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Undead Corporation - Adore Your Pain

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Topic Starter
Myko
This beatmap was submitted using in-game submission on vendredi 22 novembre 2019 at 03:46:25

Artist: Undead Corporation
Title: Adore Your Pain
Tags: Satori Komeiji Subterranean Animism Stage 4 Touhou 11
BPM: 210
Filesize: 3791kb
Play Time: 00:47
Difficulties Available:
  1. extra snep edits example (6,05 stars, 310 notes)
  2. Extra (7,13 stars, 1241 notes)
Download: Undead Corporation - Adore Your Pain
Information: Scores/Beatmap Listing
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UNDEAD Corporation needs more maps
hi-mei
here we goo....~
00:03:890 (4,1) - s-end of (4) shud make a correct blanket with (1)
00:03:890 (4,1) - ^
00:22:318 (3,1) - make the angles consistent?
00:27:604 (1,2,3) - ds shud be consistent right? use distance snap tool, handplacement isnt a good thing
00:30:033 (4,1) - these a too close, make them a bit further from each other

00:44:175 (1,1) - make them curved in a same way?
01:29:033 (1,2,1,2,1,2,3,4) - these hs seemed weird for me...
01:52:175 (1,5) - plz remove this overlap
02:06:604 (6) - this breaks the reading, move it to the peak of the slider curve (3)
03:13:175 (2,3) - is the ds of this jump intended? seems weird

Sry my mod isnt that big as yours, but Im not that experienced in such high sr maps, and im not sure about all these overlaps.
Generally I would suggest you to work on the structure. It feels random as it is now.
gl~
Topic Starter
Myko

-himei wrote:

here we goo....~
00:03:890 (4,1) - s-end of (4) shud make a correct blanket with (1) True. I didn't notice it wasn't correct. Though, instead of making it a blanket on s-end of (4) I made it on the entire slider (it follows roughly the same curve at the end)
00:03:890 (4,1) - ^
00:22:318 (3,1) - make the angles consistent? fixed
00:27:604 (1,2,3) - ds shud be consistent right? use distance snap tool, handplacement isnt a good thingIt already is consistent on my version
00:30:033 (4,1) - these a too close, make them a bit further from each other That was intended due to (1) making a blanket around (4) but alright

00:44:175 (1,1) - make them curved in a same way? fixed
01:29:033 (1,2,1,2,1,2,3,4) - these hs seemed weird for me... Oh ye that part. Still can't find a correct way to map this, and hitsounds are fine for me since I use the default set. Might be that. I'll see what I can do (hitsounds aren't finished yet though)
01:52:175 (1,5) - plz remove this overlap It was very minor but okay. Although now it overlaps another part of the stream, but it looks a bit like the stream is making a blanket around the circle
02:06:604 (6) - this breaks the reading, move it to the peak of the slider curve (3) fixed that part and the (6) is now above the slider if that's what you meant
03:13:175 (2,3) - is the ds of this jump intended? seems weird It's the "hard part" as I like to call it, so yes this DS is intended, and as weird as it may sound, it plays rather well

Sry my mod isnt that big as yours, but Im not that experienced in such high sr maps, and im not sure about all these overlaps.
Generally I would suggest you to work on the structure. It feels random as it is now.
That's kind of intended. This Extra is meant to have a very random-feeling pattern to it with still a few parts that come back (the 1-2 during slow parts and the back-and-forth before kiai times or at climaxes)
In the end, the structure feels random because it is rightfully so, and it's INTENDED to be.
I know it can feel weird to have a map with that random of a structure, but so far I've never had any complaints on the playability of it, which means that so far it's a random structure, but not a bad random structure

gl~
Thanks a bunch for the mod. Helped a lot on things I actually don't notice while mapping \o
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