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Comp - Crazy Love ~ Kyoai ~

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gekkiii
star
Clare
[General]:
1.關於OSB 你可以加個Sprite,Background,TopLeft,"BG.jpg",0,0在文本裡,用來隱藏BG這樣你可以節省個黑底,只要再用得到的地方再加入BG即可,還加上全部的osb load-1,不然你的BG是一直出現在最底下的,只是用東西蓋過爾以,浪費osb load
2.既然放了soft-sliderslide為啥沒放normal-sliderslide?

[Easy+]:
00:28:525 (T) - 音效線下在note前
00:44:837 (Slidertick) - 照前面一樣加個clap在這個tick上?
00:52:525 (2) - slider頭把clap換成finish?
00:53:087 (3) - slider頭+finish?
00:53:837 (4) - ^
00:54:587 (4) - 第2次折返+finish
00:55:337 (5) - slider頭+finish?
02:25:525 (T) - kiai跟音效同一條爾且在note上,把音效線提到note前
03:02:650 (T) - 音效線下在note前

[Dis]:
都放了slidertick可以用一下呀
00:25:900 (T) - 音效線下在note前
00:56:087 (T,T,T) - 音量同音效^
01:00:025 (T) - ^
01:05:650 (X) - 加個note?
01:10:150 (X) - ^
02:21:962 (T) - 音效線下在note前
02:24:775 (2,3) - normal的whistle? 聽起來有點突兀?
02:25:525 (T) - kiai跟音效同一條爾且在note上,把音效線提到note前
03:02:650 (T) - 音量同音效
slider頭也是會早按的 所以音效線都要放在note前

[aesopl's Hard]:
00:13:900 (1) - 去掉一個折返 然後加個note? 後面同樣
00:28:525 (T) - 音效線下在note前
01:00:025 (T) - 音量同音效
02:25:525 (T) - ^
02:50:650 (1) - 去掉一個折返 然後加個note? 後面同樣

[Insane]:
音效線...你自己在檢查一下吧,slider頭的也要提前放
還有那些哨音 我聽起來不是很搭
01:36:025 (1,2,3,4,5,6) - 這段打起來不是很舒服阿 我感覺不如全部連打
01:39:025 (3,4,5,6,7,8,9,10,11) - ^
02:57:775 (3) - 去一個折返加個note?
02:59:650 (3) - ^

Top Diff:Insane

star
Curisu
这歌好可怕..

[Timing]
Offset 10900 BPM 160 (5/4)
Offset 28525 BPM 160 (4/4)

[EZ+]
00:46:900 - 少了个tick clap
01:50:837 - +tick clap?
01:53:556 - ^
02:36:962 - ^

[Dis萌妹子]
00:47:650 - +tick clap?
00:48:400 - ^
01:00:400 - where is clap lol

01:03:775 - whistle?
01:05:275 - ^?
后面的几条长条whistle同

01:19:900 - +tick clap?
01:55:900 - ^
02:06:025 - NM这样遮大丈夫?
02:25:150 (3) - 别whistle了 直接vol+15 nmhit?
02:43:525 (1) - 这spacing误导max

[aesopl]
00:46:337 - clap?
01:22:525 (1,2,3,4,5) - [nazi]没摆好五边形
01:39:775 - whistle vol -5
01:40:150 - whistle vol -10
01:40:525 - whistle vol -15
02:16:150 (4,5,6,7,8) - 拉开间距 形成跳跃感
03:03:775 (5,6,7) - vol+5?

[moeInsane]
lol fine

Player:<karenying>'s map : Kyoai SP+1
Topic Starter
Kotone

Clare wrote:

[General]:
1.關於OSB 你可以加個Sprite,Background,TopLeft,"BG.jpg",0,0在文本裡,用來隱藏BG這樣你可以節省個黑底,只要再用得到的地方再加入BG即可,還加上全部的osb load-1,不然你的BG是一直出現在最底下的,只是用東西蓋過爾以,浪費osb load 哇 學到了 迟点改謝謝<(_ _)>
2.既然放了soft-sliderslide為啥沒放normal-sliderslide? 静音slidertick不能和静音sliderslide一起用... tick太吵了

[Easy+]:
00:28:525 (T) - 音效線下在note前现在放note上也可以了
00:44:837 (Slidertick) - 照前面一樣加個clap在這個tick上?这里不合适
00:52:525 (2) - slider頭把clap換成finish? fixed
00:53:087 (3) - slider頭+finish?fixed
00:53:837 (4) - ^fixed
00:54:587 (4) - 第2次折返+finishfixed
00:55:337 (5) - slider頭+finish?fixed
02:25:525 (T) - kiai跟音效同一條爾且在note上,把音效線提到note前 现在这样也可以了
03:02:650 (T) - 音效線下在note前同上

[Insane]:
音效線...你自己在檢查一下吧,slider頭的也要提前放同上
還有那些哨音 我聽起來不是很搭我觉得还可以
01:36:025 (1,2,3,4,5,6) - 這段打起來不是很舒服阿 我感覺不如全部連打fixed
01:39:025 (3,4,5,6,7,8,9,10,11) - ^尾3改連打
02:57:775 (3) - 去一個折返加個note?fixed
02:59:650 (3) - ^fixed
Thanks
Topic Starter
Kotone

yangzd88 wrote:

[Timing]
Offset 10900 BPM 160 (5/4)
Offset 28525 BPM 160 (4/4)fixed

[EZ+]
00:46:900 - 少了个tick clap no
01:50:837 - +tick clap?no
01:53:556 - ^no
02:36:962 - ^no
Thanks萌妹><
aesopl19193
OnosakiHito
Uh... still waiting for the other Taiko guest diff.. I really want to play it...
Cirno
Nice work on [Insane] \:D/

I was to star earlier but I was afraid I would have broke the 2kd...
Penguin1192
nice map :)

☆~
Topic Starter
Kotone
uploaded~!
new skin & remap little part of Insane
Kuma-san
Star~
KanaRin
Sorry for 各種遲到

OK,完成了,這次因為1/3有點難度

因為有SB

不用做Taiko BG了

* It's Taiko Oni Level. 9+

Download: Comp - Kyoai (karenying) [Kana's Taiko Oni].osu
UnderminE
staaar

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Raging Bull
M4M because my song too long = =

General:
Make a scorebar-bg too? Keep it consistent...And Because my HP bar lol.
Make spinner-clear spinner-osu spinner-spin also for consistency?
flandre2 flandre3 is over the SB size of 800x600. Reduce size please.
tfyp I think you want to say "Thank you for playing" :P

Easy:
Easy+ looks ugly. If you think it's Easy+ name it normal = = (or make it easier and make it Easy ^^b)
Oh I don't like slider ticksounds. If you think the tick needs a sound, remove slider and use circle. I would say remove all tick hitsound, but it looks like you worked hard on adding timing section, so it's up to you to remove or not. Just don't do it again please :(
00:42:025 (2) - Hitsound on two ticks, not one. Intentional? Sounds better with 1 anyways. :L

Dis:
Use tickrate 2 since your map is the only one with tickrate 1?
00:57:212 (1,1) - Note appears fast after spinner. Might be hard on normal. Maybe end spinner at 00:59:275? Seems good because after spinner ends, piano plays.
02:22:337 (1) - Replace spinner with a long curvy slider?
Nothing much.

Hard:
Maybe +1 circle size since it's a hard?
Can't find anything. Looks good to me.

Insane:
01:54:400 (1,1,1) - I don't see any reason why you need NCs here. Remove NC?

(╯´・∀・)╯彡☆
Raging Bull
= = Gimmie kudosu only when you use my mod. And reply to it. I like to know what you used and what you didn't.
Topic Starter
Kotone

Raging Bull wrote:

= = Gimmie kudosu only when you use my mod. And reply to it. I like to know what you used and what you didn't.
um sorry I just waiting for Dis and aesopl
aesopl19193

karenying wrote:

Raging Bull wrote:

= = Gimmie kudosu only when you use my mod. And reply to it. I like to know what you used and what you didn't.
um sorry I just waiting for Dis and aesopl
sorry 我終於有假放了
就幫我+1 Circle Size吧 :?
Topic Starter
Kotone

Raging Bull wrote:

M4M because my song too long = =

General:
Make a scorebar-bg too? Keep it consistent...And Because my HP bar lol. lol forgot to delete this
Make spinner-clear spinner-osu spinner-spin also for consistency? I will make it later~
flandre2 flandre3 is over the SB size of 800x600. Reduce size please. no they are ok
tfyp I think you want to say "Thank you for playing" :P I will change it later~

Easy:
Easy+ looks ugly. If you think it's Easy+ name it normal = = (or make it easier and make it Easy ^^b)remame to 'Normal'
Oh I don't like slider ticksounds. If you think the tick needs a sound, remove slider and use circle. I would say remove all tick hitsound, but it looks like you worked hard on adding timing section, so it's up to you to remove or not. Just don't do it again please :(ok^ ^
00:42:025 (2) - Hitsound on two ticks, not one. Intentional? Sounds better with 1 anyways. :L no I think that fine

Dis:
Use tickrate 2 since your map is the only one with tickrate 1? ok
00:57:212 (1,1) - Note appears fast after spinner. Might be hard on normal. Maybe end spinner at 00:59:275? Seems good because after spinner ends, piano plays.
02:22:337 (1) - Replace spinner with a long curvy slider?no
Nothing much.

Insane:
01:54:400 (1,1,1) - I don't see any reason why you need NCs here. Remove NC? ...k

(╯´・∀・)╯彡☆
Thanks for modding!
Breeze
[DS]
  1. 01:14:087 (3) - 这里别加clap,要加也该是01:13:900, 要么用custom slidertick,要么就还是让这里空着好了,加了反而听着奇怪
  2. 01:20:087 (3) - ^
  3. 01:33:025 (1) - 加个finish音或许更好
  4. 01:56:087 (4) - no clap
  5. 02:05:087 (5) - ^
  6. 02:54:025 (1) - no clap, 可以加whistle
  7. 02:55:900 (1) - ^
[Insane]
中间那部分是1/3拍的连打lol,我是说我打到那儿总是按快OTL
  1. 02:01:150 (5) - 这个slider被前面还没消失的2,3有挡住,不知道是不是只是我个人的感觉,很影响判断,我试玩的时候要读成note,或许把这个slider改为向上或者左上好些,然后在微调下后面的slider,只是建议,不喜欢的就现在这样也是没问题的
其他没问题
nice map
star
Topic Starter
Kotone

Breeze wrote:

[DS]
  1. 01:14:087 (3) - 这里别加clap,要加也该是01:13:900, 要么用custom slidertick,要么就还是让这里空着好了,加了反而听着奇怪
  2. 01:20:087 (3) - ^
  3. 01:33:025 (1) - 加个finish音或许更好
  4. 01:56:087 (4) - no clap
  5. 02:05:087 (5) - ^
  6. 02:54:025 (1) - no clap, 可以加whistle
  7. 02:55:900 (1) - ^
這diff的作者神隱了 Normal應該會重作(等作者回來了可能都rank了
:arrow: 把diff放Creator's Words了


[Insane]
中间那部分是1/3拍的连打lol,我是说我打到那儿总是按快OTL所以那段开始時用了slider lol
  1. 02:01:150 (5) - 这个slider被前面还没消失的2,3有挡住,不知道是不是只是我个人的感觉,很影响判断,我试玩的时候要读成note,或许把这个slider改为向上或者左上好些,然后在微调下后面的slider,只是建议,不喜欢的就现在这样也是没问题的
    SPOILER
    [attachment=0:fee6d]0.jpg[/attachment:fee6d]
的確.想了別的梗解決了

其他没问题
nice map
star
thanks for star&modding! :D
TristanShi
大家好我又来了... (揍!

[Kana's Taiko Oni]

还是2分音, kana你咋就这么喜欢呢! 这次BG又泡汤了... :oops:

Overall seems fine.

No need to mod.
kanpakyin
As per your request:
Taiko mod here.

[Kana's Taiko Oni]
Issue/Unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 965 notes unsnapped.Fix it please!
Pattern/Suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:25:900 (99) - Change this to kat?Just follow the drum sound.
  2. 00:26:743 (105,106) - I think kd is better then dk here.
  3. 00:59:275 (277,278,279,280,281) - Probably change this pattern to kkkkd?It follow the music and it can consistent with you previous 5-plet(ddddk).
  4. 1/3抄蛇仔(無誤
  5. 01:47:181 (577,578) - Try dk here?
  6. 02:51:406 (988,989,990,991,992,993,994,995,996,997,998,999) - Try kkdkkdkkdkkdkkdkkdkkd K instead of dkkkdkkkdkkk...?
That's it!Good luck.
KanaRin
------------------------
All fixed..

SPOILER
shortshortshortshortshortshortshortshortshortshortshortshortshortshortshortshortshortshortshortshort

Download: Comp - Kyoai (karenying) [Kana's Taiko Oni].osu
Breeze
There are 2 diff. used 0.4 stack leniency and other 2 used 0.6, do you have any reason of using SL like this?
If not, please use same one, or please post it out why you do so

[aesopl's Hard]
  1. Many unsnapped notes, snap them all
[Insane]
  1. HDR8 seems a bit high, maybe 7 is better?
and, no kds since I've already got 1
Topic Starter
Kotone

Breeze wrote:

There are 2 diff. used 0.4 stack leniency and other 2 used 0.6, do you have any reason of using SL like this?
If not, please use same one, or please post it out why you do so

[aesopl's Hard]
  1. Many unsnapped notes, snap them all
    [attachment=0:c55bd]0.jpg[/attachment:c55bd]
[Insane]
  1. HDR8 seems a bit high, maybe 7 is better?
and, no kds since I've already got 1
All fixed
I changed all diff stack leniency to 0.4
thanks!
Breeze
nice, bubbled
SPOILER
Your message is too short.
Raging Bull
Why is Dis removed from mapset?

My message is too long.
Now my message is even longer!
Topic Starter
Kotone

Raging Bull wrote:

Why is Dis removed from mapset?

My message is too long.
Now my message is even longer!
because I can't find Disoy :(
so I put the diff on Creator's Words
Raging Bull
If the bubble ever gets popped, you should add the url codes for Disoy's diff so we can just click it to get the diff. :3
OnosakiHito
Taiko Mod:

Generel:

81% Audio Volumen is a little bit less. It feels so sleepy because the drums are so quietly. 100% would be in this case maybe better?

Hit Circles:
00:12:775(1,...,11) - I guess you have want to change the patterns everytime, so it's not this much monoton with kddkddkdd... right? But I think you should keep it with kddkddkdd because, it dosen't fit to the music, so it confuse the players too. Or if you want to change the pattern I suggest you: kddkddkd kd
^ Same to similiar parts.
00:14:368(14) - This and similiar hit circles have a snapping problem. They need to be snapped 1/3
00:14:150(13) - It's hard to say, but I think they are also snapped 1/3 Try to play them in this way.
00:43:531(208) - This should be also a big don (D), because you done that also to the other similiar sounds. It plays also better in this way.
00:51:031(236) - ↑
00:53:039(248) - This should be also a big kat (K) ↑
00:54:312(x) - I know you mapped with the voice, but maybe ddd will fit better?
00:54:593(254) - This should be also a big kat (K) ↑↑
------------------- - I would suggest to do that with all similiar big hitcircle "issues".
00:55:642(257,...,265) - What do you think about deleting hitcircle 257 or changing the whole patterns to:
If you change it, don't forget to change also the second similiar part.
01:07:906(337,...,345) - ddk ddk ddk is too monoton I think. How about: ddk kkk ddd or ddk ddd ddk? I like the ddk kkk ddd.
01:13:906(380,...,388) - ddk dxx ddd (x = deleted notes), it really fits better like that.
01:48:031(582) - D or K. I prefare K. Without it is little bit weird.

Well that's all. Hm, the Taiko diff. has some really interesting parts which are also cool.
But some patterns like the ddk has been choosen too often, so the map seams like to be a little bit messi.

Good lucky with the project, I hope I could help you some how.
Backfire
Taiko -
Ono said "Keep it kddkddkddk". He didn't however sugges dkkdkkdkkd which is just as good. If you want to mix it up, you could alternate between those two.
And the finishes in between, again, you want to change them everytime, but it can also be confusing for the player. K K K or K D K would be good. Anything else is silly.

00:40:531 (197) - All of these, you know the cymbal crashes, Not to bother you butttttttt, cymbal crashes sound and work better on K. If you were to play like a real drum set or something, cymbals are on the sides and such. Not only does it play a little better, it sounds better too.
00:51:031 (236) - Left a finish off right here, too.
00:58:718 - k
00:59:468 (279) - d =w=
01:13:906 (380,381,382,383,384,385,386,387,388) - try doing something like ddk kkd ddk. You use a LOT of ddk. Its boring ;~;
01:23:281 (444,445,446,447,448) - kkdkk?
01:47:749 - put a don here :D?
01:53:749 - ^
02:50:656 (984,985,986) - Right, make sure to put 985 on 02:50:906 - and 986 on 02:51:156 - . 1/3 snap. Do this for the other ones.


Shit I just realized I said a couple of the things ono said :(
Topic Starter
Kotone
um sorry because it was bubbled,so I keep it now. btw I think taiko diff is OK
If it get pop I will call Kana to check your mod
thanks
Shiirn
rejecting mods "because bubble" is extremely poor etiquette. give valid reasons.

The spinner circle is very hard to see.
Tick rate 2 fits some bits, but the 2/3 sliders have awkward ticks. I'd take the minor hit to the clap hitsounding and move it to 1 tick rate.


timing on hard and taiko is different (second offset) ty james


Normal

clever hitsounding

Taiko
00:14:181 (13,14) - These need to be snapped to 1/3
00:16:056 (27,28) - ^
00:17:931 (41,42) - ^
00:21:681 (69,70) - ^
00:23:556 (83,84) - ^
00:25:431 (97,98) - ^

00:25:900 (99,100,101,102,103,104,105,106,107) - you might as well make this one of your streams
00:27:306 (108,109) - These need to be snapped to 1/3
02:50:937 (985,986) - ^
02:52:812 (999,1000) - ^
02:54:687 (1013,1014) - ^
02:56:562 (1027,1028) - ^
02:58:437 (1041,1042) - ^
03:00:312 (1055,1056) - ^
03:02:187 (1069,1070) - ^

03:02:656 (1071,1072,1073,1074,1075,1076,1077,1078,1079) - you might as well make this one of your streams
03:04:062 (1080,1081) - These need to be snapped to 1/3

hard
00:51:593 (6,7,8,9,10,11,12) - this is way too stupid and awkward for a hard. spacing is horrible and the doubles make no sense.
02:17:093 (1,2,3,4) - ^

Insane
03:04:431 - why the timing section?
James2250

Shiirn wrote:

rejecting mods "because bubble" is extremely poor etiquette. give valid reasons.
Very true, I would look over all of the previous mod posts given as well

-The timing isn't consistent on every difficulty but it looks like Shiirn edited that in :P
-I also agree with Shiirn on the spinner circle (and those notes on taiko are all meant to be 1/3 as mentioned)

While you are at it I would try and reduce the size of your pause overlay, it shouldn't really need to go over 1.0MB
Topic Starter
Kotone

Shiirn wrote:

rejecting mods "because bubble" is extremely poor etiquette. give valid reasons.sorry of this :o

The spinner circle is very hard to see.fixed
Tick rate 2 fits some bits, but the 2/3 sliders have awkward ticks. I'd take the minor hit to the clap hitsounding and move it to 1 tick rate.
ok~fixed

timing on hard and taiko is different (second offset) ty jamesfixed of hard,taiko will fixed by Kana

hard
00:51:593 (6,7,8,9,10,11,12) - this is way too stupid and awkward for a hard. spacing is horrible and the doubles make no sense.
02:17:093 (1,2,3,4) - ^
all fixed
Insane
03:04:431 - why the timing section?oops,deleted
Thanks for modding!:)

James2250 wrote:

While you are at it I would try and reduce the size of your pause overlay, it shouldn't really need to go over 1.0MBok reduced~
Thank you :D

waiting for Kana

EDIT:oops,forgot to full sub

Updated!
waiting for Kana
KanaRin
Ok, most of them fixed.

Thanks everyone for modding.

and apologize to karenying since I made these mistakes.

Download: Comp - Kyoai (karenying) [Kana's Taiko Oni].osu
Topic Starter
Kotone
Thank you Kana
Updated!
too short too short too short too short too short
Raging Bull
Hmm...Are you using ly12 and ly13 in SB? I can't seem to see it.

Hard:
01:00:025 - Snap kiai here
01:00:118 - Snap kiai end here
02:25:525 - Snap the kiai time here.
02:48:025 - Snap kiai end here.

No kds.
Rukario
I have to agree with the mod above me, ffix the changes and I'll be glad to bubble it.
Topic Starter
Kotone
OK~all fixed.
Thank for modding & check~
my message is too short.
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