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REOL - YoiYoi Kokon

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Topic Starter
papika
This beatmap was submitted using in-game submission on Montag, 25. November 2019 at 15:02:01

Artist: REOL
Title: YoiYoi Kokon
BPM: 148
Filesize: 6904kb
Play Time: 04:24
Difficulties Available:
  1. Wind Dance (5,15 stars, 944 notes)
Download: REOL - YoiYoi Kokon
Information: Scores/Beatmap Listing
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ok maybe its happening mods pls
sutucar
I'll take Extra Diff then :) !!

Awesome song!
Topic Starter
papika

Xipro wrote:

I'll take Extra Diff then :) !!

Awesome song!
Just gonna warn you mine is far from rankable, but if that doesn't matter to you sure, go ahead
Ayyri
hey hey
smol irc
2016-11-24 14:58 Ayyri: ACTION is editing [https://osu.ppy.sh/b/1087985 REOL - YoiYoi Kokon [Splintered in the Wind]]
2016-11-24 14:58 Ayyri: 00:14:393 - doesn't look that good in terms of aesthetics and playability
2016-11-24 14:58 Ayyri: if anything, it should have more of a J shape, leading into 00:14:693 -
2016-11-24 14:59 likejaxirl: yea i had a different shape before but tried to change it
2016-11-24 14:59 likejaxirl: it didnt go so well
2016-11-24 14:59 Ayyri: o ):
2016-11-24 15:00 Ayyri: the 2 notes + slider directly after doesn't flow so well either
2016-11-24 15:00 Ayyri: because stream -> reverse slider -> continue stream isn't so good in terms of flowability /:
2016-11-24 15:02 likejaxirl: eh i think the slider is long enough to recover and the rythm is just once
2016-11-24 15:02 Ayyri: no, no
2016-11-24 15:02 Ayyri: not saying it's hard
2016-11-24 15:02 Ayyri: just.. plays badly /:
2016-11-24 15:03 likejaxirl: ill try it with a better look
2016-11-24 15:03 Ayyri: oki
Local
00:08:093 (1,1,2,3) - the timing here doesn't seem to be 1/6, 1/8 sound correct.
I would personally remove one of the circles and extend the first slider like so, but that's not necessary

00:08:893 (4,5) - I don't agree with these being three beats when only two sounds exist in the song, it's overmapped. 00:09:693 (6) does this much better, or just two hit circles would be fine.

00:10:293 (8) - this does the previous complaint right, for example.

00:10:693 (9) - I don't agree with this one either, but less so. I can see a third "sound" in the trill, but I personally would do a longer slider or two circles again.

00:11:559 (1,2,3) - same 1/8 rhythm rather than 1/6.

00:12:293 (5) - same overmapped sounds.

00:13:893 (10) - the slider end (where it reverses, not the actual end) lands on a sound that feels more important than the start of the slider. consider maybe making that the start of a slider or its own hit circle.

00:14:393 (11) - the reverse of this slider lands on a white tick, and is a very important sound. I would definitely change this, possibly making 00:14:693 (12) start on the white tick instead and changing 00:14:393 (11) to just a circle.

00:15:159 (1,2,3) - same 1/8 rhythm rather than 1/6.
00:15:959 (1,2,3) - same.

00:17:493 (7) - same placement of a slider end on an important white tick.

00:19:293 (11) - same overmapped sounds.

00:19:593 (1) - this spinner ends just before a slider, consider ending it on the previous white tick where an important sound is.

00:23:093 (1,2) - previously, you've mapped everything you heard (00:21:993 (2,3) here, for example) with these circles, you skip part of the vocals between them.

00:24:093 (6) - you start this slider on a white tick, but a previous identical slider (00:22:693 (6)) on a similar sound started on a red tick. consider changing the red tick slider to also be on a white tick.

00:31:093 (1,2) - these two objects are played differently than the ones before them (00:30:293 (3,4,5)) which are similar sounds. Consider using the same structure you used here 00:30:293 (3,4,5) for the next part as well.

00:31:693 (3) - the slider end is on an important sound, a slider head or hit circle should be used instead.

00:32:093 (1) - there's no sound to play here, this should probably be positioned on the red tick before 00:32:493 (2), especially if you change the previous slider.

00:33:293 (1) - there's nothing really wrong with this slider, but it looks so much like the other sliders around it that it doesn't emphasize the sound it's played on well. a different shape or higher SV would work nice here.

00:34:893 (2,3) - kick sliders here don't feel right to me, they feel out of place. I guess it's not too bad since you repeat it later for the same kind of thing, but I think it's overmapped.

00:36:293 (7) - this hit circle starts the same pattern as 00:35:493 (1,2,3) and 00:35:893 (4,5,6) but isn't part of a triplet like the others. for consistency you should probably do that.

00:37:693 (1,2) - same kick slider complaint.

00:38:293 (4) - I would put a slider head or hit circle on the white tick here, similar to previous reverse sliders you use.

00:41:293 (1,2) - same kick slider complaint.

00:42:093 (2,3) - I'll just stop mentioning the kick sliders.

00:43:893 (3) - I don't like how this slider comes back on itself, but the next slider goes the original direction. It doesn't flow well at all and the song doesn't support it.
Your flow hasn't been amazing before this, but it was a lot better than here.

00:46:893 (1) to 00:55:693 (2) - this whole section has SV changes for every slider. the song doesn't really support that and it's very awkward to play, especially when velocity changes in the same combo. It's not the worst, but I really don't like it.

00:58:693 (1) - I feel like this slider could be longer, I'd personally extent it to the next red tick and remove the next slider entirely. something like this, with a better looking slider.

00:59:393 (1) - you don't start on a strong beat for the chorus, but this is fixed by the previous change if you do it.

01:10:493 (1,2,3,4,5,6,7,8) - this is a good use of kick sliders, I like this. I personally would've done something different for the last two sliders, but it's not bad like this.

00:59:393 (1,2,1,2,3,1,2) - I don't feel like the song supports this much doing on.
At least the sliders start on red/white ticks..? that's all I have for this actually, I'd have way too much to say otherwise.

Actually most of the chorus seems similarly overmapped and inconsistent, so I still can't find much constructive to say without recommending you change the whole thing..

Basically I feel like the timing between notes is really inconsistent, not to mention overmapped, and you continue to use the reverse sliders I mentioned earlier where I don't think they belong.

01:07:493 (3,4) - I haven't pointed out anything I don't like with spacing, but this spacing is really inconsistent with the rest of the map and feels overmapped on top of that.

01:26:493 (1,2,3,4) - I only hear one sound, on (1), but you map 4.

01:29:293 (3) - this slider ends on an important sound, consider making it a hit circle.

01:32:893 (1,2,3,4) - overmapped again.

01:34:893 (1) - considering how much you like overmapping, this is undermapped compared to the rest of the map lol. not important, just an observation.

01:37:693 (1) - same.

01:38:893 (1,2,3,4) - same as previous streams. sure you're consistent, but I don't like how overmapped it is.

I'm gonna stop there, I could really go on for ages.

I feel like the map is very inconsistently put together, I can't find anything that really ties the map together, besides the significant overmapping in the form of streams, kick sliders and reverse sliders where they don't belong. The spacing also doesn't really feel significant to me, things look arbitrarily placed relative to other objects. Combos don't start anywhere that seems important, and sometimes you new combo a good many objects where it isn't needed.
Topic Starter
papika
thank

Local wrote:

00:08:093 (1,1,2,3) - the timing here doesn't seem to be 1/6, 1/8 sound correct. phos ranked set is 1/8, snowninos is 1/6. i think both should be fine
I would personally remove one of the circles and extend the first slider like so, but that's not necessary

00:08:893 (4,5) - I don't agree with these being three beats when only two sounds exist in the song, it's overmapped. 00:09:693 (6) does this much better, or just two hit circles would be fine. intentional. i also hear 3 sounds when playing at normal speed but thats maybe just me

00:10:293 (8) - this does the previous complaint right, for example.

00:10:693 (9) - I don't agree with this one either, but less so. I can see a third "sound" in the trill, but I personally would do a longer slider or two circles again.

00:11:559 (1,2,3) - same 1/8 rhythm rather than 1/6.

00:12:293 (5) - same overmapped sounds.

00:13:893 (10) - the slider end (where it reverses, not the actual end) lands on a sound that feels more important than the start of the slider. consider maybe making that the start of a slider or its own hit circle. debatable, i think its fine

00:14:393 (11) - the reverse of this slider lands on a white tick, and is a very important sound. I would definitely change this, possibly making 00:14:693 (12) start on the white tick instead and changing 00:14:393 (11) to just a circle. the drum isnt important in the rythm mapped here

00:15:159 (1,2,3) - same 1/8 rhythm rather than 1/6.
00:15:959 (1,2,3) - same.

00:17:493 (7) - same placement of a slider end on an important white tick. first sound sounds just as important to me

00:19:293 (11) - same overmapped sounds.

00:19:593 (1) - this spinner ends just before a slider, consider ending it on the previous white tick where an important sound is.

00:23:093 (1,2) - previously, you've mapped everything you heard (00:21:993 (2,3) here, for example) with these circles, you skip part of the vocals between them. ???

00:24:093 (6) - you start this slider on a white tick, but a previous identical slider (00:22:693 (6)) on a similar sound started on a red tick. consider changing the red tick slider to also be on a white tick. mapping the vocals here

00:31:093 (1,2) - these two objects are played differently than the ones before them (00:30:293 (3,4,5)) which are similar sounds. Consider using the same structure you used here 00:30:293 (3,4,5) for the next part as well.

00:31:693 (3) - the slider end is on an important sound, a slider head or hit circle should be used instead.

00:32:093 (1) - there's no sound to play here, this should probably be positioned on the red tick before 00:32:493 (2), especially if you change the previous slider. theres almost definitely a sound there

00:33:293 (1) - there's nothing really wrong with this slider, but it looks so much like the other sliders around it that it doesn't emphasize the sound it's played on well. a different shape or higher SV would work nice here. may do that idk

00:34:893 (2,3) - kick sliders here don't feel right to me, they feel out of place. I guess it's not too bad since you repeat it later for the same kind of thing, but I think it's overmapped. it is. its also intentionally

00:36:293 (7) - this hit circle starts the same pattern as 00:35:493 (1,2,3) and 00:35:893 (4,5,6) but isn't part of a triplet like the others. for consistency you should probably do that. ??

00:37:693 (1,2) - same kick slider complaint.

00:38:293 (4) - I would put a slider head or hit circle on the white tick here, similar to previous reverse sliders you use.

00:41:293 (1,2) - same kick slider complaint.

00:42:093 (2,3) - I'll just stop mentioning the kick sliders. if an issue repeats often, mention it once, and point out examples only once. i dont apply mods purely chronological, and doing that helps me sort suggestions by rejected and applied better

00:43:893 (3) - I don't like how this slider comes back on itself, but the next slider goes the original direction. It doesn't flow well at all and the song doesn't support it. will probably change
Your flow hasn't been amazing before this, but it was a lot better than here.

00:46:893 (1) to 00:55:693 (2) - this whole section has SV changes for every slider. the song doesn't really support that and it's very awkward to play, especially when velocity changes in the same combo. It's not the worst, but I really don't like it. i think it supports the song

00:58:693 (1) - I feel like this slider could be longer, I'd personally extent it to the next red tick and remove the next slider entirely. something like this, with a better looking slider. eh no

00:59:393 (1) - you don't start on a strong beat for the chorus, but this is fixed by the previous change if you do it.

01:10:493 (1,2,3,4,5,6,7,8) - this is a good use of kick sliders, I like this. I personally would've done something different for the last two sliders, but it's not bad like this.

00:59:393 (1,2,1,2,3,1,2) - I don't feel like the song supports this much doing on.
At least the sliders start on red/white ticks..? that's all I have for this actually, I'd have way too much to say otherwise.

Actually most of the chorus seems similarly overmapped and inconsistent, so I still can't find much constructive to say without recommending you change the whole thing..

Basically I feel like the timing between notes is really inconsistent, not to mention overmapped, and you continue to use the reverse sliders I mentioned earlier where I don't think they belong.

01:07:493 (3,4) - I haven't pointed out anything I don't like with spacing, but this spacing is really inconsistent with the rest of the map and feels overmapped on top of that. slider leniency makes this play like 2 triples

01:26:493 (1,2,3,4) - I only hear one sound, on (1), but you map 4. ???

01:29:293 (3) - this slider ends on an important sound, consider making it a hit circle. it also starts on one so....

01:32:893 (1,2,3,4) - overmapped again.

01:34:893 (1) - considering how much you like overmapping, this is undermapped compared to the rest of the map lol. not important, just an observation. wut?

01:37:693 (1) - same.

01:38:893 (1,2,3,4) - same as previous streams. sure you're consistent, but I don't like how overmapped it is.

I'm gonna stop there, I could really go on for ages.

I feel like the map is very inconsistently put together, I can't find anything that really ties the map together, besides the significant overmapping in the form of streams, kick sliders and reverse sliders where they don't belong. The spacing also doesn't really feel significant to me, things look arbitrarily placed relative to other objects. Combos don't start anywhere that seems important, and sometimes you new combo a good many objects where it isn't needed.
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