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senya - Iro wa Nioedo Chirinuru o

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Total Posts
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Topic Starter
CrimsonClaw
This beatmap was submitted using in-game submission on Sonntag, 16. Oktober 2016 at 21:00:51

Artist: senya
Title: Iro wa Nioedo Chirinuru o
Source: 東方Project
Tags: Capu Sala- Though The Scent Lingers The Flower Scattered ZUN Yuuhei Satellite Iceon Fantasy Kaleidoscope Memories Phantasm Mountain Faith
BPM: 138
Filesize: 7026kb
Play Time: 01:33
Difficulties Available:
  1. CapuClaw's Youkai (4,24 stars, 276 notes)
  2. Insane (3,3 stars, 240 notes)
  3. Normal (1,78 stars, 116 notes)
  4. Zetera's Hard (2,89 stars, 195 notes)
Download: senya - Iro wa Nioedo Chirinuru o
Information: Scores/Beatmap Listing
---------------
Collab with Capu, my personal disciple c:
Guest Difficulty "Hard" was made by Zetera (former "Sala-")!

I am looking for mods on this one! Also, check out my M4M Queue!

New BG source

Diffname stuff
"Youkai (妖怪, "mystic apparition" or "mysterious calamity") is a term used to refer to Japanese folk creatures and ghosts, or to supernatural beings in general. Because there are thousands of stories of magical beings around the world, the different types of youkai are endless." source

I decided this would be a good diffname because the song is the opening of the fanmade Touhou anime Fantasy Kaleidoscope and as you might have noticed, most of the characters in Touhou are rather youkai than humans.
LaBron Jayms
m4m

um personal opinion ok

CapuClaw's Youkai
00:01:884 (1,2) - reverse slider might be nice - u r trying to map both the vocal part and music which is pretty ehh
00:14:057 (1) - spinner much better
00:25:796 (3) - should be further from the slider since it has pretty strong downbeat
00:26:665 (1) - http://puu.sh/ruU6B/3cea153a22.jpg - the 3 and 1 should be further apart since they sound different
00:27:100 (3) - strong beat on the slider end try to change it or something - i solved it by putting a reverse slider/ added circle to white tick and 3/4 slider to red tick or u can just put circle on the red tick might be the best
00:36:448 (2) - misaligned poor circle or if that was intentional u are triggering people with ocd but thats up to you
00:38:839 (1,2) - slider would sound nicer here than 2 circles
00:40:578 - strong beat suggesting distance increase
00:42:317 (1) - strong beat but it has the same distance as the next sliders/ doesnt have any uniqueness to it - unless u are focusing on the vocal part but the piano is still pretty strong there

Insane
00:07:753 (6) - ??? slider end on the white tick pls
00:48:948 - no beat for triple - slider would be good alternative
00:52:317 (6) - red tick reverse slider
01:16:122 - no beat for triple

Normal
no problems i guess idk how normal diff should be mapped
Lily Bread
M4M

[Normal]
00:08:840 (2,3) - DS issue

00:04:710 (3) - put this circle at - 00:04:927 - seems much better, because the piano is too weak to map in a normal diff.

[Hard]
where is Hard? 0 0

[Insane]
00:57:969 (1) - try this to follow vocal.
http://puu.sh/ruUUH/9c0a49423c.jpg

01:04:056 (3,5) - stack?

01:15:252 - here has a drum, so you can try to add a circle here, or to make - 01:15:143 (4) - into a 1/4 slider.

[CapuClaw's Youkai]
00:13:188 (2,1) - please make repeat arrow visible, it's an unrankable issue.

00:48:839 (5,6,7,8) - a stream? i can hear only a triple here.

00:52:317 (4,5,6,1) - if you want to make a stream, here is much better.

01:15:144 (2) - triple here.

gl
Topic Starter
CrimsonClaw
nuvasek's M4M
um personal opinion ok Sure

CapuClaw's Youkai
00:01:884 (1,2) - reverse slider might be nice - u r trying to map both the vocal part and music which is pretty ehh
I changed a few things!

00:14:057 (1) - spinner much better
Declined - The other diffs have spinners. I tried to vary a bit , spreadwise.

00:25:796 (3) - should be further from the slider since it has pretty strong downbeat
Changed!

00:26:665 (1) - http://puu.sh/ruU6B/3cea153a22.jpg - the 3 and 1 should be further apart since they sound different
huh? I don't get it .-. As long as they don't overlap, it is fine, isn't it?

00:27:100 (3) - strong beat on the slider end try to change it or something - i solved it by putting a reverse slider/ added circle to white tick and 3/4 slider to red tick or u can just put circle on the red tick might be the best
The beat is pretty mediocre as far as I noticed. I'll wait for other opinions

00:36:448 (2) - misaligned poor circle or if that was intentional u are triggering people with ocd but thats up to you
I don't think theres anything wrong with that

00:38:839 (1,2) - slider would sound nicer here than 2 circles
Nah, 4 strong beats. I'll prefer circles!

00:40:578 - strong beat suggesting distance increase
I notice that this part 00:40:578 - 00:41:774 - is heavier than 00:38:839 - 00:40:361 - this part. Usually I would increase the spacing, but for the sake of consistency I won't - I wanted this part to be evenly hard.

00:42:317 (1) - strong beat but it has the same distance as the next sliders/ doesnt have any uniqueness to it - unless u are focusing on the vocal part but the piano is still pretty strong there
I think it doesn't need uniqueness or any further more stilistic devices because this part is just a bit more "exciting" than the opening, as you might have noticed in the volume settings (no, I don't think so lmao)

Insane
00:07:753 (6) - ??? slider end on the white tick pls
I'm stupid \:D/

00:48:948 - no beat for triple - slider would be good alternative
There is indeed a beat!

00:52:317 (6) - red tick reverse slider
That would kill the downbeat on 00:52:317 - if I understood correctly

01:16:122 - no beat for triple
Yes this is true, yet I think it fits. I'll need a few more opinions on that tho
Lily_Bread's M4M
[Normal]
00:08:840 (2,3) - DS issue
Fixed!

00:04:710 (3) - put this circle at - 00:04:927 - seems much better, because the piano is too weak to map in a normal diff.
I guess it's just choosing between mapping circles either on vocals or instruments, I'll take instruments on that one

[Hard]
where is Hard? 0 0
It is currently in progress by Zetera! I should write that into the original post :D

[Insane]
00:57:969 (1) - try this to follow vocal.
http://puu.sh/ruUUH/9c0a49423c.jpg
Done, it fits very well!

01:04:056 (3,5) - stack?
There's nothing wrong with that, I hope

01:15:252 - here has a drum, so you can try to add a circle here, or to make - 01:15:143 (4) - into a 1/4 slider.
DS is high enough because of two triplets, before and afterwards so I'll keep the jumpy transition

[CapuClaw's Youkai]
00:13:188 (2,1) - please make repeat arrow visible, it's an unrankable issue.
The slider starts at 14sec57ms, the repeat is at 15sec797ms. That means that the player has more than a second to see and react to the reverse. A little information: AR=9 gives you 600ms to react, while this reverse gives you more than double of that.

00:48:839 (5,6,7,8) - a stream? i can hear only a triple here.
Fixed!

00:52:317 (4,5,6,1) - if you want to make a stream, here is much better.
Yes, much better. Agreed!

01:15:144 (2) - triple here.
I placed a kickslider so it's not undermapped c:

gl Thanks!

Thank you very much guys! That was really helpful.
Regou
M4M!!

[General]
I strongly suggest you to use "CrimsonClaw" instead of "Crimson" in the sb to prevent confusion. and
Using "CapuClaw" to indicate who made the particular part might be pretty confusing....

[Collab]
00:22:317 (3,4) - using a 1/2 slider seems more reasonable as the 1/1 key sound in the music is pretty obvious here. It seems that it would be better to make more emphasis on 00:22:317 - than on 00:22:535 - .
00:34:491 (3,1) - I think the spacing here is too large ;w; it doesn't feel really comfortable to play a huge jump in a slowdown section.
01:07:752 (1,2,3) - using a reverse slider here may give a better flow
01:11:448 (7,8) - Ctrl+G?
01:26:448 (3,4,5) - & 01:27:317 (3,4,5) - These two pattern is way too difficult for this diff ;_; they are far more difficult than all other patterns in the map which doesn't fit the diff very much!

[Insane]
00:11:883 - & 00:12:101 - it might be better to add notes here to fit the vocal
00:37:100 (1,3) - Blanket better?
I generally like this diff more than the collab as this is much cleaner. :)

[Normal]
00:08:840 (5) - NC

Sorry if my mod doesn't help ;w; and good luck!
Topic Starter
CrimsonClaw
Regou's M4M
M4M!!

[General]
I strongly suggest you to use "CrimsonClaw" instead of "Crimson" in the sb to prevent confusion. and
Using "CapuClaw" to indicate who made the particular part might be pretty confusing....
I think Crimson will be alright, since I am the creator of the map and Capu (and Zetera) are the only guys participating + CapuClaw just means that Capu and I did this part together. He mapped it first and I tried to help a bit, so thats CapuClaw's part c:

[Collab]
00:22:317 (3,4) - using a 1/2 slider seems more reasonable as the 1/1 key sound in the music is pretty obvious here. It seems that it would be better to make more emphasis on 00:22:317 - than on 00:22:535 - .
I placed a slider, I hope I got it right.

00:34:491 (3,1) - I think the spacing here is too large ;w; it doesn't feel really comfortable to play a huge jump in a slowdown section.
Indeed. I nerfed it!

01:07:752 (1,2,3) - using a reverse slider here may give a better flow
I think a reverseslider is fitting, yet this is the hardest diff. I have to choose differently. I have done this in the Insane before so I dont think that I'll have to do that here.

01:11:448 (7,8) - Ctrl+G?
Yes. I did apply a few things here.

01:26:448 (3,4,5) - & 01:27:317 (3,4,5) - These two pattern is way too difficult for this diff ;_; they are far more difficult than all other patterns in the map which doesn't fit the diff very much!
Spread wise, its okay. But I will need a few more opinions to that, since Capu really insists on keeping those c:

[Insane]
00:11:883 - & 00:12:101 - it might be better to add notes here to fit the vocal
Added!

00:37:100 (1,3) - Blanket better?
I generally like this diff more than the collab as this is much cleaner. :)
Fixed.
Thank you very much! <3


[Normal]
00:08:840 (5) - NC
Yep, fixed.

Sorry if my mod doesn't help ;w; and good luck! Your mod was in fact really helpful!

Thank you very much!
LwL
Hey, M4M from your queue.

CapuClaw's Youkai
00:24:056 (3) - In other parts you've mapped large jumps to this sound (is it piano?), yet here it's a slider end. Would make more sense to have it at least as a clickable object imo. Maybe a 1/2 slider into a circle?

00:27:100 (3) - ^ without the slider thing

00:27:100 (3,4,5,6,7) - Now this is very subjective, but I'd probably make this a jump section and make 00:27:752 (5,6) into a kickslider to emphasize all the sounds here (with a smaller jump leading into what is now the end of (3)). It's also fine as it is though.

01:10:361 (1,2,3) - This stack is off. Move (1) 1px to the left, and either (2) 1px down or (3) 2px up.

01:11:013 (5) - Maybe emphasize this a bit more with spacing? It's a pretty strong sound, and you did the same at 01:23:187 (5)

01:24:709 (4,1) - (1) is a much stronger sound than (4), yet the spacing to (4) is the same (a bit higher actually)? Imo it fits for the notes afterwards since there are vocals, but for this one I'd significantly reduce the spacing.

Insane
00:11:231 (6) - A bit weird to suddenly skip the sound on the white tick here when you've mapped all of these before. Maybe make it a repeat slider?

01:26:230 (3) - This sounds noticeable stronger than the rest, could space it a bit more.

01:27:100 (2) - ^

Zetera's Hard
00:47:100 (4) - Why skip the vocals on the red tick? You could just make this a triple with the sliderend.

00:52:317 (4,5) - I find it weird to lower the spacing here, if anything the music becomes more intense imo.

01:11:883 (1) - Really no need to overmap here, just make it a 1/2 slider

01:13:622 (1) - ^

01:20:578 (1) - ^

01:22:317 (1) - ^

01:24:056 (1) - ^

01:14:056 (2,3,1) - This spacing should be consistent, this is really confusing, especially for a hard

01:25:361 (4,5) - I see no reason to suddenly lower the spacing here, also this is a bit confusing since the spacing is the same as it previously was for 1/4.

Normal
00:04:710 (3) - Maybe move this to the white tick after? All the other notes were on vocals.

00:11:666 (4) - ^

Hope it was helpful in some way, good luck!
Lilyanna
Hi m4m from you queue

Normal :

disable widescreen support
00:10:579 (3) - ds unconsistency
00:14:057 (3) - ^
00:14:057 - avoid sv change in normal since even u dont have easy keep it simple also when u sv change u nc
00:18:839 (3,1) - they are not stacked well
00:37:969 (1,2) - maybe blanket well look more neater
00:38:839 (2) - nc 00:39:709 (1) - remove nc 00:40:578 (2) - nc nd so on
00:59:056 - insert break time here in normal new players can mess up easily is suck gaps

Zetera's hard :

why normal has more sv than hard
00:01:449 (1,2) - this is mapped on no timing point
00:14:057 (3) - nc
00:24:056 (1) - remove nc
00:25:796 (1) - ^
00:26:665 (3) - nc here and so stay consistent
hard doesnt have same kiai time as normal

Insane :

00:04:710 (5) - maybe nc for readability
01:08:404 (5) - nc should be here not next objecy
01:06:665 (1,2) - i dont see need to have bigger spacing here

youkai :

and last diff has same sv as insane its not interesting in my opinion
00:13:188 (2,1) - stacking the slider one the revers singe is not appealing better be avoided
check aimod

i hope i helped good luck~
Zetera

LawL4Ever wrote:

Hey, M4M from your queue.

Zetera's Hard
00:47:100 (4) - Why skip the vocals on the red tick? You could just make this a triple with the sliderend. I didn't map the vocals.

00:52:317 (4,5) - I find it weird to lower the spacing here, if anything the music becomes more intense imo. I feel like this makes up for a nice transition, rather than amping the difficulty up.

01:11:883 (1) - Really no need to overmap here, just make it a 1/2 slider I've mapped 01:12:317 - as a downbeat throuout the kiai (every 2nd and 4th beat clap has a downbeat). Obviously applies for all instances below.

01:13:622 (1) - ^

01:20:578 (1) - ^

01:22:317 (1) - ^

01:24:056 (1) - ^

01:14:056 (2,3,1) - This spacing should be consistent, this is really confusing, especially for a hard Technically I agree, but I think I cover this well enough by using a new combo colour. If this won't make it through, I'll find a different solution.

01:25:361 (4,5) - I see no reason to suddenly lower the spacing here, also this is a bit confusing since the spacing is the same as it previously was for 1/4. I found every other pattern to be pretty ugly, but I found a good solution to use instead.

Hope it was helpful in some way, good luck!
Sure was helpful, thank you!

Lilyanna wrote:

Zetera's hard :

why normal has more sv than hard That should be obsolete.
00:01:449 (1,2) - this is mapped on no timing point Though it may be mapped before the first red line, it's okay to preceed with an intro like that. It is indeed snapped to a white tick.
00:14:057 (3) - nc I don't see any reason as to why I would add a NC here.
00:24:056 (1) - remove nc
00:25:796 (1) - ^
00:26:665 (3) - nc here and so stay consistent
hard doesnt have same kiai time as normal
Fixed those uncommented NCs. Thank you!

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61009
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17970,31883,45796,61448,75361
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.100006

[Metadata]
Title:Though the Scent Lingers, the Flower Scattered
TitleUnicode:色は匂へど 散りぬるを
Artist:senya
ArtistUnicode:senya
Creator:CrimsonClaw
Version:Zetera's Hard
Source:Touhou
Tags:Capu iro wa nioedo zun yuuhei satellite fantasy kaleidoscope memories phantasm mountain
BeatmapID:1097177
BeatmapSetID:511859

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.6
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"xxx.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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17970,434.782608695652,4,2,1,50,1,0
17970,-76.9230769230769,4,2,1,50,0,0
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75143,-62.5,4,2,1,50,0,0
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[Colours]
Combo1 : 216,216,216
Combo2 : 255,128,128
Combo3 : 251,222,125
Combo4 : 0,128,192
Combo5 : 128,128,255

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421,88,32535,1,2,0:0:0:0:
429,94,33622,6,0,P|440:137|426:208,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
348,230,34274,2,0,P|342:262|359:339,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
371,335,35361,6,0,P|306:293|231:302,1,155.999992858887
149,340,36230,2,0,P|111:316|97:297,1,51.999997619629
93,317,37100,6,0,L|98:197,1,103.999995239258,2|0,0:0|0:0,0:0:0:0:
24,177,37752,1,2,0:0:0:0:
248,135,38187,1,2,0:0:0:0:
160,100,38404,2,0,L|165:185,1,77.9999964294435
158,202,38839,6,0,P|72:217|21:173,1,155.999992858887,4|2,0:3|0:0,0:0:0:0:
51,98,39709,2,0,P|53:54|39:12,2,77.9999964294435,0|2|0,0:0|0:0|0:0,0:0:0:0:
12,175,40578,6,0,L|23:342,1,155.999992858887,4|0,0:3|0:0,0:0:0:0:
106,242,41448,2,0,L|100:161,2,77.9999964294435,0|2|0,0:0|0:0|0:0,0:0:0:0:
171,302,42317,6,0,P|218:296|273:326,1,103.999995239258,2|2,0:0|0:0,0:0:0:0:
268,321,42969,1,0,0:0:0:0:
390,298,43187,6,0,P|406:263|397:210,1,88.000002685547,2|0,0:0|0:0,0:0:0:0:
220,161,44056,6,0,P|222:197|306:174,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
356,115,44926,2,2,P|356:69|469:98,1,195.999994018555,2|0,0:0|0:0,0:0:0:0:
444,161,45796,6,0,L|451:255,1,83.9999974365235,4|0,0:0|0:0,0:0:0:0:
432,265,46230,2,0,L|355:260,1,55.9999982910157,0|2,1:0|0:3,0:0:0:0:
281,182,46665,2,0,L|356:172,1,55.9999982910157,0|2,0:0|0:3,0:0:0:0:
297,331,47100,2,0,L|200:322,1,83.9999974365235,0|0,1:0|0:0,0:0:0:0:
195,338,47535,5,0,1:0:0:0:
211,250,47752,1,0,0:0:0:0:
132,207,47969,2,0,L|62:214,1,55.9999982910157,0|2,1:0|0:3,0:0:0:0:
8,156,48404,2,0,P|-5:118|7:44,1,111.999996582031,0|0,0:0|1:0,0:0:0:0:
89,79,49056,1,2,0:3:0:0:
169,119,49274,6,0,P|181:77|172:45,1,55.9999982910157,0|0,1:0|0:0,0:0:0:0:
145,202,49709,2,0,P|188:200|216:181,1,55.9999982910157,0|2,1:0|0:3,0:0:0:0:
64,241,50143,2,0,P|78:282|105:302,1,55.9999982910157,0|2,0:0|0:3,0:0:0:0:
174,370,50578,2,0,P|201:324|207:281,1,83.9999974365235,0|0,1:0|0:0,0:0:0:0:
224,284,51013,6,0,L|216:157,1,111.999996582031,0|2,1:0|1:2,0:0:0:0:
274,105,51665,1,2,0:3:0:0:
334,235,51883,2,0,L|344:161,1,55.9999982910157,2|2,0:0|0:3,0:0:0:0:
434,167,52317,1,2,0:0:0:0:
461,158,52535,1,0,0:0:0:0:
493,232,52752,6,0,L|486:123,1,83.9999974365235,4|0,1:2|0:0,0:0:0:0:
463,131,53187,2,0,L|465:57,1,55.9999982910157,0|2,1:0|0:0,0:0:0:0:
365,192,53622,2,0,L|359:323,1,111.999996582031,0|0,1:0|1:0,0:0:0:0:
289,354,54274,1,2,0:0:0:0:
231,292,54491,6,0,L|229:218,1,55.9999982910157,0|0,1:0|0:0,0:0:0:0:
123,289,54926,2,0,L|125:363,1,55.9999982910157,0|0,1:0|0:0,0:0:0:0:
263,245,55361,2,0,L|267:137,1,83.9999974365235,4|2,1:2|0:0,0:0:0:0:
231,143,55796,2,0,L|225:72,1,55.9999982910157,0|2,1:0|1:2,0:0:0:0:
134,50,56230,6,0,B|106:39|106:39|46:48,2,83.9999974365235,0|0|0,1:0|1:0|1:0,1:0:0:0:
88,180,57100,6,0,L|-15:172,2,83.9999974365235,0|0|0,1:0|1:0|1:0,1:0:0:0:
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164,346,58839,2,0,L|287:354,1,111.999996582031,0|0,1:0|0:0,0:0:0:0:
291,361,59709,5,0,0:0:0:0:
266,266,60143,1,0,0:0:0:0:
313,179,60578,2,0,L|309:92,1,80,0|2,0:0|0:0,0:0:0:0:
309,99,61230,1,0,0:0:0:0:
166,28,61448,6,0,L|152:152,1,96,4|0,1:2|0:0,0:0:0:0:
79,167,61883,2,0,P|66:129|73:94,1,64,8|2,1:2|0:0,0:0:0:0:
89,256,62317,2,0,P|48:256|17:239,1,64,0|2,1:2|0:0,0:0:0:0:
153,203,62752,1,8,1:2:0:0:
234,233,62969,1,2,0:0:0:0:
241,240,63078,1,0,0:0:0:0:
241,240,63187,6,0,L|246:130,1,96,0|0,1:0|0:0,0:0:0:0:
306,84,63622,2,0,L|301:44,3,32,8|0|0|0,1:2|0:0|0:0|0:0,0:0:0:0:
394,170,64056,6,0,L|390:211,3,32,4|0|0|0,1:2|0:0|0:0|0:0,0:0:0:0:
466,124,64491,2,0,L|459:34,1,64,8|0,1:2|0:0,0:0:0:0:
491,239,64926,6,0,P|471:281|466:343,1,96,0|0,1:0|0:0,0:0:0:0:
386,367,65361,2,0,P|379:328|383:290,1,64,8|0,1:2|0:0,0:0:0:0:
289,212,65796,1,2,1:2:0:0:
261,349,66013,1,0,0:0:0:0:
188,282,66230,1,10,1:2:0:0:
112,353,66448,1,0,0:0:0:0:
112,353,66556,1,0,0:0:0:0:
112,353,66665,6,0,P|45:342|22:298,1,96,2|0,1:2|0:0,0:0:0:0:
76,250,67100,2,0,P|86:214|111:181,1,64,8|0,1:2|0:0,0:0:0:0:
30,44,67535,6,0,P|16:79|22:134,1,64,4|8,1:2|0:0,0:0:0:0:
137,61,67969,2,0,P|134:29|121:0,1,64,4|8,1:0|0:0,0:0:0:0:
210,122,68404,6,0,L|311:108,1,96,4|0,1:3|0:0,0:0:0:0:
363,52,68839,2,0,P|385:99|378:139,1,64,4|0,1:0|0:0,0:0:0:0:
478,160,69274,2,0,P|454:190|444:234,1,64,4|2,1:0|0:0,0:0:0:0:
379,328,69709,1,8,1:2:0:0:
358,233,69926,1,2,0:0:0:0:
374,337,70143,6,0,L|254:328,1,96,8|0,1:3|0:0,0:0:0:0:
201,363,70578,2,0,P|195:316|205:288,1,64,4|0,1:0|0:0,0:0:0:0:
263,183,71013,2,0,P|269:230|259:258,1,64,4|0,1:0|0:0,0:0:0:0:
126,254,71448,1,8,1:2:0:0:
11,222,71665,1,0,0:0:0:0:
175,172,71883,6,0,L|164:55,1,96,4|0,1:3|0:0,0:0:0:0:
94,39,72317,2,0,P|85:83|99:116,1,64,8|0,1:2|0:0,0:0:0:0:
263,117,72752,1,2,1:2:0:0:
337,46,72969,1,0,0:0:0:0:
425,97,73187,2,0,L|419:184,1,64,2|2,1:2|0:0,0:0:0:0:
342,265,73622,6,0,P|453:249|453:249,1,96,4|0,1:0|0:0,0:0:0:0:
448,266,74056,2,0,L|442:347,1,64,4|0,1:0|0:0,0:0:0:0:
367,360,74382,1,0,1:0:0:0:
350,356,74491,5,8,1:3:0:0:
342,265,74709,1,4,0:3:0:0:
253,282,74926,1,4,0:3:0:0:
241,200,75144,1,4,1:3:0:0:
241,200,75252,1,0,0:0:0:0:
241,200,75361,6,0,L|227:89,1,96,0|0,1:0|0:0,0:0:0:0:
251,29,75796,2,0,P|221:15|181:21,1,64,8|0,1:2|0:0,0:0:0:0:
332,119,76230,5,0,1:0:0:0:
336,33,76448,1,2,0:0:0:0:
412,76,76665,2,0,P|426:118|413:158,1,64,8|2,1:2|0:0,0:0:0:0:
364,220,77100,6,0,P|355:288|379:337,1,96,4|0,1:3|0:0,0:0:0:0:
292,348,77535,2,0,L|260:354,3,32,8|0|0|0,1:2|0:0|0:0|0:0,0:0:0:0:
208,255,77969,6,0,L|157:243,3,32,4|0|0|0,1:2|0:0|0:0|0:0,0:0:0:0:
147,328,78404,2,0,L|54:340,1,64,8|0,1:2|0:0,0:0:0:0:
15,208,78839,6,0,B|44:191|44:191|115:200,1,96,0|0,1:0|0:0,0:0:0:0:
169,156,79274,2,0,L|159:81,1,64,8|0,1:2|0:0,0:0:0:0:
163,80,79600,1,0,0:0:0:0:
165,67,79709,5,2,1:2:0:0:
252,53,79926,1,0,0:0:0:0:
317,116,80143,2,0,L|308:179,1,64,8|0,1:2|0:0,0:0:0:0:
372,274,80578,6,0,P|431:274|472:241,1,96,0|0,1:0|0:0,0:0:0:0:
442,180,81013,2,0,P|442:137|429:109,1,64,0|0,1:0|0:0,0:0:0:0:
287,289,81448,6,0,P|295:338|287:377,1,64,4|8,1:2|0:0,0:0:0:0:
182,308,81883,2,0,P|181:276|188:245,1,64,4|8,1:2|0:0,0:0:0:0:
271,190,82317,6,0,L|259:67,1,96,4|0,1:3|0:0,0:0:0:0:
184,36,82752,2,0,L|178:99,1,64,4|0,1:1|0:0,0:0:0:0:
103,173,83187,2,0,L|91:88,1,64,4|0,1:0|0:0,0:0:0:0:
48,263,83622,5,8,1:2:0:0:
146,275,83839,1,0,0:0:0:0:
31,275,84056,6,0,P|21:321|32:374,1,96,8|0,1:3|0:0,0:0:0:0:
124,332,84491,2,0,P|130:297|148:272,1,64,4|0,1:0|0:0,0:0:0:0:
202,183,84926,2,0,P|229:205|241:233,1,64,4|2,1:0|0:0,0:0:0:0:
313,272,85361,1,8,1:2:0:0:
327,136,85578,1,2,0:0:0:0:
392,243,85796,6,0,L|469:229,2,64,4|4|8,3:0|3:0|3:2,0:0:0:0:
327,136,86448,1,0,0:0:0:0:
325,151,86556,1,0,0:0:0:0:
324,167,86665,6,0,L|247:153,2,64,4|4|8,3:0|3:0|3:2,0:0:0:0:
420,71,87317,1,0,0:0:0:0:
422,86,87426,1,0,0:0:0:0:
424,101,87535,1,4,1:0:0:0:
256,192,87643,12,0,93622,0:0:0:0:
Topic Starter
CrimsonClaw
LawL4Ever's M4M
Hey, M4M from your queue.
G'day!

[CapuClaw's Youkai]
00:24:056 (3) - In other parts you've mapped large jumps to this sound (is it piano?), yet here it's a slider end. Would make more sense to have it at least as a clickable object imo. Maybe a 1/2 slider into a circle?
Agreed, I also like it consistency-wise!
00:27:100 (3) - ^ without the slider thing
Agreed, I made a bit of a jump.
00:27:100 (3,4,5,6,7) - Now this is very subjective, but I'd probably make this a jump section and make 00:27:752 (5,6) into a kickslider to emphasize all the sounds here (with a smaller jump leading into what is now the end of (3)). It's also fine as it is though.
Hey, that's pretty good. I also have done a jump, as I said. The kickslideroption is declined, tho :0
01:10:361 (1,2,3) - This stack is off. Move (1) 1px to the left, and either (2) 1px down or (3) 2px up.
I did copy paste all those, so prolly all of them are wrong haha I'll fix it. 01:07:752 (1,2,3) - yet this was the original one, all the other ones are kinda weird.
01:11:013 (5) - Maybe emphasize this a bit more with spacing? It's a pretty strong sound, and you did the same at 01:23:187 (5)
Nah, that angle will be enough. Before, the angle was 60°, due to the triangle its 120°. No need to exaggerate!
01:24:709 (4,1) - (1) is a much stronger sound than (4), yet the spacing to (4) is the same (a bit higher actually)? Imo it fits for the notes afterwards since there are vocals, but for this one I'd significantly reduce the spacing.
Usually I wouldn't, because there is a transition to the final part. But I dont think we have to overdo this part.

[Insane]
00:11:231 (6) - A bit weird to suddenly skip the sound on the white tick here when you've mapped all of these before. Maybe make it a repeat slider?
I don't think that would be fitting. I did that because I didn't notice a beat. And if I mapped this kind of situation before, I guess I used sliderends or sliderrepeats for it.
01:26:230 (3) - This sounds noticeable stronger than the rest, could space it a bit more.
Yeah, that's true. But I wont, because I think its "Insane" enough with this triplet spam.
01:27:100 (2) - ^
Sorry, friend ;w;

[Normal]
00:04:710 (3) - Maybe move this to the white tick after? All the other notes were on vocals.
No, they were ALSO on vocals. I'm trying to focus on instruments. :c

00:11:666 (4) - ^

Hope it was helpful in some way, good luck!
Yes it was! Thanks!
Lilyanna's M4M
Hi m4m from you queue
Hello there!

[Normal]
disable widescreen support
Yeah
00:10:579 (3) - ds unconsistency
I don't think so. There are mostly 3-4 objects per (combo)section.

00:14:057 (3) - ^
00:14:057 - avoid sv change in normal since even u dont have easy keep it simple also when u sv change u nc
I am gonna keep the sv change because it just slows down a long slider. It is not gonna kick out the player from his life.
+ I did a NC
00:18:839 (3,1) - they are not stacked well
Yes they are. The (3) is not blinding the player. He sees the sliderstart + body, so he knows where to go.
00:37:969 (1,2) - maybe blanket well look more neater
Agreed and done!
00:38:839 (2) - nc 00:39:709 (1) - remove nc 00:40:578 (2) - nc nd so on
Yes!
00:59:056 - insert break time here in normal new players can mess up easily is suck gaps
Naaaah. I like it this way. As a break, it would be too short. But as a little pause, it's just alright.

[Insane]
00:04:710 (5) - maybe nc for readability
I don't think this is necessary
01:08:404 (5) - nc should be here not next objecy
Agreed!
01:06:665 (1,2) - i dont see need to have bigger spacing here
The spacing for circles was approx 1,5x. Sliders in general are more tolerant. More spacing to sliders is something viable, in general.

[CapuClaw's Youkai]
and last diff has same sv as insane its not interesting in my opinion
Just because the SV is the same, doesnt make the map uninteresting. Also, difficulty doesnt mostly come from speedy sliders. The map as it is is difficult enough, so I dont have to speed up any sliders.
00:13:188 (2,1) - stacking the slider one the revers singe is not appealing better be avoided
Okay, I did something. \:D/
check aimod
Aight. I disabled widescreen support on Insane, Zetera's Hard, Normal.

i hope i helped good luck~
Yes you did!


Thanks for your mods! Really helpful!
_Yiiiii
Hi, M4M, I have registered in your queue.

[Youkai]
00:07:101 (1) - You should follow piano now because 00:03:623 (1,2,3) - follow piano, they are in almost the same situation.
00:14:057 (1) - Try another shape, this shape isn't suitable.
00:25:796 (3,4) - Ctrl+G for a comfortable flow.
00:38:839 (1,2,3,4) - They'd better have same DS.
01:03:839 (3,4,5) - This distance looks not good, make it bigger.

[Insane]
00:04:710 (5) - Remove whistle
00:31:013 (1,2,3,4,1,2,3,4) - Avoid "long" streams in a 3* diff
00:47:100 - Put something clickable here because there is a strong beat.
00:35:361 (1,2) - No overlap, same do 00:36:448 (2,1) -
01:08:404 (1,2,3) - Pay attention to DS
01:10:143 (1,2,3) - ^
01:11:448 (5,2) - Stack them.
01:15:361 (1) - Ctrl+G

[Hard]
00:19:274 (4,5) - No 1/4 jump.
00:31:883 - Follow vocal from now so you don't have to make change at 00:38:839

[Normal]
01:02:317 (2,3,1,2,3,4) - Avoid too many continued circles.

Nothing else, good luck~ :D
bulli
CapuClaw's Youkai
00:19:274 (5) - You could change this slider slightly to get a better blanket
00:20:578 (4,5) - could be linear, if not intended otherwise
00:21:448 (1,2) - - How about this: http://puu.sh/rxk3y/04828d238c.jpg (blanket again), you could move 00:21:230 (6) - downward to keep your spacing concept (not sure, though)
00:23:187 (1) - rotate by 18° for blanket again
I like this mapset. Keep the work. c:
Topic Starter
CrimsonClaw
_Yiiiii's M4M
Hi, M4M, I have registered in your queue.

[Youkai]
00:07:101 (1) - You should follow piano now because 00:03:623 (1,2,3) - follow piano, they are in almost the same situation.
You're completely right!
00:14:057 (1) - Try another shape, this shape isn't suitable.
I dont see why, care to explain?
00:25:796 (3,4) - Ctrl+G for a comfortable flow.
Nah, I wanted to break the flow there.
00:38:839 (1,2,3,4) - They'd better have same DS.
Fixed, used some hexagon patterns instead.
01:03:839 (3,4,5) - This distance looks not good, make it bigger.
Thats just an adjusted stack

[Insane]
00:04:710 (5) - Remove whistle
Aight
00:31:013 (1,2,3,4,1,2,3,4) - Avoid "long" streams in a 3* diff
Fixed, finally someone said something about this
00:47:100 - Put something clickable here because there is a strong beat.
Done!
00:35:361 (1,2) - No overlap, same do 00:36:448 (2,1) -
Fixed.
01:08:404 (1,2,3) - Pay attention to DS
Its alright
01:10:143 (1,2,3) - ^
Its the same as the one before, somewhere around 3x
01:11:448 (5,2) - Stack them.
Oops. Yeah
01:15:361 (1) - Ctrl+G
Good idea!

[Normal]
01:02:317 (2,3,1,2,3,4) - Avoid too many continued circles.
I did it again, afterwards. I would normally put a slider instead of 01:16:230 (2,3) - these two boys if this were an Easy, but it isn't. I think this is a good stilistic device to start those kiais.

Nothing else, good luck~ :D
Thanks!!
bullis Mod
[CapuClaw's Youkai]
00:19:274 (5) - You could change this slider slightly to get a better blanket
That shouldnt be a blanket O:
00:20:578 (4,5) - could be linear, if not intended otherwise
Oops.. No idea what we have done on that one lmao
00:21:448 (1,2) - - How about this: http://puu.sh/rxk3y/04828d238c.jpg (blanket again), you could move 00:21:230 (6) - downward to keep your spacing concept (not sure, though)
Nah, I'll keep the triangle!
00:23:187 (1) - rotate by 18° for blanket again
Not necessary! O:
I like this mapset. Keep the work. c:
Thank you very much!! I really appreciate that c:


Thanks for your mods guys!
vipto
Hi

[CapuClaw]

00:20:578 (4) - looks very lonely :( maybe have 00:19:709 (1) - be a straight 1/1 with the same angle as 00:20:578 (4) - and put them side to side?
or if you want the extra memes, give 00:18:839 (4) - the same angle as well so noone has to be lonely
00:22:100 (2,3) - kinda weird flow here, i have an idea here. http://puu.sh/rxK5C/c69b05ce6e.jpg 2 is stacked ontop of 4, the lower slider is 3 and 4 is the next one, fits well and plays better imo
00:23:839 (2,3) - weird jump here, just move it a little closer maybe and stack 4 ontop of 1's end
00:25:796 (3,4) - reverse those
00:29:274 (4) - give that one a little curve to blanket 1's end maybe?
00:39:709 (6) - sloppy blanket, shame on you
00:44:709 (2) - ah, weird spot for a circle here. maybe stack it ontop of 00:45:578 (5) - but whatever you do, avoid the overlap please.
00:49:056 (7,1) - this jumps's a little tpp big imo, just move 1 a little closer
00:58:404 (2) - a lonely one again, give him a little curve so he can snuggle 1 a little closer
01:15:143 (2,1) - oh boy this one is really unexpected since that's the first time you are using a kickslider in this map and then it has such a large spacing... it does fit but the spacing is just too big and unexpected

Nothing more to say, a little wonky in some places but overall solid, i liked the 1st kiaia a lot ^^

[Insane]

00:21:883 (3,4) - spacing error, just rotate 3 a bit
00:23:187 (1) - alright so someone's lonely again, give 6 and 1 the same angle so they can be cool together ;)
00:27:535 (3) - ctrl+g improves the flow here dont forget 00:27:969 (4) - tho
00:28:839 (3) - ahh bad overlap with 00:27:535 (3,4) - , they really want to hang tight, i feel like this small section is a little cluttered maybe just increase the spacing here 00:27:969 (4,1) - and move the white combo up a bit.
00:37:969 (3) - i would suggest turning this into two 1/2 sliders on 00:37:969 - and 00:38:404 - respectively so you dont have to completely abandon the lyrics here.
00:38:404 - always weird when a long syllable gets left alone on a 1/1 slider end, makes me feel sad inside
00:44:926 (3,4,5) - weird overlap with 00:44:056 (1) - , just move them a little down
00:45:796 (1,3) - overlap again
00:59:709 - 01:00:143 - 01:00:578 - you have a slider here in the other diff why not here as well?


[Hard]

I feel like hp6 is a little high for a hard, i'd suggest 5

00:05:144 (2) - move that one so 00:04:275 (2,2) - blankets it
00:10:579 (1) - lonely sliders again :( give 00:10:579 (1) - the same angle as 00:08:840 (1) - so they dont have to be alone
00:08:840 (1,2) - i also dont like the spacing here, should be more consistent imo
00:27:317 (2,3) - well you have jumps in this hard which is already borderline imo but this one is a little too large
00:30:578 (2) - spacing error, off by almost 0,8 in distance.
00:43:187 (1) - remove NC
00:52:317 (4,5) - ahh those are weird, make them "lead" into 1's sliderhead
00:56:230 (1,1,1) - oh come on you are teasing me ;( 00:57:100 (1) - center this one on the horizontal axis and mirror 00:56:230 (1) - ?
01:03:622 (2,1) - i dont think repeatsliders fit here and the spacing between them is too high as well, just a regular 1/2 pattern is what i suggest here.
01:07:100 (2) - make the curve go left so it leads into 01:07:535 (1) - better
01:14:382 (3,1) - pretty radical imo, just use your regular stream DS and attach them to the end of 01:14:056 (2) - this is the second lowest diff this set has, remember that
01:17:535 (2,1) - i have mentioned this before

quirky, but solid diff

[Normal]

00:36:230 - what's up with the break here?
01:18:839 (1,2,3) - weird pattern, make 01:18:839 (1) - a straight 1/1 upwards and stack 01:19:709 (2,3) - or something.
Topic Starter
CrimsonClaw
viptwo's M4M
Hi
SUp

[CapuClaw]
00:20:578 (4) - looks very lonely :( maybe have 00:19:709 (1) - be a straight 1/1 with the same angle as 00:20:578 (4) - and put them side to side?
or if you want the extra memes, give 00:18:839 (4) - the same angle as well so noone has to be lonely
What I did was copy paste and flip the 00:20:578 (4) - for 00:18:839 - here.
00:22:100 (2,3) - kinda weird flow here, i have an idea here. http://puu.sh/rxK5C/c69b05ce6e.jpg 2 is stacked ontop of 4, the lower slider is 3 and 4 is the next one, fits well and plays better imo
I dont like how it flows between the (3) and (4) slider in your conception. I fixed the flow there though!
00:23:839 (2,3) - weird jump here, just move it a little closer maybe and stack 4 ontop of 1's end
Surely will!
00:25:796 (3,4) - reverse those
Second time this has been suggested. I want heavy spacing on 00:25:796 (3) - and a flowbreak.
00:29:274 (4) - give that one a little curve to blanket 1's end maybe?
Surely will!
00:39:709 (6) - sloppy blanket, shame on you
Fixed this one 00:41:448 (5) - too I hope lmfao
00:44:709 (2) - ah, weird spot for a circle here. maybe stack it ontop of 00:45:578 (5) - but whatever you do, avoid the overlap please.+
Alright
00:49:056 (7,1) - this jumps's a little tpp big imo, just move 1 a little closer
Youre right!
00:58:404 (2) - a lonely one again, give him a little curve so he can snuggle 1 a little closer
Sure. Did a blanket
01:15:143 (2,1) - oh boy this one is really unexpected since that's the first time you are using a kickslider in this map and then it has such a large spacing... it does fit but the spacing is just too big and unexpected
It plays like a normal circle, yet it covers the drum triplet sound, if you listen to it more carefully!

Nothing more to say, a little wonky in some places but overall solid, i liked the 1st kiaia a lot ^^
Thank you very much man!

[Insane]
00:21:883 (3,4) - spacing error, just rotate 3 a bit
This was actually intended but now I see that there is no such piano 1/1 sound that I focus on, like before.
Fixed many spacing errors, you probably named them below haha J K
00:23:187 (1) - alright so someone's lonely again, give 6 and 1 the same angle so they can be cool together ;)
Done ;)
00:27:535 (3) - ctrl+g improves the flow here dont forget 00:27:969 (4) - tho
I did something around here
00:28:839 (3) - ahh bad overlap with 00:27:535 (3,4) - , they really want to hang tight, i feel like this small section is a little cluttered maybe just increase the spacing here 00:27:969 (4,1) - and move the white combo up a bit.
^
00:37:969 (3) - i would suggest turning this into two 1/2 sliders on 00:37:969 - and 00:38:404 - respectively so you dont have to completely abandon the lyrics here.
I dunno. I wanted to focus on the white tick without mapping the vocals so explicitly o:
00:38:404 - always weird when a long syllable gets left alone on a 1/1 slider end, makes me feel sad inside
man..
00:44:926 (3,4,5) - weird overlap with 00:44:056 (1) - , just move them a little down
Cant do that. But I fixed it anyways, rip blanket-kun
00:45:796 (1,3) - overlap again
Sliderbody-overlaps are fine like this
00:59:709 - 01:00:143 - 01:00:578 - you have a slider here in the other diff why not here as well?
In this diff I tried to follow the instruments, while I can not fully ignore her vocals. This is one part where I could do it because her vocals are not supported by any instruments + both Capu and me were responsible for that part, yet Capu insisted to keep this one. I also think its not a big issue, because diff wise we got 2 diffs focussing on that and 2 diffs letting her singing go by, on that point.

[Normal]
00:36:230 - what's up with the break here?
Thats a good question lmfao
01:18:839 (1,2,3) - weird pattern, make 01:18:839 (1) - a straight 1/1 upwards and stack 01:19:709 (2,3) - or something.
Not gonna stack them but I fixed it.

Feels good man. That was a pretty helpful mod! Thank you ;));;););;)
Skyfly
Hi,

please add "Iceon" to the tags (Arrangement: Iceon).
no kudos.


sincerely,
Blade
Topic Starter
CrimsonClaw

Blade12629 wrote:

Hi,

please add "Iceon" to the tags (Arrangement: Iceon).
no kudos.


sincerely,
Blade
Surely will, thanks man!
Zetera

_Yiiiii wrote:

[Hard]
00:19:274 (4,5) - No 1/4 jump. Worked my way around that.
00:31:883 - Follow vocal from now so you don't have to make change at 00:38:839 I feel like my idea creates a nice cutoff from the previous part. I don't see that much of a problem in switching to vocals.
Thank you!

viptwo wrote:

[Hard]

I feel like hp6 is a little high for a hard, i'd suggest 5 Adjusted accordingly.

00:05:144 (2) - move that one so 00:04:275 (2,2) - blankets it Thought I wouldn't like that angle, but since I used it literally at the beginning of the map, I changed this accordingly.
00:10:579 (1) - lonely sliders again :( give 00:10:579 (1) - the same angle as 00:08:840 (1) - so they dont have to be alone They have been Ctrl+G'd, I like it better that way.
00:08:840 (1,2) - i also dont like the spacing here, should be more consistent imo Okay, fixed.
00:27:317 (2,3) - well you have jumps in this hard which is already borderline imo but this one is a little too large Nerfed the spacing, kept the jump though. The BPM ain't too high and therefore it shouldn't create much of a problem to have some. They are additionally justified.
00:30:578 (2) - spacing error, off by almost 0,8 in distance. Technically, yes, this is inconsistant. On the other hand, when playing the pattern, you will not end up leaving the head of the reverse sliders and they therefore work really way they are used in. The third and fourth were still misplaced, so I moved them a bit to have the same optical distance.
00:43:187 (1) - remove NC remove kebab
00:52:317 (4,5) - ahh those are weird, make them "lead" into 1's sliderhead Yeah, reconfigured the whole pattern a little bit.
00:56:230 (1,1,1) - oh come on you are teasing me ;( 00:57:100 (1) - center this one on the horizontal axis and mirror 00:56:230 (1) - ? Fixed.
01:03:622 (2,1) - i dont think repeatsliders fit here and the spacing between them is too high as well, just a regular 1/2 pattern is what i suggest here. This pattern works because of the slider leniency, I reduced the spacing though.
01:07:100 (2) - make the curve go left so it leads into 01:07:535 (1) - better The general outline of the slider already adds quite a good amount of flow, the slider points to the right for aesthetical reasons. It'd pretty much have the same effect if I turned it around.
01:14:382 (3,1) - pretty radical imo, just use your regular stream DS and attach them to the end of 01:14:056 (2) - this is the second lowest diff this set has, remember that I agree, however, I tried to compensate the jump with highlighting the double in 2 colors (so that the first circle links to the previous sliders) and by shifting the first circle to the right rather than simply stacking them. I figure this signalizes well how there is a 1/4 transition and it should grant enough playability. The spacing isn't that big either.
01:17:535 (2,1) - i have mentioned this before Reduced the spacing a bit here as well.

quirky, but solid diff c:
Thank you for modding!

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[Metadata]
Title:Though the Scent Lingers, the Flower Scattered
TitleUnicode:色は匂へど 散りぬるを
Artist:senya
ArtistUnicode:senya
Creator:CrimsonClaw
Version:Zetera's Hard
Source:東方Project
Tags:Capu Sala- Iro Wa Nioedo ZUN Yuuhei Satellite Iceon Fantasy Kaleidoscope Memories Phantasm Mountain Faith
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Topic Starter
CrimsonClaw
Update:
  1. Fixed the CapuClaw issue in the SB
  2. Added Zetera's updated diff with 2 fixed NC's and added Combocolours
  3. Fixed Combocolours in general and added a few, check them out and leave a comment or two!
  4. Fixed a few blankets + 01:21:665 - 01:27:535 - this section on Youkai
  5. Added a new BG!
Redownload the whole set yo it'll be worth it!
phaZ
[general]
romanised jap title is "Iro wa Nioedo Chirinuru o". fix that in the tags
zeteras hitsounding is pretty nice, you may copy it for the other diffs
also the spinner 01:27:643 (1) - is different in zeteras diff, might discuss this
[normal]
  1. 00:01:884 to 00:14:057 - so many overlaps ;w;
  2. 00:01:884 (1,2) - blanketing sliderhead of (1) with (2) at least somewhat would definitely look much better!
  3. 00:01:884 (1,2,3,1,2) - why is this so cramped?
  4. 00:08:188 (4) - nc here? like you did in insane
  5. 00:14:057 (1) - https://osu.ppy.sh/ss/6338441 looks good? 287,327,13840,70,0,B|160:264|136:352|8:288,2,287.999991210938,2|2|0,0:0|0:0|0:0,0:0:0:0:
  6. 00:26:665 (1) - curving this a little more like 00:23:187 (1) maybe?
  7. 00:45:796 (1,2,1,2) - i think the symmetry is pretty neat because it fits to the "echo". why dont you do it at 00:52:752 (1,2) or 00:56:230 (1,2,3,4) as well?
  8. 01:10:578 (4) - nc. look how you made 01:07:969 (3,1,2) - so 01:09:709 (3,4,5) - should as well get that nc
  9. 01:24:491 (4) - ^
[etc's Hard]
.. HA!
  1. 00:51:883 (3,4,5) - might be a bit edgy imo. maybe you could just remove the anti-jump and keep the diff a bit more simple, you already have so many different kinds of spacings 00:27:969 (4,1) - 01:00:578 (3,4) - 01:01:448 (1,2) - :P
  2. 01:13:622 (1,2,3,1) - that is weird. 01:13:622 (1,2) - you dont have that small ds in the kiai time anywhere else neither a spaced triplet (though i understand the triplet at least). why not sth like this https://osu.ppy.sh/ss/6338737 ? for the even lamer version, remove that lonely spaced triplet 01:14:056 (2,3,1) :D
  3. 01:02:969 (5,6,1) - oh no, pls not with HR
[insane]
  1. 00:06:666 (3,4) - why that jump?. the beginning is so calm and nice. no jumping imo
  2. 00:31:013 (3) - weird whistle
  3. 01:15:361 (1,2) - woudl flow better like this https://osu.ppy.sh/ss/6338793
  4. 01:21:665 (5,6) and 01:23:404 (3,4) are so similiar, why not make 01:22:752 (1,2) and 01:24:491 (1,2) similar too? (make 01:24:056 (4) great againstraight then)
  5. 01:26:665 (6) - nc here. you did nc on the downbeat at 01:25:796. should happen now again.
  6. 01:27:535 (5) - maybe nc as well
[youkai]
  1. 00:31:013 (1) - that whistle
  2. 00:42:100 (6) - would flow better if it would be somewhere around 176;124 imo
  3. 00:45:361 (4,5) - wy are there jumps
  4. 00:46:229 (2,3,4,1) - ^
  5. 01:26:448 (3,4,5) - 01:27:317 (3,4,5) - im pretty sure that these dont fit to the rest of the map. also, if you keep it,i believe it would make more sense if itd look like this https://osu.ppy.sh/ss/6338996
was a litle bit lazy. ill maybe irc that with you or will look at that later again^^
Topic Starter
CrimsonClaw
phaZ' Mod
[general]
romanised jap title is "Iro wa Nioedo Chirinuru o". fix that in the tags
Will do!
zeteras hitsounding is pretty nice, you may copy it for the other diffs
Im gonna think about that.
also the spinner 01:27:643 (1) - is different in zeteras diff, might discuss this
Ill talk to him
[normal]
  1. 00:01:884 to 00:14:057 - so many overlaps ;w;
    Umm.. there might be something wrong? I don't see a single one! O:
  2. 00:01:884 (1,2) - blanketing sliderhead of (1) with (2) at least somewhat would definitely look much better!
    Indeed!
  3. 00:01:884 (1,2,3,1,2) - why is this so cramped?
    I spaced the objects a bit further from each other. DS remains the same tho
  4. 00:08:188 (4) - nc here? like you did in insane
    No, Its alright like this
  5. 00:14:057 (1) - https://osu.ppy.sh/ss/6338441 looks good? 287,327,13840,70,0,B|160:264|136:352|8:288,2,287.999991210938,2|2|0,0:0|0:0|0:0,0:0:0:0:
    It does, thank you.
  6. 00:26:665 (1) - curving this a little more like 00:23:187 (1) maybe?
    Sure!
  7. 00:45:796 (1,2,1,2) - i think the symmetry is pretty neat because it fits to the "echo". why dont you do it at 00:52:752 (1,2) or 00:56:230 (1,2,3,4) as well?
    00:52:752 - this part sounds completely different than the part before because there are drums in action, instead of just some bass. I gave it a bit more density because the echo also vanishes and turns into real voice. \:D/
  8. 01:10:578 (4) - nc. look how you made 01:07:969 (3,1,2) - so 01:09:709 (3,4,5) - should as well get that nc
    Sure!
  9. 01:24:491 (4) - ^
    :^D
[etc's Hard]
.. HA!
EHEHEHEHEHEHEHEEHEHE
[insane]
  1. 00:06:666 (3,4) - why that jump?. the beginning is so calm and nice. no jumping imo
    Meeeeng. Changed!
  2. 00:31:013 (3) - weird whistle
    fixed .-.
  3. 01:15:361 (1,2) - woudl flow better like this https://osu.ppy.sh/ss/6338793
    Yeah. Someone said I should ctrl+g it for better flow, too and I agreed. Now it's the other way round. I'll keep it as it is with your suggestion.
  4. 01:21:665 (5,6) and 01:23:404 (3,4) are so similiar, why not make 01:22:752 (1,2) and 01:24:491 (1,2) similar too? (make 01:24:056 (4) great againstraight then)
    They are mostly the same. Vertically and Horizontally. No Trump here (^:
  5. 01:26:665 (6) - nc here. you did nc on the downbeat at 01:25:796. should happen now again.
    Indeed!
  6. 01:27:535 (5) - maybe nc as well
    Not necessary
[youkai]
  1. 00:31:013 (1) - that whistle
    yyyeah fixed
  2. 00:42:100 (6) - would flow better if it would be somewhere around 176;124 imo
    Fixed!
  3. 00:45:361 (4,5) - wy are there jumps
    Because they convey that there is a change in terms of mood. Im keeping them, yet I nerfed them, too. Too harsh spacing
  4. 00:46:229 (2,3,4,1) - ^
    ^and fixed the flow, take a look!
  5. 01:26:448 (3,4,5) - 01:27:317 (3,4,5) - im pretty sure that these dont fit to the rest of the map. also, if you keep it,i believe it would make more sense if itd look like this https://osu.ppy.sh/ss/6338996
    So just fixing the stack will do? Done!
was a litle bit lazy. ill maybe irc that with you or will look at that later again^^
Its alright

That was really helpful, thanks!

I changed the title. Please redownload!
Zetera
[etc's Hard]
.. HA!
  1. 00:51:883 (3,4,5) - might be a bit edgy imo. maybe you could just remove the anti-jump and keep the diff a bit more simple, you already have so many different kinds of spacings 00:27:969 (4,1) - 01:00:578 (3,4) - 01:01:448 (1,2) - :P Well my intention there was to kind of transist to the following part before the kiai, therefore the spacing gradually decreases. It should still be readable.
  2. 01:13:622 (1,2,3,1) - that is weird. 01:13:622 (1,2) - you dont have that small ds in the kiai time anywhere else neither a spaced triplet (though i understand the triplet at least). why not sth like this https://osu.ppy.sh/ss/6338737 ? for the even lamer version, remove that lonely spaced triplet 01:14:056 (2,3,1) :D I've used the example from your screenshot.
  3. 01:02:969 (5,6,1) - oh no, pls not with HR what the..
Thank you!

24
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Title:Iro wa Nioedo Chirinuru o
TitleUnicode:色は匂へど 散りぬるを
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Creator:CrimsonClaw
Version:Zetera's Hard
Source:東方Project
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