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Akagi Miria (CV.Kurosawa Tomoyo) - Romantic Now

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Sonnyc
Normal.
00:56:099 (2,3) - No.

Advanced.
00:24:864 (1) - 00:53:099 - 00:58:040 - 01:00:864 (5) - Clap and more spots etc.

Hard.
01:09:158 - 01:14:805 - You are skipping an important beat here. Please strongly consider adding a beat. Leaving it empty didn't felt you were properly reflecting the song.

Insane.
00:06:158 (5) - I feel this square pattern quite discernable from the previous patterns, and also the music. Mind a NC?
00:08:981 (5) - 00:11:805 (3) - 00:14:628 (5) - 00:17:452 (3) - 01:46:393 (4) - 01:46:393 (4) - 01:49:217 (5) - Just a personal suggestion that adding NC here would discern the 1/2 pattern better with the previous 1/1 and will be more effective in expressing your intentions.
01:01:746 (2) - I couldn't see what this rhythm was following. An important beat of 01:01:922 is getting ignored while the selected rhythm is following a vague beat imo. The choice of a reverse was also a little questionable.
01:21:687 (6,1) - 1.1x will make the spacing a little more discernable. The value will make your other 1/2 rhythms with 01:26:628 (1,2,3) consistent too.

Seems hitsounds are highly lacking except hard.
Nice 2013ish map.
CodeS
M4M request for your Q


Normal:

00:06:158 (4,1) - Don't you feel this overlap is kinda.. cheap? try to avoid it
00:25:217 (2) - Maybe 2 notes instead of a 1/2 slider? like you did on 00:12:687 (3,4) -
00:41:981 (2) - Seeing as the current direction guides the player too down for no reason, maybe rotate this a bit more so it flows better to the next slider http://i.imgur.com/YlqRrZg.png
00:44:099 (1) - Move to x:145 y:133 and then:
00:44:628 (2) - Move ti x:244 y:64
00:56:805 (3) - What with this 1.79x DS? There's no reason for this to be so distant when you has been keeping a constant DS
00:59:452 (3) - And this with 1.27 instead of your usual 1.20
01:04:570 (2) - Move your second anchor to x:420 y:184 so the DS ends at 1.20x closed.
01:39:334 (3,4) - Why not blanket?


Advanced:


01:21:511 - Aren't ya missing a note here? seeing that you're mapping the voice, this is a small lyric part ends
01:25:040 - Shouldn't this be a 1/2 slider? especially when you mapped 01:23:805 (1,2,3) - this way

Very good diff

Hard:

00:44:628 (3) - CTR G and move 00:44:981 (4) - a bit more to the right to create an oval jumpy flow? then you 00:45:687 (6) - blanket with 00:44:628 (3) -
Like this: http://i.imgur.com/f9ZzfmD.png
00:53:628 (3) - This sounds and intensity is the same as 00:55:040 (6) - yet the first example is a 2.25 DS jump and the second 3.17, even tho is the SAME sound, try to be a bit more consistent with the jumps. (I know with this DS you avoid the overlap with 00:54:511 (5) - but is still HUGE)
01:09:158 - Why are you ignoring this?
01:17:805 (4) - CTR G

Insane:
AR + 0.5 (8 feels too slow for some of the patterns)

00:02:452 (3,4,5) - This is 1/6, not 1/4, listen to the drum in slow mo, there are 4 audible drum hits.
00:03:158 (8,9,10) - Same here, this stream is 1/6, not 1/4
00:03:687 (2,3,4,5,6) - And this is even more harsh, because the stream is 1/6 but there's a catch, there's a small stop here 00:03:922 - , the rhythm is http://i.imgur.com/jlSkCep.png on 1/6, try listening in slow motion.
00:04:040 - This should be an slider, it feels really underwhelming for a stream to end here when there's such a strong audible voice
00:04:570 (9,10) - Same, this is 1/6
00:45:687 (1) - NC?
01:05:452 (4) - CTR G
01:10:393 (4) - CTR G too
01:21:687 (6) - Half of the body is truly out of grid LOL, I would search for another place to put it, right now is kinda uncomfortable
01:25:217 - Don't ignore this!

01:33:511 (4) - Try CTR G? the current flow is.... kinda harsh on the player.

Fun diff and fun map

Miria a QT <3

Hope this was helpful,
Topic Starter
Snowy Dream

Sonnyc wrote:

Normal.
00:56:099 (2,3) - No. k,i forgot to fix the ds when check the above mod

Advanced.
00:24:864 (1) - 00:53:099 - 00:58:040 - 01:00:864 (5) - Clap and more spots etc. k

Hard.
01:09:158 - 01:14:805 - You are skipping an important beat here. Please strongly consider adding a beat. Leaving it empty didn't felt you were properly reflecting the song. k

Insane.
00:06:158 (5) - I feel this square pattern quite discernable from the previous patterns, and also the music. Mind a NC? k
00:08:981 (5) - 00:11:805 (3) - 00:14:628 (5) - 00:17:452 (3) - 01:46:393 (4) - 01:46:393 (4) - 01:49:217 (5) - Just a personal suggestion that adding NC here would discern the 1/2 pattern better with the previous 1/1 and will be more effective in expressing your intentions. k
01:01:746 (2) - I couldn't see what this rhythm was following. An important beat of 01:01:922 is getting ignored while the selected rhythm is following a vague beat imo. The choice of a reverse was also a little questionable. k
01:21:687 (6,1) - 1.1x will make the spacing a little more discernable. The value will make your other 1/2 rhythms with 01:26:628 (1,2,3) consistent too. k, but I change to 1.8x spacing on 01:21:334 (5), cuz the vocal is 1/4 consistent while 01:26:628 (1,2,3) is 1/2 consistent

Seems hitsounds are highly lacking except hard.
Nice 2013ish map.
Thanks for your helpful modding!!!! :)
Topic Starter
Snowy Dream

Katyusha wrote:

M4M request for your Q


Normal:

00:06:158 (4,1) - Don't you feel this overlap is kinda.. cheap? try to avoid it k
00:25:217 (2) - Maybe 2 notes instead of a 1/2 slider? like you did on 00:12:687 (3,4) - nope~these are not the same case
00:41:981 (2) - Seeing as the current direction guides the player too down for no reason, maybe rotate this a bit more so it flows better to the next slider http://i.imgur.com/YlqRrZg.png k, it seems better now ;)
00:44:099 (1) - Move to x:145 y:133 and then: dont worry~ I will adjust it
00:44:628 (2) - Move ti x:244 y:64 ^
00:56:805 (3) - What with this 1.79x DS? There's no reason for this to be so distant when you has been keeping a constant DS already fixed
00:59:452 (3) - And this with 1.27 instead of your usual 1.20 k
01:04:570 (2) - Move your second anchor to x:420 y:184 so the DS ends at 1.20x closed. exactly, it is already 1.20x since the overlap.
01:39:334 (3,4) - Why not blanket? k


Advanced:


01:21:511 - Aren't ya missing a note here? seeing that you're mapping the voice, this is a small lyric part ends k
01:25:040 - Shouldn't this be a 1/2 slider? especially when you mapped 01:23:805 (1,2,3) - this way nope, it coordinates with 01:27:687 (4,5) in this pattern

Very good diff :)

Hard:

00:44:628 (3) - CTR G and move 00:44:981 (4) - a bit more to the right to create an oval jumpy flow? then you 00:45:687 (6) - blanket with 00:44:628 (3) -
Like this: http://i.imgur.com/f9ZzfmD.png k
00:53:628 (3) - This sounds and intensity is the same as 00:55:040 (6) - yet the first example is a 2.25 DS jump and the second 3.17, even tho is the SAME sound, try to be a bit more consistent with the jumps. (I know with this DS you avoid the overlap with 00:54:511 (5) - but is still HUGE) you're right, but..it can still be accepted in a hard diff imo
01:09:158 - Why are you ignoring this? k
01:17:805 (4) - CTR G k

Insane:
AR + 0.5 (8 feels too slow for some of the patterns) k

00:02:452 (3,4,5) - This is 1/6, not 1/4, listen to the drum in slow mo, there are 4 audible drum hits. k
00:03:158 (8,9,10) - Same here, this stream is 1/6, not 1/4 k
00:03:687 (2,3,4,5,6) - And this is even more harsh, because the stream is 1/6 but there's a catch, there's a small stop here 00:03:922 - , the rhythm is http://i.imgur.com/jlSkCep.png on 1/6, try listening in slow motion. k
00:04:040 - This should be an slider, it feels really underwhelming for a stream to end here when there's such a strong audible voice k
00:04:570 (9,10) - Same, this is 1/6 k
00:45:687 (1) - NC? k
01:05:452 (4) - CTR G already changed
01:10:393 (4) - CTR G too k
01:21:687 (6) - Half of the body is truly out of grid LOL, I would search for another place to put it, right now is kinda uncomfortable fixed
01:25:217 - Don't ignore this! k

01:33:511 (4) - Try CTR G? the current flow is.... kinda harsh on the player. k

Fun diff and fun map

Miria a QT <3

Hope this was helpful,
Thanks very much!! Helpful modding! :)
Curisu
骗点分

Important / Suggestion

[Metadata]
咦 现在可以用Debut/Regular/Pro/Master命名不

Snowy Dream wrote:

然而,并不知道哪些碟有来着。
  1. THE IDOLM@STER CINDERELLA MASTER 017 Akagi Miria (初出)
  2. 346Pro IDOL selection vol.1 (卯月黑狗Mix, 并不需要加)
[Insane]

Katyusha wrote:

00:02:452 (3,4,5) - This is 1/6, not 1/4, listen to the drum in slow mo, there are 4 audible drum hits.
00:02:452 (3,2,5) - Nope these are 1/8 imo, same for other 1/6 slider
00:23:717 - 这里开始按原曲改放1/4会比较自然
00:27:334 (1) - ctrl+g; 00:28:393 (3,4) - ctrl+g
01:03:158 (5,6) - 照应后面的话 两个clap的时间点有必要jump
01:23:805 (1,2,3,4,5) - 会和 01:20:981 (4,5,6) 交换节奏型比较好? 照应歌词

[Hard]
00:12:864 (7) - 可以考虑overlap到6滑条尾
01:01:040 - 貌似有条件跟bass的话这里缺一个circle; 01:08:275 (4,5,6,7) - 如果跟bass的话这里就要大改
01:06:334 (4) - 稍微觉着这个1/4在这和前后缺乏连贯性
01:28:922 (6) - 微nazi x,y=226,329

[Advanced]
00:50:805 (3) - 滑条尾挪一下和00:51:334 (5)可以blanket

[Normal]
00:21:687 (1) - cw rotate 3°, 使00:20:275 (3,1,2) 构成三角形
01:08:099 - 鉴于01:08:452 (4)稍微有一点难读 会觉得这里加一个circle/01:07:922做slider延长是可选的解决方案
01:43:570 (2) - cw rotate 8~10° blanket

Edit: 吔我ヒトツボシ★啦
CodeS

Curisu wrote:

[Insane]

Katyusha wrote:

00:02:452 (3,4,5) - This is 1/6, not 1/4, listen to the drum in slow mo, there are 4 audible drum hits.
00:02:452 (3,2,5) - Nope these are 1/8 imo, same for other 1/6 slider
Curisu is kinda right, I'm sorry

After listening it a lot and asking around, seems like the general consensus is 1/8, tho some people found it to be near 1/6 still.

Maybe is just not stick to the rhythm stanza, still, I would search for more opinions on this, I would use 1/8 for now


No KD for this.
Nuolong
M4M from your queue~

[Insane]
00:03:687 (2,3) - Maybe you could remap this to look different because right now it looks a little weird :3 You can try something like this:
00:14:628 (1,2,3,4,5) - Maybe change to (image below), stack 00:16:040 (1) - on 00:16:040 (1) - ? I feel like the little cheer in the song shouldn't be stacked on top of the previous circle :3
00:41:099 (9,10) - I think you should change it to this, it has nicer flow and spacing in my opinion :3
01:23:805 (1,2,3,4,5,6,7) - maybe change to all triples, because this is tricky to play and weird flow to 01:25:393 (2) - , check image
01:50:099 (1) - Consider turning this into a nice little slider ? :3

[Hard]
00:09:511 (8) - Maybe shorten this because right now 00:10:040 (9) - is on nothing. You can change it to the image, and of course move the clap to the circle :3
00:12:334 (6,7) - And this is fine because now there is a double clap :)
00:15:158 (6,7) - Same thing as earlier, there is no sound on 00:15:158 (6,7) - in the music
00:17:981 (6,7,1) - You probably don't want to, but maybe add something for the stream noise here?
01:50:099 (1) - Same as other diff, maybe make this into a little slider?
This also seems harder than hard, maybe you could rename this to insane, rename insane to something special, and advanced --> hard?

[Advanced]
01:03:158 (5,6) - I would change it to fit the clap :) Like remove a reverse on 01:03:158 (5) - and add a circle on the red tick~ like you do here 01:14:805 (5,6) -

[Normal]
I couldn't find anything wrong~

Really nice mapset, hope to see it get ranked soon~ I hope I was helpful!
edit - if I'm online when you check you can ask me questions on why I thought you should change some stuff :)
Topic Starter
Snowy Dream

Curisu wrote:

骗点分

Important / Suggestion

[Metadata]
咦 现在可以用Debut/Regular/Pro/Master命名不 让我试试,被挑了再改回来

Snowy Dream wrote:

然而,并不知道哪些碟有来着。
  1. THE IDOLM@STER CINDERELLA MASTER 017 Akagi Miria (初出)
  2. 346Pro IDOL selection vol.1 (卯月黑狗Mix, 并不需要加)
k

[Insane]

Katyusha wrote:

00:02:452 (3,4,5) - This is 1/6, not 1/4, listen to the drum in slow mo, there are 4 audible drum hits.
00:02:452 (3,2,5) - Nope these are 1/8 imo, same for other 1/6 slider k
00:23:717 - 这里开始按原曲改放1/4会比较自然 k
00:27:334 (1) - ctrl+g; 00:28:393 (3,4) - ctrl+g k
01:03:158 (5,6) - 照应后面的话 两个clap的时间点有必要jump
01:23:805 (1,2,3,4,5) - 会和 01:20:981 (4,5,6) 交换节奏型比较好? 照应歌词 其实按歌词来其实差不多的感觉~懒得改了

[Hard]
00:12:864 (7) - 可以考虑overlap到6滑条尾 k
01:01:040 - 貌似有条件跟bass的话这里缺一个circle; 01:08:275 (4,5,6,7) - 如果跟bass的话这里就要大改 这个就,并不知道怎么改 于是不改了
01:06:334 (4) - 稍微觉着这个1/4在这和前后缺乏连贯性 不过跟着音乐走前面空着没问题啊感觉
01:28:922 (6) - 微nazi x,y=226,329 k

[Advanced]
00:50:805 (3) - 滑条尾挪一下和00:51:334 (5)可以blanket k

[Normal]
00:21:687 (1) - cw rotate 3°, 使00:20:275 (3,1,2) 构成三角形 k
01:08:099 - 鉴于01:08:452 (4)稍微有一点难读 会觉得这里加一个circle/01:07:922做slider延长是可选的解决方案 k
01:43:570 (2) - cw rotate 8~10° blanket k
感谢mod!
Topic Starter
Snowy Dream

Nuolong wrote:

M4M from your queue~

[Insane]
00:03:687 (2,3) - Maybe you could remap this to look different because right now it looks a little weird :3 You can try something like this:
already changed to other pattern
00:14:628 (1,2,3,4,5) - Maybe change to (image below), stack 00:16:040 (1) - on 00:16:040 (1) - ? I feel like the little cheer in the song shouldn't be stacked on top of the previous circle :3 nope, (5) is in the previous segment so it should be stack (4) not the next (1) imo
00:41:099 (9,10) - I think you should change it to this, it has nicer flow and spacing in my opinion :3 spacing is not the problem imo, both sliders go down may make a good sense for me.
01:23:805 (1,2,3,4,5,6,7) - maybe change to all triples, because this is tricky to play and weird flow to 01:25:393 (2) - , check image
all triple seems not following the lyric, so reserved.
01:50:099 (1) - Consider turning this into a nice little slider ? :3 circle is good enough imo

[Hard]
00:09:511 (8) - Maybe shorten this because right now 00:10:040 (9) - is on nothing. You can change it to the image, and of course move the clap to the circle :3 k
00:12:334 (6,7) - And this is fine because now there is a double clap :) :3
00:15:158 (6,7) - Same thing as earlier, there is no sound on 00:15:158 (6,7) - in the music k
00:17:981 (6,7,1) - You probably don't want to, but maybe add something for the stream noise here? hmm, stream is already in insane diff, here should be a bit easier imo.
01:50:099 (1) - Same as other diff, maybe make this into a little slider? nope~ a circle here is good enough~
This also seems harder than hard, maybe you could rename this to insane, rename insane to something special, and advanced --> hard?already changed to other diff names

[Advanced]
01:03:158 (5,6) - I would change it to fit the clap :) Like remove a reverse on 01:03:158 (5) - and add a circle on the red tick~ like you do here 01:14:805 (5,6) - k

[Normal]
I couldn't find anything wrong~

Really nice mapset, hope to see it get ranked soon~ I hope I was helpful!
edit - if I'm online when you check you can ask me questions on why I thought you should change some stuff :)
:) Thanks for your modding ~
Kvantuma Rozo
osu 最终BOSS出场
raririn

Kvantuma Rozo wrote:

osu 最终BOSS出场
Curisu

Kvantuma Rozo wrote:

osu 最终BOSS出场
Karen
嗨呀

老风格可能摸不动,就随便看看

[MASTER]
  1. 00:38:628 (1,2) - 这种只有一头包另一头不包的看起来不是很好看
  2. 01:14:805 (5,6,7) - 这种不太好打,如果是我的话会这样 http://puu.sh/rMT71/6ee070a9cc.jpg
  3. 音效太简单了,有一大段甚至没有加音效,不知道以前是怎样的,现在对这个要求挺多。而且这个全程normal-hitnormal略吵,平静段用用soft组会好些
  4. overmap三连什么的很多,虽然感觉不违和但是如果被人找这个茬还是相当麻烦的
[PRO]
  1. 00:40:570 (6,1) - 这两个靠得有点太近了影响美观
  2. 01:03:334 (4,5) - 我觉得简单的地方就简单一点不要坑人了
[REGULAR]
  1. 00:12:334 (4,5) - 低难度不能在滑条尾巴下放东西
  2. 00:40:570 (5,6) - 00:46:217 (6,7) - ^
  3. 00:18:511 (5) - 这个也有些太难了= = 这种难度最好别出现1/4
  4. 00:50:805 (3) - 01:42:864 (6) - ^
[DEBUT]
  1. 00:07:570 (1) - 现在比较新奇的潜规则,低难度尽量避免出现超过一次的折返,后面这样的都改下吧
  2. 01:05:981 (5,6) - 01:08:452 (4,5) - 跟上面难度一样,这个不能用,后面类似的就不写了
主要还是低难度和音效的问题。
Topic Starter
Snowy Dream

Karen wrote:

嗨呀

老风格可能摸不动,就随便看看

[MASTER]
  1. 00:38:628 (1,2) - 这种只有一头包另一头不包的看起来不是很好看 Fixed!
  2. 01:14:805 (5,6,7) - 这种不太好打,如果是我的话会这样 http://puu.sh/rMT71/6ee070a9cc.jpg Fixed!
  3. 音效太简单了,有一大段甚至没有加音效,不知道以前是怎样的,现在对这个要求挺多。而且这个全程normal-hitnormal略吵,平静段用用soft组会好些 Fixed!
  4. overmap三连什么的很多,虽然感觉不违和但是如果被人找这个茬还是相当麻烦的
修正了部分可能看上去overmap的三连,再被挑再改改。。

[PRO]
  1. 00:40:570 (6,1) - 这两个靠得有点太近了影响美观 Fixed!
  2. 01:03:334 (4,5) - 我觉得简单的地方就简单一点不要坑人了 Fixed!
[REGULAR]
  1. 00:12:334 (4,5) - 低难度不能在滑条尾巴下放东西 Fixed!
  2. 00:40:570 (5,6) - 00:46:217 (6,7) - ^ Fixed!
  3. 00:18:511 (5) - 这个也有些太难了= = 这种难度最好别出现1/4 Fixed!
  4. 00:50:805 (3) - 01:42:864 (6) - ^
Fixed!

[DEBUT]
  1. 00:07:570 (1) - 现在比较新奇的潜规则,低难度尽量避免出现超过一次的折返,后面这样的都改下吧 Fixed!
  2. 01:05:981 (5,6) - 01:08:452 (4,5) - 跟上面难度一样,这个不能用,后面类似的就不写了 Fixed!
主要还是低难度和音效的问题。
安静段的音效着重搞了一搞 还有这什么猎奇潜规则,我差点把N难度重做了。 :?
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Unused hitsounds - drum-sliderslide.wav
DEBUT
  1. 00:12:687 (5,6) - 还有更猎奇的潜规则,曾经某BAT的妹妹可能不会在最低难度打stack,所以建议用滑条代替
  2. 00:15:511 (5) - 右边1.25x了,稍微移一下位置
  3. 00:20:981 (4,5) - 同上,宁愿把两个单点拆开放也不要在最低难度stack
  4. 00:56:805 (3,4) - 00:59:452 (3,4) - 01:02:275 (3,4) - 01:03:158 (5,6) - 01:05:099 (3,4) - 01:13:570 (3,4) - 01:14:805 (5,6) - 01:31:570 (4,5) - 01:44:981 (1,2) - 01:47:805 (1,2) -
REGULAR
  1. 01:19:393 (6,1) - swap nc 以及01:20:981 (2) - nc?
  2. 01:43:658 (1,1) - 如果作为normal难度的话,转盘结束离下一个note要有两拍的距离才行
PRO
  1. 01:18:158 (7) - nc?
MASTER
  1. 00:31:570 (5) - nc?
  2. 00:34:393 (5) - ^
  3. 01:01:746 (2,3) - 没stack好
Topic Starter
Snowy Dream

Koiyuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Unused hitsounds - drum-sliderslide.wav K
DEBUT
  1. 00:12:687 (5,6) - 还有更猎奇的潜规则,曾经某BAT的妹妹可能不会在最低难度打stack,所以建议用滑条代替 K
  2. 00:15:511 (5) - 右边1.25x了,稍微移一下位置 K
  3. 00:20:981 (4,5) - 同上,宁愿把两个单点拆开放也不要在最低难度stack K
  4. 00:56:805 (3,4) - 00:59:452 (3,4) - 01:02:275 (3,4) - 01:03:158 (5,6) - 01:05:099 (3,4) - 01:13:570 (3,4) - 01:14:805 (5,6) - 01:31:570 (4,5) - 01:44:981 (1,2) - 01:47:805 (1,2) - K
REGULAR
  1. 01:19:393 (6,1) - swap nc 以及01:20:981 (2) - nc? K
  2. 01:43:658 (1,1) - 如果作为normal难度的话,转盘结束离下一个note要有两拍的距离才行 K
PRO
  1. 01:18:158 (7) - nc? K
MASTER
  1. 00:31:570 (5) - nc? K
  2. 00:34:393 (5) - ^ K
  3. 01:01:746 (2,3) - 没stack好
看了下感觉没什么不对?试着重新摆了下
:) 感谢yuki姐姐的mod!
Koiyuki
bb
raririn
这就泡了 三星巴克
Topic Starter
Snowy Dream
谢谢yuki姐姐!!! 回坑后第一个泡 > <
Sonnyc
qq?
Topic Starter
Snowy Dream

Sonnyc wrote:

qq?
means can it be qualified? :3
Zero__wind
新一代萌二雪梦

General
preview time unsnapped,把所有难度的都重新设置在01:20:275 -
不是什么大问题不过为什么bg是1365*768不是1366

DEBUT
00:06:158 (4,1) - 这个间距要调到1.2
00:32:981 (1) - 头上soft finish,应该是和00:30:158 (1) - 一样的音 其他几个diff也加
00:42:687 (3) - 考虑头上soft finish一下来突出那个很响的不知道什么音 也让这段音效不会显得太空吧 其他diff也都加
00:46:570 (5) - whistle?也是其他几个diff都适用
01:32:275 (1) - 头上soft finish 参考01:20:981 (1) -

REGULAR
00:06:864 (4) - 尾巴上clap?有个挺明显的音 也适用于两个高难度
00:58:393 (7,1) - NC挪到7?其他几个diff都是从长白线开始NC的
01:14:275 (4) - 尾巴上drum 参考MASTER
01:47:805 (1,2,3,4) - 这里的间距还是建议保持1.2 考虑到你开头相似的段落也没有大间距

PRO
Hard用OD6比较常见
00:52:393 (7) - 考虑挪到(110,317) 这一是和00:51:158 (4,5) - 对称 二是到00:52:570 (1) - 的跳不会太远毕竟00:52:570 (1) - 这里的节奏变化对于新手不是很好把握
01:04:040 (6,1) - 建议NC挪到6 保持规律
01:14:628 (4) - 头上drum 参考MASTER
01:31:570 (7) - 感觉这里尾巴不需要刻意调soft 音乐里01:31:746 - 是有鼓音的

MASTER
Insane难度OD完全可以涨到7
00:03:687 (2,3) - 感觉这里不太好打 考虑把3换成两个circle 也是因为我觉得00:03:996 - 这里没有音
00:41:981 (3,4,1,2) - 这里的一下drum sample和其他几个diff不一样 最好再查一下是不是用错了
01:19:746 (5,6) - 感觉像PRO里面一样用soft听着更舒服一些
01:22:217 (1) - 考虑这里多往左挪一挪和前面间距大一些 不然很容易和前面的01:20:981 (4,5,6) - 间距搞混 现在真的没差多少 容易误读
01:24:864 (7,8) - 这里的节奏建议CTRL+G 先circle再从01:25:040 - 起滑条来配合vocal
01:26:981 (2) - 这里我可能会考虑CTRL+G或者别的方法来让间距大一些因为人声比较高亢
01:46:393 (1,2,3,4) - 不是很懂这个间距 感觉无理

改好了叫我
Topic Starter
Snowy Dream
(´・ω・`)

Zero__wind wrote:

新一代萌二雪梦

General
preview time unsnapped,把所有难度的都重新设置在01:20:275 -
不是什么大问题不过为什么bg是1365*768不是1366

DEBUT
00:06:158 (4,1) - 这个间距要调到1.2
00:32:981 (1) - 头上soft finish,应该是和00:30:158 (1) - 一样的音 其他几个diff也加
00:42:687 (3) - 考虑头上soft finish一下来突出那个很响的不知道什么音 也让这段音效不会显得太空吧 其他diff也都加
00:46:570 (5) - whistle?也是其他几个diff都适用
01:32:275 (1) - 头上soft finish 参考01:20:981 (1) -

REGULAR
00:06:864 (4) - 尾巴上clap?有个挺明显的音 也适用于两个高难度
00:58:393 (7,1) - NC挪到7?其他几个diff都是从长白线开始NC的
01:14:275 (4) - 尾巴上drum 参考MASTER
01:47:805 (1,2,3,4) - 这里的间距还是建议保持1.2 考虑到你开头相似的段落也没有大间距

PRO
Hard用OD6比较常见
00:52:393 (7) - 考虑挪到(110,317) 这一是和00:51:158 (4,5) - 对称 二是到00:52:570 (1) - 的跳不会太远毕竟00:52:570 (1) - 这里的节奏变化对于新手不是很好把握
01:04:040 (6,1) - 建议NC挪到6 保持规律
01:14:628 (4) - 头上drum 参考MASTER
01:31:570 (7) - 感觉这里尾巴不需要刻意调soft 音乐里01:31:746 - 是有鼓音的

MASTER
Insane难度OD完全可以涨到7
00:03:687 (2,3) - 感觉这里不太好打 考虑把3换成两个circle 也是因为我觉得00:03:996 - 这里没有音
00:41:981 (3,4,1,2) - 这里的一下drum sample和其他几个diff不一样 最好再查一下是不是用错了
01:19:746 (5,6) - 感觉像PRO里面一样用soft听着更舒服一些
01:22:217 (1) - 考虑这里多往左挪一挪和前面间距大一些 不然很容易和前面的01:20:981 (4,5,6) - 间距搞混 现在真的没差多少 容易误读
01:24:864 (7,8) - 这里的节奏建议CTRL+G 先circle再从01:25:040 - 起滑条来配合vocal
01:26:981 (2) - 这里我可能会考虑CTRL+G或者别的方法来让间距大一些因为人声比较高亢
01:46:393 (1,2,3,4) - 不是很懂这个间距 感觉无理

改好了叫我
全部改完! 感谢零风 ;)
Zero__wind
Ranked.
Topic Starter
Snowy Dream
Ranked! After 3.5 years.
非常谢谢零风!
sahuang
恭喜 :)
raririn
闷声飞
Enon
Oh, Is here a museum? xD
ZX123456
米莉亞prprpr :)
Curisu
:) 闷声飞图gratz
IamKwaN
I need reference for the artist, thank you.

What you use should be most likely from the game but I uninstalled it long time ago.

EDIT: Solved!
http://puu.sh/sevoz/0d3101603c.jpg
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