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GYARISUTA! - abgm

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Total Posts
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Topic Starter
Doguu
This beatmap was submitted using in-game submission on Monday, December 31, 2018 at 9:16:19 PM

Artist: GYARISUTA!
Title: abgm
Tags: Hatsune Miku Kagamine Len Rin Kaito GYARI
BPM: 130
Filesize: 33549kb
Play Time: 10:47
Difficulties Available:
  1. Marathon (5.05 stars, 1973 notes)
Download: GYARISUTA! - abgm
Information: Scores/Beatmap Listing
---------------
[To Do]
new bkgd (commission)
do/find storyboarder

Thank You:
Nic - Mod (u/%5BNic%5D)
Shiirn - pm help (u/Shiirn)
[Nic]
Hello~

AiMod:
Audio bitrate is higher than 192kbps. If you don't know how to fix that I can do it for you

Marathon:
00:59:053 (1,2) - Unevenly spaced, There's a small gap between 1 and 2 that isn't there for the rest of the stream

01:06:900 - Place a note here. 01:05:746 (9,10,11,12,13,14) follows the piano so that should as well

01:14:053 - Place a note on the drum here. 01:11:053 (1,2,3,4,5,6,7,8,9,10,11) is following the drums so it's a little awkward when there is no note on that

01:10:015 (12,13) - Not on a sound. Assuming those were supposed to follow the drums, they need to be 1 tick earlier

05:22:936 (4,5,6) - This is pretty awkward to play. I would probably change it, but if you want to keep the sliders on top of each other like that I think 05:23:513 (6) needs to be more visible

05:30:898 (2,1) - Awkward to read and play. Maybe have the slider head stick out a bit like 05:29:513 (1,2,3)

05:36:205 (2,3,4) is faster than 05:37:244 (1,2,3) but they have the same spacing. I think 05:37:244 (1,2,3) should be a little more spaced out

07:07:359 (1) - Place notes on those two piano sounds - Example

09:59:050 (1,2,3,4,5,6,7,8) - Timing sounds a little late

The sections starting at 3 min 4 secs and ending at 4 mins 6 secs has some awkward jumps. Any help on repositioning circles that have bad flow is wanted. Honestly even if not a fix I will take any help on some notes that could be repositioned or something that will make the map play better/be more fun to play.
Hm...I think the jumps could maybe be a tiny bit less spaced, but it felt good to me.

Fun map so far!
Topic Starter
Doguu

[Nic] wrote:

Hello~

AiMod:
Audio bitrate is higher than 192kbps. If you don't know how to fix that I can do it for youDone. Thanks, Shiirn told me to do the same.

Marathon:
00:59:053 (1,2) - Unevenly spaced, There's a small gap between 1 and 2 that isn't there for the rest of the streamDone. No idea how that happened.

01:06:900 - Place a note here. 01:05:746 (9,10,11,12,13,14) follows the piano so that should as wellNot sure what you're referring to. mp3 made me change offset so I tried listening for extra sound but I didn't hear anything.

01:14:053 - Place a note on the drum here. 01:11:053 (1,2,3,4,5,6,7,8,9,10,11) is following the drums so it's a little awkward when there is no note on thatI was debating on whether I should do that or not, it was a sacrifice of consistency but I do think it plays better.

01:10:015 (12,13) - Not on a sound. Assuming those were supposed to follow the drums, they need to be 1 tick earlierThose notes follow the piano instead of the drums similar to the section before. Since it was hard to follow I'll try to make all the piano measures start with new combos.

05:22:936 (4,5,6) - This is pretty awkward to play. I would probably change it, but if you want to keep the sliders on top of each other like that I think 05:23:513 (6) needs to be more visibleNever noticed this as an issue since I always use hidden :) I believe the kickslider compliments the sound of the synth at that part so I will take your advice and just improve visibility of combo 6 for nomod.

05:30:898 (2,1) - Awkward to read and play. Maybe have the slider head stick out a bit like 05:29:513 (1,2,3) I think its ok. It's a different sound than 05:29:513 (1,2,3) by a tiny bit so its a bit different to play. I'll see if others in the future have an issue with this.

05:36:205 (2,3,4) is faster than 05:37:244 (1,2,3) but they have the same spacing. I think 05:37:244 (1,2,3) should be a little more spaced outThis is intended. I'm following the feel of the song rather than distance snap. Piano plays softer is represented by distance becoming easier.

07:07:359 (1) - Place notes on those two piano sounds - ExampleBelieve me I tried that for like 30 mins when I first made that section... I couldn't figure out a way to make it play smoothly without robbing a player of a 300.

09:59:050 (1,2,3,4,5,6,7,8) - Timing sounds a little lateThanks. I'll do this later, that entire dramatic piano section destroys the tempo...

The sections starting at 3 min 4 secs and ending at 4 mins 6 secs has some awkward jumps. Any help on repositioning circles that have bad flow is wanted. Honestly even if not a fix I will take any help on some notes that could be repositioned or something that will make the map play better/be more fun to play.
Hm...I think the jumps could maybe be a tiny bit less spaced, but it felt good to me.

Fun map so far!
Thanks for your help. Sorry for the late response, I've been off osu for a while and I didn't think I'd get a mod in that time :P
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