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Yousei Teikoku - Kokou no Sousei (Approval)

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NatsumeRin
[General]
offset: 657 (+13)
Don't forget to resnap notes and move the green lines.

[Hard]
01:12:644 (1) - a better shape if possible...
01:20:644 (1) - ^
01:36:144 (4) - remove a reverse and add a note at 01:36:644 ?
02:32:394 (5) - just remove
02:36:394 (7) - ^
05:06:019 (4) - sliderwhistle?

[Chaos]
01:24:644 (1) - not stacked with (2)?
02:14:644 - add a spinner here? (end at 02:16:644 - )
03:05:644 (1) - looks a bit poor... http://puu.sh/evMR ?
03:35:893 (3) - clap at the beginning

[Collab]
00:24:144 (4) - clap at the end?
00:27:894 (11) - clap at the begining?
00:28:269 (13) - clap at the end?
01:16:144 (6) - try to make it more symmetry with (5)?
01:32:394 (12) - clap
01:35:394 (6) - whistle at the end?
01:37:644 (5) - clap at the end?
02:10:894 (2) - miss clap
02:11:644 (1,2,3,4) - i hope at the second group of sliders you could rotate it a bit?
02:14:644 - add a spinner here? (end at 02:16:644 - )
02:52:644 (1) - i don't really get this part... (the (5)s), it could be clearly devided by 4...? also the placement orz.
03:01:144 (2) - clap at the end.


[Insane]
my favourite diff so more words...
OD+1?
00:54:394 (2) - guess you missed a clap here.
01:12:144 (4,5) - http://puu.sh/evEI ?
01:55:394 (1,2,3,4,5,6) - make the spacing getting larger like http://puu.sh/evFE ?
01:59:394 (3) - miss a clap?
02:14:644 - add a spinner here? (end at 02:16:644 - )
02:57:644 (1) - clap at the end
03:00:394 (2) - clap at the beginning
03:04:894 (2) - ^
03:16:019 (1,2) - something like this? http://puu.sh/evGV
03:20:019 (1,2) - similar
03:25:394 (1,2,3) - emm if possible i hope reduce the spacing and make it different with previous 123
03:27:519 (3,6) - add clap?
03:30:644 (1) - clap at the end
03:36:144 (2) - clap at the beginning?
04:23:644 (1) - clap at the end
05:05:644 (1) - add a sliderwhistle here?

The 2 taiko diffs are fine but i can't even pass the Oni, damn you, both.

Fix whatever you want, remove the 2 tag diffs (maybe give a link somewhere), then i guess i can bubble it.
There's no point for such a map stay in pending.
Topic Starter
Saten
Did everything accoring to your mod, except this

NatsumeRin wrote:

[Chaos]
01:24:644 (1) - not stacked with (2)?
It's a custom stack. But if you still think I should stack them properly, please tell me

Yeah the claps, some of them disappeared when I touched the sliders and so for some reason..
everything is fixed now

NatsumeRin wrote:

The 2 taiko diffs are fine but i can't even pass the Oni, damn you, both.
Yeah, those are evil >< . arien had a look at them some months ago. Fri Jun 03, 2011 3:11 am (over 8 months ago)

Made an external link in the map description with the TAG diffs
NatsumeRin
waited for too long.

Bubble #1.
rickyboi

NatsumeRin wrote:

[Insane]
my favourite diff so more words...
OD+1?
Made me happy to see this.
OnosakiHito
Time to die comes near and near.
Backfire

NatsumeRin wrote:

waited for too long.

Bubble #1.
mfw
eikkaleyd

NatsumeRin wrote:

waited for too long.
:( Now waiting for someone approve it...
[Luanny]
Approve it please please please :(
Also, I LOST MAH HAAAND!!1!1!1
Thanks Ono.. :|
Komeiji Yuki
gogogo
Suimya
>< just one more bubble ~ gogogo
Hamuko
Gogogogogogogo~
Touche_old
Only one moreeeeeeeeee ;_;
palinus
Y U Never b approved ; ;
Kolbe
nice map
~star~
Verdisphena
;_;
Usotsukiya
approveeeeeeeeeeeeeeeeeeeeeeeeeeeeee
OnosakiHito

[Luanny PhNyx] wrote:

Also, I LOST MAH HAAAND!!1!1!1
Thanks Ono.. :|
No problem my friend. haha
Garven
[General]
Erm, you're aware that BG1 isn't the same character as the rest, right? The butt cheek leaves me a little wary too.
01:56:157 - Wow, that storyboard image is incredibly distracting.
03:28:157 - Yeah, I'm not really liking these.
04:18:157 - Actually, this one wasn't as bad. The other two, though... :/
04:00:657 (1) - This is a rather inappropriate spot for kiai.

[Hard]
01:16:907 - You know, instead of having a break here, a spinner would fit nicely. These long sliders are a nice rest anyway.
01:24:907 - ^
01:35:657 (3,4) - Doing the slider changes with the vocals fit better to me. A rhythm like this would fit pretty well.
02:44:407 (1) - Remove new combo
02:50:657 (1,2,4,5) - I really don't like how you used 3-hit and 4-hit repeat sliders here in the same combo.
03:28:157 (1) - Remove new combo
After playing this, all I could think about was:
Way too slider heavy.

[Taiko]
Looked incredibly overmapped and not fun at all to me. Not going to nitpick though, since they didn't sound horribad or anything.

[Insane]
01:35:657 (1,2,1,2) - This pattern feels incredibly over-used, and I'm not even 1/3 through the map yet.
03:46:657 - Surprised there wasn't a spinner here considering 02:14:657 (1) -
04:25:157 (1,2) - Forget some hitsounds?

[Collab]

[Teras]
00:16:657 (1,2,3,4) - The intensity of these jumps feels out of place considering the rest of your mapping of this part
00:29:657 (6,7,8,9,10,1,2,3) - This is a mess.
00:59:657 (7) - Repeat arrow is covered by a hitburst. Rearrange please.
01:14:907 (4,5) - Just bad spacing here.
02:02:657 (1) - Kinda boring
03:04:407 (1,2,3,4,5) - Really don't like how most of these are obscured by the slider
03:41:032 (9,10,11,12) - This just comes out of nowhere and breaks your flow badly.

[Saten]
01:43:407 (1,2,3) - Really?
02:04:657 (10) - New combo should be here
02:04:657 (10,1) - Spacing is iffy too
02:59:657 (1,2,3,4,1,2,3,4) - I really don't like the motion of these. Doesn't play very smooth.

[Chaos]
00:25:657 (5,6) - Why not just continue the pattern of moving up? Looks goofy this way.
03:28:157 (1) - Repeat is covered by a hitburst.
04:19:532 (4) - Don't like how this is hidden behind the slider like that
I really don't see why this map is here. There's going to be -very few- players that can really play through and appreciate this difficulty.
Topic Starter
Saten

Garven wrote:

[General]
Erm, you're aware that BG1 isn't the same character as the rest, right? The butt cheek leaves me a little wary too. Yeah, I know that it's not the same character, I just went with the theme. And really? You're the first mentioning that, it's not even a big deal and the BG really fits overall :/
01:56:157 - Wow, that storyboard image is incredibly distracting. Faded it more, but I don't wanna remove it since I like it And for "me" it's not distracting
03:28:157 - Yeah, I'm not really liking these. ^ ^
04:18:157 - Actually, this one wasn't as bad. The other two, though... :/ :c
04:00:657 (1) - This is a rather inappropriate spot for kiai. in what way? I really like this :/

[Hard]
01:16:907 - You know, instead of having a break here, a spinner would fit nicely. These long sliders are a nice rest anyway. Added
01:24:907 - ^ ^
01:35:657 (3,4) - Doing the slider changes with the vocals fit better to me. A rhythm like this would fit pretty well.
I'll go with what Rin said
02:44:407 (1) - Remove new combo removed
02:50:657 (1,2,4,5) - I really don't like how you used 3-hit and 4-hit repeat sliders here in the same combo. it should be fine though
03:28:157 (1) - Remove new combo not sure about removing this one
After playing this, all I could think about was:
Way too slider heavy. I like it this way

[Taiko]
Looked incredibly overmapped and not fun at all to me. Not going to nitpick though, since they didn't sound horribad or anything. I've also had them checked

[Insane]
01:35:657 (1,2,1,2) - This pattern feels incredibly over-used, and I'm not even 1/3 through the map yet. I like that pattern though
03:46:657 - Surprised there wasn't a spinner here considering 02:14:657 (1) - added one
04:25:157 (1,2) - Forget some hitsounds? added on (2)

[Collab]

[Teras]
00:16:657 (1,2,3,4) - The intensity of these jumps feels out of place considering the rest of your mapping of this part it should be fine, I also placed a NC on (5)
00:29:657 (6,7,8,9,10,1,2,3) - This is a mess. Fixed, this should be fine
00:59:657 (7) - Repeat arrow is covered by a hitburst. Rearrange please. done
01:14:907 (4,5) - Just bad spacing here. more spaced now
02:02:657 (1) - Kinda boring looks fine to me
03:04:407 (1,2,3,4,5) - Really don't like how most of these are obscured by the slider made some changes
03:41:032 (9,10,11,12) - This just comes out of nowhere and breaks your flow badly. changed

[Saten]
01:43:407 (1,2,3) - Really? Yeah
02:04:657 (10) - New combo should be here NC
02:04:657 (10,1) - Spacing is iffy too 1,5x spacing
02:59:657 (1,2,3,4,1,2,3,4) - I really don't like the motion of these. Doesn't play very smooth. changed

[Chaos]
00:25:657 (5,6) - Why not just continue the pattern of moving up? Looks goofy this way. Yeah, fixed
03:28:157 (1) - Repeat is covered by a hitburst. you mean by previous overlapping note? fixed
04:19:532 (4) - Don't like how this is hidden behind the slider like that it's fine imo
I really don't see why this map is here. There's going to be -very few- players that can really play through and appreciate this difficulty. If this diff were to be the only one, it would've been different
Done
Please respect what's in "blue"
Garven
[General]
If you really insist on using an unrelated background to the rest of the theme in this set (especially weird since you're already aware of this), at least use this.
Also: Does it really matter that I'm the first to actually care about the presentation of your map's image elements? I really hope that's not how you think when it comes to discussions.
The inappropriateness of the kiai is more the way you use it for the rest of the song. Using it during the chorus is like releasing all the pent-up energy from the earlier parts of the song. It's all building up to that climax, and you spurt out everything that's been built up prior. Where you're using it is during a part that's building up the tension, not an act of releasing it.
As for the SB, of course it's not distracting for you - you made it and you're used to it. These were my observations as a fresh pair of eyes playing the map.

[Hard]
The combo suggestions are more about consistency of grouping. Having one-note combos is also generally kinda dumb and just messes with the HP drain metric.

[Insane]
It's pretty apparent that you really like that pattern. Hell, I do too. It's just that you used it way too many times within a short period of time and you get bored of it.

[Collab]

[Teras]
00:16:657 (1,2,3,4) - It's not the new combo that's the problem I have with it. It's that you have this large spacing for the first part, then right afterward in the same phrase that hasn't changed intensity at all, you suddenly lower the spacing down a ton. And when that same part in the music comes up again, it's still at that low spacing. It's just inconsistent and looks unprofessional as it doesn't look like it was done intentionally.
00:59:657 (7) - This linear kink looks out of place compared to the rest of the sliders. It would fit better with the sliders at 01:04:907 (1) -
02:02:657 (1) - Maybe you didn't understand what I meant: I say boring because up until here, you both have been pretty good about using a fairly consistent rhythm base. This long slider breaks that and just left me going "meh"

[Chaos]
04:19:532 (4) - "fine" perhaps, but highly recommended against. I mentioned it because I kept having a hard time seeing it while playing, and a map like this really needs to have things placed in highly visible positions.
Teras

Garven wrote:

[Collab]

[Teras]
00:16:657 (1,2,3,4) - It's not the new combo that's the problem I have with it. It's that you have this large spacing for the first part, then right afterward in the same phrase that hasn't changed intensity at all, you suddenly lower the spacing down a ton. And when that same part in the music comes up again, it's still at that low spacing. It's just inconsistent and looks unprofessional as it doesn't look like it was done intentionally. Intentional.
00:59:657 (7) - This linear kink looks out of place compared to the rest of the sliders. It would fit better with the sliders at 01:04:907 (1) - Agreed, changed the look of that slider, feel free to look at it again.
02:02:657 (1) - Maybe you didn't understand what I meant: I say boring because up until here, you both have been pretty good about using a fairly consistent rhythm base. This long slider breaks that and just left me going "meh" Fixed
Thanks for the mod
TTTTTTTTTTTT

Teras wrote:

Garven wrote:

[Collab]

[Teras]
00:16:657 (1,2,3,4) - It's not the new combo that's the problem I have with it. It's that you have this large spacing for the first part, then right afterward in the same phrase that hasn't changed intensity at all, you suddenly lower the spacing down a ton. And when that same part in the music comes up again, it's still at that low spacing. It's just inconsistent and looks unprofessional as it doesn't look like it was done intentionally. Intentional.
00:59:657 (7) - This linear kink looks out of place compared to the rest of the sliders. It would fit better with the sliders at 01:04:907 (1) - Agreed, changed the look of that slider, feel free to look at it again.
02:02:657 (1) - Maybe you didn't understand what I meant: I say boring because up until here, you both have been pretty good about using a fairly consistent rhythm base. This long slider breaks that and just left me going "meh" Fixed
Thanks for the mod
where's garven's kudo lol
Topic Starter
Saten

Garven wrote:

[General]
If you really insist on using an unrelated background to the rest of the theme in this set (especially weird since you're already aware of this), at least use this. Thanks, I tried to fix that, but yours look much better~
Also: Does it really matter that I'm the first to actually care about the presentation of your map's image elements? I really hope that's not how you think when it comes to discussions. Of course, every opinion counts. I was just saying that you were the first one. Well, I'm really grateful that you fixed the BG anyway
The inappropriateness of the kiai is more the way you use it for the rest of the song. Using it during the chorus is like releasing all the pent-up energy from the earlier parts of the song. It's all building up to that climax, and you spurt out everything that's been built up prior. Where you're using it is during a part that's building up the tension, not an act of releasing it. Is it really necessary to remove it? It's a unique part of the song. I really want to avoid that if possible
As for the SB, of course it's not distracting for you - you made it and you're used to it. These were my observations as a fresh pair of eyes playing the map. Made some changes, trying make that part blend in so it wont get surprisingly distracting or something like that.

[Hard]
The combo suggestions are more about consistency of grouping. Having one-note combos is also generally kinda dumb and just messes with the HP drain metric. Yeah I know, but having such things on 03:28:157 (1) for example, makes it more obvious that there's something different with that note (that's what I think)

[Insane]
It's pretty apparent that you really like that pattern. Hell, I do too. It's just that you used it way too many times within a short period of time and you get bored of it. I'm aware of it though. Each diff has at least 1 month gap, so the mapping styles and so differs quite. Changed a few of them

[Collab]

[Teras]
00:16:657 (1,2,3,4) - It's not the new combo that's the problem I have with it. It's that you have this large spacing for the first part, then right afterward in the same phrase that hasn't changed intensity at all, you suddenly lower the spacing down a ton. And when that same part in the music comes up again, it's still at that low spacing. It's just inconsistent and looks unprofessional as it doesn't look like it was done intentionally.
00:59:657 (7) - This linear kink looks out of place compared to the rest of the sliders. It would fit better with the sliders at 01:04:907 (1) -
02:02:657 (1) - Maybe you didn't understand what I meant: I say boring because up until here, you both have been pretty good about using a fairly consistent rhythm base. This long slider breaks that and just left me going "meh"

[Chaos]
04:19:532 (4) - "fine" perhaps, but highly recommended against. I mentioned it because I kept having a hard time seeing it while playing, and a map like this really needs to have things placed in highly visible positions. Much more visible now

Saten-san wrote:

Last edited by Saten-san on 1 second ago, edited 100 times in total.
Edit: fff, I accidentally uploaded my test diff, so it's 101 now ; ;

TTTTTTTTTTTT wrote:

where's garven's kudo lol
it's over there
Garven
Oops, remove countdown from Medi's taiko and we should be good to go.
Topic Starter
Saten

Garven wrote:

Oops, remove countdown from Medi's taiko and we should be good to go.
There we go~
Garven
And here you go~

Bubble #1
Cristian
OMG Saten! >w</
Hamuko

Teta wrote:

Gogogogogogogo~
Mafiamaster
Great difficulties! Chaos is chaos, that's all I have to say.

Bubble #2!
Hamuko

Teta wrote:

Teta wrote:

Gogogogogogogo~
Finally this is getting approved!
<3
Verdisphena
APPROVE THIS NOW
Wafu
Yeah approve it! I'll go sleep, when I wake up and it won't be ranked, I'll cry!^^

EDIT: I'm crying.
Suimya
omg gogo Approve it ><
code_moe
ranked = = i need /
Andrea
Time to go, guys.

Approved~
ryuu
at last! *OOO*
congratulations,saten-san ;www;
rickyboi
Congrats! HUEHUE rank 1 on insane.
Komeiji Yuki
Finally : D
thelewa
IT'S THE RAPTURE
Loctav
fuck yeah. :D
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