too hot
DeRandom Otaku wrote:
[Easy][Normal]
- 03:28:070 - tbh it feels really empty here , even tho its an easy diff it wouldnt hurt if u put a not here cuz its only and only 68 bpm and also i have ranked easy diffs with 1/2 beats distance between the note and spinner nyeh alright
- 03:58:953 (2) - holy http://puu.sh/rJTmt/cab1b82794.png is this real life xd omv D;
[Advanced]
- Good stuff :ok_hand:
[Desolated]
- Is also fine but i m not kinda sure about 03:14:173 (4,5,1) - since this is the only place where u use this kinda of pattern and theres a high chance that newbies will click 03:14:835 (1) - too early thinking that its still a 1/4 Doesn't sound like a "high chance" imo, the leniency is pretty much noticeable even during gameplay, as long as it's still readable by approach circles or some players' way.
bad mod , but i did what i could do~
- 00:15:938 (2) - Maybe do a repeat slider here like 00:19:247 (2) - since both are almost the same sounds dad made some weird snapping tune difference in-between those though. Well, I didn't point out the exact division, but only the closest one that I've inputted at least. I'm pretty sure it suffices the current rhythm.
- 00:45:497 (4) - This sounds really really early , maybe try stacking it the next 1/8th tick (yellow tick b4 white tick) like we did stuff in dope xdd while 00:49:026 (3) - Sounds good 1/8 is kinda a little late, I also tried 1/6 which would be a little more closer but not as what I expect it to be. at least for consistency with the next rhythm, complex snapping shouldn't really matter or implemented in my point of view.
- 00:53:218 (5) - maybe silent this slider's end cuz it sounds unnecessarily loud since the song is really calm here no
- 01:24:541 (5,7) - aa i know i m not supposed to do this but THIS overlap looks really bad , Atleast imo ~ moving it like 2 pixel will prevent hundreds of people from getting triggered xdd Uhmm on default skin, it somehow didn't quite overlapped with the circle even when looked closer. Even on my custom skin as well. I may be sure this should be okay~
- 02:18:144 (7,1) - i dont agree with this stack tho cuz the head of 02:18:365 (1) - has a really intense vocal and the cymbal sound and stacking it under another note gives it no spacing emphasis at all Unstacking and making a jump for the piano track wouldn't make sense at all too tbh. It wouldn't even budge the emphasis though.
- 03:13:732 (4,5,6) - Anti-DT triple xdd ikr
- 04:14:835 (1) - Delete this NC? u didnt put it here in any other diff so yeah I already did because the combo looked too long and barely draining hp rate. So an NC would fit best.
SPOILERGL CV ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_Cho kyuhyun
Cho Kyuhyun
Also 1000th post GRATS YO
Also HAPPY BIRTHDAY THANKS THANKS THANK ;U;;U;U;U; I'M SO HAPPY
ALSO 10 MORE STARS AYYYYYYYYYYY TYT
At least you've tried your best in modding this! Thanks, Luma~ ;3/Lumario wrote:
Hey it's me Luma o/
Easy:
2 minor things
01:13:070 (1,2) - v +
00:43:070 (1,2) - v +
00:51:894 (2,3) - v
01:21:894 (1,2) - v
01:25:423 (3) - v +
The overlaps in sections of same intensity should be the same I've probably improved three of the overlaps on one of the overlaps you mentioned and marked them as fixed with "+". The rest are intended for readabilities for beginners to introduce "halved-/quartered-covered sliders".
01:30:718 (2,3) - The sliderbody is too close to previous slider try move it roughly as far as the DS But it's not really that clustered through structure even when some notes are too close to awkwardly overlap or too far for some reason with the same distance spacing. As long as the cursor movement, or maybe flow, doesn't affect too much of the visibility of the objects.
03:21:012 (4,1) - ^
Normal:
Only the Overlap thingy again Sure thing, just a few of them I guess.
Advanced:
03:17:262 (4,5) - Would be nicer if the circles follow the curve of the slider instead of being straight I kinda tried making it a curve long ago, it doesn't really work for me even with looking out after the curved slider just after this. So, maybe keeping it straight might still keep up the structure.
Desolated:
01:28:512 (3,4) - These sliders are too close too each other compared to others Barely noticeable, but not a bad catch though!
Well pretty minor things in general but maybe it helps (^.^)/
Luma
Ehh, not really the last person to mod this map. But hey, I still need more mods and opinions before I get this map to go for rank ;pdavidminh0111 wrote:
Mod:
Desolated:
-00:28:512 (7, 1): Overlap Due to the distance spacing being a little more complex in the highest diff, overlaps may be inevitable to avoid solid or undermapped patterns.
-01:33:806 (5, 1): Overlap The same thing as above though.
-02:03:585 (7, 8): Too far away If you mean by this jump that it's too big, I may change.
-02:45:276 (6, 1): Don't stack them, your timing is not closer with No. 6, it may get confuse. In case of how the drumroll on the song track is building up for the kiai, it can possibly be jumpy. But I didn't want to further the patterning away from each other, so I stacked instead.
-03:07:335 (5, 1): Overlap Same thing
-03:09:100 (4, 6): ^
Advanced:
-01:39:982: Use spinner here Why a spinner here though? I've never done a consistency on the other difficulties by adding a spinner here, so following the ride sound, and maybe the vocals, doesn't seem to be the best thing to do here.
-01:58:953: The slider looks ugly, make it more beautiful Well, if you only provide a solution in order to improve the slider, what would it be? There's nothing in mind that I could do some curving or straightening or anything other than this one, so yeah....
I'm the last person to get your beatmap qualify soon, Congrats lol congratz
Mod:Sorry, I'm such a bad modder
Normal:
According to this beatmap, it has too many curve sliders, like 03:21:894 (It's okay to use the circle or straight sliders)
-02:53:214: Add circle here
-03:09:087: Add cirlce here
-03:58:512: ^
-04:12:629:^
-04:16:157:^
Finally, the first legit good quality mod for this map! Thank you very much, and thank you again for the star icon as a great bonus as well! I never knew it would be possible to get this map processed into ranking without any unnecessary riots of small mods~ ;3/Bakari wrote:
yo, #modreqs
[General][Easy]
- Do you happen to have any kind of a screenshot/website to prove your metadata? Here you go~ From the album tracklist itself.
[Advanced]
- 00:42:188 (4) - feels a bitovermapped here. I'd probably just remove the circle as the background instruments don't have a distinct beat here. At first, I wouldn't really want to delete the circle to ignore an upbeat to stay rhythmical along with the song track. But ehh, what other choice do I have but to do it for some good reason? ;p
- 03:14:835 (1) - try splitting into a 1/1 slider and a circle. Vocals follow the 1/1 thing, so the long slider doesn't seem to fit well here. Hmm, maybe two 1/1 sliders would suit here to keep up holding rather than clicking a lot of upbeat circles, no? Then, I'll make it so.
- 03:28:239 - a circle for the vocals here wouldn't hurt at all. Give it a try! Would it be? ;-; I mean in easy difficulties, shouldn't there be at least one beat spaced out in-between the spinner for preparation and excluding recovery? I already know the song is slow at bpm, but it still counts in my perspective.
note: 04:15:718 - same here -- 04:02:482 (4) - try matching the slidertick and the red point of the slider. This way it just feels better. If it's for aesthetics, I'm on it!!!!
[Desolated]
- 01:38:659 (2,3) - could use a slightly higher spacing to stress the vocals. Hmm, yeah... Slightly, turned it from 1.2x distance spacing to 1.35x. Hopefully it fits perfectly.
Note: 03:05:129 (2,3) - same. +- 02:58:953 (4,5,1) - try to re-arrange the pattern to give softer flow? example Despite structure, I'm not really a big fan of linear sliders while a circle is probably being on a very sharp side of it. It does not "fully" represent a matter of flowing through the next few notes as the curve is heading towards slider (1), but the aim leads to the below circle instead. Sounds tricky, but fits pretty much for an Advanced difficulty.
- 03:14:394 (5,1) - unstack and use higher spacing? This would help emphasize the downbeat. Agreed, will do.
- 04:05:570 (3,4) - I would lower spacing/change angle to make the ything more readable. like this Kinda lowered the jump though, but wouldn't want to reduce the distance spacing too much in order to emphasize the prominent vocals/downbeat. But at least I've made it close enough to a near-similar as yours.
You know what to do. Aye
- 00:18:144 (4) - the actual sound is 1/8 later, so I'd recommend removing the circle as to prevent wrong/complicated snapping. Yeah, I'm kinda stuck finding out the precise snapping over hearing the off-tuned vocals xD But this will be done.
- 02:19:247 - try to replace (2) with a reversed 1/4 slider, so that the clap thing is mapped as well? Well, that would be a whistle on that tick, if you didn't know or notice already. But pretty much the vocal here is dominant that's worth enough to follow than the background music or any instruments over the track here, so yeah. As long as the other clap alike 02:21:012 (5) - or any similar parts can be heard and is audible.
Note: 02:22:556 (2) - same. -- 03:21:012 (6) - try lacing a new combo or space it farther apart. It can be misread as a 1/8 pattern. Hmm, a new combo would probably be one overdone so maybe not that. If a little bit of increase distance spacing, I might even try that out~
Left wrote:
Kyuhyun best song.mp3
/respondsNaotoshi wrote:
as stated[desolated]
00:23:218 (2) - i don't really like this one though. the piano is holding out a note from the slider end of 00:22:776 - and there isnt a vocal, imo this section is so quiet that you don't need to artificially increase the density like this Alright, lowered the distance spacing somehow.
00:37:335 (2) - same here will do
00:28:070 (6) - 2 circles for 2 piano notes? hmm maybe yeah
01:26:306 (10) - kinda sounds like it should be 2 circles too, that slider end is kinda strong Not actually one of the strongest for sure. At least the head of this slider intensely landed on the louder one. So, might think a slider here would be pretty much alright as long as it nearly reacts the same thing with this one replaced to two circles. Well, should also be inevitable after the dense pattern.
04:03:365 (10,11,12) - seemed rather low spacing compared to what surrounds it Extended the distance spacing a little more, but not too much like the previous ones. Didn't wanna create a ton of jumps just for the single track of drum line ;p Got it done for now.
[advanced]
00:41:306 (6) - think the whistle on this end sticks out quite a lot... could you remove it? There might be some string sound on this one,
which is a part of the melody... "I guess". So that means, adding a whistle here may fill up the hitsounds more frequently rather than keeping this whole track empty-sounded.
02:07:335 (5) - this note felt unneeded I do think this note does though, because creating a rhythm starting all on 1/4 would probably be too complex for this kind of difficulty. And also hearing out a little more deeply on this track, there's a melody getting it's pitch higher each 1/4 tick until the downbeat. So, it's kinda necessary to add a circle here in order to keep up the rhythm composition.
03:53:659 (1) - think this is the only time you ever use a slider end stack like this... kinda weird to do it so late imo hmm, could possibly make it a little more dense on this one. Because right now, stacking stuff is legit solid xD
i recommend changing this diff name to "hard"
you don't use distance snap for most of it, which would make it quite hard for noob players. while this isn't a problem in a difficulty labeled hard, calling it an advanced would possibly mislead new players into thinking it shares common elements with other advanced level difficulties, namely distance snap and simple reading requirement. Might nearly agree with you on this one. However, the distance snapping (or maybe some jumps) are not really quite used rapidly as one of those usual hard diffs we see nowadays. But will still rename it to that so, no problem... sigh
[normal]
03:48:365 - shouldn't you start mapping here? As I can tell, the drum line on 03:48:806 - sounds quite a lot more distinguishable than 03:48:365 - where the sounds starts to be escalated as a pre-chorus or something. Since I have also started mapping the drum parts in other difficulties,
or maybe mainstreaming a better track, the rhythm wouldn't be very confusing to players as it's easily recognizable even in gameplay.
i really liked the wiggly sliders
tell me when you respond
tell me when you respond again!Cerulean Veyron wrote:
/respondsNaotoshi wrote:
as stated[desolated]
00:23:218 (2) - i don't really like this one though. the piano is holding out a note from the slider end of 00:22:776 - and there isnt a vocal, imo this section is so quiet that you don't need to artificially increase the density like this Alright, lowered the distance spacing somehow.
since i didn't make this clear, i want this circle deleted, not a smaller jump to it. the circle is out of place for the reasons i described above, so please delete it.
00:37:335 (2) - same here will do
same.
tell me when you respond