[FOUR DIMENSIONS]
I would recommend changing the SV of the first section to 0.5 or 0.75, and returning to 1.0 at 00:10:079 - , since this section is very calm and doesn't have much going on compared to the section after with the 1/3 notes, it should play slower too. If you want to keep your sliderarts after this SV change, use Ctrl+Shift+S to open the scale tool and scale them by whatever the new SV is.
Makes complete sense and I agree; fixed.00:00:575 (1) - This circle is visibly uneven and could be a lot better, if you place a temporary circle in the middle you can use the approach circle of that to form the circle in the slider border, almost like a blanket.
Hadn't even considered doing that, neat!00:07:703 (5) - You have very little spacing to here from the previous object, where before you gave it a lot of spacing (00:04:139 (2) - ), you should probably try to make this more consistent
Fixed.00:11:862 (4,5,6) - You can move this section so that (6) perfectly underlaps (1) and it looks a lot nicer!
Fixed.00:12:456 (1) - Right click on the red node to turn it into a white one, and then you should also give this slider more spacing, as if you listen to the note then you can quite easily hear that this is more prominent than those around it. The idea behind it is that this is on a downbeat, which music tends to be centered around. You can generally assume that downbeats will be more important in the song (in case you didn't know, the downbeat is the largest white tick on the timeline) This is also a general point for the rest of the downbeats here.
Adjusted the spacing such the distance between the previous note and that slider is larger.00:13:050 (2) - If you make this curve the other way it will play a lot better, right now you have some very strange changes in direction that don't feel particularly nice (not that everything has to, but there's no reason for it not to here!) A good method that a lot of mappers use to determine whether something feels nice to play is to follow the flow of your map using your mouse cursor, try it and you should be able to see how straight away
Like this? 00:16:020 (3,4,5) - Why isn't this section curved like all the others?
Fixed.00:17:208 (1) - Read up in this post under the Sliderwaves section, it shows some common methods to make nice sliderwaves
Shit. Fixed, and thanks. That'll come in handy.00:18:990 (1) - A common aesthetic trick here is to make this object equidistant to the objects around it. Here, there are two objects next to it, so making a triangle would be good here. You can generally just eyeball it but if you want a trick to get it absolutely perfect hmu
Noted.00:22:258 (2,3,4) - Aesthetics are argued upon quite a lot, but one thing that most people will agree on is that diagonal sliders like this look bad. If I adjust these slightly so that it looks like this - looks better already, right? Applies to pretty much anywhere you used a diagonal slider
Fixed, will keep that in mind.00:24:337 (6) - Doing this is pretty much always a no-no, having that curve to a repeat slider makes it look too, busy? Hard to describe, but it's far better off left as a straight slider (and don't leave it diagonal!) Although I'd say that 00:25:525 (7) - is ok, maybe just reduce the curve if you want.
Fixed.00:27:233 (8,1) - So with the way you've structured this, the change in direction and therefore emphasis is all on (8), where the strong note that you're trying to emphasise is the one after - so you should restructure this stream such that the corner is on (1). If you want to look at a worked example, look here and then at 03:51:458 (1) - , the finish that Fetish is emphasising is on the (1) so that's where the direction change happens. 00:28:495 (1) - Here you did the emphasis properly.
Did this plenty of times -- trust me, I'm aware.. :/. I'll be fixing that throughout the song.00:29:089 (1,2,3,4,5,6,7,8) - These jumps are pretty messy. To fix up 00:29:089 (1,2,3,4) - these you could use Ctrl+Shift+D to make a perfect square, then play around with Ctrl+G until you get the same kind of thing you have now, only a lot neater. 00:29:683 (5,6,7,8) - These play badly when you consider your jump angles, (5,6,7) makes a triangle with a roughly 60 degree angle but then (6,7,8) is very tight, having such different angles right after eachother tend to play quite badly. An idea for how you could fix this is to do another "square" pattern like with (1,2,3,4), but have it rotated -90 degrees with (5) in the same area. I'll let you play around with 00:33:842 (1,2,3,4,5,6) - , just remember to try and keep the same jump angles inside each section
A bit confused as to what you're suggesting in regards to the square, but I understand what you mean as far as the angles go.00:35:030 (8) - Minor, but move this out a little bit so they're not overlapping - approximately one approach circle tick is good distance (this is what I mean)
Changed.00:38:594 - Personally I feel that above a certain difficulty spinners don't behave as clickable objects, so you should put a circle on this downbeat to help emphasise that long note, with the spinner moved 1/4 tick back (remember to snap the end)
Interesting; changed.00:40:971 (1,2,3,4) - This actually plays harder than the other patterns like this, due to the fact that every other one is either a straight line or a smooth curve, this one being crooked means that in order to be more precise you have to put in a lot finer intricate cursor movement, which ramps up the difficulty quite hard. Technically this could still be linearly moved over, but due to the fact that you won't be moving through the center of each circle, it does become harder! Which doesn't make sense since in the music this part is identical to every other one like it.
I noticed this too when I was play-testing! Fixed.00:54:337 (4) - Make it curve down instead, such that the tail points and makes the cursor flow towards the next object. While we're at it, also snap the end of this slider underneath 00:52:852 (1) -
Good idea, fixed.01:05:921 (1,2,3,4) - Oh jeez reduce the curves on these, talked about things like this earlier. 01:10:674 (1,2,3,4) - Too
Fixed.01:16:614 (1,2,3,1,2,3,1,2,3) - Like how I said earlier, diagonal structures like these tend to look nooot good
Changed, lol.01:17:951 (3,3,3) - When you structure using circular flow like this, it can help to add a little curve to each slider to show that you're using this kind of flow to the player. Only small curves like this are needed. You do this a bit later on, actually
Great idea!01:20:773 (1,2,3,4,1) - This isn't going to play well at all, with all the jump streams in this part before each one flows directly into the next one and it plays very well due to the angles and curvature used. Due to 01:20:773 (1,2,3,4) - curving downwards, the sudden bend up to 01:21:070 (1) - isn't very nice
Didn't think of that, and you're right. Adjusted.01:57:010 (3) - Similar to the sliderart at the beginning, this would be better if the SV was lower. Also, there's no real need for a repeat other than the fact you needed to fill the time after the slider with something. So remove the repeat then lower the SV to 0.75 - to indicate this SV change add a NC to this slider (a common technique) Put the SV back up afterwards so that everything doesn't break lol.
I personally felt the same way about this slider, tbh. Felt like the SV was too fast for what was going on.02:01:169 (1,2,3,4,5) - A pattern like this would be way cooler, and it fits the song far better. Green tick on (5) is to 0.5SV and on (6) is back to 1.5SV
Ooh, you're right. It does fit.02:11:193 (16,1) - Yay I get to talk about polarity - you've started this stream on a blue tick which is going to play VERY VERY awkwardly, almost all 1/4 is going to start on a red tick and if not a white tick, frankly you should never start 1/4 on a blue tick even if the music calls for it because it's just gonna play bad. I think I see the reason for you mapping this with a kickslider, to emphasise that loud finish on the downbeat? Well, that's good and all, but to have proper emphasis on that note you need to make it clickable! The stream should start on the downbeat, and the kickslider should be moved back to start on the red tick (that's another thing, don't start sliders on blue ticks either). You've repeated this multiple times which kinda sucks to have to fix but oh well we all make these mistakes when we're new.
I noticed this when watching Henarca play the map, and when I played the map myself. Fixed.02:34:287 (4,1,2,3,4,5,6,7,1) - Similar to before where you've started the stream on the blue tick, remove the repeat on (4) and remake the stream to include 02:34:956 - and 02:35:030 - as clickable objects, you could also do the 0.5SV slider like before on 02:35:030 - as it's the exact same sound, remembering to make 02:35:327 - clickable
Changed.02:40:376 (2) - There's no sound here, but then there are notes on the repeat and tail, which aren't clickable, so you should definitely change this to make 02:40:525 - and 02:40:674 - clickable (i.e. circles)
Changed.02:41:416 (1) - Add an NC here since you've changed the clicking pattern, what I mean by this is that 02:40:822 (3,4,5) - was being clicked in 1/2, whereas 02:41:416 (1,2,3) - is clicked in 1/1. A NC is a good way to signify this kind of change to help the player find the rhythm
Changed, and I'll keep that in mind for future mapping.02:43:347 (4,6) - When you map sliders like these, you have to consider that the sliderends should land on a note just as much as the head, there should be a reason for holding a key down between these two points, and also a reason to lift it up on that specific point (the tail). Here there is none, and such the head of the slider should just be made a circle
Makes sense, changed.03:01:614 (1) - NC can be put here to show the change in clicking pattern like above
Done.03:19:782 (7) - This should be snapped to 1/3 beat snap divisor like 03:19:980 (8) - is
Don't know why it wasn't - done.03:36:812 (1) -
Why does : o make that sort of face? Either way, I've fixed the slider wave.03:59:386 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Ok this DS change is sooo big it would be pretty jarring to play, I have no kind of mapping theory to back this up it's just how I feel from knowing how things play x) It might be ok if there was a gradual increase to it (like later), but this is over double the previous DS soooo
You're right, it is jarring, however, I'll find a way to make it so that it's anticipated, or at least more reasonable to hit. 04:10:079 - Go go do the 0.5SV slider thing!
Done!Huge thanks again for the mod, I'm sure it took quite some time considering how many things you brought up (or maybe it didn't -- you seem very experienced).