Yo the M4M thing we talked about (I still don't have a map, I'll just poke you about it when I have one)
Color coding:
https://osu.ppy.sh/ss/6205530 play I did of the map xd
The soft-hitnormal2 isn't really all that audible untill 162 ms later where the "tick" sound comes in. I'd advice cutting it so only the audible part (the loud sound in that picture) is the only present thing
I assume the epilepsy warning is on purpose when the storyboard is made, but if the storyboard isn't gonna flash all the time, I'd advice just turning it off.
00:17:426 (2,1) - I checked through this with the default skin, and the hitburst is gone at the exact tick as you click the slider, so I think it should be fine (From the reverse arrow = unrankable talk we did earlier)
00:28:414 (2,1) - It's the same concept here, but here the slider is covering more of the slider as well, but yeah
00:59:112 (2,3) - I wish that this was a bit higher spacing to emphasize that strong kick sound (https://osu.ppy.sh/ss/6205384) as a matter of reference, you that similarly on stuff like 01:27:193 (2,3,3,4) -
02:30:158 (3) - I'd space this a tiny bit more, again, to emphasize the kick (https://osu.ppy.sh/ss/6205411)
02:50:740 (3,4) - this especially applies to stuff like this
03:09:053 (2) - I know that you like to purposely avoid making the white clickable sometimes, but it seems a bit too strong here to not make clickable considering the 3 singletaps afterwards. You could singletap + slider on 03:09:053 (2,3) -
03:16:902 (1,2) - You started a new section so I don't understand why this ignores the white tick too xd (you make the white tick consistently clickable from 03:19:693 (1,2,3) - ) I wouldn't advice to have the break either on 03:17:774 -
04:39:926 (4) - I'd highly advice snapping this to 1/3 instead of 1/8 xd
04:57:455 (1) - You could find a hitsound of the "glittery sound" from the song for the spinner, so the annoying pure spin sound doesn't overlap the outro part
Generally I think my only real concern is how you emphasize the strong kicks throughout the song (as in, low spacing on strongest parts) I'd advice taking a look at some of them (There's not really that many of them) and doing a few tweaks to them so you get the feeling that you're playing the song in those small sections
I like this map and song ^^ Overall the map itself is pretty solid, I wish you luck!
When the storyboard is complete, please poke me again and I'll give a recheck for that storyboard! Good luck buddy
Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion
Normal Suggestion/Comment
Strong Suggestion
General
https://osu.ppy.sh/ss/6205530 play I did of the map xd
The soft-hitnormal2 isn't really all that audible untill 162 ms later where the "tick" sound comes in. I'd advice cutting it so only the audible part (the loud sound in that picture) is the only present thing
I assume the epilepsy warning is on purpose when the storyboard is made, but if the storyboard isn't gonna flash all the time, I'd advice just turning it off.
The return of happiness
00:17:426 (2,1) - I checked through this with the default skin, and the hitburst is gone at the exact tick as you click the slider, so I think it should be fine (From the reverse arrow = unrankable talk we did earlier)
00:28:414 (2,1) - It's the same concept here, but here the slider is covering more of the slider as well, but yeah
00:59:112 (2,3) - I wish that this was a bit higher spacing to emphasize that strong kick sound (https://osu.ppy.sh/ss/6205384) as a matter of reference, you that similarly on stuff like 01:27:193 (2,3,3,4) -
02:30:158 (3) - I'd space this a tiny bit more, again, to emphasize the kick (https://osu.ppy.sh/ss/6205411)
02:50:740 (3,4) - this especially applies to stuff like this
03:09:053 (2) - I know that you like to purposely avoid making the white clickable sometimes, but it seems a bit too strong here to not make clickable considering the 3 singletaps afterwards. You could singletap + slider on 03:09:053 (2,3) -
03:16:902 (1,2) - You started a new section so I don't understand why this ignores the white tick too xd (you make the white tick consistently clickable from 03:19:693 (1,2,3) - ) I wouldn't advice to have the break either on 03:17:774 -
04:39:926 (4) - I'd highly advice snapping this to 1/3 instead of 1/8 xd
04:57:455 (1) - You could find a hitsound of the "glittery sound" from the song for the spinner, so the annoying pure spin sound doesn't overlap the outro part
Generally I think my only real concern is how you emphasize the strong kicks throughout the song (as in, low spacing on strongest parts) I'd advice taking a look at some of them (There's not really that many of them) and doing a few tweaks to them so you get the feeling that you're playing the song in those small sections
I like this map and song ^^ Overall the map itself is pretty solid, I wish you luck!
When the storyboard is complete, please poke me again and I'll give a recheck for that storyboard! Good luck buddy