시작부터 매우 주관적인 의견이 있습니다..
- 00:01:102 (1) - 슬라이더 모양을 조금 바꿔주는게 어떨까용?사실 이부분 에딧 들어가서 보자마자 살짝 알수없는 거부감 비슷한게 느껴졌는데 이렇게하면 1번 끝부분의 슬라이더 방향과 2번 머리로 향하는 방향이 일치해서 좀 더 보기 좋을 거 같아요. 앙
- 00:52:531 (4) - 얘도 빨간점만 냅두지 말고 곡선형태로 바꿔주는건 어떨까용? 앙 지금도 괘안아보임대충 요런느낌?
- 00:54:588 (3,1) - 지나칠뻔했는데 갑자기 크게 띄워두신 이유가..? 그냥 모양을 위해서인데 그닥 문제안되는 디스턴스같음
- 01:11:388 (1,2,3) - 여긴 진짜 개인적인 의견인데 1번에 연관되있는 3번 슬라가 좀 억지로 달라붙어있는 느낌이 들어서 한번 새로 둬봤어요2번과 3번의 상하 배치가 바뀌면서 플로우도 바뀌어버리니까 맘에 드신다면 써주시고 아니면 패스해주세용. 괜찮은 거 같은데 지금이 흐름상으론 더 깔끔해보여서 킵 ㅠ146,211,71388,6,0,B|117:182|72:192|72:192|150:174|136:111|179:108,1,215.999993408203,6|0,0:0|0:0,0:0:0:0:
- 00:59:045 (1) - 01:01:102 (1) - 이런것들 솔직히 슬라모양이 너무 어중간해요. 굽힐거면 확 굽히고, 필거면 확 피고. 00:59:045 (1) - 이런건 슬라이더 속도도 느려서 간단한 3점슬라만 찍어도 될거같은데, 01:01:102 (1) - 이런 슬라이더는 제 눈에는 찍다만 미완성형 처럼 보이네요.. 맵에는 리듬과 플로우가 퀄리티 면에 큰 부분을 차지하지만 맵의 생김새도 어느정도 필요하다고 생각해요. 전자는 차차 생각해볼거고 후자는 좀 더 확실하게 해놨음
- 01:46:359 (1) - 여기부터 제 생각에는 분위기가 점점 고조되어가는 느낌인데 고정 디스턴스로 하지 말고 01:46:359 (1,2,3,4) - 01:47:388 (1,2,3,4) - 01:48:417 (1,2,3,4) - 이 세 단위로 천천히 디스턴스를 올려주는것은 어떨까요? 그걸 최상위 난이도에다가 해놔가지고 여기다간 안했는데한 번 생각해보는거로
오르페우스의 음악은 정말 굉장한걸? 아름다운 재능에 축복을!
00:25:102 (2,3) - change a slider? yes
01:07:788 (2,3) - better to map like this i think current one also fine xd
01:15:502 - add Break ok
01:44:302 (1,2) - try not to overlap it looks fine cuz not dirty overlap lol
01:49:445 (1) - try to use the shape of ctrl+h okok
00:06:074 - ignore this ?
00:26:988 - ^
00:31:102 - ^
00:19:959 (1) - blanket
00:25:788 (3) - change to a short slider?
00:54:588 (5) - ^
00:38:131 (1,2,3) - try this
00:45:502 (3) - remove this
00:55:788 (3) - ^
01:31:445 (4) - ^
01:36:931 (2) - ^
01:38:645 (2) - ^
01:00:588 (2,3) - better to use slider as before
01:49:445 (1,2,3,1) - try this
00:07:617 (1,2) - better to use slder 00:05:559 (1,2,3) - please see here. just same part
00:15:845 (1,2) - try this ? 00:16:874 (1) should be jump I can't understand this picture. cuz maybe skin
00:17:388 (2,3,4,1) - no so need in jump 234 ,seen the 1is the heavy hitsound, should jupm . but you did, so try put 4 on (369,260) ummmm sorry I like current one :<? if I get more mention, I'll replace them
01:17:559 (1,2,3) - try this , better to flow 01:18:588 (1) - yes
01:34:017 (1,2,3) - ^ ok
01:19:274 (3,4) - no need jump imo , change to slider not necessary but not bad imo
01:20:988 (2,3) - same to use slider same
01:29:902 (1) - no need NC keep for now. cuz consistency with other ncs
00:11:045 (2) - put on (81,117)? ok I can understand your mean! but it's concept of this map lol I want to keep
00:28:531 (2) - overlap ,try put(365,292) overlap is really fine owo
00:37:102 (4) - ctrl+g flow will be nice ok good
00:49:274 (3) - stack on 00:48:417 (5) - noooooo
00:52:531 (5) - ctrl+g ok
01:37:788 (4) - i perfer to use this applied
00:04:016 (2,1) - stack? or on porpuse? stack
00:19:274 (3) - ctrl+g oh my god it must not :<
00:45:331 (5,6,1,2) - just try nope sorry ;(
about Medium: removed some notes and now looks fine.
Streliteela wrote:Hi m4m from your queue~<3
Here's my map: https://osu.ppy.sh/s/516179[Special]
- 00:45:674 (1) - Flow is a bit weird, maybe use a curved-up slider? current one also fine imo =w=
- 01:09:331 (1) - ctrl+g? good point yea
- 01:19:274 (1) - remove nc? ok
- 01:37:788 (1,2,3,4) - nazi, select all these 4 notes and move it slightly to x357|y368 sorry, keep for now[Another]
- 00:44:988 (2,4) - imo it's not a good choice to stack these two notes together, cuz tunes of these two parts are actually not the same, the latter is lower than the former. So maybe try this? yes, your point is almost correct. I don't know well seriously, but I want to keep them. maybe it's this mapset's concept?.? lol
- 00:49:788 (1) - ctrl+g to increase the ds here? As it's a long white tick, ds should be increased to emphasize that/ okioki
- 00:50:474 (4,5) - also this part, try something like: same :<:<:<[Hard]
- 00:09:674 (4) - Add nc? yes
- 01:19:274 (3,4) - ctrl+g so as to increase the ds between 01:19:445 (4,1) -
- 01:35:732 (3,4) - same as above actually I worried about this. but I tried the test. and it's pretty good. idk well for now lol
This normal has too many long 'trains' (6+ objects connect end-to-end without any breaks; For example 01:07:274 (1,2,1,2,3,1,2,3,4,1,2,3,4,1) - ). Actually we avoid to use long trains in Normal diff cuz some qats said that's too hard lol. Better consider what moonlightleaf has said above and remove some notes to add more breaks.
- 00:11:217 (4) - I think change it to a 1/2 slider is better, as it sounds really loud in 00:11:388 - , so better not ignore that.
- 00:49:788 (4) - there's a really obvious sound in 00:50:131 - which shouldn't be ignored imo. Consider to use a note+1/2 slider, like this:
- 00:55:445 (2,3,4) - it looks really congest here. Actually you can just remove 00:55:788 (3) - this note cuz the drum sound here is hardly to be heard.
- 00:58:874 (5) - note like this could be removed to avoid being a 'train'. Also, add a little break here could also emphysize the stress in 00:59:045 (1) - .
- 01:32:817 (2) - also you can remove this.
Nothing serious except those 'Train issues', so please find out more and fixed them by yourself :3[Easy]
- 01:14:474 (2,1) - Add breaks between these two parts. yea
- 01:44:302 (1,2) - this overlap looks quite weird. Try this? o.o again! I think it's fine. just for my taste flow lol
Okay that's it~
Nice song~Good luck for rank!
thanks for mods! was very helpful~