yes pls
Jinjin wrote:
http://puu.sh/sFZxR/ccb6b7354b.osu
sup juan boiiii
Soul Evans wrote:
Soul's Modding
1 / 2 / 3 / 4Yeah i have nothing else to say, it's really a good LN map, hope to see it ranked goodluck.General
- BPM: Okay
- Offset: Okay
- AiMod: 00:10:289 - 00:13:289 - both these are not snapped correctly correct
- Tags: Okay
- BG: Okay
- Kiai: Don't see any kiai, why not add one at 01:14:395 - to 01:34:763 - And 02:04:921 - to 02:25:290 - and 02:35:237 - etc. done the kiais
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay
[MX]- 00:26:237 - missing note for the tick?
- 00:27:500 - Same here, i think you can add these notes normally and it wouldn't effect the flow of LNs Will consider this ones as I dont want them to feel intrusive, they are mostly there when there is no LN sound to keep up with the rythm. Some of them will likely be removed instead of adding more.
- 00:50:079 (50079|3,50237|2) - I think it would be better reversing this to not encounter the LNs at 00:50:395 (50395|2,50395|3) -
- 00:51:026 - Imo, i find it more comfortable having these LN jacks on the index while the other LNs work like a ladder of some sort suggestion: http://puu.sh/tlZgq/822b59574c.png I think those two are resolved? I mean, I changed many mini-LNs so I guess thats one of them
- 00:58:763 (58763|3,58921|3,59079|3,59237|3,59553|3,59868|3,60184|3,60500|3) - I understand you having the jacks, but i'd advise trying to break the anchor of the 4th column for the LNs at 00:59:553 - so that it wouldn't be too packed While I see your point I think it isnt really too packed,
sure there is that 3 LN anchor right after the jack but you have some sort of break in between. If anything I would move the last LN of that pattern but will see.- 01:13:526 (73526|3,73526|2,73763|3,73763|2,73921|3) - This is kinda awkward to play on my end It is intended, I feel the guitar complexity goes up on this part! But I see your point regardless and I might end up making it complex but more in the jack side and not on the LN one.
- 01:59:237 - Having this be on the same column as the previous jack seems tiring to the player since these are pretty difficult to do, i suggestion moving it I think I fixed it?
- 02:22:921 (142921|2,143395|2,143553|2,144026|2,144184|2,144658|2,144816|2,144974|2,145132|2,145290|2) - You meanie, having these on the same col is pretty bothersome for me, i would recommend moving 1 mini LN jack to a different column just to balance it for the hands As mentioned before, many mini LNs have changed and that pattern in particular got many changes too. owob
Raveille wrote:
time to do this
|1|2|3|4|EZ00:13:605 (13605|2) - put this at 4 for the PR between 00:12:342 (12342|2) - this note and that note aite
00:18:658 - an LN at 2? I guess you are right on pointing this one out but the reason I am doing it the way I am doing it is because this is an EZ difficulty I want the transitions to have enough time to be predicted with breaks in between which is why I didnt use that LN. Plus the diff gets harder in the next portion so might as well leave it as it is. There is a vocal signal too like a breath sound that makes you notice something is changing/about to
00:32:553 (32553|0,32868|2,33184|1) - I feel like these 3 note should be shifted a column to the right (so it is 2 4 3 in order of notes) so that 00:32:553 (32553|0) - this note gets some pitch relevancy with 00:33:816 (33816|0) - and 00:32:868 (32868|2) - would be consistent with the next note (00:34:132 (34132|3) - ) Main reason why I wont do this is because it would end up being hold+press on the same hand. For the sake of difficulty.
00:54:342 - add a note at 1 for the cymbal crash?
01:34:763 - ^
01:39:816 - ^ but at 2 this time
01:44:868 - ^ but at 4
01:49:921 - ^ but at 3
02:59:079 - ^ but at 4 (also its the final note so maybe have an impactful ending) Gotta accept this last one for the sake of epic ending.
The rest just seems like it would make it more challenging and I just dont really want it. Plus you didnt point out many of them so they kinda makes me believe you didnt find those out hence they are not that bad as they are :pHD00:16:132 (16132|0,16447|2,17395|2,17711|0) - these 2 should be swapped (so, the first block of patterns starts as 3 1 2 2, then 1 3 4 4) makes sense, yeah
02:02:790 (122790|1) - I feel like moving this to 4 eliminates the easy 12 34 12 34 12 34 patterning but there might be an anchor there, but idk, since this is more of a challenging mapset I consider putting the anchor there then have 12 34 12 34 12 34) I think that section is the harder one of the whole chart, no point on making it even harder. Getting the timing right on those is actually quite tricky in both this and the MX difficulty so I would rather make it simplified this way.
02:24:816 (144816|1,144974|3,145132|2) - make these LNs I mean it could be, I just doubt them being that well percieved for the ranked section. Nonetheless I think the pattern with single notes is just better
02:55:132 (175132|3,175290|2,175447|1) - ^^^
02:59:079 - add a note at 3 for dat ending xd okeyMX00:53:711 (53711|1,53868|1,54026|1) - make these short LNs like you did with 00:51:184 (51184|1,51342|1,51500|1,51658|1) - reason why I used the short LNs on the other one is because of that kinda ding song in the background. I can sorta hear it on this point you are aiming at but I just think the drums are predominant which is why I wont change it.
02:59:079 - note at 2 for ending weird, might do
GET
THIS
RANKNKENDNEKNDEDED i will certainly try
you could have leave a star at least smhHydria wrote:
i think this has too manysliderslong notes to be ranked
kds plz
Sure, I will be waiting for that mod then. I will kd you now since it was helpful lmaoAncuL wrote:
(MX)
many inconsistencies can be found about how many notes is there on cymbal notes
01:14:395 - 2 notes
01:19:447 - 3 this one you are right, they all should be 2 notes.
01:21:974 - 1 About this one I am a bit unsure. The problem is I dont want to make it double so it doesnt conflict with the way this is introduced plus the map transitions into a more inverse/vocal spectrum so I dont really know if thats good enough to justify that 1 note usage-
01:25:763 - 1
01:27:026 - 1 are this ones even that strong
01:28:290 - 2
01:29:553 - 2
just to name a few. there are also inconsistencies about how you anchor the notes
01:14:711 (74711|2,74868|3,74868|1) - not anchor oops
01:17:237 (77237|1,77237|0,77395|1,77395|3) - anchor
overall i see this interesting, but there are some carelessness about the basic structure of the map.
if you want a/an (almost) complete list about them just tell me.
good luck for further process though! i hope this map to get a spot on the ranked section soon enough ^^
(no kd if you thought you wanna give me)
owobWeber wrote:
Hello I'm Here To Do Some 4AM Modding And Then Sleep
EZ
Look, maybe it's just the fact that it's 4am but I'm really struggling to hear what some of the LNs at 00:44:237 - are even mapped to. I'm assuming you are mapping to the guitars here and disregarding drum beats. Some oddball things I noticed with this:
1. 00:45:974 (45974|0) - The guitar note for this LN does not stop at 00:46:290, zzz 00:45:974 (45974|0,46290|2) - are the same held note in the song. The only difference is there's a drum beat at 00:46:290 - but that shouldn't warrant a new LN. I would say there is also a pitch change in the middle of the LN you are pointing out so instead it uses this snaps as they are on the vocals as well, to be more intuitive to play and not hard to perform speed-wise. Its a bit weird, but it is what it is :/
2. 00:49:290 (49290|0,49763|1,50237|2) - These notes should all be the same length (1 1/2 bars long) as well as 00:51:026 (51026|3) - should start playing on 00:50:711 instead of where it currently is. Pretty sure this one is right, for the guitar pitch change not the vocal.
3. 00:56:711 (56711|0) - Same as 1, drum beat but still the same held note, much clearer here with no guitar sound fluctuations. this one souns better your way so sure
4. 00:59:395 (59395|2,59868|1,60342|3,60816|0) - This one is CORRECT, and by the same pattern, this is how 2 SHOULD BE. ez
01:13:921 (73921|3,74395|0,75658|2,76921|0,77553|2) - I'd like to see some more hand balance here considering the difference in pitch for these notes, try this: https://puu.sh/xiLuw/d26d9b31f9.png (I think it's pretty important for 01:14:395 (74395|2,75658|1) - to descend in pitch rather than ascend, just my opinion though) Fair enough, I used to have it that way to have an easier time on hand coordination but your pitch argument is solid imo.
01:28:290 (88290|3) - Move to 4, pitch increases, pretty much the same pitches as 01:17:553 (77553|2,78184|3). aye
02:04:447 (124447|3) - This is a pretty unique sound in the music, i'd consider making it stick out by shortening it to 02:04:763, creating a 1/2 space between the end of it and the start of the 2nd kiai. Not really anything major, just a style suggestion. I like it, it might be hard but will test it out.
02:08:079 (128079|3,128711|1) - Switch positions here, for the same reasons outlined above about the guitar's pitch. okey so i just remembered why the pitches are a thing and its because they are following the vocal pitch but since it follows the guitar maybe it wasnt the best of the ideas okey i do it thx
Again, you can apply some of this logic ^ to the third kiai as well if you want. sure thing
02:58:132 (178132|2,178605|1,179079|0,179079|3) - I'd make this ascending if possible, so something like: https://puu.sh/xiLVO/1534679d74.png sounds fine
Jinjin's NM
I might be wrong but I'm fairly certain that 00:39:658 (39658|3) - Doesn't actually play on any audible note here. The other three LNs are the only correct held guitar sounds here. As an alternative, you could replace that LN with one that starts at 00:39:184 - and keep the other three: https://puu.sh/xiOVY/17d1d1ca7c.png mmmh, its hard to notice but i believe there is that sound there. In any case, given its a normal,
I think its good to have some sort of consistency in the pattern there and making it different to the following ones would make it slightly akward
As well as this, I would make 00:39:184 (39184|1) - end 1/4th earlier than the other LNs so you can have a note to actually hit for the held guitar at 00:41:711: https://puu.sh/xiP0G/a21a337c0d.png Kinda plays awkward without a note to hold during that sound as it currently is. that again is similar to the previous one in terms of reasoning. That plus doing what you suggest would make it quite challenging to release. And to finish it out, the release acts as some sort of press since you release all at once so its some sort of a playable element
01:09:816 (69816|0,69974|0,70290|0,70605|0,71079|0) - Anchor is pretty hard here, i'd move 01:10:605 (70605|0) - over to 2 to make hand balance a little better. you are absolutely right here.
01:22:605 (82605|2,82921|0,83237|0,83237|2) - Personally I found this plays a little funny, consider moving these LNs 01:23:237 (83237|0,83553|1,83868|2) - over to 2-3-4 (you can also make some neato symmetry here by doing so: https://puu.sh/xiPtn/4c92a4936e.png) I see what you mean here but the main protagonist of this section is the 1->1 LNs with 1/4 breaks in between so moving that would require to move another note too and doing that would leave column 1 open for a huge amount of time (with only one note for a while)
02:25:605 (145605|2,145763|3,145921|0,146237|1,148132|1,148290|3,148447|0,148763|2) - Same issue as above same
02:51:658 - I'm a little confused why you ignore the vocals on the red ticks starting here when you focus on it so heavily during the entire kiai preceeding this last section (02:45:658 (165658|1,165974|1,166290|1) - stuff like this), it felt too different compared to the rhythms you focused on earlier. weird but tried to fix it
02:55:921 (175921|1,176237|1,176868|2) - The prominent drum sounds play on the red ticks, as far as I can hear, there isn't really anything substantial on these white ticks in the music to have them over the strong red tick drums. here the first lns are the hihats and the drums are the following ones, you will notice with the hitsound usage.
Really fun difficulty. jinjin true ET
HD
01:34:290 - 02:24:658 - Could use some 1/4th spam here to make it a bit more interesting.
02:25:290 (145290|3,145605|2,145921|1) - Kinda weird having these cut off here instead of just continuing like they do in Jinjin's NM, i'd consider making them longer, you could even have lengthen them all until their next LN in that column to make a much more simple version of your shield LN spam that you utilize in the kiai of your MX diff, kind of as an easy introduction to the concept in an easier difficulty. https://puu.sh/xj1nu/e42c8c9970.png (although you might want to change the first one of these for better pitch relevance, and maybe keep the order of notes on which column consistent with each other, but that's up to you) this section is intended to be easeir compared to the rest and while it does feel weird compared to jinjin's its actually (in my opinion) harder to play as having breaks makes you break your timing and also requires finger coordination since you need to release and then press at the same time with another finger of the same hand.
02:59:079 (179079|3) - Might be better to lengthen this LN end until around 03:12:026, since it's still really audible where you cut it off. while i get it I dont think its that necesary for a player to keep holding for like 10 seconds, its better to just finish it :p
Good luck! ♥
updated the diffs with both weber and blocko modsBlocko wrote:
hi
gonna mod EZ and NM once you apply the weber mods[HD]
00:06:342 - EZ and MX has a note here, but did you miss this one? :o
00:34:132 - Add a note here for the crash. sure
00:39:184 - 00:54:342 - Same as above for these two.
00:56:711 (56711|0) - LN should start at 00:56:237 - to follow the electric guitar more accurately. right
01:14:237 - Missing vocal note?thats an intentional ignore, i deleted the 1/2 note there tho so its not confusing anymore Same with 01:17:711 - .
01:14:395 - One more note here for the crash? yes
01:21:342 (81342|1,81658|3) - Switch these notes around by column for pitch relevance. yes
01:44:711 - Could probably add another note here for that drum. not a big fan of but sure
01:52:605 - Same as above.
01:55:447 (115447|1) - Same as above. Actually, it's a bit weird that some of the LNs here are left as single notes instead of 2-note chords just like you did earlier with a similar segment.
02:00:500 (120500|2) - Same as above. done
[MX]
00:50:868 (50868|3) - Should start at 00:50:711 - so it accurately follows the e-guitar. shouldnt that be here 00:51:026 - ?
01:12:026 (72026|3) - Kinda wanna go back to this for a bit. Same case with 02:02:553 (122553|3) - .
I don't really see why this one particular note is a short 1/4 LN. Most of the crashes here aren't mapped like so, and those short 1/4 LNs don't seem like it should be that way other than for artsy reasons. i dont really know why they are mini lns either
01:24:974 - Following your logic of having 2-note LN chords for the snares, I think you missed this one. you would be correct
01:31:132 (91132|2,91290|0,91605|2) - Thinking it'd be cool if you swap these notes around by column for an alternating effect with the vocal LNs + structured effect with the drum sounds. sounds actually quite fun
01:32:079 (92079|2,92868|0,93500|2) - Make this pitch relevant (or rearrange to 3,2,1) so you create an alternating trill at the end, which to me feels better as it transitions to the next part. mmmmmh, I dont think an alternating trill feels better (lachryma flashlights) but i guess making it 3-2-1 is fair but even with that said I am a fan of the shape in this part (having all doubles to be 23/12 aka having them together) so i guess we should talk about this on irc again.
01:42:342 (102342|1,102816|2,103447|3) - Kinda wondering why you have these LNs compared to the other ones which have only one long loong looong LN for that background synth. (see 01:35:868 (95868|1) - and 01:45:974 (105974|0) - ) I'm thinking they should be the same for some degree of consistency with how you use long LNs. I think its being consistent as it is one looooong one then some note long ones then another loooong one then the same amount of not long ones. What I did is cutting the first looong one here 01:37:290 - and used another LN and made some cuts to the other loong one too. That way it stays consistent in a general way (follows the sound all times) but its also not just long borings
01:44:237 (104237|1,104395|1) - Move these two to the right side to reduce a bit of left hand bias. aye
01:51:184 (111184|1) - Shouldn't this be a regular note? I don't really hear any vocal sounds here. i have no clue what it says but its something like ka-a-i or something. there is that A in the middle which is why that LN is there (arguably should be a jack but nah)
01:52:132 (112132|2,112447|0,113079|3,113711|2,114342|1) - You could probably make this part pitch relevant too (like 2,4,3,1,2) but you'd have to rearrange the patterns around that if you want to be more strict about it. did something
02:08:079 (128079|3,128237|2) - Shift these LNs up to 02:08:236 - so it follows the vocal more accurately. alright, but i hate this part of the song and i hate that part of the map anyways hah
02:11:711 (131711|3) - I'm not really hearing another vocal here that justifies why this is an LN, unless this one's a pitch shift in the vocal, but I'd like to know why that's the case. i hear a i-e-hi or whatever it is. I didnt broke the LN because its some sort of pitch shift and it isnt that noticeable
02:28:763 (148763|0) - Move this to 4? For pitch reasons. alright, but remember that took me a long time because lns are aauhgfauirar
02:35:237 - to 02:40:290 - I'm kinda struggling to see why you mapped this section with these patterns. I assume you want this section to start off with main LNs in the inner columns then going out to the outer columns, focusing on the drums in either inner or outer columns depending on the situation.
I'm wondering how the releases are mapped, because it looks like the releases and spacing is a bit random, making it a bit hard to understand what sounds you're trying to map without much of a hint except for the hitsounds. For some reason the day I mapped this, and i remember perfectly,
this patterns were super justified. But now I see them and I dont really get what I was aiming to do. So what I did is deleting 02:37:290 (157290|0) - this one so that way it stays at red-white-red taps. I would probably have to explain this on IRC because is a big mix:
First, the vocals marks where the inverse ends, with the last part (02:37:763 - )
Then this ones 02:36:500 (156500|3,157763|1) - are the marks of the new guitar too but in both, the previous note represents the previous guitar "feel" ending (its hard to explain, each guitar sound is extended and when it is cut by those LNs the LN cuts the feel of the long one)
02:39:026 (159026|3) - Same works for this one
02:38:395 (158395|1) - But then this one doesnt fulfill the criteria before but the reason is, that if it did, then the last guitar couldnt have any extention because its literally the point where both arguments mix each other so I picked the one I found the most interesting which is the long guitar feel and its why the first column LN is extended and not cut (02:39:026 (159026|3) - to follow that cut). This is probably the weirdest explanation I have ever made.
02:49:132 - Should be a 2-note LN chord for that crash. coolio
02:58:132 - Maybe you could add some notes here considering this is the peak of the song, and having more notes at this part amplifies that strong effect in gameplay. Eeeeh, I am not a fan of that one. Reason is because after so much pain I want the player to feel like "YES I DID IT" when its about to finish. Lets say you are holding the SS and you see that part coming and you feel like you finally managed to do it. That way it doesnt feel like the ending requires that much focus for you and wont ruin your play because of it. Same argument aplies if you choke on that and you want to jump off a window
brb sure
owobRivals_7 wrote:
welp
1234
[EZ]
00:23:711 (23711|1,24026|0) - would move it to 1|3 respectively for some balance (as the map itself revolve around LN technique so optimize the balance xd)
eeee, I might as well just do it since two peeps mentioned already. I want to have the 2nd column "anchor" since its a hihat repeat but I will move this 00:24:026 (24026|0) -
02:04:447 (124447|3) - would extend for convenient sake to newbies after some spoilersTM I decided to change this without any sort of argument to be against
02:25:605 (145605|0) -> 02:34:763 eh kinda sad how this section opposite the pitch relevancy. might want to revise it I will most likely,
not sure about the pitch here since its like 2 am and i am a bit tired fug
[Jinjin]
00:21:342 - another syllables presents here so would add another LN here rioght
00:48:974 (48974|3) - i would rather prefer to keep the percussion on short notes since the noise doesnt exist for quite long
00:54:026 (54026|0) - yea all of this i wonder what jinjin was thinking the moment he did this
01:14:395 (74395|1,74395|0,74395|3) - think it would be pretty much to 3 noter chord here so would reduce one
02:04:921 (124921|3,124921|0,124921|1) - ^ sounds reasonable
02:34:763 (154763|2,154763|0,154763|3,154763|1) - why lmao. i didnt feel anything climatic here I think its a cool way to make a stop but if its too hard it will likely get removed (pmuch doing a full shield makes the sharp cut and feels good to play imo)
02:58:605 (178605|2) - maybe add another note beside it not a fan of it, dont think adding impact here makes a difference
will continue later becausebecus i'm an absolute lazybones xdxd
owoRivals_7 wrote:
[HD]
00:45:026 (45026|0) - should be an LN? inconsistent with similar vocal premise at - 00:55:132 (55132|2) - mmh, alright
00:55:447 (55447|1,55605|0) - isnt this should be an LN? idk breaking consistent to prioritize kicks was your intention Whenever a vocal is 1/2 length I use them as normal notes instead of LNs, thats the reason why its not an LN even though it looks like it should.
01:30:816 (90816|1) - I prefer this on col 4 since the vocal is pretty high pitched fair
01:39:026 (99026|3,99184|1) - not really sure whats going on here. the first LN should be extended to the downbeat? First LN here is for the vocal and it gets extended 1/2 compared to the others because the vocal sounds a bit longer than other ticks. It also matches the release timing with a drumhit which makes it slightly more intuitive to release. The other LN (second one) is following the guitar which kinda changes pitch but in a really low way so instead of cutting the long LN that goes for the guitar I use another LN to represent the pitch change while keeping the sound up.
01:40:290 (100290|3,100763|0) - i think you were following something that chant "~aaaa~" in the background. if its so it was changing at - 01:40:921 - not at - 01:40:763 you are correct
01:49:132 (109132|3,109290|1) - eh same with 01:39
well its kinda odd to leave that loud snare without any hitting note - 01:49:605 - tho same
02:08:079 - i think the way you madean LN is kinda off. here's the correct one
https://osu.ppy.sh/ss/9004507
oh yeah be careful with the HS tho The first LN is for the guitar while the second one is a simplification of the 1/2 vocals (which in the MX are actually 2 notes separated but not for this one in particular for the sake of simplification)
[MX]
01:01:290 (61290|0,61447|0) - dunno why is this the only one being 2 LNs while the other is like 4 LNs (it sounds the same imo) That is because the vocal is not as long as the times where you have 4. Plus the sound doesnt feel that long anyways. Perhaps it repeats itself 4 times but it would make the layer a bit weird to play.
01:25:290 - think you should make another LN here? there's an obvious kick here. its kinda confused to play where there's a kick but no notes to hit
its happening in other places on kiai I have thought about it many times and I would rather keep it as it is and make it more coordination oriented. Dont really want to just make it full inverse but also somewhat weird to release. The rhytm is kinda consistent so I imagine it would be alright for players once they get the idea of it.
02:04:447 (124447|1) - dont think the noise is worth to emphasis as 2 noter so would delete one fairs
02:19:447 (139447|0) - dont really got whats this follows oops
also this 2 kicks structure - 02:19:605 (139605|1,139763|2) - aint consistent with - 01:29:079 (89079|2,89237|2) - noticed the moment you mentioned that note haha, really nice catch
02:34:132 (154132|3) - anchor is kinda eh plus its LNs. maybe something like https://osu.ppy.sh/ss/9004649 i guess it kinda works
all fixed owobRivals_7 wrote:
idk why are you having CrashL and crashR whilst you already have soft hitfinish here.
Its accurate though but i found it kinda disturbing to hear the cymbal in only one side of the speaker I blame prot for this
[HD]
00:43:605 (43605|3,43921|3) - Missing C (with "normal" additions. you got what i mean)
00:58:921 (58921|3) - C
01:01:605 (61605|0) - WC (or just C i guess since you seem to have different interpretation on every diff)
01:15:974 (75974|2) - missing C drum
01:34:132 - think you missing a note here. something similar to - 02:54:974 (174974|2) -
the rest looks pretty fine to me but if you spot some inconsistencies in between diff, you might fix those as well.
done, you aer rightRivals_7 wrote:
eeee
[jinjin]
01:21:974 (81974|0) - should be F i think. somewhat similar to - 02:12:500 (132500|0) - . at least thats what you do in any other diffsi'm tardy
dayum nice baitWeber wrote:
Qualified!:frog: :gun:
Blocko wrote:
I'm back.[EZ]For this last ones I disagree, I think the guitar stresses it, thats right, but its only on the right hand so its easier to play around. The first set (ha) is following the vocal so its reasonable that it uses LNs. For the last set of them, I would change them if required but I think the impact is due to column change rather than using mini LNs. I dont mind the change but thats what I think
Gonna start with 00:44:237 - because that bugs me the most.
00:44:237 - The thing that bugs me the most is that the rest of the map is not as dense as the patterns at the start of the map. I'm really thinking that the jump in complexity from EZ to NM might be a bit much thanks to the lack of jumps and notes in the middle of LNs. Jinjin's NM may be easy to follow, but EZ seems too simplified.
There are lots of opportunities for you to add jumps (e.g. 00:44:237 - , 00:49:290 - , 00:54:342 - , 00:59:395 - , to name a few) and drums (e.g. 00:47:079 - , 00:47:711 - , 00:48:342 - , 00:48:974 - , etc.) so the patterns are as complex as the ones at the start and so the rest of the map isn't as easy compared to the intro.
Same case for 01:34:763 - . It's way too simplified and could use more pattern complexity. You could complicate these patterns slightly by focusing more on the vocals just so it keeps up with the complexity in the intro and to make the jump between this and Jinjin's NM a bit more lenient.
Basically what I'm saying is EZ is too simplified and needs more pattern complexity compared to Jinjin's NM and to keep up with the same intricacy at the start of the map, because the rest of the map is easier than the start of it.
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And now we're back to your regularly scheduled modding.
Most of these suggestions ties in to what I said earlier, so these will end up making your map slightly more complex should you choose to apply them.
00:23:079 - I think you missed a hi-hat note here.
00:44:237 - Add a note here to put more emphasis on that crash.
Same case for these guys: 00:49:290 - , 00:54:342 - , 00:59:395 - , 01:14:395 - , 01:19:447 - , 01:24:500 - , 01:29:553 - , 01:32:079 - , 01:34:763 - , etc.
Listed some timestamps here since there's a bunch of them you could add.
00:44:237 (44237|3) - Could shrink this LN's length down to 00:44:711 - and add an LN on 00:44:711 - so the patterns follow the e-guitar more accurately.
00:54:342 (54342|1) - Same case as above. Shrink down to 00:54:816 - and add an LN on 00:54:816 - . For this two even tho I understand it I imagine it would be hard to catch for a new player, specially considering the drum hit on the white tick just before the point where the LN would be divided.
00:51:026 (51026|3) - Should be placed in 00:50:711 - to accurately follow the e-guitar, and also to make it have similar placement with 00:59:395 - , which is where you followed the e-guitar nicely. Really? I think the drum hits harder there. I mean, if you say so I will end up changing it in the last go but :thinking: That and all the diffs have that LN which is weird, but the other one makes more sense e-guitar why u do dis
01:04:447 - This part could be a bit more stressful. added some doubles but not much other than that. I feel it would be just too tricky with some of this adds
You could add notes on 01:05:079 - and 01:05:395 - for those drums. Might be a bit tricky because there will be some 1/2 shenanigans going on. Same with 01:07:605 - , 01:07:921 - and 01:10:132 - , 01:10:447 - .
Could add one more note on those crashes to further emphasize them on 01:04:447 - , 01:06:974 - , 01:09:500 - , 01:12:026 - and 01:13:290 - .
01:54:974 - Pretty much the same case as the suggestion above. Add notes on drums like 01:55:605 - , 01:55:921 - and crashes like 01:54:974 - , 01:57:500 - , etc.
01:52:447 (112447|0,113711|2) - Would be cool if these LNs were to focus on the vocal better by adding an LN in the middle of each of those LNs.
I think the rest of the suggestions should cover the rest of the map. I'll go over this more in-depth if you decide to make EZ harder.
[Jinjin's NM]
00:34:290 (34290|1,34447|2) - I think I'm only hearing one syllable here. If so, then these should turn into just one LN. i think there is a slight i-i on it. But I used whats more clear here with one LN.
00:39:184 (39184|2) - Could turn this into a jump for further impact on that drop. aye
00:57:026 (57026|0,57184|3) - Should be one LN since it's one syllable, if I'm hearing it correctly. same case as the FIRST one, ha get it?!?1
01:44:237 (104237|0,104395|0,104711|0) - Not very sure if putting 1/4 LNs is really necessary.
You already have 1/4 LNs as the snare right here, and I'm thinking thats there to accentuate the bass, but this makes it needlessly complicated to get through.
Would recommend just turning these into regular notes since the two-note stack already puts emphasis on the bass anyways. I agree, I dont even know why jinjin uses 1/4 Lns on this map tbh but those are certainly ew
02:45:658 (165658|1,165974|1,166290|1,166921|2,167237|2,167553|2,168184|0,168816|3) - Same suggestion as above. The two LNs beside these short LNs already stress the e-guitar (and the pattern) enough, and having 1/4 LNs beside them makes this more complicated than it should.
02:55:921 (175921|1,176237|1,176868|2,177816|2) - Same case as above, though I'd leave the 1/4 LNs on the snare for emphasis.
I'll be back.
did some buffs in terms of doubles and some touches on the ending, should be better now. The rest has been applied.Rivals_7 wrote:
now that i think of it. jinjin feature's quite tricky shields and inverse which do not usually used on NM tier but since the map theme itself is LN so its make sense but still, now i think EZ is quite too far from NM
[EZ]
00:39:184 (39184|2) - buff up a lil bit more http://osu.ppy.sh/ss/9099019
00:44:711 - i'm pretty sure what blocko said will not confuse any newer players. the guitar could be hearded pretty easily so i believe they will get the idea of the LN were following the guitar. if its was drum, then the entire LN should've been following drums. and that would be tricky since its syncopated sometimes
01:05:079 - not sure with the "1/2 shenanigans" but the guitar should've been ended here along with a note to accompany the drum For this one I would rather keep it as it is. Its makes more vocal emphasys imo.
01:55:605 - so the LN end and the next LN separated with kind of odd distance in between which is kinda hard to time for newbies. and with the syncopated drums making it even more hard. similar, changed the pattern a bit to be more easy to read.
so this is what i was suggesting (more or less)
to cover both the drums and ending the LN in a more predictable sense
02:34:763 - 02:35:237 (155237|2) - 02:45:342 (165342|3) - one more note pls added some, not the first one though, I want to keep that as silent release.
02:36:500 (156500|1,157763|0,158395|2,159026|3) - hmmm i kinda have an idea for these to have an additional note as well (actually, i refer to all of the LN in this kiai). considering its the final climax and everything could be a little harder
maybe its just that
Given I forgot to reply to this one. I deleted the sb hitsound. For the 1:19 suggestion is similar as 2:11 and during the kiais it works in a similar way. First time that sound plays it has an LN the second one doesnt, mostly because the vocal is a bit more predominant in the first ones.Sinnoh wrote:
Felt like trying this because LNs, but noticed some weird stuff happen while playing
You use soft sampleset as the base, but you never actually use soft-hitclap. If there is a drum-hitclap or normal-hitclap incoming and I press the key really early, the default soft-hitclap plays which sounds really out of place.
Would it be possible to include a soft-hitclap which is the same as normal-hitclap so that when someone messes up, it doesn't sound out of place?
also
HD
00:06:342 (6342|2) - This is the only diff with a storyboarded hitsound here?
01:30:026 (90026|1) - Make these LNs? Same sounds as 01:19:921 (79921|3) - and those are mapped with LNs
02:01:605 (121605|0) - This section is a bit weird since only thing played is 1/2 3/4 pairs. Possible to change patterns to avoid this?