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KYUHYUN - At Gwanghwamun

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Topic Starter
Cerulean Veyron

Bakari wrote:

yo, #modreqs

[General]
  1. Do you happen to have any kind of a screenshot/website to prove your metadata? Here you go~ From the album tracklist itself.
[Easy]
  1. 00:42:188 (4) - feels a bitovermapped here. I'd probably just remove the circle as the background instruments don't have a distinct beat here. At first, I wouldn't really want to delete the circle to ignore an upbeat to stay rhythmical along with the song track. But ehh, what other choice do I have but to do it for some good reason? ;p
  2. 03:14:835 (1) - try splitting into a 1/1 slider and a circle. Vocals follow the 1/1 thing, so the long slider doesn't seem to fit well here. Hmm, maybe two 1/1 sliders would suit here to keep up holding rather than clicking a lot of upbeat circles, no? Then, I'll make it so.
  3. 03:28:239 - a circle for the vocals here wouldn't hurt at all. Give it a try! Would it be? ;-; I mean in easy difficulties, shouldn't there be at least one beat spaced out in-between the spinner for preparation and excluding recovery? I already know the song is slow at bpm, but it still counts in my perspective.
    note: 04:15:718 - same here -
  4. 04:02:482 (4) - try matching the slidertick and the red point of the slider. This way it just feels better. If it's for aesthetics, I'm on it!!!!
[Advanced]
  1. 01:38:659 (2,3) - could use a slightly higher spacing to stress the vocals. Hmm, yeah... Slightly, turned it from 1.2x distance spacing to 1.35x. Hopefully it fits perfectly.
    Note: 03:05:129 (2,3) - same. +
  2. 02:58:953 (4,5,1) - try to re-arrange the pattern to give softer flow? example Despite structure, I'm not really a big fan of linear sliders while a circle is probably being on a very sharp side of it. It does not "fully" represent a matter of flowing through the next few notes as the curve is heading towards slider (1), but the aim leads to the below circle instead. Sounds tricky, but fits pretty much for an Advanced difficulty.
  3. 03:14:394 (5,1) - unstack and use higher spacing? This would help emphasize the downbeat. Agreed, will do.
  4. 04:05:570 (3,4) - I would lower spacing/change angle to make the ything more readable. like this Kinda lowered the jump though, but wouldn't want to reduce the distance spacing too much in order to emphasize the prominent vocals/downbeat. But at least I've made it close enough to a near-similar as yours.
[Desolated]
  1. 00:18:144 (4) - the actual sound is 1/8 later, so I'd recommend removing the circle as to prevent wrong/complicated snapping. Yeah, I'm kinda stuck finding out the precise snapping over hearing the off-tuned vocals xD But this will be done.
  2. 02:19:247 - try to replace (2) with a reversed 1/4 slider, so that the clap thing is mapped as well? Well, that would be a whistle on that tick, if you didn't know or notice already. But pretty much the vocal here is dominant that's worth enough to follow than the background music or any instruments over the track here, so yeah. As long as the other clap alike 02:21:012 (5) - or any similar parts can be heard and is audible.
    Note: 02:22:556 (2) - same. -
  3. 03:21:012 (6) - try lacing a new combo or space it farther apart. It can be misread as a 1/8 pattern. Hmm, a new combo would probably be one overdone so maybe not that. If a little bit of increase distance spacing, I might even try that out~
You know what to do. Aye
Finally, the first legit good quality mod for this map! Thank you very much, and thank you again for the star icon as a great bonus as well! I never knew it would be possible to get this map processed into ranking without any unnecessary riots of small mods~ ;3/

Will actually poke you again later, not gonna rush anything because life xD So, take your time from now on...
riffy
There should be recovery time after the spinner. Low BPM/OD and diff specific stuff allow players to hold still for ~30% of the spinner and still get a 300, so extra time before the spinner isn't really necessary, I believe.
Left
Kyuhyun best song.mp3
Topic Starter
Cerulean Veyron
If it really is okay, Bakari... I'll probably start hoping that it would be fine keeping up clicking the white ticks to follow the metronome correctly while those beginner players will be able to bypass that without a funny-but-weird feeling after that or so. At least it would be a nice experience to see xD

Okay so, reconsidered it for now.

Left wrote:

Kyuhyun best song.mp3
riffy
[General]
  1. I thnik your metadata isn't quite correct. Acccording to the source you've posted and according to the source I've found it should be KYUHYUN
Fix this and call me back.
Topic Starter
Cerulean Veyron
CAPITALIZE THE ARTIST??! Oh vw... Metadata became pretty ugly to be honest. Not sure how the rest of other solo K-pop maps got away with correct English naming with lower cases including that one which should also have the same subject for capitalizing the artist to cite the album cover, but for now... it doesn't matter.

Going to use the "alternative way" to find that out so... LET'S DO THIS
riffy
It depends on the artist and the way they prefer to romanise stuff. The current way seems correct to me.

Bubbled!
Topic Starter
Cerulean Veyron
Since it's presented in official and trusted sources, and also because that's the most easily recognizable way of citing the artist as long as it still counts for tagging in search and having the official metadata for anyone that needs it. I just personally dislike it, but I'll get used to it at some point lol xD

Thank you so much for the bubble, Bakari! ∠( ᐛ 」∠)_

Cho Kyuhyun remains on the top!! ∠( ᐛ 」∠)_
_hoPPy
so chill, i like it.
Dav1208
Nothing bad i can say. Everything seems good! :D Good job!
Nao Tomori
as stated


[desolated]
00:23:218 (2) - i don't really like this one though. the piano is holding out a note from the slider end of 00:22:776 - and there isnt a vocal, imo this section is so quiet that you don't need to artificially increase the density like this
00:37:335 (2) - same here

00:28:070 (6) - 2 circles for 2 piano notes?

01:26:306 (10) - kinda sounds like it should be 2 circles too, that slider end is kinda strong

04:03:365 (10,11,12) - seemed rather low spacing compared to what surrounds it


[advanced]
00:41:306 (6) - think the whistle on this end sticks out quite a lot... could you remove it?

02:07:335 (5) - this note felt unneeded

03:53:659 (1) - think this is the only time you ever use a slider end stack like this... kinda weird to do it so late imo

i recommend changing this diff name to "hard"
you don't use distance snap for most of it, which would make it quite hard for noob players. while this isn't a problem in a difficulty labeled hard, calling it an advanced would possibly mislead new players into thinking it shares common elements with other advanced level difficulties, namely distance snap and simple reading requirement.


[normal]
03:48:365 - shouldn't you start mapping here?

i really liked the wiggly sliders


tell me when you respond
Topic Starter
Cerulean Veyron

Naotoshi wrote:

as stated


[desolated]
00:23:218 (2) - i don't really like this one though. the piano is holding out a note from the slider end of 00:22:776 - and there isnt a vocal, imo this section is so quiet that you don't need to artificially increase the density like this Alright, lowered the distance spacing somehow.
00:37:335 (2) - same here will do

00:28:070 (6) - 2 circles for 2 piano notes? hmm maybe yeah

01:26:306 (10) - kinda sounds like it should be 2 circles too, that slider end is kinda strong Not actually one of the strongest for sure. At least the head of this slider intensely landed on the louder one. So, might think a slider here would be pretty much alright as long as it nearly reacts the same thing with this one replaced to two circles. Well, should also be inevitable after the dense pattern.

04:03:365 (10,11,12) - seemed rather low spacing compared to what surrounds it Extended the distance spacing a little more, but not too much like the previous ones. Didn't wanna create a ton of jumps just for the single track of drum line ;p Got it done for now.


[advanced]
00:41:306 (6) - think the whistle on this end sticks out quite a lot... could you remove it? There might be some string sound on this one,
which is a part of the melody... "I guess". So that means, adding a whistle here may fill up the hitsounds more frequently rather than keeping this whole track empty-sounded.


02:07:335 (5) - this note felt unneeded I do think this note does though, because creating a rhythm starting all on 1/4 would probably be too complex for this kind of difficulty. And also hearing out a little more deeply on this track, there's a melody getting it's pitch higher each 1/4 tick until the downbeat. So, it's kinda necessary to add a circle here in order to keep up the rhythm composition.

03:53:659 (1) - think this is the only time you ever use a slider end stack like this... kinda weird to do it so late imo hmm, could possibly make it a little more dense on this one. Because right now, stacking stuff is legit solid xD

i recommend changing this diff name to "hard"
you don't use distance snap for most of it, which would make it quite hard for noob players. while this isn't a problem in a difficulty labeled hard, calling it an advanced would possibly mislead new players into thinking it shares common elements with other advanced level difficulties, namely distance snap and simple reading requirement. Might nearly agree with you on this one. However, the distance snapping (or maybe some jumps) are not really quite used rapidly as one of those usual hard diffs we see nowadays. But will still rename it to that so, no problem... sigh


[normal]
03:48:365 - shouldn't you start mapping here? As I can tell, the drum line on 03:48:806 - sounds quite a lot more distinguishable than 03:48:365 - where the sounds starts to be escalated as a pre-chorus or something. Since I have also started mapping the drum parts in other difficulties,
or maybe mainstreaming a better track, the rhythm wouldn't be very confusing to players as it's easily recognizable even in gameplay.


i really liked the wiggly sliders


tell me when you respond
/responds
Nao Tomori

Cerulean Veyron wrote:

Naotoshi wrote:

as stated


[desolated]
00:23:218 (2) - i don't really like this one though. the piano is holding out a note from the slider end of 00:22:776 - and there isnt a vocal, imo this section is so quiet that you don't need to artificially increase the density like this Alright, lowered the distance spacing somehow.
since i didn't make this clear, i want this circle deleted, not a smaller jump to it. the circle is out of place for the reasons i described above, so please delete it.
00:37:335 (2) - same here will do
same.


tell me when you respond
/responds
tell me when you respond again!
Topic Starter
Cerulean Veyron
Alright then~ ...could've stated that before, at least it's already done for. tfw bn goes "if u dun change dis no [insert icon] 4 u, or ill nuke this yolo"

/responds again
Nao Tomori
qualified!
Xiaolin
Grats! ♥
Shmiklak
grats
mmatt
dad
davidminh0111
OOOO gratz
Ankanogradiel
congratulo
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