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solfa feat.Chata - I will

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Total Posts
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Topic Starter
Garden
This beatmap was submitted using in-game submission on 2016年12月1日 at 22:50:33

Artist: solfa feat.Chata
Title: I will
Source: 晴のちきっと菜の花びより
Tags: KaedekaShizuru Pururut parasol hare nochi kitto nanohana biyori haruno opening iyuna full version visual novel eroge
BPM: 86
Filesize: 27660kb
Play Time: 05:02
Difficulties Available:
  1. The return of happiness (4.36 stars, 870 notes)
Download: solfa feat.Chata - I will
Information: Scores/Beatmap Listing
---------------
晴のちきっと菜の花びより
Opening Theme
I will
Notice: Storyboard contains some major spoiler about the game, disable storyboard first if you wanna try it out yourself c:

Thankbox
Special thanks to
KaedekaShizuru and Pururut
for their huge efforts on the storyboard!

Metadata/Lyrics+BK

I will

作詞:天ヶ咲麗
作曲/編曲:iyuna
唄:solfa feat.茶太
译:Guu

あぁ 透明な一秒が 流れてゆく
啊 透明的一秒 流逝而去
たゆたう 思い出と 少しだけまどろむ日々
犹豫不决的回忆 和昏昏欲睡的每一天

紡いだ 言の葉 風に舞い上がれ
娓娓道来的言语 在风中飘舞而起
天まで届けと 呟き祈る
希望到达天空 如是祈愿


咲き誇る 綺麗な花 色とりどり 鮮やかな光景
争相盛开 美丽鲜花 五彩缤纷 亮丽的光景
いつも 気がつけば 聴こえてくる 懐かしいメロディ
如果 用心聆听 总会听到 令人怀念的旋律
繋いだ手 交わす誓い その想いは 繰り返すメモリー
牵起的手 许下的誓言 这份思念 是循环往复的记忆
いつか また出会う 運命の輪 途切れることなく 廻る
总有一天 还能再相遇 命运齿轮 转动不会停息


ねぇ 雨上がり 歩き出す ある日の午後
呐 雨过天晴 走在路上 某日的午后
手と手が 触れ合って 伝わるの その優しさ
手与手 相互触碰 传递而来的那份温柔

記憶が 心が 忘れてないから
记忆 真心 从不曾忘记
褪せない想いは 今でも胸に
永不褪色的思念 一直在心底


向かい風 涙はもう拭えばいい 前を向いて ほら
迎着风 不再留恋泪水 向前看 好啦
悲しい夜を越え たどり着いた 場所は何処だろう
跨越悲伤的夜晚 最终到达的是什么地方呢
めぐり行く 季節の中 探している 果て無い明日を
在不断流逝的四季中 寻找没有尽头的明天
少し背伸びして 見えた空は 透き通るように
让自己再长高一点 为看到更透明的天空
うつろう時を 描き出して 愛しい気持ちを 包みこむ
将变迁的时光仔细描绘 融入爱怜的心意


ひらひらと 舞う花びら 遥かな夢 儚い光景
翩翩起舞的花瓣 遥远的梦境 虚幻的光景
いつも 気がつけば 聴こえていた 懐かしい声は
如果 用心聆听 总会听到 令人怀念的声音
いつまでも 心の中 勇気づける 枯れない花になる
不论何时 都在心中鼓足勇气 成为永不枯萎的花
いつか 永遠の愛を誓う 綺麗な花束 贈る
总有一天 会起誓永远之爱 将漂亮的花束赠予你
[Kamiya]
后面没音效了差评

我是第一个owo

[General]
版面看起来超舒服 >o< /
音效补完啦~~ 感觉ar9更适合这个曲子。

[Insane]
01:57:367 (1,2,3) - 与02:00:158 (1,2,3) - 这个部分感觉不太协调听久了怎么感觉协调了
02:12:716 (1,1) - 没叠好
02:51:088 (4) - 里面的线出头了。。
02:20:740 (3,4) - CTRL+G 感觉会好些

不愧是花园大神
加完音效或者明天 我再补充 :)
Adol Christin
个人非常喜欢这种风格的图,也很喜欢茶太这个歌手。

The return of happiness

  1. 00:27:367 (2) - 有点挑刺的性质:如果能搞成上下对称的,如下图,看起来会更养眼些。00:12:716 (1) - 同理
  2. 00:27:891 (3,1) - 这两个距离拉开点?因为图前后相似的地方都是这么做的。
  3. 00:45:158 (2,3,4,2) - 把这几个物件稍微往左边移动一点,这样的话5,1,2,3这几个单点看起来会比较规则,比较养眼。
  4. 01:26:495 (5,1) - 感觉这两个有点远。不过感觉在现有的排列上,要改这个有点难。。。
  5. 01:35:565 (3,4) - 试试这个节奏吧,跟一下钢琴。
  6. 02:23:530 (4) - 推荐ctrl+g,这里感觉没必要每个滑条都搞那么大转折,4-5转折一下强调鼓的重音就差不多了。
  7. 04:36:786 (2,3,4,5,6,7) - 还是用1/3折返吧。这个难度下像我这样水平的玩家或者再菜一点的,那些单点出100的概率太高了。。。。
  8. 04:55:972 (1,2,3,1) - 个人偏好改成这样的节奏。让每个钢琴音都在滑条头上,打起来会比较有感觉。排列倒不一定用我的

轻松,好玩。歌好听。早日起飞~

m4t: 我的图是这张:https://osu.ppy.sh/s/476744 现在想先改改,有时间再找套音效。改完了会再来打扰,到时候请多指教咯。谢谢花园
KaedekaShizuru
need ppt storyboard?
Topic Starter
Garden

[Kamiya] wrote:

后面没音效了差评

我是第一个owo

[General]
版面看起来超舒服 >o< /
音效补完啦~~ 感觉ar9更适合这个曲子。节奏密度不是很大,觉得目前的ar读图还是挺流畅的就先不改啦

[Insane]
01:57:367 (1,2,3) - 与02:00:158 (1,2,3) - 这个部分感觉不太协调听久了怎么感觉协调了 感觉还可以,换一种节奏跟vocal,第一段也是这样的
02:12:716 (1,1) - 没叠好 fixed
02:51:088 (4) - 里面的线出头了。。 强迫症 _(:зゝ∠)_
02:20:740 (3,4) - CTRL+G 感觉会好些

不愧是花园大神
加完音效或者明天 我再补充 :)

Adol Christin wrote:

个人非常喜欢这种风格的图,也很喜欢茶太这个歌手。

The return of happiness

  1. 00:27:367 (2) - 有点挑刺的性质:如果能搞成上下对称的,如下图,看起来会更养眼些。00:12:716 (1) - 同理
    这个我个人是比较喜欢斜的就keep了
  2. 00:27:891 (3,1) - 这两个距离拉开点?因为图前后相似的地方都是这么做的。 稍微
  3. 00:45:158 (2,3,4,2) - 把这几个物件稍微往左边移动一点,这样的话5,1,2,3这几个单点看起来会比较规则,比较养眼。 作了一些调整
  4. 01:26:495 (5,1) - 感觉这两个有点远。不过感觉在现有的排列上,要改这个有点难。。。 当时做的时候也有考虑,感觉影响实际打图不大先这样
  5. 01:35:565 (3,4) - 试试这个节奏吧,跟一下钢琴。 棒的
  6. 02:23:530 (4) - 推荐ctrl+g,这里感觉没必要每个滑条都搞那么大转折,4-5转折一下强调鼓的重音就差不多了。ok
  7. 04:36:786 (2,3,4,5,6,7) - 还是用1/3折返吧。这个难度下像我这样水平的玩家或者再菜一点的,那些单点出100的概率太高了。。。。 个人打图经验感觉这是仅次于1/3折返第二好打的节奏了,比折返更有打击感,先keep,看看后面有没有人提吧
  8. 04:55:972 (1,2,3,1) - 个人偏好改成这样的节奏。让每个钢琴音都在滑条头上,打起来会比较有感觉。排列倒不一定用我的 okk

轻松,好玩。歌好听。早日起飞~

m4t: 我的图是这张:https://osu.ppy.sh/s/476744 现在想先改改,有时间再找套音效。改完了会再来打扰,到时候请多指教咯。谢谢花园
谢摸~

KaedekaShizuru wrote:

need ppt storyboard?
欢迎阿! 如果要弄的话有空的时候慢慢搞就可以了 :)
Pata-Mon
  1. 00:03:472 (2) - 你这里空掉,就是说你是要跟主旋律,那么上一小节赛爆就会特别奇怪.或者反过来说,上小节赛爆,打到这里就会特别奇怪.总之00:11:321 - 之前的节奏,主旋律音少的地方都建议简化节奏
  2. 00:59:984 (4,1) - 再远点会更好吧,何况你都加了normalfinish
  3. 01:02:774 (4) - 这里很轻,跟前面太远就怪
  4. 01:33:647 (1) - 这个两倍的变化实在……太突然,尤其还是个1/4,怎么读怎么打都感觉不太对.虽说后面来讲单拿出来很合曲,但这里玩家的注意力一般会首先继续集中在那个人声上,这样的话这个衔接就很有问题.人声适合用1/2或更长的滑条跟
  5. 02:32:251 (1) - 也是建议远点.本来跟在长滑条后面的ds就缩水,ds再大基本也都觉得很简单
  6. 02:43:414 (1) - 远
  7. 04:35:740 (4,5) - 好像太近没必要
  8. 04:36:786 (2,3,4,5,6,7) - 你这里既然跟吉他,04:36:437 (1) - 那这个滑条结束的位置就得好好考虑了.挺麻烦的一件事.现在这样大概有点问题
  9. 慢速段还是这问题,04:49:693 (2,3,1,2) - 这里跟伴奏部跟这么紧,就会使得04:51:088 (3) - 这里换回跟主旋律的时候突然变成1/6非常非常奇怪.其实你这图可能不少1/6都会给我这种感觉,就是突然切轨+特殊节奏带来的不舒服的感觉,我建议你整体上再想一下,是不是都稍微改下.一定记得一件事,就是大部分玩家不会像你一样熟悉这首曲子,你自己可能因为很清楚这里主旋律是1/6,所以你打的时候没有任何问题,但其他人不是.何况全跟到音也不等于合曲
GL~
Topic Starter
Garden

Pata-Mon wrote:

  1. 00:03:472 (2) - 你这里空掉,就是说你是要跟主旋律,那么上一小节赛爆就会特别奇怪.或者反过来说,上小节赛爆,打到这里就会特别奇怪.总之00:11:321 - 之前的节奏,主旋律音少的地方都建议简化节奏 在主旋律密集的地方我是在跟到主旋律的情况下尽量照顾伴奏,所以塞的比较满。这里空掉是因为是主旋律小节间的间隔,也和伴奏部分中个别音的强弱相关,个人认为这里空出来节奏上更有段落感。
  2. 00:59:984 (4,1) - 再远点会更好吧,何况你都加了normalfinish 稍微调了下我是感觉够远了
  3. 01:02:774 (4) - 这里很轻,跟前面太远就怪 改了
  4. 01:33:647 (1) - 这个两倍的变化实在……太突然,尤其还是个1/4,怎么读怎么打都感觉不太对.虽说后面来讲单拿出来很合曲,但这里玩家的注意力一般会首先继续集中在那个人声上,这样的话这个衔接就很有问题.人声适合用1/2或更长的滑条跟 我感觉这里切轨还算自然吧... 没见别人直读有困难
  5. 02:32:251 (1) - 也是建议远点.本来跟在长滑条后面的ds就缩水,ds再大基本也都觉得很简单 也是觉得够远了,不是长滑条后是圈后,flow在圈那里有停止打起来感觉不一样
  6. 02:43:414 (1) - 远 这里主要6->1 比 5->6 给的大我觉得就足够了,不必要太远,放下去了一点
  7. 04:35:740 (4,5) - 好像太近没必要 作了一点调整
  8. 04:36:786 (2,3,4,5,6,7) - 你这里既然跟吉他,04:36:437 (1) - 那这个滑条结束的位置就得好好考虑了.挺麻烦的一件事.现在这样大概有点问题 改了一些
  9. 慢速段还是这问题,04:49:693 (2,3,1,2) - 这里跟伴奏部跟这么紧,就会使得04:51:088 (3) - 这里换回跟主旋律的时候突然变成1/6非常非常奇怪.其实你这图可能不少1/6都会给我这种感觉,就是突然切轨+特殊节奏带来的不舒服的感觉,我建议你整体上再想一下,是不是都稍微改下.一定记得一件事,就是大部分玩家不会像你一样熟悉这首曲子,你自己可能因为很清楚这里主旋律是1/6,所以你打的时候没有任何问题,但其他人不是.何况全跟到音也不等于合曲 考虑到这里的滑条速度这个1/6确实读的不是很清楚,但我觉得开头那个直读没有问题。玩家不熟悉这首曲子,所以在切换节奏的时候要用直观的方式表现,因此这里用折返滑条这种被动节奏而不是单单丢三个圈儿上去正是要让玩家熟悉这一点。在熟悉开头一段的基础之上这里的1/6可能显得就不那么违和了,至于节奏问题同第一条回复。我个人觉得可能全图比较蛋疼的就是那里跟吉他的1/6...
GL~
谢啦 :)
Spork Lover
Yo the M4M thing we talked about (I still don't have a map, I'll just poke you about it when I have one)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


https://osu.ppy.sh/ss/6205530 play I did of the map xd

The soft-hitnormal2 isn't really all that audible untill 162 ms later where the "tick" sound comes in. I'd advice cutting it so only the audible part (the loud sound in that picture) is the only present thing

I assume the epilepsy warning is on purpose when the storyboard is made, but if the storyboard isn't gonna flash all the time, I'd advice just turning it off.

The return of happiness


00:17:426 (2,1) - I checked through this with the default skin, and the hitburst is gone at the exact tick as you click the slider, so I think it should be fine (From the reverse arrow = unrankable talk we did earlier)

00:28:414 (2,1) - It's the same concept here, but here the slider is covering more of the slider as well, but yeah

00:59:112 (2,3) - I wish that this was a bit higher spacing to emphasize that strong kick sound (https://osu.ppy.sh/ss/6205384) as a matter of reference, you that similarly on stuff like 01:27:193 (2,3,3,4) -

02:30:158 (3) - I'd space this a tiny bit more, again, to emphasize the kick (https://osu.ppy.sh/ss/6205411)

02:50:740 (3,4) - this especially applies to stuff like this

03:09:053 (2) - I know that you like to purposely avoid making the white clickable sometimes, but it seems a bit too strong here to not make clickable considering the 3 singletaps afterwards. You could singletap + slider on 03:09:053 (2,3) -

03:16:902 (1,2) - You started a new section so I don't understand why this ignores the white tick too xd (you make the white tick consistently clickable from 03:19:693 (1,2,3) - ) I wouldn't advice to have the break either on 03:17:774 -

04:39:926 (4) - I'd highly advice snapping this to 1/3 instead of 1/8 xd

04:57:455 (1) - You could find a hitsound of the "glittery sound" from the song for the spinner, so the annoying pure spin sound doesn't overlap the outro part :D

Generally I think my only real concern is how you emphasize the strong kicks throughout the song (as in, low spacing on strongest parts) I'd advice taking a look at some of them (There's not really that many of them) and doing a few tweaks to them so you get the feeling that you're playing the song in those small sections :)

I like this map and song ^^ Overall the map itself is pretty solid, I wish you luck!

When the storyboard is complete, please poke me again and I'll give a recheck for that storyboard! Good luck buddy :)
Left
Oooooooooooooooooooooöooooooooöoooooooooo I love this song

I'll mod it ooooo
Yumikoi
Awesome map!

Here some suggestions/mods

Stats:

Given the difficulty is nearly 4.5 stars at pseudo 172bpm, I think AR9 would be fitting for this the most. 8.7 can get a little crowded at places playing nomod.
CS is perfect, OD fits well too.
HP could be reduced to 6 just in case, I usually fancy marathon maps being HP6. But not a big deal.

Rhythm:
perfect

Placement:
02:55:100 (2) - 02:56:495 (2) - 03:03:821 (3) - these being placed on the slider beginning feels kinda unintuitive given the style of the rest ofthe map, in all other instances even in the first kiai these are either placed on the slider end, repeat slider end (which is the same as beginning but it ends there), or outside of the slider track. Id recommend placement to the side on these.

04:44:112 (3,4) - This double tap feels weird to read (being placed under the fading slider). Id recommend maybe placing it a bit to the side so it doesnt overlap with the previous slider or maybe separating the 2 circles. Or even just swapping 4 and 5 there on the timeline works as in you return to that position, then just little adjustment of the 6 circle and feels perfect.

Other:
There are no marked breaks and the long middle kiai part can get exhausting, while there are palces to adjust grip etc for a moment you need to know the map to know where its safe to do that. Putting an actual marked break in some of those spaces close to the middle would be good for casual play. For example extending 01:42:716 - break up to 01:44:809 - (remove the few circles) could help.
However I think putting the 2 second break there would make this under 5 minutes drain and not rankable as marathon so I guess its not possible, but if you're not going for marathon exact 5 mintues, a few second break anywhere in the middle would be appreciated.
Topic Starter
Garden

Spork Lover wrote:

Yo the M4M thing we talked about (I still don't have a map, I'll just poke you about it when I have one)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


https://osu.ppy.sh/ss/6205530 play I did of the map xd

The soft-hitnormal2 isn't really all that audible untill 162 ms later where the "tick" sound comes in. fixed! I'd advice cutting it so only the audible part (the loud sound in that picture) is the only present thing

I assume the epilepsy warning is on purpose when the storyboard is made, but if the storyboard isn't gonna flash all the time, I'd advice just turning it off. yea lets wait and see how it would go

The return of happiness


00:17:426 (2,1) - I checked through this with the default skin, and the hitburst is gone at the exact tick as you click the slider, so I think it should be fine (From the reverse arrow = unrankable talk we did earlier) same

00:28:414 (2,1) - It's the same concept here, but here the slider is covering more of the slider as well, but yeah

00:59:112 (2,3) - I wish that this was a bit higher spacing to emphasize that strong kick sound (https://osu.ppy.sh/ss/6205384) as a matter of reference, you that similarly on stuff like 01:27:193 (2,3,3,4) - I made little modification here. There are quite many different ways we can emphasize a thing, and imo emphasize is a relative concept. What matters is the movement made is relatively larger or less comfortable than the previous one, not just the visual distance we compared with similar/same sounds at other places. As for 00:59:112 (2,3) - that u mentioned, its anti-flow how i wished to do the emphasize. So the distance matters less here and the pattern would look consistent as a whole.

02:30:158 (3) - I'd space this a tiny bit more, again, to emphasize the kick (https://osu.ppy.sh/ss/6205411) sure

02:50:740 (3,4) - this especially applies to stuff like this similarly as i mentioned above, i want the pattern look this way and anti-flow kinda did the emphasize

03:09:053 (2) - I know that you like to purposely avoid making the white clickable sometimes, but it seems a bit too strong here to not make clickable considering the 3 singletaps afterwards. You could singletap + slider on 03:09:053 (2,3) - uhh i actually wanna emphasize the three-syllable vocal here with that 3 singletaps afterwards, and the slider is for the buildup. As u can see, the downbeats almost go the same way, but vocal changes. I believe the special chorus this part is worth the emphasize.

03:16:902 (1,2) - You started a new section so I don't understand why this ignores the white tick too xd (you make the white tick consistently clickable from 03:19:693 (1,2,3) - ) I wouldn't advice to have the break either on 03:17:774 - That tiny break is for the transition to the new section so keep, and the 1/1+1/2 slider combination is a relaxing rhythm pattern for a short recover after 4 intense singletaps -> 03:16:205 (3,4,5,6) - . ur point makes sense to me here, i will probably give this another thought with further modding.

04:39:926 (4) - I'd highly advice snapping this to 1/3 instead of 1/8 xd im not quite sure about this, will ask for others' opinions on the snapping here before i made changes

04:57:455 (1) - You could find a hitsound of the "glittery sound" from the song for the spinner, so the annoying pure spin sound doesn't overlap the outro part :D will work on that!

Generally I think my only real concern is how you emphasize the strong kicks throughout the song (as in, low spacing on strongest parts) I'd advice taking a look at some of them (There's not really that many of them) and doing a few tweaks to them so you get the feeling that you're playing the song in those small sections :)

I like this map and song ^^ Overall the map itself is pretty solid, I wish you luck!

When the storyboard is complete, please poke me again and I'll give a recheck for that storyboard! Good luck buddy :) ill poke u for that w
Thanks for modding~

SteveRowland wrote:

Awesome map!

Here some suggestions/mods

Stats:

Given the difficulty is nearly 4.5 stars at pseudo 172bpm, I think AR9 would be fitting for this the most. 8.7 can get a little crowded at places playing nomod. i felt okay with the ar since rhythm density isnt that high imo, I used 8.8 as a compromise
CS is perfect, OD fits well too.
HP could be reduced to 6 just in case, I usually fancy marathon maps being HP6. But not a big deal. ok, mercy for hr w

Rhythm:
perfect

Placement:
02:55:100 (2) - 02:56:495 (2) - 03:03:821 (3) - these being placed on the slider beginning feels kinda unintuitive given the style of the rest ofthe map, in all other instances even in the first kiai these are either placed on the slider end, repeat slider end (which is the same as beginning but it ends there), or outside of the slider track. Id recommend placement to the side on these. kinda agree to this, i remapped this part

04:44:112 (3,4) - This double tap feels weird to read (being placed under the fading slider). Id recommend maybe placing it a bit to the side so it doesnt overlap with the previous slider or maybe separating the 2 circles. Or even just swapping 4 and 5 there on the timeline works as in you return to that position, then just little adjustment of the 6 circle and feels perfect. aa i thought this was a pretty clean overlap.. i dont wanna separate the circles since they fit music nicely(same pitch), but i changed the placement here

Other:
There are no marked breaks and the long middle kiai part can get exhausting, while there are palces to adjust grip etc for a moment you need to know the map to know where its safe to do that. Putting an actual marked break in some of those spaces close to the middle would be good for casual play. For example extending 01:42:716 - break up to 01:44:809 - (remove the few circles) could help.
However I think putting the 2 second break there would make this under 5 minutes drain and not rankable as marathon so I guess its not possible, but if you're not going for marathon exact 5 mintues, a few second break anywhere in the middle would be appreciated.
yeah the 5min approval rule is just the point, i'm sorry for adding no breaks in such a long map.
Thanks for ur concern on my map~

Left wrote:

Oooooooooooooooooooooöooooooooöoooooooooo I love this song

I'll mod it ooooo
Ooooooooooooöoooooooo
moonlightleaf

KaedekaShizuru wrote:

need ppt storyboard?
快搞起

4星好善良 满分

00:01:554 (1,1) - 我建议掉换下节奏.红线那个音还是比较轻的,用滑条遮掉

00:05:042 (3) - 其实用 ctrl+g+h+j 那个样子比较顺flow些

01:53:181 (1) - ^

00:09:577 (4) - 要不要ctrl+g啊

00:11:844 和 00:12:193 - 跟了比较好

00:34:170 - ^

01:03:995 (1,2) - ctrl+g

02:08:181 (3) - ^

02:42:716 (3,4) - ^

03:34:693 (1,2) - ^

04:48:472 (4,5) - ^

01:04:344 (1,2) - 换成折返比较不错

02:36:437 (1,2) - ^

01:20:391 (3,4) - 试试这个

01:27:891 (4) - 我建议放到3滑条的对面,接1比较顺

01:30:507 (4) - 叠滑条尾吧,就消除overlap了

02:23:530 (4) - 试试这个?

02:36:263 (2) - 试试放(314,124)

02:53:181 (1,2) - 钝角跳挺卡的

02:56:495 (2) - 试试放(223,24)

03:02:426 (3) - 试试放(349,178)

04:23:879 (1) - 加kiai 到 04:46:205 (1) - ?

美丽 :)
Topic Starter
Garden

moonlightleaf wrote:

KaedekaShizuru wrote:

need ppt storyboard?
快搞起

4星好善良 满分

00:01:554 (1,1) - 我建议掉换下节奏.红线那个音还是比较轻的,用滑条遮掉 在理,改了

00:05:042 (3) - 其实用 ctrl+g+h+j 那个样子比较顺flow些 overlap我喜欢这个形状

01:53:181 (1) - ^ 这个改了

00:09:577 (4) - 要不要ctrl+g啊 不要,高音甩一下下

00:11:844 和 00:12:193 - 跟了比较好 切轨段,不想塞爆

00:34:170 - ^ aa想要点停顿感,这段主要跟vocal,这个音太不明显啦

01:03:995 (1,2) - ctrl+g 想试试这种读图梗,类似地方都这样的也不存在consistency问题

02:08:181 (3) - ^

02:42:716 (3,4) - ^ no

03:34:693 (1,2) - ^ 前面提过

04:48:472 (4,5) - ^ 后面的6,1是两个高音用了相对大的间距,这里就用小的

01:04:344 (1,2) - 换成折返比较不错 喜欢现在这种感觉,两下鼓在原地

02:36:437 (1,2) - ^

01:20:391 (3,4) - 试试这个 ok

01:27:891 (4) - 我建议放到3滑条的对面,接1比较顺 1比较重,这里故意不顺一下

01:30:507 (4) - 叠滑条尾吧,就消除overlap了 啊这里我是想overlap的.. 一我觉得叠着这里不是最好看,二又要叠又要包的话3,4距离有点近

02:23:530 (4) - 试试这个? 看上去不错但感觉移动上2->3->4其实是个很尖的锐角。。我觉得目前这样绕起来还算舒服

02:36:263 (2) - 试试放(314,124) 唔算了,前面提过这里都是故意摆成这种读图梗的

02:53:181 (1,2) - 钝角跳挺卡的 调整了下

02:56:495 (2) - 试试放(223,24)

03:02:426 (3) - 试试放(349,178) 我本来也是这个思路.. 想想全是上下上下是不是有点没劲,先放放

04:23:879 (1) - 加kiai 到 04:46:205 (1) - ?

美丽 :)
谢摸~
Misure
[The return of happiness]
  1. 00:09:577 (4) - 这个音调直接上去这么顺接过来可能不太合适?远一点或者角度大点的flow
  2. 00:17:600 (3,4) - 这俩搭配起来可能有点不美观 都弄成一个形状?
  3. 00:40:274 (3,1) - 有点近了 视觉上
  4. 00:52:833 (4) - 01:03:995 (1,2) - 01:10:623 (3,4,5,6) - 之类的地方 NC保持一致?
  5. 01:30:158 - 还是比较希望这点能有个click,做成01:07:833 (3,4,5,6) - 的四声vocal的效果
  6. 01:33:298 (5,6,1) - 这个flow感觉有点突然 尤其是过渡段 比较理想的flow大概是这种
  7. 03:04:344 (1,2,3) - 滑条再弯一些这个效果可能会更明显
  8. 03:15:507 (1,2) - 和03:16:902 (1) - 用反向flow对比一下效果可能更好
  9. 03:27:367 (4,5,6) - 这个滑条的flow感觉有点尴尬 太斜了?
  10. 04:09:926 (1,2,3,4,1,2,3,4) - 233这个梗想到了人格的Le jour
没啥特别能摸的
说起来最近好像很少听到茶太的歌了

总之Good luck :)
Topic Starter
Garden

Misure wrote:

[The return of happiness]
  1. 00:09:577 (4) - 这个音调直接上去这么顺接过来可能不太合适?远一点或者角度大点的flow 主要是后面我两个加了whistle的高音给了距离,那里远了我觉得就够了,连续弄两个不顺的好像不太妥
  2. 00:17:600 (3,4) - 这俩搭配起来可能有点不美观 都弄成一个形状?ok
  3. 00:40:274 (3,1) - 有点近了 视觉上 确实.. 平均了一下231头的位置
  4. 00:52:833 (4) - 01:03:995 (1,2) - 01:10:623 (3,4,5,6) - 之类的地方 NC保持一致? no, 只有类似 01:03:995 (1,2) - 的读图梗加了nc,是统一的
  5. 01:30:158 - 还是比较希望这点能有个click,做成01:07:833 (3,4,5,6) - 的四声vocal的效果 是这个道理.. 但这里前面一点的地方跟轨不一样整体就比较难改,感觉还可以就算了
  6. 01:33:298 (5,6,1) - 这个flow感觉有点突然 尤其是过渡段 比较理想的flow大概是这种不想overlap,就稍微调整了一下5->6->1跳的弧度没那么尖了
  7. 03:04:344 (1,2,3) - 滑条再弯一些这个效果可能会更明显 调整了一下
  8. 03:15:507 (1,2) - 和03:16:902 (1) - 用反向flow对比一下效果可能更好 好像有道理,但暂时没有好想法
  9. 03:27:367 (4,5,6) - 这个滑条的flow感觉有点尴尬 太斜了? 这里是这么打算才这样摆的,吉他段放的骚气一点;w;
  10. 04:09:926 (1,2,3,4,1,2,3,4) - 233这个梗想到了人格的Le jour 是嘛;w; 节奏这样就这么摆了
没啥特别能摸的
说起来最近好像很少听到茶太的歌了

总之Good luck :)
谢谢~
Left
no kudos just small opinion

00:48:472 (2,3,4) - impact is in 00:48:647 (3,4) - . 02:20:565 (2,3,4) - impact is in 02:20:565 (2,3) - but I can't find sth different in song.
03:09:402 (3,4,5) - I thought emphasis is needed in 03:09:402 (3,4) - , not 03:09:577 (4,5) - . even there's no snare or crash.
Rumia-
m4m ~
[The return of Happiness]
00:01:554 (1,2) - how about change this to 1/1 slider? i barely hear anything in the blue tick.. u can just copy 00:02:077 (2) - and rotate -60 degree and fit in blanket
00:02:949 (1,2) - distance between this i think is not fitting because the 2 is fade sound maybe something like this ?

or similar distance like u did at 00:04:344 (1,2) -
00:04:344 (1,3) - minor overlap
00:06:263 (2) - maybe move it down a little somewhere around 376|140
00:32:251 (1,2) - maybe reverse the position? should be the same as 00:12:716 (1,2,3) - imo
01:03:995 (1,2) - i think ctrl g this feels better.. since u do most of overlap with 1/1 gap this way
01:06:612 (2) - maybe delete this ? for consistent rhythm with other part
01:19:693 (1,2,3) - maybe make them same distance
01:30:507 (4) - this overlap looks aesthetically weird , with your other overlap patterns i suggest you to put somewhere around 460|304
01:34:762 - if you hear it clearly this slider should end at the previous blue tick
01:40:100 (3) - distance out a little bit , a little to close with your other overlaps
02:02:949 (1,2) - this overlap is a bit off position , pay attention to your other overlaps such as 01:48:995 (1,3) - and 02:28:414 (3,4) - they have the same portion of the part that overlaps
02:31:205 (2) - maybe make this linear with 02:31:553 (3) - ? it also connects well with 02:32:251 (1) -
02:50:740 (3,4) - as i mention in previous overlap
02:54:577 (1) - maybe avoid this overlap
04:01:553 - using SC:2 hitsound until 04:22:833 - sounds better to me
04:30:507 (1,2) - for me ctrl g is better
04:36:088 (5) - ctrl g maybe?
04:37:484 (5,6) - move this a little closer to previous object..
04:42:367 (2) - this stack kills the intensity of the guitar part i think..maybe a little movement here ?

somewhere here or your choice~
nice map and song ~~~~~~~~~
- Angelia
图做的挺好的
因为基本上没问题所以我只能鸡蛋里挑骨头了x

NM
00:02:600 (4) - 上调点 形成一个△ 滑条再拉歪一小点

大概是这样↓
200,252,2600,2,0,P|232:251|272:240,1,59.9999981689454,2|0,0:0|0:0,0:0:0:0:


00:40:623 (1) - 这个滑条……re?
00:44:112 (2) - 还是推荐这里是个Clap 换成 Finish
00:52:833 (4) - nc
00:53:181 (1) - Remove nc
01:18:995 (4,1) - 纠结了好久 感觉还是对称好看
01:41:495 (4) - 01:47:251 (4) - 如果我说这两处可以贴你会打死我吗(骨头
01:46:902 (3,4,1) - 形成一个三角形如何
01:46:902 (3,3) - 可以贴
03:23:530 (4,2) - 这里我还是推荐贴一下
03:50:042 (6) - 这个我推荐NC
03:04:693 (2) - 这里我是推荐去掉whistle
03:34:519 (4) - 加circle吧 高潮打得挺顺的
04:02:077 (2,3,1) - △
04:12:367 (4) - 去掉whistle?
04:14:112 (1,2,3,4,1) - 这里节奏有点乱
实际用50%速度或者75%的速度听的话节奏是这样的↓

但是我推荐这样
04:51:088 (3) - 稍微倾斜一点吧
04:47:600 (3,4) - 没贴好
:P 祝你好运 射了 :P
Topic Starter
Garden

Left wrote:

no kudos just small opinion

00:48:472 (2,3,4) - impact is in 00:48:647 (3,4) - . 02:20:565 (2,3,4) - impact is in 02:20:565 (2,3) - but I can't find sth different in song. it seems pretty random spacing, but actually i wanna do a relative emphasize mainly on 00:48:821 (4,1) - 02:20:914 (4,1) - (larger spacing than 3->4) so i didnt pay much attention to the 2->3->4 movement. but yea i modified this a bit
03:09:402 (3,4,5) - I thought emphasis is needed in 03:09:402 (3,4) - , not 03:09:577 (4,5) - . even there's no snare or crash. hmm, spacing doesnt seem to matter much in this case, also here i mainly follow vocal with the three notes, so actually nothing specific was emphasized here with spacing

Rumia- wrote:

m4m ~
[The return of Happiness]
00:01:554 (1,2) - how about change this to 1/1 slider? i barely hear anything in the blue tick.. u can just copy 00:02:077 (2) - and rotate -60 degree and fit in blanket tho its a minor piano sound i think its still loud enough to give a click
00:02:949 (1,2) - distance between this i think is not fitting because the 2 is fade sound maybe something like this ?

or similar distance like u did at 00:04:344 (1,2) - up for the pattern, at least the spacing is lower than 00:02:600 (4,1) - so i guess its tolerable? maybe i would give another thought about this
00:04:344 (1,3) - minor overlap this is intentional, looks bad ;w;?
00:06:263 (2) - maybe move it down a little somewhere around 376|140 ok, that spacing makes more sense
00:32:251 (1,2) - maybe reverse the position? should be the same as 00:12:716 (1,2,3) - imo hmm.. i want more rhythm variety here, i think current pattern fits as well
01:03:995 (1,2) - i think ctrl g this feels better.. since u do most of overlap with 1/1 gap this way ye this is intentional reading trick, u see i specifically added nc to them
01:06:612 (2) - maybe delete this ? for consistent rhythm with other part its the relatively intense part in kiai,i think its fine to go with intense rhythm here
01:19:693 (1,2,3) - maybe make them same distance space 3 out a bit for the little emphasize i think its fine!
01:30:507 (4) - this overlap looks aesthetically weird , with your other overlap patterns i suggest you to put somewhere around 460|304 move a bit
01:34:762 - if you hear it clearly this slider should end at the previous blue tick ?? it sounds perfectly fine here imo
01:40:100 (3) - distance out a little bit , a little to close with your other overlaps they are all 0.1x tbh, lower spacing for slower sv parts
02:02:949 (1,2) - this overlap is a bit off position , pay attention to your other overlaps such as 01:48:995 (1,3) - and 02:28:414 (3,4) - they have the same portion of the part that overlaps makes sense to me fixed
02:31:205 (2) - maybe make this linear with 02:31:553 (3) - ? it also connects well with 02:32:251 (1) - i kinda prefered current pattern
02:50:740 (3,4) - as i mention in previous overlap fixed in another way
02:54:577 (1) - maybe avoid this overlap still intentional ;w;
04:01:553 - using SC:2 hitsound until 04:22:833 - sounds better to me instruments in the background get louder here, unlike in previous part vocal takes the lead in the song. so i think its already the time to switch back to SC:1
04:30:507 (1,2) - for me ctrl g is better similarly mentioned before
04:36:088 (5) - ctrl g maybe? similar movement as 04:35:216 (2,3) - , might still give another thought on patterns of this part
04:37:484 (5,6) - move this a little closer to previous object.. k, did the pattern in another direction
04:42:367 (2) - this stack kills the intensity of the guitar part i think..maybe a little movement here ? kinda agree, but i wanna keep the pattern consistency for guitar part here now.. may give this another thought when i come up with an alternative that satisfies myself

somewhere here or your choice~
nice map and song ~~~~~~~~~

- Angelia wrote:

图做的挺好的
因为基本上没问题所以我只能鸡蛋里挑骨头了x

NM
00:02:600 (4) - 上调点 形成一个△ 滑条再拉歪一小点 我猜你说的是 00:01:728 (2,3,4) - .. 微调了一下

大概是这样↓
200,252,2600,2,0,P|232:251|272:240,1,59.9999981689454,2|0,0:0|0:0,0:0:0:0:


00:40:623 (1) - 这个滑条……re? 555你们怎么都觉得丑
00:44:112 (2) - 还是推荐这里是个Clap 换成 Finish 这里放连续两个finish巨奇怪啊
00:52:833 (4) - nc 除了读图梗以外喜欢基本保持长白线nc,不喜欢一部分一nc
00:53:181 (1) - Remove nc
01:18:995 (4,1) - 纠结了好久 感觉还是对称好看
01:41:495 (4) - 01:47:251 (4) - 如果我说这两处可以贴你会打死我吗(骨头 ?贴是什么意思啊
01:46:902 (3,4,1) - 形成一个三角形如何 修了一下等腰了
01:46:902 (3,3) - 可以贴
03:23:530 (4,2) - 这里我还是推荐贴一下
03:50:042 (6) - 这个我推荐NC 和前面一样
03:04:693 (2) - 这里我是推荐去掉whistle 感觉听上去还可以啊
03:34:519 (4) - 加circle吧 高潮打得挺顺的 不想加.. 这些都是有意停顿的
04:02:077 (2,3,1) - △ 尽力了,这里stack不太好搞等边
04:12:367 (4) - 去掉whistle? no
04:14:112 (1,2,3,4,1) - 这里节奏有点乱
实际用50%速度或者75%的速度听的话节奏是这样的↓

但是我推荐这样 这里我都仔细听了的,我确信现在这样没错,跟的是背景里ticktock的音不是vocal
04:51:088 (3) - 稍微倾斜一点吧 o
04:47:600 (3,4) - 没贴好 ..还是没懂贴是什么意思,包的话包好了啊
:P 祝你好运 射了 :P
aaa thx!
Lasse
background quality is really poor :c
looks like it was badly upscaled from a low resolution. maybe you can find it in nicer quality or use a different one?
you can also use http://waifu2x.udp.jp/ if you find a nice quality bg with too low resolution to upscale

00:07:833 (3,4) - don't think this stack works very well because the second sound is so much stronger. could stack 00:07:833 (3) - under 1 or even make 1 a repeat and change clicking rhythm a bit
00:34:693 (3) - plays fine, but visual flow implied by the sliders made it feel kinda awkward, how about something like http://i.imgur.com/J8O5Wi3.jpg or http://i.imgur.com/V5Yj4nm.jpg
00:42:891 - seems weird you suddenly completely ignore vocal when on other spots you at least map them on sliderends
00:46:205 (1,2,3,4,5,6) - mind giving this clap a try: http://puu.sh/s2PLh/ab93282f76.wav think it fits great with this and similar ones (but current is also fine)
00:48:298 (1,2,3,4) - how about putting whistles on all of them, or at least on 00:48:647 (3) - ? only having soft hitnormals for such a vocal pattern feels empty // 02:20:391 (1,2,3,4) -
01:11:321 (1) - making this a wave slider would catch the movement from before so nicely visually http://i.imgur.com/BYreGdE.jpg
01:15:507 (1,2,3,4) - compared to your other pattern I think this doesn't work as well to emphasize the "right" beats, how about http://i.imgur.com/Dhz84xY.jpg
01:33:647 (1) - having this continue the movement from before perfectly makes the slowdown feel kinda forced, maybe try something like http://i.imgur.com/zErjtAB.jpg
02:27:019 (2) - even when factoring in slider leniency, this spacing seems really overdone compared to how you space similar things. but the whole pattern with the slider overlap and all is pretty nice, you could probably just stack 02:27:019 (2) - on 02:27:367 (3) - tail or something?
02:48:298 (4) - could rotate a few° to make it kinda symmetric with 02:47:949 (3,4) - currently it just seems like they don't fit nicely together visually
02:53:530 (3) - this just seems too huge, but the pattern is nice
03:32:774 (3,4,5,6,7) - would look much better structured if you made the overlapping more similar, right now they feel pretty random cause they are so different
03:39:228 - 50% together with these hitnormals seems so loud, would try ~40%. would also make a nice difference to 04:01:553 -
04:01:553 - considered using some hihat hitnormal for this part? like http://puu.sh/s2RuM/b75d0e32af.wav
04:22:309 (5,1) - if this is intended to be even, make it actually even (cause autostacking), though uneven also kinda works for emphasis
04:36:437 (1) - with how other things are mapped to guitar, 1/6 slider seems more reasonable here to me cause that fits the guitar better
04:57:367 (1) - how about making this into a cute slider and then start the spinner later so you have the piano and that other sound separated? or just http://i.imgur.com/hmnQlq0.jpg

nice
Topic Starter
Garden

Lasse wrote:

background quality is really poor :c
looks like it was badly upscaled from a low resolution. maybe you can find it in nicer quality or use a different one?
you can also use http://waifu2x.udp.jp/ if you find a nice quality bg with too low resolution to upscale

will fix later when storyboard is done

00:07:833 (3,4) - don't think this stack works very well because the second sound is so much stronger. could stack 00:07:833 (3) - under 1 or even make 1 a repeat and change clicking rhythm a bit modify the rhythm pattern a bit
00:34:693 (3) - plays fine, but visual flow implied by the sliders made it feel kinda awkward, how about something like http://i.imgur.com/J8O5Wi3.jpg or http://i.imgur.com/V5Yj4nm.jpg sure
00:42:891 - seems weird you suddenly completely ignore vocal when on other spots you at least map them on sliderends k adjust rhythm pattern for both parts
00:46:205 (1,2,3,4,5,6) - mind giving this clap a try: http://puu.sh/s2PLh/ab93282f76.wav think it fits great with this and similar ones (but current is also fine) i tried and feel current one fits better so kept this
00:48:298 (1,2,3,4) - how about putting whistles on all of them, or at least on 00:48:647 (3) - ? only having soft hitnormals for such a vocal pattern feels empty // 02:20:391 (1,2,3,4) - added on 3,4
01:11:321 (1) - making this a wave slider would catch the movement from before so nicely visually http://i.imgur.com/BYreGdE.jpg oo this is cool
01:15:507 (1,2,3,4) - compared to your other pattern I think this doesn't work as well to emphasize the "right" beats, how about http://i.imgur.com/Dhz84xY.jpg ye current one looks pretty dumb
01:33:647 (1) - having this continue the movement from before perfectly makes the slowdown feel kinda forced, maybe try something like http://i.imgur.com/zErjtAB.jpg leaning slider looks nice
02:27:019 (2) - even when factoring in slider leniency, this spacing seems really overdone compared to how you space similar things. but the whole pattern with the slider overlap and all is pretty nice, you could probably just stack 02:27:019 (2) - on 02:27:367 (3) - tail or something? changed pattern
02:48:298 (4) - could rotate a few° to make it kinda symmetric with 02:47:949 (3,4) - currently it just seems like they don't fit nicely together visually lol thats actually intended to be kinda symmetric here, fixed a bit
02:53:530 (3) - this just seems too huge, but the pattern is nice imo the distance is fine cuz ppl dont have to actually move when playing a reversed slider like this
03:32:774 (3,4,5,6,7) - would look much better structured if you made the overlapping more similar, right now they feel pretty random cause they are so different make 3,6 & 4,7 spaced equally
03:39:228 - 50% together with these hitnormals seems so loud, would try ~40%. would also make a nice difference to 04:01:553 - k
04:01:553 - considered using some hihat hitnormal for this part? like http://puu.sh/s2RuM/b75d0e32af.wav feels okay on some spots, but overall it sounds kinda too rough compared with the music so not gonna use it
04:22:309 (5,1) - if this is intended to be even, make it actually even (cause autostacking), though uneven also kinda works for emphasis ay this is how i exactly thought when i mapped here, i noticed the autostacking and thought that also works for emphasis so im lazy to move it .. make it more uneven now
04:36:437 (1) - with how other things are mapped to guitar, 1/6 slider seems more reasonable here to me cause that fits the guitar better did sth
04:57:367 (1) - how about making this into a cute slider and then start the spinner later so you have the piano and that other sound separated? or just http://i.imgur.com/hmnQlq0.jpg nice idea but it plays a bit weird ingame imo

nice
Thank you~
Rumia-
oooooo
if u want i found these
Topic Starter
Garden
thx for concern~ but dont worry i'm still considering whether to change another one
zev
nm queue

ok....i like the aesthetics xd

map is ardy high quality so this mod will be more nazi
[neko left ]
00:47:774 (1) - this 1/1 gap( half bpm lo) why is it pointing downwards its harder to play then.

00:48:123 (3) - this note shouldn't have so much spacing cause it feels less intense tbh you have to change this, pls nerf

01:44:112 (1,2,3,4) - why did you make these all clickable, your previous patterns suggest 1/4 siders, i would rather put more emphasize on 01:43:414 (1,2) - cause these piano notes sound more worthy for one tbh

02:02:949 (1) - your blanket is slightly off on the left side

02:20:216 (3) - could you reduce the spacing on this note just a bit more, so the next combo feels more impactful and easier to play.

02:20:391 (1,2,3,4) - I would just whistle all of this LOL i tried to see where the whistles are but couldnt cuz theyr rly inaudible, they feel mappd to vocals anywy,

02:36:088 (1) - Not really sure, but shouldn't this be a clap? xd

03:27:367 (4,5) - these follow points arent lined up correctly

03:29:460 (1,2) - i like these cause, previous ones are the same, 03:30:158 (4,5,6,7) - but these jumps looks like you ran out of options cause of the intented overlap, pls chang sry

03:33:298 (6,7) - would turn these 15 degrees clockwise, it actually compliments 03:33:647 (1) - in some ways if you do.

04:32:949 (3,4) - spaced a bit too much my boy , it ruins the emphasize on 04:35:042 (1) -

sry for late mod dunno, pls don't change the BG.... cuz neko girl on left .
it needs a future
Xinely
placeholder from ticket


  • The return of happiness
  1. 00:01:554 - volume 30% i guess? 40% of hitnormal somehow sounds too loud for me
  2. 00:08:007 (3) - whistle due strong piano i guess
  3. 00:17:949 (4) - how about move to 00:17:949 (4) - 360,24? music on there isnt strong enough if comparing with 00:18:298 (1) - so i think a consistent jump would be nice
  4. 00:34:693 (3) - i think a bit higher jump to next would emphasis better. try 276,288? if you agree then 00:35:914 (2) - move this as well
  5. 00:38:879 (4) - nazi but try use 1,4x spacing for keep your consistent spacing
  6. 00:50:914 (2) - i would say this circle stacked on 00:51:088 (3) - 's head instead due the vocal is so strong
  7. 00:48:298 (1) - how about stack this on 00:48:123 (3) - ? according the vocal "saki hokoru" on 00:48:298 (1,2,3,4) - that 1 and 2 spacing are so far which making weird for me. stacking also can keep consistency from what you've done in 00:47:426 (6,1) -
  8. 01:02:949 (1) - how about ctrl+g here? so the circular flow from 01:01:553 (1,2,3,4) - can be continous
  9. 01:04:693 (2) - stack in here is weird for me, due the drum is strong, how about stack this to 01:05:391 (5) - 's head instead?
  10. 01:08:181 (5,1) - nazi but blanket can be better
  11. 01:27:978 - 03:00:071 - 03:02:513 - nah if you want a 1/8 triplet actually this is a good spot lol
  12. 01:33:647 (1) - missing finish on head?
  13. 02:22:135 (4) - another nazi, 330,100 to stack the tail with that circle? since i still can see the overlap in gameplay so yeah.. also that spacing 1,38x somehow look a bit close idk why
  14. 02:32:949 (3,4) - keep use 1,4x spacing for both onegai
  15. 03:02:426 (3,4) - the jump looks random for me. instead of doing jump here i think 03:02:426 (3) - 308,192 will improve your flow and avoid the random jump
  16. 03:46:205 (5) - nah this slider is weird.. the vocal of "i" is in 03:46:641 - (1/8) then next vocal is 03:47:251 - 1/2, try make another rhythm since that slider repeat feels so off really qwq
  17. 04:36:088 (5) - maybe you need to confirm snapping in here, its kinda ambiguous for me i dont even know how to realize if this is 1/6 or 1/8

once you fix / confirm those red and blue lines, finish the sb (since your creator words says its incoming) and showing metadata proof , feel free to call me back

and Chata <3
Topic Starter
Garden

zev wrote:

nm queue

ok....i like the aesthetics xd

map is ardy high quality so this mod will be more nazi
[neko left ]
00:47:774 (1) - this 1/1 gap( half bpm lo) why is it pointing downwards its harder to play then.

00:48:123 (3) - this note shouldn't have so much spacing cause it feels less intense tbh you have to change this, pls nerf
adjust pattern here

01:44:112 (1,2,3,4) - why did you make these all clickable, your previous patterns suggest 1/4 siders, i would rather put more emphasize on 01:43:414 (1,2) - cause these piano notes sound more worthy for one tbh imo they should be more emphasized instead

02:02:949 (1) - your blanket is slightly off on the left side fixed as i could

02:20:216 (3) - could you reduce the spacing on this note just a bit more, so the next combo feels more impactful and easier to play. a bit

02:20:391 (1,2,3,4) - I would just whistle all of this LOL i tried to see where the whistles are but couldnt cuz theyr rly inaudible, they feel mappd to vocals anywy, kk

02:36:088 (1) - Not really sure, but shouldn't this be a clap? xd nope and its also consistent with first chorus

03:27:367 (4,5) - these follow points arent lined up correctly lol

03:29:460 (1,2) - i like these cause, previous ones are the same, 03:30:158 (4,5,6,7) - but these jumps looks like you ran out of options cause of the intented overlap, pls chang sry no different pattern here is made for guitar

03:33:298 (6,7) - would turn these 15 degrees clockwise, it actually compliments 03:33:647 (1) - in some ways if you do. uhh i think its fine..

04:32:949 (3,4) - spaced a bit too much my boy , it ruins the emphasize on 04:35:042 (1) - lowered

sry for late mod dunno, pls don't change the BG.... cuz neko girl on left .
it needs a future
ye

Xinely wrote:

placeholder from ticket


  • The return of happiness
  1. 00:01:554 - volume 30% i guess? 40% of hitnormal somehow sounds too loud for me ok
  2. 00:08:007 (3) - whistle due strong piano i guess added
  3. 00:17:949 (4) - how about move to 00:17:949 (4) - 360,24? music on there isnt strong enough if comparing with 00:18:298 (1) - so i think a consistent jump would be nice good idea
  4. 00:34:693 (3) - i think a bit higher jump to next would emphasis better. try 276,288? if you agree then 00:35:914 (2) - move this as well moved a bit
  5. 00:38:879 (4) - nazi but try use 1,4x spacing for keep your consistent spacing fixed
  6. 00:50:914 (2) - i would say this circle stacked on 00:51:088 (3) - 's head instead due the vocal is so strong not that obviously strong imo, this pattern works better for the emphasize on clap imo, also consistent with the rest
  7. 00:48:298 (1) - how about stack this on 00:48:123 (3) - ? according the vocal "saki hokoru" on 00:48:298 (1,2,3,4) - that 1 and 2 spacing are so far which making weird for me. stacking also can keep consistency from what you've done in 00:47:426 (6,1) - hmm.. stacking here plays weird imo, previous stack-like pattern is 1/1 gap so thats different case and thus theres no consistency problem. i adjusted to another pattern so the 12 spacing might look better
  8. 01:02:949 (1) - how about ctrl+g here? so the circular flow from 01:01:553 (1,2,3,4) - can be continous current actually plays better than the visually circular flow imo, and ctrl-g would make 01:02:949 (1,2) - bit too much
  9. 01:04:693 (2) - stack in here is weird for me, due the drum is strong, how about stack this to 01:05:391 (5) - 's head instead? anti-jump logic for me, pattern is also consistent with another kiai part so i think its ok?
  10. 01:08:181 (5,1) - nazi but blanket can be better k
  11. 01:27:978 - 03:00:071 - 03:02:513 - nah if you want a 1/8 triplet actually this is a good spot lol patterns are already patterns now lol, i will probably try some triplets at similar spots in future mapping
  12. 01:33:647 (1) - missing finish on head? oo nice catch, applied to the last part as well
  13. 02:22:135 (4) - another nazi, 330,100 to stack the tail with that circle? since i still can see the overlap in gameplay so yeah.. also that spacing 1,38x somehow look a bit close idk why k
  14. 02:32:949 (3,4) - keep use 1,4x spacing for both onegai k
  15. 03:02:426 (3,4) - the jump looks random for me. instead of doing jump here i think 03:02:426 (3) - 308,192 will improve your flow and avoid the random jump move to somewhere around to give 3->4 about 1.6x jump, which is same as first kiai
  16. 03:46:205 (5) - nah this slider is weird.. the vocal of "i" is in 03:46:641 - (1/8) then next vocal is 03:47:251 - 1/2, try make another rhythm since that slider repeat feels so off really qwq its not exactly snapped to 1/8 either imo ;w; vocals are after all not machines i supposed it was planned to be on 03:46:728 - refering to 03:52:309 - .. and actually i cannot think of a better rhythm pattern that provides a fluent gameplay experience
  17. 04:36:088 (5) - maybe you need to confirm snapping in here, its kinda ambiguous for me i dont even know how to realize if this is 1/6 or 1/8 would get some opinions

once you fix / confirm those red and blue lines, finish the sb (since your creator words says its incoming) and showing metadata proof , feel free to call me back storyboard soon!

and Chata <3 <33
Thank you both~
KaedekaShizuru
我终于鸽完了
http://puu.sh/smkO9/5753a1df67.rar

.osu file 中Events部分使用以下代码关闭BG
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg.jpg",320,240
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

@Pururut 我的咸鱼PPT做完了 动画优化交给你了(拍肩
Metadata/Lyrics+BK

I will

作詞:天ヶ咲麗
作曲/編曲:iyuna
唄:solfa feat.茶太
译:Guu

あぁ 透明な一秒が 流れてゆく
啊 透明的一秒 流逝而去
たゆたう 思い出と 少しだけまどろむ日々
犹豫不决的回忆 和昏昏欲睡的每一天

紡いだ 言の葉 風に舞い上がれ
娓娓道来的言语 在风中飘舞而起
天まで届けと 呟き祈る
希望到达天空 如是祈愿


咲き誇る 綺麗な花 色とりどり 鮮やかな光景
争相盛开 美丽鲜花 五彩缤纷 亮丽的光景
いつも 気がつけば 聴こえてくる 懐かしいメロディ
如果 用心聆听 总会听到 令人怀念的旋律
繋いだ手 交わす誓い その想いは 繰り返すメモリー
牵起的手 许下的誓言 这份思念 是循环往复的记忆
いつか また出会う 運命の輪 途切れることなく 廻る
总有一天 还能再相遇 命运齿轮 转动不会停息


ねぇ 雨上がり 歩き出す ある日の午後
呐 雨过天晴 走在路上 某日的午后
手と手が 触れ合って 伝わるの その優しさ
手与手 相互触碰 传递而来的那份温柔

記憶が 心が 忘れてないから
记忆 真心 从不曾忘记
褪せない想いは 今でも胸に
永不褪色的思念 一直在心底


向かい風 涙はもう拭えばいい 前を向いて ほら
迎着风 不再留恋泪水 向前看 好啦
悲しい夜を越え たどり着いた 場所は何処だろう
跨越悲伤的夜晚 最终到达的是什么地方呢
めぐり行く 季節の中 探している 果て無い明日を
在不断流逝的四季中 寻找没有尽头的明天
少し背伸びして 見えた空は 透き通るように
让自己再长高一点 为看到更透明的天空
うつろう時を 描き出して 愛しい気持ちを 包みこむ
将变迁的时光仔细描绘 融入爱怜的心意


ひらひらと 舞う花びら 遥かな夢 儚い光景
翩翩起舞的花瓣 遥远的梦境 虚幻的光景
いつも 気がつけば 聴こえていた 懐かしい声は
如果 用心聆听 总会听到 令人怀念的声音
いつまでも 心の中 勇気づける 枯れない花になる
不论何时 都在心中鼓足勇气 成为永不枯萎的花
いつか 永遠の愛を誓う 綺麗な花束 贈る
总有一天 会起誓永远之爱 将漂亮的花束赠予你
Pururut
优化了下代码,SB LOAD峰值控制在了6.6以下,应该没啥问题了。

http://puu.sh/smnsy/396e25c7b9.zip
Topic Starter
Garden

Xinely wrote:

04:36:088 (5) - maybe you need to confirm snapping in here, its kinda ambiguous for me i dont even know how to realize if this is 1/6 or 1/8
to avoid this controversial snapping (sounds like 1/12 in guitar actually as talked with Chaoslitz), i used a simple 1/4 slider instead as a transition to the 1/6 part.
Xinely
you might need to change lyrics which have blue color, somehow they are hard to be seen here especially for 00:12:716 - this part 00:35:740 - this part 00:40:972 - this part due those backgorund has blue sky color as well. consider to change the lyrics to darker blue or change with another color

oh baka me i meant 03:46:205 (5) - the vocal is in 1/12 meh ;w;
hmm confirm with other bn or qat please since off vocal might considering as wrong snapped thing ;w;

unused file :

Pururut
哦 可能是我或静流把um3那个代码误删了,我昨天没看到..拷到179行 um2下面


Sprite,Foreground,Centre,"SB\1\um3.png",321.5,263
M,0,12368,12716,287,357,285,359
S,0,12368,12716,0.4
R,0,12368,12716,0,0.1
KaedekaShizuru

Pururut wrote:

哦 可能是我或静流把um3那个代码误删了,我昨天没看到..拷到179行 um2下面


Sprite,Foreground,Centre,"SB\1\um3.png",321.5,263
M,0,12368,12716,287,357,285,359
S,0,12368,12716,0.4
R,0,12368,12716,0,0.1
这锅我不背啊 顺便我拷进去了却没变化?



This time would be fine. sry
http://puu.sh/snjdx/2f96fa6978.rar
Topic Starter
Garden
updated and confirmed with Fycho that snapping is acceptable~
Xinely
泡泡泡泡泡泡泡泡泡泡泡泡第一
Lasse
nothing to add since my mod from a while ago
#2
Fycho
Fixed some storyboard timeline, qualified.
Adol Christin
恭喜起飞
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