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Kalafina - Sprinter [CatchTheBeat]

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Total Posts
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Topic Starter
Sunkiss
This beatmap was submitted using in-game submission on Wednesday, December 27, 2017 at 4:53:07 PM

Artist: Kalafina
Title: Sprinter
Source: Kara no Kyoukai
Tags: Kalafina Kara no Kyoukai Marathon
BPM: 160
Filesize: 7747kb
Play Time: 05:00
Difficulties Available:
  1. Esta Vitia (5.02 stars, 781 notes)
Download: Kalafina - Sprinter
Information: Scores/Beatmap Listing
---------------
how the fuck do you hitsound this








Fixed
- Fixed timing 9/24/16
-Added a few hitsounds ( not final )
-Changed CS and added finishes, and changed background 10/19/2016
Thanks for testplaying!
-BennyBananas
-MMBan
- - Flutter -
- - Story -
MMBan
Irc Mod

SPOILER
19:08 MMBan: Let's get to the point
19:10 MMBan: If you are up for irc mod
19:10 Blind Justice: hello!
19:10 Blind Justice: and sure
19:10 MMBan: First i need testplay it and check folder
19:12 Blind Justice: okay
19:12 MMBan: pic is 1365x768 . Ranked are 1366x768 and 1024x768 . You must make it one pixel wider
19:12 MMBan: I had once same thing
19:12 *MMBan is playing [https://osu.ppy.sh/b/1089605 Kalafina - Sprinter [Esta Vitia]] <CatchTheBeat> -NoFail
19:13 Blind Justice: oh wow I didn't know that
19:20 Blind Justice: gg
19:20 MMBan: Not bad but there is some issues
19:20 Blind Justice: thanks
19:20 Blind Justice: please let me know
19:21 MMBan: you mapped it as rain or overdose?
19:22 Blind Justice: I just mapped it how I feel at the time
19:22 Blind Justice: so i guess a rain+
19:23 MMBan: first 3 slider i would replace with single circles
19:24 Blind Justice: Yeah that sounds better
19:24 MMBan: 1 on x256 2 on x456 and 3 on x256
19:25 MMBan: 00:03:469 - New combo here
19:26 MMBan: 00:06:469 (6) - Hdash doesn't fit here. There are no strong sound
19:27 MMBan: move it to x272
19:27 Blind Justice: fixed
19:30 MMBan: 00:33:281 - New Combo
19:31 Blind Justice: fixed
19:31 MMBan: 01:01:781 (1) - This sv is deadly. Its nearby uncatchable
19:33 MMBan: remove that green line where is 2x bpm
19:34 MMBan: try this
19:34 MMBan: https://osu.ppy.sh/ss/6360670
19:37 Blind Justice: Yeah i like that better
19:39 MMBan: After this
19:39 MMBan: move circle 3 to x416
19:40 MMBan: and next slider on 01:03:281 (1,2,3,4,5) - This pattern need a bit re do to make it fit better
19:41 MMBan: try this https://osu.ppy.sh/ss/6360729
19:42 MMBan: 2 is on x316 . 3 on x496 . 4 x336 . 5 on 476
19:44 Blind Justice: I didn't use your exact coordinates but I fixed it
19:44 MMBan: I'll see
19:45 MMBan: 01:23:906 (3) - This slider is too far making a pixel jump
19:45 MMBan: move it closer
19:45 MMBan: x252 is good
19:47 MMBan: Remove green lines with 10 , 20 and 35 % volume
19:47 MMBan: 01:33:281 - New combo
19:50 Blind Justice: fixed
19:50 MMBan: 01:52:781 (3,4,5) - 3 and 5 move to x244 and 4 to x88
19:51 MMBan: and after
19:52 MMBan: Move next slider on 01:53:437 (1) - to x448 to prevent making pixel jump
19:54 Blind Justice: fixed
19:55 MMBan: 02:04:406 (6) - Its a bit too far. x100 might be ok
19:56 MMBan: 02:13:781 - New combo and remove from next
19:57 MMBan: 02:15:281 - New combo
19:59 MMBan: 02:18:281 - New combo
19:59 Blind Justice: fixed
19:59 MMBan: 02:21:093 - Remove New combo
20:00 MMBan: 02:21:281 - New combo
20:00 MMBan: 02:21:843 - Remove new combo
20:00 MMBan: 02:24:281 - Missing note
20:03 MMBan: 02:28:781 (1,2) - Both ctrl G . 1 move to x364
20:03 MMBan: to keep flow
20:06 Blind Justice: fixes
20:06 MMBan: 03:10:780 (1,2,3) - This is problematic to fix
20:08 MMBan: ok
20:08 MMBan: 1. x368
20:08 MMBan: 2 x288 . 3 x208 4 x388 5 x136
20:09 MMBan: 6. x240
20:11 Blind Justice: wow this plays a lot better
20:11 MMBan: Cheers
20:12 MMBan: 03:24:655 (3) - Move it to x252
20:12 MMBan: 03:35:155 (1) - I'm not sure if its good idea to make a sudden jump like this
20:14 Blind Justice: HM me too
20:14 MMBan: Ok nothing more i have found
20:15 MMBan: I set it on map Thread if you want to recheck things
-rage
howdy
just gonna give some minor points since the map is pretty great.

- 00:55:594 (4,1) - slight anti-flow and tricky to hit, could just ctrl-g the (4)
- 01:01:031 (3,4,5,6,1,2,3,4) - could probably polish those streams a little bit, make them a little more smooth
- 01:37:031 (1,2,3,4) - this sort of stream-jump feels like it sound't be there? maybe make something that goes along well with the previous stream-jumps, or make the same type of jump, but just smoother.
- 01:58:781 (4) - could def make this more horizontal. try to keep the movement going.
- 02:00:656 (3,4,5,6) - feels really spaced out, could reduce jump distance
- 02:13:218 (3,4,5) - ^
- 02:27:468 (5,1,2) - now these notes feel really close to each other, try to keep the movement going,
- 04:43:780 (2,3) - personal opinion, but maybe remove these 2 sliders and replace with 1 long spinner, and then remove 04:49:780 (1) - as well. i feel like having the 2 long sliders and spinner makes the end of the map way too long

good luck!
fucking love this song
Topic Starter
Sunkiss

lulu lemon wrote:

howdy Hello!
just gonna give some minor points since the map is pretty great.

- 00:55:594 (4,1) - slight anti-flow and tricky to hit, could just ctrl-g the (4)
- 01:01:031 (3,4,5,6,1,2,3,4) - could probably polish those streams a little bit, make them a little more smooth I think the streams look fine?
- 01:37:031 (1,2,3,4) - this sort of stream-jump feels like it sound't be there? maybe make something that goes along well with the previous stream-jumps, or make the same type of jump, but just smoother. I think the stream fits and I see nothing wrong with the spacing.
- 01:58:781 (4) - could def make this more horizontal. try to keep the movement going.
- 02:00:656 (3,4,5,6) - feels really spaced out, could reduce jump distance.
- 02:13:218 (3,4,5) - ^
- 02:27:468 (5,1,2) - now these notes feel really close to each other, try to keep the movement going,
- 04:43:780 (2,3) - personal opinion, but maybe remove these 2 sliders and replace with 1 long spinner, and then remove 04:49:780 (1) - as well. i feel like having the 2 long sliders and spinner makes the end of the map way too long. I like the way it is now.

good luck! Thank you!
fucking love this song ME TOO
Ignored=fixed
Unlucky_w
Hi
From modding queue
Late sorry

Mod
I recommend you to your preview point somewhere near a kiai, but definitely not at the beginning.

Also, put some whistle hitsounds during kiais, it'll be better. (For every 8 ticks)

00:01:032 (2) - I know it's not a big deal, but try moving it between x:378-400, cause music is still kinda low, and it's a bit far (i.e: just a simple right mouvement and not a large one)

00:17:531 (5,6) - Move them closer to (4), to avoid small dash.

00:23:531 (2) - Move to x:300, to avoid hdash just for this one before first kiai.

00:44:532 (2) - Move to x:256, reduce distance by a little.

00:42:844 (2) - Move this slider a bit around to x:48 (move out of the edge)cuz during gameplay, you'll see an almost non-curved slider.

01:30:468 (2,4) - Move them to x:300, reduce distance.

01:53:156 (5,1) - Move (5) to x:240 and (1) to x:440.

03:12:468 (2,4) - Move them about to x:280.

03:18:093 (5) - Move to x:168

03:34:405 (2,3,4) - Make them less distant snap.

03:36:655 (2) - Move to x:336, a bit far.

That's it
Good luck. ;3
Topic Starter
Sunkiss

FastYoshi wrote:

Hi
From modding queue
Late sorry

Mod
I recommend you to your preview point somewhere near a kiai, but definitely not at the beginning. I don't see the problem with the PP in the beginning.

Also, put some whistle hitsounds during kiais, it'll be better. (For every 8 ticks) Uh, I don't really get what you're trying to do here, maybe if you'll explain a little bit more I'll put some. I suck at hitsounding

00:01:032 (2) - I know it's not a big deal, but try moving it between x:378-400, cause music is still kinda low, and it's a bit far (i.e: just a simple right mouvement and not a large one)

00:17:531 (5,6) - Move them closer to (4), to avoid small dash.

00:23:531 (2) - Move to x:300, to avoid hdash just for this one before first kiai. I think this is fine.

00:44:532 (2) - Move to x:256, reduce distance by a little.

00:42:844 (2) - Move this slider a bit around to x:48 (move out of the edge)cuz during gameplay, you'll see an almost non-curved slider.

01:30:468 (2,4) - Move them to x:300, reduce distance.

01:53:156 (5,1) - Move (5) to x:240 and (1) to x:440.

03:12:468 (2,4) - Move them about to x:280. I like it where it is for now.

03:18:093 (5) - Move to x:168

03:34:405 (2,3,4) - Make them less distant snap.

03:36:655 (2) - Move to x:336, a bit far.

That's it
Good luck. ;3
Thanks for the mod!
Benita
M4M as requested!
Esta Vitia
  1. I asked you what diff you consider this as and you said "Mix of Rain and Overdose, maybe Rain" or something and considering this map isn't very dense and you mapped it as a Rain I suggest maybe lowering the AR to 9
  2. This diff lacks usage of hitsounds in most of the map. Sure, you have a few finishers here and there but they are weirdly used and the Ranking Criteria states that the map should be fully hitsounded something this map isn't. I can try giving some examples;
    1. In the intro you can put whistle on the high pitch guitar sounds 00:02:156 - 00:02:719 - 00:03:281 - and finisher 00:01:782 - 00:04:781 - and so on
    2. A nice idea is to add finishers on new sections like 00:25:781 - and not on notes like 00:35:344 (2) - .
    3. Also for basically the rest of the map you can add a clap on every second white tick 00:26:156 - 00:26:906 -
    4. If you want more help with hitsounds feel free to ask poke me <3
  3. 00:03:469 (1) - On the next two sliders you're following vocals so maybe add a circle on 00:03:469 - and start a slider here 00:03:656 -
  4. 00:04:031 (2,3) - Here you have almost no distance at all while 00:10:031 (6,7) - you have dashes when the vocal is much weaker. Try to add a bit more distance to the first and maybe reduce for the second.
  5. 00:06:844 (7) - Remove one repeat and add a 1/2 slider 00:07:406 - to follow the vocals
  6. 00:10:781 (1) - You've mapped the rest of the intro as 1/2's so why not here? Seems off especially when the vocals are a lot lower here than the rest of this section
  7. 00:31:781 (1) - 00:31:781 (1) - These sliders ignores a strong beat on the white tick, make it a 1/1 slider like you did here 00:25:781 (1) -
  8. 00:42:844 (2) - This slider is just a straight slider cause it's placed outside the playfield.. Besides, notes should be at least 16x away from the wall so you might wannna relocate it
  9. 00:32:531 (2,3,1,2,3,4) - 00:44:532 (2,3,4,5,6,7) - I think this can be mapped a bit differently as it's just back and forth sliders.. They are very repetitive and you use them a lot throughout the map...
  10. 00:59:344 (2) - Again a bit too close to the wall
  11. 01:37:031 (1,2,3,4) - I literally can't hear any 1/4's here, you can try mapping 1/2 single notes with distance increasing. Almost like you did here 01:36:281 (5,6,7,8) - but maybe start with smaller distances
  12. 01:01:031 (3,4,5,6) - err again no 1/4's here... if you listen closely there is a really really really faint sound on 01:01:312 - but it's so faint I had to listen on 25% speed to hear it so I think it's better to map these as 1/2's
  13. 01:07:031 (3,4,5,6) - There are no beats for 1/4's ):
  14. 01:13:031 (2,3,4,5,6) - This is actually all 1/2's gradually becoming stronger so maybe do something like I sugested 01:37:031 (1,2,3,4) -
  15. 02:07:406 (5) - This slider is ignoring vocals and beat on red tick, make it 1/2
  16. 02:12:843 (1,2,3,4,5) - This is WAY too hard for a Rain difficulty, at least make the sliders tilted outwards so it isn't as antiflowy and consider nerfing the distances
  17. 02:14:531 (3) - Maybe try starting the slider here 02:14:437 - and ending it here 02:14:718 - and adding a note 02:14:906 - ? As it is now it just seems off when it's ignoring the beats
  18. 02:22:593 (4) - This should just be a normal note and the upcoming stream is very overdosy
  19. 03:10:780 (1,2,3) - This is too spaced xD
  20. 03:22:780 (8,1) - Swap NC and put finisher on 8, not 1 same for 03:25:780 (1,2) - 03:43:405 (7,1) -
  21. 03:34:405 (2,3,4) - Again, too spaced
  22. 03:34:780 (5,1) - Why is this suddenly a 1/4 hyper? Seems weird when the rest of the kiai is mapped in 1/2 and 1/1 (excluding the actual streams and triplets lol)
  23. 03:46:780 (1,2,3,4,5,1) - 03:47:905 (2,3,4,5,1,2,3,4,5,6,1,2,3,4) - These 1/4 beats are so weak they don't really call for that strong hypers ;_; Please nerf the distances and make the patterns easier (but keep hyper, just don't as harsh and long as they are)
It's a really nice song and a really nice map :3 GL
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