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iKz - Huan Xiang Xiang Di Yi Tao Guang Bo Ti Cao

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Topic Starter
moonlightleaf

Vert wrote:

m4m

bg分辨率有点低
//我电脑用不了那个什么2x放大图的工具,先这样吧
od可以再高点,连打多可以高od的,
//可以

02:33:021 (2) - 感觉没必要强行叠,往左放好点
// 还行吧
03:26:354 (2,3,4,5) - 不如把它们做成俩包,然后4和5分别ctrl+g一下
//可以

美丽,gl !

kanor wrote:

[guang bo cao]
02:30:021 (1,2,3,4,5) - 这个是打算摆五角星?
//不是正五角,嘛 稍微移动了点,像就行了,不要在意细节
03:01:187 (3,4) - 没包好
//fix
03:04:187 (4) - 挪到(188,252)厚不厚呀
//(181,262)好一些
03:31:521 (2,3,4) - 能修一下还是尽量修一下吧
//fix
03:41:021 (2,3) - 没包好
//fix
death stream 1分不能更多
//嘛,前提你要能pass 才能给, 我也不介意开NF给的(刻意给1分才是真爱)

不会摸X,就这样啦
感谢mod :)

sxy62146214 wrote:

先留个名,周末再来。---先谢谢啦 :)
Misure

Vert wrote:

m4m

00:44:016 (1) - why so 近,没听出节奏明显变化啊 嗯是...这个回头改一下吧 感觉周围可能排列可能要改改了
01:03:766 - add a 圈 这一段暂时还是保持这个节奏吧
05:26:520 (4) - 感觉有点太远了 弄近了点
05:27:686 (2,4) - fixed
05:45:686 (5) - 有的时候错开一点可能会更好看 嗯 但是这次多数还是堆叠为主保持一种性就不动了

美丽,gl !

kanor wrote:

[guang bo cao]
00:28:016 (5,6,7,8,1) - 这里是想放个五边形?如果是的话感觉有点歪 其实也不算是 前面四个确实是按五角星摆的 这里NC像距离拉开一点点 看上去应该还好
00:28:684 (1,2) - 没包好 fixed
02:01:350 (2,1) - ^ 这个有点不太明显再动可能更崩就不动了
03:41:021 (2,3) - 没包好 ^
05:10:019 (1) - ctrl+G试试?这里因为NC滑条有明显节奏变化所以用的和前面反向flow
05:30:019 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - 这一段跳感觉有点乱.....05:30:686 (5,6) - 这里开始乱起,然后后面立马接一个顺时针-逆时针-顺时针的跳,这样频繁地变flow会不会有点坑呀.... 感觉还好吧 NC和二连的节奏都有一点停顿感 所以变flow应该没问题

不会摸X,就这样啦
谢摸 :)

试试拿这个贴代码看看...
https://0paste.com/9309.txt
Topic Starter
moonlightleaf
updated
[Crz]Makii
来了
[Sway]
  1. 00:06:517 (6,1,2) - 听上去是5连,然后00:07:017 (4) - 是个重音加finish,00:07:017 (4,1) - NC可以swap
  2. 00:12:684 (1,2,3,4,5,6,7) - 绕圈圈大丈夫嘛 虽然没啥问题
  3. 00:39:934 (3,4) - 和 00:29:600 (4,5) - 统一一下吧。建议00:29:600 (4,5) - 拉近点然后stack
  4. 00:43:850 (4,1) - 好像太近了。。有点破坏手感
  5. 01:21:350 (1,2,3,4) - 不建议完全stack 加出一点间距好读一些
  6. 03:12:521 (9,1) - 有点远 前面都是比较近的跳这里突然大跳一个有点strange
  7. 05:11:352 (1,2) - 感觉还是不叠比较好 前面好像没几个1/2是叠的
  8. 05:21:519 (4) - NC区别一下
打点计时器学校
水摸sorry~
Good Luck~
Misure

[Crz]Sword wrote:

来了
[Sway]
  1. 00:06:517 (6,1,2) - 听上去是5连,然后00:07:017 (4) - 是个重音加finish,00:07:017 (4,1) - NC可以swap 这部分节奏还是以人声为主了(因为不会跟) 所以暂时保持这样
  2. 00:12:684 (1,2,3,4,5,6,7) - 绕圈圈大丈夫嘛 虽然没啥问题 大丈夫;w;
  3. 00:39:934 (3,4) - 和 00:29:600 (4,5) - 统一一下吧。建议00:29:600 (4,5) - 拉近点然后stack 换了个处理方式...改了前者的节奏
  4. 00:43:850 (4,1) - 好像太近了。。有点破坏手感 fixed
  5. 01:21:350 (1,2,3,4) - 不建议完全stack 加出一点间距好读一些 想要突出变化 后面节奏突然变密了
  6. 05:11:352 (1,2) - 感觉还是不叠比较好 前面好像没几个1/2是叠的 啊 本意是kiai开头停顿一下 前后都是密节奏缓冲一下 但是又不想放掉这拍所以就这样了 应该没问题
  7. 05:21:519 (4) - NC区别一下 fixed
打点计时器学校
水摸sorry~
Good Luck~
谢大宝剑 :)

https://0paste.com/9320.txt
Topic Starter
moonlightleaf

[Crz]Sword wrote:

来了
[Sway]
  1. 03:12:521 (9,1) - 有点远 前面都是比较近的跳这里突然大跳一个有点strange ---我觉得可以的
打点计时器学校
水摸sorry~
Good Luck~
感谢mod

顺带换了个高清1366x768 bg :)
Lobelia
[ Sway!! ]
曲子听起来有点毒性。。。
00:29:266 (3) - 感觉这个可以去掉,00:28:683 (1,2) - 这一组是1/2的节奏,00:29:017 (2,3) - 这里1/4,读图上面属于比较有迷惑性的,而且很容易打100
00:40:350 (5) - ctrl+g?
01:25:350 (1,2,3,1,2,3,1) - 学校没数位板不能试图QWQ,但是我还是觉得这个会不会很难打
02:14:688 (1,2,3,4,5) - 这里可以弄个blanket比较美观诶0 0当然不弄也可以。。
02:49:354 (5,6,7,8,9,10) - 我认为这块还没有到开始连打的地方,因为你前面都在跟那种很尖锐的音轨,然后这里也没有很强烈的鼓点突然转变成连打的感觉,大致就是我个人认为,这里换轨的地方不是很恰当
04:38:687 (3,4) - 这里沾边了QWQ
05:14:186 (2,3) - 这里会不会太近了,3上面有个很强的重音,要不要把3挪到1的地方重叠?05:14:519 (4,5) - 这一组类似的重音用了一个很大的跳跃处理的

大概就这些,因为学校没数位板试图只能用看的,但是感觉还是不错!射星GL
Misure
00:40:350 (5) - ctrl+g? 这就不改了
01:25:350 (1,2,3,1,2,3,1) - 学校没数位板不能试图QWQ,但是我还是觉得这个会不会很难打 啊 大概会比较难打不过应该还算符合节奏吧 嗯也没太多别的想法这应该问题也不大
05:14:186 (2,3) - 这里会不会太近了,3上面有个很强的重音,要不要把3挪到1的地方重叠?05:14:519 (4,5) - 这一组类似的重音用了一个很大的跳跃处理的 附近排列改了下

其他改了 谢谢阿伯;w;

https://0paste.com/9327.txt
Topic Starter
moonlightleaf

[ Abhor ] wrote:

[ Sway!! ]
曲子听起来有点毒性。。。

02:14:688 (1,2,3,4,5) - 这里可以弄个blanket比较美观诶0 0当然不弄也可以。。
// 这边其实是一个类似"て"滑条改的串 233
02:49:354 (5,6,7,8,9,10) - 我认为这块还没有到开始连打的地方,因为你前面都在跟那种很尖锐的音轨,然后这里也没有很强烈的鼓点突然转变成连打的感觉,大致就是我个人认为,这里换轨的地方不是很恰当
//我还是保留,前面都是这种类似的 不想换了
04:38:687 (3,4) - 这里沾边了QWQ
// fix
05:14:186 (2,3) - 这里会不会太近了,3上面有个很强的重音,要不要把3挪到1的地方重叠?05:14:519 (4,5) - 这一组类似的重音用了一个很大的跳跃处理的
//34我应该是复制的12 然后转角度过来的,就不改了

大概就这些,因为学校没数位板试图只能用看的,但是感觉还是不错!射星GL
感谢 :)
sxy62146214
说好的。
M4M
OK。

TM被最近一次block吓得再也不敢开VPN了。
00:18:016(1,2,3,4,5,6,7,8):这一串不好,可以改成两个4角跳,一环套一环。
00:44:350(1,2,3,4,5):整体向左移试试。
01:10:683(1,2,3,4,1,2,3,4):huh?
01:26:016(1,2,3,4):恩...同向短滑条不好,改成四角滑条?
02:44:687(1,2,3,4,5):太紧,对读图不利,改开一点,起码NOTE不要这样重叠
03:54:687(1,2,3,4):同向短滑条。
05:03:353(1,2,3,4,5):太紧.
05:06:020(1,2,3,4,5,6,7,8):这也太...感觉怪怪的。
05:09:353(9,10,11,12):同向短滑条。

同向短滑条是逆天的节奏吗?0

这是我听过的最毒的一首Happycore。
祝你好运。
kds...3
Misure

sxy62146214 wrote:

说好的。
M4M
OK。

TM被最近一次block吓得再也不敢开VPN了。
00:18:016(1,2,3,4,5,6,7,8):这一串不好,可以改成两个4角跳,一环套一环。
00:44:350(1,2,3,4,5):整体向左移试试。
01:10:683(1,2,3,4,1,2,3,4):huh? 啊 暂时没什么好点子先放着
01:26:016(1,2,3,4):恩...同向短滑条不好,改成四角滑条? 想向前推个flow
02:44:687(1,2,3,4,5):太紧,对读图不利,改开一点,起码NOTE不要这样重叠
03:54:687(1,2,3,4):同向短滑条。和上面那个差不多的意思吧
05:03:353(1,2,3,4,5):太紧. 其实我觉得还好吧 毕竟这里节奏还是比较轻的
05:06:020(1,2,3,4,5,6,7,8):这也太...感觉怪怪的。 好 改了√
05:09:353(9,10,11,12):同向短滑条。 这里想突出节奏变化 感觉效果还行

同向短滑条是逆天的节奏吗?0 都是我的2333 感觉还行吧


这是我听过的最毒的一首Happycore。
祝你好运。
kds...3
谢摸owo

https://0paste.com/9335.txt
Topic Starter
moonlightleaf
...全是你的 :(

updated
Gyro Zeppeli
水NM 无敌的广播操
练连打感觉不错

  • [Sway!!]

    00:29:350 (3) - 这里换成个连打觉得贴说唱好点,前面都有重复的样子,这样好点

    00:40:017 (4) - 同理

    00:47:184 (6) - 这个6放在5左下觉得更好玩点

    02:15:021 (5,1) - 这里改一下感觉好看,试了下后面也容易改

    02:20:354 (6) - 听起来是1/8折返

    06:37:185 (3) - 这里上去一点好一点
水飞;w;
Misure

Gyro Zeppeli wrote:

水NM 无敌的广播操
练连打感觉不错

  • [Sway!!]

    00:29:350 (3) - 这里换成个连打觉得贴说唱好点,前面都有重复的样子,这样好点 这里改了

    00:40:017 (4) - 同理 这里区别一下节奏暂时没改 以后可能会改成别的样子再看看...

    00:47:184 (6) - 这个6放在5左下觉得更好玩点
水飞;w;
谢谢L叔 :)

https://0paste.com/9376.txt
Gyro Zeppeli

Misure wrote:

Gyro Zeppeli wrote:

水NM 无敌的广播操
练连打感觉不错

  • [Sway!!]

    00:29:350 (3) - 这里换成个连打觉得贴说唱好点,前面都有重复的样子,这样好点 这里改了

    00:40:017 (4) - 同理 这里区别一下节奏暂时没改 以后可能会改成别的样子再看看...

    00:47:184 (6) - 这个6放在5左下觉得更好玩点
水飞;w;
谢谢L叔 :)

https://0paste.com/9376.txt
无敌米姥爷
Topic Starter
moonlightleaf

Gyro Zeppeli wrote:

水NM 无敌的广播操
练连打感觉不错

  • [Sway!!]

    02:15:021 (5,1) - 这里改一下感觉好看,试了下后面也容易改
    //嘛,虽然并不是想包的,几个人都提了,还是fix好了

    02:20:354 (6) - 听起来是1/8折返
    //并不想用1/8
    06:37:185 (3) - 这里上去一点好一点
    //准确的说应该往下放点,看收缩圈可以发现,不过没改
水飞;w;
感谢mod :)
AFKL
真.新人摸图,只有2个建议,请多多包含.QWQ

[Sway]
04:18:354 (2) - 删掉更对节奏?
04:54:020 (1,2,3,4) - 这里是想放一个正方形吗?有一点歪欧?

听完这个曲子使我充满了掘森-_-
期待rank :)
Misure
04:54:020 (1,2,3,4) - 这里是想放一个正方形吗?有一点歪欧?
:arrow: 本来是想这个样子的233 不过这么看确实正着比较好 改了
谢谢 :)

顺便修了一点点其他细节
https://0paste.com/9399.txt
Topic Starter
moonlightleaf

AFKL wrote:

真.新人摸图,只有2个建议,请多多包含.QWQ

[Sway]
04:18:354 (2) - 删掉更对节奏?
//ok,这个是之前脑补 突然补了个上去的 233

听完这个曲子使我充满了掘森-_-
期待rank :)
感谢 :)
Jennifer
moonlightleaf 要走了 :'(
我周五周六快一点 mod 然后吧 kd 都给你
Rank 加油 !
+1 for now
[Kamiya]
楼上机翻得好烂二妹要走了QAQ
说好的月底摸来了

[Misure]
01:00:015 (1,2,3,4,1,2,3,4,1) - 这一串看起来有些僵,如果可以的话感觉圆润点且包住00:59:684 (2) - 啦
03:43:687 (2,5) - 尾部没遮住(

[二妹]
03:04:187 (4,5) - 这个稍微有些逼死强迫症 为。。为什么这两个不能一模一样。第一个一定要瘪一些嘛(╯‵□′)╯︵┻━┻
04:49:353 (1,2,3) - 这里连打部分希望等距
06:22:687 (3,4,5,6,7) - 这里如果是要包住的话没包好哦(buguo gen xiwang baozhu
06:38:852 (5,1) - ^

刚刚移动了下note 好像有的note没完全在线上,也许是我电脑问题吧。
你也可以看看这个区别一下。

又要飞了。
鸽子:好的
Misure
改掉啦 谢谢;w;

https://0paste.com/9427.txt
Topic Starter
moonlightleaf

[Kamiya] wrote:

楼上机翻得好烂二妹要走了QAQ
说好的月底摸来了

[二妹]
03:04:187 (4,5) - 这个稍微有些逼死强迫症 为。。为什么这两个不能一模一样。第一个一定要瘪一些嘛(╯‵□′)╯︵┻━┻
//嘛 随手拉的, 我复制了前面的了
04:49:353 (1,2,3) - 这里连打部分希望等距
//k
06:22:687 (3,4,5,6,7) - 这里如果是要包住的话没包好哦(buguo gen xiwang baozhu
//k
06:38:852 (5,1) - ^
//k

刚刚移动了下note 好像有的note没完全在线上,也许是我电脑问题吧。
//不清楚 反正AImod没问题 既然你说了 我就重新对齐了下
你也可以看看这个区别一下。
//嘛可以打就行了 我没有刻意做正多边形

又要飞了。
鸽子:好的
感谢 :)
WORSTPOLACKEU
You need to make epilepsy warning on that map :D

Srsly you do, it's in the AI lol.


00:31:683 (2,6) - Stack

00:40:350 (5) - I would CTRL-G this slider, gives you the spacing you need and keeps circular flow, I like it atleast :D

00:50:016 (1,2,3,4) - I think you could highlight the "ha - ha" bouncy vocals with more spacing, it feels a bit dull now because you do the same thing you would do with no change at all, I think it would be a cool addition! This would fit 00:58:016 (1,2,3,4) - here, because it's a bouncy movement, not linear! 01:00:683 (1,2,3,4) - Here also!!

00:56:683 (1) - Move it a bit to the left, it's not equal distance from the stream as 00:56:516 (6) -
Sorry I mention such things if I see them even if they don't matter that much but it makes it "more" perfect :P

02:13:521 (6,7,8) - I think this deserves more spacing! Higher up!

03:04:187 (4,1) - Stack

03:04:521 (5,3) - Is this intentional stacking? It feels weird compared to rest of the map

03:10:854 (4) - CTRL-G feels very nice here!

03:12:687 (1,2,3,4) - There's a beat in between the doulbes so I would go for note - triple instead, I know it's diversity but it doesn't fit here imo! It highlights nothing!

03:20:854 (2,6) - Stack

03:43:271 (2,1) - Stack

05:15:353 (1) - More spacing?
Unless you do all those with antijump!

05:31:353 (1,2,3,4) - Same as before with doubles.

05:35:519 (2,3) - Switch order on those two, feels better to play imo but not wrong atm!

05:38:019 (1,4) - Stack

06:48:353 (7,1) - Blanket


Very cool and solid as fuck, I can barely find anything I don't know why you wanted me to mod this tbh :D
Topic Starter
moonlightleaf

WORSTPOLACKEU wrote:

You need to make epilepsy warning on that map :D

Srsly you do, it's in the AI lol.
//ok

02:13:521 (6,7,8) - I think this deserves more spacing! Higher up!
//ok
03:04:187 (4,1) - Stack
//ok
03:04:521 (5,3) - Is this intentional stacking? It feels weird compared to rest of the map
//no so bad , but fix the stack
03:10:854 (4) - CTRL-G feels very nice here!
//keep this :D
03:12:687 (1,2,3,4) - There's a beat in between the doulbes so I would go for note - triple instead, I know it's diversity but it doesn't fit here imo! It highlights nothing!
// i think this is more fun then triple
03:20:854 (2,6) - Stack
//fix
06:48:353 (7,1) - Blanket
//fix

Very cool and solid as fuck, I can barely find anything I don't know why you wanted me to mod this tbh :D
thank you :)
Lily Bread
^v^ 幻想乡第一套广播体操 ^v^
^v^ 跳起来 摇起来 ^v^
Misure

WORSTPOLACKEU wrote:

00:31:683 (2,6) - Stack

00:40:350 (5) - I would CTRL-G this slider, gives you the spacing you need and keeps circular flow, I like it atleast :D

00:50:016 (1,2,3,4) - I think you could highlight the "ha - ha" bouncy vocals with more spacing, it feels a bit dull now because you do the same thing you would do with no change at all, I think it would be a cool addition! This would fit 00:58:016 (1,2,3,4) - here, because it's a bouncy movement, not linear! 01:00:683 (1,2,3,4) - Here also!!
yea I agree with you, however I'd like to keep the consistency for the part so sorry :o I'll pay attention to similar things next time

00:56:683 (1) - Move it a bit to the left, it's not equal distance from the stream as 00:56:516 (6) -
Sorry I mention such things if I see them even if they don't matter that much but it makes it "more" perfect :P
LOL kk

03:43:271 (2,1) - Stack

05:15:353 (1) - More spacing?
Unless you do all those with antijump!
well in fact I'd like to keep the pattern :o

05:31:353 (1,2,3,4) - Same as before with doubles.
keep the same rhythm with the other part :P

05:35:519 (2,3) - Switch order on those two, feels better to play imo but not wrong atm!
nice!

05:38:019 (1,4) - Stack

Very cool and solid as fuck, I can barely find anything I don't know why you wanted me to mod this tbh :D
others from my part fixed, thx a lot :)

https://0paste.com/9438.txt
Doyak
Hi, I was about to check this map but I find this unrankable in current state. In a collab map with 1 diff, the mapset creator should map the largest part than any other collab mappers. But in this mapset, Misure mapped around 3:52, and you mapped around 3:02.

Please call me after solving this issue.
Topic Starter
moonlightleaf

Doyak wrote:

Hi, I was about to check this map but I find this unrankable in current state. In a collab map with 1 diff, the mapset creator should map the largest part than any other collab mappers. But in this mapset, Misure mapped around 3:52, and you mapped around 3:02.

Please call me after solving this issue.
O.O first time know this , ok , since rule is , will deal with Misure . :)

ok, deal with Misure via qq so , 01:27:350 - 02:04:350 remap by me ,

Doyak
[General]
* I'd say the hitnormal volume is... absolutely no. It's way-way-way too quiet to be enough feedback. Even if I set effect volume 100% and music 20%, I still can't notice the hitnormal sounds clearly. 03:36:854 (2) - This is just one example. This is even a 60% volume part. In 40% volume part, it's even worse.

Furthurmore the music has similar sound in itself as well, so it's even harder to differentiate what is hitnormal and what is the music.

Consider at least 5x-ing the hitnormal volumes, or consider using different kind of hitnormal sound for the intro so that they don't overlap similarly.

[moonlightleaf]
I feel lack of structure on your parts. I like some nice patterns like 02:50:021 (1,2,3,4,5,6,7,8,1,2,3,4,1) - 06:18:019 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - 06:30:019 (1,2,3,4) - 06:47:353 (1,2,3,4,5,6,7,8) - 06:50:019 (1,2,3,4,5,6,7,8) - 06:52:686 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - (Yes, I like the last part than others), but mostly I can't see much of structure. Most of your placement logic is like 'blanket once' or 'copy paste + rotate once' but that's something even a newbie can do. Other than that, it only has flow and nothing else.

For example, 02:12:688 (1,2,3,4,5,6,7,8,9,1,2,3,4) - I have no idea what kind of logic you wanted to put in by placing notes in https://osu.ppy.sh/ss/6521511 this way. 03:11:354 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - 03:16:687 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - 03:27:354 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - most of other parts are the same. Random overlaps, inconsistent spacing, then what do you have here? Could you explain?

Some things like 03:16:687 (1,2,3,4,5,6,7,8) - look almost like a pattern, only if they were more tidy. I mean, why not place them like https://osu.ppy.sh/ss/6521556 instead of random? 03:20:521 (5,2) - would be cool if the blanket size was equal to 03:21:187 (3,5) - . 06:58:019 (1,2,3,4) - would have been much better if 06:58:353 (2,4) - was similar to 06:58:019 (1,3) - .

I won't point them all out. You need to put some more logic behind your map, so that it gets a solid structure.

Here are some other points regarding other things.

* 01:27:350 - In this part, there are some points where the sliderend has really strong sound and others don't. But the only difference you made there is the hitsound volume, which I think is not sufficient to differentiate properly. I'd recommend to just make every strong sounds clickable, and you'll need to reduce some sliders' length to do it.
* 02:15:354 - Since this point, you started to disconnect all melodies by circles. But why are they inconsistent with 02:10:021 (1,3,4,5) - 02:12:354 (8) - ? There's nothing changed in the music, but the flow is vitally changed.
* 02:25:687 (9,10) - 02:28:354 (6,7) - 02:39:021 (6,7) - 02:41:687 (6,7) - 02:47:021 (9,10) - 02:49:687 (9,10) - What's the point of using 1/4 sliders here, when there's no actual 1/4s nor any special sounds that needs to be represented differently?
* 03:12:687 (1,2,3,4) - I don't get this rhythm. If you wanted to represent that special rhythm here then http://puu.sh/saRzz/38074a5dad.jpg is more correct.

[Misure]
I think your parts are good, except the last kiai 05:35:353 (1,2,3,4,5,6,7,8,9,1,2,3,4) - 05:46:019 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - went a bit random-ish.
* 05:31:353 (1,2,3,4) - I don't get this rhythm here too, why both of you used this rhythm? There's nothing important on the first blue tick while 05:31:519 - is a really important sound. See the suggestion I wrote on moonlightleaf's part.


Didn't check the hitsounds, but I think it was overall good except the hitnormal volume.

Well, good luck~
Topic Starter
moonlightleaf

Doyak wrote:

[General]
* I'd say the hitnormal volume is... absolutely no. It's way-way-way too quiet to be enough feedback. Even if I set effect volume 100% and music 20%, I still can't notice the hitnormal sounds clearly. 03:36:854 (2) - This is just one example. This is even a 60% volume part. In 40% volume part, it's even worse.

Furthurmore the music has similar sound in itself as well, so it's even harder to differentiate what is hitnormal and what is the music.

Consider at least 5x-ing the hitnormal volumes, or consider using different kind of hitnormal sound for the intro so that they don't overlap similarly.


//hmm..since i take that from this map , but you say can't hear , so i decide to delete the hitnormal.wav hitnormal2.wav

[moonlightleaf]
I feel lack of structure on your parts. I like some nice patterns like 02:50:021 (1,2,3,4,5,6,7,8,1,2,3,4,1) - 06:18:019 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - 06:30:019 (1,2,3,4) - 06:47:353 (1,2,3,4,5,6,7,8) - 06:50:019 (1,2,3,4,5,6,7,8) - 06:52:686(1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - (Yes, I like the last part than others), but mostly I can't see much of structure. Most of your placement logic is like 'blanket once' or 'copy paste + rotate once' but that's something even a newbie can do. Other than that, it only has flow and nothing else.
//sorry my mapping skill is no so good at the Ex diff , this is my 2nd Ex diff ,and it is long diff and i have low thinking about how to show the music where is should map this and where is should map that can be more have soul ;w;

For example, 02:12:688 (1,2,3,4,5,6,7,8,9,1,2,3,4) - I have no idea what kind of logic you wanted to put in by placing notes in https://osu.ppy.sh/ss/6521511 this way. 03:11:354 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - 03:16:687 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - 03:27:354(1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - most of other parts are the same. Random overlaps, inconsistent spacing, then what do you have here? Could you explain?
//since i didn't use this to map , and i'm not use what the "Equilateral triangle" "Regular quadrilateral" "Regular pentagon" , just it looks like is ok
//about overlap , plz use F5 , even it look overlap in edit , but in fact when play , almost is no overlap (a little will be since changed CS4.5->4) sometime some overlap is well not so shit to play has a word : overlap also is a art

Some things like 03:16:687 (1,2,3,4,5,6,7,8) - look almost like a pattern, only if they were more tidy. I mean, why not place them like https://osu.ppy.sh/ss/6521556 instead of random?
//your this patterm is very good , but why i didn't do that ,① is i am not about to do "Regular Polygon" ,② is random is funny to play

03:20:521 (5,2) - would be cool if the blanket size was equal to 03:21:187 (3,5) - .
//ok fix

06:58:019 (1,2,3,4) - would have been much better if 06:58:353 (2,4) - was similar to 06:58:019 (1,3) - .
//ok fix

I won't point them all out. You need to put some more logic behind your map, so that it gets a solid structure.
// the whole map is random : jump + some flow + some balnket + same seem-like polygon
// in fact it logic enough for this and not so so bad to play really

Here are some other points regarding other things.

* 01:27:350 - In this part, there are some points where the sliderend has really strong sound and others don't. But the only difference you made there is the hitsound volume, which I think is not sufficient to differentiate properly. I'd recommend to just make every strong sounds clickable, and you'll need to reduce some sliders' length to do it.
// i map that had considered that slider-tick is no hitsound and i had added 5% green-line before tick out , and i don;t want to break the slider-art for BG

* 02:15:354 - Since this point, you started to disconnect all melodies by circles. But why are they inconsistent with 02:10:021 (1,3,4,5) - 02:12:354 (8) -
? There's nothing changed in the music, but the flow is vitally changed.
//hmmm...that is for the after stream , suddenly do that like 02:10:021 (1,3,4,5) i think it is not friendly to player after that do that is more friendly

* 02:25:687 (9,10) - 02:28:354 (6,7) - 02:39:021 (6,7) - 02:41:687 (6,7) - 02:47:021 (9,10) - 02:49:687 (9,10) - What's the point of using 1/4 sliders here, when there's no actual 1/4s nor any special sounds that needs to be represented differently?
// 1/4s are more fun to be just a single circle in fact ,and it fit,too

* 03:12:687 (1,2,3,4) - I don't get this rhythm. If you wanted to represent that special rhythm here then http://puu.sh/saRzz/38074a5dad.jpg is more correct.
//ok , fix but i think now 03:13:021 should add a note+clap is well more ,so i did it

Well, good luck~

thank you
:)
Misure
well in my part I'd like to make the last part wide spread so I put stuffs like this
umm maybe a little random-ish but it flows ok and it's fit for the music imo xD
did minor changes for the first one ;w;

fixed the rhythm of that part ;)

thx a lot! :)

https://0paste.com/9485
Ashton
you like to map the u.n owen was her melody
Yumeno Himiko
上次摸std大概是2年以前了吧hhh 水一个

[General]
这个white.jpg真厉害 我一开始auto看了一遍都不知道用在哪了
04:18:021 ~ 04:28:687 这边sb里面username的抖动频率考虑一下跟01:27:350这边一样静止不动?
应该没啥问题

[Sway!!]
00:14:016 (1,2) - 照着flow往下走怎么样? 摆成这个样子 00:28:183 (6,7) - ctrl+G? 00:28:350 (7) 这个是finish,感觉加个跳强调下比较好
01:24:683 (1,2,3,4) - 按音乐把节奏摆成这样如何? 01:46:016 (1) - 滑条尾音量削弱点?其他slider滑条尾有音是跟了原曲,这里原曲没音
05:48:019 (5,6,7) - 这个逆flow感觉有点难受 考虑一下这样摆?
挺好的没啥能摸的东西,可能跟我很久没看std也有关;w;good luck
骗kd真开心 150kd纪念
Topic Starter
moonlightleaf

Yumeno Himiko wrote:

上次摸std大概是2年以前了吧hhh 水一个

[General]
这个white.jpg真厉害 我一开始auto看了一遍都不知道用在哪了
//---F2看看 , 实际上是有用到淡化bg的作用

04:18:021 ~ 04:28:687 这边sb里面username的抖动频率考虑一下跟01:27:350这边一样静止不动?
//---这俩处不一样的音调 还是不改了

应该没啥问题

[Sway!!]

01:46:016 (1) - 滑条尾音量削弱点?其他slider滑条尾有音是跟了原曲,这里原曲没音
//---ok


挺好的没啥能摸的东西,可能跟我很久没看std也有关;w;good luck
骗kd真开心 150kd纪念
其他的都是蜜雪儿的,我看了,其实都可以的 :)
Misure
啊我在的 中午来改下(
二妹无敌
Misure
@Yumeno Himiko:
唔第一个接前面flow不太好改就不改了
第二个是应该强调一下 不过ctrl+G 接前面flow不太好 况且后面同样的finish也都没刻意强调 就这样吧
第三个比较喜欢这样的排列(出自北大教授之手)不改啦
最后一个好 fixed

谢谢考试大师!

https://0paste.com/11146.txt

二妹归来
Ryuusei Aika
from queue
这歌名笑死我了

Misure
05:31:519 (2,3,4) - 我觉得这块摆开摆成1/2+1个note更好,因为它这里是05:31:519 (2,4) - 的音比05:31:603 (3) - 强的

二妹
02:10:021 (1,2,3,4,5) - 就这一部分和其他几块的处理方法不太一样感觉有点违和就complain一下
03:12:854 (2,3,4) - 我觉得这块摆开摆成1/2+1个note更好,因为它这里是03:12:854 (2,4) - 的音比03:12:937 (3) - 强的

每天至少一次的啥都找不出来
加油 :D
Topic Starter
moonlightleaf

Ryuusei Aika wrote:

from queue
这歌名笑死我了
// 233

Misure
05:31:519 (2,3,4) - 我觉得这块摆开摆成1/2+1个note更好,因为它这里是05:31:519 (2,4) - 的音比05:31:603 (3) - 强的
//这边和我下面那条一样的

二妹
02:10:021 (1,2,3,4,5) - 就这一部分和其他几块的处理方法不太一样感觉有点违和就complain一下
//之前一大长串,这里用滑条是想当个小break舒缓下

03:12:854 (2,3,4) - 我觉得这块摆开摆成1/2+1个note更好,因为它这里是03:12:854 (2,4) - 的音比03:12:937 (3) - 强的
//这里不中意短链+单点, 3连比较容易戳

每天至少一次的啥都找不出来
加油 :D
感谢mod :)
_MiaoFUuU_
中毒了。
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