i think he meant that the pattern doesn't stack
like about everything else in the map
02:46:077 - to 02:56:405 - doesn't really sound hitsounded btw, also not really getting why you default to the hitsounding you used previously in 02:57:142 (3,4,5) - (compare to stuff you did to 02:38:700 - until 02:46:077 - )
05:15:093 - seems to drop a bunch of intensity compared to the previous kiai section (aka the song itself), but you jsut keep doing the same thing about, which makes 05:21:364 (2,3,4) - 05:18:659 (3) - 05:27:265 (2,3,4) - etc as circles look pretty out of place because half your rhythm kinda follows the more peaceful guitar.
basically you're mapping drums in a section taht is more focused on a guitar and you map it almost the same way as you mapped the kiai just before which makes you lose a bunch of contrast
only other complaint if you can call it like that is that the map is seemingly randomly more circular at some points which just doesn't look intentional,
examples of this are 00:11:717 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 00:30:969 (1,2,1,2,3,1,2,1,2,3) - 01:42:527 (5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2) - being all clockwise for pretty long and then changing directions at seemingly weird places
tldr of the above: it seems like you're not considering movement through your patterns or how they influence (moreso mouse players) playing the map leading to random imbalances in some points, some of which are noticable while playing
none of these are big issues, i just thought i'd post what spots of this map make it less fun to play for me and why, what you wanna do with this is up to you