,5,6,1) - Polygon creation tool.~ If not, stack these 01:16:301 (1,2) on 01:16:943 (3)?

01:27:852 - No note here, I'd remove the slider and keep the hitcircle at 01:27:691. I think it fits with the extended guitar sound

This is actually not too bad, some sliders look weird, but it's all preference I guess. Unless it really screams at me I won't mention anything.

Mod complete!~
Thanks, going through it now and will edit in response on things that im not changing right now
pinataman
Hi. Here from my queue. I really like that you go with the melody in the Insane. Hope this helps!

[Insane]

00:01:702 – add a circle here (at 288, 160?)
00:02:985 -
if you do, you'll need to do something similar at 00:06:835 -

00:04:429 (4) – Test this as being just a circle. Doing so helps emphasize the strong beat at 00:04:751 (1) - imo.

00:11:488 (3) – I would just use ½ slider, but I almost never use the extended ¾ slider technique, so maybe that's just my perspective. It's worth giving it a test

00:11:488 (3,4) – these are slightly overlapping. It looks kind of odd. Either overlap stronger or don't overlap by using more spacing. Apply to the other ones like this.

00:12:611 (3,5) – blanket could be better

00:13:574 (2,3) – this felt too weak in the map since the guitar feels kind of strong here. One thing that I noted was that 00:14:055 – in particular felt like a strong guitar note, which lead me to a rhythm/spacing like this, so test out something similar: http://puu.sh/rsVHO/64b5956c01.jpg
00:18:707 (2,3) – there are multiple instances of this

00:22:718 (2,3,4) – One concept that is important is having moments of rest. The (4) note feels strong in the song, so from my view, a strong spacing into it will represent that nicely. But in order to feel strong, the spacing into (4) needs to be big relative to the previous spacing into (3). Since not a lot is going on with the (3) note in the song, this might be a good place to relax your spacing in order to let (4) be the highlight/strong part of this pattern. Like maybe: http://puu.sh/rsVUw/ea2c5df155.jpg

00:24:804 (6,1,2,3) – To be honest, I think ignoring this suggestion will be easier without sacrificing much, but I do want to say this. The spacing at (1,2,3) doesn't feel like it represents the guitar well. The note at (3) has a strong guitar sound, yet it's given less spacing than the circle at (2). Strong notes should get strong spacing. Obviously, changing the spacing ruins the design. I would argue that in some ideal world there is an equally good design that leads to a better spacing and that you should explore that option. However, I dislike a fair amount of ranked maps that favor design over spacing, so I don't know if this is worthwhile for you to change.

00:28:975 (1) – Try this as two circles.

00:33:306 (4,5,6) – Try doing ctrl + G for the rhythm

00:36:515 (1,2,3,4,5,1,2) – This part feels slow, and I don't think the song feels this slow. I think adding circles on 00:36:996 – and the other red ticks and using sliders at 00:38:440 (4) - would help keep the map from not feeling slow while still accomplishing the original goals of your rhythm.

00:43:574 (4) – This is kind of a strong note, so try a spacing of ~1.90x to give it a little more emphasis
00:46:782 (1,2,3,4,5,1,2,3,4) – In a similar vein, the 1st beat and the 3rd beat of these measures are kind of strong, so slight spacing increases into them might be nice

00:45:178 (4,5,1) – pishifat talks about how linear flows can be problematic, and I think you should apply some lessons from his video by making this have more of an angle: https://www.youtube.com/watch?v=ig7nTSbWwVc

00:51:916 (2) – This felt a little slow to me. I think it could be interesting to make the SV of this slider ~1.10x to go with the guitar sound, go back to ~.80x at 00:52:397 (3) - and then do similar speed ups at the other parts of the guitar at 00:53:199 (1) – and the other downbeats.

01:00:098 (3) – consider making this more restful. I tested this, and it was okay, but I think you might be able to find something else that's good too: http://puu.sh/rsXcy/42d570a2d1.jpg

01:02:183 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3) – Find more places to include ½ rhythm

01:06:355 (2,3) – I didn't like this flow because you have to cut back away from the flow you start at
(2) in order to get to (3) and I don't think the song warrants this type of energy.

01:15:018 (1) – Consider making this be two circles

01:16:301 (1,2,3) – I like something more like: http://puu.sh/rsXP0/fbd8e93e02.jpg

01:21:114 (4) – Consider doing Ctrl + G on this

[Hard]

00:03:466 (1,2,3,4,1,2,3) – this feels too fast, try this: http://puu.sh/rt1lB/4d78a304d5.jpg

00:12:130 – I'd prefer to see a note on this downbeat with a rhythm like maybe: http://puu.sh/rt1tC/acc5b96e69.jpg

00:13:092 (5,1) – This 1/1 gap is a little awkward, try making (5) into a 1/1 slider

00:15:338 – The strong note in both the drum and the guitar is here, so make this clickable.
00:17:264 - ^ (well, at least with the way you hitsounded it)
00:19:189 - ^
and more

00:39:082 (1,2,1,2) – Try having each of these be ½ sliders

01:16:301 (1,2,3) – similar sentiment as the Insane

01:27:210 (2,3,4) – consider a sharper angle: http://puu.sh/rt1Kb/76e477d341.jpg

[Normal]

00:11:809 (2,3) – I see why you made this ½ rhythm, but to me, it feels like the drum is very weak and the guitar is very strong that I'd rather you not syncopate here, but I don't know if this is actual good advice or whether I'm just not the target audience.

00:40:365 (3,4,5,6) – Make (4) have a clap and leave (5,6) both have no hitsounds.
I'm not actually good at hitsounds, so make sure you get someone who is to check some of the other choices in the hitsounds.

01:22:718 (3) – Using two red nodes might be easier to get symmetrical. http://puu.sh/rt2jp/fb7899f8b2.jpg

Kind of want to stop. Good luck!
Topic Starter
Kantzm8

pinataman wrote:

Hi. Here from my queue. I really like that you go with the melody in the Insane. Hope this helps!

[Insane]

00:01:702 – add a circle here (at 288, 160?) I think the current 1/1 fits the slower into well
00:02:985 -
if you do, you'll need to do something similar at 00:06:835 -

00:04:429 (4) – Test this as being just a circle. Doing so helps emphasize the strong beat at 00:04:751 (1) - imo.

00:11:488 (3) – I would just use ½ slider, but I almost never use the extended ¾ slider technique, so maybe that's just my perspective. It's worth giving it a test Yeah i think the extended slider works with the extended guitar ssound

00:11:488 (3,4) – these are slightly overlapping. It looks kind of odd. Either overlap stronger or don't overlap by using more spacing. Apply to the other ones like this. I personally dont see the aesthetic problem here, however, if someone else remarks it i shall change it.

00:12:611 (3,5) – blanket could be better

00:13:574 (2,3) – this felt too weak in the map since the guitar feels kind of strong here. One thing that I noted was that 00:14:055 – in particular felt like a strong guitar note, which lead me to a rhythm/spacing like this, so test out something similar: http://puu.sh/rsVHO/64b5956c01.jpg
00:18:707 (2,3) – there are multiple instances of this

00:22:718 (2,3,4) – One concept that is important is having moments of rest. The (4) note feels strong in the song, so from my view, a strong spacing into it will represent that nicely. But in order to feel strong, the spacing into (4) needs to be big relative to the previous spacing into (3). Since not a lot is going on with the (3) note in the song, this might be a good place to relax your spacing in order to let (4) be the highlight/strong part of this pattern. Like maybe: http://puu.sh/rsVUw/ea2c5df155.jpg

00:24:804 (6,1,2,3) – To be honest, I think ignoring this suggestion will be easier without sacrificing much, but I do want to say this. The spacing at (1,2,3) doesn't feel like it represents the guitar well. The note at (3) has a strong guitar sound, yet it's given less spacing than the circle at (2). Strong notes should get strong spacing. Obviously, changing the spacing ruins the design. I would argue that in some ideal world there is an equally good design that leads to a better spacing and that you should explore that option. However, I dislike a fair amount of ranked maps that favor design over spacing, so I don't know if this is worthwhile for you to change.

00:28:975 (1) – Try this as two circles.

00:33:306 (4,5,6) – Try doing ctrl + G for the rhythm

00:36:515 (1,2,3,4,5,1,2) – This part feels slow, and I don't think the song feels this slow. I think adding circles on 00:36:996 – and the other red ticks and using sliders at 00:38:440 (4) - would help keep the map from not feeling slow while still accomplishing the original goals of your rhythm.

00:43:574 (4) – This is kind of a strong note, so try a spacing of ~1.90x to give it a little more emphasis
00:46:782 (1,2,3,4,5,1,2,3,4) – In a similar vein, the 1st beat and the 3rd beat of these measures are kind of strong, so slight spacing increases into them might be nice

00:45:178 (4,5,1) – pishifat talks about how linear flows can be problematic, and I think you should apply some lessons from his video by making this have more of an angle: https://www.youtube.com/watch?v=ig7nTSbWwVc

00:51:916 (2) – This felt a little slow to me. I think it could be interesting to make the SV of this slider ~1.10x to go with the guitar sound, go back to ~.80x at 00:52:397 (3) - and then do similar speed ups at the other parts of the guitar at 00:53:199 (1) – and the other downbeats.

01:00:098 (3) – consider making this more restful. I tested this, and it was okay, but I think you might be able to find something else that's good too: http://puu.sh/rsXcy/42d570a2d1.jpg

01:02:183 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3) – Find more places to include ½ rhythm I dont think its doable while adhering to the song, ive tried. I can increase spacing to further emphasize this part.

01:06:355 (2,3) – I didn't like this flow because you have to cut back away from the flow you start at
(2) in order to get to (3) and I don't think the song warrants this type of energy. I think its quite alright atm

01:15:018 (1) – Consider making this be two circles

01:16:301 (1,2,3) – I like something more like: http://puu.sh/rsXP0/fbd8e93e02.jpg

01:21:114 (4) – Consider doing Ctrl + G on this

[Hard]

00:03:466 (1,2,3,4,1,2,3) – this feels too fast, try this: http://puu.sh/rt1lB/4d78a304d5.jpg

00:12:130 – I'd prefer to see a note on this downbeat with a rhythm like maybe: http://puu.sh/rt1tC/acc5b96e69.jpg Dont think its a big problem since there isnt a beat on the down'beat'

00:13:092 (5,1) – This 1/1 gap is a little awkward, try making (5) into a 1/1 slider

00:15:338 – The strong note in both the drum and the guitar is here, so make this clickable. This was a bit of a problem i had. I wanted consistant hitsounding so i just hitsounded the white ticks even though i didnt map the white ticks (because that would be weird since they are wildly inconsistant. Id be more open to changing the hitsounding than the slider tbh
00:17:264 - ^ (well, at least with the way you hitsounded it)
00:19:189 - ^
and more

00:39:082 (1,2,1,2) – Try having each of these be ½ sliders

01:16:301 (1,2,3) – similar sentiment as the Insane

01:27:210 (2,3,4) – consider a sharper angle: http://puu.sh/rt1Kb/76e477d341.jpg

[Normal]

00:11:809 (2,3) – I see why you made this ½ rhythm, but to me, it feels like the drum is very weak and the guitar is very strong that I'd rather you not syncopate here, but I don't know if this is actual good advice or whether I'm just not the target audience.

00:40:365 (3,4,5,6) – Make (4) have a clap and leave (5,6) both have no hitsounds.
I'm not actually good at hitsounds, so make sure you get someone who is to check some of the other choices in the hitsounds.

01:22:718 (3) – Using two red nodes might be easier to get symmetrical. http://puu.sh/rt2jp/fb7899f8b2.jpg

Kind of want to stop. Good luck!

Thank you! Comments in the box
mardoka
Hi, from my NM queue

[General]
  1. End kiai time somewhere I guess. Not sure if it matters, but it looks neater on the editor.


[Easy]
  1. 00:01:862 (2) - prev:0.89x next:0.92x Move the first slider a bit, easy fix.
  2. 00:03:145 (4,1) - blanket looks slightly off
  3. 00:04:750 (3) - 1/1 reverse slider? or did you undermap this on purpose to contrast kiai?
  4. 00:08:600 (5,6,7) - If you undermapped ^ to express the relative calmness of the song here, then I recommend this rhythm: http://puu.sh/rumde/4a407fa5a3.jpg
  5. 00:13:574 (1,2,3,4) - I know you're mapping to the guitar here, just this part feels very unintuitive to play imo. I strongly recommend that you reformulate the rhythm choice here along with similar sections, with the main focus being on the white ticks. As for the rhythm I recommend: http://puu.sh/runet/70c698faf2.jpg . I think it would be best to passively map this part since there is a lot going on in the music and there's not enough freedom given in easier diffs to properly express this part of the music. Nothing on the red ticks truly stand out here, so I think it would be best to play it safe and map to the white ticks with sliders.
  6. 00:11:809 (2) - Move this note a bit to even out DS.
  7. 00:15:499 (4) - ^
  8. 00:21:114 (1,2,3) - Maybe arrange slider tail 1, circle 2, slider head 3 in a way that looks linear.
  9. 00:23:360 (4) - There are a lot of instances where the difference in DS between previous and next note are >= 0.03. Gameplaywise this doesnt make a difference but I'm unsure if the ranking guidelines approve of this. Might want to confirm with a BN.
  10. 00:43:574 (4,1) - Could probably blanket this better
  11. 01:06:034 (3) - Less curve on this
  12. 01:08:280 (2,3) - rip blanket
  13. 01:27:050 (3) - Don't know if this is acceptable in easy diffs. Yes this is at the end of the map but still it's difficult for new player to determine when 1/2 sliders will stop repeating which may cause combo break from players panic releasing the slider. Might want to confirm with a BN.


[Normal]
  1. 00:04:429 (2,3) - I know the 00:04:429 (2) - is catered to the blanket with 00:05:391 (4) - . But still, it would look nicer if 00:04:429 (2,3) - were blanketed better
  2. Honestly I had a hard time getting a good acc on this >.> I think some of the rhythm choices here are too complex or difficult for a normal diff
  3. 00:13:574 (1,2,3,4,5,6) - Something like this seems so brutal imo


[Hard]
  1. 00:20:793 (4,5,1) - blanket feels really forced. I think it would look better and play better with something like this: http://puu.sh/rupmX/fd76f5bf32.jpg . Try it out
  2. 01:10:526 (3,1) - stack?
  3. 01:23:681 (1,3) - stack is off
  4. Nice rhythm choices here, solid diff.


[Insane]
  1. 00:11:488 (3,4) - Overlap more. It's easier to read the note after the extended slider http://puu.sh/ruqdN/d86866ea6c.jpg
  2. 00:13:092 (5,1) - Same with this and all the rest
  3. 00:18:226 (6,1,2) - This is really weird flow. The player has to move their cursor to hit 00:18:547 (1) - then speed up while moving in the same direction to hit 00:18:707 (2) - . Ends up being very awkward movement. Can be fixed by overlapping more http://puu.sh/ruqsm/fc0575a078.jpg so that the player doesn't have to move their cursor in order to hit the circle after the extended slider.
  4. 00:17:103 (5,5) - stacking off
  5. 01:27:371 (5,7) - blanket


Gl, hope this helps
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