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Akagi Miria (CV.Kurosawa Tomoyo) - Romantic Now

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雪梦诈尸现场
Rukaru
hello Snowy Dream,
mod as promised.

[General]
Artist : Akagi Miria (CV : Kurosawa Tomoyo)
add to tag : starlight stage deresute
because this song is from the game itself.

[Easy]
because you have a lot of repeat slider here, I have a problem about how can I explain it. when I said repeat, it refers to the repeat arrow. please note that.

  1. 00:35:613 (1,2) - I feel this one is forced. the music has more impact than vocal, I think you should emphasize it. please remove this two slider and add a new 3/2 slider here 00:35:790. https://puu.sh/rGeNy/0608df00fc.jpg * see timeline.
  2. 00:44:966 (3) - this repeat slider is hard to predict because there's nothing to indicate that this slider repeated twice. commonly, people only use one time repeat. but in this case I would like to recommend a 1/1 slider and followed by a note. it's easier and it can cover all things in the song. https://puu.sh/rGeO7/f4dc7af801.jpg *ignore my placement, see timeline.
  3. 00:48:496 (3) - personal preference, I prefer to use same slider shape as 00:47:084 (1). it would create better harmony and feels more natural when I switch to edgy slider in 00:49:907 (1).
  4. 00:56:790 (3) - this rhythm is questionable. I also think it did not fit with the lyric. consider to change this into easier rhythm. it can confuse beginner in the next repeat slider here 01:00:319 (5).
  5. 01:07:378 (2,3,4,5) - this rhythm is kinda hard. it doesn't feel as natural as this 01:12:496 (1,2,3,4). if you can, please make it same. I think now is the perfect time to switch the rhythm style because of this slider 01:05:966 (5,6).
  6. 01:26:613 (1,2) - I understand very well why you didn't use 2 times repeat here. but you know, this slider is imbalanced with previous slider. it is not recommended for easy to change drastic rhythm in short time. this 01:23:790 (1) has two times repeat, people will expect the next slider also 2 times repeat. I recommend to make this same OR, change the first slider - I mean here, 01:23:790 (1).
  7. 01:30:849 (3) - for this, I recommend to use 1 repeat only. then, add a note here 01:31:555. it will be perfectly fit with background vocal.
  8. 01:43:555 (1,1) - oh no. the time between spinner and next note is too short. it is unrankable now. how about this? https://puu.sh/rGeO8/f381d5af69.jpg *ignore my pattern, see timeline.
hey, this is not easy at all. xD
it should be Normal imo.

[Normal]
  1. 00:43:378 (4) - I am sure this is not intended. it should be ended up in red line, right? please fix it.
  2. 00:51:143 (4,5) - feels awkward. try this. https://puu.sh/rGeO4/123f04832f.jpg
  3. 01:12:319 (1) - I think it's better to follow the music instead. the vocal is not catchy at this point and it is a waste to ignore the music. please start the slider here 01:12:496.
  4. 01:16:025 (3,4) - I recommend to make the rhythm like this https://puu.sh/rGeO6/6b953083c8.jpg *see timeline, ignore pattern.
  5. 01:43:643 (1,1) - um, this might be a problem. please consult to QAT or BN about this.
and this should be Advanced lol
it's so hard for a normal diff.

[Hard]
  1. 00:22:378 (2,3) - no, please don't do this. the players are not ready for it. you see, before this you put 1/1 space on each note and then we have a sudden jump here. how can player expect that? different case if this 00:22:378 (2) was a slider. solution? either you use normal DS or change (2) to a slider and you can have a jump.
  2. 00:25:025 (2,3) - this is totally fine because the rhythm before support it.
  3. 00:52:378 (7,1) - ah, I personally don't like this. the transition from (7) to (1) feels very awkward. main reason is the vocal wasn't strong enough. I mean, it is not good to follow the vocal here. when you make a jump here, it become worse. too forced. I can tolerate if you didn't put a jump here.
that's it.

[Insane]
  1. 00:52:378 (8,1) - this is too far imo. next note is super hard to reach. please move it closer, max DS 3.00x please.
  2. 01:49:202 (5,6,7,8) - can you fix it a bit? rotate by 2 degrees.
classic Snowy Dream <3
I like this map.
[]
that's all. sorry if this mod is not helpful.
feel free to ask if you don't understand anything I write above, I'm watching this thread.

good luck and nice to see you back. :)
oh, have a star from me!
Topic Starter
Snowy Dream

Rukaru wrote:

hello Snowy Dream,
mod as promised.

[General]
Artist : Akagi Miria (CV : Kurosawa Tomoyo) k
add to tag : starlight stage deresute k, and add more tags now
because this song is from the game itself.

[Easy]
because you have a lot of repeat slider here, I have a problem about how can I explain it. when I said repeat, it refers to the repeat arrow. please note that.

  1. 00:35:613 (1,2) - I feel this one is forced. the music has more impact than vocal, I think you should emphasize it. please remove this two slider and add a new 3/2 slider here 00:35:790. https://puu.sh/rGeNy/0608df00fc.jpg * see timeline. k
  2. 00:44:966 (3) - this repeat slider is hard to predict because there's nothing to indicate that this slider repeated twice. commonly, people only use one time repeat. but in this case I would like to recommend a 1/1 slider and followed by a note. it's easier and it can cover all things in the song. https://puu.sh/rGeO7/f4dc7af801.jpg *ignore my placement, see timeline. k
  3. 00:48:496 (3) - personal preference, I prefer to use same slider shape as 00:47:084 (1). it would create better harmony and feels more natural when I switch to edgy slider in 00:49:907 (1). k
  4. 00:56:790 (3) - this rhythm is questionable. I also think it did not fit with the lyric. consider to change this into easier rhythm. it can confuse beginner in the next repeat slider here 01:00:319 (5). k
  5. 01:07:378 (2,3,4,5) - this rhythm is kinda hard. it doesn't feel as natural as this 01:12:496 (1,2,3,4). if you can, please make it same. I think now is the perfect time to switch the rhythm style because of this slider 01:05:966 (5,6). k
  6. 01:26:613 (1,2) - I understand very well why you didn't use 2 times repeat here. but you know, this slider is imbalanced with previous slider. it is not recommended for easy to change drastic rhythm in short time. this 01:23:790 (1) has two times repeat, people will expect the next slider also 2 times repeat. I recommend to make this same OR, change the first slider - I mean here, 01:23:790 (1). k, I change this slider to 2 sliders instead.
  7. 01:30:849 (3) - for this, I recommend to use 1 repeat only. then, add a note here 01:31:555. it will be perfectly fit with background vocal. k
  8. 01:43:555 (1,1) - oh no. the time between spinner and next note is too short. it is unrankable now. how about this? https://puu.sh/rGeO8/f381d5af69.jpg *ignore my pattern, see timeline. unrankable? @.@ I'll ask BN later, so many years since I quit osu
hey, this is not easy at all. xD
it should be Normal imo.

[Normal]
  1. 00:43:378 (4) - I am sure this is not intended. it should be ended up in red line, right? please fix it. k
  2. 00:51:143 (4,5) - feels awkward. try this. https://puu.sh/rGeO4/123f04832f.jpg k
  3. 01:12:319 (1) - I think it's better to follow the music instead. the vocal is not catchy at this point and it is a waste to ignore the music. please start the slider here 01:12:496. k
  4. 01:16:025 (3,4) - I recommend to make the rhythm like this https://puu.sh/rGeO6/6b953083c8.jpg *see timeline, ignore pattern. k
  5. 01:43:643 (1,1) - um, this might be a problem. please consult to QAT or BN about this. umm~I'll ask BN or QAT later
and this should be Advanced lol
it's so hard for a normal diff.

[Hard]
  1. 00:22:378 (2,3) - no, please don't do this. the players are not ready for it. you see, before this you put 1/1 space on each note and then we have a sudden jump here. how can player expect that? different case if this 00:22:378 (2) was a slider. solution? either you use normal DS or change (2) to a slider and you can have a jump. k
  2. 00:25:025 (2,3) - this is totally fine because the rhythm before support it.
  3. 00:52:378 (7,1) - ah, I personally don't like this. the transition from (7) to (1) feels very awkward. main reason is the vocal wasn't strong enough. I mean, it is not good to follow the vocal here. when you make a jump here, it become worse. too forced. I can tolerate if you didn't put a jump here. :? but I feel good putting a jump here. and I also like to follow the vocal here.
that's it.

[Insane]
  1. 00:52:378 (8,1) - this is too far imo. next note is super hard to reach. please move it closer, max DS 3.00x please. Try putting it stack under the end of slider (7), cuz I really don't know where I can put it looks good as well as DS is under 3.00x
  2. 01:49:202 (5,6,7,8) - can you fix it a bit? rotate by 2 degrees. k, actually I do it in purpose, but it maybe look not so good
classic Snowy Dream <3
I like this map.
[]
that's all. sorry if this mod is not helpful.
feel free to ask if you don't understand anything I write above, I'm watching this thread.

good luck and nice to see you back. :)
oh, have a star from me!
:) Thanks!!! Really helpful mod, almost all fixed.
raririn
骗个kd

GBF下周活动联动角色就是赤城みりあ诶

[Metadata]
  1. 没找到official source,就谷歌到的来说artist 赤城みりあ (CV.黒沢ともよ) 和赤城みりあ (CV:黒沢ともよ) 两种都有,没人提就不改大概
  2. 然后似乎这个在好多碟里啊 要不要加tag
[General]
  1. mp3还是320啊
  2. 大概要把Widescreen support关了
[Normal]
  1. 01:43:555 (1,1) - ry
[Hard]
  1. 00:10:378 (1) - 跟00:07:555 (3) - 补个finish?00:16:025 (1) - 00:32:966 (1) - 不过这几个柑橘没有下面那个那么需要
  2. 00:13:202 (1) - ^ 感觉这里还挺合finish的
  3. 00:22:731 (3) - 漏clap了?感觉不像故意漏的啊 没有听着也不太对
  4. 00:32:966 (1) - 红tick可以拉到x:428 y:256差不多
  5. 01:39:143 (4) - 视觉效果有点挤 柑橘可以不跟ds拉个1.5*附近
[Insane]
  1. 00:11:790 (3,4,5,6) - 如果是要方的话歪的能看出来了 34横坐标差1 56差了8
  2. 00:38:613 (1) - 转个40度就可以blanket了 不过没差
这次太良心了 不习惯

怎么除了Hard都没有音效
Topic Starter
Snowy Dream

raririn wrote:

骗个kd

GBF下周活动联动角色就是赤城みりあ诶 战女高这里就有一个活生生的赤诚米莉亚啊 快来玩

[Metadata]
  1. 没找到official source,就谷歌到的来说artist 赤城みりあ (CV.黒沢ともよ) 和赤城みりあ (CV:黒沢ともよ) 两种都有,没人提就不改大概
  2. 然后似乎这个在好多碟里啊 要不要加tag 然而,并不知道哪些碟有来着。
[General]
  1. mp3还是320啊 k
  2. 大概要把Widescreen support关了 k
[Normal]
  1. 01:43:555 (1,1) - ry k
[Hard]
  1. 00:10:378 (1) - 跟00:07:555 (3) - 补个finish?00:16:025 (1) - 00:32:966 (1) - 不过这几个柑橘没有下面那个那么需要 k
  2. 00:13:202 (1) - ^ 感觉这里还挺合finish的 k
  3. 00:22:731 (3) - 漏clap了?感觉不像故意漏的啊 没有听着也不太对 k,确实是漏了,之前改mod的时候重新弄了这里
  4. 00:32:966 (1) - 红tick可以拉到x:428 y:256差不多 然而还是没有看懂,我稍微再blanket好一点
  5. 01:39:143 (4) - 视觉效果有点挤 柑橘可以不跟ds拉个1.5*附近 k,拉弯了slider看上去就ok了
[Insane]
  1. 00:11:790 (3,4,5,6) - 如果是要方的话歪的能看出来了 34横坐标差1 56差了8 k,这里本来就是要歪的 现在更歪了
  2. 00:38:613 (1) - 转个40度就可以blanket了 不过没差 这里并不blanket
这次太良心了 不习惯

怎么除了Hard都没有音效
Sonnyc
Normal.
00:56:099 (2,3) - No.

Advanced.
00:24:864 (1) - 00:53:099 - 00:58:040 - 01:00:864 (5) - Clap and more spots etc.

Hard.
01:09:158 - 01:14:805 - You are skipping an important beat here. Please strongly consider adding a beat. Leaving it empty didn't felt you were properly reflecting the song.

Insane.
00:06:158 (5) - I feel this square pattern quite discernable from the previous patterns, and also the music. Mind a NC?
00:08:981 (5) - 00:11:805 (3) - 00:14:628 (5) - 00:17:452 (3) - 01:46:393 (4) - 01:46:393 (4) - 01:49:217 (5) - Just a personal suggestion that adding NC here would discern the 1/2 pattern better with the previous 1/1 and will be more effective in expressing your intentions.
01:01:746 (2) - I couldn't see what this rhythm was following. An important beat of 01:01:922 is getting ignored while the selected rhythm is following a vague beat imo. The choice of a reverse was also a little questionable.
01:21:687 (6,1) - 1.1x will make the spacing a little more discernable. The value will make your other 1/2 rhythms with 01:26:628 (1,2,3) consistent too.

Seems hitsounds are highly lacking except hard.
Nice 2013ish map.
CodeS
M4M request for your Q


Normal:

00:06:158 (4,1) - Don't you feel this overlap is kinda.. cheap? try to avoid it
00:25:217 (2) - Maybe 2 notes instead of a 1/2 slider? like you did on 00:12:687 (3,4) -
00:41:981 (2) - Seeing as the current direction guides the player too down for no reason, maybe rotate this a bit more so it flows better to the next slider http://i.imgur.com/YlqRrZg.png
00:44:099 (1) - Move to x:145 y:133 and then:
00:44:628 (2) - Move ti x:244 y:64
00:56:805 (3) - What with this 1.79x DS? There's no reason for this to be so distant when you has been keeping a constant DS
00:59:452 (3) - And this with 1.27 instead of your usual 1.20
01:04:570 (2) - Move your second anchor to x:420 y:184 so the DS ends at 1.20x closed.
01:39:334 (3,4) - Why not blanket?


Advanced:


01:21:511 - Aren't ya missing a note here? seeing that you're mapping the voice, this is a small lyric part ends
01:25:040 - Shouldn't this be a 1/2 slider? especially when you mapped 01:23:805 (1,2,3) - this way

Very good diff

Hard:

00:44:628 (3) - CTR G and move 00:44:981 (4) - a bit more to the right to create an oval jumpy flow? then you 00:45:687 (6) - blanket with 00:44:628 (3) -
Like this: http://i.imgur.com/f9ZzfmD.png
00:53:628 (3) - This sounds and intensity is the same as 00:55:040 (6) - yet the first example is a 2.25 DS jump and the second 3.17, even tho is the SAME sound, try to be a bit more consistent with the jumps. (I know with this DS you avoid the overlap with 00:54:511 (5) - but is still HUGE)
01:09:158 - Why are you ignoring this?
01:17:805 (4) - CTR G

Insane:
AR + 0.5 (8 feels too slow for some of the patterns)

00:02:452 (3,4,5) - This is 1/6, not 1/4, listen to the drum in slow mo, there are 4 audible drum hits.
00:03:158 (8,9,10) - Same here, this stream is 1/6, not 1/4
00:03:687 (2,3,4,5,6) - And this is even more harsh, because the stream is 1/6 but there's a catch, there's a small stop here 00:03:922 - , the rhythm is http://i.imgur.com/jlSkCep.png on 1/6, try listening in slow motion.
00:04:040 - This should be an slider, it feels really underwhelming for a stream to end here when there's such a strong audible voice
00:04:570 (9,10) - Same, this is 1/6
00:45:687 (1) - NC?
01:05:452 (4) - CTR G
01:10:393 (4) - CTR G too
01:21:687 (6) - Half of the body is truly out of grid LOL, I would search for another place to put it, right now is kinda uncomfortable
01:25:217 - Don't ignore this!

01:33:511 (4) - Try CTR G? the current flow is.... kinda harsh on the player.

Fun diff and fun map

Miria a QT <3

Hope this was helpful,
Topic Starter
Snowy Dream

Sonnyc wrote:

Normal.
00:56:099 (2,3) - No. k,i forgot to fix the ds when check the above mod

Advanced.
00:24:864 (1) - 00:53:099 - 00:58:040 - 01:00:864 (5) - Clap and more spots etc. k

Hard.
01:09:158 - 01:14:805 - You are skipping an important beat here. Please strongly consider adding a beat. Leaving it empty didn't felt you were properly reflecting the song. k

Insane.
00:06:158 (5) - I feel this square pattern quite discernable from the previous patterns, and also the music. Mind a NC? k
00:08:981 (5) - 00:11:805 (3) - 00:14:628 (5) - 00:17:452 (3) - 01:46:393 (4) - 01:46:393 (4) - 01:49:217 (5) - Just a personal suggestion that adding NC here would discern the 1/2 pattern better with the previous 1/1 and will be more effective in expressing your intentions. k
01:01:746 (2) - I couldn't see what this rhythm was following. An important beat of 01:01:922 is getting ignored while the selected rhythm is following a vague beat imo. The choice of a reverse was also a little questionable. k
01:21:687 (6,1) - 1.1x will make the spacing a little more discernable. The value will make your other 1/2 rhythms with 01:26:628 (1,2,3) consistent too. k, but I change to 1.8x spacing on 01:21:334 (5), cuz the vocal is 1/4 consistent while 01:26:628 (1,2,3) is 1/2 consistent

Seems hitsounds are highly lacking except hard.
Nice 2013ish map.
Thanks for your helpful modding!!!! :)
Topic Starter
Snowy Dream

Katyusha wrote:

M4M request for your Q


Normal:

00:06:158 (4,1) - Don't you feel this overlap is kinda.. cheap? try to avoid it k
00:25:217 (2) - Maybe 2 notes instead of a 1/2 slider? like you did on 00:12:687 (3,4) - nope~these are not the same case
00:41:981 (2) - Seeing as the current direction guides the player too down for no reason, maybe rotate this a bit more so it flows better to the next slider http://i.imgur.com/YlqRrZg.png k, it seems better now ;)
00:44:099 (1) - Move to x:145 y:133 and then: dont worry~ I will adjust it
00:44:628 (2) - Move ti x:244 y:64 ^
00:56:805 (3) - What with this 1.79x DS? There's no reason for this to be so distant when you has been keeping a constant DS already fixed
00:59:452 (3) - And this with 1.27 instead of your usual 1.20 k
01:04:570 (2) - Move your second anchor to x:420 y:184 so the DS ends at 1.20x closed. exactly, it is already 1.20x since the overlap.
01:39:334 (3,4) - Why not blanket? k


Advanced:


01:21:511 - Aren't ya missing a note here? seeing that you're mapping the voice, this is a small lyric part ends k
01:25:040 - Shouldn't this be a 1/2 slider? especially when you mapped 01:23:805 (1,2,3) - this way nope, it coordinates with 01:27:687 (4,5) in this pattern

Very good diff :)

Hard:

00:44:628 (3) - CTR G and move 00:44:981 (4) - a bit more to the right to create an oval jumpy flow? then you 00:45:687 (6) - blanket with 00:44:628 (3) -
Like this: http://i.imgur.com/f9ZzfmD.png k
00:53:628 (3) - This sounds and intensity is the same as 00:55:040 (6) - yet the first example is a 2.25 DS jump and the second 3.17, even tho is the SAME sound, try to be a bit more consistent with the jumps. (I know with this DS you avoid the overlap with 00:54:511 (5) - but is still HUGE) you're right, but..it can still be accepted in a hard diff imo
01:09:158 - Why are you ignoring this? k
01:17:805 (4) - CTR G k

Insane:
AR + 0.5 (8 feels too slow for some of the patterns) k

00:02:452 (3,4,5) - This is 1/6, not 1/4, listen to the drum in slow mo, there are 4 audible drum hits. k
00:03:158 (8,9,10) - Same here, this stream is 1/6, not 1/4 k
00:03:687 (2,3,4,5,6) - And this is even more harsh, because the stream is 1/6 but there's a catch, there's a small stop here 00:03:922 - , the rhythm is http://i.imgur.com/jlSkCep.png on 1/6, try listening in slow motion. k
00:04:040 - This should be an slider, it feels really underwhelming for a stream to end here when there's such a strong audible voice k
00:04:570 (9,10) - Same, this is 1/6 k
00:45:687 (1) - NC? k
01:05:452 (4) - CTR G already changed
01:10:393 (4) - CTR G too k
01:21:687 (6) - Half of the body is truly out of grid LOL, I would search for another place to put it, right now is kinda uncomfortable fixed
01:25:217 - Don't ignore this! k

01:33:511 (4) - Try CTR G? the current flow is.... kinda harsh on the player. k

Fun diff and fun map

Miria a QT <3

Hope this was helpful,
Thanks very much!! Helpful modding! :)
Curisu
骗点分

Important / Suggestion

[Metadata]
咦 现在可以用Debut/Regular/Pro/Master命名不

Snowy Dream wrote:

然而,并不知道哪些碟有来着。
  1. THE IDOLM@STER CINDERELLA MASTER 017 Akagi Miria (初出)
  2. 346Pro IDOL selection vol.1 (卯月黑狗Mix, 并不需要加)
[Insane]

Katyusha wrote:

00:02:452 (3,4,5) - This is 1/6, not 1/4, listen to the drum in slow mo, there are 4 audible drum hits.
00:02:452 (3,2,5) - Nope these are 1/8 imo, same for other 1/6 slider
00:23:717 - 这里开始按原曲改放1/4会比较自然
00:27:334 (1) - ctrl+g; 00:28:393 (3,4) - ctrl+g
01:03:158 (5,6) - 照应后面的话 两个clap的时间点有必要jump
01:23:805 (1,2,3,4,5) - 会和 01:20:981 (4,5,6) 交换节奏型比较好? 照应歌词

[Hard]
00:12:864 (7) - 可以考虑overlap到6滑条尾
01:01:040 - 貌似有条件跟bass的话这里缺一个circle; 01:08:275 (4,5,6,7) - 如果跟bass的话这里就要大改
01:06:334 (4) - 稍微觉着这个1/4在这和前后缺乏连贯性
01:28:922 (6) - 微nazi x,y=226,329

[Advanced]
00:50:805 (3) - 滑条尾挪一下和00:51:334 (5)可以blanket

[Normal]
00:21:687 (1) - cw rotate 3°, 使00:20:275 (3,1,2) 构成三角形
01:08:099 - 鉴于01:08:452 (4)稍微有一点难读 会觉得这里加一个circle/01:07:922做slider延长是可选的解决方案
01:43:570 (2) - cw rotate 8~10° blanket

Edit: 吔我ヒトツボシ★啦
CodeS

Curisu wrote:

[Insane]

Katyusha wrote:

00:02:452 (3,4,5) - This is 1/6, not 1/4, listen to the drum in slow mo, there are 4 audible drum hits.
00:02:452 (3,2,5) - Nope these are 1/8 imo, same for other 1/6 slider
Curisu is kinda right, I'm sorry

After listening it a lot and asking around, seems like the general consensus is 1/8, tho some people found it to be near 1/6 still.

Maybe is just not stick to the rhythm stanza, still, I would search for more opinions on this, I would use 1/8 for now


No KD for this.
Nuolong
M4M from your queue~

[Insane]
00:03:687 (2,3) - Maybe you could remap this to look different because right now it looks a little weird :3 You can try something like this:
00:14:628 (1,2,3,4,5) - Maybe change to (image below), stack 00:16:040 (1) - on 00:16:040 (1) - ? I feel like the little cheer in the song shouldn't be stacked on top of the previous circle :3
00:41:099 (9,10) - I think you should change it to this, it has nicer flow and spacing in my opinion :3
01:23:805 (1,2,3,4,5,6,7) - maybe change to all triples, because this is tricky to play and weird flow to 01:25:393 (2) - , check image
01:50:099 (1) - Consider turning this into a nice little slider ? :3

[Hard]
00:09:511 (8) - Maybe shorten this because right now 00:10:040 (9) - is on nothing. You can change it to the image, and of course move the clap to the circle :3
00:12:334 (6,7) - And this is fine because now there is a double clap :)
00:15:158 (6,7) - Same thing as earlier, there is no sound on 00:15:158 (6,7) - in the music
00:17:981 (6,7,1) - You probably don't want to, but maybe add something for the stream noise here?
01:50:099 (1) - Same as other diff, maybe make this into a little slider?
This also seems harder than hard, maybe you could rename this to insane, rename insane to something special, and advanced --> hard?

[Advanced]
01:03:158 (5,6) - I would change it to fit the clap :) Like remove a reverse on 01:03:158 (5) - and add a circle on the red tick~ like you do here 01:14:805 (5,6) -

[Normal]
I couldn't find anything wrong~

Really nice mapset, hope to see it get ranked soon~ I hope I was helpful!
edit - if I'm online when you check you can ask me questions on why I thought you should change some stuff :)
Topic Starter
Snowy Dream

Curisu wrote:

骗点分

Important / Suggestion

[Metadata]
咦 现在可以用Debut/Regular/Pro/Master命名不 让我试试,被挑了再改回来

Snowy Dream wrote:

然而,并不知道哪些碟有来着。
  1. THE IDOLM@STER CINDERELLA MASTER 017 Akagi Miria (初出)
  2. 346Pro IDOL selection vol.1 (卯月黑狗Mix, 并不需要加)
k

[Insane]

Katyusha wrote:

00:02:452 (3,4,5) - This is 1/6, not 1/4, listen to the drum in slow mo, there are 4 audible drum hits.
00:02:452 (3,2,5) - Nope these are 1/8 imo, same for other 1/6 slider k
00:23:717 - 这里开始按原曲改放1/4会比较自然 k
00:27:334 (1) - ctrl+g; 00:28:393 (3,4) - ctrl+g k
01:03:158 (5,6) - 照应后面的话 两个clap的时间点有必要jump
01:23:805 (1,2,3,4,5) - 会和 01:20:981 (4,5,6) 交换节奏型比较好? 照应歌词 其实按歌词来其实差不多的感觉~懒得改了

[Hard]
00:12:864 (7) - 可以考虑overlap到6滑条尾 k
01:01:040 - 貌似有条件跟bass的话这里缺一个circle; 01:08:275 (4,5,6,7) - 如果跟bass的话这里就要大改 这个就,并不知道怎么改 于是不改了
01:06:334 (4) - 稍微觉着这个1/4在这和前后缺乏连贯性 不过跟着音乐走前面空着没问题啊感觉
01:28:922 (6) - 微nazi x,y=226,329 k

[Advanced]
00:50:805 (3) - 滑条尾挪一下和00:51:334 (5)可以blanket k

[Normal]
00:21:687 (1) - cw rotate 3°, 使00:20:275 (3,1,2) 构成三角形 k
01:08:099 - 鉴于01:08:452 (4)稍微有一点难读 会觉得这里加一个circle/01:07:922做slider延长是可选的解决方案 k
01:43:570 (2) - cw rotate 8~10° blanket k
感谢mod!
Topic Starter
Snowy Dream

Nuolong wrote:

M4M from your queue~

[Insane]
00:03:687 (2,3) - Maybe you could remap this to look different because right now it looks a little weird :3 You can try something like this:
already changed to other pattern
00:14:628 (1,2,3,4,5) - Maybe change to (image below), stack 00:16:040 (1) - on 00:16:040 (1) - ? I feel like the little cheer in the song shouldn't be stacked on top of the previous circle :3 nope, (5) is in the previous segment so it should be stack (4) not the next (1) imo
00:41:099 (9,10) - I think you should change it to this, it has nicer flow and spacing in my opinion :3 spacing is not the problem imo, both sliders go down may make a good sense for me.
01:23:805 (1,2,3,4,5,6,7) - maybe change to all triples, because this is tricky to play and weird flow to 01:25:393 (2) - , check image
all triple seems not following the lyric, so reserved.
01:50:099 (1) - Consider turning this into a nice little slider ? :3 circle is good enough imo

[Hard]
00:09:511 (8) - Maybe shorten this because right now 00:10:040 (9) - is on nothing. You can change it to the image, and of course move the clap to the circle :3 k
00:12:334 (6,7) - And this is fine because now there is a double clap :) :3
00:15:158 (6,7) - Same thing as earlier, there is no sound on 00:15:158 (6,7) - in the music k
00:17:981 (6,7,1) - You probably don't want to, but maybe add something for the stream noise here? hmm, stream is already in insane diff, here should be a bit easier imo.
01:50:099 (1) - Same as other diff, maybe make this into a little slider? nope~ a circle here is good enough~
This also seems harder than hard, maybe you could rename this to insane, rename insane to something special, and advanced --> hard?already changed to other diff names

[Advanced]
01:03:158 (5,6) - I would change it to fit the clap :) Like remove a reverse on 01:03:158 (5) - and add a circle on the red tick~ like you do here 01:14:805 (5,6) - k

[Normal]
I couldn't find anything wrong~

Really nice mapset, hope to see it get ranked soon~ I hope I was helpful!
edit - if I'm online when you check you can ask me questions on why I thought you should change some stuff :)
:) Thanks for your modding ~
Kvantuma Rozo
osu 最终BOSS出场
raririn

Kvantuma Rozo wrote:

osu 最终BOSS出场
Curisu

Kvantuma Rozo wrote:

osu 最终BOSS出场
Karen
嗨呀

老风格可能摸不动,就随便看看

[MASTER]
  1. 00:38:628 (1,2) - 这种只有一头包另一头不包的看起来不是很好看
  2. 01:14:805 (5,6,7) - 这种不太好打,如果是我的话会这样 http://puu.sh/rMT71/6ee070a9cc.jpg
  3. 音效太简单了,有一大段甚至没有加音效,不知道以前是怎样的,现在对这个要求挺多。而且这个全程normal-hitnormal略吵,平静段用用soft组会好些
  4. overmap三连什么的很多,虽然感觉不违和但是如果被人找这个茬还是相当麻烦的
[PRO]
  1. 00:40:570 (6,1) - 这两个靠得有点太近了影响美观
  2. 01:03:334 (4,5) - 我觉得简单的地方就简单一点不要坑人了
[REGULAR]
  1. 00:12:334 (4,5) - 低难度不能在滑条尾巴下放东西
  2. 00:40:570 (5,6) - 00:46:217 (6,7) - ^
  3. 00:18:511 (5) - 这个也有些太难了= = 这种难度最好别出现1/4
  4. 00:50:805 (3) - 01:42:864 (6) - ^
[DEBUT]
  1. 00:07:570 (1) - 现在比较新奇的潜规则,低难度尽量避免出现超过一次的折返,后面这样的都改下吧
  2. 01:05:981 (5,6) - 01:08:452 (4,5) - 跟上面难度一样,这个不能用,后面类似的就不写了
主要还是低难度和音效的问题。
Topic Starter
Snowy Dream

Karen wrote:

嗨呀

老风格可能摸不动,就随便看看

[MASTER]
  1. 00:38:628 (1,2) - 这种只有一头包另一头不包的看起来不是很好看 Fixed!
  2. 01:14:805 (5,6,7) - 这种不太好打,如果是我的话会这样 http://puu.sh/rMT71/6ee070a9cc.jpg Fixed!
  3. 音效太简单了,有一大段甚至没有加音效,不知道以前是怎样的,现在对这个要求挺多。而且这个全程normal-hitnormal略吵,平静段用用soft组会好些 Fixed!
  4. overmap三连什么的很多,虽然感觉不违和但是如果被人找这个茬还是相当麻烦的
修正了部分可能看上去overmap的三连,再被挑再改改。。

[PRO]
  1. 00:40:570 (6,1) - 这两个靠得有点太近了影响美观 Fixed!
  2. 01:03:334 (4,5) - 我觉得简单的地方就简单一点不要坑人了 Fixed!
[REGULAR]
  1. 00:12:334 (4,5) - 低难度不能在滑条尾巴下放东西 Fixed!
  2. 00:40:570 (5,6) - 00:46:217 (6,7) - ^ Fixed!
  3. 00:18:511 (5) - 这个也有些太难了= = 这种难度最好别出现1/4 Fixed!
  4. 00:50:805 (3) - 01:42:864 (6) - ^
Fixed!

[DEBUT]
  1. 00:07:570 (1) - 现在比较新奇的潜规则,低难度尽量避免出现超过一次的折返,后面这样的都改下吧 Fixed!
  2. 01:05:981 (5,6) - 01:08:452 (4,5) - 跟上面难度一样,这个不能用,后面类似的就不写了 Fixed!
主要还是低难度和音效的问题。
安静段的音效着重搞了一搞 还有这什么猎奇潜规则,我差点把N难度重做了。 :?
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Unused hitsounds - drum-sliderslide.wav
DEBUT
  1. 00:12:687 (5,6) - 还有更猎奇的潜规则,曾经某BAT的妹妹可能不会在最低难度打stack,所以建议用滑条代替
  2. 00:15:511 (5) - 右边1.25x了,稍微移一下位置
  3. 00:20:981 (4,5) - 同上,宁愿把两个单点拆开放也不要在最低难度stack
  4. 00:56:805 (3,4) - 00:59:452 (3,4) - 01:02:275 (3,4) - 01:03:158 (5,6) - 01:05:099 (3,4) - 01:13:570 (3,4) - 01:14:805 (5,6) - 01:31:570 (4,5) - 01:44:981 (1,2) - 01:47:805 (1,2) -
REGULAR
  1. 01:19:393 (6,1) - swap nc 以及01:20:981 (2) - nc?
  2. 01:43:658 (1,1) - 如果作为normal难度的话,转盘结束离下一个note要有两拍的距离才行
PRO
  1. 01:18:158 (7) - nc?
MASTER
  1. 00:31:570 (5) - nc?
  2. 00:34:393 (5) - ^
  3. 01:01:746 (2,3) - 没stack好
Topic Starter
Snowy Dream

Koiyuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Unused hitsounds - drum-sliderslide.wav K
DEBUT
  1. 00:12:687 (5,6) - 还有更猎奇的潜规则,曾经某BAT的妹妹可能不会在最低难度打stack,所以建议用滑条代替 K
  2. 00:15:511 (5) - 右边1.25x了,稍微移一下位置 K
  3. 00:20:981 (4,5) - 同上,宁愿把两个单点拆开放也不要在最低难度stack K
  4. 00:56:805 (3,4) - 00:59:452 (3,4) - 01:02:275 (3,4) - 01:03:158 (5,6) - 01:05:099 (3,4) - 01:13:570 (3,4) - 01:14:805 (5,6) - 01:31:570 (4,5) - 01:44:981 (1,2) - 01:47:805 (1,2) - K
REGULAR
  1. 01:19:393 (6,1) - swap nc 以及01:20:981 (2) - nc? K
  2. 01:43:658 (1,1) - 如果作为normal难度的话,转盘结束离下一个note要有两拍的距离才行 K
PRO
  1. 01:18:158 (7) - nc? K
MASTER
  1. 00:31:570 (5) - nc? K
  2. 00:34:393 (5) - ^ K
  3. 01:01:746 (2,3) - 没stack好
看了下感觉没什么不对?试着重新摆了下
:) 感谢yuki姐姐的mod!
Koiyuki
bb
raririn
这就泡了 三星巴克
Topic Starter
Snowy Dream
谢谢yuki姐姐!!! 回坑后第一个泡 > <
Sonnyc
qq?
Topic Starter
Snowy Dream

Sonnyc wrote:

qq?
means can it be qualified? :3
Zero__wind
新一代萌二雪梦

General
preview time unsnapped,把所有难度的都重新设置在01:20:275 -
不是什么大问题不过为什么bg是1365*768不是1366

DEBUT
00:06:158 (4,1) - 这个间距要调到1.2
00:32:981 (1) - 头上soft finish,应该是和00:30:158 (1) - 一样的音 其他几个diff也加
00:42:687 (3) - 考虑头上soft finish一下来突出那个很响的不知道什么音 也让这段音效不会显得太空吧 其他diff也都加
00:46:570 (5) - whistle?也是其他几个diff都适用
01:32:275 (1) - 头上soft finish 参考01:20:981 (1) -

REGULAR
00:06:864 (4) - 尾巴上clap?有个挺明显的音 也适用于两个高难度
00:58:393 (7,1) - NC挪到7?其他几个diff都是从长白线开始NC的
01:14:275 (4) - 尾巴上drum 参考MASTER
01:47:805 (1,2,3,4) - 这里的间距还是建议保持1.2 考虑到你开头相似的段落也没有大间距

PRO
Hard用OD6比较常见
00:52:393 (7) - 考虑挪到(110,317) 这一是和00:51:158 (4,5) - 对称 二是到00:52:570 (1) - 的跳不会太远毕竟00:52:570 (1) - 这里的节奏变化对于新手不是很好把握
01:04:040 (6,1) - 建议NC挪到6 保持规律
01:14:628 (4) - 头上drum 参考MASTER
01:31:570 (7) - 感觉这里尾巴不需要刻意调soft 音乐里01:31:746 - 是有鼓音的

MASTER
Insane难度OD完全可以涨到7
00:03:687 (2,3) - 感觉这里不太好打 考虑把3换成两个circle 也是因为我觉得00:03:996 - 这里没有音
00:41:981 (3,4,1,2) - 这里的一下drum sample和其他几个diff不一样 最好再查一下是不是用错了
01:19:746 (5,6) - 感觉像PRO里面一样用soft听着更舒服一些
01:22:217 (1) - 考虑这里多往左挪一挪和前面间距大一些 不然很容易和前面的01:20:981 (4,5,6) - 间距搞混 现在真的没差多少 容易误读
01:24:864 (7,8) - 这里的节奏建议CTRL+G 先circle再从01:25:040 - 起滑条来配合vocal
01:26:981 (2) - 这里我可能会考虑CTRL+G或者别的方法来让间距大一些因为人声比较高亢
01:46:393 (1,2,3,4) - 不是很懂这个间距 感觉无理

改好了叫我
Topic Starter
Snowy Dream
(´・ω・`)

Zero__wind wrote:

新一代萌二雪梦

General
preview time unsnapped,把所有难度的都重新设置在01:20:275 -
不是什么大问题不过为什么bg是1365*768不是1366

DEBUT
00:06:158 (4,1) - 这个间距要调到1.2
00:32:981 (1) - 头上soft finish,应该是和00:30:158 (1) - 一样的音 其他几个diff也加
00:42:687 (3) - 考虑头上soft finish一下来突出那个很响的不知道什么音 也让这段音效不会显得太空吧 其他diff也都加
00:46:570 (5) - whistle?也是其他几个diff都适用
01:32:275 (1) - 头上soft finish 参考01:20:981 (1) -

REGULAR
00:06:864 (4) - 尾巴上clap?有个挺明显的音 也适用于两个高难度
00:58:393 (7,1) - NC挪到7?其他几个diff都是从长白线开始NC的
01:14:275 (4) - 尾巴上drum 参考MASTER
01:47:805 (1,2,3,4) - 这里的间距还是建议保持1.2 考虑到你开头相似的段落也没有大间距

PRO
Hard用OD6比较常见
00:52:393 (7) - 考虑挪到(110,317) 这一是和00:51:158 (4,5) - 对称 二是到00:52:570 (1) - 的跳不会太远毕竟00:52:570 (1) - 这里的节奏变化对于新手不是很好把握
01:04:040 (6,1) - 建议NC挪到6 保持规律
01:14:628 (4) - 头上drum 参考MASTER
01:31:570 (7) - 感觉这里尾巴不需要刻意调soft 音乐里01:31:746 - 是有鼓音的

MASTER
Insane难度OD完全可以涨到7
00:03:687 (2,3) - 感觉这里不太好打 考虑把3换成两个circle 也是因为我觉得00:03:996 - 这里没有音
00:41:981 (3,4,1,2) - 这里的一下drum sample和其他几个diff不一样 最好再查一下是不是用错了
01:19:746 (5,6) - 感觉像PRO里面一样用soft听着更舒服一些
01:22:217 (1) - 考虑这里多往左挪一挪和前面间距大一些 不然很容易和前面的01:20:981 (4,5,6) - 间距搞混 现在真的没差多少 容易误读
01:24:864 (7,8) - 这里的节奏建议CTRL+G 先circle再从01:25:040 - 起滑条来配合vocal
01:26:981 (2) - 这里我可能会考虑CTRL+G或者别的方法来让间距大一些因为人声比较高亢
01:46:393 (1,2,3,4) - 不是很懂这个间距 感觉无理

改好了叫我
全部改完! 感谢零风 ;)
Zero__wind
Ranked.
Topic Starter
Snowy Dream
Ranked! After 3.5 years.
非常谢谢零风!
sahuang
恭喜 :)
raririn
闷声飞
Enon
Oh, Is here a museum? xD
ZX123456
米莉亞prprpr :)
Curisu
:) 闷声飞图gratz
IamKwaN
I need reference for the artist, thank you.

What you use should be most likely from the game but I uninstalled it long time ago.

EDIT: Solved!
http://puu.sh/sevoz/0d3101603c.jpg
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