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40mP - Tameiki no Yukue

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Total Posts
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Topic Starter
Asaiga
This beatmap was submitted using in-game submission on 23 October 2016 at 10:39:38

Artist: 40mP
Title: Tameiki no Yukue
Tags: vocaloid whereabouts of sigh 初音ミク hatsune miku piano 40㍍P 40meterP
BPM: 114
Filesize: 6382kb
Play Time: 05:16
Difficulties Available:
  1. Sigh (2.81 stars, 635 notes)
Download: 40mP - Tameiki no Yukue
Information: Scores/Beatmap Listing
---------------
#1


Agαιηѕт тнє ωσя.
this map is special to me, not just because it's my first ranked map but it's also ranked on a special date.
(not Halloween lol)



Electoz's metadata can be found here : p/5558842
and here alacat's metadata : p/5561633



sorry for annoy many people with my request ):
rui
good luck

short mod
2016-09-24 17:30 Asaiga: what do you think of the map? :D
2016-09-24 17:31 rui: It is match the song. good map imo
2016-09-24 17:32 Asaiga: yess
2016-09-24 17:34 rui: Do this map aim to rank?
2016-09-24 17:34 Asaiga: yes :D
2016-09-24 17:35 rui: good :D
2016-09-24 17:37 Asaiga: for #1 approval :p
2016-09-24 17:39 rui: 00:47:091 (x) - need note
2016-09-24 17:39 rui: gogo approval XD
2016-09-24 17:39 rui: mistake
2016-09-24 17:39 rui: iya atteru
2016-09-24 17:39 Asaiga: :3
2016-09-24 17:39 Asaiga: ok
2016-09-24 17:41 rui: 01:07:486 (x) - if you want piano follow, need note
2016-09-24 17:42 Asaiga: http://puu.sh/rm0Lx/f667b755d1.jpg - I can't see it
2016-09-24 17:44 rui: you need to move to 01:07:486.
2016-09-24 17:45 Asaiga: oh I see
2016-09-24 17:46 Asaiga: I want to keep few notes
2016-09-24 17:46 Asaiga: so not too much to click
2016-09-24 17:46 rui: ok
2016-09-24 17:51 rui: 01:39:327 (3,4,5) - I want something hitsound. Because this part sound differrent before part
2016-09-24 17:52 Asaiga: I get it
2016-09-24 17:53 Asaiga: added hitsound
2016-09-24 17:54 rui: |。・ω・)b
2016-09-24 17:59 rui: 04:17:751 (4) - http://puu.sh/rm1gn.jpg
2016-09-24 18:02 Asaiga: yess fixed :3
2016-09-24 18:08 Asaiga: thanks for little mod :D
[ Shamwow ]
from ingame req c:

General


-you should add kiai time if you aren't already planning on it :p

Morningful


-00:01:696 (1) and the end of 00:01:960 (2) aren't snapped
-i would map 01:45:906 (1,2,3,4) like this instead bc it follows the song better imo
-i would add a note at 02:56:563 , sounds better than just ending the stream abruptly like that
-03:52:225 (2,3,4,5) - these feel really awkwardly smushed together
-05:04:446 (3) - there's nothing going in the song for this to be here

sorry for the short mod but i think it's a super nice map, good luck with rank! :D
Topic Starter
Asaiga

-Dave Strider- wrote:

from ingame req c:

General


-you should add kiai time if you aren't already planning on it :p I don't feel like this song needs a kiai xd

Morningful


-00:01:696 (1) and the end of 00:01:960 (2) aren't snapped fixed
-i would map 01:45:906 (1,2,3,4) like this instead bc it follows the song better imo I see what you mean, I did something different :D. Was good
-i would add a note at 02:56:563 , sounds better than just ending the stream abruptly like that I don't get what you mean here, if I understood correctly then I don't know how to fit it in :o
-03:52:225 (2,3,4,5) - these feel really awkwardly smushed together agree xd
-05:04:446 (3) - there's nothing going in the song for this to be here ye changed

sorry for the short mod but i think it's a super nice map, good luck with rank! :D
Was helpful, thanks :3
Lully
dandan
2016-09-24 14:43 Asaiga: I'm here for a mod req if you don't mind
2016-09-24 14:43 CookieKivi: what song?
2016-09-24 14:43 Asaiga: ACTION is listening to [https://osu.ppy.sh/b/1088662 40mP - Tameiki no Yukue]
2016-09-24 14:43 Asaiga: only 1 diff
2016-09-24 14:44 CookieKivi: meh
2016-09-24 14:44 CookieKivi: i dont rlly like that song
2016-09-24 14:44 CookieKivi: lol
2016-09-24 14:44 Asaiga: ouch
2016-09-24 14:45 CookieKivi: its the time where i rlly dislike hatsune miku stuff
2016-09-24 14:45 CookieKivi: but i can give it a try
2016-09-24 14:45 CookieKivi: which diff should i mod?
2016-09-24 14:46 Asaiga: there is only one diff lol
2016-09-24 14:46 Asaiga: is it?
2016-09-24 14:47 CookieKivi: wanna irc?~
2016-09-24 14:47 CookieKivi: yeah its only one lul
2016-09-24 14:47 Asaiga: sure, irc is fine
2016-09-24 14:47 CookieKivi: okayyy
2016-09-24 14:48 CookieKivi: eh, delete the first timing point, its unrankable.. and.. you dont need it anyway lol
2016-09-24 14:48 Asaiga: it was actually for volume but yea
2016-09-24 14:48 Asaiga: you are right, I will delete that
2016-09-24 14:48 CookieKivi: i mean inherited point
2016-09-24 14:48 CookieKivi: okayyy
2016-09-24 14:50 CookieKivi: 00:04:854 (2) - you could put that one to x:200 y:304 for a better flow
2016-09-24 14:50 CookieKivi: *308 ~ my bad
2016-09-24 14:52 Asaiga: oho nice
2016-09-24 14:53 CookieKivi: 00:17:486 - add a circle here and on the blue tick since you are focusing on vocal
2016-09-24 14:54 CookieKivi: 00:23:802 (2) - you could extend this slider until the red tick ~ i like that more lol
2016-09-24 14:55 CookieKivi: 00:26:696 (4,5) - i prefer here just 3 circles because its this only pattern like that ~ you did the normal triple much more
2016-09-24 14:56 Asaiga: I acutally follow piano there
2016-09-24 14:56 Asaiga: 00:26:828 (5) - there is no sound on the redtick, that's why I didn't map triple
2016-09-24 14:57 CookieKivi: then make it a double ~
2016-09-24 14:57 Asaiga: 00:24:328 (3) - and this to enhance both vocal and piano
2016-09-24 14:57 CookieKivi: humm i see
2016-09-24 14:58 Asaiga: I can't, it would mess up the thing called ''polarity'' xd
2016-09-24 14:58 CookieKivi: okay xd
2016-09-24 14:58 CookieKivi: 00:40:644 (2) - this should be a soft curve, it fits better and .. you did this here too lol 00:42:749 (2) -
2016-09-24 14:59 CookieKivi: 00:47:091 - you are skipping a beat here lol
2016-09-24 15:00 Asaiga: oh nice catch :D
2016-09-24 15:01 CookieKivi: 00:49:065 (2) - this could be a light curve ~
2016-09-24 15:02 Asaiga: ^ yea
2016-09-24 15:02 CookieKivi: 01:07:486 - also missing beat here
2016-09-24 15:02 CookieKivi: 01:26:433 - ^
2016-09-24 15:03 Asaiga: I skip those on purpose
2016-09-24 15:03 CookieKivi: oookay
2016-09-24 15:03 CookieKivi: 01:32:222 (1) - why is this a curve? should be shaped like this 01:31:433 (3) -
2016-09-24 15:03 CookieKivi: 01:33:012 (2) - same for that, looks a bit meh imo
2016-09-24 15:04 Asaiga: what do you mean?
2016-09-24 15:04 Asaiga: make 01:32:222 (1) - straight?
2016-09-24 15:04 CookieKivi: ya
2016-09-24 15:04 CookieKivi: same for 2
2016-09-24 15:05 Asaiga: ok
2016-09-24 15:07 CookieKivi: man, your mapping seems like.. 1000 times better than before xd
2016-09-24 15:08 Asaiga: when I made that gd for you, I didn't know how to map lol
2016-09-24 15:08 CookieKivi: 02:47:221 (3,4,5) - why did you stacked that? you could overlap it with the end of 02:46:169 (1) -
2016-09-24 15:08 CookieKivi: oh lol
2016-09-24 15:08 CookieKivi: eh
2016-09-24 15:08 CookieKivi: stack it with the end of da slider
2016-09-24 15:08 CookieKivi: xd
2016-09-24 15:10 Asaiga: ye, nicer
2016-09-24 15:10 CookieKivi: 02:57:484 (2) - why this strong curve of all sudden?
2016-09-24 15:12 CookieKivi: 03:08:011 (4,5) - could be a pattern like [http://puu.sh/rm9Zn.jpg this]
2016-09-24 15:13 Asaiga: hmmmm, just for flow lol
2016-09-24 15:13 Asaiga: but yea, could be bad
2016-09-24 15:13 CookieKivi: hum
2016-09-24 15:13 CookieKivi: why?
2016-09-24 15:14 Asaiga: I mean the strong curve there
2016-09-24 15:14 CookieKivi: oh lol
2016-09-24 15:14 CookieKivi: ya its.. pretty random too
2016-09-24 15:14 CookieKivi: lol
2016-09-24 15:15 Asaiga: fixed
2016-09-24 15:15 CookieKivi: and the other one?
2016-09-24 15:17 Asaiga: ye
2016-09-24 15:17 Asaiga: that's good
2016-09-24 15:17 Asaiga: your suggestion
2016-09-24 15:18 CookieKivi: okayyy
2016-09-24 15:18 Asaiga: hoyl you are making my process going up really fast here xd
2016-09-24 15:18 CookieKivi: np? xd
2016-09-24 15:19 CookieKivi: 03:38:804 (1) - cute shape ~
2016-09-24 15:20 CookieKivi: 04:13:277 (2) - x:512 y:120 ~ better flow lol
2016-09-24 15:20 Asaiga: :3
2016-09-24 15:20 CookieKivi: 04:21:698 (2) - looks better like [http://puu.sh/rmaiW.jpg this]
2016-09-24 15:22 Asaiga: gucci
2016-09-24 15:22 CookieKivi: 04:52:751 (4) - should be placed here 04:52:488 -
2016-09-24 15:23 CookieKivi: on that red tick, theres no beat at all lol
2016-09-24 15:23 Asaiga: that's for the vocal
2016-09-24 15:23 CookieKivi: then place a circle at the white tick
2016-09-24 15:23 CookieKivi: because of dah
2016-09-24 15:23 CookieKivi: pling
2016-09-24 15:24 Asaiga: fixed
2016-09-24 15:25 CookieKivi: 04:52:883 (1) - spinner should end 04:56:567 -
2016-09-24 15:25 CookieKivi: and
2016-09-24 15:25 CookieKivi: thats all
2016-09-24 15:25 CookieKivi: ~
2016-09-24 15:26 Asaiga: woo was really good
2016-09-24 15:26 Asaiga: thanks :D
2016-09-24 15:26 CookieKivi: np np ovo
Net0
Hey from #modreqs o/

[General]
  1. Metadata: The official artist name is 40㍍P . Romanised Artist is 40mP. It seems that the name 40mP is
    abbreviation for 40meterP. However on his websites, videos, CDs the most frequent use is 40mP, so I recommend using this one. But don't forget to add 40meterP to the tags as well.
    All information provided by this page here:
    http://40meter.blog125.fc2.com/
    https://www.amazon.co.jp/Sugar-%E3%82%B7%E3%83%A3%E3%83%8E/dp/B005ZRYEGE/ref=pd_rhf_p_img_2
    https://twitter.com/40mP
    https://www.youtube.com/user/40meterP
  2. There's a conflict of volume at this points:
    00:01:960 -
    And a conflict of custom set numbers:
    03:30:383 -
  3. Unsnapped spinner: 05:13:061 (1) - You probably want to end it here 05:19:418 -
  4. Can you consider increasing the OD of this? It's a single difficulty mapset, so having an OD7 seems reasonable enough
  5. I strongly recommend you add kiai to this song. In this difficulty range a lot of new players could actually try this map, and trust me, kiai effects it's fun for ppl who play with all effects on. Considering the music, the best idea is to not add kiai to the first chorus, since the drums didn't start, so probably making the second and third one is better:

    This are the time stamps;

    Kiai starts; 02:39:853 - /02:56:695 - /04:01:961 - /04:04:067 -/04:06:172 - /04:08:277 - /04:10:383 - /04:18:804 - /04:35:646 -
    Kiai ends;02:54:590 - /03:13:274 - /04:02:488 - /04:04:593 - /04:06:698 - /04:08:804 - /04:16:698 - /04:31:435 - /04:50:383 -


[Morningful]
    1. You probably could make the first objects using constant DS. Just for the start of the song until here 00:10:381 - . I recommend you change this 00:04:065 (1) - applying ctrol+J, rotate it -27° and move it to x:392 y:252
    2. Fix blanket 00:05:644 (3,1) -
    3. Improve blanket 00:09:065 (2,3) -
    4. A triple here could work better 00:33:538 (1,2,3) - . Instead of ending slider here 00:34:065 - you can end it here 00:33:933 - , apply mute on the tail, and then make a triple
    5. I'll suggest how to place this objects here to look even better 00:34:591 (5,6,7,8,1,2) - . Move:
      00:35:117 (7) - to x: 377 y: 139 ;
      00:35:381 (8) - to x:448 y: 215 ;
      00:35:644 (1) - to x:417 y: 314 ;
      00:35:907 (2) - to x:318 y: 337 ;
      00:36:433 (3) - to x:247 y: 261
    6. Stack sliderend 00:39:854 (1) - with sliderend of this 00:38:538 (3) -
    7. I think you could probably make all stream with the same DS 00:45:644 (3,4,5,6,1) - using 1,28x it's the double of the previous objects. Let me remind you that this objects are 1/4 away and making a spaced at the final here seems too hard.
    8. Mute sliderend here 00:46:433 (2) -
    9. Fix the overlap of this 00:56:170 (4,2) -
    10. Improve blanket 01:00:381 (4,1) -
    11. Blanket suggestion 01:30:906 (2,3) -
    12. This is kinda audacious: if you ctrol+G this slider 01:40:380 (5) - you have a great result in terms of getting emphasis on the drum start point. But the distance is kinda big. So really optional suggestion.
    13. Rotate this 02:04:853 (2) - -10°
    14. Fix stack 02:10:379 (1,3) -
    15. Stack slider end of this 02:25:906 (2) - with sliderhead of this 02:23:800 (2) -
    16. I'll stop the mod here 02:37:748 -.

Really good song. 40mP always deliver great stuff. Thanks a lot for mapping this. Hopefully this mod can help you. Good luck with this. Any doubts or questions, you can contact me in-game o/
Topic Starter
Asaiga

Net0 wrote:

Hey from #modreqs o/ hoyl #modreqs works lmao

[General]
  1. Metadata: The official artist name is 40㍍P . Romanised Artist is 40mP. It seems that the name 40mP is
    abbreviation for 40meterP. However on his websites, videos, CDs the most frequent use is 40mP, so I recommend using this one. But don't forget to add 40meterP to the tags as well.
    All information provided by this page here:
    http://40meter.blog125.fc2.com/
    https://www.amazon.co.jp/Sugar-%E3%82%B7%E3%83%A3%E3%83%8E/dp/B005ZRYEGE/ref=pd_rhf_p_img_2
    https://twitter.com/40mP
    https://www.youtube.com/user/40meterP Nice, thanks!
  2. There's a conflict of volume at this points: yea, fixed the timing point
    00:01:960 -
    And a conflict of custom set numbers: I don't get what you mean here :<
    03:30:383 -
  3. Unsnapped spinner: 05:13:061 (1) - You probably want to end it here 05:19:418 - I actually tried to follow the sound of the piano. Plus it's not necessary at all for the end spinner.
  4. Can you consider increasing the OD of this? It's a single difficulty mapset, so having an OD7 seems reasonable enough I had many considerations about this, I do understand that OD7 seems the most reasonable. But somehow I still feel like just put it on somewhere not 7. I will have it changed if more complaints lol
  5. I strongly recommend you add kiai to this song. In this difficulty range a lot of new players could actually try this map, and trust me, kiai effects it's fun for ppl who play with all effects on. Considering the music, the best idea is to not add kiai to the first chorus, since the drums didn't start, so probably making the second and third one is better: I see your point there and it's a good one. Though it's my intention to have no kiai on this song because of the bpm and the chorus sounds weak too. But but but, I will try these timestamps out and choose what fit :3

    This are the time stamps; added a few

    Kiai starts; 02:39:853 - /02:56:695 - /04:01:961 - /04:04:067 -/04:06:172 - /04:08:277 - /04:10:383 - /04:18:804 - /04:35:646 -
    Kiai ends;02:54:590 - /03:13:274 - /04:02:488 - /04:04:593 - /04:06:698 - /04:08:804 - /04:16:698 - /04:31:435 - /04:50:383 -


[Morningful]
    1. You probably could make the first objects using constant DS. Just for the start of the song until here 00:10:381 - Nice suggestion, changed
      . I recommend you change this 00:04:065 (1) - applying ctrol+J, rotate it -27° and move it to x:392 y:252 did something close it it
    2. Fix blanket 00:05:644 (3,1) - not a blanket anymore w
    3. Improve blanket 00:09:065 (2,3) - should be ok now
    4. A triple here could work better 00:33:538 (1,2,3) - . Instead of ending slider here 00:34:065 - you can end it here 00:33:933 - , apply mute on the tail, and then make a triple changed this whole section
    5. I'll suggest how to place this objects here to look even better 00:34:591 (5,6,7,8,1,2) - . Move: ^ oh lol I changed a lot of stuff
      00:35:117 (7) - to x: 377 y: 139 ;
      00:35:381 (8) - to x:448 y: 215 ;
      00:35:644 (1) - to x:417 y: 314 ;
      00:35:907 (2) - to x:318 y: 337 ;
      00:36:433 (3) - to x:247 y: 261
    6. Stack sliderend 00:39:854 (1) - with sliderend of this 00:38:538 (3) - actually no, it will destroy the pattern here. Because of the spacing and readability as well so I had to make it not stacked. I don't think it affects the gameplay
    7. I think you could probably make all stream with the same DS 00:45:644 (3,4,5,6,1) - using 1,28x it's the double of the previous objects. Let me remind you that this objects are 1/4 away and making a spaced at the final here seems too hard. sorry I'm confused here lol. I think I tried to have all the streams at 0.7x ds
    8. Mute sliderend here 00:46:433 (2) - There's actually a piano sound there, no need for that.
    9. Fix the overlap of this 00:56:170 (4,2) - somehow
    10. Improve blanket 01:00:381 (4,1) - yea
    11. Blanket suggestion 01:30:906 (2,3) - wasn't intended to blanket there
    12. This is kinda audacious: if you ctrol+G this slider 01:40:380 (5) - you have a great result in terms of getting emphasis on the drum start point. But the distance is kinda big. So really optional suggestion. yea that's why, no change
    13. Rotate this 02:04:853 (2) - -10° yea better
    14. Fix stack 02:10:379 (1,3) - oooopps
    15. Stack slider end of this 02:25:906 (2) - with sliderhead of this 02:23:800 (2) - this thing changed my whole session, nice
    16. I'll stop the mod here 02:37:748 -. lol ok

Really good song. 40mP always deliver great stuff. Thanks a lot for mapping this. Hopefully this mod can help you. Good luck with this. Any doubts or questions, you can contact me in-game o/
Same, thank for modding :3
Naxess
From in-game request

General


  1. So Net0 mentioned 03:30:383 - , but it seems you weren't sure what they meant, so let me explain.
    03:30:383 - There are two timing sections, one inherited and one uninherited, on this point in time with different settings. The ranking criteria specifically specifies that, if this is the case, these must have the same settings, excluding slider velocity multiplier. As you can see in this image, your samplesets do not match. One uses S:C2 while the other uses S:C1 (soft custom #). Simply set them to the same custom value and everything should be fine.

    Ranking Criteria - Timing wrote:

    An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.


  2. 01:47:225 - This timing section is actually off by 4 ms, consider snapping it to the timeline to avoid potential issues.
    ^ 00:00:-100 - This is also unsnapped. Even if it doesn't affect anything, I'd still have placed it on 00:00:-145 - and matched their settings.
    Some BNs have previously popped bubbles for issues like these, even if they're not actually unrankable.

Morningful



  • Hit Objects
  1. 00:05:644 (3) - I saw you'd previously blanketed this, and I'm sure a blanket would actually fit well here. 2nd point (266;66), last point (207;30), is how I did it.

  2. 00:51:433 (5) - This pattern is a bit long and might be relatively difficult for players of this skill level, especially because of the incremental spacing. Consider NCing this note to make it more lenient. It's also a transition, so it'd fit imo.

  3. 00:57:486 (2,3) - This looks like an anti-jump atm, consider just stacking it normally.

  4. 01:08:802 (4) - This slider looks quite condensed atm, consider lowering the first anchor a little like this.

  5. 02:34:327 (2) - You could flip this slider on both axies and ctrl g it sort of like this. Would both look and flow better, in my opinion.

  6. 02:55:642 (3) - I think this onbeat should be NCed, both because of the stream and because of the transition into the next hypermeasure.

  7. 03:48:014 (2,3,5) - Consider swapping these for better emphasis on the vocal at 03:48:014 - . Refer to how you did it at 03:52:225 (2,3,4,5) - .

  8. 04:01:172 (5,6,7,8,9) - This could get very difficult for players of the hard skill level. There's firstly the argument of readability, where 04:01:172 (5) - is placed in the same angle as the stream, and as such making it difficult to differentiate. Then there's also the argument for that there's actually a 1/8 sound on 04:01:106 - which could be mistaken for 04:01:172 - . To solve this, I'd suggest you do something like this perhaps with a different positioning of the repeat or maybe not even a repeat at all, up to you.

  9. 04:05:646 (1,2,3,1) - Consider spacing these a little, stacking notes with different rhythms should want to be avoided in hard difficulties and below. Try this instead, or maybe less of a triangle in order to fit with the rest of the map, being that the map isn't very structured, aesthetically.

  • Hitsounds
  1. The first section of this map doesn't actually have hitsounds, which kind of fits I guess, but I'm sure parts like 00:35:644 - could start utilizing hitsounds slowly, to sort of fade into the usage of more hitsounds and the, very so subtle, buildup to kiai.

  2. 00:53:539 - You're starting to use hitsounds here, but the following section is completely empty just like the previous. These two hitsounds feel a bit random because of this. Consider hitsounding the following section.

  3. 01:40:643 - This whistle doesn't really fit. The previous measures used 3 in each measure, and this one doesn't even have as many similar emphasized sounds, so using more whistles doesn't really make sense, or am I wrong? I'd suggest you remove it.

  4. 01:41:958 - In my opinion a whistle would've fit much better here. It's not an offbeat, so placing a snare/clap on it wouldn't seem right. There's also no cues in the song that tell you to use a snare sound here either.
    ^ 01:41:432 -

  5. 01:43:142 (1) - I think this spinner could use a whistle. Spinners play their hitsounds at the end of their duration, so it'll play at 01:45:116 - .

  6. 01:47:221 - I feel like this part could use some whistles. Perhaps you could place them on piano sounds such as 01:47:221 - 01:48:011 - 01:48:800 - 01:49:327 - etc. The more hitsound layers, the better the feedback.

  7. 02:20:906 - Seems like you've missed a finish here? Refer to 02:29:327 - . Also you don't have a whistle on that one, you should unify the whistles on these notes too.

  8. 02:30:906 - You know, you should probably add a whistle on these sounds as well. The song places those sounds on all offbeats, then snares on every other.

  9. Why not add drum-kick hitsounds for these, 02:30:116 - , like you've done at 02:40:642 - ?

  10. 02:53:537 - Place a whistle here, like you did at 02:52:484 - , for consistency.
    ^ 02:55:642 -
    ^ 02:54:327 - like you did at 02:53:274 -

  11. 03:11:958 - This is the same sound as 02:56:695 - , so add a finish to reflect it.

  12. 03:14:067 - For this part, consider placing whistles on these sounds and onwards (using S:C1 for a less harsh whistle, like you're already doing), 03:14:593 - 03:15:120 - 03:15:383 - 03:16:172 - 03:16:699 - 03:17:225 - . Alternately you could skip these parts of the measures, 03:14:593 - , for a more emphasized downbeat. Refer to 01:28:012 - , for example.

  13. 03:49:856 - 03:50:909 - I'd have placed claps on these instead of whistles. Oh btw, try using S:C2 in this section for the drum-kick whistle hitsound.

  14. 04:14:593 - 04:15:646 - Whistles instead of claps, they are not offbeat and are also not like 04:15:119 - 04:16:172 - .

  15. 04:18:146 - This doesn't really fit here, consider removing it.

Good luck!
Nowaie
Asked via PM


Morningful
Few unsanpped notes, check aimod

00:01:960 (2,1) - First of all these two are trying to follow exactly the same sounds but it doesn't feel like either are correct. IMO the hold sound there is so minor that the both sliders could be mapped into a single note ( 00:01:960 - & 00:06:170 - ) and if you don't think this is a good idea, atleast change one of the sliders to be same as the other one.

00:13:538 (3) - Technically if you are following the piano you could just remove this slider as here aren't any noticable beats but if you are trying to follow the vocals why are you skipping some of them here 00:06:960 - and here 00:08:539 - ?

00:18:538 (1,2) - NC the 2 instead of 1 so it's consistant

00:30:117 (2) - This doesn't sound right for me but i don't have any idea what would be the exact problem here. Keep it in mind that this may have problems

00:49:065 (2) - This could be bit more curved to improve the overall flow and give a complete look with the slider before this one Example

00:58:802 (1) - You could make this one tick shorter so it ends on the -na sound in vocals and you can map the soft beat right after it with a normal circle so it would look something like this

01:08:802 (4) - The S shape here looks bit rushed. I'd suggest you to try something i do which is adding a red anchor to the middle of the slider making it look like this. Also making S sliders this way the sliders are much easier to modify and make look good/easy going

01:46:695 (2,1) - You could improve the flow here so the 1 would be on the "track" of 2 Example

02:33:011 (4) - Move this little bit further from the tail of 2 so the slidertail2|3|sliderhead4 forms a nice triangle

02:46:958 (2,3,4,5) - The back&forth jump into a somewhat hardly visible triplet imo atleast doesn't feel like a good choice because it makes it quite hard to read and the triplet doesn't look good when made like that. You should make it alteast like this or just rework the whole pattern.

02:48:011 (1,2,3) - Be careful with the NC incosistansies. Even though it may look like a good idea in the first point you should NC the 3 instead of the current NC because the two notes are like a small buildup for the sound circulation a.k.a the big white tick. Some of the other examples of this happening 02:50:116 (1,2,3) - 02:52:221 (1,2,3) - 03:00:642 (1,2,3) - . You should be able to find all the other mistakes like these by yourself as those are easy to spot.

03:19:330 (4) - You could move this note so it's linear with the slider before this one. Moving it to x472|y95 should be fine.

03:53:540 (1) - Move this bit higher so the square pattern 03:52:751 (3,4,5,1) - here is completed

04:01:172 (5,6,7,8,9) - Weird flow/80 degree turn over the 4|5

04:04:330 (2) - You should NC this because there is a finish sound and you have this NCd aswell 04:06:698 (1) -

04:05:646 (1,2,3,1) - This stack was really hard to hit when i testplayed the map. So for the sanity of the players could you move the last note notably away from the 1/2 stack?

04:08:540 (2) - Here i would NC this aswell instead of the note on the big white tick because of the finish sound and the constant use of the NC on the first red tick after the big white tick.

The last kiai should start from here 04:10:383 - as this ( 04:10:383 - to 04:50:383 - ) is most likely considered as a single section so there is no reason leaving the first ~8 seconds off the kiai

04:37:225 (5) - Move the 5 down so the 04:36:435 (2,3,4,5) - is a complete round -ish pattern

04:39:330 (3,4) - The patterns will be really confusing to hidden players because you really haven't used the 1/2s on top of each other so unlike i'd usually suggest, i suggest you to make a back and forth jump out of these Example. It would fir there fiarly well and it wouldn't hit the pattern that hardly (Almost not at all) while making the pattern easier to read

04:52:619 (1) - Consider on moving this to 04:53:146 - and adding notes to here 04:52:751 - here 04:53:014 - . It would make the patten follow the vocals bit better than just placing a spinner on top of them.

05:10:276 (2,3,4) - I'd personally NC all the SV changes and BPM changes. This would clarify the sudden change that it is right now.

05:13:061 (1) - I would map normally over this slider aswell but it should be fine like it's now. Up to you i guess ^_^

That's about it. Really nice and calm map (Plays nicely with DT)

Good Luck!
Topic Starter
Asaiga

Naxess wrote:

From in-game request

General


  1. So Net0 mentioned 03:30:383 - , but it seems you weren't sure what they meant, so let me explain.
    03:30:383 - There are two timing sections, one inherited and one uninherited, on this point in time with different settings. The ranking criteria specifically specifies that, if this is the case, these must have the same settings, excluding slider velocity multiplier. As you can see in this image, your samplesets do not match. One uses S:C2 while the other uses S:C1 (soft custom #). Simply set them to the same custom value and everything should be fine.

    Ranking Criteria - Timing wrote:

    An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.

    Totally clear now, thanks!

  2. 01:47:225 - This timing section is actually off by 4 ms, consider snapping it to the timeline to avoid potential issues. snapped
    ^ 00:00:-100 - This is also unsnapped. Even if it doesn't affect anything, I'd still have placed it on 00:00:-145 - and matched their settings.
    Some BNs have previously popped bubbles for issues like these, even if they're not actually unrankable. I can't go further than -100. But since it affects nothing, I will just put it on the positive timestamp.

Morningful



  • Hit Objects
  1. 00:05:644 (3) - I saw you'd previously blanketed this, and I'm sure a blanket would actually fit well here. 2nd point (266;66), last point (207;30), is how I did it. I don't get the points here. So I just made it no blanket pattern here

  2. 00:51:433 (5) - This pattern is a bit long and might be relatively difficult for players of this skill level, especially because of the incremental spacing. Consider NCing this note to make it more lenient. It's also a transition, so it'd fit imo. Good point

  3. 00:57:486 (2,3) - This looks like an anti-jump atm, consider just stacking it normally. oh yea I was stupid

  4. 01:08:802 (4) - This slider looks quite condensed atm, consider lowering the first anchor a little like this. fixed

  5. 02:34:327 (2) - You could flip this slider on both axies and ctrl g it sort of like this. Would both look and flow better, in my opinion. great, fixed

  6. 02:55:642 (3) - I think this onbeat should be NCed, both because of the stream and because of the transition into the next hypermeasure. Good to know!

  7. 03:48:014 (2,3,5) - Consider swapping these for better emphasis on the vocal at 03:48:014 - . Refer to how you did it at 03:52:225 (2,3,4,5) - . Sorry I don't get what you mean here. Swap it with what? I was following the piano here.

  8. 04:01:172 (5,6,7,8,9) - This could get very difficult for players of the hard skill level. There's firstly the argument of readability, where 04:01:172 (5) - is placed in the same angle as the stream, and as such making it difficult to differentiate. Then there's also the argument for that there's actually a 1/8 sound on 04:01:106 - which could be mistaken for 04:01:172 - . To solve this, I'd suggest you do something like this perhaps with a different positioning of the repeat or maybe not even a repeat at all, up to you. A certain BN told me to make it like that lel. I was questioning it too. Or perhaps he had some different patterns in mind and I mis-executed it. But I'm going to do something different here. Hope it's easy now

  9. 04:05:646 (1,2,3,1) - Consider spacing these a little, stacking notes with different rhythms should want to be avoided in hard difficulties and below. Try this instead, or maybe less of a triangle in order to fit with the rest of the map, being that the map isn't very structured, aesthetically. Changed stuff :3

  • Hitsounds
  1. The first section of this map doesn't actually have hitsounds, which kind of fits I guess, but I'm sure parts like 00:35:644 - could start utilizing hitsounds slowly, to sort of fade into the usage of more hitsounds and the, very so subtle, buildup to kiai. I will try to come up with sth xd

  2. 00:53:539 - You're starting to use hitsounds here, but the following section is completely empty just like the previous. These two hitsounds feel a bit random because of this. Consider hitsounding the following section. same :(

  3. 01:40:643 - This whistle doesn't really fit. The previous measures used 3 in each measure, and this one doesn't even have as many similar emphasized sounds, so using more whistles doesn't really make sense, or am I wrong? I'd suggest you remove it. No you are not, I hitsound base on my feeling lol. Just removed for sure

  4. 01:41:958 - In my opinion a whistle would've fit much better here. It's not an offbeat, so placing a snare/clap on it wouldn't seem right. There's also no cues in the song that tell you to use a snare sound here either. I see
    ^ 01:41:432 -

  5. 01:43:142 (1) - I think this spinner could use a whistle. Spinners play their hitsounds at the end of their duration, so it'll play at 01:45:116 - . good one

  6. 01:47:221 - I feel like this part could use some whistles. Perhaps you could place them on piano sounds such as 01:47:221 - 01:48:011 - 01:48:800 - 01:49:327 - etc. The more hitsound layers, the better the feedback. This is a nice suggestion but I feel lazy lol. I will come back to this

  7. 02:20:906 - Seems like you've missed a finish here? Refer to 02:29:327 - . Also you don't have a whistle on that one, you should unify the whistles on these notes too. yea, was bad

  8. 02:30:906 - You know, you should probably add a whistle on these sounds as well. The song places those sounds on all offbeats, then snares on every other. aahhhh hitsounds so hardddd

  9. Why not add drum-kick hitsounds for these, 02:30:116 - , like you've done at 02:40:642 - ? I didn't intend to hitsound red ticks that part. I tried to keep the sound simple (noob mapper excuse)

  10. 02:53:537 - Place a whistle here, like you did at 02:52:484 - , for consistency.
    ^ 02:55:642 -
    ^ 02:54:327 - like you did at 02:53:274 - wow gucci xd

  11. 03:11:958 - This is the same sound as 02:56:695 - , so add a finish to reflect it. dayum

  12. 03:14:067 - For this part, consider placing whistles on these sounds and onwards (using S:C1 for a less harsh whistle, like you're already doing), 03:14:593 - 03:15:120 - 03:15:383 - 03:16:172 - 03:16:699 - 03:17:225 - . Alternately you could skip these parts of the measures, 03:14:593 - , for a more emphasized downbeat. Refer to 01:28:012 - , for example. done it

  13. 03:49:856 - 03:50:909 - I'd have placed claps on these instead of whistles. Oh btw, try using S:C2 in this section for the drum-kick whistle hitsound. ok

  14. 04:14:593 - 04:15:646 - Whistles instead of claps, they are not offbeat and are also not like 04:15:119 - 04:16:172 - . changed

  15. 04:18:146 - This doesn't really fit here, consider removing it. removed

Good luck! Thank you so much!!! I like your moddings, really ❤
Topic Starter
Asaiga

DTM9 Nowa wrote:

Asked via PM Works everytime :3 (jk kids don't try this at home)


Morningful
Few unsanpped notes, check aimod inevitable

00:01:960 (2,1) - First of all these two are trying to follow exactly the same sounds but it doesn't feel like either are correct. IMO the hold sound there is so minor that the both sliders could be mapped into a single note ( 00:01:960 - & 00:06:170 - ) and if you don't think this is a good idea, atleast change one of the sliders to be same as the other one. You mean the slider shape? I made 00:01:960 (2) - this way because it's too long lol. I don't want to map single notes to replace the slider

00:13:538 (3) - Technically if you are following the piano you could just remove this slider as here aren't any noticable beats but if you are trying to follow the vocals why are you skipping some of them here 00:06:960 - and here 00:08:539 - ? You are right, that was a mistake from me. Changed to something else

00:18:538 (1,2) - NC the 2 instead of 1 so it's consistant changed

00:30:117 (2) - This doesn't sound right for me but i don't have any idea what would be the exact problem here. Keep it in mind that this may have problems I can see why you feel so

00:49:065 (2) - This could be bit more curved to improve the overall flow and give a complete look with the slider before this one Example yea, changed

00:58:802 (1) - You could make this one tick shorter so it ends on the -na sound in vocals and you can map the soft beat right after it with a normal circle so it would look something like this wanted to keep it simple at this point of the map

01:08:802 (4) - The S shape here looks bit rushed. I'd suggest you to try something i do which is adding a red anchor to the middle of the slider making it look like this. Also making S sliders this way the sliders are much easier to modify and make look good/easy going Great! changed. Yea the shape was made with ''ok just gonna put this there and there poof'' thought in mind

01:46:695 (2,1) - You could improve the flow here so the 1 would be on the "track" of 2 Example yep, was rushed as well. changed

02:33:011 (4) - Move this little bit further from the tail of 2 so the slidertail2|3|sliderhead4 forms a nice triangle improved

02:46:958 (2,3,4,5) - The back&forth jump into a somewhat hardly visible triplet imo atleast doesn't feel like a good choice because it makes it quite hard to read and the triplet doesn't look good when made like that. You should make it alteast like this or just rework the whole pattern. changed pattern lol

02:48:011 (1,2,3) - Be careful with the NC incosistansies. Even though it may look like a good idea in the first point you should NC the 3 instead of the current NC because the two notes are like a small buildup for the sound circulation a.k.a the big white tick. Some of the other examples of this happening 02:50:116 (1,2,3) - 02:52:221 (1,2,3) - 03:00:642 (1,2,3) - . You should be able to find all the other mistakes like these by yourself as those are easy to spot. I was not aware of this. Fixed

03:19:330 (4) - You could move this note so it's linear with the slider before this one. Moving it to x472|y95 should be fine. moved

03:53:540 (1) - Move this bit higher so the square pattern 03:52:751 (3,4,5,1) - here is completed oh lol. Didn't want to make a square there :P

04:01:172 (5,6,7,8,9) - Weird flow/80 degree turn over the 4|5

04:04:330 (2) - You should NC this because there is a finish sound and you have this NCd aswell 04:06:698 (1) - right

04:05:646 (1,2,3,1) - This stack was really hard to hit when i testplayed the map. So for the sanity of the players could you move the last note notably away from the 1/2 stack? yea I had it moved

04:08:540 (2) - Here i would NC this aswell instead of the note on the big white tick because of the finish sound and the constant use of the NC on the first red tick after the big white tick. in that case I will remove NC on 1.

The last kiai should start from here 04:10:383 - as this ( 04:10:383 - to 04:50:383 - ) is most likely considered as a single section so there is no reason leaving the first ~8 seconds off the kiai you are right

04:37:225 (5) - Move the 5 down so the 04:36:435 (2,3,4,5) - is a complete round -ish pattern moved

04:39:330 (3,4) - The patterns will be really confusing to hidden players because you really haven't used the 1/2s on top of each other so unlike i'd usually suggest, i suggest you to make a back and forth jump out of these Example. It would fir there fiarly well and it wouldn't hit the pattern that hardly (Almost not at all) while making the pattern easier to read wow that back&forth is really good. I've never used that pattern in any of my maps so far lol. But I will change to something else consider readability

04:52:619 (1) - Consider on moving this to 04:53:146 - and adding notes to here 04:52:751 - here 04:53:014 - . It would make the patten follow the vocals bit better than just placing a spinner on top of them. made it a repeat slider

05:10:276 (2,3,4) - I'd personally NC all the SV changes and BPM changes. This would clarify the sudden change that it is right now. NCd

05:13:061 (1) - I would map normally over this slider aswell but it should be fine like it's now. Up to you i guess ^_^ There is no way I'm going to map on that bunch of bpm changes lol

That's about it. Really nice and calm map (Plays nicely with DT) I could have done better to enhance the DT gameplay quality here. But I'm good enough and not up for risks of getting wall of texts

Good Luck!

Your mod was really helpful!! thanks a bunch :3
beaw

Morningful


______________________________________

* I won't go into too much detail for this mod, but I will give some small tips and reasoning along the way. *

00:00:000 (1) - This is the line with the mod.
~ This line will be why I think you should make the change.

_______________________________________________________________


00:03:275 (3,4,5) - Move 4 to the other side of 3 and 5.
~ It looks and plays better since the next upcoming slider is smooth and curved.

00:04:854 (2) - Make the curve more defined.
~ Aesthetics.

00:04:854 (2,3,1) - This overlap is actually fine, but I suggest tilting 2 over to the left a little more.
~ This will play a little better and won't give such a large overlap.

00:06:170 (1) - End this on the next red tick to the right. (Extend it by making the slider longer)
~ There is no sound where you have it now, and ending it on the red tick will make it end on a vocal.

00:07:486 (2,3,4,1) - Start a stack with 2 on the sliderend of 1.
~ This will prevent an unnecessary overlap.

00:12:223 (5,1) - Space this jump smaller.
~ I am rather confused. With a map like this, why not use DS? If you are mapping with DS, I don't think such a large jump could've been made here.

00:14:328 (5,1) - Same thing here.
~ If what you were going for was emphasis, you can freely ignore my "spacing" mods.

00:16:433 (5,1) - Same thing.
~ I hope you get the idea of what I mean, so I will stop pointing it out to you ^w^.

00:20:907 (1,2) - Adjust 2 to blanket 1.
~ This might be a bit difficult, but it well help aesthetically.

00:35:644 (1,2,3) - This dip looks and plays a bit weird.
~ To be honest, I'm not too sure how you would go about fixing it though.

00:39:328 (4,2) - Stack.
~ Removes an unnecessary overlap.

00:54:591 (1) - Define this curve more.
~ Also, curve it the other way so it flows better :3.

01:01:959 (4,1) - Make these parallel.
~ Aesthetics. Also, I'm not wearing my glasses so idk if it's already parallel or not.

_______________________________________________________________


I know this is quite a small mod, but I feel like you can improve your map even by receiving this information. Using these tips and mods, you can go through your entire map and fix whatever else you need to fix.


______________________________________


If you need help or something, PM me in-game or on the forums ;w; bye bye for now
Topic Starter
Asaiga

Stingy wrote:

Morningful


______________________________________

* I won't go into too much detail for this mod, but I will give some small tips and reasoning along the way. *

00:00:000 (1) - This is the line with the mod.
~ This line will be why I think you should make the change.

_______________________________________________________________


00:03:275 (3,4,5) - Move 4 to the other side of 3 and 5.
~ It looks and plays better since the next upcoming slider is smooth and curved. oh yea, lol

00:04:854 (2) - Make the curve more defined.
~ Aesthetics. okay

00:04:854 (2,3,1) - This overlap is actually fine, but I suggest tilting 2 over to the left a little more.
~ This will play a little better and won't give such a large overlap. did something about that

00:06:170 (1) - End this on the next red tick to the right. (Extend it by making the slider longer)
~ There is no sound where you have it now, and ending it on the red tick will make it end on a vocal. that was actually a mistake that I forgot but it's fixed now

00:07:486 (2,3,4,1) - Start a stack with 2 on the sliderend of 1.
~ This will prevent an unnecessary overlap. didn't think of that

00:12:223 (5,1) - Space this jump smaller.
~ I am rather confused. With a map like this, why not use DS? If you are mapping with DS, I don't think such a large jump could've been made here. moved a bit

00:14:328 (5,1) - Same thing here.
~ If what you were going for was emphasis, you can freely ignore my "spacing" mods. yep, ignored. But the earlier one I can accept

00:16:433 (5,1) - Same thing.
~ I hope you get the idea of what I mean, so I will stop pointing it out to you ^w^. These are totally intended lol

00:20:907 (1,2) - Adjust 2 to blanket 1.
~ This might be a bit difficult, but it well help aesthetically. it's too much work, I don't want to x(

00:35:644 (1,2,3) - This dip looks and plays a bit weird.
~ To be honest, I'm not too sure how you would go about fixing it though. don't worry, you are not the only one. Fixed

00:39:328 (4,2) - Stack.
~ Removes an unnecessary overlap. stack doesn't feel nice there

00:54:591 (1) - Define this curve more.
~ Also, curve it the other way so it flows better :3. okay

01:01:959 (4,1) - Make these parallel.
~ Aesthetics. Also, I'm not wearing my glasses so idk if it's already parallel or not. I'm wearing glasses and I can't tell it either :P. But I hope it is now

_______________________________________________________________


I know this is quite a small mod, but I feel like you can improve your map even by receiving this information. Using these tips and mods, you can go through your entire map and fix whatever else you need to fix. Yea, thanks a lot!


______________________________________


If you need help or something, PM me in-game or on the forums ;w; bye bye for now
Yamicchi
19 days
17:24 Yamicchi: Asa senpai o/
17:25 Asaiga: heyy o/
17:25 Yamicchi: rảnh tí kh :v irc mod
17:25 Asaiga: map của asa hả?
17:26 Yamicchi: chứ của ai h :))
17:26 *Yamicchi is listening to [http://osu.ppy.sh/b/1088662 40mP - Tameiki no Yukue]
17:27 Asaiga: uhm
17:28 Yamicchi: 00:07:749 (3,4) - 2 cái circle này so với slider start và slider end thì nó có thể đc đặt đẹp hơn tí
17:29 Yamicchi: 00:07:749 (3) - x276 y176
17:29 Yamicchi: x360 y184
17:29 Yamicchi: 00:08:012 (4) - x360 y184
17:29 Asaiga: (y)
17:30 Yamicchi: 00:10:381 (1) - đúng ra cái này phải bắt đầu emphasize bằng spacing chứ kh phải 00:12:486 (1) - , vì cái trước beat nó mạnh hơn cái sau mà nhỉ
17:30 Asaiga: chủ yếu là để pattern như thế
17:30 Asaiga: lol
17:31 Yamicchi: ừ yami biết r nhưng nó hơi kh hợp lý :v
17:32 Yamicchi: holy circles = sliders = 317 http://puu.sh/rn9RL/48fb556c79.png Asa you're really a pro @@
17:32 Yamicchi: 00:23:012 (1) - sửa blanket này
17:33 Asaiga: đặt đại mà, có đếm đâu lol
17:33 Yamicchi: 00:31:433 (1) - chỗ này kh emphasize nhỉ? như ở đây 00:23:012 (1) - nè
17:33 Asaiga: cái đó ko phải blanket :v
17:34 Asaiga: fixed
17:35 Yamicchi: 00:44:065 (1) - 00:50:381 (1) - emphasize cái này nữa
17:35 Asaiga: hết chỗ
17:35 Asaiga: kệ lel
17:35 Yamicchi: 00:49:854 (3) - thụt cái này xuống
17:35 Yamicchi: :v
17:36 Asaiga: thụt xuống là sao :v
17:36 Yamicchi: là dời nó xuống :v
17:36 Yamicchi: để emphasize 1 ấy àm
17:37 Yamicchi: 01:42:484 (4) - silent đuôi slider?
17:37 Asaiga: thật ra chỗ đó ko nên để thụt xuống
17:37 Yamicchi: 01:46:695 (2) - ^
17:37 Asaiga: ừ silent
17:38 Yamicchi: ừ Yami cũng tính bảo nếu thụt thì sửa slider shape của (2) lại tí
17:38 Yamicchi: 02:01:958 (1) - cái slider này nó hơi bị anti-flow, và có vẻ cũng inconsistent với đống sliders từ đầu bài đến giờ, có thể nào sửa kh?
17:39 Asaiga: ừ, tính thể hiện creativity 1 tí :v
17:39 Asaiga: thì để lại basic shape thôi
17:39 Asaiga: ko có gì
17:40 Yamicchi: 02:41:695 (4,1) - kh đẹp nhưng Yami thích thế :3 mấy cái map ranked toàn là blanket mọi nơi làm nó có vẻ sida
17:40 Asaiga: có tính blanket đâu lol
17:41 Yamicchi: ừ thì kh blanket đó :)) Yami mới thích
17:41 Yamicchi: 03:04:853 (7,5) - tìm cách emphasize đc hông
17:42 Asaiga: hitsound hay gì
17:42 Yamicchi: spacing
17:42 Yamicchi: 03:45:909 (2) - cái này chắc cho nó cong cong tí như 1 thì đẹp
17:43 Asaiga: wtf how to spacing
17:43 Yamicchi: thì bởi v mới "tìm cách" :)))
17:43 Asaiga: nah, thích thẳng :v
17:43 Yamicchi: 03:56:435 (2,3) - chắc phải ctrl + g, để hợp với vocal hơn
17:44 Asaiga: ko có map theo vocal
17:44 Asaiga: cái offbeat mạnh hơn nên để slider start
17:44 Yamicchi: 04:01:304 (5,6) - chỗ này chắc thử như vầy đi http://puu.sh/rnalB/5a782b2894.jpg vì dù gì cái beat ở white tick nó vẫn mạnh hơn mấy beat khác tí
17:46 Yamicchi: 04:22:488 (4,1) - flow bị khựng lại kì vậy nhờ?
17:46 Yamicchi: 04:25:383 (2) - riêng yami thấy stack làm cái beat nó yếu đi khá nhiều, nên sửa
17:49 Yamicchi: 05:13:061 (2) - gợi ý hơi vô lý nhưng cũng kh hẳn là tệ, chỗ này nên thêm 1 cái 1/8 slider vào rồi bắt đầu spin ở 05:13:383 - xem
17:49 Yamicchi: 05:13:297 - hoặc bắt đầu ở đây
17:50 Yamicchi: nhắc tí phần song folder, bg nên ở size 1366x768, BN kh nhắc thì Yami cũng nhắc hộ :v và add 1 cái silent wav file cho soft-sliderslide nữa
17:50 Yamicchi: vậy thôi :3
17:54 Asaiga: ok fixing
18:08 Asaiga: đừng quên kds
18:08 Asaiga: lúc nãy yami bảo thêm cái hitsound gì ấy nhỉ
18:08 Yamicchi: à
18:09 Yamicchi: nhắc tí phần song folder, bg nên ở size 1366x768, BN kh nhắc thì Yami cũng nhắc hộ :v và add 1 cái silent wav file cho soft-sliderslide nữa
Hikan
hjhj randum mod

Morningful
  1. 00:03:802 (5) - để ở đây thì 00:03:538 (4,5,1) - nhìn thẳng quá (dù không thẳng lắm lol) mất đẹp, thử để ở (380;156) xem?
      
  2. 00:12:223 (5,1) - ở đây dùng 1.5x , nhưng trong khi ở 00:14:328 (5,1) - đây trầm hơn lại dùng 1.6x, có thể sửa lại là cần thiết
      
  3. 01:17:749 (1,2,3,1) - khúc này thử để (2) cao lên chút xem sao, với lại cũng nhấn mạnh hơn cái (3,1), tránh luôn overlap (chắc nó như thế này)
      
  4. nèn cho 00:36:433 (3,4,5) - xuống 3-4 grids gì đấy để từ (2) tới (3) đẹp hơn, thuận theo chiều của slider của (3)
      
  5. 01:38:538 (1) - cục này nhìn kỹ cũng tù :v, thử Ctrl < rồi Ctrl G xem flow có khá hơn không?
      
  6. 01:47:221 - dafuq tại sao từ đây volume lại lên 100%
      
  7. 01:54:327 (2) - idia
      
  8. 02:18:800 (1) - để ở (384;48) thử xem, cho đẹp chứ không có gì xd
      
  9. 03:26:304 - ở đây không giảm volume như mấy part trước nè, có ý gì hả? :v
      
  10. 04:04:856 (2,3,4,5,6) - khúc này 1/6 nè, nhưng mà do nó cũng dài với có vài cục circles đằng sau nên để vậy cũng không sao
      
  11. 04:09:067 (2,3,4) - nhưng mà ở đây là có sao nè '3' , chuyển nó thành 1/6 reverse slider thì bớt cái triple với dễ chơi hơn, nhạc cũng khớp hơn
      
  12. 04:17:488 (2) - ở đây cũng 1/6 , asa cảm thấy sửa như vậy được thì sửa chứ hikan cũng không biết đoạn này phải đặt sao
      
  13. 04:52:488 (4) - cũng muốn nói chỗ này nhiều chút. 04:52:751 - đây và cái đằng sau là rõ ràng theo vocal nè, nhưng mà giọng trước đó là ở 04:52:225 - còn ở 04:52:488 - là tiếng piano rồi, cho nên để 1/4 reverse slider ở đây cũng khá overmap. Hikan nghĩ là nên để 1 cái circle 1 cái 1/2 slider sẽ thích hợp hơn, nếu không thì thay bằng 1 cái circle (hoặc 1/8 reverse slider) để nhấn mạnh piano thôi
      
  14. 05:13:061 (1) - cho spinner dừng ở 05:16:938 - đây thử xem, để nhấn mạnh tiếng piano, không cần mute volume. Với lại đoạn sau cũng không thấy ngân gì nhiều nên để tận 05:19:294 - thì xa quá
      
    btw cool bg <3

sr chỉ kiếm được nhiêu đó thôi :'(
Good luck with ranked XD
Topic Starter
Asaiga

Hikan wrote:

hjhj randum mod

Morningful
  1. 00:03:802 (5) - để ở đây thì 00:03:538 (4,5,1) - nhìn thẳng quá (dù không thẳng lắm lol) mất đẹp, thử để ở (380;156) xem? okay
      
  2. 00:12:223 (5,1) - ở đây dùng 1.5x , nhưng trong khi ở 00:14:328 (5,1) - đây trầm hơn lại dùng 1.6x, có thể sửa lại là cần thiết tính tới đây là ds bắt đầu tăng dần rồi. với lại chi tiết nhỏ này đã cố gắng cho nó đều nhưng nghĩ lại ko có sao
      
  3. 01:17:749 (1,2,3,1) - khúc này thử để (2) cao lên chút xem sao, với lại cũng nhấn mạnh hơn cái (3,1), tránh luôn overlap (chắc nó như thế này) uhm
      
  4. nèn cho 00:36:433 (3,4,5) - xuống 3-4 grids gì đấy để từ (2) tới (3) đẹp hơn, thuận theo chiều của slider của (3) ok
      
  5. 01:38:538 (1) - cục này nhìn kỹ cũng tù :v, thử Ctrl < rồi Ctrl G xem flow có khá hơn không? nah. nhưng mà sửa nguyên cái phần này rồi
      
  6. 01:47:221 - dafuq tại sao từ đây volume lại lên 100% à sida. để lại hết 70 rồi
      
  7. 01:54:327 (2) - idia no thanks
      
  8. 02:18:800 (1) - để ở (384;48) thử xem, cho đẹp chứ không có gì xd ok
      
  9. 03:26:304 - ở đây không giảm volume như mấy part trước nè, có ý gì hả? :v wut?
      
  10. 04:04:856 (2,3,4,5,6) - khúc này 1/6 nè, nhưng mà do nó cũng dài với có vài cục circles đằng sau nên để vậy cũng không sao no change
      
  11. 04:09:067 (2,3,4) - nhưng mà ở đây là có sao nè '3' , chuyển nó thành 1/6 reverse slider thì bớt cái triple với dễ chơi hơn, nhạc cũng khớp hơn yup
      
  12. 04:17:488 (2) - ở đây cũng 1/6 , asa cảm thấy sửa như vậy được thì sửa chứ hikan cũng không biết đoạn này phải đặt sao great
      
  13. 04:52:488 (4) - cũng muốn nói chỗ này nhiều chút. 04:52:751 - đây và cái đằng sau là rõ ràng theo vocal nè, nhưng mà giọng trước đó là ở 04:52:225 - còn ở 04:52:488 - là tiếng piano rồi, cho nên để 1/4 reverse slider ở đây cũng khá overmap. Hikan nghĩ là nên để 1 cái circle 1 cái 1/2 slider sẽ thích hợp hơn, nếu không thì thay bằng 1 cái circle (hoặc 1/8 reverse slider) để nhấn mạnh piano thôi 1/4? thay đổi chỗ này rồi
      
  14. 05:13:061 (1) - cho spinner dừng ở 05:16:938 - đây thử xem, để nhấn mạnh tiếng piano, không cần mute volume. Với lại đoạn sau cũng không thấy ngân gì nhiều nên để tận 05:19:294 - thì xa quá yea nice
      
    btw cool bg <3

sr chỉ kiếm được nhiêu đó thôi :'( good enough, thanks
Good luck with ranked XD
Frostings
03:59:856 - I think you should restructure this section. some thoughts:
  1. 04:01:961 (1) - It'd have a bigger impact if you keep this as a single circle (I actually highly recommend it). If you choose to change it, consider also breaking DS here -- It might be good design to make this the one jump in the entire map (just a short hop will suffice)
  2. 04:00:646 (4,5,6) - Now that I think about it, it might be better to make these have larger distance as well, to the point they're not touching to create a better buildup
  3. 04:04:330 (1) - Make this note appear at an unexpected location, neither close to the previous note nor the center of the screen
  4. 04:04:856 (2,3,4,5,6) - This is a liiiitle awkward, maybe you could try something crazy like this In terms of placement, the 3 and 4 would be directly stacked on each other for readability
  5. 04:06:172 (3,1) - Consider making 3 into a 1/2 slider, then a flow break on 1
  6. 04:07:488 (2,3,1) - You should really make this have a bigger impact. Yeah that suggestion is probably too much, but you get the idea
--

Ok, so.... you know that the default Normal finish is basically the same as your custom soft finish? :oops: You literally just have to ctrl+W your notes with finishes on them and they will sound exactly the same, EXCEPT that you don't have to include extra hitsound files in your map

Same with your custom soft clap.... It's the same as a normal sample. So instead of pressing 'R' on every clap, all you have to do is press Shift+W, with the benefit of not having to include the extra hitsound files ;D:D:D

Honestly, custom hitsounds are a trap. You should be sticking with defaults :)
00:01:696 - For example, I would recommend you whistle every strong piano in this section, except you overwrote your defaults and now no hitsounds fit here :( (also unrelated, I recommend you decrease your volume in this section as well. Put it to like 30%)

Actually yeah, this whole map should be dominated by default soft whistles, like from the beginning all the way to here 01:40:906 - :(
Unlucky, really :) :)
Topic Starter
Asaiga

Frostings wrote:

03:59:856 - I think you should restructure this section. some thoughts:
  1. 04:01:961 (1) - It'd have a bigger impact if you keep this as a single circle (I actually highly recommend it). If you choose to change it, consider also breaking DS here -- It might be good design to make this the one jump in the entire map (just a short hop will suffice) aha I get what you mean.
  2. 04:00:646 (4,5,6) - Now that I think about it, it might be better to make these have larger distance as well, to the point they're not touching to create a better buildup Like this :-?



  3. 04:04:330 (1) - Make this note appear at an unexpected location, neither close to the previous note nor the center of the screen I don't know what you expected the unexpected but I think it's good now :v
  4. 04:04:856 (2,3,4,5,6) - This is a liiiitle awkward, maybe you could try something crazy like this you just awakened my dark side
    In terms of placement, the 3 and 4 would be directly stacked on each other for readability ooo
  5. 04:06:172 (3,1) - Consider making 3 into a 1/2 slider, then a flow break on 1
  6. 04:07:488 (2,3,1) - You should really make this have a bigger impact. Yeah that suggestion is probably too much, but you get the idea Yea, I changed a bit to my way but I accepted the idea :P


--

Ok, so.... you know that the default Normal finish is basically the same as your custom soft finish? :oops: no I did not lol You literally just have to ctrl+W your notes with finishes on them and they will sound exactly the same, EXCEPT that you don't have to include extra hitsound files in your map yep, I feel dumb now lel

Same with your custom soft clap.... It's the same as a normal sample. So instead of pressing 'R' on every clap, all you have to do is press Shift+W, with the benefit of not having to include the extra hitsound files ;D:D:D

Honestly, custom hitsounds are a trap. and I fell for it You should be sticking with defaults :) I had no idea
00:01:696 - For example, I would recommend you whistle every strong piano in this section, except you overwrote your defaults and now no hitsounds fit here :( (also unrelated, I recommend you decrease your volume in this section as well. Put it to like 30%) Alright

Actually yeah, this whole map should be dominated by default soft whistles, like from the beginning all the way to here 01:40:906 - :( I'm just noob at this hitsound so called thing ; ;
Unlucky, really :) :) I can just change it back, right? Nothing bad is gonna happen, right? xd
Thanks a lot for doing this quickly lol xDD
It helped :3
Lilyanna
Hi m4m

Morningful

check aimod
00:01:960 (2) - nc
00:05:644 (3,1) - maybe could blanket can look better its optional
00:29:328 (1,2) - this sound random specialy the revers maybe map it like u did here 00:12:486 (1,2,3,4,5) - they both sound same to me and just to be consistent x)
00:26:696 (4,5) - this feels/playes wierd imo maybe try 1/4 revers00:33:538 (1,2,3,4,5,6) - imo this pattern fits more with music and vocals could try it 01:20:644 (2) - move to x388 y353 looks lot neater
01:40:906 (1) - would consider ctrl-g to break flow while its rly strong beat there so for better flow if u ctrl-g and then reset the next objects
01:43:011 (5) - nc downbeat
01:52:748 (3,1) - avoid this overlap maybe stack them and then fix again the spacing between 01:53:274 (5,1) - so u be consistent no wierd jump
02:15:379 (2) - move to x223 y346 for better symmetry
02:44:063 (1,2) - they are not parallel
02:47:221 (3,4,5,1) - avoid overlap either move the triples or make the slider body wavy
02:55:642 (1) - dont think nc is needed here
04:01:961 (7) - nc here 04:05:646 (1) - remove nc 04:06:172 (3) - nc 04:06:698 (1) - remove nc 04:08:277 (3) - nc and so on on the downbeat dont break the nc consistency
04:38:540 (2) - move to x167 y127 for neater pattern fix ds after
04:39:330 (3,4,1) - avoid such overlaps
05:06:436 - add note there piano sound it keep the flow going

I hope i helped,its nice map just need few polishing! Good luck~
Topic Starter
Asaiga

Lilyanna wrote:

Hi m4m

Morningful

check aimod Don't trust it too much
00:01:960 (2) - nc I don't think it's necessary lol
00:05:644 (3,1) - maybe could blanket can look better its optional sorry I didn't want to blanket :(
00:29:328 (1,2) - this sound random specialy the revers maybe map it like u did here 00:12:486 (1,2,3,4,5) - they both sound same to me and just to be consistent x) Actually the only thing that sounds the same is the vocal. I'm trying to follow the piano
00:26:696 (4,5) - this feels/playes wierd imo maybe try 1/4 revers I want 00:26:828 - to be clickable. It's bad for triple and 1/4 sliders doesn't bring the sound on the blue tick to the player much so this is the only option I feel is correct
00:33:538 (1,2,3,4,5,6) - imo this pattern fits more with music and vocals could try it 00:34:591 - Here begins the new sound so I don't want to connect these 2 and it doesn't affect vocal much
01:20:644 (2) - move to x388 y353 looks lot neater moved a bit, not on the same coordinator tho :P
01:40:906 (1) - would consider ctrl-g to break flow while its rly strong beat there so for better flow if u ctrl-g and then reset the next objects I changed this part lol
01:43:011 (5) - nc downbeat aye
01:52:748 (3,1) - avoid this overlap maybe stack them and then fix again the spacing between 01:53:274 (5,1) - so u be consistent no wierd jump lol. I placed weird jumps everywhere. Intended plus the overlap doesn't affect the gameplay
02:15:379 (2) - move to x223 y346 for better symmetry wasn't intended for that lel. It will break my spacing + flow
02:44:063 (1,2) - they are not parallel I think they are now
02:47:221 (3,4,5,1) - avoid overlap either move the triples or make the slider body wavy I know I could have move the slider the other way but since it doesn't affect any readability and it plays well so I keep it like that
02:55:642 (1) - dont think nc is needed here same but someone actually mentioned it and I still think it suits in a way
04:01:961 (7) - nc here 04:05:646 (1) - remove nc 04:06:172 (3) - nc 04:06:698 (1) - remove nc 04:08:277 (3) - nc and so on on the downbeat dont break the nc consistency 04:06:172 (3,1) - I think it makes sense that the stronger note gets the NC
And since 04:05:119 (3,4) - this stack is a bit ''get in the way'' I don't want a follow point there to confuse players thus NC.
If the song goes out of its consistency, why should we keep on mapping the consistency that is not there anymore?

04:38:540 (2) - move to x167 y127 for neater pattern fix ds after I wanted smaller angle there
04:39:330 (3,4,1) - avoid such overlaps I don't think they get in the way :<
05:06:436 - add note there piano sound it keep the flow going I'm following the melody in this session. But you made me realize something wrong :D

I hope i helped,its nice map just need few polishing! Good luck~ Thanks :3
Lami
m4m back

AImod check

00:33:538 (1,2) - 1/2 slider is better,
red tick have more valid beat than blue tick, also
not recommend to placed rhythm 3/4 slider + continous tirplet.
it's not general rhythm choice then..
00:44:065 (1) - pretty required jump in here,
as it have more emphasis sound than others.
03:25:909 (1) - make silence on tail if you did 03:21:699 (1) -
04:01:304 (5,6) - hmm.. make http://puu.sh/rrTYJ.jpg
as 04:01:435 - pretty strong

other is fine i think.

btw, i want to say about SV about 01:28:012 - have same sv with kiai time, even if they are more relax part
personally, i'd like 00:54:591 - , 01:28:012 - and etc..... sv x0.9.
but it's not major problem. just my opinion.
x0.05 differ don't have big effect on playing. it's depend on you.
just say, i hope that you use more slow SV in relax part.

Good luck :3
Topic Starter
Asaiga

Lami wrote:

m4m back :3

AImod check Because of the timing points, those don't actually matter

00:33:538 (1,2) - 1/2 slider is better, I agree
red tick have more valid beat than blue tick, also
not recommend to placed rhythm 3/4 slider + continous tirplet.
it's not general rhythm choice then..
00:44:065 (1) - pretty required jump in here, I see, changed
as it have more emphasis sound than others.
03:25:909 (1) - make silence on tail if you did 03:21:699 (1) - oh forgot
04:01:304 (5,6) - hmm.. make http://puu.sh/rrTYJ.jpg
as 04:01:435 - pretty strong There seem to be so many arguments on this part alone. So I decide to renew it.

other is fine i think.

btw, i want to say about SV about 01:28:012 - have same sv with kiai time, even if they are more relax part
personally, i'd like 00:54:591 - , 01:28:012 - and etc..... sv x0.9.
but it's not major problem. just my opinion.
x0.05 differ don't have big effect on playing. it's depend on you.
just say, i hope that you use more slow SV in relax part. I get your idea but I don't want to go over the troubles doing so lol xd

Good luck :3 Thanks, it helped :3
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