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Comp - Crazy Love ~ Kyoai ~

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Total Posts
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Topic Starter
Kotone
This beatmap was submitted using in-game submission on Sunday, 2 October, 2011 at 13:34:56

Artist: Comp
Title: Kyoai
Source: Touhou
Tags: aesopl19193 KanaRin buta-otome ranko paprika u.n. owen was her? flandre scarlet
BPM: 160
Filesize: 9377kb
Play Time: 03:04
Difficulties Available:
  1. aesopl's Hard (4.86 stars, 406 notes)
  2. Insane (5 stars, 570 notes)
  3. Kana's Taiko Oni (4.83 stars, 1080 notes)
  4. Normal (2.28 stars, 158 notes)
Download: Comp - Kyoai
Information: Scores/Beatmap Listing
---------------
Hard by aesopl19193
Taiko by KanaRin
Other by me

You can get Disoy(Normal) here : http://puu.sh/5JcB

o.o go go go
TristanShi
i am the first. 8-)
这只能说明你又坟了一张. :D
Topic Starter
Kotone
這張不坟 怎也挖出來 :D
chungskale
先給storyboard 個星 >~~~☆
Disoy
XD~
m i z u k i
:oops:
OnosakiHito
Oh, yeah, star.
Flandre and nice easy diff.~
May I make a Taiko guest diff. please? :)
Topic Starter
Kotone

OnosakiHito wrote:

Oh, yeah, star.
Flandre and nice easy diff.~
May I make a Taiko guest diff. please? :)
no,I asked someone to make it,sorry
vien303cat
只要是owen was her 就是好歌呀QAQ

希望難度可以在增加~(增加個hard或是normal :) )
期待這圖被RANK :)
Disoy
Kyonko Hizara
:)
Melancholy
はい
Snowy Dream
;)
aesopl19193
[General]

Delete Comp - Crazy Love ~ Kyoai ~ (karenying).osb

Played all of the diffs and I feel nice.
Sandpig
Karen

首先建议加重连打的时候用绿线换成normal,用加clap的方法无法掩盖掉soft的音效会出现很嘈杂的效果。

还有感觉soft的音量有点重了。试试降低一些,同时加大clap的hitsound文件的音量。

01:03:025 (1,2,3,4,5) - 这个距离渐变和音乐的感觉似乎不符。我的话1234会用大距离的随机跳。
01:08:275 (3,4) - 这里创造的这个停顿感略显突然,不如直接1/2排过去。我做的话会在01:08:462这个位置加一个跳出去的circle。
01:15:025 (1,2,3,4,5) - 同前
01:57:025 - 这里开始这一段是音乐的一个转折但是感觉排列太顺了。可以尝试在slider尾巴上叠circle,同时01:58:525 (1,2,3,4,5)这一组尝试(红线-白线)叠在一起。(诡异感o.o)
01:57:775 (4) - 这根slider感觉太直了,适当加大弧度,前边的01:57:025 (1) 也可以略作调整。
02:17:650 (1,2,3,4,1) - 就像前边说的这里这种专门加重的重音直接用normal的效果要大大好过加clap。
后面也是距离变化的问题


Dis

01:00:025 (1,2,3,4,1) - 这个地方重音太乱了。

然后看了下后边好像都是这样。normal难度note少,重音不要太花哨,而且节奏不能和音效冲突。实在不行可以加tick音,但是clap一定要系统。


Easy

咋说呢……排列感觉很零散……
lkp
awwwwwww..xDDDDDDDD
Dear-mastk
SB美~
KanaRin
正在做Taiko
假如有MAT bubble了就算了吧(?)

[llllll10%-------------]
aesopl19193
TheVileOne
Easy+

Nicely mapped.

03:03:775 (1) - Spinner is much too long and it slightly obscures the Thank you for Playing. I suggest that you end it here 03:04:525 -. Osu gets 3000 off of it and it is considered a Normal criteria which follows line with the Easy+.

Dis

00:25:900 (5,6,1) - Spacing? Make it a little more equal.

00:56:462 (4,5) - Spacing?

01:04:150 - I think a note should go here to complete the beat. i'm not sure that it will fit in with the rest of your patterns. Well if it doesn't work its fine without it.

01:58:525 (3) - I don't like the sound of this when it repeats. It would be hard to change. :(

02:06:587 (3,4) - I don't like how this plays. It feels like its missing something. It feels like the rhythm isn't complete. Maybe change this?

Hard

Drain is too high. You can fail just in the gaps between sequences. Reduce it by 1.

Why does this difficulty have an extra red line?

01:47:837 - perhaps add note?

02:47:462 (5,6,7,8,1,2) - awkward transition. I don't like clicking fast then slowing down then speeding up for a jump. >.<

karen

Put Stack leniency to 4? It will fix stack glitches like this 01:17:275 (3,1,2) -

00:22:150 (1,2,3) - Clean up this spacing?

00:24:025 (1,2,3,4,5,6,7,8,9,10,11,12) - Spacing varies. It's making the stack look uneven in spots.

00:42:025 (6,7,8) - pattern isn't symmetrical?

00:51:025 (1,2,3,4,5,6,7,8) - why jump stacks :(

02:34:900 (3,4,1) - Awkward transition IMO, but I'm not fast enough to hit it anyways.

02:35:650 (4,5,6) - This looks kind of strange. maybe reposition?

03:04:525 (1) - Just delete. That sound isn't even note worthy.




I liked it. Star.
al2e10
*by Wmf's modding /taiko guest queue!

怎麼說, 大調轉了小調好怪 ~.~

[Karen]
01:48:025 (4-1st) - Finish?
02:24:587 (5,6) - It is far///
03:01:900 (13) - Wistle

[Hard]
唉,好耐沒mod過ass的圖 =w=
有時間同我2a collab
00:38:650 (3,5) - Be the same, 位置一樣但樣都一樣會好d *
01:41:275 (6) - Finish or wistle.
02:19:337 (5) - 每4個new combo一次會好d (加強重拍所在)

[Dis]
01:49:525 (2,3) - 那個spacing...
00:25:900 (5) - New comob
01:02:275 (4-2nd) - Clap

[All]
That's it. Good Luck ~
aesopl19193
Fixed
Thanks for mod :)

to al2: 我才不是什麼ass!

Download: Comp - Kyoai (karenying) [Hard].osu
Disoy
wcx19911123
HI
SPOILER
[general]
两个osb文件?0.0

[skin]
我不知道那么多透明的spinner部件是不是rankble

[sb]
tfyp.png必须吐槽。。。(顺便建议起始时间在184525

[Easy+]
00:12:775 (1,2) - 对称点
00:21:650 (2,1) - 间距
00:23:525 (2,1) - ^
00:25:400 (2) - 右移一格,然后还是间距
01:52:525 (4,1) - 这种遮挡杀新人,而且01:53:275 (1)还是个3/4折返slider。。。
01:55:525 (3,4,1) - 我觉得(1)和(3)的末尾遮了一点不好看
02:17:650 (1,2) - 换slider
02:20:837 (5) - 这个slider最好包围好点,建议你选中02:19:337 (4)然后ctrl+c,ctrl+v,ctrl+>两次,ctrl+r
02:31:525 (2,3,4) - 遮了点不好看
02:40:150 (5,1) - 间距

[Dis]
00:24:025 (3) - end at 00:24:775
00:25:900 (5) - ^
01:01:525 (3) - end at 01:01:900 , add circle at 01:02:087
01:07:525 (3) - ^(I ignored same suggestion below)
01:21:025 (1) - symmetrical
02:07:525 (5) - end at 02:08:650 , circle at 02:09:025 ?
02:13:525 (3) - repeat , delete 02:14:275 (4,1) ?

[Hard]
cs - 1
01:04:056 - 加圈
01:24:025 (5) - 上移两格,Hard还在意ds干嘛
01:34:525 (5,6) - 这里开始直接一串1/4吧
01:47:743 - 加圈?
02:35:556 - ^
02:49:525 (1) - 放到02:48:025 (1)这个位置嘛,不然有点无聊0.0

[Karen]
00:12:775 (1) - to circles
00:14:650 (1) - ^
00:16:525 (1) - ^
00:16:525 (1) - ^
00:18:400 (1) - ^
00:19:775 (3,4) - dont track
00:20:275 (1) - to circles
00:22:150 (1) - ^
00:24:025 (1) - ^
01:32:775 (2) - delete ?
star
aesopl19193
[Hard]
cs - 1
01:04:056 - 加圈
-Added
01:24:025 (5) - 上移两格,Hard还在意ds干嘛
-I think it is ok, if other mod-er also say that then I will change.
01:34:525 (5,6) - 这里开始直接一串1/4吧
-Actually it is 1/3 , so I use slider
01:47:743 - 加圈?
-Fixed
02:35:556 - ^
-Fixed
02:49:525 (1) - 放到02:48:025 (1)这个位置嘛,不然有点无聊0.0
-Fixed

Thanks for your mod

Download: Comp - Kyoai (karenying) [Hard].osu
Snowy Dream
Karen Karen>A<
Niva
#modReqs - Mod4mod with : http://osu.ppy.sh/s/29505 :3

[General]
-> Maybe consider creating scorebar-ki.png, scorebar-kidanger2.png,and scorebar-kidanger.png in a red atmosphere to fit the HP bar's color?
-> SB element, as far as I know, max is 640*480 (reference : second post in here,) but I'm not sure about the rules on non - 4:3 scale images though.

[Easy+]
00:44:275 (4) - I think changing slider shape to something like this would be nicer:
00:55:337 (5) - There's a finish sound on the song, I don't think a clap is needed here
01:53:275 (1,1) - Spacing? (seems too near)
02:33:400 (3,4) - One grid left for both? (so (4) is located on where the previous (1) was)
03:02:650 (1) - Put the endpoint 2 grids right, and the middle waypoint 1 grid down.

[Dis]
00:25:900 (1) - If you can make the first slidertick quieter it would be very nice... Also put the inherit 1/4 earlier, because those who hits too fast will get soft hitsound instead of normal.
00:33:775 (4) - Perhaps try ~50% or ~80-85% volume for the finish hitsound
01:19:525 (3) - Make it more symmetrical?
01:36:775 (2) - Move the endpoint 1 grid lv4 to the right
02:25:525 (1) - Make another inherit section 1/4 before this note, because of the same reason with 00:25:900

[Hard]
-> AR7? Some notes are clustering so I think 7 is better
00:34:337 (10) - Dunno why, I feel the music sounds better if this is deleted xD
00:45:775 (8) - Add whistle?
01:22:525 (1,2,3,4,5) - I think a pentagon or a star formation would be better
01:34:525 (5) - This one is stacked weirdly in play mode...
02:05:837 (10) - Same with 00:34:337... Also place the clap on (9) rather than (8)?

[Karen]
02:03:025 (1) - Add finish at start?

[Karen] is really good (:
Star!
wmfchris
[general]
delete one .osb from the two

[bakaying]
00:15:775 (2,3,4,1) - spacing
00:34:337 (4) - remove clap?
00:34:525 (1,4) - stack?
01:20:087 (6) - left 1 lv 4 grid
01:42:025 (x) - add a silence note?
03:03:775 (1) - finish on every tick

[aesopl's Hard]
00:27:025 (5,6,7) - finish?
00:34:337 (10) - clap here? remove clap on (8)?
00:45:775 (8) - whistle?
00:55:337 (1) - finish?
02:05:650 (10) - same as 00:34:337

[Dis]
00:20:837 (1) - remove whistle at this tick?
00:22:712 (1) - ^


bakayingbakatingbakayingbakaying ba~ka~ying bakayingbakatingbakayingbakaying ba~ka~ying (??)
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