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//NIGHTGATE/pro/Minimal, Futuristic, 9 Colors.//

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Topic Starter
-yuo-













CHANGELOG
-BETA- 16 JAN 2017 [b16-1]
  • Hello World!
-BETA- 29 JAN 2017 [b29-1]
  • A lot of new items in preferences folder
    New cursor
    New mods. Not sure if these or old ones are better
    Awesome new Menu Background (supporter only)
    Redesigned Selection button labels (mode, mods, etc)
    Reverse arrow now has a shadow so it’s less cluttered on super short sliders
    More glowwy small ’S’ letters
    Followpoint animation refined
    Fixed crashing issue when menu snow is turned on
    Misc Small fixes and requests by the public added
-BETA- 23 APR 2017 [b23-4]
This is a fairly stable developer update for feedback purposes, I haven't fixed much problems that the community have found yet and some may still persist, the setup and preferences folder may not work as fluently too, but it's stable enough to use as a proper skin so should be all G.
  • New Menu Sounds (some not yet present)
    New, animated hitbursts
    Score, Song Pie and Accuracy are now dimmed during gameplay to increase focus on gameplay.
    Target and ScoreV2 mods added.
    Made the setup warning more annoying so that your skin works properly. ;p
    Ranking Screen Touchup
    Combo colours changed to more vibrant colours. Unsure about this change
    Various elements darkened for better visibility with less background dim

    Misc Small fixes and requests by the public added
-BETA- 29 APR 2017 [b29-4]
This is a fairly stable developer update for feedback purposes, I haven't fixed much problems that the community have found yet and some may still persist, the setup and preferences folder may not work as fluently too, but it's stable enough to use as a proper skin so should be all G.
  • Disappearing preferences folder has been found. ...it ran away again.... download separately above.
    Dormant back sound has been woken up and tuned
    STANDARD DEFENITION IS HERE!

    and no, i'm not trying to release a new version every 23rd and 29th...
-BETA- 3 JUN 2017 [b3-5]
  • ALL MODES
    most bugs fixed, but one major one has crawled into the setup folder for standard defenition users.

    *mania is not centred yet. this will come soon.
    *the skin is getting to completion! loooong awaited colours coming soon.
-BETA- 5 JUN 2017 [b5-5]
  • issue with setup folder not replacing files for SD users fixed
    Issue with scorebar not showing on SD fixed

    *mania is not centred yet. this will come soon.
    *the skin is getting to completion! loooong awaited colours coming soon.
-BETA- 17 JUN 2017 [b17-6]
  • Added lots of new options:
    added judgement laser flash off in mania
    added non-tilting hit burst
    added subtle osu combo burst
    added bigger hit circle numbers
    added HEAPS different reverse arrows to choose from
    refined followpoint animation
    refined combo colours
    added mouseover ‘click’ feedback

    *mania is not centred yet. this will come soon.
    *getting closer to the rainbow...
-BETA- 21 JUN 2017 [b21-6]
  • issue with setup folder not replacing files for SD users fixed ("the popup wouldn't disappear after setup" issue)
    That's it. Wasn't really in the mood for skinning...
-BETA- 16 JUL 2017 [b16-7]
  • NIGHTGATE GREEN FINISHED!
    This is a proofread build, where we scan for bugs. If there are any, I'll list them down and fix them. If not, i'll finish up this colour and make the other colours. plz help :)

    many requested prefs added, main ones are:
    minimal spinner
    follow circle / slider balls
    gameplay perimeter
    and more

    Some sounds have been shortened by default, but I left some long ones in.

    If you want completley short sounds, head to prefs.
-BETA- 16 JUN 2018 [PINK b21-6]
  • NIGHTGATE PINK IN TESTING STAGE!
    Pink has now been fully patched. Well, at least to my knowledge

    Please download and check it for errors. I'll be working on blue next! (not cyan)

    umm... why do I always HAPPEN to release on the 21 of july?? strange...
-BETA- 9 JUL 2018 [PINK b9-7]
  • NIGHTGATE PINK FEEDBACK IMPLEMENTED
    - added option for pink only combo colours
    - Fixed mania combo tinting

    Additional Fixes:
    - More refined line above the scoreboard at song select, now more 'pink' instead of white, and sharper too
    - Refined buttons have a dark shade to them to enhance their visibility with lighter backgrounds
    - A better menu background added.
    - Multi elements refined. Better multi-skip and ranking-winner frame.
    - Fixed a preferences error where the numbered option had a space after the name.
1 OCT 2018 [PINK v1]
  • NIGHTGATE PINK COMPLETE
    Small Fixes:
    - Buttons have darker backgrounds
    - Multi elements touched up (multi-skipped and multi-winner)
    - More kawaii combo colours for pink lovers

    I need to implement these changes to GREEN.
6 OCT 2018 [PINK v1]
  • PINK - Small Fixes
    Small Fixes:
    - Refine top bar in song select.

    I still need to implement these changes to GREEN.
-BETA- 6 OCT 2018 [RED b6-10]
  • NIGHTGATE RED BETA NOW OUT
    Come test out Nightgate in RED! Very kindly patched by the amazing DaPrimeAtce.
    We need to figure out the preferences, as most of them disappeared for some reason. But otherwise, the main skin seems all good to my eyes.

    If you see any issues, please report them with the version details seen in the mode select panel.
-BETA- 10 OCT 2018 [RED b10-10]
  • Not much has changed, but I've merged my new multi designs and new menu buttons. Also fixed the info panel (ish, date says 8 not 10 because thats when I did them, and it's such a tedious task to fix so I'm not gonna do it for a silly 8.)

    If you see any issues, please report them with the version details seen in the mode select panel.
-BETA- 27 OCT 2018 [RED b27-10]
  • Added Preferences Folder.
    Fixed a few bugs.

    This release seems pretty complete, so let me know if there are any bugs!
-BETA- 4 DEC 2018 [CYN b4-12]
  • NIGHTGATE CYAN BETA NOW OUT
    Come test out Nightgate in CYAN! Very kindly patched by the amazing DaPrimeAtce.
    I hope I didn't miss any bugs or files.
    If you see any issues, please report them with the version details seen in the mode select panel.
-BETA- 4 DEC 2018 [RED b4-12]
  • Sorry for the two month wait...
    Misplaced Green Minimal Spinner Element fixed
    Patched in small design changes (More Readable menu buttons, Multiplayer Refinements)
    If there are no other issues for the next month, RED will be finalised and marked as finished.
-BETA- 5 DEC 2018 [YLW b5-12]
  • aaaand yellow is out... DaPrimeAtce is really on the roll with his help!
    As usual, if you see any issues, please report them with the version details seen in the mode select panel.
-BETA- 8 DEC 2018 [CRM b5-12]

  • Have some Vanilla. I'm sorry if you where looking for white... (it was never part of the plan)

    The reason it's cream and not white is to make the cursor and cursor-movement elements stand out. In this skin, white stands for things that relate to your cursor. If the whole skin is white, you cannot relate white to cursor movements.

    It's kind of like: White = the path you are meant to take.
    Everything you see in this skin, including weird design choices like a massive spinner, combo colours and cream colour is designed to enhance readability of osu to optimise your human vision.
-BETA- 12 DEC 2018 [BLU b12-12]

  • Got blue done. I heard this is a long awaited one, so I hope it's good enough.

    I'm very unsure about the combocolours and the deepness of the blue in general. Although it seems a little dark to see, I actually did better when playing compared to white. I think it's because the cursor and the white cursor elements stand out really well...

    If they really don't work out then maybe as a last priority i'll recolour it a little lighter and add refinements.

    I'd also like to note that I haven't really tested the new colours a heap because my main goal here is to just get them DONE. I have a massive stack of homework to do so i thought i'd blast through this to clear my mind a little. Maybe when I get that work done I'll come back and refine, but main goal right now is to get the colours usable and bug free. (not nessesarily ultra-refined.)
-BETA- 13 DEC 2018 [RED b13-12]

  • A Nightgate Red bugfix.

    - CTB colors in skin.ini are green - fixed
    - Redone combo colours. This time I actually tested them. Ended up with the ones you see when you update (pink, yellow, cyan, purple). (orange, green were removed from the cycle as green/red looked horrible, and orange didn't provide enough contrast with the red, making the approach circles blend in)
    - Preferences cursor smoke folder had a redundant folder inside it. Removed.
-BETA- 13 DEC 2018 [CRM b13-12]

  • More bugfixes, this time for cream.

    - Taiko Drum misalignment fixed
    - Version panel doesn't say it's cyan anymore.
    [quote="Matt2e2”]
    - scorebar-colour is not aligned with scorebar-bg (this is by design)
    - Fade In's canvas gets in the way of Sudden Death, which may cause inconvenieces for mania players (I can't fix this due to the way that image works, and it hasn't been an issue for the last two years anyway.[/quote]
-BETA- 13 DEC 2018 [ORN b13-12]
  • NIGHTGATE ORANGE just out
    Just the usual... Report any issues so I can fix them.

    DaPrimeAtce did this one ;)
-BETA- 14 DEC 2018 [PPL b14-12]
  • Aand I pulled an all-nighter to bring you Nightgate Purple.
    I've lightened the colour a bit for this one as the one that was planned was a bit too dark to read, and didn't work very well with the brighter combo colours.

    As usual, reply if you find any bugs. I'll be facing my massive stack of homework now so I'll probably do the bug fixes over weekends or if I need a brain break.
    I am desperate for time now though, so maybe I'll focus really hard on that stack of homework and pause the skinning for now instead. Maybe I can do bug fixes on my upcoming holiday trip (where I can't do homework).
3 FEB 2020
  • All colours marked as completed.
24 FEB 2020
  • Repaired all downloads and most images.
CREDITS / DISCLAIMER
This is a fan made skin BASED ON and NOT ENTIRELY the same as the game Nightgate. I don't claim the main concept as mine.

MANY MINIMALIST PRO DESIGNS ARE SIMILAR. THiS SKIN DID NOT COPY ANY OTHER SKINS.

Hitsounds are from agrrox, used with permission.
h30Charles had helpt a bit with standard defenition and ALOT in pm replying. very appreciated.
sounds from the nightgate game itself.
RESCOUCES FOR DEVS
Colour Hex Codes:
⬛︎#FC2738------⬛︎#FD6C24------⬛︎#FADE4D------⬛︎#2BFDA3------⬛︎#24D3FD------⬛︎#135DFB------⬛︎#6F24FA------⬛︎#FEBAFD------⬛︎#FEEBCF--
Fonts:
Everything: Futura
Ranking Letters: Hall Fetica
Hosting Servers:
Downloads: Rebrandly (download counter), linked to Google Drive. Legacy Dropbox link (outdated ver): https://rebrand.ly/skins-yuo_NG-b216
Image-Based Thread Post: Puush Imgur
Preview Images: Puush
Watch Review: https://www.youtube.com/watch?v=pYV1RVkfeN8

Approximate Download Count as of 24 FEB 2020:

Total: 43,864

Green: 30,011
Pink: 5990
Yellow: 318
Red: 1661
White: 867
Blue: 1087
Cyan: 1032
Purple: 1822
Orange: 394

Editing Programs:
Images: Adobe Photoshop CC 2015
Animation: Adobe After Effects CC 2015
SomeSound: Apple GarageBand
Sound Volume Tuning: MP3Gain Express
Batch Rename: Apple Finder
Small Batch Resize: Apple Preview
Compression: Apple Archive Utility

Notice:
Please don't publicly use any resources or elements without permission. I'll probs say yes if you ask first though.
xi9w
frickin heck dude hype
Topic Starter
-yuo-
:D :)

no promises tho...
Prophecy
hmm, you should finish your skin first.
Topic Starter
-yuo-
this skin is PLANNED. i haven't really started it yet... and i might not ever, but still a high chance of me doing it.

and yeh i do want to finish the other skins first
Prophecy

UO 073 wrote:

this skin is PLANNED. i haven't really started it yet... and i might not ever, but still a high chance of me doing it.

and yeh i do want to finish the other skins first
okay, we're waiting for your skins!
-Hannabi
fantastic...
Topic Starter
-yuo-
-- tease... --

(teaser screenshots released)
AGRX
holy...
atturbo555
I wait for it. :3
Topic Starter
-yuo-

Agrrox wrote:

holy...

-[H o n o k a]- wrote:

I wait for it. :3
Thanks!

(Currently on holiday without laptop, construction delayed. Sorry!!)
-Redya-
ready for download and testing your skin when available '-')b
bighatpaul
mania support, right?
Topic Starter
-yuo-

-Redya- wrote:

ready for download and testing your skin when available '-')b
Cool thanks!

benmoot wrote:

mania support, right?
Since my time is limited, and i seriously need to focus on my other projects, You'll need to vote for the mania mode to be skinned. This is a new system that i thought of, and it delays skinning so that i can focus on my other projects. Sorry if this is an inconvenience, but if the votes hit the target number i'll skin it

*new screenie
Topic Starter
-yuo-
Bump for upcoming skin release
White Puppy_old
I'll surely be looking forward to this skin :)
Srey
hype
Topic Starter
-yuo-

White Puppy wrote:

I'll surely be looking forward to this skin :)

Srey wrote:

hype
Look forward no more (well, at least, less) cuz a beta is now available to download.
(less because the little things aren't done... welp i think i need some help...)
-Izayoi
Hmm...

xi9w

-Izayoi wrote:

Hmm...

same problemo here
Topic Starter
-yuo-
Soz about that... idk what happened but its fixed now
suffix

There appears to be a problem with selection-mode-over and such.
Bara-
WE.NEED.MORE.COLOURS
Lee
Overall this is a very nice skin and there's a lot of potential to it, however since I do not know what you've planned for the future all I can really say is that the mod selection and plain rankings stand out. Now the mod selection looks clustered, feels like it needs to be more simplified to make it look somewhat decent. The rankings seem to be possible placeholders, but since I don't know I just wanted to point out that they look odd within the skin.

I'm not going to sit here and just point out negatives, like I said pretty good skin with a good concept behind it and I'm looking forward to see the continued progress. So uhh... good luck.
Sevanial
1 small problem, it's all @2x which i am unable to use it
Firinael
Looks pretty cool and neat, but the hitcircles are a bit too dark (I think using a hitcircle similar to Yugen's but with the gradient all around would get a look similar to the original while also being clearer), also as someone else mentioned the "mode" button seems to be bugged out. Apart from that, everything seems to be in order (despite some stuff that are still WIP but that's WIP so yeah).

btw I love that you added the score multipliers for mods, that's a great touch

Edit: also, it's probably my PC that's shit but the main menu lags a lot because of the falling hexagons and lines freaking out when I move the cursor. Like, laggy to the point of almost freezing. Dunno what's the deal with that but you might wanna look into it. (It's the snow + parallax effects that are bugging out btw)

Edit 2: the ranking icons look kinda meh, maybe going for a more square-y style would look better. (Also, the S icon doesn't look hype at all because of the color being sort of bland - not lively, and getting an S is supposed to be this great thing, but having an underwhelming icon kinda makes it not that great)

Edit 3: could you provide an alternate version of the spinner that's simpler? The current one is kind of too huge and detailed for me lol.

sorry for being kind of overwhelming but hey, you wanted feedback, right? e.e
Topic Starter
-yuo-
FEEDBACK-BACK



rys wrote:


There appears to be a problem with selection-mode-over and such.
This is a problem i'm having trouble to fix. The mode icon is displayed over the mouseover image so it's hard to fix. I might find a work around instead, redesigning the mouse over images alltogether.


Bara- wrote:

WE.NEED.MORE.COLOURS
Yes, but colours will come after the green one is stable. sorry to be blunt but it makes it easier and more secure (in terms of bugs) to make the whole skin and then recolour it, rather than make all of them and manage all of them while they're being built.


Suck wrote:

Overall this is a very nice skin and there's a lot of potential to it, however since I do not know what you've planned for the future all I can really say is that the mod selection and plain rankings stand out. Now the mod selection looks clustered, feels like it needs to be more simplified to make it look somewhat decent. The rankings seem to be possible placeholders, but since I don't know I just wanted to point out that they look odd within the skin.

I'm not going to sit here and just point out negatives, like I said pretty good skin with a good concept behind it and I'm looking forward to see the continued progress. So uhh... good luck :)
Thanks! Yes, the ranking icons are a placeholder. They're from my SKY skin. The mod selection... I kinda rushed them... It was meant to be a design test but when i added the three tests in they looked ok, so i did all of them and it looked fine. I wanted to change them but i don't have any ideas for a new design.. suggestions anybody??


Sevanial wrote:

1 small problem, it's all @2x which i am unable to use it
Support for Standard Defenition screens will come after the skin is stable. sorry for the wait...


Firinael wrote:

Looks pretty cool and neat, but the hitcircles are a bit too dark (I think using a hitcircle similar to Yugen's but with the gradient all around would get a look similar to the original while also being clearer), also as someone else mentioned the "mode" button seems to be bugged out. Apart from that, everything seems to be in order (despite some stuff that are still WIP but that's WIP so yeah).

btw I love that you added the score multipliers for mods, that's a great touch

Edit: also, it's probably my PC that's shit but the main menu lags a lot because of the falling hexagons and lines freaking out when I move the cursor. Like, laggy to the point of almost freezing. Dunno what's the deal with that but you might wanna look into it. (It's the snow + parallax effects that are bugging out btw)

Edit 2: the ranking icons look kinda meh, maybe going for a more square-y style would look better. (Also, the S icon doesn't look hype at all because of the color being sort of bland - not lively, and getting an S is supposed to be this great thing, but having an underwhelming icon kinda makes it not that great)

Edit 3: could you provide an alternate version of the spinner that's simpler? The current one is kind of too huge and detailed for me lol.

sorry for being kind of overwhelming but hey, you wanted feedback, right? e.e
Woah nice detail! very helpful. Don't worry about being overwhelming.

Point 0:Some more hit circle styles i haven't made yet will be available in the extras... but i don't really understand your explanation (about yugen x this) could you explain a bit further? nvm I saw it in your skin edit you PM'd me. thanks!

Edit 1:Yep, my friend's Mac and mine both froze when we found the bug. I'll fix this. (if there is no menu snow image, the mode image will be used, and the size of the mode images in this skin are 1096 × 2268 px :? )

Edit 2: mhm, i tried to keep them simple and consistent to the design rules of the skin. Maybe a bit too much... maybe i'll add a glow...

Edit 3: Sure thing!
Sevanial

UO 073 wrote:

FEEDBACK-BACK

Sevanial wrote:

1 small problem, it's all @2x which i am unable to use it

Support for Standard Defenition screens will come after the skin is stable. sorry for the wait...


Alright, I'll be waiting. Hope it will be as amazing as the preview images make it out to be :D
Paneiru
You might want to make the misses a bit smaller or something. The miss objects are a bit too big which might induce even more misses after a single miss because of how they clutter the playfield
Topic Starter
-yuo-

Sevanial wrote:

Alright, I'll be waiting. Hope it will be as amazing as the preview images make it out to be :D
Thanks for your patience! I'll do my best :D

Paneiru wrote:

You might want to make the misses a bit smaller or something. The miss objects are a bit too big which might induce even more misses after a single miss because of how they clutter the playfield
Yes, they are. This is a placeholder image as i haven't done the hitbursts yet... so yeh... not done yet
Firinael

UO 073 wrote:

FEEDBACK-BACK



rys wrote:


There appears to be a problem with selection-mode-over and such.
This is a problem i'm having trouble to fix. The mode icon is displayed over the mouseover image so it's hard to fix. I might find a work around instead, redesigning the mouse over images alltogether.
About this: maybe not using a .png image, instead using an image with a black background, might be a workaround?
Topic Starter
-yuo-
No, that won't work...

Here's whats happening:


The mode mouseover image is always displayed under the mode icon image, so you cant overlay the mode icon.

(i dunno why i went through all that effort to make that... :? )

Oh, and by the way, the mode mouseover image is actually already black
Firinael

-yuo- wrote:

No, that won't work...

Here's whats happening:


The mode mouseover image is always displayed under the mode icon image, so you cant overlay the mode icon.

(i dunno why i went through all that effort to make that... :? )

Oh, and by the way, the mode mouseover image is actually already black
Okay, first of all - holy shit that is some impressive graphical work right there. Second - damn, the mouseover being displayed under is kind of dumb. Maybe you could incorporate the mode icon image into the mouseover image somehow? But that would probably be super hard. : /
Topic Starter
-yuo-
Lol thanks! but me being a perfectionist I could say the mode text is 'MDE' not 'MDS', the perspective is messed up, it's a bit stretched and shadows shouldn't be cast on transparent items but that's just me being rushed so don't worry. :oops:

As for incorporating the mode icon image into the mouseover image, that causes problems... The icon won't change to the mode you're currently on and it won't react to the mouse properly... so yeh its pretty annoying, and quite dumb... but because the mode icon is the highest layer in the song select, and it's anchor point is in the middle of the image, it makes it possible to 'skin the unskinnable' e.g. the top bar where the tabs are. I'll use this trick in a more evident way in my possible future skins...

anywayyy, thanks as usual for the thumbs up and the suggestions!

Edit: oops forgot to mention that I've repositioned and 'redesigned' This part so It pretty much works fine now.
Jad Marin
Looking forward to the skin(s)! Especially to the red version :D . Keep up the great work, the skin looks so cool already ;u;

:?: For now I quietly cast my vote for a mania! mode as well~ :?:
Infa
Damn, unable to use this skin since it doesn't support lower resolutions at 16:9 :(

Guess I'll have to wait, but it does look really nice!
Ryees
Wow. Wooow. I will be super thrilled when this is set up with different colors. Do want.

This is very pretty. Keep it up.
Topic Starter
-yuo-
REPLIES

Jad Marin

Jad Marin wrote:

Looking forward to the skin(s)! Especially to the red version :D . Keep up the great work, the skin looks so cool already ;u;

:?: For now I quietly cast my vote for a mania! mode as well~ :?:
Thanks for the feedback! I'll consider voting after all colours and HD are complete, then i'll make a poll. Thanks anyway for the vote!
Infemy

Infemy wrote:

Damn, unable to use this skin since it doesn't support lower resolutions at 16:9 :(

Guess I'll have to wait, but it does look really nice!
Aww... I'm sorry about that. I'll try get it done as fast as i can (but even this may be long because i'm really busy...) thanks for your patience though!
Ryees

Ryees wrote:

Wow. Wooow. I will be super thrilled when this is set up with different colors. Do want.

This is very pretty. Keep it up.
I'm glad you like it! looking forward to the future too.

-------------------BETA VERSION "29 JAN 2017" RELEASED!-------------------

Please help push the skin further by giving feedback!
Azero
Remove followdots how? :)
edit:nvm
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