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Gareth Coker - Ori, Lost In the Storm (feat. Aeralie Brighto

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Topic Starter
Saileach
This beatmap was submitted using in-game submission on Wednesday, 19 October 2016 at 1:35:36 AM

Artist: Gareth Coker
Title: Ori, Lost In the Storm (feat. Aeralie Brighton)
Source: Ori and the Blind Forest
Tags: Calm Moon Studios Piano Vocal Harmonic Soundtrack
BPM: 100
Filesize: 2086kb
Play Time: 01:06
Difficulties Available:
  1. Easy (1.19 stars, 38 notes)
  2. Storm (1.66 stars, 52 notes)
Download: Gareth Coker - Ori, Lost In the Storm (feat. Aeralie Brighton)
Information: Scores/Beatmap Listing
---------------

Thanks to ultima fox for the banner

Song from Ori and the Blind Forest
colin#3310 on discord is gay



Thanks to:
Su1fu7
Ultima Fox
BounceBabe
sinn
Garden
yoshiFTW69
Vaarka
Katyusha
Miryle
ohad1881
Kanye
Rizen
Yamicchi
N00dle
ezek For the mod and Bubble!
Kibbleru for the Qualify
Battle for the post first qualify mod
Electoz For the mod and the modified storyboard
Sulfur
Chat log
20:37 DakiniBrave: whatddup
20:37 Su1fu7: hello there
20:38 DakiniBrave: i realised im retarded and my map is like 1 minute long, easy to do irc
20:38 Su1fu7: k
20:38 Su1fu7: leggo
20:38 DakiniBrave: easy or storm
20:39 Su1fu7: easy
20:39 Su1fu7: try to avoid overlaps like this 00:30:000 (5,1) -
20:39 Su1fu7: 00:36:600 (5) -
20:40 DakiniBrave: and 00:36:600 (5) - i assuyme
20:40 DakiniBrave: yeah
20:40 Su1fu7: 00:36:600 (5) - just simple 2 point slider instead of this for better curve?
20:40 Su1fu7: what do you think?
20:41 DakiniBrave: you mean just a straight line?
20:41 Su1fu7: yep
20:41 DakiniBrave: i wanted to try and keep the curves consistant as the song is harmonic
20:42 Su1fu7: thats fine too
20:42 DakiniBrave: a straight line wouldnt feel right with the nature of the song at least in my eyes
20:42 Su1fu7: oh
20:43 Su1fu7: whoops wrong slider
20:43 Su1fu7: 00:51:642 (2) -
20:43 Su1fu7: this one
20:43 DakiniBrave: to get a straight line
20:43 DakiniBrave: that would literally fill the screen
20:43 DakiniBrave: tbh im not really happy with that slider
20:43 DakiniBrave: anyway
20:44 Su1fu7: 00:51:642 (2) - this overlap looks weird
20:44 DakiniBrave: at the bottom?
20:44 Su1fu7: yep
20:44 DakiniBrave: fixed
20:45 Su1fu7: now storm
20:45 Su1fu7: remove widescreen support
20:45 DakiniBrave: lol i dont even remember ticking that
20:45 DakiniBrave: probs accident
20:46 Su1fu7: 00:11:400 (5) - ctrl+J?
20:46 DakiniBrave: yeah i did but it somehow broke it
20:46 DakiniBrave: fixed
20:46 Su1fu7: 00:11:400 (5) - why is there 1/6?
20:47 DakiniBrave: i think u linked the wrong slider
20:47 DakiniBrave: again
20:47 Su1fu7: 00:22:800 (1,2,3,4) -
20:47 Su1fu7: keyboard please
20:47 DakiniBrave: the vocals
20:47 DakiniBrave: if you listen
20:47 DakiniBrave: it fits
20:47 Su1fu7: yep
20:47 Su1fu7: but it plays so bad
20:48 Su1fu7: its map for new players
20:48 DakiniBrave: its why i tried to stay away from 1/2 notes at other times when possible
20:48 Su1fu7: its hard to catch
20:48 Su1fu7: i didnt catch it first try lol
20:49 DakiniBrave: there is like nothing else really to put there beside the 1/3
20:49 Su1fu7: 00:23:700 (2) - just one note here?
20:49 Su1fu7: not that bad imo
20:50 DakiniBrave: While i understand that the 1/3 sounds better, ur right with the 1/2 playing better
20:50 DakiniBrave: and in the end thats what matters sadly
20:51 Su1fu7: 00:28:800 (1,1) - spinner is waytoo close to the end of the slider
20:52 DakiniBrave: yeah but its like od 5 or something which makes it that it doesnt really matter since they will have plenty of time to spin it
20:52 Su1fu7: not enough time to react
20:52 DakiniBrave: if it was a short spinner maybe
20:53 DakiniBrave: its a 2 second spinner, im pretty sure they will
20:53 Su1fu7: nah its short enough
20:53 DakiniBrave: ill make it half way into the next bar then
20:53 DakiniBrave: that better http://puu.sh/rkdfd/732356b91c.jpg?
20:54 DakiniBrave: or a full bar
20:54 DakiniBrave: coz i think a half is fine
20:54 Su1fu7: nah thats should be fine
20:56 Su1fu7: tbh i would probably put one note 00:31:200 (2,3,4) -
20:56 DakiniBrave: like one note on the tripple?
20:57 DakiniBrave: or you mean a slider for the whole duration
20:57 DakiniBrave: ??
20:57 Su1fu7: that pause should not affect hp that much
20:57 Su1fu7: https://osu.ppy.sh/ss/6154047
20:58 Su1fu7: something like this
20:58 Su1fu7: slider is fine too
20:58 DakiniBrave: i would but i want it to follow the vocals a little
20:58 DakiniBrave: maybe in an easy diff
20:59 DakiniBrave: but i like it like that tbh
20:59 DakiniBrave: makes it consistant with the next part
20:59 DakiniBrave: which pause btw
20:59 DakiniBrave: effecting hp
21:00 DakiniBrave: you mean between 00:35:400 (3,4) -
21:00 DakiniBrave: ?
21:00 Su1fu7: 00:28:800 (1,2) - here
21:00 Su1fu7: if you put notes or slider instead of spinner
21:01 DakiniBrave: well its not really a pause its a spinner :/
21:01 Su1fu7: nvm lo
21:01 Su1fu7: next
21:01 Su1fu7: 00:51:442 (2,3) -
21:02 Su1fu7: same as before
21:02 Su1fu7: 1/6
21:02 DakiniBrave: yeah but this one like
21:02 DakiniBrave: fits
21:02 DakiniBrave: realllllly
21:02 Su1fu7: dude its really more about playability
21:02 Su1fu7: it fits really good
21:02 DakiniBrave: like i can make it a 1/2 but ;-;
21:03 Su1fu7: but plays...
21:03 DakiniBrave: ;'(
21:03 DakiniBrave: fine ill make it 1/2
21:05 DakiniBrave: fixed
21:05 Su1fu7: dont forget about combo colors
21:05 Su1fu7: and
21:05 Su1fu7: thats pretty much it
2016-09-22 21:08 DakiniBrave: kk
2016-09-22 21:09 DakiniBrave: thanks
2016-09-22 21:09 Su1fu7: np dude
Ultima Fox
Heya, from the discord :)

General

  1. Offset is a little off, it should be 8,454. Make sure to fix all the inherited points after you change it
  2. I don't know if you want widescreen support or not, but if you do make sure you check widescreen support on


Easy

  1. 00:10:854 (1) - Maybe try making this slider with points like this
  2. 00:16:854 (2) - ^
  3. 00:20:454 (1) - More than one repeat is not recommended, maybe just make it 2 slider instead
  4. 00:56:442 (4) - NC here, too long of a period in time without one i feel

Storm

  1. 00:12:600 (6) - Only DS error in the map, shouldn't be too hard to fix
  2. 00:30:300 (1) - Maybe have the spinner end on the white tick before so that you can place a circle there it originally ended ( 32:400 ) and have the downbeat clickable
  3. 00:34:200 (2) - Same as before
  4. 00:56:442 (2) - ^
  5. The end feels kinda empty with the break, especially because easy had something there. I think its a good idea to fix that

A quick banner i did



Good Luck!~ :D
Topic Starter
Saileach

Ultima Fox wrote:

Heya, from the discord :)

General

  1. Offset is a little off, it should be 8,454. Make sure to fix all the inherited points after you change it
  2. I don't know if you want widescreen support or not, but if you do make sure you check widescreen support on

Easy

  1. 00:10:854 (1) - Maybe try making this slider with points like this
  2. 00:16:854 (2) - ^
  3. 00:20:454 (1) - More than one repeat is not recommended, maybe just make it 2 slider instead
  4. 00:56:442 (4) - NC here, too long of a period in time without one i feel

Storm

  1. 00:12:600 (6) - Only DS error in the map, shouldn't be too hard to fix
  2. 00:30:300 (1) - Maybe have the spinner end on the white tick before so that you can place a circle there it originally ended ( 32:400 ) and have the downbeat clickable
  3. 00:34:200 (2) - Same as before
  4. 00:56:442 (2) - ^
  5. The end feels kinda empty with the break, especially because easy had something there. I think its a good idea to fix that

A quick banner i did



Good Luck!~ :D
Ill turn widescreen on thanks

Fixed the easy diff with what you said

Storm, i fixed the DS and the spinner but with the 34:200 i feel like that slider is fine because there is more of a louder sound on the start of the slider and the downbeat is a softer sound and it slightly follows the vocals there as well.
not sure what you meanwith 56, the downbeat is clickable there at the start of the slider

and added another single into slider section at the end, thanks for the mod :)

Thanks for the banner :D
Topic Starter
Saileach
Anything above this comment is about the non remapped version
BounceBabe
Some IRC
21:21 BounceBabe: hey do you wanna do a quick irc mod?
21:21 *BounceBabe is editing [https://osu.ppy.sh/b/1092304 Gareth Coker feat. Aeralie Brighton - Lost In the Storm [Easy]]
21:22 DakiniBrave: yeah sure
21:22 BounceBabe: why you up so early anyway or still up :p
21:22 DakiniBrave: still up ;)
21:22 BounceBabe: psh :p
21:22 BounceBabe: im the same lately
21:22 BounceBabe: ok easy
21:23 BounceBabe: 00:01:862 (1) - it's recommended to give 1-2 beats recovery time for easier difficulties for beginners so end the spinner here instead 00:07:262 -
21:24 DakiniBrave: done
21:25 BounceBabe: 00:11:454 (4,1) - is unrankable spacing obviously for easier diffs. keep normal spacing http://puu.sh/rpRHj/ebc6f531fd.jpg
21:25 BounceBabe: you have a spinner after that so you can easily place the slider wherever you like ^^
21:26 BounceBabe: 00:16:854 (1) - spinner might be too short for beginners. end it here to make it longer 00:19:254 -
21:27 BounceBabe: 00:20:454 (1,2,3,4) - hitsounds are too loud for the volume of the song so i suggest that you add a few timing points and gradually increase the follow to the music. but do increase the volume only in small amounts as the music is really soft
21:27 DakiniBrave: quick question with the 11:454 one, there isnt really anywhere i can place it to make it flow and be within the ds
21:27 BounceBabe: ok sec
21:29 BounceBabe: you could rotate these 00:10:254 (3,4) - so they look like this http://puu.sh/rpRXO/61600901df.jpg you will have more space on the left like that
21:30 DakiniBrave: ds still only gives me the bottom right corner to work with
21:30 DakiniBrave: *left
21:30 BounceBabe: imo the preview time should be here 00:22:854 - as its the most intense part of the song
21:30 DakiniBrave: oh wait never mind i had the points to high
21:30 BounceBabe: http://puu.sh/rpS5z/50cf39c399.jpg
21:31 BounceBabe: btw you could shape your sliders a bit better :p just for appearance
21:31 DakiniBrave: i was never good at slider art :3
21:31 BounceBabe: :p
21:31 DakiniBrave: so that puush there was that for
21:31 DakiniBrave: 00:22:854 (1) -
21:32 DakiniBrave: or is that for the one way back
21:32 BounceBabe: no for 00:11:454 (4,1) -
21:33 BounceBabe: also you added very little hitsounds apart from the custom ones. you could add more soft hitwhistles, they suit the song perfectly and having no hitsounds for most of the map can be unrankable
21:34 DakiniBrave: hitsounding is one of the hardest parts for me >.<
21:34 DakiniBrave: what kind of sounds can i put whistles on
21:34 BounceBabe: 00:08:454 - 00:09:654 - 00:10:854 - 00:12:054 - for example, its not too much but emphasises the song just right
21:35 BounceBabe: oh you used 5% volume here 00:22:854 -
21:35 BounceBabe: inaudible hitsounding is unrankable too lol
21:36 BounceBabe: increase the volume to about 15-20%
21:36 DakiniBrave: should i just increase like the most intense parts to like 10 or 20 % then?
21:36 BounceBabe: overall i recommend 15-20%
21:36 DakiniBrave: all of it?
21:36 DakiniBrave: how about 15 for most of the map 20% for kai
21:37 BounceBabe: yer sounds good
21:37 BounceBabe: that part of the song is intense and louder so its fine yes
21:38 BounceBabe: anyway about the preview point and kiai. 00:22:854 - would fit better as preview and maybe add a kiai fountain at that point too
21:38 DakiniBrave: kiai fountain?
21:39 DakiniBrave: like is that the quick toggle of kiai?
21:39 BounceBabe: yes
21:39 BounceBabe: 00:22:854 - add a kiai here and end it on the next tick 00:23:004 -
21:40 DakiniBrave: done
21:40 BounceBabe: did you adjust the volume of these hitsounds yet? 00:20:454 (1,2,3,4) -
21:41 DakiniBrave: yeah they gradually increase from 8% to 28%
21:41 BounceBabe: ok ^^b
21:41 DakiniBrave: should i make them whistle sounds on top of them?
21:41 DakiniBrave: or just leave them as customs
21:41 BounceBabe: 00:31:854 - imo here really is a circle missing since the vocal and melody starts here
21:41 BounceBabe: the custom ones fit fine
21:42 BounceBabe: they just were too loud for that section
21:42 DakiniBrave: for the missing note how about this http://puu.sh/rpSVQ/d1fe89cea2.jpg
21:42 DakiniBrave: http://puu.sh/rpSWT/6777b9350c.jpg
21:44 BounceBabe: the spacing between 00:28:854 (2,1) - is not correct again and you also cant add a break here hmm how about horizontally swapping these 00:27:654 (1,2) - to fix the spacing and for the added note i would recommend this http://puu.sh/rpT0c/3162922316.jpg
21:45 BounceBabe: flipping i mean
21:45 DakiniBrave: with the spacing
21:45 DakiniBrave: i thought it was fine because the other note had faded completely already
21:46 BounceBabe: its better if you dont do that on anything lower than hard tho, it might confuse new players a lot
21:46 BounceBabe: and if you add the note at 00:31:854 - that will give even less pause
21:47 DakiniBrave: ahh so without the added note it was fine?
21:47 BounceBabe: ye but rhythmically another note would fit ^^
21:47 DakiniBrave: cool
21:48 DakiniBrave: should i add a break here? 00:39:954 (3) -
21:48 DakiniBrave: since there is like an entire bar gap
21:48 BounceBabe: end the kiai here 00:44:454 - as its the downbeat and it concludes with the intensity of that part of the song 00:44:454 - to 00:46:854 - is already quiet again
21:49 BounceBabe: ye would be good
21:50 BounceBabe: ok so for adding notes: you could add a note at 00:31:254 - 00:31:854 - 00:36:654 - slider from 00:45:654 - to 00:46:254 -
21:51 BounceBabe: also the last bit of the song before the spinners 00:58:842 - here is the last piano notes that is clearly discernible so you technically could either add another circle here or even better, reverse 00:56:442 (2) - which makes a nice conclusion
21:52 BounceBabe: piano note*
21:52 BounceBabe: my fingers keep making everything plural lol
21:52 BounceBabe: i type too fast
21:52 DakiniBrave: for the adding a note at 31:254 is this type of overlap fine or too confusing for newer players
21:52 DakiniBrave: http://puu.sh/rpTFY/8d0237bd2f.jpg
21:53 BounceBabe: how did you place these 00:27:654 (1,2) - ?
21:53 BounceBabe: are they still there were they were
21:53 BounceBabe: where*
21:53 DakiniBrave: the horizontal flip http://puu.sh/rpTLn/62894c2a0f.jpg
21:54 BounceBabe: ok cool
21:54 BounceBabe: how about making a slider? you can blanket that perfectly, ofc circles work too http://puu.sh/rpTNv/63a326b36b.jpg http://puu.sh/rpTQ1/bef1d29960.jpg
21:55 DakiniBrave: you mean making this a slider? 00:31:254 (1,2) -
21:56 BounceBabe: no from 00:31:254 - to 00:31:854 -
21:57 DakiniBrave: yeah thats what i meant :)
21:57 BounceBabe: ^^
22:00 BounceBabe: tell me when youre done
22:01 DakiniBrave: oh sorry lol. yeah that slider is done
22:01 BounceBabe: the other notes too? or just that :p totally up to you tho
22:02 DakiniBrave: i put 2 singles at 00:45:654 (1,2) - leading into the slider
22:02 DakiniBrave: as you said they were clearly audible and needed something there
22:03 DakiniBrave: and the last note is now a repeat
22:03 DakiniBrave: and the added notes are done all have something done
22:04 BounceBabe: nice :)
22:04 BounceBabe: so about the combo patterns: 00:51:042 (1,2) - should be combo swapped because 00:51:642 - is the downbeat and it follows your previous pattern. then remove 00:53:442 (1) - add 00:54:042 (2) - and swap 00:55:842 (1,2) -
22:05 DakiniBrave: done :)
22:05 BounceBabe: ok that should be all for this diff ^^
22:05 DakiniBrave: :)
22:06 BounceBabe: oki lets see what parts could do with another note
22:07 DakiniBrave: we talking about storm or easy right now
22:07 *BounceBabe is editing [https://osu.ppy.sh/b/1092305 Gareth Coker feat. Aeralie Brighton - Lost In the Storm [Storm]]
22:07 BounceBabe: 00:12:654 - 00:36:654 - 00:41:754 - 00:45:654 - 00:46:254 - and you could remove this spinner and map that part like you did on easy 00:56:442 (1) -
22:11 BounceBabe: do the same for the hitsound volume and gradual increase with 00:20:454 (1,2,3,4) - on this diff too and add more soft whistles. finishes now and again where appropriate
22:12 DakiniBrave: already fixed that
22:12 DakiniBrave: first thing i did ;)
22:12 BounceBabe: ok :p
22:12 BounceBabe: 00:28:254 (3,4) - they are not perfectly stacked
22:12 BounceBabe: oh here could be another note 00:29:154 -
22:13 DakiniBrave: i know but i cant perfectly stack unless i break the ds
22:13 BounceBabe: 0,91 shouldnt be a problem really
22:13 BounceBabe: thats fine
22:13 BounceBabe: http://puu.sh/rpVbG/d249802e04.jpg
22:14 DakiniBrave: nvm i got a near perfect stack by slightly changing the angle of the 2nd slider
22:14 BounceBabe: ^^
22:14 DakiniBrave: i would add an extra note but it would ruin the stacking there
22:15 BounceBabe: ye thats fine you mapped to the vocal anyway, its just that there is a clearly audible piano (?) note there
22:15 BounceBabe: or harp
22:15 BounceBabe: lol
22:15 DakiniBrave: honestly i had to slow it down to 25% just so i could hear it audibly >.<
22:15 DakiniBrave: oh nvm in just deaf
22:15 DakiniBrave: i hear it now
22:15 DakiniBrave: i think its fine coz its vocal mapped
22:16 BounceBabe: thats what i said :p
22:16 DakiniBrave: yeah i was just adding onto it ;)
22:17 BounceBabe: compared to 00:27:654 (1,2,3) - this looks clustered 00:37:254 (1,2,3) -
22:17 BounceBabe: you could arrange them a bit better so they dont overlap
22:18 BounceBabe: hmm thats the same spacing but why are they overlapped anyway
22:18 BounceBabe: im confused
22:18 DakiniBrave: i slightly adjusted the sv because technically its a normal diff :0
22:18 DakiniBrave: :)
22:18 BounceBabe: oooh
22:18 DakiniBrave: only slightly
22:18 BounceBabe: thats why
22:18 DakiniBrave: people told me it was fine as long as it wasnt too noticable
22:19 BounceBabe: tbh the kiai should have higher SV instead of the less intensive parts
22:19 BounceBabe: but ye thats fine
22:19 BounceBabe: you could increase the DS by 0,1-0,2 for the kiai if you want
22:19 BounceBabe: would look better
22:20 BounceBabe: 1,1 would make 00:37:254 (1,2,3) - look the same as 00:27:654 (1,2,3) -
22:21 BounceBabe: you mapped to the piano so that circle 00:51:342 (2) - should be removed
22:21 DakiniBrave: yeah but then it really stuffs up the spacing of the rest of the kiai, i have it on 1.0 and it isnt the exact same spacing but it removes nearly all of the overlapping
22:21 DakiniBrave: also is this too far off the screen? http://puu.sh/rpVG9/2be0d012dc.jpg
22:22 BounceBabe: for 00:51:642 (3) - ?
22:22 DakiniBrave: yeah
22:22 DakiniBrave: i moved it tho
22:22 DakiniBrave: because of the spacing
22:23 BounceBabe: thats 4:3 https://osu.ppy.sh/ss/6194600 so nope
22:23 DakiniBrave: rip
22:23 BounceBabe: its not offscreen
22:24 DakiniBrave: oh so its fine?
22:24 BounceBabe: ye i just gave you a screen xD
22:24 DakiniBrave: ahh i thought it may have been to close too the edge
22:24 BounceBabe: no its fine
22:24 DakiniBrave: i should really get one of those editing skins which shows the play area
22:24 BounceBabe: as long as the body of the slider isnt off screen a bit its fine
22:25 DakiniBrave: cool
22:25 BounceBabe: editing skins? lol
22:25 BounceBabe: thats a thing?
22:25 DakiniBrave: yeah
22:25 BounceBabe: never heard of that before
22:26 DakiniBrave: ive seen kroytz use it on stream and pishi in his vids
22:26 BounceBabe: can you link me? xD
22:26 BounceBabe: oh and NC at 00:54:042 (5) - since downbeat
22:26 DakiniBrave: im trying to find it >.,
22:26 DakiniBrave: >.<
22:28 BounceBabe: anyway for that diff, flow is fine, just to sum up overall for both diffs: dont forget to add more hitsounds, add timing points to lower the custom hitsound volumes, overall 15,20% volume since its too low atm, the notes that you added, few combo fixes
22:28 BounceBabe: should be it
22:28 DakiniBrave: nice
22:28 DakiniBrave: thanks
22:29 DakiniBrave: if you wanna save log then post, ill give kd :)
22:29 BounceBabe: use a couple soft hitfinish here and there too for emphasis when appropriate too and remap that spinner 00:56:442 (1) - to match with easy
22:29 BounceBabe: ok now its all
sinn
.
16:05 sinn: hi do u mind if i suggest some things for ur map
16:05 *sinn is editing [https://osu.ppy.sh/b/1092304 Gareth Coker feat. Aeralie Brighton - Lost In the Storm [Easy]]
16:06 DakiniBrave: go ahead
16:06 sinn: nc 00:32:454 (2) - ?
16:06 sinn: u did it in your hardest diffi but not in easy
16:06 DakiniBrave: done
16:07 sinn: on storm move 00:11:454 (3) - down? and probably 4 too
16:08 DakiniBrave: done
16:09 sinn: move 00:20:454 (1) - and the subsequent note down? like https://osu.ppy.sh/ss/6204094 ?
16:10 DakiniBrave: done
16:12 sinn: add nc 00:41:754 (3) - nc and remove nc 00:42:054 (1) - ?
16:13 DakiniBrave: i would but 00:42:054 (1) - starts on a down beat
16:13 DakiniBrave: as 3 is more like a note flowing into the start of a new beat

sorry 4 short mod xdd
Garden
some ircmod
2016-09-29 16:17 Garden: can do sth irc ?
2016-09-29 16:21 DakiniBrave: yeah
2016-09-29 16:21 DakiniBrave: go ahead
2016-09-29 16:22 Garden: 00:01:862 (1) - no actual sound lies at the tail of the spinner, u can somewhat silence it with 5% volume
2016-09-29 16:22 Garden: same applied to storm diff
2016-09-29 16:22 Garden: 01:01:242 (1) - this spinner as well w
2016-09-29 16:23 DakiniBrave: done!
2016-09-29 16:24 Garden: 00:31:254 (1) - since it looks individual from previous object, what about [http://puu.sh/rrBQY/c065500733.jpg this]
2016-09-29 16:24 Garden: flows better to the next one
2016-09-29 16:25 DakiniBrave: this on easy of storm
2016-09-29 16:25 DakiniBrave: *or
2016-09-29 16:25 Garden: east
2016-09-29 16:25 Garden: easy
2016-09-29 16:25 Garden: in storm
2016-09-29 16:25 DakiniBrave: slider changed now
2016-09-29 16:26 Garden: 00:28:254 (3,4) - not stacked perfectly
2016-09-29 16:27 DakiniBrave: fixde
2016-09-29 16:27 Garden: 00:37:254 (1,2,3) - etc.. things get touched in such a overall clean diff looks kinda uncomfortable to me
2016-09-29 16:27 Garden: 00:27:654 (1,2,3) - sth like this would be fine
2016-09-29 16:28 DakiniBrave: done
2016-09-29 16:29 Garden: also consider adding a faint finish hitsound for places like 00:08:462 - etc.
2016-09-29 16:30 Garden: nothing more from me
Milk Tee
Helloooooo! Here's my mod >_<

Storm:

00:46:842 (1) - The hitsound of the slider ( the drumroll ) should stop at 00:47:442 - , the rest of the slider should remain soft/silent
00:56:442 (1) - change this reverse slider to a normal slider , put a circle at 00:58:242 - instead
00:58:842 (3) - add circle heree

Easy diff should be fine :)

Omg this song :O Nice map!!

GOOD LUCK!!!
Topic Starter
Saileach

yoshiFTW69 wrote:

Helloooooo! Here's my mod >_<

Storm:

00:46:842 (1) - The hitsound of the slider ( the drumroll ) should stop at 00:47:442 - , the rest of the slider should remain soft/silent
00:56:442 (1) - change this reverse slider to a normal slider , put a circle at 00:58:242 - instead
00:58:842 (3) - add circle heree

Easy diff should be fine :)

Omg this song :O Nice map!!

GOOD LUCK!!!

Hey thanks for the feedback, changed the slider sound but i prefer the repeating slider as it feels like a nice end to the song, as least to me.
Vaarka
I forgot to mention anything here before, so here I am.

Not an expert or anything, but you seemed to have changed a circle distance I suggested fixing (it was a circle that was distanced farther than almost anything else on the map, and I actually missed it on my first try). I like the map, love the song, and I wish you luck on getting it ranked :3
CodeS
From Mod Req:

Really small and quick check on some stuff.


Easy:

00:07:262 - On easy, there should be always 4 beats between the spinner and the next note, still, because of the BPM it should be fine, the golden rule would be "If the next note appears when the spinner is still going... then add another beat to the distance" this is to give players enough time to recover after the spinner, remember, this is new people who will play your map-.

00:08:454 (1,2) - Blanket properly. http://i.imgur.com/QBTw4tL.png

00:42:054 (1,2) - Same http://i.imgur.com/EHUXPtr.png

00:49:242 (3) - CTR G, so you keep a better flow as the direction you're making the player move from 00:46:842 (1) - to 00:48:642 (2) -

00:53:442 (2,3) - Again, blanket properly



Storm

00:19:254 (1) - Why the NC here?

00:22:854 - This feels like a waste to be ONLY a note when the chorus is starting You should delete this Note, this reverse 00:23:454 (2) - and instead
do http://i.imgur.com/gg3mNIQ.png , meaning, 1/1 slider here 00:22:254 (4) - then note here 00:23:754 - and 1/2 slider here 00:24:054 -

Try it ^^

00:35:454 - This could be a reverse arrow, just some ideas, so this diff has more "action" to it because it feels WAAAAAY too similar to the easy

Following what you're mapping, shouldn't 00:44:154 - this be a note and THEN the slider here ?00:44:454 - but instead of a 1/2 slider, a 1/1 slider



Love this song <3

sorry if a copypaste timeline doesn't fit

Good luck!
Topic Starter
Saileach

Katyusha wrote:

From Mod Req:

Really small and quick check on some stuff.


Easy:

00:07:262 - On easy, there should be always 4 beats between the spinner and the next note, still, because of the BPM it should be fine, the golden rule would be "If the next note appears when the spinner is still going... then add another beat to the distance" this is to give players enough time to recover after the spinner, remember, this is new people who will play your map-.

00:08:454 (1,2) - Blanket properly. http://i.imgur.com/QBTw4tL.png

00:42:054 (1,2) - Same http://i.imgur.com/EHUXPtr.png

00:49:242 (3) - CTR G, so you keep a better flow as the direction you're making the player move from 00:46:842 (1) - to 00:48:642 (2) -

00:53:442 (2,3) - Again, blanket properly



Storm

00:19:254 (1) - Why the NC here?

00:22:854 - This feels like a waste to be ONLY a note when the chorus is starting You should delete this Note, this reverse 00:23:454 (2) - and instead
do http://i.imgur.com/gg3mNIQ.png , meaning, 1/1 slider here 00:22:254 (4) - then note here 00:23:754 - and 1/2 slider here 00:24:054 -

Try it ^^

00:35:454 - This could be a reverse arrow, just some ideas, so this diff has more "action" to it because it feels WAAAAAY too similar to the easy

Following what you're mapping, shouldn't 00:44:154 - this be a note and THEN the slider here ?00:44:454 - but instead of a 1/2 slider, a 1/1 slider



Love this song <3

sorry if a copypaste timeline doesn't fit

Good luck!
Thanks for the feedback, pretty much agreed with everything you said, nothing really else to say, fixed and uploaded, thanks !
Mir
M4M from #modreqs!

Really nice song I must say.~

Easy

Beats and Notes

  1. 00:40:254 – I’d plop a note here. Sounds better imo.

Flow and Gameplay

  1. All good!

Aesthetics and Hitsounding

  1. Recheck all of your blankets. Some of them are WAY off, like https://puu.sh/rwgif/fc5bfa7b45.png at 00:27:654 (1,2). If Yukiyo saw this I think he’d have a heart attack lol.
  2. 00:31:254 (1) – No need for a NC here.~ This note follows into the next downbeat which can stay a NC.

Storm

Beats and Notes

  1. All good!

Flow and Gameplay

  1. All good!

Aesthetics and Hitsounding

  1. Also suggesting a blanket check here too, a lot of them are off.~
  2. 00:19:254 (1) – Doesn’t really need to be curved imo. A curve this short looks weird.
  3. 00:24:654 (4) – Move this slightly over to make the curve more fluid? (https://puu.sh/rwgAz/143ad87c9d.png)
  4. 00:38:754 (4) – Remove NC and add it at 00:39:654 (1).
  5. 00:44:454 (6) – NC here instead of 00:45:654 (1).
  6. 00:51:642 (1,2) – -triggered- This blanket is really really off. ;-;
Topic Starter
Saileach
Easy

Beats and Notes

  1. 00:40:254 – I’d plop a note here. Sounds better imo.
Personally i don't think it does

Flow and Gameplay

  1. All good!

Aesthetics and Hitsounding

  1. Recheck all of your blankets. Some of them are WAY off, like https://puu.sh/rwgif/fc5bfa7b45.png at 00:27:654 (1,2). If Yukiyo saw this I think he’d have a heart attack lol. Fixed
  2. 00:31:254 (1) – No need for a NC here.~ This note follows into the next downbeat which can stay a NC. Fixed


Storm

Beats and Notes

  1. All good!

Flow and Gameplay

  1. All good!

Aesthetics and Hitsounding

  1. Also suggesting a blanket check here too, a lot of them are off.~
  2. 00:19:254 (1) – Doesn’t really need to be curved imo. A curve this short looks weird. fixed
  3. 00:24:654 (4) – Move this slightly over to make the curve more fluid? (https://puu.sh/rwgAz/143ad87c9d.png) fixed
  4. 00:38:754 (4) – Remove NC and add it at 00:39:654 (1). fixed
  5. 00:44:454 (6) – NC here instead of 00:45:654 (1). fixed
  6. 00:51:642 (1,2) – -triggered- This blanket is really really off. ;-; fixed
Shushan
from my reverse m4m queue! t/304087/start=150
general
i dont think you can change the slider velocity in such small difficulties, the SV should be the same throughout all the song
[easy]
00:09:654 (2,3) - i know the ds should be 1 between the two but it's 1.04 which is in some cases noticeable so please fix. might be unrankable
00:20:454 (1,2,3) - fix the ds like above
i guess you should just check every single note and see if the ds is correct cause 00:51:042 (4,1) and more
00:49:242 (3,1) - overlap
00:48:642 (2,4) - stack these two it will be nicer
[storm]
check the DS here aswell
00:25:254 (1) - a slider doesn't fit here very well, try a slider instead
00:31:254 (1,2) - a stack in suck small difficulties is not good, beginner players will get confused with this, change it.
00:54:042 (1,1) - overlap
ok thats it
gl!
Topic Starter
Saileach

ohad1881 wrote:

from my reverse m4m queue! t/304087/start=150
general
i dont think you can change the slider velocity in such small difficulties, the SV should be the same throughout all the song SV changes are fine in normal diffs as long as they are not massive sv changes :)
[easy]
00:09:654 (2,3) - i know the ds should be 1 between the two but it's 1.04 which is in some cases noticeable so please fix. might be unrankable, fixed
00:20:454 (1,2,3) - fix the ds like above, fixed
i guess you should just check every single note and see if the ds is correct cause 00:51:042 (4,1) and more
00:49:242 (3,1) - overlap, I tried an overlap here but it felt a little off to me
00:48:642 (2,4) - stack these two it will be nicer, same as above, fixed
[storm]
check the DS here aswell pretty sure its rankable
00:25:254 (1) - a slider doesn't fit here very well, try a slider instead I tried using sliders here before but i couldnt get it to work right and the spinner also resets where i can place circles
00:31:254 (1,2) - a stack in suck small difficulties is not good, beginner players will get confused with this, change it. that stack is pretty easy to read tho :/
00:54:042 (1,1) - overlap I try not to stack where i dont have to, the song is more harmonic and in my eyes it needs to have more flowy movement than forcing the person to sit still on a note placement
ok thats it
gl!
Kanye
Ayyyy here for the free kd

[General]
(*) Consider adding some custom combo colours. I added the follow but you can change them
(*) You seem to have added multiple timing points in both diffs, only add new timing points for BPM change, otherwise use inherited points

[Colours]
Combo1 : 118,118,239
Combo2 : 0,0,70
Combo3 : 1,0,28
Combo4 : 73,82,190

[Easy]
(*) 00:16:854 (1) - Silence the ends of this
(*) 00:33:054 (2) - Try and blanket this around 00:31:254 (3) - You can just rotate it slightly and it might be okay
(*) 00:38:454 (3,1) - If you're gonna have a break between here, then toggle off the kiai for this, but I would suggest removing the break point. The kiai doesn't really fit past this anyway, so end the kiai at (3)
(*) 00:46:842 (1) - Reposition this and shape it to better blanket this 00:46:254 (2) -
(*) 00:51:642 (1) - I would suggest blanketing the end of this around the tail of 00:49:242 (3) - , or just rotating it so that it doesn't overlap
(*) 00:54:042 (3) - Rotate the slider slightly, and reposition so it ends on the tail of 00:51:642 (1) -

[Storm]
(*) 00:13:254 (1) - Blanket around 00:11:454 (3) -
Last diff seems good

If you have any questions then feel free to PM me, or message me on discord, I'm Kanye. Good luck!
Topic Starter
Saileach

Kanye wrote:

Ayyyy here for the free kd

[General]
(*) Consider adding some custom combo colours. I added the follow but you can change them
(*) You seem to have added multiple timing points in both diffs, only add new timing points for BPM change, otherwise use inherited points

[Colours]
Combo1 : 118,118,239
Combo2 : 0,0,70
Combo3 : 1,0,28
Combo4 : 73,82,190

Love it

[Easy]
(*) 00:16:854 (1) - Silence the ends of this done
(*) 00:33:054 (2) - Try and blanket this around 00:31:254 (3) - You can just rotate it slightly and it might be okay I think i fixed?
(*) 00:38:454 (3,1) - If you're gonna have a break between here, then toggle off the kiai for this, but I would suggest removing the break point. The kiai doesn't really fit past this anyway, so end the kiai at (3) I just took out the break but left the kiai at the same time
(*) 00:46:842 (1) - Reposition this and shape it to better blanket this 00:46:254 (2) - wasn't really feeling the blanket on this one, it seems fine the way it is
(*) 00:51:642 (1) - I would suggest blanketing the end of this around the tail of 00:49:242 (3) - , or just rotating it so that it doesn't overlap it seems fine, the other slider fades out just before the other one appears, i could just slightly raise the ar by a few decimals to also fix this
(*) 00:54:042 (3) - Rotate the slider slightly, and reposition so it ends on the tail of 00:51:642 (1) - done

[Storm]
(*) 00:13:254 (1) - Blanket around 00:11:454 (3) - Couldn't really get it to blanket right or play right imo so i left it
Last diff seems good

If you have any questions then feel free to PM me, or message me on discord, I'm Kanye. Good luck!
Rizen
[General]
  1. Is there a reason why you have decided to storyboard the bell sounds at 00:20:454 (1) - instead of using it as a custom hitsound?
  2. About the above point, perhaps adding the storyboarded bells to the .osb will be better as all diffs have the same storyboarded sound
  3. Perhaps for the storyboard you can have the background fade in and out with the starting and ending spinners?

[Easy]

  1. Unneccesary green timing points at 00:01:262 - , 00:08:454 - , and 00:46:842 -
  2. 00:08:454 (1,2,3) - The linear flow here is kinda uncomfortable here, maybe try rotating 00:08:454 (1) - for something non linear?
  3. 00:10:254 (3,4) - personally I do not find these sliders aesthetically pleasing... It looks like it's meant to be an S slider but it's not. I would consider changing these slider shapes
  4. 00:25:854 - I would remove this break time as it's kinda unnecessary (Also because you don't have a break time to the other similar spot at 00:34:854 (3) - )
  5. 00:28:854 (2) - I would make this the same curvature as 00:27:654 (1) -
  6. 00:35:454 - the piano here should be mapped imo, as you did map it at 00:36:654 (1) - . Changing 00:34:854 (3) - to a 1/1 slider should suffice
  7. 00:43:254 (2) - blanket this around 00:42:054 (1) - better. You can ctrl+g 00:42:054 (1) - to get a guide circle, as shown here
  8. 00:49:242 (3,1) - The overlapping heads isn't very pleasant, so try adjusting this pattern to avoid the overlap

[Storm]

  1. Unneccesary green timing points at 00:46:842 -
  2. tbh, I kinda disagree with using SV changes at all unless the difficulty is a "hard" (except for the x0.9 at the end). But that would mean remaking the entire difficulty so mmmm... I just don't quite understand why 00:22:854 (1) - this section requires a higher SV
  3. 00:20:454 (2,3,4,5) - different to how the easy is hitsounded
  4. 00:21:654 (4,5,1) - although the distance spacing values are the same, the actual distance is not (Due to SV changes). This could lead to reading issues as to the player, slider 1 is spaced a bit further out than the circle 5 from circle 4 and they may think it starts later than usual
  5. 00:31:254 (1,2,1,2) - same as previous
  6. 00:32:454 (1,2) - I feel as though this is undermapped compared to 00:22:854 (1,2,3,4) -
  7. 00:42:054 (1) - is this slider body whistle intentional?
  8. you have a few inconsistencies regarding hitsounding between the two difficulties... e.g. 00:22:854 (1) - is finish'd in the "storm" diff but not in easy. And 00:27:654 (1) - is whistled in the "easy" difficulty but not the "storm" one.

Main concerns is why the usage of SV changes in the Storm difficulty, and hitsounding between the two difficulties

Good Luck!
Topic Starter
Saileach

Rizen wrote:

[General]
  1. Is there a reason why you have decided to storyboard the bell sounds at 00:20:454 (1) - instead of using it as a custom hitsound? Cntl shift I
  2. About the above point, perhaps adding the storyboarded bells to the .osb will be better as all diffs have the same storyboarded sound
  3. Perhaps for the storyboard you can have the background fade in and out with the starting and ending spinners?Will Fix

[Easy]

  1. Unneccesary green timing points at 00:01:262 - , 00:08:454 - , and 00:46:842 - Done
  2. 00:08:454 (1,2,3) - The linear flow here is kinda uncomfortable here, maybe try rotating 00:08:454 (1) - for something non linear? fixed
  3. 00:10:254 (3,4) - personally I do not find these sliders aesthetically pleasing... It looks like it's meant to be an S slider but it's not. I would consider changing these slider shapes fixed to boring curved sliders
  4. 00:25:854 - I would remove this break time as it's kinda unnecessary (Also because you don't have a break time to the other similar spot at 00:34:854 (3) - ) fixed
  5. 00:28:854 (2) - I would make this the same curvature as 00:27:654 (1) - fixed
  6. 00:35:454 - the piano here should be mapped imo, as you did map it at 00:36:654 (1) - . Changing 00:34:854 (3) - to a 1/1 slider should suffice fixed
  7. 00:43:254 (2) - blanket this around 00:42:054 (1) - better. You can ctrl+g 00:42:054 (1) - to get a guide circle, as shown here fixed
  8. 00:49:242 (3,1) - The overlapping heads isn't very pleasant, so try adjusting this pattern to avoid the overlap fixed?
fixed?

[Storm]

  1. Unneccesary green timing points at 00:46:842 - fixed
  2. tbh, I kinda disagree with using SV changes at all unless the difficulty is a "hard" (except for the x0.9 at the end). But that would mean remaking the entire difficulty so mmmm... I just don't quite understand why 00:22:854 (1) - this section requires a higher SV Because its slightly higher pitch, i'm pretty sure its readable but ill try and find a new player to play it and see what they thing
  3. 00:20:454 (2,3,4,5) - different to how the easy is hitsounded
  4. 00:21:654 (4,5,1) - although the distance spacing values are the same, the actual distance is not (Due to SV changes). This could lead to reading issues as to the player, slider 1 is spaced a bit further out than the circle 5 from circle 4 and they may think it starts later than usual
  5. 00:31:254 (1,2,1,2) - same as previous Idk, i think its fine but if im told later its 100% unrankable ill fix
  6. 00:32:454 (1,2) - I feel as though this is undermapped compared to 00:22:854 (1,2,3,4) - Wanted the kiai to follow the vocal more than the beat though they somewhat line up
  7. 00:42:054 (1) - is this slider body whistle intentional? fixed
  8. you have a few inconsistencies regarding hitsounding between the two difficulties... e.g. 00:22:854 (1) - is finish'd in the "storm" diff but not in easy. And 00:27:654 (1) - is whistled in the "easy" difficulty but not the "storm" one.

Main concerns is why the usage of SV changes in the Storm difficulty, and hitsounding between the two difficulties I think its fine, tho if unrankable ill try and fix

Good Luck!



Thanks for the mod and being a really big help on discord :)
Yamicchi
Hi :3 from Forum PM
[General]

  • • Add piano in tag maybe
[Easy]

  • • Your choice of Difficulty is quite harsh. I'd suggest HP3, AR 2-3, OD2
    • You have these timing sections overlapped http://puu.sh/rHfUH/7cdb226392.png. Fix it
    • Check AiMod for unsnapped objects
    • 00:01:262 - Not a bad idea to add a circle here, because that is a really strong beats. And since you're following the vocal I can't suggest starting the spinner there.
    • 00:08:462 (1) - Can't clearly tell but I think we have a small blanket issue here
    • 00:09:654 (2,3,4) - with the current way of pattern you're using, 2 strong beats will be the slider end and that somehow bothers me. Do this http://puu.sh/rHgcI/e779492dc1.jpg
    • 00:28:854 (1) - Remove the NC here
    • 00:33:654 - be careful with strong beats like this. Don't ignore it. Change the slider into 1/1 reverse slider or a slider with a circle instead.
    • 00:37:254 (2) - The slider shape could be better
    • 00:51:642 (1) - same ^
    • 00:59:142 - the drain is not so much, so just remove the break here.
    • 01:01:242 (1) - I think this spinner should end 01:06:642 - here
[Normal]

  • • 00:01:262 - same suggestion as in Easy
    • 00:09:054 - 00:09:354 - the idea of ignoring these 2 and not at 00:10:254 (2,3) - is ridiculous to me. Just change the slider into a circle, then add a 1/2 reverse slider at 00:09:054
    • 00:12:654 (4) - Remove the hitwhistle here, the beat is not as strong as the others. Besides, it makes the hitsound of 00:13:254 (1) - less emphasized as it should be
    • 00:16:854 (1) - A short spinner. Even if it's rankable it's still a bit annoying while playing. How about changing it to a slider?
    • 00:25:254 (1) - ^
    • 00:22:854 (1) - A bit ugly to me. The slider end should have some small adjustment
    • 00:28:254 (3,4) - Good pattern. But the beat at 00:30:054 - is stronger than the others, so I would recommend a 1/1 reverse slider and a circle http://puu.sh/rHgGg/80b33bd106.jpg
    • 00:31:254 (1,2) - About the emphasis problem again. Imo these 2 makes 00:32:454 (1) - not as strong as it should be. A 1/1 slider would do
    • 00:32:454 - Not sure if changing the SV in Normal diffs is rankable. Have you asked any BN/QAT about this?
    • 00:59:142 - same suggestion as in Easy
    • 01:01:242 (1) - I think this spinner should end 01:06:642 - here
    • 01:01:242 (1) - same suggestion as in Easy
Chill with the song owo~ gl
Topic Starter
Saileach

Yamicchi wrote:

Hi :3 from Forum PM
[General]

  • • Add piano in tag maybe fixed
[Easy]

  • • Your choice of Difficulty is quite harsh. I'd suggest HP3, AR 2-3, OD2 fixed
    • You have these timing sections overlapped http://puu.sh/rHfUH/7cdb226392.png. Fix it fixed, i think it had to do with the hitsound thing mover i was using
    • Check AiMod for unsnapped objects fixed
    • 00:01:262 - Not a bad idea to add a circle here, because that is a really strong beats. And since you're following the vocal I can't suggest starting the spinner there. fixed
    • 00:08:462 (1) - Can't clearly tell but I think we have a small blanket issue here fixed
    • 00:09:654 (2,3,4) - with the current way of pattern you're using, 2 strong beats will be the slider end and that somehow bothers me. Do this http://puu.sh/rHgcI/e779492dc1.jpg If you are telling me to use 3 sliders in a row, it feels off, for example, in the original, slider 3 goes over the 1/2 sound
    • 00:28:854 (1) - Remove the NC here fixed
    • 00:33:654 - be careful with strong beats like this. Don't ignore it. Change the slider into 1/1 reverse slider or a slider with a circle instead. fixed
    • 00:37:254 (2) - The slider shape could be better fixed
    • 00:51:642 (1) - same ^ fixed
    • 00:59:142 - the drain is not so much, so just remove the break here. fixed
    • 01:01:242 (1) - I think this spinner should end 01:06:642 - here fixed
[Normal]

  • • 00:01:262 - same suggestion as in Easy
    • 00:09:054 - 00:09:354 - the idea of ignoring these 2 and not at 00:10:254 (2,3) - is ridiculous to me. Just change the slider into a circle, then add a 1/2 reverse slider at 00:09:054
    • 00:12:654 (4) - Remove the hitwhistle here, the beat is not as strong as the others. Besides, it makes the hitsound of 00:13:254 (1) - less emphasized as it should be
    • 00:16:854 (1) - A short spinner. Even if it's rankable it's still a bit annoying while playing. How about changing it to a slider?
    • 00:25:254 (1) - ^
    • 00:22:854 (1) - A bit ugly to me. The slider end should have some small adjustment
    • 00:28:254 (3,4) - Good pattern. But the beat at 00:30:054 - is stronger than the others, so I would recommend a 1/1 reverse slider and a circle http://puu.sh/rHgGg/80b33bd106.jpg
    • 00:31:254 (1,2) - About the emphasis problem again. Imo these 2 makes 00:32:454 (1) - not as strong as it should be. A 1/1 slider would do
    • 00:32:454 - Not sure if changing the SV in Normal diffs is rankable. Have you asked any BN/QAT about this?
    • 00:59:142 - same suggestion as in Easy
    • 01:01:242 (1) - I think this spinner should end 01:06:642 - here
    • 01:01:242 (1) - same suggestion as in Easy

    COMPLETELY REMAPED!
Chill with the song owo~ gl
BounceBabe
Hey, I saw you changed the combo colours in the mapset.

  1. Your CC3 is REALLY dark and nearly close to black. CC2 is almost the same. Anyway RC rules say that it's not rankable when the colours blend with the BG "Combo colors must not blend in with the map's background/storyboard/video. This is so the approach circles are always visible to the player." Source: https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
  2. Your colours are also very similar. You should have a discernible contrast between them. Try using a greenish colour too to resemble the forest.
  3. Additionally, since your CC3 is almost black, it's also unrankable as the approach circle is hard to read. Even more when dimming the BG.
Here are my recommendations:

[Colours]
Combo1 : 0,64,128
Combo2 : 158,196,222
Combo3 : 26,120,166
Combo4 : 0,98,49

Either way, if you use them or not, make sure the AC is clearly visible.

No kudo
Topic Starter
Saileach

BounceBabe wrote:

Hey, I saw you changed the combo colours in the mapset.

  1. Your CC3 is REALLY dark and nearly close to black. CC2 is almost the same. Anyway RC rules say that it's not rankable when the colours blend with the BG "Combo colors must not blend in with the map's background/storyboard/video. This is so the approach circles are always visible to the player." Source: https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
  2. Your colours are also very similar. You should have a discernible contrast between them. Try using a greenish colour too to resemble the forest.
  3. Additionally, since your CC3 is almost black, it's also unrankable as the approach circle is hard to read. Even more when dimming the BG.
Here are my recommendations:

[Colours]
Combo1 : 0,64,128
Combo2 : 158,196,222
Combo3 : 26,120,166
Combo4 : 0,98,49

If you use them or not, make sure the AC is clearly visible.

No kudo

Thanks, ill fix when i get a chance
BounceBabe

Mordred
General:

Can you like, fix this pls https://puu.sh/rL11J/2161dd118d.png I'm triggered

Afaik hitsound volumes below 20% for clickable objects are unrankable, ask someone who's actually good at modding about this

Also AiMod tells me this, not sure if needed


Ez:

00:38:454 (3) - nazi blanket lol

00:42:054 (1,2) - ANOTHA ONE


Storm:

00:22:854 (1) - offscreen slider

00:20:454 (1,2,3,4,1) - also why not make this a perfect pentagon and move it down a bit

00:38:454 (3) - why you no stack with 00:36:654 (2) -

00:34:254 (3) - could maybe stack this with 00:32:454 (1) - idk
Topic Starter
Saileach

N00dle wrote:

General:

Can you like, fix this pls https://puu.sh/rL11J/2161dd118d.png I'm triggered

Afaik hitsound volumes below 20% for clickable objects are unrankable, ask someone who's actually good at modding about this

Also AiMod tells me this, not sure if needed


Ez:

00:38:454 (3) - nazi blanket lol

00:42:054 (1,2) - ANOTHA ONE


Storm:

00:22:854 (1) - offscreen slider

00:20:454 (1,2,3,4,1) - also why not make this a perfect pentagon and move it down a bit

00:38:454 (3) - why you no stack with 00:36:654 (2) -

00:34:254 (3) - could maybe stack this with 00:32:454 (1) - idk
Fixed everything but the pentagon
ZekeyHache


Hi

[General]
  1. Why is black.png 1920x1080? that's more than the allowed size, use this 854x480. Saves some space too~
  2. Both diffs end with a spinner, why isn't the end of the spinner consistent?
  3. Do you have any valid/official source for your metadata?
[Easy]
  1. Why does the Easy diff begin with a circle and then a spinner and the normal diff just a spinner? You're making Easy denser than normal in this specific part. You should just start with a spinner on easy and do it with a circle on normal~
  2. 00:27:654 (1) - Add whistle at the beginning of the slider? Fits well imo~
  3. 00:37:254 (2,3) - Blanket can be improved~
  4. 00:51:642 (5) - Add nc
[Storm]
  1. 00:22:854 (1) - This slider is touching the life bar, could you move it down a bit pls? Objects touching the life bar never look pretty~
  2. 00:27:654 (1) - Same whistle as in Easy
Feel free to call me back once you're done~
Topic Starter
Saileach

ezek wrote:



Hi

[General]
  1. Why is black.png 1920x1080? that's more than the allowed size, use this 854x480. Saves some space too~ Fixed
  2. Both diffs end with a spinner, why isn't the end of the spinner consistent? Fixed
  3. Do you have any valid/official source for your metadata? PM'd
[Easy]
  1. Why does the Easy diff begin with a circle and then a spinner and the normal diff just a spinner? You're making Easy denser than normal in this specific part. You should just start with a spinner on easy and do it with a circle on normal~ Fixed
  2. 00:27:654 (1) - Add whistle at the beginning of the slider? Fits well imo~ Fixed
  3. 00:37:254 (2,3) - Blanket can be improved~ Fixed
  4. 00:51:642 (5) - Add ncFixed


[Storm]
  1. 00:22:854 (1) - This slider is touching the life bar, could you move it down a bit pls? Objects touching the life bar never look pretty~ Fixed
  2. 00:27:654 (1) - Same whistle as in Easy
Fixed

Feel free to call me back once you're done~
Called! :D
ZekeyHache
You linked me to itunes for metadata: https://itunes.apple.com/us/album/ori-b ... d971519718
So I checked if there was a more valid source, and I found the artist's website: http://www.gareth-coker.net/games
But the website just linked me to itunes again :U I found he has soundcloud, I couldn't find this song in his soundcloud, but he had a link to Amazon: https://www.amazon.com/Ori-Blind-Forest ... B00TR9P0FA

And there, the title is still the same as itunes, so let's trust that~
You need to have the same title as your metadata source, so

Artist: Gareth Coker
Title: Ori, Lost In the Storm (feat. Aeralie Brighton)

Also, you should add soundtrack to tags~

Poke me when you're done~

Stuff was applied by the mapper, bubbled~
Mordred
Kibbleru
ok fixed some stuff here :d all good

nice and relaxing song

SPOILER
01:49 DakiniBrave: Sorry mr kibbleru, i was wondering if you could help me out, i have a map, it has a bubble and i need 1 more check :3
01:58 Kibbleru: i usually check bubbled maps on my own acoord
01:58 Kibbleru: accord*
01:58 DakiniBrave: ok fair enough
01:58 Kibbleru: i can take a look tho
01:58 DakiniBrave: oh really?
01:58 DakiniBrave: thanks!
01:59 *DakiniBrave is listening to [https://osu.ppy.sh/b/1105145 Gareth Coker - Ori, Lost In the Storm (feat. Aeralie Brighton)]
01:59 DakiniBrave: its short and only 2 diffs, shouldnt take too long
01:59 Kibbleru: but ill decide whether i wana qualify later
01:59 DakiniBrave: Fair enough
02:00 Kibbleru: oh this is from ori and the blind forest
02:00 DakiniBrave: yeah
02:03 Kibbleru: where the storyboarded hitsound at?
02:03 Kibbleru: also u have like 3 .osb files for some reason
02:04 DakiniBrave: really? the storyboard hitsound is the triangle noises
02:04 DakiniBrave: i used the cntl shift i thing
02:04 DakiniBrave: umm not sure why i have 3 osb files, i can remove that quick
02:04 Kibbleru: i meant like
02:04 Kibbleru: where do u use it
02:04 Kibbleru: the storyboarded hitsound
02:05 DakiniBrave: like a timing point you want?
02:05 DakiniBrave: 00:20:454 (1,2,3,4) -
02:05 DakiniBrave: both songs i use i believe
02:05 Kibbleru: hm
02:05 Kibbleru: i dont really get why u cant just put it as a normal hitsound on the notes
02:06 DakiniBrave: Coz i'm bad and dont know how, is it unrankable like that?
02:06 Kibbleru: oh
02:06 Kibbleru: its not unrankable but its not good
02:06 Kibbleru: its a guideline
02:07 Kibbleru: so if u dont have any particular reason for it to be a storyboarded hitsound its best to use a normal one
02:07 DakiniBrave: so you mean just add it like custom hitsounds instead?
02:07 Kibbleru: yea
02:07 Kibbleru: just uh
02:07 Kibbleru: rename the .wav file to like
02:07 DakiniBrave: well i just used the sample editor thing
02:07 Kibbleru: soft-hitclap.wav
02:07 Kibbleru: and in the timing menu change everything to soft:custom1
02:08 DakiniBrave: ok cool, yeah coz i dont think i used claps anywhere in the song
02:08 Kibbleru: http://puu.sh/rMT00/6cdce38aac.png
02:08 Kibbleru: yea
02:08 Kibbleru: thats why i recommend clap x)
02:08 DakiniBrave: you wouldnt happen to know which osb files i should delete would you?
02:08 Kibbleru: oh which osb?
02:09 Kibbleru: uhm
02:09 Kibbleru: i think delete the ones that don't have the appropriate title name
02:09 DakiniBrave: yep seems fine i think
02:09 Kibbleru: http://puu.sh/rMT3E/ee5a99f4d0.png
02:09 Kibbleru: delete these 2
02:10 DakiniBrave: yeah done
02:10 Kibbleru: also uhm
02:10 Kibbleru: remove the storyboarded hitsound
02:10 Kibbleru: delelete these lines in the .osu http://puu.sh/rMT5M/60b88521bf.png
02:10 Kibbleru: for easy diff
02:10 Kibbleru: and i think thats all
02:11 DakiniBrave: and the storm diff i assume?
02:11 Kibbleru: for some reason storm diff doesnt have it
02:11 Kibbleru: i think it was in one of the extra .osb files u deleted
02:11 DakiniBrave: oh yeah probs
02:11 Kibbleru: and yeah do the timing menu thing and add the claps for those
02:12 DakiniBrave: yep
02:12 Kibbleru: k
02:12 DakiniBrave: um not sure if editor bug but there is literally no sounds on where i used to have the triangle.wav on the storm diff
02:13 Kibbleru: what do u mean
02:13 Kibbleru: 00:08:454 - i think u should increase volume here
02:13 Kibbleru: to 15%
02:13 DakiniBrave: these 4 notes here
02:13 DakiniBrave: 00:20:454 (1,2,3,4) -
02:13 DakiniBrave: have literally no sounds
02:14 DakiniBrave: no hitsounds nothing on them
02:14 DakiniBrave: even tho i have clap, not even the default noise that they usually always have
02:14 Kibbleru: exit the editor and reopen
02:14 Kibbleru: gotta do that every time u add a new hitsound file
02:14 DakiniBrave: i have multiple times :/
02:14 Kibbleru: also did u make sure to change the sampleset
02:14 Kibbleru: press f6
02:14 Kibbleru: go to hitsound tab
02:14 Kibbleru: i mean
02:14 Kibbleru: audio tab
02:15 Kibbleru: and make sure its custom:1
02:15 DakiniBrave: its all on custom
02:15 Kibbleru: did u add the hitsound file properly?
02:15 Kibbleru: soft-hitclap
02:15 Kibbleru: .wav
02:15 DakiniBrave: it works on the easy diff
02:15 DakiniBrave: not this one...
02:15 Kibbleru: wtf
02:15 Kibbleru: hang on
02:15 DakiniBrave: i even take off the clap
02:15 DakiniBrave: not a single sound
02:15 Kibbleru: fix the volume stuff i just said
02:15 Kibbleru: and update
02:16 Kibbleru: and ill check it out myself
02:16 Kibbleru: the other thing is 00:47:442 - how come this slider has its end silenced
02:16 Kibbleru: and nothing else does
02:16 Kibbleru: probably better to remove it
02:16 Kibbleru: the 5% volume point i mean
02:16 DakiniBrave: done
02:16 Kibbleru: did u update
02:17 DakiniBrave: yeah now
02:18 Kibbleru: what the.. fuck
02:18 DakiniBrave: YEAH
02:19 DakiniBrave: YOU SEE WHAT I MEAN
02:19 DakiniBrave: I love this editor ;-;
02:19 Kibbleru: well
02:19 Kibbleru: i deleted the circles and remade them
02:19 Kibbleru: it fixed
02:19 Kibbleru: but thats really weird
02:19 DakiniBrave: ok i do that
02:20 DakiniBrave: done
02:20 Kibbleru: 00:08:604 - 00:48:192 - u cud probably delete these green lines for the sake of cleanieness
02:20 Kibbleru: 00:47:442 - and same in easy diff
02:21 Kibbleru: after that u can update
02:21 Kibbleru: wtf
02:21 DakiniBrave: Will i have to get my bubble from the other bn again?
02:21 Kibbleru: http://puu.sh/rMTxH/90da0b28af.png how did that happen
02:22 Kibbleru: no wonder it wasnt playing any sound
02:22 Kibbleru: no u dont
02:22 DakiniBrave: i deleted that?
02:22 Kibbleru: idk i checked the .osu of
02:22 *Kibbleru is editing [https://osu.ppy.sh/b/1105145 Gareth Coker - Ori, Lost In the Storm (feat. Aeralie Brighton) [Storm]]
02:22 Kibbleru: and it was there under hitobjects
02:22 Kibbleru: lmao
02:22 Kibbleru: w/e
02:22 DakiniBrave: So it was in the .osu
02:22 DakiniBrave: :/
02:22 Kibbleru: w/e shud be fine now
02:22 DakiniBrave: so do i need my bubble from other bn again?
02:22 Kibbleru: no i can qualify
02:23 Kibbleru: wait
02:23 Kibbleru: hang on leme ask
02:23 Kibbleru: just update tho for now
02:23 DakiniBrave: it is
02:23 Kibbleru: also do u know where this metadata come from?
02:24 DakiniBrave: I spoke to ezek about it
02:24 DakiniBrave: and we went to teh artists sound cloud and stuff
02:24 DakiniBrave: and it kept linking to itunes
02:24 DakiniBrave: so we used the itunes data
02:24 Kibbleru: oh ok
ferret irl
wow!!
so proud of you!!!
🌟 gold star for you!!!
Foxy Grandpa
good job dad
Condyle
nice 1 sakini :thumbsup:
Pentori
gratz
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