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TRUSTRICK - Recall THE END (Anime ED Version)

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ailv

Blue Dragon wrote:

[Insane]
[same thing about the NCs, i guess its intentional then

00:31:221 (1,1) - why 2 NCs - removed nc
00:33:177 (1,2) - the antijump here feels weird idk, i guess you could do something like this this part wasn't really sitting right with me, changed it a little bit
00:49:124 (1) - move 3rd point to 152;312 to make your wave slider prettier (then fix the stacking afterwards) applied
00:50:917 (4,5) - why the low spacing changed spacing
00:58:417 (6,1,2,3,1,2,3) - ehhh, maybe making your mapping here more active and follow the strong notes to be clicked (this also applies to NCing) remapped this section
01:05:265 (1,2) - spacing feels a bit too low here changed spacing
01:06:244 (1,2,1,2) - avoid mapping sliderstarts at red ticks, but idk since you're following vocals so nvm i guess
01:09:667 (4,1) - spacing is a bit low changed spacing

Logic Agent wrote:

[ailv's insane]
  1. OD7.5? Having same OD as Light Insane is weird. sure, works for me
  2. No caps on Insane? I get your name is lowercase but it just seems weird to have this diff only. i don't think this is a problem
  3. 00:05:430 (1,2,3,4,1,2,3,4,1) - These are not groups of 4, these are groups of 3. As such, your patterning is very weird, you should adjust the nc's as well. Also this stack 00:06:408 (3,4) - is pretty meh because it underemphasizes the strong drum sound. changed here, seems to work better now
  4. 00:08:528 (4,5) - Ctrl + G this rhythm for a click on the piano? applied
  5. 00:15:049 (5) - Remove NC removed nc
  6. 00:27:471 (1) - Don't like this reverse on the piano sound, I'd prefer if you mapped this out more. yeh, remapped this part a little
  7. 00:28:286 (4) - A reverse on a strong vocal, again I would map this out more. same as above
  8. 00:33:666 - Place a circle here to leadin to the increase density? i don't want to map a note here just for the sake of increasing density.
  9. 00:43:091 - Slider end on a strong vocal, would prefer if this were clickable. fixed
  10. 00:45:211 (4,1) - Ctrl + G this rhythm for the vocal? 4 comes on mi, and 1 comes on ru
  11. 00:46:515 (1) - Starting here your nc's are kinda screwy. 00:47:004 (1) - Remove 00:47:167 (1) - Add 00:47:820 (3) - Remove 00:49:124 (3) - Add 00:49:776 (3,1) - Switch
  12. 00:51:570 - I suggest adding a circle here and making both of these reverses only go once, having a reverse on the white tick is pretty bleh. applied
  13. 01:06:896 - NC errors again, but I'm lazy. applied these nc changes
  14. 01:12:439 (1,2) - Same as earlier applied
  15. 01:16:841 (6) - Missing a hitsound
  16. 01:17:004 (1,2) - Switch hitsounds
Thanks for modding friends <3
Topic Starter
Anxient

Logic Agent wrote:

Late m4m.

[General]
  1. New bg size? - working on it.
[SHSL:Hope]
  1. 00:00:702 (3) - Not a fan of this reverse tbh, the repeat is on nothing in the music and the slider ends where a click could be justified. I would just do 1/2 then a circle after it, but it's up to you. This goes for more than just this reverse slider. - i agree
  2. 00:01:191 (1) - Skipping over the sound on the red tick here, you don't think it should be mapped? - naaah. dont wanna overload the intro with too much shit
  3. 00:03:310 (1) - Again not sure about skipping the sound on the red tick here, but if you want to do this I guess it kinda works. Just seems odd to me. - ^
  4. 00:06:245 (3,1) - Those wide angle jumps into this small spacing makes this part feel very underemphasized, I would give this more spacing somehow. - clearly not the cleanest thing i have ever done, but it works i guess.
  5. 00:09:506 (1,2,3,4,5) - Ctrl + G this for no reason other than I think it'd be cool like that? - i agree!
  6. 00:10:973 (1) - Again with the reverse thing, except this time it ends on a strong vocal. - im keeping this one.
  7. 00:43:091 - Not mapping vocals here huh. - i cant just ignore the piano yo.
  8. 01:22:385 (1) - Finish? - this might sound weird but in the actual song there isnt a cymbal there, so im not putting it. actually considered putting a finish there tbh, didnt sound so pretty to me.

    Don't really like how you skipped out on a lot of vocals in the chorus of this diff, but other than that it's alright.

[Light Insane]
  1. 00:00:213 - This diff is more dense in the intro than your topdiff lol - this is why i keep mapping with cs 4.5.. ah well its not that bad.
  2. 00:17:006 (4,1) - Ctrl + G rhythm? I like vocals. - same
  3. 00:39:994 (3,4) - Ctrl + G here as well? Clickable vocal and drum sound are landing on a slider tail so yeah. - i disagree!
  4. 00:49:776 (1,2) - Add some claps here or something? - nope.
  5. 01:02:167 (1) - Claps here too? - drum claps!
  6. 01:03:798 (1,2,1) - Don't understand the comboing here, as well as why you're putting a 1/1 slider but not on the vocal. - this made me remap
  7. 01:06:407 (5,1) - Why did you stop mapping vocals suddenly? - if i did i would be ignoring a lot of strong beats. not a worth-it tradeoff tbh.
  8. 01:09:830 (2) - Make this into a circle and a 1/2 slider so you click the white tick? - ok
  9. 01:12:602 (3) - Hitsounds - dealt with
  10. 01:22:385 (1) - ^
  11. 01:24:994 (1) - ^

    This diff is nice. - :O
[Hard]
  1. 00:43:091 - Strong vocal played on a stack, not a fan. - ok
  2. 00:53:526 - Ignoring vocals here. - its fiine.
  3. 01:06:244 (4) - Reverse on a drum hit and slider end on vocals, pls no. - fixed
  4. 01:13:907 (4,5) - Why stack? - good question
  5. 01:16:678 (4) - Same as earlier, pls no. - ur face
I think your rhythm choices need work, but the rest is nice. This song is weird so maybe that has something to do with it, but ya. Just work on rhythm and this set should be fine.
big thank
Sonnyc
General.
You forgot to reset your metronome at 00:36:733. Add a new redline there please.

Normal.
Use ar4 please. 5 is way too fast to be in the lowest difficulty.
00:41:298 (4,5) - Two circles feel a bit too difficult to be in the lowest diff. Mind making this to a 1/2 slider or something?
Not bad, but next time when making a "lowest" difficulty, keep some real difficulty aspects in mind. In this case, several 1/1 spacings are quite large while the bpm was high. Yet I feel I can consider this as the lowest one in this set.

Advanced.
ar7 at a map with nearly no jumps feels a bit high. At least, you'll want to balance the value after you've changed the ar of normal.
01:05:754 (2,3) - Even it isn't intended, the formation is pretty much like a blanket. You can improve it more.
01:09:994 - I think expressing the beat and the vocal at here would fit the song better.
01:20:754 (4,1) - There is a jump here, and I'm not really sure if the only jump of the map really deserves here.

Hard.
00:24:862 (4,5) - 00:26:818 (2,3) - Use 1.7x spacing for consistency.
01:26:216 (7) - Remove this object please. The song wasn't really strong to demand some object here. The only 1/4 click in this difficulty doesn't really seem to fit the overall consistency.

Light Insane.
00:30:568 (2) - The spacing suddenly decreased. It feels inconsistent while there wasn't some major difference in the song. Keep the 1.4x.

Insane.
Why is the diff name "insane" with a lowercase? It doesn't really make much sense with other diff names. Please use an uppercase.
Any special reason for using a different combo color with other diffs? Personally, the red color here felt a bit unfitting.
00:10:973 ~ 00:20:786 - I'd ask you a small rework on this section to reflect the intensity of the song better. Currently, the overall spacings here are pretty large which creates not much difference with other sections. That wasn't a nice map design, considering the music of this section was quite showing a difference. This part is weaker than other parts, and I hope you could reflect such aspect of the song. Structure issue.
00:14:560 (4) - Consider nc since the music seems to be a bit seperated here.
01:03:798 (1,2) - Starting the combo from (2) will fit the music better.
01:06:244 (1,2) - ^ Besides, you'll want to remove nc of 01:06:896 (1).
01:07:874 (5,1) - Considering other patterns such as 00:57:439 (1) - 01:18:309 (1) is starting the combo from the stream, I expect this to be consistent.

Ex.
What does the diff name mean?
The circle size is 5 along some big jumps which can lead to several miss. With that in mind, hp7 feels way too harsh.
00:00:702 (1,2) - No need for a manual stack.
00:14:397 (1,2) - Other spacings for 1/2 was 1.2x which didn't display a follow point. I don't really think this needs a small jump. This only feels like an inconsistency.
00:28:449 (1,2) - Is this 1/4 jump really necessary? This was the only usage in this section, and I think reserving this concept for further part would work more effectively.
00:50:754 (3,1) - 01:00:048 (2,1) - 01:11:624 (3,4) - I'd like to see more consistent concept here. The first one has a massive jump out of nowhere, which felt really sudden to be just once. And the final one wasn't even consistent in combo.
01:05:673 (2) - Can you consider removing this object? I can hear a beat existing in this part of the song, but the mapping concept didn't felt to be consistent with the overall idea in the kiai section. Such 1/4 jumps nearly appears right before when the kiai starts, and never appears except here. It look weak in structures imo.

It was nice to see the GD having a similar mapping concept with the host mapper's work.
Topic Starter
Anxient

Sonnyc wrote:

General.
You forgot to reset your metronome at 00:36:733. Add a new redline there please. - roger

Normal.
Use ar4 please. 5 is way too fast to be in the lowest difficulty. - roger
00:41:298 (4,5) - Two circles feel a bit too difficult to be in the lowest diff. Mind making this to a 1/2 slider or something?
Not bad, but next time when making a "lowest" difficulty, keep some real difficulty aspects in mind. In this case, several 1/1 spacings are quite large while the bpm was high. Yet I feel I can consider this as the lowest one in this set. - ill keep that in mind.

Advanced.
ar7 at a map with nearly no jumps feels a bit high. At least, you'll want to balance the value after you've changed the ar of normal. - -1 ar
01:05:754 (2,3) - Even it isn't intended, the formation is pretty much like a blanket. You can improve it more. - fixed the blanket
01:09:994 - I think expressing the beat and the vocal at here would fit the song better. - yeah revised.
01:20:754 (4,1) - There is a jump here, and I'm not really sure if the only jump of the map really deserves here. - mfw remap

Hard.
00:24:862 (4,5) - 00:26:818 (2,3) - Use 1.7x spacing for consistency. - gotcha
01:26:216 (7) - Remove this object please. The song wasn't really strong to demand some object here. The only 1/4 click in this difficulty doesn't really seem to fit the overall consistency. - good point. applied.

Light Insane.
00:30:568 (2) - The spacing suddenly decreased. It feels inconsistent while there wasn't some major difference in the song. Keep the 1.4x. - applied.


Ex.
What does the diff name mean? - warning: spoilers for any who hasnt played the game http://danganronpa.wikia.com/wiki/Ultimate_Hope
The circle size is 5 along some big jumps which can lead to several miss. With that in mind, hp7 feels way too harsh. - cs 4.5/hp 6.5 then.
00:00:702 (1,2) - No need for a manual stack. - idek why it does this
00:14:397 (1,2) - Other spacings for 1/2 was 1.2x which didn't display a follow point. I don't really think this needs a small jump. This only feels like an inconsistency. - i almost read this as a duwang. applied.
00:28:449 (1,2) - Is this 1/4 jump really necessary? This was the only usage in this section, and I think reserving this concept for further part would work more effectively. - was trying to emphasize the bassline, but the more i look at it the more dumb it looks. fixed.
00:50:754 (3,1) - 01:00:048 (2,1) - 01:11:624 (3,4) - I'd like to see more consistent concept here. The first one has a massive jump out of nowhere, which felt really sudden to be just once. And the final one wasn't even consistent in combo. - all green
01:05:673 (2) - Can you consider removing this object? I can hear a beat existing in this part of the song, but the mapping concept didn't felt to be consistent with the overall idea in the kiai section. Such 1/4 jumps nearly appears right before when the kiai starts, and never appears except here. It look weak in structures imo. - ok

It was nice to see the GD having a similar mapping concept with the host mapper's work.
ailv

Sonnyc wrote:

Insane.
Why is the diff name "insane" with a lowercase? It doesn't really make much sense with other diff names. Please use an uppercase. Changed, I'd like to keep my name lowercase though.
Any special reason for using a different combo color with other diffs? Personally, the red color here felt a bit unfitting. dunno how this happened :o changed it to match the other diffs
00:10:973 ~ 00:20:786 - I'd ask you a small rework on this section to reflect the intensity of the song better. Currently, the overall spacings here are pretty large which creates not much difference with other sections. That wasn't a nice map design, considering the music of this section was quite showing a difference. This part is weaker than other parts, and I hope you could reflect such aspect of the song. Structure issue. True. I've adjusted the spacing here in this section for lower intensity.
00:14:560 (4) - Consider nc since the music seems to be a bit seperated here. in this section, i'm only starting nc on the piano sound, i'd like to keep it that way
01:03:798 (1,2) - Starting the combo from (2) will fit the music better. Fixed
01:06:244 (1,2) - ^ Besides, you'll want to remove nc of 01:06:896 (1). Fixed
01:07:874 (5,1) - Considering other patterns such as 00:57:439 (1) - 01:18:309 (1) is starting the combo from the stream, I expect this to be consistent. Fixed

It was nice to see the GD having a similar mapping concept with the host mapper's work.
Thank you for modding :D
Sonnyc
insane= 00:20:215 (2) - I think a 1/4 doesn't exist here, and even if it does, it didn't quite fit this part of the song.
ailv

Sonnyc wrote:

insane= 00:20:215 (2) - I think a 1/4 doesn't exist here, and even if it does, it didn't quite fit this part of the song. my bad, i could have sworn there was a note here :o thanks for catching it :D
Sonnyc
Nominated.
Topic Starter
Anxient
UOOOH
Cryptic
Where is your metadata from? When I look at the official website it just says TRUSTRICK - Recall THE END.

Apparently I can't see the metadata confirmation in my own source. I'll mod this today hopefully.
Topic Starter
Anxient

Cryptic wrote:

Where is your metadata from? When I look at the official website it just says TRUSTRICK - Recall THE END.
http://www.nbcuni.co.jp/anime/danganronpa3/music/index00400000.html

track no.8

Myxo
Are you sure about the spacing on Advanced? It is very huge compared to the SV and creates this 'slow sliders x big spacing' feeling that's often used on higher difficulties. This concept doesn't really work on lower diffs though, even for Advanced level it feels awkward to play imo. The speedup that's necessary after every object almost feels like performing actual jumps.
Topic Starter
Anxient

Desperate-kun wrote:

Are you sure about the spacing on Advanced? It is very huge compared to the SV and creates this 'slow sliders x big spacing' feeling that's often used on higher difficulties. This concept doesn't really work on lower diffs though, even for Advanced level it feels awkward to play imo. The speedup that's necessary after every object almost feels like performing actual jumps.
yes i am sure. If i lowered the DS any more than i have already, the diff would feel alot more cluttered than it already is. i want to avoid that at all costs. as for the SV, i think it's not as slow as you imagined.

thank you for the concern, but if this still causes issues, maybe we should open up a discussion?
Cryptic
hi, ok, lets start I'm SHSL:Slow
popped for timing btw

[General]
  1. Your timing is off, especially in the intro part, take Chaoslitz's timing which is much closer to accurate. Just subtract like 747ms from his timing points and they should line up with yours. That, or fix the timing from like 00:10:973 - to 00:19:859 - and in the kiai. Really only that 9 second part is noticeable but we're supposed to get the timing as accurate as reasonable and thats on the Chaoslitz set so theres no reason to not have it here too.
[Normal]
  1. 01:01:189 (2,3) - This is the only pattern in the map with a single circle into slider, and it plays pretty awkwardly for a 1/2 in a Normal. I'd definitely like to see this changed.
[Advanced]
  1. 00:47:167 (1,2,3,1) - I'm not too sure about a movement this linear on an advanced...
  2. 01:00:211 (4) - NC this instead of 01:00:537 (1) - ? It doesn't follows your NC pattern otherwise.
  3. 01:26:298 (4) - NC this or un-NC 00:28:938 (1) - 00:39:341 (1) -
[Light Insane]
  1. 00:02:169 (5,1,2) - Seems like a large jump compared to the rest in this bit, nerf it a tiny bit please?
Call me back
Topic Starter
Anxient

Cryptic wrote:

hi, ok, lets start I'm SHSL:Slow
popped for timing btw - it was a pain to fix thanks

[General]
  1. Your timing is off, especially in the intro part, take Chaoslitz's timing which is much closer to accurate. Just subtract like 747ms from his timing points and they should line up with yours. That, or fix the timing from like 00:10:973 - to 00:19:859 - and in the kiai. Really only that 9 second part is noticeable but we're supposed to get the timing as accurate as reasonable and thats on the Chaoslitz set so theres no reason to not have it here too.
[Normal]
  1. 01:01:189 (2,3) - This is the only pattern in the map with a single circle into slider, and it plays pretty awkwardly for a 1/2 in a Normal. I'd definitely like to see this changed. - got rid of the circle and made it a suspended note(?) also moved a few things to make it look more bearable
[Advanced]
  1. 00:47:167 (1,2,3,1) - I'm not too sure about a movement this linear on an advanced... - 200% more rougher
  2. 01:00:211 (4) - NC this instead of 01:00:537 (1) - ? It doesn't follows your NC pattern otherwise. - NC'd both of them
  3. 01:26:298 (4) - NC this or un-NC 00:28:938 (1) - 00:39:341 (1) -
[Light Insane]
  1. 00:02:169 (5,1,2) - Seems like a large jump compared to the rest in this bit, nerf it a tiny bit please? - nerfd
Call me back
Cryptic
Timing is still super off (but consistently), did you change the mp3 but not your timing points or?
Topic Starter
Anxient
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFixed
Kyouren
Try ask Chaoslitz to used a MP3 and timing from his mapset!
Topic Starter
Anxient

KittyAdventure wrote:

Try ask Chaoslitz to used a MP3 and timing from his mapset!
i used his timing, but i kept my mp3 coz i got said mp3 straight from the album
Cryptic
Offset is 18 ms too late, select all points, move -18, and resnap notes.
Topic Starter
Anxient
heavy screeching

fixed
Cryptic
Most diffs have unsnapped slider ends or objects, check AiMod.
Topic Starter
Anxient
im too careless.

please tune in next week for the next update!
Cryptic
Just a tip for ailv in the future: Be wary of how you're using your play space in the future, you neglected the upper right corner a bit!
Bubb'd.
Topic Starter
Anxient
ailv

Cryptic wrote:

Just a tip for ailv in the future: Be wary of how you're using your play space in the future, you neglected the upper right corner a bit!
Bubb'd.
Noted. Thanks for your help mate <3
Nozhomi
I could work but Anxient decided to hurt me and force me to mod send nudes help ;w;

[Normal :]
  1. 00:00:210 - You put red and greenline at same point who use a different volume, remove the green and use red for volume instead. Same for 00:41:804 - / 01:18:472 -
  2. Fix some little yolo spacing 00:12:457 (3,1) - / 00:18:490 (1,2,1) - .
  3. Check blankets like 00:35:117 (1,2) - ya. Won't mention all of them that's your job.
  4. 01:02:165 (3,1) - Could you do a flow who follow more the movement of your reverse like this https://puu.sh/uVRTf/819810d411.png ?
  5. 01:26:465 (1) - Soft hitsound for the end of spinner. The same for all other diffs ofc.
[Advanced :]
  1. Same stuff than Normal about greenlines.
[Hard :]
  1. Same as other diffs for greenlines but only for 00:41:804 - / 00:52:382 - / 01:18:472 - .
  2. Stacks like 00:36:735 (1,2) - / 00:38:037 (1,2) - would be better if you stack the circle on the next slider head just for the readability of them https://puu.sh/uVTUG/05ab790adc.png . Other on kiai are k even if I dislike them a lot.
  3. There's some jumps on kiai who have no real sense nor consistency like 01:06:404 (5,1) - / 01:22:060 (4,1) - . It would be nice if you could revisit these jumps and readjust them as it should be, using same spacing as other or do same on other strong spot but nerfed a bit.
[Light Insane :]
  1. Once again about greenlines well you know what do to, check them.
  2. 00:18:816 - / 00:19:468 (2) - You didn't forget a whistle here ? Same for all diffs.
[ailv's Insane :]
  1. You have a greenline over a red only for volume change at 00:41:804 - , remove it and put kiai and volume change on timing point.
    00:28:924 (1) - I think you can do the curve on the end better than that, just use a circle to see if it's cool or not https://puu.sh/uVXTz/c28d1b4825.png .
  2. Some of your NCing on kiai is inconsistent, for exemple 00:45:711 (2) - should be NC and remove 00:45:386 (1,1) - them as you did on 2nd part of the kiai who have the same structure. Double check that pls.
  3. 00:43:920 (3) - You're missing a strong drum beat on 00:44:083 - for that piano sound, that's not really worth an extended slider.
  4. 01:04:447 (2) - Why extend the slider for vocal when you did it for piano before and wasn't that good ?
  5. 01:09:012 - You forgot whistle + clap.
  6. For your future maps, avoid this kind of overlaps 01:13:088 (1,3) - who looks not that good.
[SHSL:Hope :]
  1. 00:19:468 (2) - No whistle ? I guess same for other diffs.
  2. 00:30:881 (1,2,3,4,5) - Honestly this is terrible. Using 1/8 sliders for a such background sound don't work as intended. This kind of pattern should be used for more prominent sounds on a song. Also it's the end of the calm section, something like this can't work here. Just use a reverse slider here.
  3. 00:34:140 (1,2,1,2,3) - Why you give up on your spacing concept you started with 00:33:814 (1,2,1) - ? Beat like 00:34:302 (2,2) - are not strong at all so why you didn't keep same spacing than 00:33:814 (1,2) - ??? You killed all coherence with the song by doing a higher and constant spacing when you started to emphasis vocal with 00:33:977 (2,1) - . Do smaller spacing for 00:34:140 (1,2) - / 00:34:465 (1,2) - and same you did with 00:33:977 (2,1) - for 00:34:302 (2,1) - .
  4. 00:38:852 (2,3) - Even if guitar start to be a bit stronger, that's still a bit too much spaced here. Nerf that a little.
  5. Probably check greenlines like other diff blablabla.
  6. Nice anime jumps meme kiai.

Mukyu~
Topic Starter
Anxient

Nozhomi wrote:

I could work but Anxient decided to hurt me and force me to mod send nudes help ;w;

[Normal :]
  1. 00:00:210 - You put red and greenline at same point who use a different volume, remove the green and use red for volume instead. Same for 00:41:804 - / 01:18:472 - m.
  2. Fix some little yolo spacing 00:12:457 (3,1) - / 00:18:490 (1,2,1) - . - crap.
  3. Check blankets like 00:35:117 (1,2) - ya. Won't mention all of them that's your job. - ok boss
  4. 01:02:165 (3,1) - Could you do a flow who follow more the movement of your reverse like this https://puu.sh/uVRTf/819810d411.png ?
  5. 01:26:465 (1) - Soft hitsound for the end of spinner. The same for all other diffs ofc.
[Advanced :]
  1. Same stuff than Normal about greenlines.
[Hard :]
  1. Same as other diffs for greenlines but only for 00:41:804 - / 00:52:382 - / 01:18:472 - . mmhm
  2. Stacks like 00:36:735 (1,2) - / 00:38:037 (1,2) - would be better if you stack the circle on the next slider head just for the readability of them https://puu.sh/uVTUG/05ab790adc.png . Other on kiai are k even if I dislike them a lot. - ok
  3. There's some jumps on kiai who have no real sense nor consistency like 01:06:404 (5,1) - / 01:22:060 (4,1) - . It would be nice if you could revisit these jumps and readjust them as it should be, using same spacing as other or do same on other strong spot but nerfed a bit. - the first one seems fine to me tbh, but i changed the second one.
[Light Insane :]
  1. Once again about greenlines well you know what do to, check them. - mm
  2. 00:18:816 - / 00:19:468 (2) - You didn't forget a whistle here ? Same for all diffs. - hhm


[SHSL:Hope :]
  1. 00:19:468 (2) - No whistle ? I guess same for other diffs. - mk
  2. 00:30:881 (1,2,3,4,5) - Honestly this is terrible. Using 1/8 sliders for a such background sound don't work as intended. This kind of pattern should be used for more prominent sounds on a song. Also it's the end of the calm section, something like this can't work here. Just use a reverse slider here. - a buzz slider wont cut it, im going to sacrifice the 1/8 with a 1/4 stream.
  3. 00:34:140 (1,2,1,2,3) - Why you give up on your spacing concept you started with 00:33:814 (1,2,1) - ? Beat like 00:34:302 (2,2) - are not strong at all so why you didn't keep same spacing than 00:33:814 (1,2) - ??? You killed all coherence with the song by doing a higher and constant spacing when you started to emphasis vocal with 00:33:977 (2,1) - . Do smaller spacing for 00:34:140 (1,2) - / 00:34:465 (1,2) - and same you did with 00:33:977 (2,1) - for 00:34:302 (2,1) - . - the vocals are intensifing slowly. getting louder. i reflected that with increasing DS, but i did change 00:34:465 (1,2,3) - this so that it plays more linearly.
  4. 00:38:852 (2,3) - Even if guitar start to be a bit stronger, that's still a bit too much spaced here. Nerf that a little. - i tried
  5. Probably check greenlines like other diff blablabla.
  6. Nice anime jumps meme kiai.

Mukyu~
ailv

Nozhomi wrote:

[ailv's Insane :]
  1. You have a greenline over a red only for volume change at 00:41:804 - , remove it and put kiai and volume change on timing point. fixed
    00:28:924 (1) - I think you can do the curve on the end better than that, just use a circle to see if it's cool or not https://puu.sh/uVXTz/c28d1b4825.png . fixed
  2. Some of your NCing on kiai is inconsistent, for exemple 00:45:711 (2) - should be NC and remove 00:45:386 (1,1) - them as you did on 2nd part of the kiai who have the same structure. Double check that pls. fixed
  3. 00:43:920 (3) - You're missing a strong drum beat on 00:44:083 - for that piano sound, that's not really worth an extended slider. changed this a little to reflect the drum
  4. 01:04:447 (2) - Why extend the slider for vocal when you did it for piano before and wasn't that good ? there isn't a drum beat on the red tick, and to me this played more naturally.
  5. 01:09:012 - You forgot whistle + clap. fixed
  6. For your future maps, avoid this kind of overlaps 01:13:088 (1,3) - who looks not that good.
Topic Starter
Anxient
all upd8d btw
Nozhomi
Normal : 00:41:804 - / 01:18:472 - green+red line still not fixed.
00:18:490 (1,2,1) - Sapcing not fixed.
Soft hitsound for the end of spinner not fixed.

Advanced not fixed.

Hard : 01:18:472 - not fixed (greenline)

On ailv diff : 00:19:468 (2) - / 00:18:816 - / 00:19:468 (2) - whistle missing
Topic Starter
Anxient
speedfix with dying internet yeboi
Nozhomi
Probably my last heart for now (but not forever I hope).
Topic Starter
Anxient
finally ;A; big thanks nozhomi~~~
Chaoslitz
grats xd
Kyouren
Gratzz! :3
Agatsu
grats anxient!
Topic Starter
Anxient
its finally overrrr
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