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cillia - FIRST [OsuMania]

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AlisceaSparku
yes pls
Jinjin
Topic Starter
juankristal

Jinjin wrote:

http://puu.sh/sFZxR/ccb6b7354b.osu
sup juan boiiii

jinjiiiiiiiiiiiiinnnnnnnnnnn thanks, uploaded :D
Kyousuke-

it was a very fun LN, we need more LN map like this lmao
goodluck on ranking it, glad to see there is another LN mapper!
Topic Starter
juankristal
Thanks Kyosuke-, glad you enjoyed it! :)
Raveille

one of my most favorite LN maps right now woo
Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: 00:10:289 - 00:13:289 - both these are not snapped correctly
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Don't see any kiai, why not add one at 01:14:395 - to 01:34:763 - And 02:04:921 - to 02:25:290 - and 02:35:237 - etc.
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    [MX]
  12. 00:26:237 - missing note for the tick?
  13. 00:27:500 - Same here, i think you can add these notes normally and it wouldn't effect the flow of LNs
  14. 00:50:079 (50079|3,50237|2) - I think it would be better reversing this to not encounter the LNs at 00:50:395 (50395|2,50395|3) -
  15. 00:51:026 - Imo, i find it more comfortable having these LN jacks on the index while the other LNs work like a ladder of some sort suggestion: http://puu.sh/tlZgq/822b59574c.png
  16. 00:58:763 (58763|3,58921|3,59079|3,59237|3,59553|3,59868|3,60184|3,60500|3) - I understand you having the jacks, but i'd advise trying to break the anchor of the 4th column for the LNs at 00:59:553 - so that it wouldn't be too packed
  17. 01:13:526 (73526|3,73526|2,73763|3,73763|2,73921|3) - This is kinda awkward to play on my end
  18. 01:59:237 - Having this be on the same column as the previous jack seems tiring to the player since these are pretty difficult to do, i suggestion moving it
  19. 02:22:921 (142921|2,143395|2,143553|2,144026|2,144184|2,144658|2,144816|2,144974|2,145132|2,145290|2) - You meanie, having these on the same col is pretty bothersome for me, i would recommend moving 1 mini LN jack to a different column just to balance it for the hands

Yeah i have nothing else to say, it's really a good LN map, hope to see it ranked goodluck.
Topic Starter
juankristal

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: 00:10:289 - 00:13:289 - both these are not snapped correctly correct
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Don't see any kiai, why not add one at 01:14:395 - to 01:34:763 - And 02:04:921 - to 02:25:290 - and 02:35:237 - etc. done the kiais
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    [MX]
  12. 00:26:237 - missing note for the tick?
  13. 00:27:500 - Same here, i think you can add these notes normally and it wouldn't effect the flow of LNs Will consider this ones as I dont want them to feel intrusive, they are mostly there when there is no LN sound to keep up with the rythm. Some of them will likely be removed instead of adding more.
  14. 00:50:079 (50079|3,50237|2) - I think it would be better reversing this to not encounter the LNs at 00:50:395 (50395|2,50395|3) -
  15. 00:51:026 - Imo, i find it more comfortable having these LN jacks on the index while the other LNs work like a ladder of some sort suggestion: http://puu.sh/tlZgq/822b59574c.png I think those two are resolved? I mean, I changed many mini-LNs so I guess thats one of them
  16. 00:58:763 (58763|3,58921|3,59079|3,59237|3,59553|3,59868|3,60184|3,60500|3) - I understand you having the jacks, but i'd advise trying to break the anchor of the 4th column for the LNs at 00:59:553 - so that it wouldn't be too packed While I see your point I think it isnt really too packed,
    sure there is that 3 LN anchor right after the jack but you have some sort of break in between. If anything I would move the last LN of that pattern but will see.
  17. 01:13:526 (73526|3,73526|2,73763|3,73763|2,73921|3) - This is kinda awkward to play on my end It is intended, I feel the guitar complexity goes up on this part! But I see your point regardless and I might end up making it complex but more in the jack side and not on the LN one.
  18. 01:59:237 - Having this be on the same column as the previous jack seems tiring to the player since these are pretty difficult to do, i suggestion moving it I think I fixed it?
  19. 02:22:921 (142921|2,143395|2,143553|2,144026|2,144184|2,144658|2,144816|2,144974|2,145132|2,145290|2) - You meanie, having these on the same col is pretty bothersome for me, i would recommend moving 1 mini LN jack to a different column just to balance it for the hands As mentioned before, many mini LNs have changed and that pattern in particular got many changes too. owob

Yeah i have nothing else to say, it's really a good LN map, hope to see it ranked goodluck.

Dayum I forgot this existed. Sorry.
Raveille
time to do this :D

|1|2|3|4|

EZ
00:13:605 (13605|2) - put this at 4 for the PR between 00:12:342 (12342|2) - this note and that note
00:18:658 - an LN at 2?
00:32:553 (32553|0,32868|2,33184|1) - I feel like these 3 note should be shifted a column to the right (so it is 2 4 3 in order of notes) so that 00:32:553 (32553|0) - this note gets some pitch relevancy with 00:33:816 (33816|0) - and 00:32:868 (32868|2) - would be consistent with the next note (00:34:132 (34132|3) - )
00:54:342 - add a note at 1 for the cymbal crash?
01:34:763 - ^
01:39:816 - ^ but at 2 this time
01:44:868 - ^ but at 4
01:49:921 - ^ but at 3
02:59:079 - ^ but at 4 (also its the final note so maybe have an impactful ending)

HD
00:16:132 (16132|0,16447|2,17395|2,17711|0) - these 2 should be swapped (so, the first block of patterns starts as 3 1 2 2, then 1 3 4 4)
02:02:790 (122790|1) - I feel like moving this to 4 eliminates the easy 12 34 12 34 12 34 patterning but there might be an anchor there, but idk, since this is more of a challenging mapset I consider putting the anchor there then have 12 34 12 34 12 34)
02:24:816 (144816|1,144974|3,145132|2) - make these LNs :D
02:55:132 (175132|3,175290|2,175447|1) - ^^^
02:59:079 - add a note at 3 for dat ending xd

MX
00:53:711 (53711|1,53868|1,54026|1) - make these short LNs like you did with 00:51:184 (51184|1,51342|1,51500|1,51658|1) -
02:59:079 - note at 2 for ending

GET





THIS





RANKNKENDNEKNDEDED
Topic Starter
juankristal

Raveille wrote:

time to do this :D

|1|2|3|4|

EZ
00:13:605 (13605|2) - put this at 4 for the PR between 00:12:342 (12342|2) - this note and that note aite
00:18:658 - an LN at 2? I guess you are right on pointing this one out but the reason I am doing it the way I am doing it is because this is an EZ difficulty I want the transitions to have enough time to be predicted with breaks in between which is why I didnt use that LN. Plus the diff gets harder in the next portion so might as well leave it as it is. There is a vocal signal too like a breath sound that makes you notice something is changing/about to
00:32:553 (32553|0,32868|2,33184|1) - I feel like these 3 note should be shifted a column to the right (so it is 2 4 3 in order of notes) so that 00:32:553 (32553|0) - this note gets some pitch relevancy with 00:33:816 (33816|0) - and 00:32:868 (32868|2) - would be consistent with the next note (00:34:132 (34132|3) - ) Main reason why I wont do this is because it would end up being hold+press on the same hand. For the sake of difficulty.
00:54:342 - add a note at 1 for the cymbal crash?
01:34:763 - ^
01:39:816 - ^ but at 2 this time
01:44:868 - ^ but at 4
01:49:921 - ^ but at 3
02:59:079 - ^ but at 4 (also its the final note so maybe have an impactful ending) Gotta accept this last one for the sake of epic ending.
The rest just seems like it would make it more challenging and I just dont really want it. Plus you didnt point out many of them so they kinda makes me believe you didnt find those out hence they are not that bad as they are :p

HD
00:16:132 (16132|0,16447|2,17395|2,17711|0) - these 2 should be swapped (so, the first block of patterns starts as 3 1 2 2, then 1 3 4 4) makes sense, yeah
02:02:790 (122790|1) - I feel like moving this to 4 eliminates the easy 12 34 12 34 12 34 patterning but there might be an anchor there, but idk, since this is more of a challenging mapset I consider putting the anchor there then have 12 34 12 34 12 34) I think that section is the harder one of the whole chart, no point on making it even harder. Getting the timing right on those is actually quite tricky in both this and the MX difficulty so I would rather make it simplified this way.
02:24:816 (144816|1,144974|3,145132|2) - make these LNs :D I mean it could be, I just doubt them being that well percieved for the ranked section. Nonetheless I think the pattern with single notes is just better
02:55:132 (175132|3,175290|2,175447|1) - ^^^
02:59:079 - add a note at 3 for dat ending xd okey

MX
00:53:711 (53711|1,53868|1,54026|1) - make these short LNs like you did with 00:51:184 (51184|1,51342|1,51500|1,51658|1) - reason why I used the short LNs on the other one is because of that kinda ding song in the background. I can sorta hear it on this point you are aiming at but I just think the drums are predominant which is why I wont change it.
02:59:079 - note at 2 for ending weird, might do

GET





THIS





RANKNKENDNEKNDEDED i will certainly try

Thanks Rave! owob
Hydria
i think this has too many sliders long notes to be ranked

kds plz
Topic Starter
juankristal

Hydria wrote:

i think this has too many sliders long notes to be ranked

kds plz
you could have leave a star at least smh
AncuL
(MX)
many inconsistencies can be found about how many notes is there on cymbal notes

01:14:395 - 2 notes
01:19:447 - 3
01:21:974 - 1
01:25:763 - 1
01:27:026 - 1
01:28:290 - 2
01:29:553 - 2
just to name a few. there are also inconsistencies about how you anchor the notes

01:14:711 (74711|2,74868|3,74868|1) - not anchor
01:17:237 (77237|1,77237|0,77395|1,77395|3) - anchor

overall i see this interesting, but there are some carelessness about the basic structure of the map.
if you want a/an (almost) complete list about them just tell me.

good luck for further process though! i hope this map to get a spot on the ranked section soon enough ^^

(no kd if you thought you wanna give me)
Topic Starter
juankristal

AncuL wrote:

(MX)
many inconsistencies can be found about how many notes is there on cymbal notes

01:14:395 - 2 notes
01:19:447 - 3 this one you are right, they all should be 2 notes.
01:21:974 - 1 About this one I am a bit unsure. The problem is I dont want to make it double so it doesnt conflict with the way this is introduced plus the map transitions into a more inverse/vocal spectrum so I dont really know if thats good enough to justify that 1 note usage-
01:25:763 - 1
01:27:026 - 1 are this ones even that strong
01:28:290 - 2
01:29:553 - 2
just to name a few. there are also inconsistencies about how you anchor the notes

01:14:711 (74711|2,74868|3,74868|1) - not anchor oops
01:17:237 (77237|1,77237|0,77395|1,77395|3) - anchor

overall i see this interesting, but there are some carelessness about the basic structure of the map.
if you want a/an (almost) complete list about them just tell me.

good luck for further process though! i hope this map to get a spot on the ranked section soon enough ^^

(no kd if you thought you wanna give me)
Sure, I will be waiting for that mod then. I will kd you now since it was helpful lmao
gintoki147
this map is very well done
love it
Blocko
IRC with juankristal
2017-08-15 00:27 Blocko: ACTION is listening to [http://osu.ppy.sh/b/1088936 cillia - FIRST]
2017-08-15 00:27 Blocko: not gonna bubble until i think it's okay "_>"
2017-08-15 00:27 juankristal: sure
2017-08-15 00:28 Blocko: aight
2017-08-15 00:28 Blocko: patterns first hitsounds later
2017-08-15 00:28 Blocko: ACTION is editing [http://osu.ppy.sh/b/1088936 cillia - FIRST [MX]]
2017-08-15 00:29 juankristal: o7
2017-08-15 00:29 Blocko: 00:18:974 - so is this section a mix of guitar riffs and vocal
2017-08-15 00:29 Blocko: kinda hard to differentiate based by pitch but well
2017-08-15 00:30 juankristal: yes
2017-08-15 00:30 juankristal: its kinda hard because neither the guitar nor the voice are really consistent
2017-08-15 00:31 juankristal: so you dont really have accentuation for any of them really
2017-08-15 00:31 juankristal: only happens to be accentuated when both sounds take place and being it fairly inconsistent makes it hard to differentiate
2017-08-15 00:32 Blocko: thinking you could accentuate them a bit more
2017-08-15 00:32 Blocko: like separating the vocal on one side and guitar on the other at some times but not all the time
2017-08-15 00:32 Blocko: e.g. 00:19:132 (19132|1,19290|0,19447|2) - rearrange to 1,2,1
2017-08-15 00:32 juankristal: mmmh
2017-08-15 00:33 Blocko: kinda like what you did here 00:21:184 -
2017-08-15 00:33 juankristal: yeah, I see that being a good thing
2017-08-15 00:33 juankristal: when stuff gets like, mixed
2017-08-15 00:34 juankristal: having more separated patterns
2017-08-15 00:34 juankristal: 00:29:553 (29553|0) - I think that note has to be deleted now that I look at it
2017-08-15 00:34 Blocko: oh nice catch
2017-08-15 00:35 juankristal: is it me or the pitch is completely reversed
2017-08-15 00:35 juankristal: in here 00:29:553 -
2017-08-15 00:35 Blocko: looks like it actually
2017-08-15 00:36 juankristal: like 00:29:553 (29553|3) - this one being lower than 00:30:184 (30184|0) -
2017-08-15 00:36 Blocko: actually wait it sounds right
2017-08-15 00:36 Blocko: cuz 00:29:553 (29553|3) - has a higher pitch
2017-08-15 00:37 juankristal: o
2017-08-15 00:37 juankristal: ye
2017-08-15 00:37 juankristal: mb
2017-08-15 00:37 Blocko: then it increases octave at 00:30:342
2017-08-15 00:37 Blocko: ye
2017-08-15 00:38 Blocko: 00:22:290 (22290|0,22605|2,22763|0,22921|2,23237|0) - how do you feel about switching these notes by column for better differentiation
2017-08-15 00:38 Blocko: or uhh so it's easier to tell which note is following which sound
2017-08-15 00:38 Blocko: idk i suck at words
2017-08-15 00:39 juankristal: reason why that is like it is
2017-08-15 00:39 juankristal: 00:22:447 (22447|1,23079|1,23711|1) -
2017-08-15 00:39 juankristal: so having the hihat on the same column all the time
2017-08-15 00:40 Blocko: i see
2017-08-15 00:40 juankristal: I think 00:22:447 (22447|1,22605|2,22921|2,23079|1) - ctrl+h here tho
2017-08-15 00:40 juankristal: shouldnt be bad
2017-08-15 00:40 juankristal: not that the hihat thing is really that consistent anyways
2017-08-15 00:40 Blocko: i was about to ask you that
2017-08-15 00:41 juankristal: it probably fits well with that ctrl+h
2017-08-15 00:41 juankristal: follows the 00:19:921 (19921|1,20553|1) - 2 note hihat
2017-08-15 00:41 juankristal: 00:22:447 (22447|2,23079|2) - same
2017-08-15 00:41 juankristal: so it actually even feels slightly more consistent
2017-08-15 00:41 Blocko: ye ye
2017-08-15 00:43 Blocko: thinking these notes could be 1 whole note 00:32:553 (32553|0,32868|2,33026|0) - considering the synth doesn't really change in pitch
2017-08-15 00:44 juankristal: 00:32:553 (32553|0,32711|3,33026|1,33184|2,33342|1,33500|2,33658|1,33816|2,33974|0) - that one is the synth
2017-08-15 00:45 Blocko: ah oke
2017-08-15 00:45 Blocko: 00:34:132 - missing one note here
2017-08-15 00:45 juankristal: 00:32:868 (32868|2) - the one here I think its a really low "uru"
2017-08-15 00:45 juankristal: or smoething like that in vocal
2017-08-15 00:45 Blocko: yureru
2017-08-15 00:46 juankristal: got that one
2017-08-15 00:46 juankristal: the missing on
2017-08-15 00:46 Blocko: 00:35:395 (35395|3,35553|2) - should be drum-clap
2017-08-15 00:47 juankristal: only this one 00:35:553 (35553|2) - I think
2017-08-15 00:48 Blocko: ah right
2017-08-15 00:48 Blocko: 00:39:500 (39500|0) - wondering why this is a whole note instead of two
2017-08-15 00:48 juankristal: whole note instead of two?
2017-08-15 00:48 Blocko: instead of two 1/2 lns i mean
2017-08-15 00:48 Blocko: cuz e-guitar changes pitch
2017-08-15 00:49 juankristal: I use it sort of like a cooldown section
2017-08-15 00:49 juankristal: also, I dont think its that noticeable
2017-08-15 00:49 juankristal: if anything, this one is clearer 00:42:184 -
2017-08-15 00:49 juankristal: and I also dont use it
2017-08-15 00:49 Blocko: fair enough
2017-08-15 00:49 Blocko: 00:39:026 - thinking you could add a ln here but it might reduce the impact on that chord
2017-08-15 00:50 juankristal: I think its a bit similar to this one 00:37:447 (37447|0,37447|2) -
2017-08-15 00:50 juankristal: there is indeed that synth sound in the middle
2017-08-15 00:50 juankristal: I guess I can do them both
2017-08-15 00:50 Blocko: oke
2017-08-15 00:52 juankristal: okey, sorted that one out
2017-08-15 00:53 Blocko: 00:44:237 (44237|0) - could split this note up to 2 to follow that guitar more
2017-08-15 00:55 juankristal: should be 00:44:711 - here right
2017-08-15 00:55 Blocko: yep
2017-08-15 00:55 juankristal: gotchu
2017-08-15 00:57 Blocko: 00:50:395 (50395|2) - should start at 00:50:237 - and 00:51:026 (51026|3) - should start at 00:50:711 -
2017-08-15 00:59 juankristal: i hate those guitar snaps
2017-08-15 00:59 juankristal: I mean, they are so like unhearable
2017-08-15 00:59 juankristal: XD
2017-08-15 01:00 Blocko: ripperoni
2017-08-15 01:00 Blocko: actually shouldn't this 00:46:290 (46290|3) - start at 00:46:132 -
2017-08-15 01:01 juankristal: I was waiting for you to ask that
2017-08-15 01:01 juankristal: lmao
2017-08-15 01:01 juankristal: because I was wondering the same
2017-08-15 01:01 juankristal: thing is I think it would be a bit unintuitive to hear
2017-08-15 01:01 juankristal: *play
2017-08-15 01:03 juankristal: the way I see it is that the voice its a bit extended compared to the rest
2017-08-15 01:03 Blocko: hm
2017-08-15 01:03 juankristal: and even tho the long LNs are following the guitar
2017-08-15 01:03 juankristal: it feels a bit more intuitive to get them as if they were vocals
2017-08-15 01:03 juankristal: so hitting the guitar snap as it is right now feels more intuitive
2017-08-15 01:03 juankristal: even tho you arent actually hitting it correctly
2017-08-15 01:04 juankristal: if you are really picky I think all the 1/2 beats actually have guitar pitch changes
2017-08-15 01:04 juankristal: like here 00:45:658 - it sounds as a trill 4-1-4-1
2017-08-15 01:05 Blocko: i see
2017-08-15 01:05 Blocko: to me it sounded like you decided to highlight the vocal more but
2017-08-15 01:05 Blocko: it still works
2017-08-15 01:06 juankristal: #closeenough
2017-08-15 01:06 Blocko: lul
2017-08-15 01:07 Blocko: 01:01:132 (61132|0,61290|3,61447|3,61605|0) - ctrl + H so the vocal notes (01:00:816 (60816|2) - ) follow through with pitch
2017-08-15 01:07 Blocko: actually i'm not sure how you'd place those hi-hats01:01:290 (61290|3,61447|3) -
2017-08-15 01:08 juankristal: mhm?
2017-08-15 01:08 juankristal: what you mean about the hihats
2017-08-15 01:08 juankristal: the pitch change is fine tho, I take it
2017-08-15 01:09 Blocko: those little 1/4 lns
2017-08-15 01:09 juankristal: yeah, whats the thing with them?
2017-08-15 01:09 juankristal: they are like, the same thing as 00:58:763 - here
2017-08-15 01:09 juankristal: when you hear that uhh
2017-08-15 01:09 juankristal: I think its a xylophone? lmfao
2017-08-15 01:09 juankristal: I actually dont know
2017-08-15 01:09 juankristal: but there is a sound there
2017-08-15 01:09 juankristal: and that sound is the trigger for 1/4 lns
2017-08-15 01:10 Blocko: no it's just im not sure how you'd place them if you did ctrl + h
2017-08-15 01:10 juankristal: oh
2017-08-15 01:10 juankristal: I think leaving them on 1 is alright
2017-08-15 01:10 Blocko: cuz they'd be at the same column with a long ln
2017-08-15 01:10 Blocko: er
2017-08-15 01:10 Blocko: same side
2017-08-15 01:10 juankristal: oh
2017-08-15 01:10 juankristal: I get what you mean now
2017-08-15 01:10 juankristal: I mean, considering you have 01:01:921 (61921|0,62079|0,62237|0) - afterwards
2017-08-15 01:11 Blocko: i suppose
2017-08-15 01:11 juankristal: and they are only 2 as well
2017-08-15 01:12 Blocko: fairs
2017-08-15 01:13 Blocko: 01:04:447 (64447|0,64447|1,64447|3,64684|3,64684|2,64684|0) - well at least this isn't doppelganger
2017-08-15 01:14 juankristal: jej
2017-08-15 01:14 Blocko: jej
2017-08-15 01:14 Blocko: 01:04:921 (64921|1,65079|3,65237|1,65395|3) - kinda wondering what these lns are following
2017-08-15 01:15 juankristal: I think I used to hear a guitar there
2017-08-15 01:15 juankristal: like, I am betting I am following the guitar
2017-08-15 01:15 juankristal: if there is actually no guitar well then fuck
2017-08-15 01:15 Blocko: there is
2017-08-15 01:15 Blocko: it just sounded kinda faint
2017-08-15 01:15 juankristal: I just feel this is the part where weird LNs should take place
2017-08-15 01:16 juankristal: and keeping the pace of them is sort of necesary
2017-08-15 01:16 juankristal: which is the main reasons why I would rather keep those }
2017-08-15 01:17 Blocko: oke then
2017-08-15 01:17 Blocko: i'd keep them too tbh
2017-08-15 01:17 Blocko: 01:12:026 (72026|3) - owo whats this short ln
2017-08-15 01:19 juankristal: release timing shenanigans
2017-08-15 01:19 juankristal: I guess I can just make it a normal note
2017-08-15 01:19 Blocko: lul
2017-08-15 01:19 juankristal: it probably has a reason
2017-08-15 01:19 juankristal: because I have it on the end too
2017-08-15 01:19 Blocko: hm
2017-08-15 01:19 juankristal: I just cant really see it other than... aesthetics'
2017-08-15 01:19 juankristal: if that even looks like that
2017-08-15 01:20 juankristal: still keeps a 1/2 distance with the other release, cant really make it a 1/2 ln either
2017-08-15 01:20 juankristal: so its a normal note, an easy release or that owo
2017-08-15 01:20 Blocko: i assumed you kept it for the crash and afterwards for some sort of consistency with the end
2017-08-15 01:21 juankristal: kinda like 01:09:737 -
2017-08-15 01:21 juankristal: might e
2017-08-15 01:21 juankristal: be
2017-08-15 01:21 Blocko: oh i thought you were being artsy there
2017-08-15 01:21 Blocko: gerp
2017-08-15 01:23 Blocko: 01:13:921 (73921|3,73921|1,74395|3) - switch notes by column then 01:14:079 (74079|0) - move to 2?
2017-08-15 01:25 juankristal: uuuh
2017-08-15 01:25 juankristal: can you print that
2017-08-15 01:25 juankristal: I dont think I catched
2017-08-15 01:25 Blocko: 01:13:921 (73921|3,73921|1,74395|3) - switch notes by column then 01:14:079 (74079|0) - move to 2?
2017-08-15 01:27 juankristal: i meant
2017-08-15 01:27 juankristal: picture
2017-08-15 01:27 juankristal: fuck
2017-08-15 01:29 Blocko: huh
2017-08-15 01:30 Blocko: 01:13:921 - rearrange this to http://osu.ppy.sh/ss/8848365 ?
2017-08-15 01:30 juankristal: but I dont really see why really
2017-08-15 01:31 juankristal: I think rythm is quite complex over there and having the jack in here 01:13:763 - to be with a LN as well will just be a bit spiky compared to the rest
2017-08-15 01:31 juankristal: like, its unnecesarilly challenging
2017-08-15 01:31 Blocko: better followup on e-guitar pitch 01:12:026 (72026|1,73290|2,73526|2,73763|2) - and vocal 01:13:290 (73290|0,73605|0,74079|1,74237|2) -
2017-08-15 01:32 Blocko: oh that's a fair point
2017-08-15 01:33 Blocko: well you can leave it as is unless you wanna be more strict with the pitch
2017-08-15 01:34 juankristal: I guess I will keep it as it is
2017-08-15 01:34 Blocko: fairs
2017-08-15 01:34 juankristal: might testplay it a couple times tomorrow or something
2017-08-15 01:34 juankristal: and see if its actually that harsh as I think it would be
2017-08-15 01:34 Blocko: sounds like a plan
2017-08-15 01:36 juankristal: so
2017-08-15 01:36 Blocko: 01:25:290 - midway through the ln wall i'm wondering why you decided to put jumps on drum snares instead of crashes
2017-08-15 01:38 juankristal: about the drums instead of crashes
2017-08-15 01:38 juankristal: its mostly because the guitar sounds quite strong there
2017-08-15 01:39 juankristal: and then into the following ones it doesnt sound as strong
2017-08-15 01:39 juankristal: so used drums instead which sounds a bit harder imo
2017-08-15 01:39 juankristal: like idk, I see like the wall as a guitar
2017-08-15 01:39 juankristal: so as it builds up, it builds up with the guitar
2017-08-15 01:39 Blocko: i like the way you put that lol
2017-08-15 01:40 juankristal: and once it gets full wall mode
2017-08-15 01:40 Blocko: yeah the crashes didn't really seem to catch on
2017-08-15 01:40 juankristal: it just follows the harder sound

Call me back!
Weber
Hello! Revising and continuing my mod.

1/2/3/4

EZ

I'm really struggling to hear what some of the LNs at 00:44:237 - are even mapped to. I'm assuming you are mapping to the guitars here and disregarding drum beats. Some oddball things I noticed with this:

1. 00:45:974 (45974|0) - The guitar note for this LN does not stop at 00:46:290, zzz 00:45:974 (45974|0,46290|2) - are the same held note in the song. The only difference is there's a drum beat at 00:46:290 - but that shouldn't warrant a new LN.

2. 00:49:290 (49290|0,49763|1,50237|2) - These notes should all be the same length (1 1/2 bars long) as well as 00:51:026 (51026|3) - should start playing on 00:50:711 instead of where it currently is.

3. 00:56:711 (56711|0) - Same as 1, drum beat but still the same held note, much clearer here with no guitar sound fluctuations.

4. 00:59:395 (59395|2,59868|1,60342|3,60816|0) - This one is CORRECT, and by the same pattern, this is how 2 SHOULD BE.

01:13:921 (73921|3,74395|0,75658|2,76921|0,77553|2) - I'd like to see some more hand balance here considering the difference in pitch for these notes, try this: https://puu.sh/xiLuw/d26d9b31f9.png (I think it's pretty important for 01:14:395 (74395|2,75658|1) - to descend in pitch rather than ascend, just my opinion though)

01:28:290 (88290|3) - Move to 4, pitch increases, pretty much the same pitches as 01:17:553 (77553|2,78184|3).

02:04:447 (124447|3) - This is a pretty unique sound in the music, i'd consider making it stick out by shortening it to 02:04:763, creating a 1/2 space between the end of it and the start of the 2nd kiai. Not really anything major, just a style suggestion.

02:08:079 (128079|3,128711|1) - Switch positions here, for the same reasons outlined above about the guitar's pitch.

Again, you can apply some of this logic ^ to the third kiai as well if you want.

02:58:132 (178132|2,178605|1,179079|0,179079|3) - I'd make this ascending if possible, so something like: https://puu.sh/xiLVO/1534679d74.png


Jinjin's NM


I might be wrong but I'm fairly certain that 00:39:658 (39658|3) - Doesn't actually play on any audible note here. The other three LNs are the only correct held guitar sounds here. As an alternative, you could replace that LN with one that starts at 00:39:184 - and keep the other three: https://puu.sh/xiOVY/17d1d1ca7c.png

As well as this, I would make 00:39:184 (39184|1) - end 1/4th earlier than the other LNs so you can have a note to actually hit for the held guitar at 00:41:711: https://puu.sh/xiP0G/a21a337c0d.png Kinda plays awkward without a note to hold during that sound as it currently is.

01:09:816 (69816|0,69974|0,70290|0,70605|0,71079|0) - Anchor is pretty hard here, i'd move 01:10:605 (70605|0) - over to 2 to make hand balance a little better.

01:22:605 (82605|2,82921|0,83237|0,83237|2) - Personally I found this plays a little funny, consider moving these LNs 01:23:237 (83237|0,83553|1,83868|2) - over to 2-3-4 (you can also make some neato symmetry here by doing so: https://puu.sh/xiPtn/4c92a4936e.png)

02:25:605 (145605|2,145763|3,145921|0,146237|1,148132|1,148290|3,148447|0,148763|2) - Same issue as above

02:51:658 - I'm a little confused why you ignore the vocals on the red ticks starting here when you focus on it so heavily during the entire kiai preceeding this last section (02:45:658 (165658|1,165974|1,166290|1) - stuff like this), it felt too different compared to the rhythms you focused on earlier.

02:55:921 (175921|1,176237|1,176868|2) - The prominent drum sounds play on the red ticks, as far as I can hear, there isn't really anything substantial on these white ticks in the music to have them over the strong red tick drums.

Really fun difficulty.


HD

01:34:290 - 02:24:658 - Could use some 1/4th spam here to make it a bit more interesting.

02:25:290 (145290|3,145605|2,145921|1) - Kinda weird having these cut off here instead of just continuing like they do in Jinjin's NM, i'd consider making them longer, you could even have lengthen them all until their next LN in that column to make a much more simple version of your shield LN spam that you utilize in the kiai of your MX diff, kind of as an easy introduction to the concept in an easier difficulty. https://puu.sh/xj1nu/e42c8c9970.png (although you might want to change the first one of these for better pitch relevance, and maybe keep the order of notes on which column consistent with each other, but that's up to you)

02:59:079 (179079|3) - Might be better to lengthen this LN end until around 03:12:026, since it's still really audible where you cut it off.


Good luck!
Topic Starter
juankristal

Weber wrote:

Hello I'm Here To Do Some 4AM Modding And Then Sleep

EZ

Look, maybe it's just the fact that it's 4am but I'm really struggling to hear what some of the LNs at 00:44:237 - are even mapped to. I'm assuming you are mapping to the guitars here and disregarding drum beats. Some oddball things I noticed with this:

1. 00:45:974 (45974|0) - The guitar note for this LN does not stop at 00:46:290, zzz 00:45:974 (45974|0,46290|2) - are the same held note in the song. The only difference is there's a drum beat at 00:46:290 - but that shouldn't warrant a new LN. I would say there is also a pitch change in the middle of the LN you are pointing out so instead it uses this snaps as they are on the vocals as well, to be more intuitive to play and not hard to perform speed-wise. Its a bit weird, but it is what it is :/

2. 00:49:290 (49290|0,49763|1,50237|2) - These notes should all be the same length (1 1/2 bars long) as well as 00:51:026 (51026|3) - should start playing on 00:50:711 instead of where it currently is. Pretty sure this one is right, for the guitar pitch change not the vocal.

3. 00:56:711 (56711|0) - Same as 1, drum beat but still the same held note, much clearer here with no guitar sound fluctuations. this one souns better your way so sure

4. 00:59:395 (59395|2,59868|1,60342|3,60816|0) - This one is CORRECT, and by the same pattern, this is how 2 SHOULD BE. ez

01:13:921 (73921|3,74395|0,75658|2,76921|0,77553|2) - I'd like to see some more hand balance here considering the difference in pitch for these notes, try this: https://puu.sh/xiLuw/d26d9b31f9.png (I think it's pretty important for 01:14:395 (74395|2,75658|1) - to descend in pitch rather than ascend, just my opinion though) Fair enough, I used to have it that way to have an easier time on hand coordination but your pitch argument is solid imo.

01:28:290 (88290|3) - Move to 4, pitch increases, pretty much the same pitches as 01:17:553 (77553|2,78184|3). aye

02:04:447 (124447|3) - This is a pretty unique sound in the music, i'd consider making it stick out by shortening it to 02:04:763, creating a 1/2 space between the end of it and the start of the 2nd kiai. Not really anything major, just a style suggestion. I like it, it might be hard but will test it out.

02:08:079 (128079|3,128711|1) - Switch positions here, for the same reasons outlined above about the guitar's pitch. okey so i just remembered why the pitches are a thing and its because they are following the vocal pitch but since it follows the guitar maybe it wasnt the best of the ideas okey i do it thx

Again, you can apply some of this logic ^ to the third kiai as well if you want. sure thing

02:58:132 (178132|2,178605|1,179079|0,179079|3) - I'd make this ascending if possible, so something like: https://puu.sh/xiLVO/1534679d74.png sounds fine


Jinjin's NM


I might be wrong but I'm fairly certain that 00:39:658 (39658|3) - Doesn't actually play on any audible note here. The other three LNs are the only correct held guitar sounds here. As an alternative, you could replace that LN with one that starts at 00:39:184 - and keep the other three: https://puu.sh/xiOVY/17d1d1ca7c.png mmmh, its hard to notice but i believe there is that sound there. In any case, given its a normal,
I think its good to have some sort of consistency in the pattern there and making it different to the following ones would make it slightly akward


As well as this, I would make 00:39:184 (39184|1) - end 1/4th earlier than the other LNs so you can have a note to actually hit for the held guitar at 00:41:711: https://puu.sh/xiP0G/a21a337c0d.png Kinda plays awkward without a note to hold during that sound as it currently is. that again is similar to the previous one in terms of reasoning. That plus doing what you suggest would make it quite challenging to release. And to finish it out, the release acts as some sort of press since you release all at once so its some sort of a playable element

01:09:816 (69816|0,69974|0,70290|0,70605|0,71079|0) - Anchor is pretty hard here, i'd move 01:10:605 (70605|0) - over to 2 to make hand balance a little better. you are absolutely right here.

01:22:605 (82605|2,82921|0,83237|0,83237|2) - Personally I found this plays a little funny, consider moving these LNs 01:23:237 (83237|0,83553|1,83868|2) - over to 2-3-4 (you can also make some neato symmetry here by doing so: https://puu.sh/xiPtn/4c92a4936e.png) I see what you mean here but the main protagonist of this section is the 1->1 LNs with 1/4 breaks in between so moving that would require to move another note too and doing that would leave column 1 open for a huge amount of time (with only one note for a while)

02:25:605 (145605|2,145763|3,145921|0,146237|1,148132|1,148290|3,148447|0,148763|2) - Same issue as above same

02:51:658 - I'm a little confused why you ignore the vocals on the red ticks starting here when you focus on it so heavily during the entire kiai preceeding this last section (02:45:658 (165658|1,165974|1,166290|1) - stuff like this), it felt too different compared to the rhythms you focused on earlier. weird but tried to fix it

02:55:921 (175921|1,176237|1,176868|2) - The prominent drum sounds play on the red ticks, as far as I can hear, there isn't really anything substantial on these white ticks in the music to have them over the strong red tick drums. here the first lns are the hihats and the drums are the following ones, you will notice with the hitsound usage.

Really fun difficulty. jinjin true ET


HD

01:34:290 - 02:24:658 - Could use some 1/4th spam here to make it a bit more interesting.

02:25:290 (145290|3,145605|2,145921|1) - Kinda weird having these cut off here instead of just continuing like they do in Jinjin's NM, i'd consider making them longer, you could even have lengthen them all until their next LN in that column to make a much more simple version of your shield LN spam that you utilize in the kiai of your MX diff, kind of as an easy introduction to the concept in an easier difficulty. https://puu.sh/xj1nu/e42c8c9970.png (although you might want to change the first one of these for better pitch relevance, and maybe keep the order of notes on which column consistent with each other, but that's up to you) this section is intended to be easeir compared to the rest and while it does feel weird compared to jinjin's its actually (in my opinion) harder to play as having breaks makes you break your timing and also requires finger coordination since you need to release and then press at the same time with another finger of the same hand.

02:59:079 (179079|3) - Might be better to lengthen this LN end until around 03:12:026, since it's still really audible where you cut it off. while i get it I dont think its that necesary for a player to keep holding for like 10 seconds, its better to just finish it :p


Good luck!
owob
Pianissimo
little bit boring with MX full ln part,it may harder than now but well done mapping.
hope that it goes to be rank.
Blocko
hi

gonna mod EZ and NM once you apply the weber mods

[HD]
00:06:342 - EZ and MX has a note here, but did you miss this one?

00:34:132 - Add a note here for the crash.
00:39:184 - 00:54:342 - Same as above for these two.

00:56:711 (56711|0) - LN should start at 00:56:237 - to follow the electric guitar more accurately.

01:14:237 - Missing vocal note? Same with 01:17:711 - .
01:14:395 - One more note here for the crash?

01:21:342 (81342|1,81658|3) - Switch these notes around by column for pitch relevance.

01:44:711 - Could probably add another note here for that drum.
01:52:605 - Same as above.
01:55:447 (115447|1) - Same as above. Actually, it's a bit weird that some of the LNs here are left as single notes instead of 2-note chords just like you did earlier with a similar segment.
02:00:500 (120500|2) - Same as above.

[MX]
00:50:868 (50868|3) - Should start at 00:50:711 - so it accurately follows the e-guitar.

01:12:026 (72026|3) - Kinda wanna go back to this for a bit. Same case with 02:02:553 (122553|3) - .
I don't really see why this one particular note is a short 1/4 LN. Most of the crashes here aren't mapped like so, and those short 1/4 LNs don't seem like it should be that way other than for artsy reasons.

01:24:974 - Following your logic of having 2-note LN chords for the snares, I think you missed this one.

01:31:132 (91132|2,91290|0,91605|2) - Thinking it'd be cool if you swap these notes around by column for an alternating effect with the vocal LNs + structured effect with the drum sounds.

01:32:079 (92079|2,92868|0,93500|2) - Make this pitch relevant (or rearrange to 3,2,1) so you create an alternating trill at the end, which to me feels better as it transitions to the next part.

01:42:342 (102342|1,102816|2,103447|3) - Kinda wondering why you have these LNs compared to the other ones which have only one long loong looong LN for that background synth. (see 01:35:868 (95868|1) - and 01:45:974 (105974|0) - ) I'm thinking they should be the same for some degree of consistency with how you use long LNs.

01:44:237 (104237|1,104395|1) - Move these two to the right side to reduce a bit of left hand bias.

01:51:184 (111184|1) - Shouldn't this be a regular note? I don't really hear any vocal sounds here.

01:52:132 (112132|2,112447|0,113079|3,113711|2,114342|1) - You could probably make this part pitch relevant too (like 2,4,3,1,2) but you'd have to rearrange the patterns around that if you want to be more strict about it.

02:08:079 (128079|3,128237|2) - Shift these LNs up to 02:08:236 - so it follows the vocal more accurately.

02:11:711 (131711|3) - I'm not really hearing another vocal here that justifies why this is an LN, unless this one's a pitch shift in the vocal, but I'd like to know why that's the case.

02:28:763 (148763|0) - Move this to 4? For pitch reasons.

02:35:237 - to 02:40:290 - I'm kinda struggling to see why you mapped this section with these patterns. I assume you want this section to start off with main LNs in the inner columns then going out to the outer columns, focusing on the drums in either inner or outer columns depending on the situation.
I'm wondering how the releases are mapped, because it looks like the releases and spacing is a bit random, making it a bit hard to understand what sounds you're trying to map without much of a hint except for the hitsounds.

02:49:132 - Should be a 2-note LN chord for that crash.

02:58:132 - Maybe you could add some notes here considering this is the peak of the song, and having more notes at this part amplifies that strong effect in gameplay.

brb
Topic Starter
juankristal

Blocko wrote:

hi

gonna mod EZ and NM once you apply the weber mods

[HD]
00:06:342 - EZ and MX has a note here, but did you miss this one? :o

00:34:132 - Add a note here for the crash. sure
00:39:184 - 00:54:342 - Same as above for these two.

00:56:711 (56711|0) - LN should start at 00:56:237 - to follow the electric guitar more accurately. right

01:14:237 - Missing vocal note?thats an intentional ignore, i deleted the 1/2 note there tho so its not confusing anymore Same with 01:17:711 - .
01:14:395 - One more note here for the crash? yes

01:21:342 (81342|1,81658|3) - Switch these notes around by column for pitch relevance. yes

01:44:711 - Could probably add another note here for that drum. not a big fan of but sure
01:52:605 - Same as above.
01:55:447 (115447|1) - Same as above. Actually, it's a bit weird that some of the LNs here are left as single notes instead of 2-note chords just like you did earlier with a similar segment.
02:00:500 (120500|2) - Same as above. done

[MX]
00:50:868 (50868|3) - Should start at 00:50:711 - so it accurately follows the e-guitar. shouldnt that be here 00:51:026 - ?

01:12:026 (72026|3) - Kinda wanna go back to this for a bit. Same case with 02:02:553 (122553|3) - .
I don't really see why this one particular note is a short 1/4 LN. Most of the crashes here aren't mapped like so, and those short 1/4 LNs don't seem like it should be that way other than for artsy reasons. i dont really know why they are mini lns either

01:24:974 - Following your logic of having 2-note LN chords for the snares, I think you missed this one. you would be correct

01:31:132 (91132|2,91290|0,91605|2) - Thinking it'd be cool if you swap these notes around by column for an alternating effect with the vocal LNs + structured effect with the drum sounds. sounds actually quite fun

01:32:079 (92079|2,92868|0,93500|2) - Make this pitch relevant (or rearrange to 3,2,1) so you create an alternating trill at the end, which to me feels better as it transitions to the next part. mmmmmh, I dont think an alternating trill feels better (lachryma flashlights) but i guess making it 3-2-1 is fair but even with that said I am a fan of the shape in this part (having all doubles to be 23/12 aka having them together) so i guess we should talk about this on irc again.

01:42:342 (102342|1,102816|2,103447|3) - Kinda wondering why you have these LNs compared to the other ones which have only one long loong looong LN for that background synth. (see 01:35:868 (95868|1) - and 01:45:974 (105974|0) - ) I'm thinking they should be the same for some degree of consistency with how you use long LNs. I think its being consistent as it is one looooong one then some note long ones then another loooong one then the same amount of not long ones. What I did is cutting the first looong one here 01:37:290 - and used another LN and made some cuts to the other loong one too. That way it stays consistent in a general way (follows the sound all times) but its also not just long borings

01:44:237 (104237|1,104395|1) - Move these two to the right side to reduce a bit of left hand bias. aye

01:51:184 (111184|1) - Shouldn't this be a regular note? I don't really hear any vocal sounds here. i have no clue what it says but its something like ka-a-i or something. there is that A in the middle which is why that LN is there (arguably should be a jack but nah)

01:52:132 (112132|2,112447|0,113079|3,113711|2,114342|1) - You could probably make this part pitch relevant too (like 2,4,3,1,2) but you'd have to rearrange the patterns around that if you want to be more strict about it. did something

02:08:079 (128079|3,128237|2) - Shift these LNs up to 02:08:236 - so it follows the vocal more accurately. alright, but i hate this part of the song and i hate that part of the map anyways hah

02:11:711 (131711|3) - I'm not really hearing another vocal here that justifies why this is an LN, unless this one's a pitch shift in the vocal, but I'd like to know why that's the case. i hear a i-e-hi or whatever it is. I didnt broke the LN because its some sort of pitch shift and it isnt that noticeable

02:28:763 (148763|0) - Move this to 4? For pitch reasons. alright, but remember that took me a long time because lns are aauhgfauirar

02:35:237 - to 02:40:290 - I'm kinda struggling to see why you mapped this section with these patterns. I assume you want this section to start off with main LNs in the inner columns then going out to the outer columns, focusing on the drums in either inner or outer columns depending on the situation.
I'm wondering how the releases are mapped, because it looks like the releases and spacing is a bit random, making it a bit hard to understand what sounds you're trying to map without much of a hint except for the hitsounds. For some reason the day I mapped this, and i remember perfectly,
this patterns were super justified. But now I see them and I dont really get what I was aiming to do. So what I did is deleting 02:37:290 (157290|0) - this one so that way it stays at red-white-red taps. I would probably have to explain this on IRC because is a big mix:


First, the vocals marks where the inverse ends, with the last part (02:37:763 - )
Then this ones 02:36:500 (156500|3,157763|1) - are the marks of the new guitar too but in both, the previous note represents the previous guitar "feel" ending (its hard to explain, each guitar sound is extended and when it is cut by those LNs the LN cuts the feel of the long one)
02:39:026 (159026|3) - Same works for this one
02:38:395 (158395|1) - But then this one doesnt fulfill the criteria before but the reason is, that if it did, then the last guitar couldnt have any extention because its literally the point where both arguments mix each other so I picked the one I found the most interesting which is the long guitar feel and its why the first column LN is extended and not cut (02:39:026 (159026|3) - to follow that cut). This is probably the weirdest explanation I have ever made.


02:49:132 - Should be a 2-note LN chord for that crash. coolio

02:58:132 - Maybe you could add some notes here considering this is the peak of the song, and having more notes at this part amplifies that strong effect in gameplay. Eeeeh, I am not a fan of that one. Reason is because after so much pain I want the player to feel like "YES I DID IT" when its about to finish. Lets say you are holding the SS and you see that part coming and you feel like you finally managed to do it. That way it doesnt feel like the ending requires that much focus for you and wont ruin your play because of it. Same argument aplies if you choke on that and you want to jump off a window

brb sure
updated the diffs with both weber and blocko mods
Rivals_7
welp

1234

[EZ]

00:23:711 (23711|1,24026|0) - would move it to 1|3 respectively for some balance (as the map itself revolve around LN technique so optimize the balance xd)

02:04:447 (124447|3) - would extend for convenient sake to newbies

02:25:605 (145605|0) -> 02:34:763 eh kinda sad how this section opposite the pitch relevancy. might want to revise it

[Jinjin]

00:21:342 - another syllables presents here so would add another LN here

00:48:974 (48974|3) - i would rather prefer to keep the percussion on short notes since the noise doesnt exist for quite long
00:54:026 (54026|0) - yea all of this

01:14:395 (74395|1,74395|0,74395|3) - think it would be pretty much to 3 noter chord here so would reduce one

02:04:921 (124921|3,124921|0,124921|1) - ^

02:34:763 (154763|2,154763|0,154763|3,154763|1) - why lmao. i didnt feel anything climatic here

02:58:605 (178605|2) - maybe add another note beside it

will continue later because becus i'm an absolute lazybones xdxd
Topic Starter
juankristal

Rivals_7 wrote:

welp

1234

[EZ]

00:23:711 (23711|1,24026|0) - would move it to 1|3 respectively for some balance (as the map itself revolve around LN technique so optimize the balance xd)
eeee, I might as well just do it since two peeps mentioned already. I want to have the 2nd column "anchor" since its a hihat repeat but I will move this 00:24:026 (24026|0) -

02:04:447 (124447|3) - would extend for convenient sake to newbies after some spoilersTM I decided to change this without any sort of argument to be against

02:25:605 (145605|0) -> 02:34:763 eh kinda sad how this section opposite the pitch relevancy. might want to revise it I will most likely,
not sure about the pitch here since its like 2 am and i am a bit tired fug


[Jinjin]

00:21:342 - another syllables presents here so would add another LN here rioght

00:48:974 (48974|3) - i would rather prefer to keep the percussion on short notes since the noise doesnt exist for quite long
00:54:026 (54026|0) - yea all of this i wonder what jinjin was thinking the moment he did this

01:14:395 (74395|1,74395|0,74395|3) - think it would be pretty much to 3 noter chord here so would reduce one

02:04:921 (124921|3,124921|0,124921|1) - ^ sounds reasonable

02:34:763 (154763|2,154763|0,154763|3,154763|1) - why lmao. i didnt feel anything climatic here I think its a cool way to make a stop but if its too hard it will likely get removed (pmuch doing a full shield makes the sharp cut and feels good to play imo)

02:58:605 (178605|2) - maybe add another note beside it not a fan of it, dont think adding impact here makes a difference

will continue later because becus i'm an absolute lazybones xdxd
owob
Rivals_7
[HD]

00:45:026 (45026|0) - should be an LN? inconsistent with similar vocal premise at - 00:55:132 (55132|2) -

00:55:447 (55447|1,55605|0) - isnt this should be an LN? idk breaking consistent to prioritize kicks was your intention

01:30:816 (90816|1) - I prefer this on col 4 since the vocal is pretty high pitched

01:39:026 (99026|3,99184|1) - not really sure whats going on here. the first LN should be extended to the downbeat?

01:40:290 (100290|3,100763|0) - i think you were following something that chant "~aaaa~" in the background. if its so it was changing at - 01:40:921 - not at - 01:40:763

01:49:132 (109132|3,109290|1) - eh same with 01:39
well its kinda odd to leave that loud snare without any hitting note - 01:49:605 - tho

02:08:079 - i think the way you madean LN is kinda off. here's the correct one
https://osu.ppy.sh/ss/9004507
oh yeah be careful with the HS tho

[MX]

01:01:290 (61290|0,61447|0) - dunno why is this the only one being 2 LNs while the other is like 4 LNs (it sounds the same imo)

01:25:290 - think you should make another LN here? there's an obvious kick here. its kinda confused to play where there's a kick but no notes to hit
its happening in other places on kiai

02:04:447 (124447|1) - dont think the noise is worth to emphasis as 2 noter so would delete one

02:19:447 (139447|0) - dont really got whats this follows
also this 2 kicks structure - 02:19:605 (139605|1,139763|2) - aint consistent with - 01:29:079 (89079|2,89237|2) -

02:34:132 (154132|3) - anchor is kinda eh plus its LNs. maybe something like https://osu.ppy.sh/ss/9004649
Topic Starter
juankristal

Rivals_7 wrote:

[HD]

00:45:026 (45026|0) - should be an LN? inconsistent with similar vocal premise at - 00:55:132 (55132|2) - mmh, alright

00:55:447 (55447|1,55605|0) - isnt this should be an LN? idk breaking consistent to prioritize kicks was your intention Whenever a vocal is 1/2 length I use them as normal notes instead of LNs, thats the reason why its not an LN even though it looks like it should.

01:30:816 (90816|1) - I prefer this on col 4 since the vocal is pretty high pitched fair

01:39:026 (99026|3,99184|1) - not really sure whats going on here. the first LN should be extended to the downbeat? First LN here is for the vocal and it gets extended 1/2 compared to the others because the vocal sounds a bit longer than other ticks. It also matches the release timing with a drumhit which makes it slightly more intuitive to release. The other LN (second one) is following the guitar which kinda changes pitch but in a really low way so instead of cutting the long LN that goes for the guitar I use another LN to represent the pitch change while keeping the sound up.

01:40:290 (100290|3,100763|0) - i think you were following something that chant "~aaaa~" in the background. if its so it was changing at - 01:40:921 - not at - 01:40:763 you are correct

01:49:132 (109132|3,109290|1) - eh same with 01:39
well its kinda odd to leave that loud snare without any hitting note - 01:49:605 - tho same

02:08:079 - i think the way you madean LN is kinda off. here's the correct one
https://osu.ppy.sh/ss/9004507
oh yeah be careful with the HS tho The first LN is for the guitar while the second one is a simplification of the 1/2 vocals (which in the MX are actually 2 notes separated but not for this one in particular for the sake of simplification)

[MX]

01:01:290 (61290|0,61447|0) - dunno why is this the only one being 2 LNs while the other is like 4 LNs (it sounds the same imo) That is because the vocal is not as long as the times where you have 4. Plus the sound doesnt feel that long anyways. Perhaps it repeats itself 4 times but it would make the layer a bit weird to play.

01:25:290 - think you should make another LN here? there's an obvious kick here. its kinda confused to play where there's a kick but no notes to hit
its happening in other places on kiai I have thought about it many times and I would rather keep it as it is and make it more coordination oriented. Dont really want to just make it full inverse but also somewhat weird to release. The rhytm is kinda consistent so I imagine it would be alright for players once they get the idea of it.

02:04:447 (124447|1) - dont think the noise is worth to emphasis as 2 noter so would delete one fairs

02:19:447 (139447|0) - dont really got whats this follows oops
also this 2 kicks structure - 02:19:605 (139605|1,139763|2) - aint consistent with - 01:29:079 (89079|2,89237|2) - noticed the moment you mentioned that note haha, really nice catch

02:34:132 (154132|3) - anchor is kinda eh plus its LNs. maybe something like https://osu.ppy.sh/ss/9004649 i guess it kinda works
owo
Rivals_7
idk why are you having CrashL and crashR whilst you already have soft hitfinish here.
Its accurate though but i found it kinda disturbing to hear the cymbal in only one side of the speaker

[HD]

00:43:605 (43605|3,43921|3) - Missing C (with "normal" additions. you got what i mean)

00:58:921 (58921|3) - C

01:01:605 (61605|0) - WC (or just C i guess since you seem to have different interpretation on every diff)

01:15:974 (75974|2) - missing C drum

01:34:132 - think you missing a note here. something similar to - 02:54:974 (174974|2) -

the rest looks pretty fine to me but if you spot some inconsistencies in between diff, you might fix those as well.
Topic Starter
juankristal

Rivals_7 wrote:

idk why are you having CrashL and crashR whilst you already have soft hitfinish here.
Its accurate though but i found it kinda disturbing to hear the cymbal in only one side of the speaker I blame prot for this
[HD]

00:43:605 (43605|3,43921|3) - Missing C (with "normal" additions. you got what i mean)

00:58:921 (58921|3) - C

01:01:605 (61605|0) - WC (or just C i guess since you seem to have different interpretation on every diff)

01:15:974 (75974|2) - missing C drum

01:34:132 - think you missing a note here. something similar to - 02:54:974 (174974|2) -

the rest looks pretty fine to me but if you spot some inconsistencies in between diff, you might fix those as well.
all fixed owob
Rivals_7
eeee

[jinjin]

01:21:974 (81974|0) - should be F i think. somewhat similar to - 02:12:500 (132500|0) - . at least thats what you do in any other diffs

i'm tardy
Topic Starter
juankristal

Rivals_7 wrote:

eeee

[jinjin]

01:21:974 (81974|0) - should be F i think. somewhat similar to - 02:12:500 (132500|0) - . at least thats what you do in any other diffs

i'm tardy
done, you aer right
Rivals_7
b
Xinnoh
Felt like trying this because LNs, but noticed some weird stuff happen while playing
You use soft sampleset as the base, but you never actually use soft-hitclap. If there is a drum-hitclap or normal-hitclap incoming and I press the key really early, the default soft-hitclap plays which sounds really out of place.
Would it be possible to include a soft-hitclap which is the same as normal-hitclap so that when someone messes up, it doesn't sound out of place?

also

HD
00:06:342 (6342|2) - This is the only diff with a storyboarded hitsound here?
01:30:026 (90026|1) - Make these LNs? Same sounds as 01:19:921 (79921|3) - and those are mapped with LNs
02:01:605 (121605|0) - This section is a bit weird since only thing played is 1/2 3/4 pairs. Possible to change patterns to avoid this?
Weber
Qualified!







:frog: :gun:
Topic Starter
juankristal

Weber wrote:

Qualified!







:frog: :gun:
dayum nice bait
Blocko
I'm back.

[EZ]
Gonna start with 00:44:237 - because that bugs me the most.

00:44:237 - The thing that bugs me the most is that the rest of the map is not as dense as the patterns at the start of the map. I'm really thinking that the jump in complexity from EZ to NM might be a bit much thanks to the lack of jumps and notes in the middle of LNs. Jinjin's NM may be easy to follow, but EZ seems too simplified.

There are lots of opportunities for you to add jumps (e.g. 00:44:237 - , 00:49:290 - , 00:54:342 - , 00:59:395 - , to name a few) and drums (e.g. 00:47:079 - , 00:47:711 - , 00:48:342 - , 00:48:974 - , etc.) so the patterns are as complex as the ones at the start and so the rest of the map isn't as easy compared to the intro.

Same case for 01:34:763 - . It's way too simplified and could use more pattern complexity. You could complicate these patterns slightly by focusing more on the vocals just so it keeps up with the complexity in the intro and to make the jump between this and Jinjin's NM a bit more lenient.

Basically what I'm saying is EZ is too simplified and needs more pattern complexity compared to Jinjin's NM and to keep up with the same intricacy at the start of the map, because the rest of the map is easier than the start of it.

----------

And now we're back to your regularly scheduled modding.

Most of these suggestions ties in to what I said earlier, so these will end up making your map slightly more complex should you choose to apply them.

00:23:079 - I think you missed a hi-hat note here.

00:44:237 - Add a note here to put more emphasis on that crash.
Same case for these guys: 00:49:290 - , 00:54:342 - , 00:59:395 - , 01:14:395 - , 01:19:447 - , 01:24:500 - , 01:29:553 - , 01:32:079 - , 01:34:763 - , etc.
Listed some timestamps here since there's a bunch of them you could add.

00:44:237 (44237|3) - Could shrink this LN's length down to 00:44:711 - and add an LN on 00:44:711 - so the patterns follow the e-guitar more accurately.
00:54:342 (54342|1) - Same case as above. Shrink down to 00:54:816 - and add an LN on 00:54:816 - .

00:51:026 (51026|3) - Should be placed in 00:50:711 - to accurately follow the e-guitar, and also to make it have similar placement with 00:59:395 - , which is where you followed the e-guitar nicely.

01:04:447 - This part could be a bit more stressful.
You could add notes on 01:05:079 - and 01:05:395 - for those drums. Might be a bit tricky because there will be some 1/2 shenanigans going on. Same with 01:07:605 - , 01:07:921 - and 01:10:132 - , 01:10:447 - .
Could add one more note on those crashes to further emphasize them on 01:04:447 - , 01:06:974 - , 01:09:500 - , 01:12:026 - and 01:13:290 - .

01:54:974 - Pretty much the same case as the suggestion above. Add notes on drums like 01:55:605 - , 01:55:921 - and crashes like 01:54:974 - , 01:57:500 - , etc.

01:52:447 (112447|0,113711|2) - Would be cool if these LNs were to focus on the vocal better by adding an LN in the middle of each of those LNs.

I think the rest of the suggestions should cover the rest of the map. I'll go over this more in-depth if you decide to make EZ harder.

[Jinjin's NM]
00:34:290 (34290|1,34447|2) - I think I'm only hearing one syllable here. If so, then these should turn into just one LN.

00:39:184 (39184|2) - Could turn this into a jump for further impact on that drop.

00:57:026 (57026|0,57184|3) - Should be one LN since it's one syllable, if I'm hearing it correctly.

01:44:237 (104237|0,104395|0,104711|0) - Not very sure if putting 1/4 LNs is really necessary.
You already have 1/4 LNs as the snare right here, and I'm thinking thats there to accentuate the bass, but this makes it needlessly complicated to get through.
Would recommend just turning these into regular notes since the two-note stack already puts emphasis on the bass anyways.

02:45:658 (165658|1,165974|1,166290|1,166921|2,167237|2,167553|2,168184|0,168816|3) - Same suggestion as above. The two LNs beside these short LNs already stress the e-guitar (and the pattern) enough, and having 1/4 LNs beside them makes this more complicated than it should.
02:55:921 (175921|1,176237|1,176868|2,177816|2) - Same case as above, though I'd leave the 1/4 LNs on the snare for emphasis.

I'll be back.
Topic Starter
juankristal

Blocko wrote:

I'm back.

[EZ]
Gonna start with 00:44:237 - because that bugs me the most.

00:44:237 - The thing that bugs me the most is that the rest of the map is not as dense as the patterns at the start of the map. I'm really thinking that the jump in complexity from EZ to NM might be a bit much thanks to the lack of jumps and notes in the middle of LNs. Jinjin's NM may be easy to follow, but EZ seems too simplified.

There are lots of opportunities for you to add jumps (e.g. 00:44:237 - , 00:49:290 - , 00:54:342 - , 00:59:395 - , to name a few) and drums (e.g. 00:47:079 - , 00:47:711 - , 00:48:342 - , 00:48:974 - , etc.) so the patterns are as complex as the ones at the start and so the rest of the map isn't as easy compared to the intro.

Same case for 01:34:763 - . It's way too simplified and could use more pattern complexity. You could complicate these patterns slightly by focusing more on the vocals just so it keeps up with the complexity in the intro and to make the jump between this and Jinjin's NM a bit more lenient.

Basically what I'm saying is EZ is too simplified and needs more pattern complexity compared to Jinjin's NM and to keep up with the same intricacy at the start of the map, because the rest of the map is easier than the start of it.

----------

And now we're back to your regularly scheduled modding.

Most of these suggestions ties in to what I said earlier, so these will end up making your map slightly more complex should you choose to apply them.

00:23:079 - I think you missed a hi-hat note here.

00:44:237 - Add a note here to put more emphasis on that crash.
Same case for these guys: 00:49:290 - , 00:54:342 - , 00:59:395 - , 01:14:395 - , 01:19:447 - , 01:24:500 - , 01:29:553 - , 01:32:079 - , 01:34:763 - , etc.
Listed some timestamps here since there's a bunch of them you could add.

00:44:237 (44237|3) - Could shrink this LN's length down to 00:44:711 - and add an LN on 00:44:711 - so the patterns follow the e-guitar more accurately.
00:54:342 (54342|1) - Same case as above. Shrink down to 00:54:816 - and add an LN on 00:54:816 - . For this two even tho I understand it I imagine it would be hard to catch for a new player, specially considering the drum hit on the white tick just before the point where the LN would be divided.

00:51:026 (51026|3) - Should be placed in 00:50:711 - to accurately follow the e-guitar, and also to make it have similar placement with 00:59:395 - , which is where you followed the e-guitar nicely. Really? I think the drum hits harder there. I mean, if you say so I will end up changing it in the last go but :thinking: That and all the diffs have that LN which is weird, but the other one makes more sense e-guitar why u do dis

01:04:447 - This part could be a bit more stressful. added some doubles but not much other than that. I feel it would be just too tricky with some of this adds
You could add notes on 01:05:079 - and 01:05:395 - for those drums. Might be a bit tricky because there will be some 1/2 shenanigans going on. Same with 01:07:605 - , 01:07:921 - and 01:10:132 - , 01:10:447 - .
Could add one more note on those crashes to further emphasize them on 01:04:447 - , 01:06:974 - , 01:09:500 - , 01:12:026 - and 01:13:290 - .

01:54:974 - Pretty much the same case as the suggestion above. Add notes on drums like 01:55:605 - , 01:55:921 - and crashes like 01:54:974 - , 01:57:500 - , etc.

01:52:447 (112447|0,113711|2) - Would be cool if these LNs were to focus on the vocal better by adding an LN in the middle of each of those LNs.

I think the rest of the suggestions should cover the rest of the map. I'll go over this more in-depth if you decide to make EZ harder.

[Jinjin's NM]
00:34:290 (34290|1,34447|2) - I think I'm only hearing one syllable here. If so, then these should turn into just one LN. i think there is a slight i-i on it. But I used whats more clear here with one LN.

00:39:184 (39184|2) - Could turn this into a jump for further impact on that drop. aye

00:57:026 (57026|0,57184|3) - Should be one LN since it's one syllable, if I'm hearing it correctly. same case as the FIRST one, ha get it?!?1

01:44:237 (104237|0,104395|0,104711|0) - Not very sure if putting 1/4 LNs is really necessary.
You already have 1/4 LNs as the snare right here, and I'm thinking thats there to accentuate the bass, but this makes it needlessly complicated to get through.
Would recommend just turning these into regular notes since the two-note stack already puts emphasis on the bass anyways. I agree, I dont even know why jinjin uses 1/4 Lns on this map tbh but those are certainly ew

02:45:658 (165658|1,165974|1,166290|1,166921|2,167237|2,167553|2,168184|0,168816|3) - Same suggestion as above. The two LNs beside these short LNs already stress the e-guitar (and the pattern) enough, and having 1/4 LNs beside them makes this more complicated than it should.
02:55:921 (175921|1,176237|1,176868|2,177816|2) - Same case as above, though I'd leave the 1/4 LNs on the snare for emphasis.
For this last ones I disagree, I think the guitar stresses it, thats right, but its only on the right hand so its easier to play around. The first set (ha) is following the vocal so its reasonable that it uses LNs. For the last set of them, I would change them if required but I think the impact is due to column change rather than using mini LNs. I dont mind the change but thats what I think
I'll be back.
:o

If there is no reply, it means applied. I buffed the EZ a bit
Rivals_7
now that i think of it. jinjin feature's quite tricky shields and inverse which do not usually used on NM tier but since the map theme itself is LN so its make sense but still, now i think EZ is quite too far from NM

[EZ]

00:39:184 (39184|2) - buff up a lil bit more http://osu.ppy.sh/ss/9099019

00:44:711 - i'm pretty sure what blocko said will not confuse any newer players. the guitar could be hearded pretty easily so i believe they will get the idea of the LN were following the guitar. if its was drum, then the entire LN should've been following drums. and that would be tricky since its syncopated sometimes

01:05:079 - not sure with the "1/2 shenanigans" but the guitar should've been ended here along with a note to accompany the drum

01:55:605 - so the LN end and the next LN separated with kind of odd distance in between which is kinda hard to time for newbies. and with the syncopated drums making it even more hard.
so this is what i was suggesting (more or less)

to cover both the drums and ending the LN in a more predictable sense

02:34:763 - 02:35:237 (155237|2) - 02:45:342 (165342|3) - one more note pls

02:36:500 (156500|1,157763|0,158395|2,159026|3) - hmmm i kinda have an idea for these to have an additional note as well (actually, i refer to all of the LN in this kiai). considering its the final climax and everything could be a little harder

maybe its just that
Topic Starter
juankristal

Rivals_7 wrote:

now that i think of it. jinjin feature's quite tricky shields and inverse which do not usually used on NM tier but since the map theme itself is LN so its make sense but still, now i think EZ is quite too far from NM

[EZ]

00:39:184 (39184|2) - buff up a lil bit more http://osu.ppy.sh/ss/9099019

00:44:711 - i'm pretty sure what blocko said will not confuse any newer players. the guitar could be hearded pretty easily so i believe they will get the idea of the LN were following the guitar. if its was drum, then the entire LN should've been following drums. and that would be tricky since its syncopated sometimes

01:05:079 - not sure with the "1/2 shenanigans" but the guitar should've been ended here along with a note to accompany the drum For this one I would rather keep it as it is. Its makes more vocal emphasys imo.

01:55:605 - so the LN end and the next LN separated with kind of odd distance in between which is kinda hard to time for newbies. and with the syncopated drums making it even more hard. similar, changed the pattern a bit to be more easy to read.
so this is what i was suggesting (more or less)

to cover both the drums and ending the LN in a more predictable sense

02:34:763 - 02:35:237 (155237|2) - 02:45:342 (165342|3) - one more note pls added some, not the first one though, I want to keep that as silent release.

02:36:500 (156500|1,157763|0,158395|2,159026|3) - hmmm i kinda have an idea for these to have an additional note as well (actually, i refer to all of the LN in this kiai). considering its the final climax and everything could be a little harder

maybe its just that
did some buffs in terms of doubles and some touches on the ending, should be better now. The rest has been applied.
Topic Starter
juankristal

Sinnoh wrote:

Felt like trying this because LNs, but noticed some weird stuff happen while playing
You use soft sampleset as the base, but you never actually use soft-hitclap. If there is a drum-hitclap or normal-hitclap incoming and I press the key really early, the default soft-hitclap plays which sounds really out of place.
Would it be possible to include a soft-hitclap which is the same as normal-hitclap so that when someone messes up, it doesn't sound out of place?

also

HD
00:06:342 (6342|2) - This is the only diff with a storyboarded hitsound here?
01:30:026 (90026|1) - Make these LNs? Same sounds as 01:19:921 (79921|3) - and those are mapped with LNs
02:01:605 (121605|0) - This section is a bit weird since only thing played is 1/2 3/4 pairs. Possible to change patterns to avoid this?
Given I forgot to reply to this one. I deleted the sb hitsound. For the 1:19 suggestion is similar as 2:11 and during the kiais it works in a similar way. First time that sound plays it has an LN the second one doesnt, mostly because the vocal is a bit more predominant in the first ones.

For the last one, it does play a bit weird but I think it plays better than having 3/4 jacks or idk how to even mark those snaps anyways. It used to be different and got changed to something like that so its easier to play.
Rivals_7
got permission from ET Blocko to continuing this

Buffed EZ slightly more
Weber
gogogogo
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