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SEREBRO - Otpusti menya

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efuru
00:31:718 (1,2,3) - put 2 in the middle of 1 and 3 (so they are same distance)
00:35:528 (1,2,3) - put 2 a bit higher so 1->2 and 2-> are same distance
01:01:956 (6,7) - make the circle exactly on the slider end (right now it slightly off)
02:34:575 (5,6) - make these 2 sliders parallel (right now it is slightly crooked like ur face)

also please make this AR8 so I can read it with DT
Fursum
Hello from my queue.

[Not Yours]

Not a fan of black combo color, impossible to see the approach circle with background dim.

00:32:314 (4,6) - Overmapped.

00:51:599 (4) - Overmapped.

01:01:004 (3,6) - You skipped the beats on white ticks. If you are following the vocals (which you don't over prioritize), 01:02:909 (2,5) - this part has a different rythm than the previous part.

01:45:647 (7) - Overmapped.

02:11:480 (7) - Skipping over many things with this long slider while in Kiai, which is a bad thing because it should be the most intense part. 02:18:861 (4,5,6,7) - This is the same long vocal, but you mapped the beat correctly here.

02:51:004 - Same tune continues but the part has lower note density, so as a result you skipped over many things.

03:14:575 - This part should be a Kiai as well. It is the most intensely mapped part.

03:29:814 - I don't know why you calmed down with the note density, the tune still continues, with the vocal it should even be more intense.

Regarding the last point, the difficulty curve is a bit unfair. It plays like a Hard from the start until that last part. You have some Insane elements scattered in but they should be more frequent like spacing emphasis and such.

03:06:242 (1) - This rythm pattern is better as a Slider-circle-slider-circle imo

03:27:433 (1) - Whoa, this is seriously overdone. You should stop streaming after 5 notes at this difficulty.
LimePixel
Hi, NM request from efuru. Hope it helps:

In general, you need other diffs to create a full spread, if the song is under 5 mins drain time. See the Ranking Criteria.

[Not Yours]
00:19:099 (2,3) - Add a blanket here.

00:22:671 (4,5) - Here as well, but when adding these, you don't have to change spacing, just the position of the slider end. Or use Ctrl+Shift+R and use Selection Centre.
(00:26:004 (3,4) - Here is an example of how it should look. This is good.)

01:01:956 (6,7) - Go to the "View" menu and turn on "Stacking". Here, these 2 aren't stacked properly.

01:05:052 (7) - Add a NC here and either keep or remove the NC from 01:05:290 (1). Your choice

01:41:242 (5) - Ctrl+G? (Suggestion)

02:38:385 (3,4,5,6,7) - Clean this up a bit. The circles seem too unorganized and cluttered.

It's a fun map, good luck
Topic Starter
roo

Fursum wrote:

Hello from my queue.

[Not Yours]

Not a fan of black combo color, impossible to see the approach circle with background dim. ok

00:32:314 (4,6) - Overmapped. ok

00:51:599 (4) - Overmapped. no

01:01:004 (3,6) - You skipped the beats on white ticks. If you are following the vocals (which you don't over prioritize), 01:02:909 (2,5) - this part has a different rythm than the previous part. no

01:45:647 (7) - Overmapped. ok

02:11:480 (7) - Skipping over many things with this long slider while in Kiai, which is a bad thing because it should be the most intense part. 02:18:861 (4,5,6,7) - This is the same long vocal, but you mapped the beat correctly here. no

02:51:004 - Same tune continues but the part has lower note density, so as a result you skipped over many things. ???

03:14:575 - This part should be a Kiai as well. It is the most intensely mapped part. u dont say

03:29:814 - I don't know why you calmed down with the note density, the tune still continues, with the vocal it should even be more intense. no?

Regarding the last point, the difficulty curve is a bit unfair. It plays like a Hard from the start until that last part. You have some Insane elements scattered in but they should be more frequent like spacing emphasis and such.

03:06:242 (1) - This rythm pattern is better as a Slider-circle-slider-circle imo ok

03:27:433 (1) - Whoa, this is seriously overdone. You should stop streaming after 5 notes at this difficulty. oki
thank :)
Topic Starter
roo

LimePixel wrote:

Hi, NM request from efuru. Hope it helps:

In general, you need other diffs to create a full spread, if the song is under 5 mins drain time. See the Ranking Criteria. ye my friend gona make a gd soon :ok_hand:

[Not Yours]
00:19:099 (2,3) - Add a blanket here.

00:22:671 (4,5) - Here as well, but when adding these, you don't have to change spacing, just the position of the slider end. Or use Ctrl+Shift+R and use Selection Centre.
(00:26:004 (3,4) - Here is an example of how it should look. This is good.)

01:01:956 (6,7) - Go to the "View" menu and turn on "Stacking". Here, these 2 aren't stacked properly.

01:05:052 (7) - Add a NC here and either keep or remove the NC from 01:05:290 (1). Your choice

01:41:242 (5) - Ctrl+G? (Suggestion)

02:38:385 (3,4,5,6,7) - Clean this up a bit. The circles seem too unorganized and cluttered.

It's a fun map, good luck
thank you!! :D
Zelzatter Zero
From my modding queue.

Make another diff if you want this map ranked.

[Not Yours]
00:27:927 (4) - Make a blanket between slider 4 and circle 5.
00:32:212 (3) - I don't think the circle 3 needs a jump. And if not, it must to have a strong sound. But it isn't.
01:05:546 (2,3) - Make a blanket between the circle 2 and slider 3.
01:12:451 (5,1) - ^
01:13:403 (3,4) - ^
01:57:212 (4,5) - ^
02:11:498 (7) - The slider 7 looks weird. I think this slider is better: (You have to disable Grid Snap before editing this slider)

02:12:927 (1,2) - First, make a blanket between slider 1 and slider 2. Second: nazi - Try to make these circle symmetrical.
02:13:879 (3,4) - ^
02:25:784 (3,4) - Make a blanket between slider 3 and circle 4.
02:26:974 (6,7) - ^
03:14:593 - I think make these circle not in same position is impossible - especially when a noob player plays this map. For example: 03:27:451 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)

Ok. I'll quit. Good luck! :)
Topic Starter
roo

Uraomote Error wrote:

From my modding queue.

Make another diff if you want this map ranked.

[Not Yours]
00:27:927 (4) - Make a blanket between slider 4 and circle 5. err na i like the way i did
00:32:212 (3) - I don't think the circle 3 needs a jump. And if not, it must to have a strong sound. But it isn't. ok
01:05:546 (2,3) - Make a blanket between the circle 2 and slider 3. ok
01:12:451 (5,1) - ^ ok
01:13:403 (3,4) - ^ na
01:57:212 (4,5) - ^ pok
02:11:498 (7) - The slider 7 looks weird. I think this slider is better: (You have to disable Grid Snap before editing this slider)
ill leave it as it is
02:12:927 (1,2) - First, make a blanket between slider 1 and slider 2. Second: nazi - Try to make these circle symmetrical. ок
02:13:879 (3,4) - ^ ок
02:25:784 (3,4) - Make a blanket between slider 3 and circle 4. ок
02:26:974 (6,7) - ^ ок
03:14:593 - I think make these circle not in same position is impossible - especially when a noob player plays this map. For example: 03:27:451 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) ок gotcha

Ok. I'll quit. Good luck! :)
thanks!!!!!!!!!!!!!!!!! ;)
Flowziee
hihi mod from t/591067

First Look

On first impressions, this map was very bug-filled. A LOT of spacing issues. No worries, I'll still try to help anyway.
Mod
00:33:641 (3) - Flip it horizontally for better flow.
00:39:355 (1,2,3) - Why suddenly huge spacing?
01:36:498 (1,2,3,4,5,6,1,2) - Again, why so much spacing??? the part isn't even intense.
01:51:974 (2,3,4,5) - I really don't have to say the problem 3 times, do I?
02:00:308 (5,6,7,8) - H U G E spacing.
03:01:498 (3,4,5,6) - Huge spacing againnnnn.
03:08:641 (2,3,4) - Huge spacing.
03:39:355 (4) - Flip vertically for better flow.
03:40:546 (1) - Flip vertically for better flow.
03:41:498 (2) - Flip vertically for better flow.
03:42:451 (2,3,4,5,6,7) - Possibly the most annoying ending ever, don't do this, I suggest making the spacing 2x smaller.
Topic Starter
roo

Flowziee wrote:

hihi mod from t/591067

First Look

On first impressions, this map was very bug-filled. A LOT of spacing issues. No worries, I'll still try to help anyway.
Mod
00:33:641 (3) - Flip it horizontally for better flow.
00:39:355 (1,2,3) - Why suddenly huge spacing?
01:36:498 (1,2,3,4,5,6,1,2) - Again, why so much spacing??? the part isn't even intense.
01:51:974 (2,3,4,5) - I really don't have to say the problem 3 times, do I?
02:00:308 (5,6,7,8) - H U G E spacing.
03:01:498 (3,4,5,6) - Huge spacing againnnnn.
03:08:641 (2,3,4) - Huge spacing.
03:39:355 (4) - Flip vertically for better flow.
03:40:546 (1) - Flip vertically for better flow.
03:41:498 (2) - Flip vertically for better flow.
03:42:451 (2,3,4,5,6,7) - Possibly the most annoying ending ever, don't do this, I suggest making the spacing 2x smaller.
okla
Shmiklak
Do not ignore modposts. You didn't reply properly to QiXshinez's mod and also didn't give him kudosu
Topic Starter
roo

Shmiklak wrote:

Do not ignore modposts. You didn't reply properly to QiXshinez's mod and also didn't give him kudosu
I've ignored their post since they said they gave up on my map. I'm not willing to accept help from someone/to give a kudosu to someone who doesn't mod properly.

lit120

roo wrote:

Shmiklak wrote:

Do not ignore modposts. You didn't reply properly to QiXshinez's mod and also didn't give him kudosu
I've ignored their post since they said they gave up on my map. I'm not willing to accept help from someone/to give a kudosu to someone who doesn't mod properly.

That'd be a disrespectful towards a modder who modded your map. Even that he gave himself in who still modded your map, you still need to check it out at least. Denyinng or agreeing the mods there, you still have to at least, so he could improve his own modding skills and improving your own map

Still, that's rly disrespectful tbh. This will lead you not be able to rank your own map if you keep doing this, srsly
Topic Starter
roo

lit120 wrote:

That'd be a disrespectful towards a modder who modded your map. Even that he gave himself in who still modded your map, you still need to check it out at least. Denyinng or agreeing the mods there, you still have to at least, so he could improve his own modding skills and improving your own map

Still, that's rly disrespectful tbh. This will lead you not be able to rank your own map if you keep doing this, srsly
My bad, I was quite rude that I've ignored his mod. I've checked out his mod and decided to not apply any changes to my map.
P.S. Do I have to give him a kudosu tho?

Thanks for the advice/information. I will keep in mind! :)
Rizen
hi roo

  1. 00:32:558 (5) - this circle doesn't really fit because there no beat in the music at this stage (i.e. overmapped)
  2. 00:41:248 (4,1,2,3,4) - increase spacing here by a bit? no reason to decrease here imo, especially since the previous synonymous section doesn't at 00:26:962 (1,2,3,1,2,3) -
  3. 00:44:581 (4,1) - personally, I would of mapped up to the large white tick before starting the spinner
  4. 00:51:605 (4) - overmapped (check first point)
  5. 00:57:915 (2) - move a little bit more to the right so it doesn't look like it'll overlap with slider tail at 00:58:153 (3) - ?
  6. 00:59:105 (3,4) - highly not recommended, hiding the repeat sign causes reading issues since there's less indicator for it. highly suggest moving somewhere else
  7. 01:01:962 (6) - end at white tick? the other sliders like 01:01:010 (3) - and 01:02:915 (2) - do
  8. 01:09:343 (5,6) - ctrl+g rhythm so it's circle then slider? would make the vocal points clickable
  9. 01:20:891 (3) - overmapped, better at a place like 01:21:129 - which has a beat
  10. 02:04:581 (4,1) - same thing mentioned about spinner start (check third point)
  11. 02:11:486 (7) - quite underwhelming to use a slider during a relatively intense part
  12. 02:37:915 (2,3) - space a bit more further apart, overlap is not very pleasant to the eye
  13. 02:51:724 (3,4,1,2) - highly suggest mapping the snare drums here, don't really see a reason why not to tbh
  14. 03:27:796 (4,5,6,7,8,9,10,11,12,13,14,15,16) - rather long stream without a NC. Consider NC at 03:28:391 - or somewhere around the middle of the stream
  15. 03:43:391 (1,2,3,4) - can be repositioned to form a nice looking cross like this

    glgl
Topic Starter
roo

Rizen wrote:

hi roo

  1. 00:32:558 (5) - this circle doesn't really fit because there no beat in the music at this stage (i.e. overmapped)
  2. 00:41:248 (4,1,2,3,4) - increase spacing here by a bit? no reason to decrease here imo, especially since the previous synonymous section doesn't at 00:26:962 (1,2,3,1,2,3) -
  3. 00:44:581 (4,1) - personally, I would of mapped up to the large white tick before starting the spinner
  4. 00:51:605 (4) - overmapped (check first point)
  5. 00:57:915 (2) - move a little bit more to the right so it doesn't look like it'll overlap with slider tail at 00:58:153 (3) - ?
  6. 00:59:105 (3,4) - highly not recommended, hiding the repeat sign causes reading issues since there's less indicator for it. highly suggest moving somewhere else
  7. 01:01:962 (6) - end at white tick? the other sliders like 01:01:010 (3) - and 01:02:915 (2) - do
  8. 01:09:343 (5,6) - ctrl+g rhythm so it's circle then slider? would make the vocal points clickable
  9. 01:20:891 (3) - overmapped, better at a place like 01:21:129 - which has a beat
  10. 02:04:581 (4,1) - same thing mentioned about spinner start (check third point)
  11. 02:11:486 (7) - quite underwhelming to use a slider during a relatively intense part i like it tho.. anyway ill try to do something later
  12. 02:37:915 (2,3) - space a bit more further apart, overlap is not very pleasant to the eye
  13. 02:51:724 (3,4,1,2) - highly suggest mapping the snare drums here, don't really see a reason why not to tbh
  14. 03:27:796 (4,5,6,7,8,9,10,11,12,13,14,15,16) - rather long stream without a NC. Consider NC at 03:28:391 - or somewhere around the middle of the stream
  15. 03:43:391 (1,2,3,4) - can be repositioned to form a nice looking cross like this

    glgl
changed everything except highlighted sentence. chur cuz :)
Shmiklak
на самом деле хуёво сделал, но кого это волнует
osu file format v14

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AudioLeadIn: 0
PreviewTime: 49832
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 65263,95546,160308,175546,194593
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Otpusti menya
TitleUnicode:Отпусти меня
Artist:Serebro
ArtistUnicode:Серебро
Creator:roo
Version:M a r v o l l o's Insane
Source:
Tags:russian pop silver
BeatmapID:0
BeatmapSetID:-1

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HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2.2
SliderTickRate:1

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44,312,151260,1,0,0:0:0:0:
252,212,151498,1,0,0:0:0:0:
252,212,151617,1,0,0:0:0:0:
252,212,151736,1,0,0:0:0:0:
48,236,151974,1,0,0:0:0:0:
212,336,152212,1,0,0:0:0:0:
212,336,152331,1,0,0:0:0:0:
212,336,152450,1,0,0:0:0:0:
408,92,152689,6,0,L|298:92,1,110
184,184,153165,1,0,0:0:0:0:
256,20,153403,1,0,0:0:0:0:
256,20,153522,1,0,0:0:0:0:
256,20,153641,1,0,0:0:0:0:
296,185,153879,1,0,0:0:0:0:
176,104,154117,1,0,0:0:0:0:
176,104,154236,1,0,0:0:0:0:
176,104,154355,1,0,0:0:0:0:
61,273,154593,6,0,P|85:337|129:284,1,165
115,154,155069,1,0,0:0:0:0:
253,297,155308,1,0,0:0:0:0:
253,297,155427,1,0,0:0:0:0:
253,297,155546,1,0,0:0:0:0:
51,193,155784,1,0,0:0:0:0:
279,197,156022,1,0,0:0:0:0:
279,197,156141,1,0,0:0:0:0:
279,197,156260,1,0,0:0:0:0:
48,56,156498,5,0,0:0:0:0:
176,268,156736,1,0,0:0:0:0:
216,20,156974,1,0,0:0:0:0:
40,164,157212,1,0,0:0:0:0:
40,164,157331,1,0,0:0:0:0:
40,164,157450,1,0,0:0:0:0:
280,96,157689,1,0,0:0:0:0:
44,52,157927,1,0,0:0:0:0:
44,52,158046,1,0,0:0:0:0:
44,52,158165,1,0,0:0:0:0:
268,228,158403,5,0,0:0:0:0:
388,40,158641,1,0,0:0:0:0:
396,312,158879,1,0,0:0:0:0:
256,104,159117,1,0,0:0:0:0:
256,104,159236,1,0,0:0:0:0:
256,104,159355,1,0,0:0:0:0:
484,204,159593,1,0,0:0:0:0:
284,272,159831,1,0,0:0:0:0:
284,272,159950,1,0,0:0:0:0:
284,272,160069,1,0,0:0:0:0:
280,162,160308,6,0,L|284:288,1,110
350,40,160784,5,0,0:0:0:0:
165,131,161022,1,0,0:0:0:0:
165,131,161141,1,0,0:0:0:0:
165,131,161260,1,0,0:0:0:0:
338,131,161498,1,0,0:0:0:0:
142,50,161736,1,0,0:0:0:0:
142,50,161855,1,0,0:0:0:0:
142,50,161974,1,0,0:0:0:0:
117,282,162212,5,0,0:0:0:0:
202,141,162450,1,0,0:0:0:0:
229,306,162688,1,0,0:0:0:0:
111,210,162926,1,0,0:0:0:0:
111,210,163045,1,0,0:0:0:0:
111,210,163164,1,0,0:0:0:0:
272,256,163403,1,0,0:0:0:0:
114,285,163641,1,0,0:0:0:0:
114,285,163760,1,0,0:0:0:0:
114,285,163879,1,0,0:0:0:0:
264,167,164117,5,0,0:0:0:0:
344,293,164355,1,0,0:0:0:0:
349,111,164593,1,0,0:0:0:0:
256,250,164831,1,0,0:0:0:0:
256,250,164950,1,0,0:0:0:0:
256,250,165069,1,0,0:0:0:0:
408,183,165307,1,0,0:0:0:0:
274,138,165545,1,0,0:0:0:0:
274,138,165664,1,0,0:0:0:0:
274,138,165783,1,0,0:0:0:0:
364,328,166022,5,0,0:0:0:0:
352,128,166260,1,0,0:0:0:0:
232,316,166498,1,0,0:0:0:0:
448,236,166736,1,0,0:0:0:0:
448,236,166855,1,0,0:0:0:0:
448,236,166974,1,0,0:0:0:0:
216,228,167212,1,0,0:0:0:0:
372,336,167451,1,0,0:0:0:0:
372,336,167570,1,0,0:0:0:0:
372,336,167689,1,0,0:0:0:0:
396,76,167927,5,0,0:0:0:0:
295,242,168165,1,0,0:0:0:0:
263,47,168403,1,0,0:0:0:0:
402,160,168641,1,0,0:0:0:0:
402,160,168760,1,0,0:0:0:0:
402,160,168879,1,0,0:0:0:0:
213,107,169118,1,0,0:0:0:0:
399,72,169356,1,0,0:0:0:0:
399,72,169475,1,0,0:0:0:0:
399,72,169594,1,0,0:0:0:0:
223,211,169832,5,0,0:0:0:0:
128,63,170070,1,0,0:0:0:0:
122,277,170308,1,0,0:0:0:0:
232,113,170546,1,0,0:0:0:0:
232,113,170665,1,0,0:0:0:0:
232,113,170784,1,0,0:0:0:0:
53,192,171022,1,0,0:0:0:0:
210,245,171260,1,0,0:0:0:0:
210,245,171379,1,0,0:0:0:0:
210,245,171498,1,0,0:0:0:0:
128,40,171736,5,0,0:0:0:0:
96,216,171974,1,0,0:0:0:0:
4,32,172212,1,0,0:0:0:0:
192,136,172451,1,0,0:0:0:0:
192,136,172570,1,0,0:0:0:0:
192,136,172689,1,0,0:0:0:0:
8,184,172927,1,0,0:0:0:0:
172,32,173165,1,0,0:0:0:0:
172,32,173284,1,0,0:0:0:0:
172,32,173403,1,0,0:0:0:0:
120,244,173641,5,0,0:0:0:0:
24,92,173879,1,0,0:0:0:0:
244,180,174117,1,0,0:0:0:0:
24,216,174355,1,0,0:0:0:0:
24,216,174474,1,0,0:0:0:0:
24,216,174593,2,0,P|30:179|36:144,1,55
132,251,174832,2,0,P|144:310|130:362,2,110
256,192,175546,12,0,194593,0:0:0:0:
Mombei
From my modding queue :)


[Not Yours]
  1. I'll be straight - you will not be able to rank this map. At least, it won't reach a satisfying quality for a ranked map. There's a general lack of basic mapping concepts that define the quality of a map. All I will be able to do here is aid you towards improving as a mapper, so that your maps may improve aswell.
  2. 00:15:534 (1) - First off - Unless you have a reason to, most of the time it's a safe option to mute a slider's sliding sound. To do that, you'll need a blank mp3 (which you can find on the forums). In order to actualy mute the slider, you have to open your map's folder (File > Open song folder) and paste the blank mp3 in there with the name "soft - sliderslide.wav". Then, in the "Timing" section, you must change all greenlines and red lines to use the sampleset "Soft; Custom 1" under the "Audio" tab.
  3. 00:16:486 (1,2) - Another rule of thumb you wanna follow is that, unless they have a reason to, objects should play into each other (i.e. they should follow comfortable movement). According to 1's implied cursor movement, comfortable movement would need 2 to be CtrlG'd
  4. Furthermore, you usually want to give a click to all important sounds (which are usually louder sounds, or snares). Doing that while following a voice might prove difficult, which is all the more reason you should work on another map for the time being. Usually weaker sounds should fall on slidertails or reverses.
  5. Once you understand how to position objects, and whether these objects should be sliders or hitcircles, you'll want to focus on the spacing between objects - More important sounds should stand out through higher spacing ( or any other concept you may decide to follow for a map).
This playlist has proven itself to be very useful to me as a mapper and a modder, and I've often times recommended its contents to other people I've modded for. I advise you also take a thorough look through it.

For the time being, you should focus on the basics and work on other maps. You should probably map something that puts more emphasis on the drums, so you may practice rhythm structure and object placement. In time, you will learn to do that as though it didn't take any effort, and then you will be able to focus on making your maps look pretty. But unless there's a solid structure under some good aesthetics, your map won't make it to ranked.


I hope I could be of help - and I do hope you make it very far as a mapper.
Please do contact me if anything I've said isn't clear enough


Thanks for using my queue! :)
Topic Starter
roo

Mombei wrote:

From my modding queue :)


[Not Yours]
  1. I'll be straight - you will not be able to rank this map. At least, it won't reach a satisfying quality for a ranked map. There's a general lack of basic mapping concepts that define the quality of a map. All I will be able to do here is aid you towards improving as a mapper, so that your maps may improve aswell.
  2. 00:15:534 (1) - First off - Unless you have a reason to, most of the time it's a safe option to mute a slider's sliding sound. To do that, you'll need a blank mp3 (which you can find on the forums). In order to actualy mute the slider, you have to open your map's folder (File > Open song folder) and paste the blank mp3 in there with the name "soft - sliderslide.wav". Then, in the "Timing" section, you must change all greenlines and red lines to use the sampleset "Soft; Custom 1" under the "Audio" tab.
  3. 00:16:486 (1,2) - Another rule of thumb you wanna follow is that, unless they have a reason to, objects should play into each other (i.e. they should follow comfortable movement). According to 1's implied cursor movement, comfortable movement would need 2 to be CtrlG'd
  4. Furthermore, you usually want to give a click to all important sounds (which are usually louder sounds, or snares). Doing that while following a voice might prove difficult, which is all the more reason you should work on another map for the time being. Usually weaker sounds should fall on slidertails or reverses.
  5. Once you understand how to position objects, and whether these objects should be sliders or hitcircles, you'll want to focus on the spacing between objects - More important sounds should stand out through higher spacing ( or any other concept you may decide to follow for a map).
This playlist has proven itself to be very useful to me as a mapper and a modder, and I've often times recommended its contents to other people I've modded for. I advise you also take a thorough look through it.

For the time being, you should focus on the basics and work on other maps. You should probably map something that puts more emphasis on the drums, so you may practice rhythm structure and object placement. In time, you will learn to do that as though it didn't take any effort, and then you will be able to focus on making your maps look pretty. But unless there's a solid structure under some good aesthetics, your map won't make it to ranked.


I hope I could be of help - and I do hope you make it very far as a mapper.
Please do contact me if anything I've said isn't clear enough


Thanks for using my queue! :)
thx for mod ill check later

have a nice day
Enkrypton
From my queue. someone by a different name posted this map on my queue 9 days ago fyi. My laptop also broke so that explains the late reply lol. Heres the mod:
Not Yours:
00:21:962 (2,3) - blanket
00:22:915 (5) - remove the reverse. there is no more distinctive sounds after the vocals go quiet
00:41:724 (1,2,3) - if your aiming for this to be a 3 star, then avoid SV changes
For the first Kiai time:
I'd recommend copy pasting sliders for similar sounds instead of creating new ones. Try to have patterns similar too. I can't really understand the singers but i can tell that they repeat their tones multiple times. If the singer is singing similar style, your mapping should be similar style too.
02:01:724 (1,2,3) - if your aiming for this to be a 3 star, then avoid SV changes
03:31:248 (5,6,7,8) - try to do a blanket with these
You should really try to copy paste some of your curved sliders for consistency.

Good luck with your map!
Topic Starter
roo

Enkrypton wrote:

From my queue. someone by a different name posted this map on my queue 9 days ago fyi. My laptop also broke so that explains the late reply lol. Heres the mod:
Not Yours:
00:21:962 (2,3) - blanket
00:22:915 (5) - remove the reverse. there is no more distinctive sounds after the vocals go quiet
00:41:724 (1,2,3) - if your aiming for this to be a 3 star, then avoid SV changes
For the first Kiai time:
I'd recommend copy pasting sliders for similar sounds instead of creating new ones. Try to have patterns similar too. I can't really understand the singers but i can tell that they repeat their tones multiple times. If the singer is singing similar style, your mapping should be similar style too.
02:01:724 (1,2,3) - if your aiming for this to be a 3 star, then avoid SV changes
03:31:248 (5,6,7,8) - try to do a blanket with these
You should really try to copy paste some of your curved sliders for consistency.

Good luck with your map!
merci :)
LunarFox
this map is nice
J1_
Hey, from my mod queue

General:

Look on tips to make better long slider shapes, sliders like these 00:42:677 (2) - 01:05:772 (3) - 01:38:391 (3) - 01:47:439 (2) - 01:48:391 (3) - 02:01:724 (1) -
Aesthetics are something to take into account while mapping, but it comes with experience and I can understand why it's heavily missing

not yours:

00:15:534 (1,2) - Linear flow

00:22:677 (4,5) - Better blanket

01:19:105 (4,1) - And here

02:55:772 (1,2,3) - Perfect triangle?

02:58:867 (2,3) - Could blanket

02:12:915 (1,2,3,4,1,2,3,4) - 02:20:534 (1,2,3,4,5,1,2,3,4,5,6,7) - 02:28:153 (1,2,3,4,5,1,2,3,4,5) - These parts of the map should be extremely similar due to the song being repetetive

03:21:248 (1,2,3,4) - The placement of these can be much more organised

GL!
BanchoBot
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