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Toyosaki Aki - Ichigo Parfait ga Tomaranai

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Topic Starter
indyinyou
This beatmap was submitted using in-game submission on 23 เมษายน 2555 at 11:13:24

Artist: Toyosaki Aki
Title: Ichigo Parfait ga Tomaranai
Source: K-ON!!
Tags: Hirasawa Yui l3lueskyiiz
BPM: 186
Filesize: 8542kb
Play Time: 03:19
Difficulties Available:
  1. Hard (4.27 stars, 337 notes)
  2. Insane (4.97 stars, 477 notes)
  3. l3lueskyiiz's Easy (1.5 stars, 173 notes)
  4. Normal (2.78 stars, 224 notes)
Download: Toyosaki Aki - Ichigo Parfait ga Tomaranai
Information: Scores/Beatmap Listing
---------------
My 4th map
Yui cute ~

guest : l3lueskyiiz
skin
by regenz
comboburst by lovhin456
regenz
เจิม ;)
Selee
Timing:
BPM: 186.000
Offset: 895

just add a few offset the match the overall drum...hmm, there is a slight pre-drum sound for the first beat though, might be why your offset is a little early.
Backstep
:P
Topic Starter
indyinyou
Hinacle
nice map~!!
net45291
:)
l3lueskyiiz
ทำวันเดียวเสร็จ 8-)

Download: Toyosaki Aki - Ichigo Parfait ga Tomaranai (indyinyou) [l3lueskyiiz's Easy].osu

Topic Starter
indyinyou
ใจจ้า :3
Kurai
General
- Disable the countdown in each difficulty, you don't use it

l3lueskyiiz's Easy
00:03:143 (2) - Move 1 grid right to have an appropriate spacing
00:08:626 (4,5) - Extand (4) by 1/2, remove (5) and add a note at 00:10:239
01:08:626 (1,2,3,4) - Move them 1/2 earlier
02:14:433 (3,4,5) - Move them 1/2 earlier
02:18:304 (1,2,3) - Move them 1/2 earlier

Normal
02:14:755 (6) - I don't think this circle is needed, remove ?
03:02:497 (6) - This one to, remove ?
03:19:836 (1) - Start this spinner onto the red tick and not onto the blue tick

Hard
00:10:884 (3) - Move this circle 2 grid up to make a symmetry with (1) ?
03:19:836 (1) - Start this spinner onto the red tick and not onto the blue tick

Star~
Fight69
Hoi :3

[Normal]

00:52:175 (7,8) - Stacking a circle on such a short slider is not really a good idea IMO
02:59:272 (5,6) - ^

[l3lueskyiiz's Easy]

Why this diff don't have the same combo colours ?
Btw, combo colours 1 and 5 are really bright and, it hurts a bit the eyes especially during kiai time.

HP Drain : -1

00:35:117 (B) - It's such a short break, but why it's here btw ? A 2 seconds break is not really useful
01:45:562 (B) - ^
01:54:433 (1) - Align with (3) (no one will cry for a 1 grid spacing error in a Easy :P)
02:42:175 (1) - This slider appear way too fast after the spinner for a Easy ! Maybe make the spinner 1/2 shorter ?

Nice job guys ! ;)
~Starz'd !
lovhin456
Hi! Here's my mod >w<

General;
- Disable countdown from all diffs
- Why different colors for diffs ? ._.

Skin;
- The cursor colors look weird
- The cursor trail is bigger than the cursor
- The hitcircle is bigger than the hitcircle overlay
- Pause-overlay has some letters on the upper left corner
- Fixed all that >> Download: Toyosaki Aki - Ichigo Parfait ga Tomaranai.rar

13lueskyiiz's Easy;
- 02:07:336 >> I think finish is better than whistle here
- 02:14:433 (3,4,5) >> Mix these into a slider
- 02:18:304 >> Delete this and just put notes with whistles here and on 02:18:949
- 02:44:110 >> This is tricky for an Easy, maybe put an SB with a waning or something, it confused me too
- Fun, great Easy

Normal;
- 00:03:304 >> Add a note ?
- 03:10:401 >> ^

Hard;
- Great !!

* Star ~
Topic Starter
indyinyou
to l3lueskyiiz

แก้ว โหลดใหม่นะ แก้สกิน พี่แก้ สี คอมโบ กับ ลีดอินให้แล้ว
Rasyad95
General
Pretty good map, i kinda like it, but sometimes the offset kinda weird.

l3lueskyiiz's Easy
00:09:917 (5) - Move 1 tick left to red tick
03:06:530 (2) - Make it 1/2 beat slider + reverse arrow?

Normal
Instead of Normal, change it to normal+ (maybe?) due to its hard criteria (less than 400ms after spinner shouldn;t be a hitcircle) and 1/2 slider repeat in rows. But it's a good diff, i SS it in 1 try.

01:51:530 (7) - Make it parallel with 01:50:239 (4,5)? for a sec i thought thats not a new hitcicle, but from the previous.
02:43:788 (3) - After check all 1/4 slider, this slider doesn't fit with vocal nor music. At that section i only hear 1/2 beat IMHO

Not Bad, Star~
Also if this post doesn't help you, don't give kudosu. Thx before
naught
:oops: :oops:
Katsuri
Hard
02:03:949 (2) - Please do something like..

Normal
Fine~

Easy
01:04:594 (3) - The sound is strange, move the slider to the previous red risk, and move the start of the slider to the previous white risk.
01:09:110 (2) - move the HitCircle to the previous red risk and make the pattern again
02:00:884 (4) - LOL, it's not simetric imo, look..
General
Your mapset is really good, Starred~
The 08 team_Bourdon
Hi :3

|3lueskyiiz's Easy
00:03:143 (2) - 1 grid right
00:32:014 (1) - too close to previous note.
01:02:175 (1) - change like this? > http://puu.sh/1S5d
01:05:562 (1) - too close to previous note
01:09:272 (2,3) - move on the red tick?
01:10:562 (5) - delete new combo
01:36:368 (3) - start on 01:36:691 ? and delete 1 reverse arrow
01:48:949 (2) - 1 grid down
01:51:852 (1) - start on 01:51:691 ?
02:15:078 (5) - delete this note and spinner start at here.
02:27:659 (4) - delete this circle?
02:42:175 (1) - too close to previous note
02:52:497 (1) - don't overlapping this note on 02:51:852 (3). Because can't see the reverse arrow
03:06:046 (1) - 1 grid down

Normal
- this normal have a little bit hard :(

00:05:401 (7) - delete this slider. and use this slider 00:05:078 (6) to do a 3 reverse.
00:40:078 (3) - delete this slider, and use this slider 00:39:755 (2) to here.
00:52:175 (7,8) - delete this note, add a slider at here
01:36:046 (5) - overlap it to same 01:34:755 on this circle
01:37:336 (2) - ^
01:38:949 (1) - this spinner end at 01:40:239?
02:01:207 (4,5) - change to the slider?
02:38:304 (1,2,3,1,2,3) - this note is too hard on normal, change it to easier ;)
02:43:465 (1) - change to the slider or circle? this spinner looks too short.
02:53:465 (2,3,4) - change it to easier~
02:59:272 (5,6) - change to the slider?
03:12:175 (6,7,8) - change it to easier~~
03:19:594 (1) - delete this circle, spinner start at here

Hard
00:25:723 (6) - down + left 3-4 grid
00:36:852 (2) - right + up 1 grid
00:42:014 (1) - up 2 grid
01:02:175 (5) - down 1 grid
01:02:497 (6) - ^
01:02:820 (1) - down + left 1 grid
01:03:465 (2) - ^
02:03:949 (2) - change the slider like "Katsuri" said ?
02:09:271 (4) - copy this 02:08:303 (2) slider, paste and press CTRL+H then press CTRL+R at here. given that looks like same.
02:54:917 (8) - up 2-3 grid?

---------
nice mapset! cute song.
S-T-A-R!!
GoodLuck ;)
gyt
[l3lueskyiiz's Easy]
02:42:175 (1) - too soon after spinner for easy
whistled sliders don't sound good for me

[Normal]
02:40:885 (1,1,2,3,1,1) - hard row of spinners for normal.
So there are some fast notes and fast sliders - maybe rename this to hard and hard to insane?

I don't find much stuff here, sorry.
regenz
don't mod my difficult plz it's not finish just ignore it. and mod the rest .thank! :cry:
val0108
hey o/
[General]
offset 899?
[l3lueskyiiz's Easy]
HP AR OD -1
02:39:608 (1) - start02:38:318 - end02:40:898 -

[Normal]
00:08:626 (1) - fast spinner...
03:15:723 (1) - ^

[hard]
fine

[regenz's Parfait]
wip...?
loveFantasy
me mod 8-)

[General]
- makes the size of approachcircle.png 128x128
- fail-background.png => compress into JPG format
- have the same stack leniency in all diff (Normal has a 0.7 while all other have 0.6)
- have the same tags in all diff that include both your guest diff mappers' name please..
- regenz's diff has a different offset to all other diff
- you need a 1000~1500 audio lead-in (regenz has a 1000) in all diff, and has it the same value in all diff
- disable countdown
- since you use custom hitcircle elements, suggest adding SliderBorder codes to prevent inconsistent sliderborder color from players' custom skin:
[Colours] // Under this section adds
SliderBorder : 255,255,255

[Easy]
- suggest a re-layout using grid level 4 to prevent the minor inconsistent spacing like <00:03:143> (2). i'll leave all nazi.
- your volume during Soft Sample part is low for me, add least increase the volume on finishes imo.
- remove the whistle on slider body (not hitpoint!) in Normal Sample part, they are too noisy imo.
<01:46:368> add a note
<02:44:110> i suggest don't do this in Easy, how about doing it this way?
<03:06:530> (2) make it 1/2 shorter

[Normal]
- though the spinner+circle following quickly maybe a bit hard for normal...but nicely done~
<01:10:239> remove finish on startpoint
<02:19:917> remove finish on startpoint

[Hard]
- remove the same finishes mentioned in Normal.
- nicely done too.
<00:23:465> (6..) this is not easy to handle, i would expect seeing this only in [Insane]

[regenz]
- WIP.

star
regenz

loveFantasy wrote:

me mod 8-)

[General]
- makes the size of approachcircle.png 128x128 < not neccessary
- fail-background.png => compress into JPG format < it don't work with JPG format Man!
- since you use custom hitcircle elements, suggest adding SliderBorder codes to prevent inconsistent sliderborder color from players' custom skin:
[Colours] // Under this section adds
SliderBorder : 255,255,255
< it's no problem when force my skin to default skin. if some user edit it. it's his/her job not mine


star
winber1
General

--disable countdown on all diffs

Hard

02:53:475 (6) - new combo
02:53:636 (1) - remove combo
03:07:669 (4) - new combo?

nice map :3

Normal

00:03:475 (1) - *nazi* this note seems a tiny bit off D:
01:10:249 (5) - new combo? (just to be consistent with hard, or you can change hard)
02:19:927 (5) - new combo? (just to be consistent with hard)
03:07:669 (5) - new combo?

Easy

00:16:378 (3) - wut.. lol. w/e.
01:09:765 (3,4) - turn into a slider?
01:10:249 (5) - new combo? (just to be consistent with hard, or you can change hard)
02:19:927 (5) - new combo? (just to be consistent with hard)
02:34:443 - you should map this break.
02:44:120 (5,1) - spacing might be a problem. you probably should try to do something about it. oops nvm... trololo, didn't realize it's not fnished from here on out. It looked finishes when i started, but i hadn't checked the end yet :/
...or if it is finished, you gotta fix spacing xD

Anyways, very nice map! :3
pretty much nothings wrong.

Star~~
loveFantasy

regenz wrote:

- makes the size of approachcircle.png 128x128 < not neccessary
i'm somewhat confused since i read this from ranking guildline..
  1. Don't make skinned elements larger than template skin dimensions. This is especially true for combobusts.

regenz wrote:

- fail-background.png => compress into JPG format < it don't work with JPG format Man!
gosh i must be mis-thinking about spinner-background when i was modding..sincerely sorry for that.

regenz wrote:

- since you use custom hitcircle elements, suggest adding SliderBorder codes to prevent inconsistent sliderborder color from players' custom skin:
[Colours] // Under this section adds
SliderBorder : 255,255,255
< it's no problem when force my skin to default skin. if some user edit it. it's his/her job not mine
in fact that's the same reason to have approachcircle/hitcircle/hitcircleoverlay at the same time if you want to customize any one of them - to prevent inconsistency from users' custom skins. adding one line of code won't hurt, right?

thanks a lot for correcting my mod!
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