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Nishimori Yusa (CV: Uchida Maaya) - Rakuen made (TV Size)

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Topic Starter
Nao Tomori
This beatmap was submitted using in-game submission on Friday, January 18, 2019 at 11:16:36 AM

Artist: Nishimori Yusa (CV: Uchida Maaya)
Title: Rakuen made (TV Size)
Source: Charlotte
Tags: シャーロット key ending how-low-hello thzz anime japanese
BPM: 152
Filesize: 4195kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.55 stars, 110 notes)
  2. Hard (3.33 stars, 287 notes)
  3. Insane (4.11 stars, 352 notes)
  4. Normal (1.91 stars, 170 notes)
Download: Nishimori Yusa (CV: Uchida Maaya) - Rakuen made (TV Size)
Information: Scores/Beatmap Listing
---------------
nao tomori <3

hitsounding by thzz

massive thanks to kagetsu and mrsergio for the help all those years ago

!
hi-mei
Hard:
00:08:620 (5) - looks weird in hard diff, i mean yea it keep the flow and shit, but for newbies it could break the reading
00:10:593 (5) - nc maybe like you did here 00:14:738 (1) - ?
00:16:317 (5) - nc?
00:46:514 (5) - ^?
00:55:396 (4,6) - not stacked? is it intended?
01:08:422 (5) - nc?
01:15:330 (5,1) - not stacked properly?
01:19:277 (8,9,1) - weird ds here, you got different ds on the tripplets here:
> 01:05:067 (3,4,5) -
> 00:51:646 (2,3,4) -

01:22:238 (3,5) - stack?

Light Insane:
00:01:712 (5,9) - intended overlap? maybe make them stacked?
00:01:712 (5,8) - and these too? (sliderend)
00:09:606 (2,4) - stack?
00:19:080 (5,2) - ^
00:22:633 (3,5) - ^
00:24:212 (7,1) - ^
00:40:593 (8,10) - ^
00:42:764 (7) - nc?

01:03:291 (5) - is it intended? http://puu.sh/rq1NO/82396cde61.jpg its not perfectly linear
01:06:843 (1,2) - ds? what?
01:09:606 (10,11,1) - ds?
01:10:594 (2,3,4) - make it less ugly? more curved or straight linear?
01:12:172 (7,8,9) - same thing
01:12:370 (9,1) - stack?
01:22:435 (5,6,7) - handplacement? dude please...

thats it!

glhf
if you mind m4m:
https://osu.ppy.sh/s/496609
Topic Starter
Nao Tomori
SPOILER

-himei wrote:

Hard:
00:08:620 (5) - looks weird in hard diff, i mean yea it keep the flow and shit, but for newbies it could break the reading ya remapped
00:10:593 (5) - nc maybe like you did here 00:14:738 (1) - ? later
00:16:317 (5) - nc?
00:46:514 (5) - ^?
00:55:396 (4,6) - not stacked? is it intended? fix
01:08:422 (5) - nc?
01:15:330 (5,1) - not stacked properly? fix
01:19:277 (8,9,1) - weird ds here, you got different ds on the tripplets here:
> 01:05:067 (3,4,5) -
> 00:51:646 (2,3,4) -
all fix

01:22:238 (3,5) - stack? fix

Light Insane:
00:01:712 (5,9) - intended overlap? maybe make them stacked? ya
00:01:712 (5,8) - and these too? (sliderend) ya
00:09:606 (2,4) - stack?
00:19:080 (5,2) - ^
00:22:633 (3,5) - ^
00:24:212 (7,1) - ^
00:40:593 (8,10) - ^
00:42:764 (7) - nc? good call

01:03:291 (5) - is it intended? http://puu.sh/rq1NO/82396cde61.jpg its not perfectly linear looks fine to me
01:06:843 (1,2) - ds? what? ho y l wrong snapping oops
01:09:606 (10,11,1) - ds? fix
01:10:594 (2,3,4) - make it less ugly? more curved or straight linear? i think its fine
01:12:172 (7,8,9) - same thing ^
01:12:370 (9,1) - stack? stack leniency wont let me + it would go offscreen and i want that shape
01:22:435 (5,6,7) - handplacement? dude please... fix

thats it!
u didnt mod anything u just put a bunch of stack and nc stuf ._. =(

glhf
if you mind m4m:
https://osu.ppy.sh/s/496609
hi-mei
what
i dont want to touch your stuff, it seemed good for me. it looks well and plays well.
and i dont want to suggest any changes in object placements and emphasis cuz its ur maps not mine
GENDER BENDER
dibs on 4.5*+ insane :^)
Topic Starter
Nao Tomori

Not Tomori wrote:

dibs on 4.5*+ insane :^)
do it before i start getting ll the mods then ._.
ConsumerOfBean
a
the lack of kiai time is disturbing
Normal
really low stats for this diff, minus AR. i'd bump both hp and od to 3 for this SR
00:49:870 (4) - this is touching the hp bar i think that's bad
01:00:527 (4) - NC? :^) (but no seriously.)
Hard
00:09:409 (1,3) - would be better parallel instead of 3 having the curve imo
01:24:212 (1,1,1) - this looks really, really ugly imo, i'd just redo it. do something like in the insane for them aesthetic s
Insane
00:36:843 (4,5,6) - i have no idea why, but this flow felt really awkward when playing. probably just me being a dumbass
01:28:554 (1,2,3,4) - fuck you lol
Sorry for useless mod
i threw some useless stars to make up for it i guess?
Topic Starter
Nao Tomori

FailureAtOsu wrote:

a
the lack of kiai time is disturbing i dont think this map needs kiai time cuz either literally half the song is kiai or none of it and i hate kiai time any way
Normal
really low stats for this diff, minus AR. i'd bump both hp and od to 3 for this SR lowkey hp is completely meaningless. od raised.
00:49:870 (4) - this is touching the hp bar i think that's bad wiggled some slider around and fixed
01:00:527 (4) - NC? :^) (but no seriously.) yeah good call
Hard
00:09:409 (1,3) - would be better parallel instead of 3 having the curve imo yeah fixed
01:24:212 (1,1,1) - this looks really, really ugly imo, i'd just redo it. do something like in the insane for them aesthetic s
changed shapes around

Insane
00:36:843 (4,5,6) - i have no idea why, but this flow felt really awkward when playing. probably just me being a dumbass i think it's because the angle is pretty high so it isnt a very sharp motion. but i don't think i could make it spaced properly if i made different flow. i'll see what other people say.
01:28:554 (1,2,3,4) - fuck you lol changed to triple
Sorry for useless mod ur good ;)
i threw some useless stars to make up for it i guess?
ferret irl
hel oi am moder!!

Hard
00:08:817 (6,1) - omg fxi blancet this is unplayble trash shtimap xd https://puu.sh/rrndA/d90dd86370.png
00:31:317 (4) - i would make this a stacked triple
00:46:317 (4,5) - omg fxi blancet this is unplayble traash shtimap xd https://puu.sh/rrnrH/7085c9ecea.png
00:49:080 (4,1) - ^ https://puu.sh/rrntO/ca5d687434.png
00:51:646 (2,3) - ^ https://puu.sh/rrnvX/d4ba352547.png
01:25:001 (1) - remove nc !!!! HSFUIEAUIBG
01:28:554 (1,2) - this is ugly pls fix
Insane
AR TOO HIGH CHANGE TO AR 8 PLS
OD TOO HIGH CHANGE TO OD 7-7.5 PLS
00:05:462 (5,6,7,8) - these stacks rt ooo confusing to oraed,, plase fix!!
00:43:949 (6) - i wo uld change to circle,, , u maeks slider end 5% vvolume!!
00:54:014 (2) - iwoudl change to circle,,, it feel bbetter!
01:25:001 (1) - REMOVE nc !!!! dhfhusdaighu
sorry for bad englishs,,, ,i am from india ! :oops:
Topic Starter
Nao Tomori

Chewy-san wrote:

hel oi am moder!!

Hard
00:08:817 (6,1) - omg fxi blancet this is unplayble trash shtimap xd https://puu.sh/rrndA/d90dd86370.png this blanket is like perfect man
00:31:317 (4) - i would make this a stacked triple im trying to keep the triples to an absolute minimum in order to make this 3 diffs rankable spread =/
00:46:317 (4,5) - omg fxi blancet this is unplayble traash shtimap xd https://puu.sh/rrnrH/7085c9ecea.png moved 1 tiny grid line up
00:49:080 (4,1) - ^ https://puu.sh/rrntO/ca5d687434.png moved 1 tiny grid line down
00:51:646 (2,3) - ^ https://puu.sh/rrnvX/d4ba352547.png ugh i had to turn off grid snap for that one
01:25:001 (1) - remove nc !!!! HSFUIEAUIBG slider velocity change mandates a NC
01:28:554 (1,2) - this is ugly pls fix ur mom is ugly changed to triple
Insane
AR TOO HIGH CHANGE TO AR 8 PLS meh
OD TOO HIGH CHANGE TO OD 7-7.5 PLS rip pp
00:05:462 (5,6,7,8) - these stacks rt ooo confusing to oraed,, plase fix!! i t,hik teyreh fine as is, w'ell see laert. i dont want to putjgu mps there.
00:43:949 (6) - i wo uld change to circle,, , u maeks slider end 5% vvolume!! icoud,bbu t the soud lasts longrthan that and i medgy
00:54:014 (2) - iwoudl change to circle,,, it feel bbetter! frao that oen hi cwatnedto make ta tileb tu i oculdtn aintitn he ysmemtrical spacin so nolwitsa 1/4 sldier ._.
01:25:001 (1) - REMOVE nc !!!! dhfhusdaighu sv change again
sorry for bad englishs,,, ,i am from india ! :oops: kys
This mod gave me terminal cancer

edit: wow looks like vinxis replyed to the insane instead of me !
ferret irl

Nao Tomori wrote:

Chewy-san wrote:

hel oi am moder!!

Hard
00:08:817 (6,1) - omg fxi blancet this is unplayble trash shtimap xd https://puu.sh/rrndA/d90dd86370.png
00:31:317 (4) - i would make this a stacked triple
00:46:317 (4,5) - omg fxi blancet this is unplayble traash shtimap xd https://puu.sh/rrnrH/7085c9ecea.png
00:49:080 (4,1) - ^ https://puu.sh/rrntO/ca5d687434.png
00:51:646 (2,3) - ^ https://puu.sh/rrnvX/d4ba352547.png
01:25:001 (1) - remove nc !!!! HSFUIEAUIBG
01:28:554 (1,2) - this is ugly pls fix
Insane
AR TOO HIGH CHANGE TO AR 8 PLS
OD TOO HIGH CHANGE TO OD 7-7.5 PLS
00:05:462 (5,6,7,8) - these stacks rt ooo confusing to oraed,, plase fix!!
00:43:949 (6) - i wo uld change to circle,, , u maeks slider end 5% vvolume!!
00:54:014 (2) - iwoudl change to circle,,, it feel bbetter!
01:25:001 (1) - REMOVE nc !!!! dhfhusdaighu
sorry for bad englishs,,, ,i am from india ! :oops:
This mod gave me terminal cancer
nn op lroblem babe !!
onsaemiro
Hello from my queue~!
Hard
00:08:620 (5,1) - overlap
00:16:317 (3,4) - you can fix the blanket~. 00:17:106 (5) - this is perfect, so you should just copy+paste this
00:17:896 (6,7) - ^
00:30:330 (7,3) - stack
00:39:606 (7,8) - should blanket
00:39:606 (7,1) - also stack
00:42:764 (6,4) - overlap
01:08:027 (4,5) - blanket (end of 5 should be slightly further from end of 4)
01:18:291 (6,7) - it can blanket <- dont have to
01:20:264 (3,4) - ^ <-should
01:21:054 (1,2) - ^ <-would look really nice, especially if also done with 01:21:646 (2,3)
01:25:791 (1) - .25x SV is frowned upon i believe (may even be unrankable. read this --> t/31518 )
01:28:554 (1,2,3) - not aligned. also, it would be better to just stack them to give the slider a bit more prominent visual

Insane
00:05:067 (4,7,8) - ugly overlap :( either stack end of 4 with 7, or make end of 4 evenly spaced out with 7 and 8
00:05:659 (6,7) - ctrl+g would make this part a bit more interesting. just an opinion so feel free to stand by your choice~
00:09:606 (2,3,5) - you can probably shape this better (equal spacing)
00:14:343 (7,1) - should stack
00:20:264 (3,6) - ^
00:21:449 (8,1) - can make better blanket
00:32:106 (3,6) - kinda overlaps. maybe stack end of 3 with start of 6?
00:43:949 (6,1) - overlap. stack 1 on either start or end of 6 (most likely should be stacked with the start of 6)
00:57:172 (9,10,1) - equal spacing
00:57:962 (2,3,4) - ^
01:06:449 (9,10,11,12,1) - 1 doesn't align with the rest
01:08:422 (6,7) - blanket
01:09:606 (10,11,1) - spacing (also doesn't align)
01:10:594 (2,3,4) - ^
01:12:370 (9,1) - stack
01:18:488 (6,7,8) - spacing
01:25:791 (1) - .25 SV...
01:28:554 (1,2,3) - people wont be able to tell that the last one is a slider. best solution i can come up with is to stack them

that's all~
gl with mapping!
Topic Starter
Nao Tomori

chparkkim wrote:

Hello from my queue~!
Hard
00:08:620 (5,1) - overlap
00:16:317 (3,4) - you can fix the blanket~. 00:17:106 (5) - this is perfect, so you should just copy+paste this
00:17:896 (6,7) - ^
00:30:330 (7,3) - stack
00:39:606 (7,8) - should blanket
00:39:606 (7,1) - also stack
00:42:764 (6,4) - overlap changed to stack
01:08:027 (4,5) - blanket (end of 5 should be slightly further from end of 4)
01:18:291 (6,7) - it can blanket <- dont have to this one is too flat and i dont want change shape =/
01:20:264 (3,4) - ^ <-should ^
01:21:054 (1,2) - ^ <-would look really nice, especially if also done with 01:21:646 (2,3)
01:25:791 (1) - .25x SV is frowned upon i believe (may even be unrankable. read this --> t/31518 ) not unkrankble, i think there is a constant slowdown so it isnt too hard to read either. we'll see.
01:28:554 (1,2,3) - not aligned. also, it would be better to just stack them to give the slider a bit more prominent visual

fixed all stack blanket etc.

Insane
00:05:067 (4,7,8) - ugly overlap :( either stack end of 4 with 7, or make end of 4 evenly spaced out with 7 and 8 fixed, 7 under 4
00:05:659 (6,7) - ctrl+g would make this part a bit more interesting. just an opinion so feel free to stand by your choice~ dont want the jumps here, prefer stacking
00:09:606 (2,3,5) - you can probably shape this better (equal spacing) i think it looks close enough, the spacing is off by like .3 but there's a circle in the middle anyway
00:14:343 (7,1) - should stack
00:20:264 (3,6) - ^
00:21:449 (8,1) - can make better blanket i'd have to change the shape of 8, but i like it atm. the circle is centered
00:32:106 (3,6) - kinda overlaps. maybe stack end of 3 with start of 6? they are not on screen at the same time, if you look in editor they are but not in test/\
00:43:949 (6,1) - overlap. stack 1 on either start or end of 6 (most likely should be stacked with the start of 6)
00:57:172 (9,10,1) - equal spacing
00:57:962 (2,3,4) - ^
01:06:449 (9,10,11,12,1) - 1 doesn't align with the rest
01:08:422 (6,7) - blanket 6 is blanketed on 2, i made it as close as i could without 7 spacing being messed up though
01:09:606 (10,11,1) - spacing (also doesn't align) close enough
01:10:594 (2,3,4) - ^
01:12:370 (9,1) - stack
01:18:488 (6,7,8) - spacing
01:25:791 (1) - .25 SV... see above
01:28:554 (1,2,3) - people wont be able to tell that the last one is a slider. best solution i can come up with is to stack them this is a triple, i made it a triple cuz a quad was cancerous, i think people can play a triple and if they play a quad they would probably get the 1/4 slider anyway so whatever

that's all~
gl with mapping!
thanks for mod =P
onsaemiro
A quick followup~

Nao Tomori wrote:

01:28:554 (1,2,3) - people wont be able to tell that the last one is a slider. best solution i can come up with is to stack them this is a triple, i made it a triple cuz a quad was cancerous, i think people can play a triple and if they play a quad they would probably get the 1/4 slider anyway so whatever
haha i think you misunderstood me. what i was thinking about was along the line of this -- https://osu.ppy.sh/ss/6204051 where 1,2, and the start of 3 are stacked. i also changed sv to make the slider a bit more prominent. i felt that what you currently have makes it look like a quad (which i agree that it would be cancerous), and that the slider looked very... insignificant. but ofc, mapping style and design tendencies differ for each person, so feel free to stand by what you have now~ i just wanted to share how i might have approached it :)
Topic Starter
Nao Tomori
I did indeed misunderstand. I'll change it into a higher spacing triple so it would be easier to see.
LwL
Hey, from my q.

Insane
00:10:396 (4) - How about stacking these directly on top of each other (might have to lower stack leniency for this I'm not sure)? There's not much need to offset them for reading imo, and I think it'd look nicer.

00:12:962 (3) - While you're overall emphasizing the piano here, with the strong vocals + that percussion sound that's heard for the first time this could use some higher spacing imo.

00:46:514 (2,3) - Kinda weird to have the spacing this low when you previously had it rather high for these strong vocals.

00:50:659 (4,5,6) - I don't think this looks good tbh.

01:10:791 (4,6) - Should be curved the same imo (still in opposite directions, just same radius), would look better.

01:27:172 (2) - Would look nicer if there was equal distance to the sliderend and start of the stream

01:28:652 (2) - move this 1 px to the left so the stack is aligned properly

Hm I like this song. Should I watch Charlotte?

Hard
This diff doesn't have a preview point.

Will you hate me if I point out blanket errors? I'll just do it because I don't think I'll find much else, ignore them if it's not important to you.

00:07:830 (3,4) - blanket

00:24:212 (6,7) - ^

00:44:738 - Couldn't this part (basically the entirety of what will probably become the kiai) use some jumps to make it more interesting? It's allowed in a hard, just keeping the spacing the same is a bit boring imo.

01:03:291 (3,4) - blanket

01:18:291 (6,7) - could make this a blanket if you want

Normal
00:25:001 (1,2) - Make this blanket maybe? Or at least aligned so that the sliderstart- and endcircle of (1) are the same distance from (2)?

00:26:580 (3,4) - ^

01:01:317 (2,3) - pls fix blanket

Couldn't really find much, it's a nice map. Hope it was helpful anyway. Good Luck!
Grrum
Hi. Here for M4M if you can't do M4M, then I'd like two testplays. I'll find you in game when we both have time and just ask a few questions. Anyway, hope this helps!

[General]

Include kiai sections

[Insane]

00:22:633 (3,4) – This jump into (4) feels too high, so it feels like the strong note at 00:23:225 (5) – is being upstaged. I feel like you can figure out a better way to do it, but if you need a suggestion: http://puu.sh/rr2rm/ca0e975a2e.jpg

00:35:462 (7,8) – These objects look just a little too close. Compare to 00:35:856 (8,1) – which had just the right amount of space between them. Aim for this visual spacing and don't worry if you have to increase the jump into (8) a little.

01:19:475 (1) – This is just slightly overlapping the HP Bar. It's not a big change, so moving this down just a little bit should be easy and will improve the design.

01:00:922 (6,7,8) – (7,8) seem positioned oddly. If this is because you felt like you didn't have enough room, then I suggest you move (6) (and the stuff before it) over to the left to make room.

01:07:633 (4,5) – Flow into (5) feels a bit odd, try something like: http://puu.sh/rr37d/16e31aa563.jpg

01:22:633 (7,8) – Flow felt a bit odd, consider: http://puu.sh/rr3nX/7be4615c62.jpg

01:25:791 (1,2) - There's some rhythm in here that I think can be mapped. Compare to what you did at 01:02:106 (1,3,1) – where even though the music gets calmer, you switch back to the drums after 01:03:685 (1) - . Test out this rhythm which does something similar (switching to 1.00x SV at 01:25:791 (1) – makes more sense for this suggestion) http://puu.sh/rr3CF/b3b946c965.jpg (the long 1/1 slider does a good enough job picking up the singer imo)

[Hard]

00:04:277 (2,3) – The DS between (2) and (3)'s slider end is 1.15. It might be interesting visually to make this 1.40x (make sure that the result has 00:05:067 (5) – being a copy of (3) )
00:04:277 (2,3,4) – Similarly, consider making this a triangle (by making the DS between (2,4) be 1.40x as well)
00:04:870 (4,5,1) – triangle?

00:08:225 (4,5) – Try using this rhythm http://puu.sh/rror7/df9f8c7cc5.jpg

00:07:830 (3,4) – (assuming you didn't change the above rhythm) blanket could be improved

00:08:620 (5,1) – (assuming you didn't change the above rhythm) Is there a design/flow so that these don't overlap? If not, what is the overlap really accomplishing visually?

00:13:159 (3,4,5) – (3)'s body is closer to (4) than (5)'s body. For better visual spacing, try making them the same.
00:14:738 (7,8,2) – Similar

00:22:238 (1,2,3) – looks a bit odd

00:24:212 (6,1) – Try making the spacing of this be about the same as the spacing between 00:23:817 (5,6) – (or find some other structure that works like a 00:24:212 (6,7,1) – triangle: http://puu.sh/rrmQF/aa41c07baf.jpg).

Seems like you get the point and I'll stop being picky about the design.

00:35:856 (1) – Overlapping the HP Bar.

00:39:606 (7,1) – you didn't fully stack these but 00:17:896 (6,1) – is a full stack. I think either philosophy on stacking is fine, but why be inconsistent? If the music calls for in an inconsistency in design, fine, but I don't feel it, so pick one style and stick to it. Apply across the map.

00:46:514 (5,6,7) – A rhythm like this goes better with the singer imo: http://puu.sh/rro66/13230101c6.jpg

00:50:462 (4) – Consider http://puu.sh/rrnl2/9b2c4da8be.jpg

01:18:883 (7) – Try making this be two circles instead of a slider

01:20:264 (3,4) – Try more of a blanket http://puu.sh/rrnw5/543c6a783e.jpg

01:25:791 (1,2) – Same rhythm thing as in the Insane

[Normal]

00:01:120 (2,5) – These objects look cramped. Try giving them a little space.
00:22:041 (4,1) - ^
01:08:422 (3,4) - ^
And a quite few others throughout the map.

00:30:330 (5) – I'm not a fan of long gaps in the rhythm. There's other instruments you can use to fill this in, or just go with the long vocal here like http://puu.sh/rrc7y/ee1f7e5edd.jpg
00:31:712 (1,2,3) – Also consider the rhythm here seen in the above picture to pick up the note at 00:32:106 – (not sure about this though since your pacing might be better as is)

00:23:817 (3,4,1) – Consider the angle that these guys make. It might feel better to have a sharper, more pronounced angle like this: http://puu.sh/rrdWe/62f267944c.jpg

00:38:422 (1,2) – It was hard for me feel good about the ½ rhythm. Maybe I'm not a good perspective for this, but try stacking these to alleviate some of the player's energy and let the ½ rhythm do the work in raising the intensity of the map here.
00:49:080 (2,3) - ^ The same can be said about a few other ½ rhythms, but not necessarily all of them.

00:42:172 (1,1) – There is not very much time for the player to recover after this spinner, which can be an issue for a map of this difficulty. I personally would be safe and use a different rhythm than a spinner to avoid this issue.

00:49:870 (4) – This is what the player sees: http://puu.sh/rrbKG/6575ca6341.jpg . This doesn't need to be overlapping the HP Bar like this. Move this down or find something else to do here

00:53:620 (5,6) – This issue comes up in a few places. The flow into (6) sometimes feels forced. The motion you make to get to (6) doesn't fit well with the motion the player does in the (5) slider. Something like this might be a bit more natural: http://puu.sh/rrdps/f1669666cb.jpg . However, I think flow comments are too subjective for this to be a real issue with the map, though I think I should give this feedback anyway.

00:57:370 (5,6,1) – This works either way, but consider going with the guitar with a rhythm like this: http://puu.sh/rrd1n/740c8f453f.jpg

00:57:370 (5,6,1,2) – If you keep what you have than consider your symmetry. Currently, you have a diagonal line that begs for symmetry like this: http://puu.sh/rrd71/b9e3b0f4e7.jpg . If you rotate these objects by 30 degrees, you'll be able to find a better spot for the symmetry. When you do, you'll get something like this, which you can rotate back by 30 degrees: http://puu.sh/rrddi/359e0db4c0.jpg . The result is a little more structure pattern: http://puu.sh/rrdgh/5c1cca8b15.jpg

01:00:527 (4) – Someone once told me some good advice. Curve sliders less (for both design and flow reasons). It might be applicable here, it might not, but slider curvature is always something to think about.

01:02:106 (6,7) – This part of the song feels slow (you do something like this in the Insane, so I know you know what I'm talking about). However, in order for the map to feel slow, you would need to make 01:00:527 (4,5) - into a faster rhythm so that this part can feel slow relative to it. Try this: http://puu.sh/rre1u/07a878c78e.jpg

01:03:685 (9) – Again, it might be better to fill this part in by transitioning to another instrument.

01:25:791 (3) – Try something like this: http://puu.sh/rrejZ/e2e6f25cec.jpg

Good luck!
Oreon
From #modhelp (yesterday :( )

General
WHERE THE HITSOUNDS AND KIAI TIME AT??? :P
Aren't normal diffs supposed to be only 1x ds?

Normal
00:15:527 (1,2,3) - change the design of these (maybe blanket instead?). pattern looks ugly
00:25:001 (1,2) - blanket
00:26:580 (3,4) - ^
00:28:751 (2,3) - flow ruined. move 00:29:343 (3) - to the corner
00:29:738 (4,5) - ^. move 00:30:330 (5) - closer to the edge
00:31:712 (1) - curve this more
00:34:672 (1) - place a note here. that part is still mapping the vocals
00:35:264 (2) - have this curve the other way. or curve 00:35:856 (3) - the other way
00:37:435 (2) - curve more
00:41:383 (3) - curve other way
00:49:870 (4,5) - blanket
00:54:212 (6) - move this so 00:52:633 (4,5,6) - form a triangle
00:59:935 (3,1) - blanket
01:14:738 (3,4,1) - too much overlap
01:21:054 (2,3,4) - fix blanket
01:27:962 (2) - why is this one the only one with hitsounds? :P

Hard
00:19:870 (4,5,6) - make these blanket better (just curve the sliders more)
00:35:462 (8,1) - fix blanket
00:41:580 (3,5,6) - make these blanket
00:54:014 (1,2) - swap their places
01:25:001 (1) - why is this one the only one with hitsounds? :P
01:27:764 (2,2) - i don't like the position of these two

Insane
00:04:080 (1) - move this lower
00:05:659 (6,8) - ds error. 00:06:054 (8) is further from 00:05:856 (7) compared to 00:05:462 (5,6)
00:07:238 (2,3) - blanket
00:32:106 (3,4) - curve these more
01:13:949 (3) - move red slider point further up
01:28:751 (3) - this is technically fine, but can be mistaken as a 4 note burst
Topic Starter
Nao Tomori

LawL4Ever wrote:

Hey, from my q.
SPOILER
Insane
00:10:396 (4) - How about stacking these directly on top of each other (might have to lower stack leniency for this I'm not sure)? There's not much need to offset them for reading imo, and I think it'd look nicer. every fuckign time i updatee the map some randomstack gets changed and then i want to kill myself

00:12:962 (3) - While you're overall emphasizing the piano here, with the strong vocals + that percussion sound that's heard for the first time this could use some higher spacing imo. good idea

00:46:514 (2,3) - Kinda weird to have the spacing this low when you previously had it rather high for these strong vocals. changed a little bit, i dont want to stick too much emphasis on a repeat slider and that one vocal before it was stronger imo

00:50:659 (4,5,6) - I don't think this looks good tbh. i do

01:10:791 (4,6) - Should be curved the same imo (still in opposite directions, just same radius), would look better. ye

01:27:172 (2) - Would look nicer if there was equal distance to the sliderend and start of the stream yeah

01:28:652 (2) - move this 1 px to the left so the stack is aligned properly GAAAAAAAAAAAAAAAAAAAAAAAAAAH

Hm I like this song. Should I watch Charlotte?
real talk the show is kind of bad because it got rushed super hard. it felt like they planned a 24 episode show and then randomly it got changed to a 12 episode one so a lot of pacing is really fucked up
[box=Hard]This diff doesn't have a preview point.
fuck
Will you hate me if I point out blanket errors? I'll just do it because I don't think I'll find much else, ignore them if it's not important to you.
aesthetics are important =P
00:07:830 (3,4) - blanket

00:24:212 (6,7) - ^ this one looks fine to me

00:44:738 - Couldn't this part (basically the entirety of what will probably become the kiai) use some jumps to make it more interesting? It's allowed in a hard, just keeping the spacing the same is a bit boring imo. added some jumps, i wante this diff to be kind of easy so that i could avoid mapping an easy difficulty =/ we'll see if i have to anyway

01:03:291 (3,4) - blanket

01:18:291 (6,7) - could make this a blanket if you want

Normal
00:25:001 (1,2) - Make this blanket maybe? Or at least aligned so that the sliderstart- and endcircle of (1) are the same distance from (2)?

00:26:580 (3,4) - ^

01:01:317 (2,3) - pls fix blanket

Couldn't really find much, it's a nice map. Hope it was helpful anyway. Good Luck!

thanks
pinataman

pinataman wrote:

Hi. Here for M4M if you can't do M4M, then I'd like two testplays. I'll find you in game when we both have time and just ask a few questions. Anyway, hope this helps! yeah, pm me. i'll be on a lot on the weekend or just today. sorry.

[General]

Include kiai sections
as i said before, i really really dont think this song needs a kiai time. there isn't a part that would be super intense, it would have to be like half of the song which is kind of imbalanced for a kiai time.
[Insane]

00:22:633 (3,4) – This jump into (4) feels too high, so it feels like the strong note at 00:23:225 (5) – is being upstaged. I feel like you can figure out a better way to do it, but if you need a suggestion: http://puu.sh/rr2rm/ca0e975a2e.jpg changed, did something different

00:35:462 (7,8) – These objects look just a little too close. Compare to 00:35:856 (8,1) – which had just the right amount of space between them. Aim for this visual spacing and don't worry if you have to increase the jump into (8) a little. good idea

01:19:475 (1) – This is just slightly overlapping the HP Bar. It's not a big change, so moving this down just a little bit should be easy and will improve the design. yeah

01:00:922 (6,7,8) – (7,8) seem positioned oddly. If this is because you felt like you didn't have enough room, then I suggest you move (6) (and the stuff before it) over to the left to make room. i think the spacing is fine, it makes a sort of triangle from the middle of 6 (where people would stop following the slider) to 7 to the stream with enough momentum for it to not be super awkward acceleration. at least in theory.

01:07:633 (4,5) – Flow into (5) feels a bit odd, try something like: http://puu.sh/rr37d/16e31aa563.jpg i made this into 2 1/2 sliders to follow the piano, i'm not sure why it was a reverse slider in the first place ( i guess i got lazy mapping it )

01:22:633 (7,8) – Flow felt a bit odd, consider: http://puu.sh/rr3nX/7be4615c62.jpg changed 7 to point downwards into 8 a bit better. i might change it again to something like your suggestion if that doesn't work well.

01:25:791 (1,2) - There's some rhythm in here that I think can be mapped. Compare to what you did at 01:02:106 (1,3,1) – where even though the music gets calmer, you switch back to the drums after 01:03:685 (1) - . Test out this rhythm which does something similar (switching to 1.00x SV at 01:25:791 (1) – makes more sense for this suggestion) http://puu.sh/rr3CF/b3b946c965.jpg (the long 1/1 slider does a good enough job picking up the singe r imo)
this is a good suggestion, and it does make sense. but i think, following the slow 1/1 slider all the way makes it look nicer and it winds down the song well (i know that theres a bunch of quints after but still). it could be done, but i don't think i will choose to.
ok nvm i changed it, i kept the slow sliders though because i think it looks and plays better to slow down rather than stay at a slow speed for 1 slider only
[Hard]

00:04:277 (2,3) – The DS between (2) and (3)'s slider end is 1.15. It might be interesting visually to make this 1.40x (make sure that the result has 00:05:067 (5) – being a copy of (3) )
00:04:277 (2,3,4) – Similarly, consider making this a triangle (by making the DS between (2,4) be 1.40x as well)
00:04:870 (4,5,1) – triangle?
https://twitchemotes.com/emote/46248
(changed)

00:08:225 (4,5) – Try using this rhythm http://puu.sh/rror7/df9f8c7cc5.jpg good call, ctrl g'd

00:07:830 (3,4) – (assuming you didn't change the above rhythm) blanket could be improved

00:08:620 (5,1) – (assuming you didn't change the above rhythm) Is there a design/flow so that these don't overlap? If not, what is the overlap really accomplishing visually?
well, i did change it but that overlap was more of a byproduct of the spacing. even when it wasn't changed though, it was barely ever actually on the screen, it just showed up in editor.

00:13:159 (3,4,5) – (3)'s body is closer to (4) than (5)'s body. For better visual spacing, try making them the same. yea
00:14:738 (7,8,2) – Similar this would mess up spacing a little too much if i made it equal to 8 imo

00:22:238 (1,2,3) – looks a bit odd happens, no change because i like the rhythm and that pattern ? repeats itself a few times anyway

00:24:212 (6,1) – Try making the spacing of this be about the same as the spacing between 00:23:817 (5,6) – (or find some other structure that works like a 00:24:212 (6,7,1) – triangle: http://puu.sh/rrmQF/aa41c07baf.jpg&#41;.

Seems like you get the point and I'll stop being picky about the design. -.-

00:35:856 (1) – Overlapping the HP Bar.
changing it would kind of completely fuck up my blanket on 8, i think that since like 75% of it is visible and it isn't technically offscreen it should be fine

00:39:606 (7,1) – you didn't fully stack these but 00:17:896 (6,1) – is a full stack. I think either philosophy on stacking is fine, but why be inconsistent? If the music calls for in an inconsistency in design, fine, but I don't feel it, so pick one style and stick to it. Apply across the map. every time a stacking error is pointed out a tiny puppy is killed! stop stacking errors today!! (theyre stacked according to the previous mod.)

00:46:514 (5,6,7) – A rhythm like this goes better with the singer imo: http://puu.sh/rro66/13230101c6.jpg so indeed

00:50:462 (4) – Consider http://puu.sh/rrnl2/9b2c4da8be.jpg i would prefer holding out on the vocal note here since most of the rest of the map follows it closely

01:18:883 (7) – Try making this be two circles instead of a slider changed circle + kickslider

01:20:264 (3,4) – Try more of a blanket http://puu.sh/rrnw5/543c6a783e.jpg no, dont think it is needed.

01:25:791 (1,2) – Same rhythm thing as in the Insane in this diff i would definitely follow vocals over quiet piano stuff

[Normal]

00:01:120 (2,5) – These objects look cramped. Try giving them a little space.
00:22:041 (4,1) - ^
01:08:422 (3,4) - ^
And a quite few others throughout the map.
will comb through it and see what i can do, but i dont think it really matters much here...
00:30:330 (5) – I'm not a fan of long gaps in the rhythm. There's other instruments you can use to fill this in, or just go with the long vocal here like http://puu.sh/rrc7y/ee1f7e5edd.jpg hopefully this would be ok, i dont want to remap the entire thing cuz i have to move 1...
00:31:712 (1,2,3) – Also consider the rhythm here seen in the above picture to pick up the note at 00:32:106 – (not sure about this though since your pacing might be better as is) i think i repeated the 1/2 repeat > 1/1 slider structure a lot, so i would keep that here too.

00:23:817 (3,4,1) – Consider the angle that these guys make. It might feel better to have a sharper, more pronounced angle like this: http://puu.sh/rrdWe/62f267944c.jpg i dont think there is a loud enough sound or difference in the instrumentation to justify a sharp angle

00:38:422 (1,2) – It was hard for me feel good about the ½ rhythm. Maybe I'm not a good perspective for this, but try stacking these to alleviate some of the player's energy and let the ½ rhythm do the work in raising the intensity of the map here. fair enough
00:49:080 (2,3) - ^ The same can be said about a few other ½ rhythms, but not necessarily all of them. changed

00:42:172 (1,1) – There is not very much time for the player to recover after this spinner, which can be an issue for a map of this difficulty. I personally would be safe and use a different rhythm than a spinner to avoid this issue. it is a full 2.1, i think it should be enough. i'm obviously not a beginner though. i'll wait for more input.

00:49:870 (4) – This is what the player sees: http://puu.sh/rrbKG/6575ca6341.jpg . This doesn't need to be overlapping the HP Bar like this. Move this down or find something else to do here changed due to stacking up there ^

00:53:620 (5,6) – This issue comes up in a few places. The flow into (6) sometimes feels forced. The motion you make to get to (6) doesn't fit well with the motion the player does in the (5) slider. Something like this might be a bit more natural: http://puu.sh/rrdps/f1669666cb.jpg . However, I think flow comments are too subjective for this to be a real issue with the map, though I think I should give this feedback anyway. slightly changed. i dont think beginners have flow, they "snap" i guess for all of them (just from seeing my noob roommate play lol)

00:57:370 (5,6,1) – This works either way, but consider going with the guitar with a rhythm like this: http://puu.sh/rrd1n/740c8f453f.jpg i think that would make it too dense to follow the vocal, which i was trying to do.

00:57:370 (5,6,1,2) – If you keep what you have than consider your symmetry. Currently, you have a diagonal line that begs for symmetry like this: http://puu.sh/rrd71/b9e3b0f4e7.jpg . If you rotate these objects by 30 degrees, you'll be able to find a better spot for the symmetry. When you do, you'll get something like this, which you can rotate back by 30 degrees: http://puu.sh/rrddi/359e0db4c0.jpg . The result is a little more structure pattern: http://puu.sh/rrdgh/5c1cca8b15.jpg changed, good suggestion

01:00:527 (4) – Someone once told me some good advice. Curve sliders less (for both design and flow reasons). It might be applicable here, it might not, but slider curvature is always something to think about. well, i think these are the only super curvy ones and they make a nice looking pattern so i keep them i think.

01:02:106 (6,7) – This part of the song feels slow (you do something like this in the Insane, so I know you know what I'm talking about). However, in order for the map to feel slow, you would need to make 01:00:527 (4,5) - into a faster rhythm so that this part can feel slow relative to it. Try this: http://puu.sh/rre1u/07a878c78e.jpg i think, while this is a good suggestion, it would be a really big difficulty spike in the part that is supposed to slow down. there isnt another example of that dense of a rhythm in the map, so i think introducing it just to make it contrast with a slow part could be too hard for noobs.

01:03:685 (9) – Again, it might be better to fill this part in by transitioning to another instrument. it could be done, but i think the break is okay since it is a place with no vocals and any rhythm would invariably increase the difficulty too much

01:25:791 (3) – Try something like this: http://puu.sh/rrejZ/e2e6f25cec.jpg
filled in a little
Good luck!

thanks a lot for modding

Cl9n wrote:

SPOILER
From #modhelp (yesterday :( )

General
WHERE THE HITSOUNDS AND KIAI TIME AT??? :P
Aren't normal diffs supposed to be only 1x ds?

Normal
00:15:527 (1,2,3) - change the design of these (maybe blanket instead?). pattern looks ugly i think it is just an aesthetic choice, i like it
00:25:001 (1,2) - blanket
00:26:580 (3,4) - ^
00:28:751 (2,3) - flow ruined. move 00:29:343 (3) - to the corner this would mess up spacing massively and i want to make it flow into 4 better. besides, i dont think there is enough space.
00:29:738 (4,5) - ^. move 00:30:330 (5) - closer to the edge making this overlap in normal might make it confusing since 3 to 5 is smaller than 3 to 4
00:31:712 (1) - curve this more no this would ruin the map and cause a global nuclear winter
00:34:672 (1) - place a note here. that part is still mapping the vocals there's already a note here ?_?
00:35:264 (2) - have this curve the other way. or curve 00:35:856 (3) - the other way fixed
00:37:435 (2) - curve more dont think i need to
00:41:383 (3) - curve other way this would kill the symmetry
00:49:870 (4,5) - blanket fixed
00:54:212 (6) - move this so 00:52:633 (4,5,6) - form a triangle yeah
00:59:935 (3,1) - blanket rip spacing if i do that
01:14:738 (3,4,1) - too much overlap
01:21:054 (2,3,4) - fix blanket
01:27:962 (2) - why is this one the only one with hitsounds? :P
fixed other stuff

Hard
00:19:870 (4,5,6) - make these blanket better (just curve the sliders more) fixed
00:35:462 (8,1) - fix blanket
00:41:580 (3,5,6) - make these blanket
00:54:014 (1,2) - swap their places i like z shape better imo
01:25:001 (1) - why is this one the only one with hitsounds? :P -_-
01:27:764 (2,2) - i don't like the position of these two i think this is the most readable without being a jump, it should be fine even though it doesnt look that good i guess

Insane
00:04:080 (1) - move this lower
00:05:659 (6,8) - ds error. 00:06:054 (8) is further from 00:05:856 (7) compared to 00:05:462 (5,6) changed
00:07:238 (2,3) - blanket these are straight sliders ho y l
00:32:106 (3,4) - curve these more no
01:13:949 (3) - move red slider point further up added red point
01:28:751 (3) - this is technically fine, but can be mistaken as a 4 note burst
sucks to suck, i increased the spacing to make it easier to read
CodeS
Hey!

M4M from my Q!

GENERAL:


[Colours]
Combo1 : 175,128,80
Combo2 : 175,209,209
Combo3 : 213,60,64
Combo4 : 84,131,182

Try these combo colors, or a variation of them, I took in consideration the colors of the background and the Anime character's ones too


Normal:

00:04:080 (1) - This NC should be here 00:03:685 (4) - , taking in consideration the music section, the NC on 00:03:685 (4) - makes more sense

00:10:001 (5) - Try this http://i.imgur.com/7YpKF3J.png for improved flow

00:11:185 (7) - This slider feels weird because the strong beat is in the tail, while yes, it start with a voice pattern, it still feels off because the tail is on a strong beat, try this http://i.imgur.com/mDg6Q3I.png You would need to delete this 00:11:975 (8) - , but in my opinion, this beat is not that strong to make it be a note rather than a slider end

00:16:712 (1) - New Combo
00:44:738 - Shouldn't a Kiai section start here?
00:49:080 (2) - Following what you're mapping, this should be a 1/2 slider
00:49:870 (4,5) - They're overlapping, try to blanket this 00:49:870 (4) - a bit more separated

00:52:633 (4) - new combo
01:28:554 (3) - This slider should end here 01:28:949 - that's where the music stops


Hard


00:13:159 - This slider should be only 1/2 and a note should be here 00:13:554 - , this taking in consideration what you're mapping and what you're not

00:17:896 (1) - NC
00:19:475 (1) - NC (Music section starting, etc etc)
00:27:764 (5) - Why the jump 1.75 here? this is a very weak area and you did a much weaker jump on 00:25:396 (2) - even when it was a more intense part and is only 1.55, make them constant

00:28:751 (1) - And then we have a 1.95 jump here, again, keep it constant.
00:32:106 (6) - Funny enough, this is the contrary, such an intense beat but is on normal DS, it could use a smal jump
00:55:791 (1) - NC
01:08:422 (5) - NC
01:11:580 (1) - NC

(repeat the pattern for similar areas)

01:19:080 (8) - 2.21 kickslider to stream? What, make it a stream, this feels overdone
01:25:791 (1) - There's no reason for such an extreme slowdown, especially when the BGM picks ups the drums and stuff in this part.
Also, this 01:25:001 (1) - should have the same speed as 01:24:212 - , both parts are pretty much the same.

01:27:370 (1,2,1,2,1,2,3) - Take a loot at the DS in this part, try to make it constant because right now feels a bit "messy" because the DS is all over the place.



INSANE


00:03:291 (1) - combo
00:05:462 (5) - This shouldn't be a jump, the beats you're using for a jump starts at 00:05:659 (6) -
Also, this slider feels silent because is on a red tick 00:05:067 (4) -

I believe you could:

00:05:067 - Note
00:05:264 - 1/2 slider
00:05:462 (5) - Delete this
Jumps starts here 00:05:659 (6) -

00:15:330 (1) - delete NC
00:15:527 (2) - NC
00:21:054 (1) - NC

00:32:106 (3) - This should be a much bigger jump, the intensity of the voicce is much bigger, like in 00:35:462 (7) -
01:08:422 (1) - NC
01:11:580 (6) - NC
01:14:738 (5) - same here

01:14:738 (5) - What I said in the hard, this part is when the music speeds ups, pay attention to the BGM. there shouldn't be a slow down here.

Awesome diff <3


That's it for now, hope it helps you a bit

Sorry if a timeline copypaste doesn't fit or IMGUR link doesn't, good luck!
Topic Starter
Nao Tomori

Katyusha wrote:

SPOILER
Hey!

M4M from my Q!

GENERAL:


[Colours]
Combo1 : 175,128,80
Combo2 : 175,209,209
Combo3 : 213,60,64
Combo4 : 84,131,182

Try these combo colors, or a variation of them, I took in consideration the colors of the background and the Anime character's ones too
thanks for the suggestions! i used them.

Normal:

00:04:080 (1) - This NC should be here 00:03:685 (4) - , taking in consideration the music section, the NC on 00:03:685 (4) - makes more sense fixed

00:10:001 (5) - Try this http://i.imgur.com/7YpKF3J.png for improved flow ok

00:11:185 (7) - This slider feels weird because the strong beat is in the tail, while yes, it start with a voice pattern, it still feels off because the tail is on a strong beat, try this http://i.imgur.com/mDg6Q3I.png You would need to delete this 00:11:975 (8) - , but in my opinion, this beat is not that strong to make it be a note rather than a slider end

aaah i spent like 15 minutes trying to make this but it keeps messing up my spacing... i think it would be pretty complex for lowest difficulty in a mapset and i could just stick to 1/1 mapping here, sorry >w<

00:16:712 (1) - New Combo
00:44:738 - Shouldn't a Kiai section start here?
00:49:080 (2) - Following what you're mapping, this should be a 1/2 slider that 1/1 slider follows the vocals very hard, like the rest of the map
00:49:870 (4,5) - They're overlapping, try to blanket this 00:49:870 (4) - a bit more separated ok i moved it like 2 pixls but NOBODY SI GOING TO NOTICE THAT holy

00:52:633 (4) - new combo
01:28:554 (3) - This slider should end here 01:28:949 - that's where the music stops the snare drum which i followed on hard and insane ends on that blue tick, it would be hard to justify mapping anything more in those, so i will just end them all on the same place with this one.


Hard


00:13:159 - This slider should be only 1/2 and a note should be here 00:13:554 - , this taking in consideration what you're mapping and what you're not
changed to circle + 1/2 slider
00:17:896 (1) - NC
00:19:475 (1) - NC (Music section starting, etc etc)
00:27:764 (5) - Why the jump 1.75 here? this is a very weak area and you did a much weaker jump on 00:25:396 (2) - even when it was a more intense part and is only 1.55, make them constant
good call, changed to be more consistent.

00:28:751 (1) - And then we have a 1.95 jump here, again, keep it constant.
00:32:106 (6) - Funny enough, this is the contrary, such an intense beat but is on normal DS, it could use a smal jump changed
00:55:791 (1) - NC
01:08:422 (5) - NC
01:11:580 (1) - NC

(repeat the pattern for similar areas)

01:19:080 (8) - 2.21 kickslider to stream? What, make it a stream, this feels overdone yes
01:25:791 (1) - There's no reason for such an extreme slowdown, especially when the BGM picks ups the drums and stuff in this part. see insane
Also, this 01:25:001 (1) - should have the same speed as 01:24:212 - , both parts are pretty much the same. this is just my interpretation, it makes it seem more "grand" like the final ending of a fanfare or something.

01:27:370 (1,2,1,2,1,2,3) - Take a loot at the DS in this part, try to make it constant because right now feels a bit "messy" because the DS is all over the place. fixed



INSANE


00:03:291 (1) - combo dont think i need to nc so much, it would just increase drain for no reason... i might make it more consistent though
00:05:462 (5) - This shouldn't be a jump, the beats you're using for a jump starts at 00:05:659 (6) -
Also, this slider feels silent because is on a red tick 00:05:067 (4) -
slider follows a guitar chord, the jump is for the snare that happens on where 5 is.
I believe you could:

00:05:067 - Note
00:05:264 - 1/2 slider
00:05:462 (5) - Delete this
Jumps starts here 00:05:659 (6) -
this rhythm works well too, but i think mine is better.
00:15:330 (1) - delete NC
00:15:527 (2) - NC
00:21:054 (1) - NC

00:32:106 (3) - This should be a much bigger jump, the intensity of the voicce is much bigger, like in 00:35:462 (7) - buffed to similar jump
01:08:422 (1) - NC
01:11:580 (6) - NC
01:14:738 (5) - same here

01:14:738 (5) - What I said in the hard, this part is when the music speeds ups, pay attention to the BGM. there shouldn't be a slow down here.
i would disagree, i think with the strong vocals that clearly go longer and longer, i interpret it as a slowdown. so i will keep my patterning here. if even more people disagree, it may change but for now i think my interpretation is fine.
Awesome diff <3


That's it for now, hope it helps you a bit

Sorry if a timeline copypaste doesn't fit or IMGUR link doesn't, good luck!
thanks a lot dude, it helped a lot.
Mir
M4M (I think?) from my queue:

Normal
00:30:330 (5,1) - Stack is slightly off.

00:49:870 (4,5) - Imperfect blanket, it's pretty noticeable too.

01:08:422 (3) - Touches the HP bar.

01:27:370 (1,2) - Why not curve these like 01:28:554 (3)?

01:14:738 (3,4,1) - Doesn't look as good as 01:21:054 (2,3,4) does because of how slider anchors work. The pointy parts of the sliders overlap slightly and don't quite fit in as well as 01:21:054 (2,3,4).

Not much to say here really, it's pretty good imo.

Hard
00:35:856 (1) - Touches the HP bar. Consider moving this.

00:42:370 (5,2) - Stack is off, ignore this if it was intentional.

01:28:751 (3) - Could just be normal hitcircles. I don't get why it's a slider.

Really well done difficulty. Nothing more to say here from me.

Insane
00:24:212 (7,9,1) - Stack is slightly off.

00:39:606 (5) - Dangerously close to the HP bar. I won't say it's bad, but... you know. Consider moving it a little bit.

00:50:955 (5) - Move this down slightly to make it look less jagged? ((334,305) perhaps)

01:28:751 (3) - Why? Normal hitcircles would work fine here.

Again, really well made, so not much I can say.

Sorry for my useless mod, but this is a really well made mapset. ._.
Topic Starter
Nao Tomori

Miryle wrote:

M4M (I think?) from my queue:

Normal
00:30:330 (5,1) - Stack is slightly off. k

00:49:870 (4,5) - Imperfect blanket, it's pretty noticeable too. k

01:08:422 (3) - Touches the HP bar. i'm not sure this is actual an unrankable issue or something, we'll see.

01:27:370 (1,2) - Why not curve these like 01:28:554 (3)? idk im edgy or something
i like how it looks better /runs


01:14:738 (3,4,1) - Doesn't look as good as 01:21:054 (2,3,4) does because of how slider anchors work. The pointy parts of the sliders overlap slightly and don't quite fit in as well as 01:21:054 (2,3,4). close enough

Not much to say here really, it's pretty good imo.

Hard
00:35:856 (1) - Touches the HP bar. Consider moving this. it would mess up the blanket, and it's minor overlap anyway.

00:42:370 (5,2) - Stack is off, ignore this if it was intentional.

01:28:751 (3) - Could just be normal hitcircles. I don't get why it's a slider. quads are cancer triples are not

Really well done difficulty. Nothing more to say here from me.

Insane
00:24:212 (7,9,1) - Stack is slightly off. this is due to stack leniency, i am not mazzerin so unchanged.

00:39:606 (5) - Dangerously close to the HP bar. I won't say it's bad, but... you know. Consider moving it a little bit. nobody actually follows sliders that far anyway yolo

00:50:955 (5) - Move this down slightly to make it look less jagged? ((334,305) perhaps) k

01:28:751 (3) - Why? Normal hitcircles would work fine here. see above

Again, really well made, so not much I can say.
thanks, it helped :)
Underdogs
m4m or not, give me kds fgt

Normal
Despite copypasting most of the part, the flow is pretty meh. But hey, I did that as well at some part :D

00:48:093 missing beat
01:02:896 (4,5) - bad flow, i suggest a downward flow
01:08:422 (3,4) - I'll point this out at first, but i see this as an overlap rather than blanketing
01:14:738 (3,4,1) - ^
01:28:554 (3) - straight slider better

Hard
00:00:922 (2) - better stack with first note
00:18:883 (1) - X:464 Y:160
00:19:870 (4,5,6) - Bad symmetrical flow imo, maybe cuz u didnt make them in the middle
00:34:277 (5) - imperfect blanket coz the end slider. drag the end slider a bit to the bottom right to make it look good
00:49:870 (2,3) - this is better
01:09:409 (7) - ctrl+h
01:11:580 (4,7) - bad match, better make it like before, the one with 1/2 1/1 slider blanket, the ones like this

Insane
00:13:949 (6,9) - i think if these are mirrored, it'll look better
00:20:462 (4) - ctrl+g
00:21:449 (8) - straight vertical slider if you choose to make the suggestion above me
00:24:804 (9,1) - didnt look like it stack with 00:24:212 (7) -
00:41:580 (2) - not good flow with 00:41:185 (1) - i suggest ctrl+h ctrl+j

ur welcome :v
thzz
hitsounds done. here you are :3

http://puu.sh/rsPNu/e0c340fa3f.osz


ps
when i set green lines for volume change, i put Kiai naturally lol
if there's a problem, plz fix these~
Topic Starter
Nao Tomori
Thanks a lot!

@Underforest, I'll reply and mod back after my classes for the day.

Underdogs wrote:

m4m or not, give me kds fgt

Normal
Despite copypasting most of the part, the flow is pretty meh. But hey, I did that as well at some part :D

00:48:093 missing beat its easy diff, i dont think i could put note there with the stack and have it be easy enough.
01:02:896 (4,5) - bad flow, i suggest a downward flow yeah
01:08:422 (3,4) - I'll point this out at first, but i see this as an overlap rather than blanketing it looks like blanket to me hmm
01:14:738 (3,4,1) - ^ this one is low spacing, but i think it's still readable. we'll see.
01:28:554 (3) - straight slider better i wanted to fill in the gap and have it look nice, i think it's fine


Hard
00:00:922 (2) - better stack with first note k
00:18:883 (1) - X:464 Y:160 k
00:19:870 (4,5,6) - Bad symmetrical flow imo, maybe cuz u didnt make them in the middle i think it's fine, i moved 5 down to make it more flow-y i guess
00:34:277 (5) - imperfect blanket coz the end slider. drag the end slider a bit to the bottom right to make it look good yeap
00:49:870 (2,3) - this is better i dont think the back and forth is a good idea here, it works fine in my opinion
01:09:409 (7) - ctrl+h mk
01:11:580 (4,7) - bad match, better make it like before, the one with 1/2 1/1 slider blanket, the ones like this

changed but not exactly to that. that goes slightly off the playfield from my testing.
Insane
00:13:949 (6,9) - i think if these are mirrored, it'll look better this is copied from a few measures ago exact same pattern tbh xD
00:20:462 (4) - ctrl+g this put too much emphasis on 5 imo, it would mess up spacing =/
00:21:449 (8) - straight vertical slider if you choose to make the suggestion above me
00:24:804 (9,1) - didnt look like it stack with 00:24:212 (7) - fixed
00:41:580 (2) - not good flow with 00:41:185 (1) - i suggest ctrl+h ctrl+j haah? i think this is fine, or i don't understand what you mean

ur welcome :v
ConsumerOfBean
change od to 8 again fuck chewy and his anti-pp bullshit :^)
Topic Starter
Nao Tomori

FailureAtOsu wrote:

change od to 8 again fuck chewy and his anti-pp bullshit :^)
great mod, it really changed the way i thought about this map!

edit: inb4 silence
GENDER BENDER
add combo colours for me bb <3
am i 2late
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44639
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Rakuen made
TitleUnicode:Rakuen made
Artist:Nishimori Yusa (CV. Uchida Maaya)
ArtistUnicode:Nishimori Yusa (CV. Uchida Maaya)
Creator:Nao Tomori
Version:Not Tomori's Insane
Source:Charlotte
Tags:nao
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.2
ApproachRate:8.6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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248,84,46514,2,0,P|254:40|272:7,1,80,0|8,0:0|0:0,0:0:0:0:
373,195,46909,2,0,L|376:234,1,40,8|0,0:0|0:0,0:0:0:0:
454,292,47106,2,0,L|457:252,1,40,8|0,0:0|0:0,0:0:0:0:
468,149,47304,1,10,0:0:0:0:
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262,377,47896,5,2,0:0:0:0:
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235,169,48291,1,8,0:0:0:0:
157,381,48488,1,0,0:0:0:0:
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228,346,50264,1,2,0:0:0:0:
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370,129,50659,1,8,0:0:0:0:
304,384,50856,1,0,0:0:0:0:
454,155,51054,6,0,P|438:73|372:42,1,160,2|8,0:0|0:0,0:0:0:0:
427,238,51646,2,0,P|458:243|483:238,2,40
370,129,52041,1,0,0:0:0:0:
509,239,52238,2,0,P|496:288|471:311,1,80,10|0,0:0|0:0,0:0:0:0:
287,201,52633,6,0,P|336:214|359:239,1,80,2|0,0:0|0:0,0:0:0:0:
376,384,53027,1,8,0:0:0:0:
168,374,53225,2,0,L|129:371,1,40,8|0,0:0|0:0,0:0:0:0:
71,293,53422,2,0,L|111:290,1,40,8|0,0:0|0:0,0:0:0:0:
214,279,53620,1,10,0:0:0:0:
162,108,53817,2,0,L|155:187,1,80,8|0,0:0|0:0,0:0:0:0:
251,175,54212,5,2,0:0:0:0:
69,118,54409,1,0,0:0:0:0:
110,290,54606,1,8,0:0:0:0:
197,117,54804,1,0,0:0:0:0:
21,245,55001,1,2,0:0:0:0:
200,344,55199,1,0,0:0:0:0:
131,89,55396,1,8,0:0:0:0:
109,359,55593,1,0,0:0:0:0:
340,265,55791,5,2,0:0:0:0:
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283,337,56185,1,8,0:0:0:0:
331,73,56383,1,0,0:0:0:0:
200,344,56580,1,2,0:0:0:0:
452,228,56777,1,0,0:0:0:0:
222,77,56975,1,8,0:0:0:0:
393,285,57172,1,0,0:0:0:0:
360,51,57370,6,0,P|291:30|222:75,1,160,2|8,0:0|0:0,0:0:0:0:
198,246,57962,2,0,L|194:285,2,40
100,162,58356,1,0,0:0:0:0:
0,296,58554,2,0,P|60:291|111:324,1,120,10|0,0:0|0:0,0:0:0:0:
194,285,58949,6,0,B|232:265|232:265|359:276,1,160,2|8,0:0|0:0,0:0:0:0:
283,163,59541,1,8,0:0:0:0:
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264,102,59738,1,8,0:0:0:0:
271,70,59837,1,0,0:0:0:0:
287,43,59935,1,10,0:0:0:0:
88,106,60133,2,0,L|180:103,1,80,8|0,0:0|0:0,0:0:0:0:
264,102,60429,1,0,0:0:0:0:
295,102,60527,6,0,P|318:140|318:179,1,80,2|0,0:0|0:0,0:0:0:0:
250,319,60922,1,8,0:0:0:0:
135,195,61120,1,0,0:0:0:0:
156,171,61218,1,0,0:0:0:0:
186,158,61317,2,0,L|225:161,1,40,2|0,0:0|0:0,0:0:0:0:
291,62,61514,2,0,L|294:101,1,40
263,246,61712,2,0,L|302:249,1,40
368,150,61909,2,0,L|371:189,1,40
349,326,62106,6,0,L|248:318,1,100
149,313,62402,1,0,0:0:0:0:
114,292,62501,1,0,0:0:0:0:
96,255,62600,1,0,0:0:0:0:
99,215,62699,1,0,0:0:0:0:
123,183,62797,1,0,0:0:0:0:
162,173,62896,2,0,P|193:135|195:82,1,100
103,36,63192,1,0,0:0:0:0:
100,55,63291,1,0,0:0:0:0:
97,74,63389,1,0,0:0:0:0:
94,93,63488,1,0,0:0:0:0:
92,112,63587,1,0,0:0:0:0:
89,127,63685,6,0,L|62:288,1,160,2|8,0:0|0:0,0:0:0:0:
157,233,64277,1,0,0:0:0:0:
280,303,64475,2,0,P|293:340|288:382,1,80,2|0,0:0|0:0,0:0:0:0:
157,233,64870,1,8,0:0:0:0:
336,231,65067,1,0,0:0:0:0:
336,231,65166,1,0,0:0:0:0:
336,231,65264,6,0,P|304:215|260:214,1,80,2|0,0:0|0:0,0:0:0:0:
186,352,65659,1,8,0:0:0:0:
422,323,65856,1,0,0:0:0:0:
146,351,66054,1,2,0:0:0:0:
107,342,66152,1,0,0:0:0:0:
76,315,66251,1,0,0:0:0:0:
59,278,66350,1,0,0:0:0:0:
59,237,66449,1,8,0:0:0:0:
79,203,66547,1,0,0:0:0:0:
114,183,66646,1,0,0:0:0:0:
154,180,66745,1,0,0:0:0:0:
194,192,66843,6,0,B|258:226|328:212|328:212|308:186|278:176,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
117,107,67435,1,0,0:0:0:0:
117,107,67534,1,0,0:0:0:0:
117,107,67633,1,0,0:0:0:0:
142,263,67830,1,0,0:0:0:0:
219,21,68027,1,0,0:0:0:0:
194,192,68225,1,0,0:0:0:0:
7,191,68422,6,0,B|49:166|104:186|104:186|149:204|194:192,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
403,144,69014,1,0,0:0:0:0:
403,144,69113,1,0,0:0:0:0:
403,144,69212,2,0,L|412:198,1,47.9999985351563
435,342,69409,1,2,0:0:0:0:
318,203,69606,1,0,0:0:0:0:
283,384,69804,1,0,0:0:0:0:
283,384,69902,1,0,0:0:0:0:
283,384,70001,6,0,B|261:253|261:253|286:283|327:278,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
512,216,70593,1,0,0:0:0:0:
512,216,70692,1,0,0:0:0:0:
512,216,70791,1,2,0:0:0:0:
285,128,70988,1,0,0:0:0:0:
358,342,71185,1,0,0:0:0:0:
449,162,71383,1,0,0:0:0:0:
261,253,71580,6,0,B|200:263|134:234|134:234|130:259|157:292,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
358,299,72172,1,0,0:0:0:0:
358,299,72271,1,0,0:0:0:0:
358,299,72370,2,0,P|368:249|356:203,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
149,147,72764,2,0,B|215:180|278:165|278:165|291:140|315:127,1,180.000006866455
406,96,73159,6,0,B|451:140|468:210|468:210|432:203|405:222,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
310,384,73751,1,0,0:0:0:0:
310,384,73850,1,0,0:0:0:0:
310,384,73949,1,0,0:0:0:0:
451,295,74146,1,0,0:0:0:0:
250,330,74343,1,0,0:0:0:0:
318,192,74541,1,0,0:0:0:0:
505,193,74738,6,0,B|463:218|408:198|408:198|363:180|318:192,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
109,240,75330,1,0,0:0:0:0:
109,240,75429,1,0,0:0:0:0:
109,240,75528,2,0,L|100:186,1,47.9999985351563
77,42,75725,1,2,0:0:0:0:
194,181,75922,1,0,0:0:0:0:
230,0,76120,1,0,0:0:0:0:
230,0,76218,1,0,0:0:0:0:
230,0,76317,6,0,B|252:131|252:131|227:101|186:106,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
0,168,76909,1,0,0:0:0:0:
0,168,77008,1,0,0:0:0:0:
0,168,77107,1,2,0:0:0:0:
227,256,77304,1,0,0:0:0:0:
154,42,77501,1,0,0:0:0:0:
63,222,77699,1,0,0:0:0:0:
187,175,77896,6,0,B|235:151|280:181|280:181|319:143|371:159,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
512,283,78488,1,0,0:0:0:0:
512,283,78587,1,0,0:0:0:0:
512,283,78685,1,2,0:0:0:0:
466,63,78883,1,0,0:0:0:0:
343,244,79080,1,0,0:0:0:0:
311,269,79179,1,0,0:0:0:0:
272,279,79277,1,0,0:0:0:0:
231,279,79376,1,0,0:0:0:0:
194,263,79475,6,0,B|171:258|152:240|152:240|65:241|31:315,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
158,378,80067,1,0,0:0:0:0:
158,378,80166,1,0,0:0:0:0:
158,378,80264,1,0,0:0:0:0:
215,179,80462,1,0,0:0:0:0:
404,292,80659,2,0,P|335:309|272:279,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
230,149,81054,6,0,B|244:116|286:106|286:106|295:168|346:205,1,191.999994140625,2|0,0:0|0:0,0:0:0:0:
465,101,81646,1,0,0:0:0:0:
465,101,81745,1,0,0:0:0:0:
465,101,81843,2,0,L|408:105,1,47.9999985351563
512,31,82041,1,2,0:0:0:0:
453,271,82238,1,0,0:0:0:0:
286,106,82435,1,0,0:0:0:0:
286,106,82534,1,0,0:0:0:0:
286,106,82633,5,2,0:0:0:0:
237,332,82830,1,0,0:0:0:0:
453,271,83027,2,0,L|476:176,1,95.9999970703126
512,31,83422,1,2,0:0:0:0:
311,30,83620,1,0,0:0:0:0:
274,27,83718,1,0,0:0:0:0:
239,36,83817,1,0,0:0:0:0:
202,33,83916,1,0,0:0:0:0:
166,42,84014,1,0,0:0:0:0:
130,39,84113,1,0,0:0:0:0:
94,48,84212,6,0,P|147:107|166:41,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
59,158,85001,2,0,P|141:184|221:142,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
96,255,85791,2,0,P|157:259|216:240,1,120,2|0,0:0|0:0,0:0:0:0:
220,142,86185,2,0,P|271:156|298:184,1,80
138,153,86580,2,0,P|143:112|169:77,1,80
372,163,86975,2,0,P|367:204|341:239,1,80
296,61,87370,5,0,0:0:0:0:
319,55,87468,1,0,0:0:0:0:
342,50,87567,2,0,L|385:41,1,40
345,235,87962,5,0,0:0:0:0:
322,241,88060,1,0,0:0:0:0:
299,246,88159,2,0,L|256:255,1,40
493,158,88554,5,0,0:0:0:0:
499,181,88652,1,0,0:0:0:0:
504,204,88751,2,0,L|513:247,1,40

Nao Tomori wrote:

I will have to reject this because I think my mapset is complete without another Insane. Also I want to make all my diffs on my first map. Sorry.
np ill make my own mapset xd
Topic Starter
Nao Tomori
I will have to reject this because I think my mapset is complete without another Insane. Also I want to make all my diffs on my first map. Sorry.
Seni
Hi, mod from my queue. Definitely a very nice song.

Insane


Just in general, I'm not very sure about those NCs.

00:17:896 (2,3) - This is not very intuitive spacing since the slider end of 2 and 3 are just as spaced as if they were 1/2 and not 1/1. I suggest you stack the slider end and 3, or just increase the spacing since it definitely doesn't reflect what's happening in the song. (00:43:949 (6,1) - like this for example)

It doesn't make much sense musically to map 00:47:896 (1,2,3,4,5,1) and 00:55:791 (1,2,3,4,5,6,7,8,9,10,1) differently. I suggest you map both the same way you mapped 00:55:791 (1,2,3,4,5,6,7,8,9,10,1) since it emphasizes the vocals much better than just sliders. Also during 00:47:896 (1,2,3,4,5,1) you ignore some triples.

01:02:699 (3) - There are a lot of sliders like this one throughout the whole map. Sliders starting on a red tick when there is a very strong sound on the slider end. It doesn't feel good when playing and it doesn't emphasize the music very well.
01:02:106 (1,2,3,4) - You could remap it this way https://puu.sh/rv4GZ/b5838b35d3.png and use the two sliders to emphasize the vocals instead of just using them as 1/2 spam. You could do the same thing in some other parts of the map.

01:25:791 (1,2) - I don't think doing this with SV is rankable. Also it really doesn't fit well.

gl :)
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