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Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D-

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Topic Starter
Sharu

Pentori wrote:

still missing some strong finishes 03:18:536 - 03:20:011 - 03:22:962 - 03:50:995 - 05:20:995 - 05:38:700
and make sure the finishes u added are the right sampleset so they actually sound like a cymbal crash lol I added the finishes but i think that the finish of the hitsounds N:C1 are more appropriate for this part

also u should probably increase the volume at 00:06:922 - to 50% since it's a little quiet right now Ok
Pentori
#2
Topic Starter
Sharu
Nice! Thanks Pentori !
Linada
finally a map for this song
Garden
flamecheck

Final Retribution
  1. 00:10:242 (2) - i suggest exact same shape as 00:08:766 (2) - , it feels visually consistent with previous straight slider
  2. 00:14:668 (2,4) - what about blanketing these two sliders to make things less messy here, but some extra adjustments on other blankets/stacks would be required
  3. 00:16:512 (3) - consider moving this a bit to make visual spacing for both blankets 00:16:512 (3,4) - 00:16:512 (3,5) - more even https://puu.sh/um42c/b069a213e0.jpg
  4. 00:31:338 (2,1) - ez to blanket this one as well!
  5. 00:48:674 - to 01:00:477 - maybe just me, i feel normal-hitnormals here is too loud for this relatively calm section, nerf some volume might work as well
  6. 00:50:887 (1) - should be whistle+clap according to 00:53:838 (1) - 00:56:789 (1) -
  7. 00:53:838 (1,2,3) - any special reason why they are the only soft-hitnormals in this section?
  8. 01:02:690 - 01:08:592 - whistle?
  9. 01:01:953 - 01:07:854 - finish? it sounds similar to 01:00:477 -
  10. 01:18:920 (3,4) - judging from 01:18:182 (1,2,3) - spacing, it might be misread as 1/2 gap, what about moving 4 to somewhere around 120,365?
  11. 01:24:453 (3) - consider make it a curve one http://puu.sh/um5te/af984235fb.jpg so flow is more intuitive
  12. 01:28:510 (1) - try this shape? http://puu.sh/um65W/bca5468a3c.jpg flows nice and make 01:28:510 (1,3) - less crowded
  13. 01:33:674 (4,5,6) - visuals here are bit crowded, try moving 01:33:674 (4,5,1,3) - together and let 01:33:674 (4) - sliderhead stack with 01:34:781 (2) - slidertail, would fit your overall structure as well
  14. 01:44:494 (7,1) - the spacing and smooth flow here makes 01:44:740 - much less emphasized compared with other cymbol crashing, u kinda stick to stacks too much here
  15. 02:02:445 (1,1) - try addition drum clap and 02:03:150 (1) - addition drum finish?
  16. 02:01:584 (4,5,6) - flow feels forced to play from my perspective, also it's the first time u throw two circles after a 1/2 reversed slider, maybe consider sth else here
  17. 02:23:946 - 02:25:421 - 02:26:650 - 02:26:896 - 02:28:126 - 02:28:372 - etc.. u can try normal sample plus soft addition on these spots, that would provide nice feedbacks on the downbeats, same applied to 04:02:798 - section
  18. 02:25:790 (3,1) - etc. from my perspective as a player the movements are very much forced, if theres some good reasons for it i can also accept. 02:25:790 (3) - 02:28:741 (3) - 02:31:691 (3) - 02:34:642 (3) - ctrl-g them would be better to play imo
  19. 02:37:224 (1,2) - 02:43:126 (1,2) - why not follow those vocals on red ticks like 02:40:175 (1,2) - ? if u agree, try http://puu.sh/umboJ/61a1f89395.jpg rhythm maybe
  20. 02:39:068 (2,3) - spacing for the blanket feels inconsistent with 02:37:593 (2,3) - 02:46:077 (1,2) - etc.
  21. 02:46:077 (1,2,3,4,5) - would be good if spacing here is visually consistent http://puu.sh/umbAl/8b39ff633c.jpg
  22. 02:58:618 - whistle mayb
  23. 03:08:208 - 03:09:683 - 03:12:634 - 03:14:109 - 03:15:585 - 03:21:486 - seem to miss finishes, judging from your previous hitsounding patterns
  24. 03:18:536 (4) - add new combo? similar to 03:17:060 (1,2) -
  25. 04:14:601 (1) - i found slowdown here a bit unpredictable, try some different slider shapes from previous sliders just like u did to 04:25:667 (1,2,3) - the speedup?
  26. 04:24:191 (4,5,6) - finishes on head, same as 04:22:716 (4,5,6) -
  27. 04:24:929 - finish as well?
  28. 05:19:888 (2) - i suggest ctrl-g, suddenly bumped up spacing and anti-flow make it the only painful spot to play in this section
  29. 05:41:650 (2,3) - looks bit close. if u wanna keep 3 stacking there, just move 05:40:913 (5,1,2) - away, easy fix
  30. 05:44:601 (1,4) - 05:45:339 (4,1) - kinda doubt if the reverse is perfectly readable here, i think it's ok but better ask for some other opinions as well
can call me after u reply the above things
and probably it's my concept but i hope u can improve your visuals in your future maps, making them consistent here and there would make gameplay a more enjoyable experience, my personal viewpoint tho
Topic Starter
Sharu

Garden wrote:

flamecheck

Final Retribution
  1. 00:10:242 (2) - i suggest exact same shape as 00:08:766 (2) - , it feels visually consistent with previous straight slider Ok
  2. 00:14:668 (2,4) - what about blanketing these two sliders to make things less messy here, but some extra adjustments on other blankets/stacks would be Fixed
  3. 00:16:512 (3) - consider moving this a bit to make visual spacing for both blankets 00:16:512 (3,4) - 00:16:512 (3,5) - more even https://puu.sh/um42c/b069a213e0.jpgOk
  4. 00:31:338 (2,1) - ez to blanket this one as well!Yep
  5. 00:48:674 - to 01:00:477 - maybe just me, i feel normal-hitnormals here is too loud for this relatively calm section, nerf some volume might work as well Changed to soft-hitnormals
  6. 00:50:887 (1) - should be whistle+clap according to 00:53:838 (1) - 00:56:789 (1) -Fixed
  7. 00:53:838 (1,2,3) - any special reason why they are the only soft-hitnormals in this section? Fixed
  8. 01:02:690 - 01:08:592 - whistle? Fixed
  9. 01:01:953 - 01:07:854 - finish? it sounds similar to 01:00:477 - Fixed
  10. 01:18:920 (3,4) - judging from 01:18:182 (1,2,3) - spacing, it might be misread as 1/2 gap, what about moving 4 to somewhere around 120,365? Ok
  11. 01:24:453 (3) - consider make it a curve one http://puu.sh/um5te/af984235fb.jpg so flow is more intuitive Yes
  12. 01:28:510 (1) - try this shape? http://puu.sh/um65W/bca5468a3c.jpg flows nice and make 01:28:510 (1,3) - less crowded Mmh i prefer my current shape
  13. 01:33:674 (4,5,6) - visuals here are bit crowded, try moving 01:33:674 (4,5,1,3) - together and let 01:33:674 (4) - sliderhead stack with 01:34:781 (2) - slidertail, would fit your overall structure as well Fixed
  14. 01:44:494 (7,1) - the spacing and smooth flow here makes 01:44:740 - much less emphasized compared with other cymbol crashing, u kinda stick to stacks too much here Spaced more
  15. 02:02:445 (1,1) - try addition drum clap and 02:03:150 (1) - addition drum finish? Good idea, fixed
  16. 02:01:584 (4,5,6) - flow feels forced to play from my perspective, also it's the first time u throw two circles after a 1/2 reversed slider, maybe consider sth else here Fixed
  17. 02:23:946 - 02:25:421 - 02:26:650 - 02:26:896 - 02:28:126 - 02:28:372 - etc.. u can try normal sample plus soft addition on these spots, that would provide nice feedbacks on the downbeats, same applied to 04:02:798 - section Fixed
  18. 02:25:790 (3,1) - etc. from my perspective as a player the movements are very much forced, if theres some good reasons for it i can also accept. 02:25:790 (3) - 02:28:741 (3) - 02:31:691 (3) - 02:34:642 (3) - ctrl-g them would be better to play imo Ok fixed
  19. 02:37:224 (1,2) - 02:43:126 (1,2) - why not follow those vocals on red ticks like 02:40:175 (1,2) - ? if u agree, try http://puu.sh/umboJ/61a1f89395.jpg rhythm maybe I agree but i did the same as here 02:40:175 (1,2,3,4,5) -
  20. 02:39:068 (2,3) - spacing for the blanket feels inconsistent with 02:37:593 (2,3) - 02:46:077 (1,2) - etc. Fixed
  21. 02:46:077 (1,2,3,4,5) - would be good if spacing here is visually consistent http://puu.sh/umbAl/8b39ff633c.jpg Mmh Fixed
  22. 02:58:618 - whistle mayb Ye
  23. 03:08:208 - 03:09:683 - 03:12:634 - 03:14:109 - 03:15:585 - 03:21:486 - seem to miss finishes, judging from your previous hitsounding patterns Fixed
  24. 03:18:536 (4) - add new combo? similar to 03:17:060 (1,2) - Ok so here too 03:20:011 -
  25. 04:14:601 (1) - i found slowdown here a bit unpredictable, try some different slider shapes from previous sliders just like u did to 04:25:667 (1,2,3) - the speedup? Mmh i don't think that it's a big problem since i add a nc here
  26. 04:24:191 (4,5,6) - finishes on head, same as 04:22:716 (4,5,6) - Yes
  27. 04:24:929 - finish as well? Yes
  28. 05:19:888 (2) - i suggest ctrl-g, suddenly bumped up spacing and anti-flow make it the only painful spot to play in this section Ok
  29. 05:41:650 (2,3) - looks bit close. if u wanna keep 3 stacking there, just move 05:40:913 (5,1,2) - away, easy fix Fixed in another way
  30. 05:44:601 (1,4) - 05:45:339 (4,1) - kinda doubt if the reverse is perfectly readable here, i think it's ok but better ask for some other opinions as well Well i asked some testplay but it seems good
can call me after u reply the above things
and probably it's my concept but i hope u can improve your visuals in your future maps, making them consistent here and there would make gameplay a more enjoyable experience, my personal viewpoint tho Yep, this one is a bit old, i improved since. If you want to check my newest maps xd
Thanks for mod!
Garden
00:39:084 (1) - 00:44:986 (1) - 00:50:887 (1) - 00:53:838 (1) - 00:56:789 (1) - 00:59:002 - pretty sure they should be normal addition like this one 00:42:035 (1) -
Topic Starter
Sharu
Oh true, fixed
Garden
qualified
Nozhomi
Almost died from seeing this
XD
Topic Starter
Sharu
I like this patern acctually
Okoratu
i think he meant that the pattern doesn't stack

like about everything else in the map

02:46:077 - to 02:56:405 - doesn't really sound hitsounded btw, also not really getting why you default to the hitsounding you used previously in 02:57:142 (3,4,5) - (compare to stuff you did to 02:38:700 - until 02:46:077 - )

05:15:093 - seems to drop a bunch of intensity compared to the previous kiai section (aka the song itself), but you jsut keep doing the same thing about, which makes 05:21:364 (2,3,4) - 05:18:659 (3) - 05:27:265 (2,3,4) - etc as circles look pretty out of place because half your rhythm kinda follows the more peaceful guitar.

basically you're mapping drums in a section taht is more focused on a guitar and you map it almost the same way as you mapped the kiai just before which makes you lose a bunch of contrast

only other complaint if you can call it like that is that the map is seemingly randomly more circular at some points which just doesn't look intentional,
examples of this are 00:11:717 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 00:30:969 (1,2,1,2,3,1,2,1,2,3) - 01:42:527 (5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2) - being all clockwise for pretty long and then changing directions at seemingly weird places
tldr of the above: it seems like you're not considering movement through your patterns or how they influence (moreso mouse players) playing the map leading to random imbalances in some points, some of which are noticable while playing

none of these are big issues, i just thought i'd post what spots of this map make it less fun to play for me and why, what you wanna do with this is up to you
Topic Starter
Sharu

Okorin wrote:

i think he meant that the pattern doesn't stack

like about everything else in the map I didn't stack those sliders because it would be too hard to read, and i think that it's more aesthetic than this http://puu.sh/unUjt/c2889988c6.jpg

02:46:077 - to 02:56:405 - doesn't really sound hitsounded btw, also not really getting why you default to the hitsounding you used previously in 02:57:142 (3,4,5) - (compare to stuff you did to 02:38:700 - until 02:46:077 - ) 02:46:077 - to 02:56:405 - this part is hitsounded, i just put whistle here 02:57:142 (3,4,5) - to emphasize the voice which is rising up, also i put whistle on slider like this 02:38:700 (1) - because the voice is more demarked in this part

05:15:093 - seems to drop a bunch of intensity compared to the previous kiai section (aka the song itself), but you jsut keep doing the same thing about, which makes 05:21:364 (2,3,4) - 05:18:659 (3) - 05:27:265 (2,3,4) - etc as circles look pretty out of place because half your rhythm kinda follows the more peaceful guitar. Mmh, how can i change my rythme significally while the guitar is covering the same rythm has the previous kiai? I can just follow the guitar a bit by making jumps when the guitar allows to do it in order to show that the guitar is here

basically you're mapping drums in a section taht is more focused on a guitar and you map it almost the same way as you mapped the kiai just before which makes you lose a bunch of contrast

only other complaint if you can call it like that is that the map is seemingly randomly more circular at some points which just doesn't look intentional,
examples of this are 00:11:717 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - 00:30:969 (1,2,1,2,3,1,2,1,2,3) - 01:42:527 (5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2) - being all clockwise for pretty long and then changing directions at seemingly weird places
tldr of the above: it seems like you're not considering movement through your patterns or how they influence (moreso mouse players) playing the map leading to random imbalances in some points, some of which are noticable while playing
I used only circular flow in this part 00:11:717 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - to emphasize the fact that the song is not rising up here, as you can see i broke the flow at each big beats in this part 00:06:922 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - in order to emphasize this rise. 00:30:969 (1,2,1,2,3,1,2,1,2,3) - Here it's true that i didn't broke the flow as i should have done 00:32:199 (3,1) - but i didn't have the place to put my slider in order to break it

none of these are big issues, i just thought i'd post what spots of this map make it less fun to play for me and why, what you wanna do with this is up to you
Hey oko, i hope that i'm clear in my answer and that you'll understand my choices
Okoratu
sure, just make sure that you're not being overly defensive because the thing is qualified lol
Topic Starter
Sharu
Sorry if i offended you, It wasn't my intention
edit: and yep i think that my arguments are good enough, if you want to discuss more about things in the map you still can pm me in game or idk
Pachiru
Gg pour ta première approval :)
Okoratu
im not offended what
i just want to make sure you won't regret this map soon lol
6th
Hey !

Don't you think that your combo colours 2 and 3 look really similar ? I really think that more contrast could be appreciable. Some NCs are annoying to read, especially in kiai time since momentum doesn't allow the player to really pay attention to the difference. Also I do think that the AR could be increased to 9,5, it fits more imo but this is rather subjective.
It's really important so consider gathering other opinions if you doubt.
00:49:412 (3,4,1) - The spacing between these objects is almost the same but it's respectively 1/2 and 1/1. It causes reading issues and could be really misleading and unpredictable. To fix that I'd advise you to reduce the spacing between the two first objects, therefore it will also make the spacing more balanced.
01:29:494 (5,6) - CTRL+G ? It's a bit personal but it could be more smooth to play since the flow between 01:29:002 (3,4) - is kinda difficult to play.
01:47:445 (6,1,2,3) - Minor, but it looks a bit unpleasant. Maybe you could move 01:48:305 (3) - to (218;128) ?
01:48:428 (4,5,6,1) - Flow/patterning is quite questionable here. This 01:48:920 (6,1) - is problematic because you suddenly break the circular flow in a really awkward way. 01:49:166 (1) - Move this to the right to make it more playable.
02:35:749 - Normal sampleset sounds really loud for slider ends, mind using soft since you focus on vocals ?
02:55:298 (2,3) - You should use an 1/1 slider, for consistency with 02:53:823 (2) - and 02:56:773 (2) -
03:02:060 (2,3,4,5) - Don't you think this is really brutal compared to the global note density ? You may want to use circles instead. Also it's pretty inconsistent and way too different in term of intensity compared to 03:07:962 - which sounds the same.
04:25:667 (1,2,3) - Mind reducing the SV ? Suddenly going from 0.70x to 1.20x may be really annoying to play, especially because the sliders could be mistaken with 1/1.
05:07:470 (6,1) - Flow can clearly be improved, move (1) to the bottom.
de 05:15:093 - à 05:38:700 - This section feels as hard as the kiai tbh, consider nerfing it to reflect the song better and describe the ending of kiai.
05:48:290 - Can you map that please ? There is no transition between this circle and 05:48:782 (1,2,3,4,5,6,1,2,3) -. It makes the pattern feel unnecessarily brutal and and gives to the player a real feeling of emptiness.

Should be all. Congrats.
Topic Starter
Sharu

6th wrote:

Hey ! Hey 6th!

Don't you think that your combo colours 2 and 3 look really similar ? I really think that more contrast could be appreciable. Some NCs are annoying to read, especially in kiai time since momentum doesn't allow the player to really pay attention to the difference. Also I do think that the AR could be increased to 9,5, it fits more imo but this is rather subjective. Well first i don't think that combo colours 2 and 3 look similar, it's basically orange and red, i really paid attention to this when i made them, for the AR at first i put it at 9,5 but then i checked other maps with the same SR and bpm and i realized that 9,3 fitted better.
It's really important so consider gathering other opinions if you doubt.
00:49:412 (3,4,1) - The spacing between these objects is almost the same but it's respectively 1/2 and 1/1. It causes reading issues and could be really misleading and unpredictable. To fix that I'd advise you to reduce the spacing between the two first objects, therefore it will also make the spacing more balanced. I think it's good since i put a nc here 00:50:149 (1) -
01:29:494 (5,6) - CTRL+G ? It's a bit personal but it could be more smooth to play since the flow between 01:29:002 (3,4) - is kinda difficult to play. No this pattern is a generic patern of the map, you can find it many time in it, 01:28:018 (5,6) - 01:30:969 (5,6) - 03:26:896 (5,6) - 03:29:847 (5,6) - etc.
01:47:445 (6,1,2,3) - Minor, but it looks a bit unpleasant. Maybe you could move 01:48:305 (3) - to (218;128) ? No because it would overlap with 01:47:199 (5,6) -
01:48:428 (4,5,6,1) - Flow/patterning is quite questionable here. This 01:48:920 (6,1) - is problematic because you suddenly break the circular flow in a really awkward way. 01:49:166 (1) - Move this to the right to make it more playable. I did this to emphasize the big sound on this slider 01:49:166 (1) - and i put a nc
02:35:749 - Normal sampleset sounds really loud for slider ends, mind using soft since you focus on vocals ? I can agree with this but it's more personnal since i think that normal sampleset correspond better than the soft one here
02:55:298 (2,3) - You should use an 1/1 slider, for consistency with 02:53:823 (2) - and 02:56:773 (2) - I use a 1/2 slider + a circle here because i want to emphasize the voice on the 02:55:298 (2) - slider end which isn't on this slider here 02:53:945 -
03:02:060 (2,3,4,5) - Don't you think this is really brutal compared to the global note density ? You may want to use circles instead. Also it's pretty inconsistent and way too different in term of intensity compared to 03:07:962 - which sounds the same. Yes, i agree with that but it plays good and the two ways to map this rythm are correct
04:25:667 (1,2,3) - Mind reducing the SV ? Suddenly going from 0.70x to 1.20x may be really annoying to play, especially because the sliders could be mistaken with 1/1. I increased the sv a lot here because i really want to emphasize the voice like i did here 05:49:765 - and here 00:36:133 - , the sv change is noticable by the nc too
05:07:470 (6,1) - Flow can clearly be improved, move (1) to the bottom. Flow doesn't need to be so circular here since i want to emphasize this sound 05:07:716 -
de 05:15:093 - à 05:38:700 - This section feels as hard as the kiai tbh, consider nerfing it to reflect the song better and describe the ending of kiai. I did it because i don't know why it souldn't be as hard as the kiai, it's the same rythme and the same drums, no vocals here but the guitar is here to replace it, i didn't put a kiai on this part because it wouldn't be appropriate since i put kiai only on vocals part
05:48:290 - Can you map that please ? There is no transition between this circle and 05:48:782 (1,2,3,4,5,6,1,2,3) -. It makes the pattern feel unnecessarily brutal and and gives to the player a real feeling of emptiness. I don't want to map this part because i did the same thing here 05:40:913 - 05:42:388 - 05:39:437 -, the jumps here 05:49:027 (2,3,4,5) - because i want to emphasize the last part of the map, and those are not as hard as those one 05:42:019 (3,4,5,6) -

Should be all. Congrats. Thanks!
If you want to talk more about the map you can still pm me in game or on discord
Sorry oko^^ i don't really know you so i didn't know how you would react
Mordred
I remember modding this ages ago, glad to see it qualified
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