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xi - over the top

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Topic Starter
Atrophy
This beatmap was submitted using in-game submission on Sunday, July 16, 2017 at 9:38:29 PM

Artist: xi
Title: over the top
Tags: ad:nearly 120 seconds dvsp-0131 world fragments c89 diverse systems piano electronic sandsky0 voyage
BPM: 202
Filesize: 5086kb
Play Time: 00:31
Difficulties Available:
  1. standard (2.08 stars, 50 notes)
  2. transcending the heavens (7.36 stars, 1966 notes)
Download: xi - over the top
Information: Scores/Beatmap Listing
---------------
Currently editing, might need GD's in the future.
Flor
Hello!

FOUR DIMENSIONS

00:00:724 (1) - I'm going to preface my mod by saying that this slider is just fucking ugly. I get the idea behind it but I feel like there are a thousand other ways you could've made it that aren't absolutely horrid to look at.

00:11:417 (3,4,5,6,7,8) - I think this sequence would make a bit more sense if you broke it apart on as 3, 4, 5 → 6, 7, 8 instead, so that it would follow the harp more closely.

00:37:482 (8,1) - This transition is incredibly difficult to pull off in time. It looks pretty, but might be a little bit too difficult to play properly.

00:52:259 (7,1,2,3) - You might want to move the curving from 1 to 2, because that's when the instrument you're following changes in pitch. Y'know, intuitiveness and all that.

00:52:927 (1,2) - There are loud, clear sounds you could've snapped the repeat slider starts to. Namely at 00:53:001 and 00:53:595, so a tick later.

01:02:506 (1,1) - Another transition that might result in a sliderbreak/missed slider end. Not impossible but worthy of notice.

01:14:388 (1,2,3,4,1,2,3,1,2,3) - Great idea, but poor execution. You have the audio cue to sync these quads with the music perfectly, but they're off by a tick or two here.

01:23:892 (1,2,3,1,2,3,1,2,3,1,2,3) - Same as above.

01:36:888 (16,1) - Another hard transition. However, this one is mostly doable and probably doesn't need adjusting (it will be a little awkward if you take into consideration how the second stream is angled).

02:09:932 (12,1) - Awkward. I don't think anyone would expect that repeat to be 4 beats long taking into consideration what the rest of the map is like, so it might result in mistiming the oncoming stream pretty majestically.

02:34:660 (1,2,3,4,5,6,7) - Nothing wrong here. This particular stream shape just gives me PTSD. twitch

02:47:358 (1,2,3,4,5,6,7,8,9,10,11,12,1) - I'm having a hard time hearing what justifies this stream being 1/4.

02:48:843 (3) - The sound you're following with this repeat slider actually ends right when 02:49:437 (4) starts. A bit of an unnatural gap here.

02:51:219 (9,10,11,12,13) - Can't hear any 1/4 here either.

03:10:823 (1,2,3,4,5,6,7) - You have a cool rhythm in the background you could adjust these to.

03:20:328 (1,2,3,4,5,6,7) - Same as above. You have a "crescent" sound pattern here; have the repeat sliders represent the "inbetween" sounds and the circle represent the tone change and your pattern will fit very nicely into the song.
Sweet curves at the end.
Topic Starter
Atrophy
Okay that was a lot shorter than anticipated, going to edit in a few minutes then I'll address everything.
Topic Starter
Atrophy

Henarca wrote:

Hello!

FOUR DIMENSIONS

00:00:724 (1) - I'm going to preface my mod by saying that this slider is just fucking ugly. I get the idea behind it but I feel like there are a thousand other ways you could've made it that aren't absolutely horrid to look at.

I have virtually no creativity when it comes to long sliders, or sliders in general, but I'll come up with another shape some other time, lol. Right now it's not as much of a priority.

00:11:417 (3,4,5,6,7,8) - I think this sequence would make a bit more sense if you broke it apart on as 3, 4, 5 → 6, 7, 8 instead, so that it would follow the harp more closely.

Fixed.

00:37:482 (8,1) - This transition is incredibly difficult to pull off in time. It looks pretty, but might be a little bit too difficult to play properly.

Tweaked the end of the stream such that the distance is smaller and more appropriate?

00:52:259 (7,1,2,3) - You might want to move the curving from 1 to 2, because that's when the instrument you're following changes in pitch. Y'know, intuitiveness and all that.

Did this a lot unintentionally throughout the map, going to fix that.

00:52:927 (1,2) - There are loud, clear sounds you could've snapped the repeat slider starts to. Namely at 00:53:001 and 00:53:595, so a tick later.

Done.

01:02:506 (1,1) - Another transition that might result in a sliderbreak/missed slider end. Not impossible but worthy of notice.

Shifted the starting note of the next stream slightly so the movement would be more natural, and the distance would be smaller.

01:14:388 (1,2,3,4,1,2,3,1,2,3) - Great idea, but poor execution. You have the audio cue to sync these quads with the music perfectly, but they're off by a tick or two here.

Done.

01:23:892 (1,2,3,1,2,3,1,2,3,1,2,3) - Same as above.

Done.

01:36:888 (16,1) - Another hard transition. However, this one is mostly doable and probably doesn't need adjusting (it will be a little awkward if you take into consideration how the second stream is angled).

Closed the distance between the two notes.

02:09:932 (12,1) - Awkward. I don't think anyone would expect that repeat to be 4 beats long taking into consideration what the rest of the map is like, so it might result in mistiming the oncoming stream pretty majestically.

Fixed.

02:34:660 (1,2,3,4,5,6,7) - Nothing wrong here. This particular stream shape just gives me PTSD. twitch

lol

02:47:358 (1,2,3,4,5,6,7,8,9,10,11,12,1) - I'm having a hard time hearing what justifies this stream being 1/4.

Thanks for bringing this to my attention; 1-8 are justified, but 9, 11, and 1 are to be half notes.

02:48:843 (3) - The sound you're following with this repeat slider actually ends right when 02:49:437 (4) starts. A bit of an unnatural gap here.

Changed.

02:51:219 (9,10,11,12,13) - Can't hear any 1/4 here either.

You're right, it's 1/2.

03:10:823 (1,2,3,4,5,6,7) - You have a cool rhythm in the background you could adjust these to.

No clue what the fuck to do here, I changed it a bit but I'm 99% sure I made it worse.

03:20:328 (1,2,3,4,5,6,7) - Same as above. You have a "crescent" sound pattern here; have the repeat sliders represent the "inbetween" sounds and the circle represent the tone change and your pattern will fit very nicely into the song.

Same as before.
Sweet curves at the end.
Cheesecake

Atrophy wrote:

Okay that was a lot shorter than anticipated
Hi! Henarca sent me here

[General]

  1. Check AiMod, you have a couple of inconsistencies with the taiko diff and you should also compress your mp3 to 192kbps as this is the rankable limit
  2. Here's your bg in standard resolution (1366x768) Downscaled and cropped from a larger image
  3. Taiko doesn't have a bg
  4. The white you've used as a combo colour in FOUR DIMENSIONS looks really bad lol an generally isn't allowed, change it to a purple; 116,116,231 could be good
  5. Disable countdown
[FOUR DIMENSIONS]

  1. I would recommend changing the SV of the first section to 0.5 or 0.75, and returning to 1.0 at 00:10:079 - , since this section is very calm and doesn't have much going on compared to the section after with the 1/3 notes, it should play slower too. If you want to keep your sliderarts after this SV change, use Ctrl+Shift+S to open the scale tool and scale them by whatever the new SV is
  2. 00:00:575 (1) - This circle is visibly uneven and could be a lot better, if you place a temporary circle in the middle you can use the approach circle of that to form the circle in the slider border, almost like a blanket
  3. 00:07:703 (5) - You have very little spacing to here from the previous object, where before you gave it a lot of spacing (00:04:139 (2) - ), you should probably try to make this more consistent
  4. 00:11:862 (4,5,6) - You can move this section so that (6) perfectly underlaps (1) and it looks a lot nicer!
  5. 00:12:456 (1) - Right click on the red node to turn it into a white one, and then you should also give this slider more spacing, as if you listen to the note then you can quite easily hear that this is more prominent than those around it. The idea behind it is that this is on a downbeat, which music tends to be centered around. You can generally assume that downbeats will be more important in the song (in case you didn't know, the downbeat is the largest white tick on the timeline) This is also a general point for the rest of the downbeats here
  6. 00:13:050 (2) - If you make this curve the other way it will play a lot better, right now you have some very strange changes in direction that don't feel particularly nice (not that everything has to, but there's no reason for it not to here!) A good method that a lot of mappers use to determine whether something feels nice to play is to follow the flow of your map using your mouse cursor, try it and you should be able to see how straight away
  7. 00:16:020 (3,4,5) - Why isn't this section curved like all the others?
  8. 00:17:208 (1) - Read up in this post under the Sliderwaves section, it shows some common methods to make nice sliderwaves
  9. 00:18:990 (1) - A common aesthetic trick here is to make this object equidistant to the objects around it. Here, there are two objects next to it, so making a triangle would be good here. You can generally just eyeball it but if you want a trick to get it absolutely perfect hmu
  10. 00:22:258 (2,3,4) - Aesthetics are argued upon quite a lot, but one thing that most people will agree on is that diagonal sliders like this look bad. If I adjust these slightly so that it looks like this - looks better already, right? Applies to pretty much anywhere you used a diagonal slider
  11. 00:24:337 (6) - Doing this is pretty much always a no-no, having that curve to a repeat slider makes it look too, busy? Hard to describe, but it's far better off left as a straight slider (and don't leave it diagonal!) Although I'd say that 00:25:525 (7) - is ok, maybe just reduce the curve if you want
  12. 00:27:233 (8,1) - So with the way you've structured this, the change in direction and therefore emphasis is all on (8), where the strong note that you're trying to emphasise is the one after - so you should restructure this stream such that the corner is on (1). If you want to look at a worked example, look here and then at 03:51:458 (1) - , the finish that Fetish is emphasising is on the (1) so that's where the direction change happens. 00:28:495 (1) - Here you did the emphasis properly
  13. 00:29:089 (1,2,3,4,5,6,7,8) - These jumps are pretty messy. To fix up 00:29:089 (1,2,3,4) - these you could use Ctrl+Shift+D to make a perfect square, then play around with Ctrl+G until you get the same kind of thing you have now, only a lot neater. 00:29:683 (5,6,7,8) - These play badly when you consider your jump angles, (5,6,7) makes a triangle with a roughly 60 degree angle but then (6,7,8) is very tight, having such different angles right after eachother tend to play quite badly. An idea for how you could fix this is to do another "square" pattern like with (1,2,3,4), but have it rotated -90 degrees with (5) in the same area. I'll let you play around with 00:33:842 (1,2,3,4,5,6) - , just remember to try and keep the same jump angles inside each section
  14. 00:35:030 (8) - Minor, but move this out a little bit so they're not overlapping - approximately one approach circle tick is good distance (this is what I mean)
  15. 00:38:594 - Personally I feel that above a certain difficulty spinners don't behave as clickable objects, so you should put a circle on this downbeat to help emphasise that long note, with the spinner moved 1/4 tick back (remember to snap the end)
  16. 00:40:971 (1,2,3,4) - This actually plays harder than the other patterns like this, due to the fact that every other one is either a straight line or a smooth curve, this one being crooked means that in order to be more precise you have to put in a lot finer intricate cursor movement, which ramps up the difficulty quite hard. Technically this could still be linearly moved over, but due to the fact that you won't be moving through the center of each circle, it does become harder! Which doesn't make sense since in the music this part is identical to every other one like it
  17. 00:54:337 (4) - Make it curve down instead, such that the tail points and makes the cursor flow towards the next object. While we're at it, also snap the end of this slider underneath 00:52:852 (1) -
  18. 01:05:921 (1,2,3,4) - Oh jeez reduce the curves on these, talked about things like this earlier. 01:10:674 (1,2,3,4) - Too
  19. 01:16:614 (1,2,3,1,2,3,1,2,3) - Like how I said earlier, diagonal structures like these tend to look nooot good
  20. 01:17:951 (3,3,3) - When you structure using circular flow like this, it can help to add a little curve to each slider to show that you're using this kind of flow to the player. Only small curves like this are needed. You do this a bit later on, actually
  21. 01:20:773 (1,2,3,4,1) - This isn't going to play well at all, with all the jump streams in this part before each one flows directly into the next one and it plays very well due to the angles and curvature used. Due to 01:20:773 (1,2,3,4) - curving downwards, the sudden bend up to 01:21:070 (1) - isn't very nice
  22. 01:57:010 (3) - Similar to the sliderart at the beginning, this would be better if the SV was lower. Also, there's no real need for a repeat other than the fact you needed to fill the time after the slider with something. So remove the repeat then lower the SV to 0.75 - to indicate this SV change add a NC to this slider (a common technique) Put the SV back up afterwards so that everything doesn't break lol
  23. 02:01:169 (1,2,3,4,5) - A pattern like this would be way cooler, and it fits the song far better. Green tick on (5) is to 0.5SV and on (6) is back to 1.5SV
  24. 02:11:193 (16,1) - Yay I get to talk about polarity - you've started this stream on a blue tick which is going to play VERY VERY awkwardly, almost all 1/4 is going to start on a red tick and if not a white tick, frankly you should never start 1/4 on a blue tick even if the music calls for it because it's just gonna play bad. I think I see the reason for you mapping this with a kickslider, to emphasise that loud finish on the downbeat? Well, that's good and all, but to have proper emphasis on that note you need to make it clickable! The stream should start on the downbeat, and the kickslider should be moved back to start on the red tick (that's another thing, don't start sliders on blue ticks either). You've repeated this multiple times which kinda sucks to have to fix but oh well we all make these mistakes when we're new
  25. 02:34:287 (4,1,2,3,4,5,6,7,1) - Similar to before where you've started the stream on the blue tick, remove the repeat on (4) and remake the stream to include 02:34:956 - and 02:35:030 - as clickable objects, you could also do the 0.5SV slider like before on 02:35:030 - as it's the exact same sound, remembering to make 02:35:327 - clickable
  26. 02:40:376 (2) - There's no sound here, but then there are notes on the repeat and tail, which aren't clickable, so you should definitely change this to make 02:40:525 - and 02:40:674 - clickable (i.e. circles)
  27. 02:41:416 (1) - Add an NC here since you've changed the clicking pattern, what I mean by this is that 02:40:822 (3,4,5) - was being clicked in 1/2, whereas 02:41:416 (1,2,3) - is clicked in 1/1. A NC is a good way to signify this kind of change to help the player find the rhythm
  28. 02:43:347 (4,6) - When you map sliders like these, you have to consider that the sliderends should land on a note just as much as the head, there should be a reason for holding a key down between these two points, and also a reason to lift it up on that specific point (the tail). Here there is none, and such the head of the slider should just be made a circle
  29. 03:01:614 (1) - NC can be put here to show the change in clicking pattern like above
  30. 03:19:782 (7) - This should be snapped to 1/3 beat snap divisor like 03:19:980 (8) - is
  31. 03:36:812 (1) - :o
  32. 03:59:386 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Ok this DS change is sooo big it would be pretty jarring to play, I have no kind of mapping theory to back this up it's just how I feel from knowing how things play x) It might be ok if there was a gradual increase to it (like later), but this is over double the previous DS soooo
  33. 04:10:079 - Go go do the 0.5SV slider thing!
Whew. If I mention something and you think it might apply to something other than what I mentioned, it's just because I don't want to make a whole point just for "^" or whatever, so use your own intuition, it's better that way as it helps you learn.

I know I tend to word things up quite a bit to try and explain myself better, but sometimes it can become a bit of a jumble so if you have any trouble or need me to explain anything further feel free to PM me or catch me in-game! Poke Henarca to find me if you want :P
Topic Starter
Atrophy
[FOUR DIMENSIONS]

I would recommend changing the SV of the first section to 0.5 or 0.75, and returning to 1.0 at 00:10:079 - , since this section is very calm and doesn't have much going on compared to the section after with the 1/3 notes, it should play slower too. If you want to keep your sliderarts after this SV change, use Ctrl+Shift+S to open the scale tool and scale them by whatever the new SV is.

Makes complete sense and I agree; fixed.

00:00:575 (1) - This circle is visibly uneven and could be a lot better, if you place a temporary circle in the middle you can use the approach circle of that to form the circle in the slider border, almost like a blanket.

Hadn't even considered doing that, neat!

00:07:703 (5) - You have very little spacing to here from the previous object, where before you gave it a lot of spacing (00:04:139 (2) - ), you should probably try to make this more consistent

Fixed.

00:11:862 (4,5,6) - You can move this section so that (6) perfectly underlaps (1) and it looks a lot nicer!

Fixed.

00:12:456 (1) - Right click on the red node to turn it into a white one, and then you should also give this slider more spacing, as if you listen to the note then you can quite easily hear that this is more prominent than those around it. The idea behind it is that this is on a downbeat, which music tends to be centered around. You can generally assume that downbeats will be more important in the song (in case you didn't know, the downbeat is the largest white tick on the timeline) This is also a general point for the rest of the downbeats here.

Adjusted the spacing such the distance between the previous note and that slider is larger.

00:13:050 (2) - If you make this curve the other way it will play a lot better, right now you have some very strange changes in direction that don't feel particularly nice (not that everything has to, but there's no reason for it not to here!) A good method that a lot of mappers use to determine whether something feels nice to play is to follow the flow of your map using your mouse cursor, try it and you should be able to see how straight away

Like this?

00:16:020 (3,4,5) - Why isn't this section curved like all the others?

Fixed.

00:17:208 (1) - Read up in this post under the Sliderwaves section, it shows some common methods to make nice sliderwaves

Shit. Fixed, and thanks. That'll come in handy.

00:18:990 (1) - A common aesthetic trick here is to make this object equidistant to the objects around it. Here, there are two objects next to it, so making a triangle would be good here. You can generally just eyeball it but if you want a trick to get it absolutely perfect hmu

Noted.

00:22:258 (2,3,4) - Aesthetics are argued upon quite a lot, but one thing that most people will agree on is that diagonal sliders like this look bad. If I adjust these slightly so that it looks like this - looks better already, right? Applies to pretty much anywhere you used a diagonal slider

Fixed, will keep that in mind.

00:24:337 (6) - Doing this is pretty much always a no-no, having that curve to a repeat slider makes it look too, busy? Hard to describe, but it's far better off left as a straight slider (and don't leave it diagonal!) Although I'd say that 00:25:525 (7) - is ok, maybe just reduce the curve if you want.

Fixed.

00:27:233 (8,1) - So with the way you've structured this, the change in direction and therefore emphasis is all on (8), where the strong note that you're trying to emphasise is the one after - so you should restructure this stream such that the corner is on (1). If you want to look at a worked example, look here and then at 03:51:458 (1) - , the finish that Fetish is emphasising is on the (1) so that's where the direction change happens. 00:28:495 (1) - Here you did the emphasis properly.

Did this plenty of times -- trust me, I'm aware.. :/. I'll be fixing that throughout the song.

00:29:089 (1,2,3,4,5,6,7,8) - These jumps are pretty messy. To fix up 00:29:089 (1,2,3,4) - these you could use Ctrl+Shift+D to make a perfect square, then play around with Ctrl+G until you get the same kind of thing you have now, only a lot neater. 00:29:683 (5,6,7,8) - These play badly when you consider your jump angles, (5,6,7) makes a triangle with a roughly 60 degree angle but then (6,7,8) is very tight, having such different angles right after eachother tend to play quite badly. An idea for how you could fix this is to do another "square" pattern like with (1,2,3,4), but have it rotated -90 degrees with (5) in the same area. I'll let you play around with 00:33:842 (1,2,3,4,5,6) - , just remember to try and keep the same jump angles inside each section

A bit confused as to what you're suggesting in regards to the square, but I understand what you mean as far as the angles go.

00:35:030 (8) - Minor, but move this out a little bit so they're not overlapping - approximately one approach circle tick is good distance (this is what I mean)

Changed.

00:38:594 - Personally I feel that above a certain difficulty spinners don't behave as clickable objects, so you should put a circle on this downbeat to help emphasise that long note, with the spinner moved 1/4 tick back (remember to snap the end)

Interesting; changed.

00:40:971 (1,2,3,4) - This actually plays harder than the other patterns like this, due to the fact that every other one is either a straight line or a smooth curve, this one being crooked means that in order to be more precise you have to put in a lot finer intricate cursor movement, which ramps up the difficulty quite hard. Technically this could still be linearly moved over, but due to the fact that you won't be moving through the center of each circle, it does become harder! Which doesn't make sense since in the music this part is identical to every other one like it.

I noticed this too when I was play-testing! Fixed.

00:54:337 (4) - Make it curve down instead, such that the tail points and makes the cursor flow towards the next object. While we're at it, also snap the end of this slider underneath 00:52:852 (1) -

Good idea, fixed.

01:05:921 (1,2,3,4) - Oh jeez reduce the curves on these, talked about things like this earlier. 01:10:674 (1,2,3,4) - Too

Fixed.

01:16:614 (1,2,3,1,2,3,1,2,3) - Like how I said earlier, diagonal structures like these tend to look nooot good

Changed, lol.

01:17:951 (3,3,3) - When you structure using circular flow like this, it can help to add a little curve to each slider to show that you're using this kind of flow to the player. Only small curves like this are needed. You do this a bit later on, actually

Great idea!

01:20:773 (1,2,3,4,1) - This isn't going to play well at all, with all the jump streams in this part before each one flows directly into the next one and it plays very well due to the angles and curvature used. Due to 01:20:773 (1,2,3,4) - curving downwards, the sudden bend up to 01:21:070 (1) - isn't very nice

Didn't think of that, and you're right. Adjusted.

01:57:010 (3) - Similar to the sliderart at the beginning, this would be better if the SV was lower. Also, there's no real need for a repeat other than the fact you needed to fill the time after the slider with something. So remove the repeat then lower the SV to 0.75 - to indicate this SV change add a NC to this slider (a common technique) Put the SV back up afterwards so that everything doesn't break lol.

I personally felt the same way about this slider, tbh. Felt like the SV was too fast for what was going on.


02:01:169 (1,2,3,4,5) - A pattern like this would be way cooler, and it fits the song far better. Green tick on (5) is to 0.5SV and on (6) is back to 1.5SV

Ooh, you're right. It does fit.

02:11:193 (16,1) - Yay I get to talk about polarity - you've started this stream on a blue tick which is going to play VERY VERY awkwardly, almost all 1/4 is going to start on a red tick and if not a white tick, frankly you should never start 1/4 on a blue tick even if the music calls for it because it's just gonna play bad. I think I see the reason for you mapping this with a kickslider, to emphasise that loud finish on the downbeat? Well, that's good and all, but to have proper emphasis on that note you need to make it clickable! The stream should start on the downbeat, and the kickslider should be moved back to start on the red tick (that's another thing, don't start sliders on blue ticks either). You've repeated this multiple times which kinda sucks to have to fix but oh well we all make these mistakes when we're new.


I noticed this when watching Henarca play the map, and when I played the map myself. Fixed.

02:34:287 (4,1,2,3,4,5,6,7,1) - Similar to before where you've started the stream on the blue tick, remove the repeat on (4) and remake the stream to include 02:34:956 - and 02:35:030 - as clickable objects, you could also do the 0.5SV slider like before on 02:35:030 - as it's the exact same sound, remembering to make 02:35:327 - clickable

Changed.

02:40:376 (2) - There's no sound here, but then there are notes on the repeat and tail, which aren't clickable, so you should definitely change this to make 02:40:525 - and 02:40:674 - clickable (i.e. circles)

Changed.

02:41:416 (1) - Add an NC here since you've changed the clicking pattern, what I mean by this is that 02:40:822 (3,4,5) - was being clicked in 1/2, whereas 02:41:416 (1,2,3) - is clicked in 1/1. A NC is a good way to signify this kind of change to help the player find the rhythm

Changed, and I'll keep that in mind for future mapping.

02:43:347 (4,6) - When you map sliders like these, you have to consider that the sliderends should land on a note just as much as the head, there should be a reason for holding a key down between these two points, and also a reason to lift it up on that specific point (the tail). Here there is none, and such the head of the slider should just be made a circle

Makes sense, changed.

03:01:614 (1) - NC can be put here to show the change in clicking pattern like above

Done.

03:19:782 (7) - This should be snapped to 1/3 beat snap divisor like 03:19:980 (8) - is

Don't know why it wasn't - done.

03:36:812 (1) - :o

Why does : o make that sort of face? Either way, I've fixed the slider wave.

03:59:386 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Ok this DS change is sooo big it would be pretty jarring to play, I have no kind of mapping theory to back this up it's just how I feel from knowing how things play x) It might be ok if there was a gradual increase to it (like later), but this is over double the previous DS soooo

You're right, it is jarring, however, I'll find a way to make it so that it's anticipated, or at least more reasonable to hit.

04:10:079 - Go go do the 0.5SV slider thing!

Done!



Huge thanks again for the mod, I'm sure it took quite some time considering how many things you brought up (or maybe it didn't -- you seem very experienced).
le gagoguigo3
Hi, Nm from Noob chilean taiko moding queue :3
K D Bigs
k d
voyage's oni
01:44:281 (97,98,99,100,101,102,103) - D notes to 1/3 notes kddkddk
01:46:657 (8,9,10,11,12,13,14) - "
01:49:033 (23,24,25,26,27,28,29) - "
01:59:058 (65) - to 01:59:132 (65) -
02:02:103 (87,88,89,90,91,92,93,94,95,96) - d kddk kk kdd
02:03:291 (97,98,99,100,101,102,103,104,105,106,107,108,1) - k kddk kk dkd d k k
voyages's inner oni
I do not have much to say, only, good combinations
I only recommend improving streams and better mark the rhythms :3
excuse my lack of English ;-;
Nice map & good luck :lol:
Ladies Night

le gagoguigo3 wrote:

Hi, Nm from Noob chilean taiko moding queue :3
K D Bigs
k d
voyage's oni
01:44:281 (97,98,99,100,101,102,103) - D notes to 1/3 notes kddkddk - Applied to oni and inner oni.
01:46:657 (8,9,10,11,12,13,14) - " - Applied
01:49:033 (23,24,25,26,27,28,29) - " Applied
01:59:058 (65) - to 01:59:132 (65) - Applied
02:02:103 (87,88,89,90,91,92,93,94,95,96) - d kddk kk kdd - Applied
02:03:291 (97,98,99,100,101,102,103,104,105,106,107,108,1) - k kddk kk dkd d k k - Fixed parts of this section.
voyages's inner oni
I do not have much to say, only, good combinations
I only recommend improving streams and better mark the rhythms :3 - I see, will do
excuse my lack of English ;-; - No problem.
Nice map & good luck :lol: - Thanks for the mod.
JessiChan
VOYAGE INNER ONI

Note: My english is poop(? (bad)

General
º Open bloc notes and change this: https://puu.sh/rz5RQ/3e61f01e1d.png change to: 1.4


00:24:380 (11) - This note can be K (Finisher)
01:05:964 (80,81,82,83,84,85,86,87,88,89,90,91,92,93,94) - You can change this pattern with: https://puu.sh/rz6uh/9ba86b2391.png (If you want, obviously)
01:14:578 (72) - Change to k and 01:14:726 (73,74,75) - this ddd I think it makes good game sound with the piano, and the melody rises and falls in pitch.
01:19:999 (28) - d
01:20:890 (36) - k
01:22:078 (47,48) - d and 01:22:301 (50) - d I think it would sound better muuucho so, try to see if you like.
01:24:083 (70) - k 01:24:231 (71,72) - ctrl + g 01:24:528 (74,75,76) - And ctrl + g too.
01:42:350 (22,23,24,25) - This 4 notes d
01:53:489 (84) - K Finisher! :D
02:10:345 (26,27) - dd
02:47:325 (26,27,28,29,30,31,32,33) - Delete this and 1/3 places and you're going to put notes here: 02:47:548 - 02:47:647 - 02:47:746 - 02:47:845 - I think it would sound much better.
03:08:637 (70) - k
03:18:142 (47) - Same^
Place 1/6 and add notes here: 03:18:142 (47) - up here: 03:18:142 (47) - And it dddk

Good Luck!
Ladies Night

JessiChan wrote:

VOYAGE INNER ONI

Note: My english is poop(? (bad) - No problem.

General
º Open bloc notes and change this: https://puu.sh/rz5RQ/3e61f01e1d.png change to: 1.4 - Done.


00:24:380 (11) - This note can be K (Finisher) - Done.
01:05:964 (80,81,82,83,84,85,86,87,88,89,90,91,92,93,94) - You can change this pattern with: https://puu.sh/rz6uh/9ba86b2391.png (If you want, obviously) - Done.
01:14:578 (72) - Change to k and 01:14:726 (73,74,75) - this ddd I think it makes good game sound with the piano, and the melody rises and falls in pitch. - Done.
01:19:999 (28) - d - Done.
01:20:890 (36) - k - Done.
01:22:078 (47,48) - d and 01:22:301 (50) - d I think it would sound better muuucho so, try to see if you like. - si, mucho bueno.
01:24:083 (70) - k 01:24:231 (71,72) - ctrl + g 01:24:528 (74,75,76) - And ctrl + g too. - bueno.
01:42:350 (22,23,24,25) - This 4 notes d - All changed, except for 01:42:499 (25).
01:53:489 (84) - K Finisher! :D - Done.
02:10:345 (26,27) - dd - Done.
02:47:325 (26,27,28,29,30,31,32,33) - Delete this and 1/3 places and you're going to put notes here: 02:47:548 - 02:47:647 - 02:47:746 - 02:47:845 - I think it would sound much better. - Much better, I figured 1/3 would play better, done.
03:08:637 (70) - k - Done.
03:18:142 (47) - Same^ - Done.
Place 1/6 and add notes here: 03:18:142 (47) - up here: 03:18:142 (47) - And it dddk - Done.

Good Luck! - Thanks for the mod.
guro
As requested by Voyage, a Taiko mod incoming.

[voyage's oni]
00:38:637 (73) - I would suggest making this one a finisher because of that rather strong sound and subsequent 'pause'
00:52:895 (15,17,19) - You could change those to K to follow your previous way of highlighting these brighter sounds. Just like 00:49:330 (3,5) -
01:16:360 (18,19) - Highly optional, but you could put two dons here so this part is a bit more fluent
01:16:806 (19) - to 01:21:113 (55) - feels a bit stuttery
01:18:514 (33,34,35,36,37,38,39) - is kinda awkward to play in my opinion, but that might again be a rather optional thing to change
01:31:434 (40,41,42) - I would honestly avoid having things start on blue ticks like that. You could try something like

to get around that part.
02:01:806 (91) - The kiai seems fine.
03:05:816 (98) - 03:11:162 (40) - 03:15:320 (70) - 03:20:667 (10) - Not sure about these little friends though. There are no sounds on the red ticks and the notes kinda disrupt the 1/3 stuff
I guess that's all. Except for the few minor things, the difficulty is really well done!
Good luck and all that :)
Ladies Night

guro wrote:

As requested by Voyage, a Taiko mod incoming.

[voyage's oni]
00:38:637 (73) - I would suggest making this one a finisher because of that rather strong sound and subsequent 'pause' - I think the sound isn't strong to warrant a finisher and rather trails off, so a regular k works for it and plus the strong sound comes in at 00:41:014 (74).
00:52:895 (15,17,19) - You could change those to K to follow your previous way of highlighting these brighter sounds. Just like 00:49:330 (3,5) - I changed only 00:54:083 (19) to a big K, the rest stay as a big D to stay consistent, I changed some dons to kats to make the section a bit better though.
01:16:360 (18,19) - Highly optional, but you could put two dons here so this part is a bit more fluent - I didn't change those two to dons as they highlight the piano keys in the background, but I added a don at 01:16:434 , to break the amount of kats at that section.
01:16:806 (19) - to 01:21:113 (55) - feels a bit stuttery - Fixed that section, thanks for point it out.
01:18:514 (33,34,35,36,37,38,39) - is kinda awkward to play in my opinion, but that might again be a rather optional thing to change - Fixed this section by removing this note at 01:18:885.
01:31:434 (40,41,42) - I would honestly avoid having things start on blue ticks like that. You could try something like

to get around that part. - I fixed the section, but it seems the notes starting on the blue ticks are unavoidable for me, but I fixed the section before and after to ease it.
02:01:806 (91) - The kiai seems fine. - Thanks.
03:05:816 (98) - 03:11:162 (40) - 03:15:320 (70) - 03:20:667 (10) - Not sure about these little friends though. There are no sounds on the red ticks and the notes kinda disrupt the 1/3 stuff - Removed them.

I guess that's all. Except for the few minor things, the difficulty is really well done!
Good luck and all that :) - Thanks for the mod.
Ayyri
holy

nice song fam
Topic Starter
Atrophy

Ayyri wrote:

holy

nice song fam
Thanks! Still needs an incredible amount of work.
Jonarwhal
You asked for a mod of just Inner Oni.
Don't kd if this doesn't help.
Only apply things that seem good to you!
[~Mod~]
  1. Switch to BSD 1/4.
  2. 00:28:835 (21,22,23,24,25,26,27) - why the long string of ds? In Inner, the patterns are supposed to be very hard. Your current pattern is too easy. You should make more changing colors, and take advantage of the more emphasized notes by making them kats.
  3. 00:34:775 (39,40,41,42,43,44,45,46,47,48,49) - There are clearly pitch changes here, yet you have mapped them all as kats. I think it would make more sense to include some variation in the colors there.
  4. 00:35:666 (55,56,57,58,59,60,61,62,63,64,65,66) - Differentiate these patterns, perhaps kkddkdddkkkd, which uses more kats after higher pitched notes for emphasis on those higher pitched notes.
  5. 00:56:459 (60) - d, the pitch is more similar to the following note 00:57:350 (61) - here than the previous note 00:55:271 (59) - there
  6. 00:58:834 (63) - similar
  7. 01:01:212 (66) - ^
  8. 01:03:588 (69) - ^ etc...
  9. 01:06:484 (87) - Switch this to d. The pitch is more similar to the don before it than the k after it.
  10. 01:06:781 (91,92) - Ctrl+g, similar reasoning as above.
  11. 01:08:712 (11,12) - Ctrl+g sounds better because 01:08:637 (10,11) - these pitches are more similar than 01:08:786 (12,13) - these pitches.
  12. 01:13:167 - map that :3
  13. 01:17:845 (7) - Switch to d to differentiate 01:17:771 (6,7) - these, and 01:17:994 (8,9) - Ctrl+g to differentiate 01:17:845 (7,8,9,10) - those.
  14. 01:22:821 (55,56,57,58,59,60) - too many kats
  15. 01:24:231 (71,72,73,74,75,76,77,78,79) - differentiate these triplets.
  16. 01:27:573 (6,7,8,9,10,11,12) - too many kats
  17. 02:09:751 (18,19,20,21,22,23,24,25) - ^ I could be wrong ^^"
  18. 02:15:172 (79,80,81,82,83,84,85) - ^... I'll stop there to avoid being dumb repetitive.
I hope I helped and Good Luck~!! :)
Ladies Night

Jonawaga wrote:

You asked for a mod of just Inner Oni.
Don't kd if this doesn't help.
Only apply things that seem good to you!
[~Mod~]
  1. Switch to BSD 1/4. - The rhythm was interchangeable in the song by 1/4th and 1/6th.
  2. 00:28:835 (21,22,23,24,25,26,27) - why the long string of ds? In Inner, the patterns are supposed to be very hard. Your current pattern is too easy. You should make more changing colors, and take advantage of the more emphasized notes by making them kats. - Fixed, but it's the start of the song and shouldn't be too hard considering the rest of the song and the kiai sections.
  3. 00:34:775 (39,40,41,42,43,44,45,46,47,48,49) - There are clearly pitch changes here, yet you have mapped them all as kats. I think it would make more sense to include some variation in the colors there. - Fixed.
  4. 00:35:666 (55,56,57,58,59,60,61,62,63,64,65,66) - Differentiate these patterns, perhaps kkddkdddkkkd, which uses more kats after higher pitched notes for emphasis on those higher pitched notes. - The patterning didn't mesh well so I went with something different, plus the kats were to represent the high notes of the piano and the dons doing the opposite and vice versa.
  5. 00:56:459 (60) - d, the pitch is more similar to the following note 00:57:350 (61) - here than the previous note 00:55:271 (59) - there - While similar in pitch, 00:56:459 (60) was mapped to the piano while 00:57:350 (61) represented the faint drum in the background to contrast between the two, I was going for a pattern of k,d,K used later on.
  6. 00:58:834 (63) - similar - ^
  7. 01:01:212 (66) - ^ - ^
  8. 01:03:588 (69) - ^ etc... - ^
  9. 01:06:484 (87) - Switch this to d. The pitch is more similar to the don before it than the k after it. - For the kats here, they represented the variation and changes of the piano notes and the dons were the regular piano parts, so that's why I feel it's better as a kat.
  10. 01:06:781 (91,92) - Ctrl+g, similar reasoning as above. - Sounds better, applied
  11. 01:08:712 (11,12) - Ctrl+g sounds better because 01:08:637 (10,11) - these pitches are more similar than 01:08:786 (12,13) - these pitches. - Indeed, applied.
  12. 01:13:167 - map that :3 - Unrankable to map, considering the big K finisher preceding that part at 01:13:093 (58).
  13. 01:17:845 (7) - Switch to d to differentiate 01:17:771 (6,7) - these, and 01:17:994 (8,9) - Ctrl+g to differentiate 01:17:845 (7,8,9,10) - those. - Applied your first suggestion of switching the k to a d, but didn't apply the CTRL+G since the kat ends on a high note of the piano.
  14. 01:22:821 (55,56,57,58,59,60) - too many kats - Fixed.
  15. 01:24:231 (71,72,73,74,75,76,77,78,79) - differentiate these triplets. - Didn't differentiate the first two triplets, plays fine, but the last triplet is changed to k,k,d
  16. 01:27:573 (6,7,8,9,10,11,12) - too many kats - Fixed.
  17. 02:09:751 (18,19,20,21,22,23,24,25) - ^ I could be wrong ^^" - Fixed.
  18. 02:15:172 (79,80,81,82,83,84,85) - ^... I'll stop there to avoid being dumb repetitive. - Fixed.
I hope I helped and Good Luck~!! :) - Thanks for the mod.
[[-Rahner-]]
You need different hitsounds for transcending the heavens and standard difficulties. I am not sure about Taiko cause I don't play it.
I can do hitsounding if you'd like :)

1:26:979 I think should be linear instead of curved, or the curve should be gentler in transcending the heavens

Other than that, your transitions are smooth and streams are well arranged.
Topic Starter
Atrophy

[[-Rahner-]] wrote:

You need different hitsounds for transcending the heavens and standard difficulties. I am not sure about Taiko cause I don't play it.
I can do hitsounding if you'd like :)

1:26:979 I think should be linear instead of curved, or the curve should be gentler in transcending the heavens

Other than that, your transitions are smooth and streams are well arranged.
I initially considered hitsounding the map, but I'm not really sure how to do it. Standard isn't finished yet because I'm kinda busy/demotivated to map it right now. Go for it if you want.

Also, I'll look into revising what you suggested.

Thanks!
Diva Days
as u requested from queue

[Voyage's Muzukashii]

it's all good to me.... so i'll add star to here

No KDS
Ladies Night

3jj3 wrote:

as u requested from queue

[Voyage's Muzukashii]

it's all good to me.... so i'll add star to here

No KDS - Thanks for looking at it anyways.
Fuel
an irc mod for taiko
02:06 Invective: yo, you there?
02:06 Voyage: ye
02:07 Invective: aight
02:07 Invective: so
02:07 Invective: its 2am so idk how much longer ill be up lol
02:08 Invective: so for the onis
02:09 Invective: i found it hard at some points to follow what you were trying to map to
02:09 Invective: i guess an example would help
02:10 Invective: 01:40:271 -
02:10 Invective: in the inner oni
02:10 Invective: so im guessing you're following the piano
02:11 Voyage: Yea
02:11 Invective: which is why i dont get the use of the dkkdkkdkk at 01:40:717 -
02:11 Invective: 01:40:791 - ***
02:11 Invective: the 4 notes from 01:40:494 - are repeated multiple times but like
02:12 Invective: youve gone and done something else
02:12 Voyage: which diff are we talking here
02:12 Invective: inner oni
02:13 Voyage: humm
02:13 Voyage: Are you talking about why I used the kats the way I did?
02:13 Invective: yep
02:14 Voyage: I heard the piano notes going higher here at 01:40:271 (93,94,95) -
02:14 Voyage: so I emphasized with the kats
02:14 Invective: oh yea first three is no biggie
02:14 Voyage: 01:40:420 (95) - this was also a finish
02:14 Voyage: but of course
02:15 Voyage: no finish so but a clap
02:15 Voyage: are you talking about the two kats repeating between the dons?
02:15 Invective: its the next bit i struggle to follow
02:15 Invective: yes
02:15 Invective: because right after the first three k's
02:15 Invective: you use ddkk which i think matches the piano sounds
02:15 Invective: a triad with the top note repeated
02:16 Invective: that repeats multiple times but if you break what you have down into groups of 4
02:16 Invective: (excluding the first three notes)
02:16 Invective: you get ddkk dkkd kkdk
02:17 Voyage: Looking at the pattern
02:17 Voyage: I see what you're saying
02:17 Voyage: Gonna even out the section
02:17 Voyage: I messed up somewhere near the end
02:19 Invective: i havent looked at other streams in detail, that was just one i happened to pick out
02:20 Invective: simple sounds but a really complex pattern that imo wasnt really warranted
02:21 Invective: 01:14:281 -
02:21 Invective: new point i just remembered
02:21 Invective: so this section has a lot of awkward patterns ending/starting on blue ticks
02:21 Invective: which at some points given the piano it makes sense
02:22 Invective: but at 01:20:221 -
02:22 Invective: wait uh
02:22 Invective: 01:20:518 -
02:22 Invective: yeah this double
02:23 Invective: in the regular oni you start this on the blue tick before the white tick
02:23 Invective: in the inner you start on the white tick and end on the next blue tick
02:24 Invective: there was something similar somewhere else but im too tired to remember atm :|
02:24 Voyage: Yeah, you can hear the drums at 01:20:147 (30,31) -
02:24 Voyage: Which I couldn't ignore since I mapped the previous drums at 01:19:776 (25,26) -
02:25 Invective: ignore that first timestamp
02:25 Invective: copied the wrong one lol
02:25 Invective: 01:20:518 -
02:25 Invective: is the one i meant to point out
02:26 Invective: also yea having all these patterns end on blue ticks just makes it ridiculously awkward to play
02:26 Invective: not the doubles but the streams
02:26 Voyage: Fixed
02:27 Voyage: I see
02:27 Invective: 01:20:147 (30) -
02:27 Invective: would say maybe delete this note
02:27 Invective: to emphasise the double rhythm more
02:27 Voyage: but the piano makes it harder considering they play on the blue ticks sometimes like at 01:18:514 (12,13,14,15,16) -
02:28 Invective: as well as not ending that pattern on a blue tick for simplicity
02:28 Invective: oh yea, points like that it makes sense
02:28 Voyage: Fixed
02:28 Invective: but other times you seem to have like,
02:28 Invective: filler notes?
02:28 Invective: where you could remove them so that the longer patterns dont end awkwardly
02:28 Voyage: Where
02:29 Invective: 01:20:147 (30) -
02:29 Voyage: 01:20:147 -
02:29 Voyage: oh this note?
02:29 Invective: remove that and you have a ddkdk which is nice to play
02:29 Invective: then the doubles
02:30 Invective: like this is not really that bad, but its like one of the examples where that note i pointed out doesnt really add any value
02:30 Voyage: I see, thanks
02:30 Invective: except to turn that pattern into something thats ass to play
02:30 Invective: tho id much rather 8 notes than a long stream ending offbeat
02:31 Voyage: Yeah, doesn't help the map stays the same key for the pian notes
02:31 Invective: 02:03:811 (56) -
02:31 Invective: this one is basically the same thing
02:32 Invective: its like a held sound on there anyway and taiko doesnt have much for representing those bar sliders
02:33 Invective: slider wouldnt fit there anyway
02:34 Voyage: Yeah, I'll be reviewing the taiko later today and I'll be fixing these basic rhythm issues
02:34 Invective: also for muzukashii
02:34 Invective: in general
02:35 Invective: its fairly overdone in terms of pattern usage imo
02:35 Voyage: Yeah, I'd figured
02:35 Invective: honestly wont find many 200+ bpm muzus using EVERY possible triplet
02:36 Invective: imo where possible keep it to monocolor
02:36 Invective: or simple ones like ddk kkd.
02:36 Invective: for 1/4's that is
02:37 Voyage: Yeah
02:39 Invective: for inner oni, maybe consider changing up some of the 1/3s
02:39 Invective: 01:46:063 -
02:39 Invective: different sound here, maybe use something other than kddk
02:39 Invective: gets a bit repetitive
02:40 Voyage: The only different sound is 01:46:360 (50) -
02:40 Voyage: and that's represented by the kat
02:40 Voyage: For the most part, it's the same as 01:45:172 (43,44,45,46) -
02:40 Invective: mmmyea tru
02:40 Voyage: The patterns weren't too repetitive considering they only pop in the songs a few time
02:41 Invective: fair, and in the second section before second kiai you did modify the kddk
02:41 Voyage: Well to clarify, they're repetitive but not boring to play
02:41 Invective: gets a bit boring but maybe thats just me
02:42 Voyage: I see no other way to modify unless I wanted d,d,d,d
02:42 Voyage: or replace these section of 1/3 notes 01:46:657 (51,52,53,54,55,56,57,58,59,60,61,62,63) - as
02:42 Voyage: finishers
02:42 Voyage: But the finishers were reserved for the Muzukashii diff
02:42 Invective: yea not much to work with given those sounds
02:43 Invective: not on you just how the song is
02:43 Voyage: I can see other ways to map them
02:44 Voyage: But not optimal considering it's difficulty as an Inner Oni
02:44 Invective: theres nothing objectively wrong with what youve done (personally id prefer kkkd)
02:46 Invective: muzu and oni overall dont look too bad but ive avoided looking at note choice
02:46 Invective: since i didnt know what you planned to do with the muzu and its usage of triples
02:46 Voyage: kkkd would work too but the sounds in between like at 01:46:162 (48,49) -
02:47 Voyage: were a bit lower and don seemed better
02:47 Invective: fair enough
02:48 Voyage: and the kats would drown out those songs
02:48 Voyage: I could use kkkd for oni
02:48 Voyage: as a easier pattern
02:48 Invective: its up to you
02:49 Invective: i dont like forcing how id prefer to map in any case, just throwing ideas about
02:51 Invective: 1/4 doubles might be a little bit overkill in muzu at this speed btw
02:54 Invective: in the inner oni, maybe change 03:31:509 (31) - to a d to break the monotony of the k's?
02:55 Invective: given the emphasis on that note
02:55 Voyage: 03:31:434 (30) -
02:55 Voyage: This note would be better
02:56 Invective: preferring to keep the k's on the drum beats?
02:57 Voyage: yeah
02:57 Invective: i get ya
02:57 Invective: then maybe using the d probably isnt worth
02:57 Invective: offbeat
02:57 Invective: weird
02:57 Invective: yknow
02:58 Invective: 03:52:301 (29) - change this note to a d?
02:59 Invective: given the piano is building up in 4 note blocks
02:59 Invective: then you have dddk ddkk dkkk
02:59 Invective: rather than kdkk for the middle set of 4
03:00 Voyage: fixed
03:02 Invective: yea i gotta head to bed now got class tmrw
03:02 Invective: i hope this wasnt too incoherent
03:03 Voyage: No problem, thanks for the IRC mod
03:04 Invective: most of my thoughts were pretty general ill look over it a bit more when im actully functioning properly
03:04 Voyage: I'll review the taiko mapset today ^^
03:04 Invective: for some more specific suggestions (probably the onis cos idk how you plan on editing the muzu)
03:05 Invective: sounds good and good luck with the mapset
03:05 Invective: ill post this log in a sec
03:05 *Invective is editing [https://osu.ppy.sh/b/1093072 xi - over the top [voyage's inner oni]]
03:05 Invective: oops wrong command
Ceryuia
Hihi~ From my Queue

[General]
Uncheck widescreen support in your Muzu and Oni

[Voyage's Oni]
00:34:776 (39,40,41) - Change to ddk, it fits better with the music
01:06:855 (54) - Change to a kat
01:09:380 (70) - Change to a d for consistency
01:13:910 (3) - Change to a don to emphasise the k at the end
01:26:756 (7,8,9,10,11,12) - Change these to kkd
01:28:390 - Add a don here so that you're not leaving your ddk on a blue tick
01:30:023 (36,37) - Change to dons, the pitch is going down
01:38:043 - 01:40:271 - I wouldn't advise to just have just dons in this part, as you can change the don to a kat at 01:38:043 and 01:39:231 just so you can break up the long 'stream' of dons
01:44:281 + 01:44:578 + 01:44:875 - Try changing these to kats as they fit with the music, Same goes for 01:46:657 + 01:46:954 + 01:47:251 + 01:49:033 + 01:49:330 and 01:49:627 as well
01:52:301 (57) - Add a finisher to this kat
01:53:489 (61) - Change this to a kat with a finisher
02:25:419 (3) - Change to a don to emphasise the strong kat finisher note
02:42:796 (14) - Change to a kat, the pitch goes higher here
02:45:469 (23) - ^
03:22:004 (59) - Change to a don
03:59:651 (7,8,9,10,11,12) - Move these so that the first double starts 03:59:652 it sounds much better with the music


That is all from me ~! Good Luck ~!
Ladies Night

Ceryuia wrote:

Hihi~ From my Queue

[General]
Uncheck widescreen support in your Muzu and Oni - Fixed.

[Voyage's Oni]
00:34:776 (39,40,41) - Change to ddk, it fits better with the music - Sounds right, fixed that and this part 00:35:073 (42,43,44) as well.
01:06:855 (54) - Change to a kat - Fixed for consistency.
01:09:380 (70) - Change to a d for consistency - Fixed as well.
01:13:910 (3) - Change to a don to emphasise the k at the end - Agreed.
01:26:756 (7,8,9,10,11,12) - Change these to kkd - Changed.
01:28:390 - Add a don here so that you're not leaving your ddk on a blue tick - Fixed.
01:30:023 (36,37) - Change to dons, the pitch is going down - Fixed.
01:38:043 - 01:40:271 - I wouldn't advise to just have just dons in this part, as you can change the don to a kat at 01:38:043 and 01:39:231 just so you can break up the long 'stream' of dons - The big don at 01:38:043 (67) was following consistency for the same sound earlier at 01:35:667 (64) and the big don at 01:39:231 (75) was better suited since it mostly drums here and no major piano sound to be emphasized. I believe the dons here play fine as well since the upcoming part has many kats due to the piano coming in.
01:44:281 + 01:44:578 + 01:44:875 - Try changing these to kats as they fit with the music, Same goes for 01:46:657 + 01:46:954 + 01:47:251 + 01:49:033 + 01:49:330 and 01:49:627 as well - The long string of dons are there to mostly emphasize the kats when the piano comes in like at 01:45:172 (20,21,22) for example, I feel the dons before the kats would be easier in [Oni] and I reserved the k,d,d,k pattern for [Inner Oni].
01:52:301 (57) - Add a finisher to this kat - Fixed.
01:53:489 (61) - Change this to a kat with a finisher - Fixed.
02:25:419 (3) - Change to a don to emphasise the strong kat finisher note - Fixed for consistency issues and plays better as an 1/2 d,k,d,k pattern.
02:42:796 (14) - Change to a kat, the pitch goes higher here - Fixed.
02:45:469 (23) - ^ - Fixed.
03:22:004 (59) - Change to a don - Fixed for all taiko difficulties.
03:59:651 (7,8,9,10,11,12) - Move these so that the first double starts 03:59:652 it sounds much better with the music - I feel these doubles are fine where they're originally located on the timeline due to the fact that moving them a tick back starts these doubles on the blue tick and it sounds fine to me where they are.


That is all from me ~! Good Luck ~! - Thanks for the mod, kudosu will be given soon.
streeteelf
From my queue
M4M

Small mod, but this is also some kind of strange mapping for me, that's why I have problems with pointing what I don't like and what's really wrong. So if you think I have no right with something, just ignore it.

[General]
  1. Fix AIMod issues
[Muzukashii]
  1. 00:35:518 (36,37,38) - Muzu do not mainly have triples with different colors, so I suggest to change them all to one color
  2. 00:38:637 (50) - IMO D is better here
  3. 00:41:014 (51,52,53) - It's 1/3, so I suggest to make them like this: , it is allowed to have something like this on Muzu
  4. 00:41:905 (55,56,57,58,59,60,61,62,63) - Same as above
  5. From 00:45:766 - to 01:04:776 - it feels empty, try to use some 1/1, 1/2, maybe even 1/4 mapping here to fill this, because in the background music tells there could be stream
  6. 01:29:429 (21,22,23,24,25,26,27,28) - For me too many k's here, I'd change it to... and later triple ddd, not ddk.
  7. 01:42:796 (68,69,70,71,72,73,77,78,79,80,81,82) - Same as 00:41:014 (51,52,53)
  8. 01:50:518 - and 01:51:707 - add d, feels empty for me
  9. 01:53:489 (1,2,3,4) - I'd Ctrl+G this part
  10. 02:40:122 - Fill this break time, Taiko shouldn't have any breaks like this long
  11. 03:03:588 (66,67,68,69,70,71) - Same as 00:41:014 (51,52,53)
  12. 03:10:122 (4,5,6,7) - In parts like this you have 1/6 mapping so it should be like this:
  13. 03:19:627 - Same as above
  14. 03:22:598 - Again feels so empty for me
  15. 03:32:103 - Same as above
Sorry for not modding Oni, maybe I'll do this a little later, 'cause of no time to make really in-depth mod now. ;;
Ladies Night

streeteelf wrote:

From my queue
M4M

Small mod, but this is also some kind of strange mapping for me, that's why I have problems with pointing what I don't like and what's really wrong. So if you think I have no right with something, just ignore it. - It's fine.

[General]
  1. Fix AIMod issues - Most of the issues can be fixed easily but Atrophy hasn't gotten around to fixing them yet for his standard mapset, I think I'm set for the most part on the basic issues AIMod listed for the taiko mapset.
[Muzukashii]
  1. 00:35:518 (36,37,38) - Muzu do not mainly have triples with different colors, so I suggest to change them all to one color - It plays fine as the pattern is, I think it's easy and readable enough for a Muzu diff considering the kat is at the end of the two dons for the triplet pattern and the kat emphasizes the piano sound.
  2. 00:38:637 (50) - IMO D is better here - Fixed.
  3. 00:41:014 (51,52,53) - It's 1/3, so I suggest to make them like this: , it is allowed to have something like this on Muzu - I see, will fix for the Muzu difficulty.
  4. 00:41:905 (55,56,57,58,59,60,61,62,63) - Same as above - ^, fixed as mentioned above.
  5. From 00:45:766 - to 01:04:776 - it feels empty, try to use some 1/1, 1/2, maybe even 1/4 mapping here to fill this, because in the background music tells there could be stream - Added some 1/2 and 1/4th patterns up until 00:54:974 to supplement the music a bit more.
  6. 01:29:429 (21,22,23,24,25,26,27,28) - For me too many k's here, I'd change it to... and later triple ddd, not ddk. - Fixed.
  7. 01:42:796 (68,69,70,71,72,73,77,78,79,80,81,82) - Same as 00:41:014 (51,52,53) - ^, fixed as mentioned above.
  8. 01:50:518 - and 01:51:707 - add d, feels empty for me - Fixed.
  9. 01:53:489 (1,2,3,4) - I'd Ctrl+G this part - I believe the two dons emphasize the drums and music well enough and for the two kats represent the incoming piano part.
  10. 02:40:122 - Fill this break time, Taiko shouldn't have any breaks like this long - I think it's rather appropriate given the difficulty and it should provide an adequate break and shorten the drain time for Muzu and at the most, the break is very short considering it's approximately seven seconds in length excluding the blue start and end of the breaks.
  11. 03:03:588 (66,67,68,69,70,71) - Same as 00:41:014 (51,52,53) - ^, fixed as mentioned above.
  12. 03:10:122 (4,5,6,7) - In parts like this you have 1/6 mapping so it should be like this: - Fixed.
  13. 03:19:627 - Same as above - Fixed.
  14. 03:22:598 - Again feels so empty for me - I added two 1/2 patterns, but for the most part, I think this section of the music is better off empty for the Muzu diff considering the piano is very intense here and it's leading up to the last kiai sections here.
  15. 03:32:103 - Same as above - I felt it would better to leave this section empty since the piano really kicks in at 03:34:479 (2) and the last two kiai sections are after this part.
Sorry for not modding Oni, maybe I'll do this a little later, 'cause of no time to make really in-depth mod now. ;; - No problem, thanks for the mod and kudosu will be given soon.
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