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Powerless feat. kakichoco - Vanity [Osu|Taiko]

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Topic Starter
WingSilent

Cherry Blossom wrote:

cadeau. owo

IZI

  1. 01:01:961 (1,2) - la transition ici peut être amélioré, actuellement tu passe d'un slider droit à un curved slider, et ce type de mouvement peut être facilité si 01:01:961 (1) - est curved dans la même sens que 01:02:628 (2) - , du genre quelque chose qui donne ça Okay
  2. 01:28:628 (1,2,3) - polarity issue, le problème ici est que le rythme est assez confus car tu switch pas mal entre plusieurs type de tick (du white-white à du white-red) et pour un débutant ça peut être assez vite confus surtout ici.Ton red-white ici 01:29:294 (2,3) - et ton white white là 01:30:628 (4,1) - rend ce combo assez confus et peut être vraiment symplifié en utilisant ce rythme à la place pas trouvé moyen de placer ça correctement pour bien fix alors je laisse comme ça, et je préfère également que 01:29:794 - soit clickable comme c'est un gros son
  3. 03:15:294 (1,2,3,1,2,3,1) - Cette partie là est un peu trop intense par rapport à ce que tu as fait avant et après au même endroit, essaie un peu de simplifier le rythme et d'utiliser moins de slider à différentes longueur, ça peut être difficile pour un newbie. Arrangé légèrement

Normal

  1. 00:21:961 (1) - 00:21:961 (1) - c'est pas centré *nazi* Rip, done
  2. 00:25:628 (2,3,1) - un 1/2 après un gap de 3/4 ça peut tuer le joueur dés le début, et je déconseille un peu ça, essaie une transition plus en douceur genre du 1/1, fin' je veux dire plus intuitif à jouer du genre ça J'ai arrangé un peu, mais pas comme sur le screen, ça passait très mal côté hitsound
  3. 02:12:794 (3,4) - je suis pas trop fan de ce genre de transition, ton slider (3) pointe le haut, et malgré qu'il soit court, ça reste du 1/2 donc assez rapide pour un joueur de Normal, vaut mieux que tu partes sur une transition classique du type Arrangé


Difficile

  1. 00:47:294 (5,6,7) - Ce pattern se joue un peut trop serré je trouve, par serré je dis pas assez espacé, aéré. Tu as la possibilité de créer du volume avec ce pattern et actuellement c'est comme si c'était un peu "étouffé", du genre tu peux faire ça Yep
  2. 01:56:461 (2,3,4,1,2) - je sais que tu vas pas aimer ça mais, quand les cercles sont assez serrés entre eux c'est beaucoup moins confortable à jouer que s'il y avait du volume selon moi, du genre faire un pentagon serait plus agréable je trouve Ok, done


Enfer

  1. 00:04:628 (5) - En vrai, rien ne justifie un slider qui se termine sur un tick bleu, après je connais pas la meta 2017 shitmapping, de même sur 00:10:961 (8) - où la note sur le red tick est audible, 00:13:628 (15) - etc. Il y à un petit changement dans la voix qui indique du 1/4 ici, et j'ai essentiellement suivi la voix sur tout le début.
  2. 01:32:795 (2,3,4,5,6) - leur placement me gêne un peu, ils sont un peu trop rapproché pour une partie assez intense, le mieux c'est de garder un espace constant à partir de leur espacement 01:32:461 (1,2) - , ça ira beaucoup mieux niveau fluidité.Okay
  3. 01:40:794 (2,3,4,1) - garde un peu de cohérence par rapport à 01:43:628 (3,4,1,2) - concernant les différence de spacing, les changement de spacing sont pas les mêmes. Corrigé

Bon j'ai juste relevé ce qui me tapais le plus à l'oeil, je suis cramé niveau modding x)
fin', la map globalement dans toutes les diff a besoin d'être mieux structurée, les patterns avec des cercles en général sont plus joué par fluidité de mouvement et pas en "cassage" par angles (du genre triangle, star patterns etc), c'est un style mais sur ta map si c'est mieux structuré ça donne quelque chose de vraiment très bien.

Bonne chance !, nice sb, Pour faire plus réaliste, je te montrerai comment fonctionne une horloge mécanique, le mouvement du balancier est simple à faire je pense (allers-retours), et aussi les roues dentés, c'est tout un art, rien n'est laissé au hasard ^^.
Je suis un naze en structuration (look ma première ranked), je sais faire que simple esthétiquement, mais plus élaboré en terme de rythme, et surtout que ça soit jouable pour que ça plaise à tout le monde et c'est tout, c'est exactement le cas de la map en ce moment : Jouable et pas de prises de têtes, et ça plait, voilà.
Sinon il y aurait jamais autant de favorites et de kudo-stars des gens qui adorent cette map pour ce qu'elle est.

M'enfin, merci pour ton mod :)
Nozhomi
The NC:1 whistle sound is kinda killing my ears.
Also the kiai for 02:00:628 - is quite unecessary, the song is not "that" strong to deserve it.
I guess you won't change it anyway, but your SV is so low than spacing for 1/1 looks more like 1/2 imo and that's quite bad.
Combo 3 / 4 are too alike, make 3 a bit darker.

[Easy :]
  1. AR3
  2. 00:10:628 (3,1) - / 00:20:628 (2,3) - No stack on visible object unless you want to kill newbies.
  3. 00:24:628 (1) - / 01:39:294 (1) - These sliders are super ugly tbh and seems out of the place for that diff.
  4. 00:24:628 (1,2) - is different from 00:27:294 (3,4) - when beats are same. So do like 00:27:294 (3,4) - or this https://puu.sh/wnJni/613813a7ac.png . Obvioulsy that's not the only place to fix.
  5. 01:18:628 (2,3) - Brek could you like double blanket or smth ?
  6. 02:08:628 (3) - Center the red anchor thx
[Normal :]
  1. 00:30:961 (2) - This slider shape is so meh and have no purpose or anything just do a simple shape thx, that's not the only one btw so you know what to do.
  2. 01:29:794 (3,4,5,6,7,1) - Unreadable pattern for a newbie and just too dense overall. Why do you stay on the corner ???
  3. 03:17:794 (7,1,2,3) - This is the typical type of pattern where a new player won't know which object he have to play, because they're all too close each other. Ofc that's only an exemple, you know what to do. Btw this is an example of how it would be better https://puu.sh/wnLZo/41920cce59.png .
  4. 03:25:294 (6) - No thx you know why.
  5. 03:32:794 (3,5) - I wouldn't do that for readability purpose.
  6. 03:37:961 (1,2) - No sound on these, that's kinda overmapped I would say.
  7. 03:44:628 (1) - Make it end on 03:46:128 - and remove that circle. The point is the sound is not enough strong and I don't see any reason to make this part more dense when it's supposed to be a calm part.
[Hard :]
  1. Imo the intro have a huuuuge lack of structure. Compared to the rest of the map, it just seems you throw objects and yeah that's it. Better doing some restructuration here (everything before 00:23:461 - ).
    00:32:628 (1,3) - You better want to click 3 instead of 2 cause if slider direction and they're closer.
  2. 00:37:294 (3) - Not fan of hidding circles behind sliders.
  3. 03:16:461 (1,3) - Ugly overlap just for the stack is not worth.
  4. 03:33:128 (3,4) - Nice jump just because you was blocked in the corner, but not justified since there's a lot of places where you didn't used jump for vocal.
[Insane :]
  1. 00:10:461 (6,7,8) - This kind of flow is just bad, smth like this works better ye https://puu.sh/wnObV/99230ac2f1.png .
  2. 00:16:628 (1,2,3) - Spacing have to be the same for them. Nothing suggest this augmentation.
  3. 00:33:628 (1) - This kind of sliders is meh tbh and looks weird on the diff, kinda same issue than before (00:51:961 (3) - and more...)
  4. 01:06:628 (1) - Maybe NC to amphasis the stream?
  5. 01:15:794 (2,3,4,5) - Other example of bad flow / structure here ->https://puu.sh/wnOpz/e105b840bc.png .
  6. 01:20:628 (1,3) - These sliders force a movement than create a sort of bad flow / angle to play with 01:21:128 (2) - . Same for 01:23:295 (1) - because a simple curved slider like 01:23:961 (3) - would create a more fluid movement and a nice pattern.
  7. 01:29:295 (3,2) - meh
  8. 01:32:961 (3,4,7,8) - nice spacing inconsistency.
  9. 02:30:628 (3) - Nothing deserve a clickable object here. There's no strong beat at all.
  10. 02:43:628 (2,3) - Swap them, because 02:44:128 - should be different from 02:44:294 (4,5) - who are drums, and because slider will work better for guitar.
  11. 03:08:294 (4,5,6) - Do it also with a reverse slider. Will avoid people to go on a single small 1/3 section believing it's 1/4.
  12. 03:34:294 (1) - CTRL+G. A low angle will play better.
  13. 03:36:628 - The outro have too big jumps like 03:46:628 (3,4) - / 03:47:128 (5,1) - / 03:49:794 (6,1) - / ect...who shouldn't be used for smth way more calm than kiai.
  14. Also if your spread is that edgy, it's because you have way too long streams when Hard have only some triplet. So maybe cut some of your streams with reverse sliders (don't touch the Hard ofc that's not the diff with spread issues).

Remember than some of these issues are only example and could have more spots on the map where it could apply.
If you fix ALL of this then it could probably be okay to move forward.

And that's all for me I'm tired of this map zzz

Ah et no kd c'est useless.
Topic Starter
WingSilent

Nozhomi wrote:

The NC:1 whistle sound is kinda killing my ears.
Also the kiai for 02:00:628 - is quite unecessary, the song is not "that" strong to deserve it.
I guess you won't change it anyway, but your SV is so low than spacing for 1/1 looks more like 1/2 imo and that's quite bad.
Combo 3 / 4 are too alike, make 3 a bit darker.

[Easy :]
  1. AR3
  2. 00:10:628 (3,1) - / 00:20:628 (2,3) - No stack on visible object unless you want to kill newbies.
  3. 00:24:628 (1) - / 01:39:294 (1) - These sliders are super ugly tbh and seems out of the place for that diff.
  4. 00:24:628 (1,2) - is different from 00:27:294 (3,4) - when beats are same. So do like 00:27:294 (3,4) - or this https://puu.sh/wnJni/613813a7ac.png . Obvioulsy that's not the only place to fix.
  5. 01:18:628 (2,3) - Brek could you like double blanket or smth ?
  6. 02:08:628 (3) - Center the red anchor thx
    EVERYTHING HAS BEEN APPLIED!
[Normal :]
  1. 00:30:961 (2) - This slider shape is so meh and have no purpose or anything just do a simple shape thx, that's not the only one btw so you know what to do.
  2. 01:29:794 (3,4,5,6,7,1) - Unreadable pattern for a newbie and just too dense overall. Why do you stay on the corner ???
  3. 03:17:794 (7,1,2,3) - This is the typical type of pattern where a new player won't know which object he have to play, because they're all too close each other. Ofc that's only an exemple, you know what to do. Btw this is an example of how it would be better https://puu.sh/wnLZo/41920cce59.png .
  4. 03:25:294 (6) - No thx you know why.
  5. 03:32:794 (3,5) - I wouldn't do that for readability purpose.
  6. 03:37:961 (1,2) - No sound on these, that's kinda overmapped I would say.
  7. 03:44:628 (1) - Make it end on 03:46:128 - and remove that circle. The point is the sound is not enough strong and I don't see any reason to make this part more dense when it's supposed to be a calm part.
    EVERYTHING HAS BEEN APPLIED!
[Hard :]
  1. Imo the intro have a huuuuge lack of structure. Compared to the rest of the map, it just seems you throw objects and yeah that's it. Better doing some restructuration here (everything before 00:23:461 - ).
    00:32:628 (1,3) - You better want to click 3 instead of 2 cause if slider direction and they're closer.
  2. 00:37:294 (3) - Not fan of hidding circles behind sliders.
  3. 03:16:461 (1,3) - Ugly overlap just for the stack is not worth.
  4. 03:33:128 (3,4) - Nice jump just because you was blocked in the corner, but not justified since there's a lot of places where you didn't used jump for vocal.
    EVERYTHING HAS BEEN APPLIED!
[Insane :]
  1. 00:10:461 (6,7,8) - This kind of flow is just bad, smth like this works better ye https://puu.sh/wnObV/99230ac2f1.png .
  2. 00:16:628 (1,2,3) - Spacing have to be the same for them. Nothing suggest this augmentation.
  3. 00:33:628 (1) - This kind of sliders is meh tbh and looks weird on the diff, kinda same issue than before (00:51:961 (3) - and more...)
  4. 01:06:628 (1) - Maybe NC to amphasis the stream?
  5. 01:15:794 (2,3,4,5) - Other example of bad flow / structure here ->https://puu.sh/wnOpz/e105b840bc.png .
  6. 01:20:628 (1,3) - These sliders force a movement than create a sort of bad flow / angle to play with 01:21:128 (2) - . Same for 01:23:295 (1) - because a simple curved slider like 01:23:961 (3) - would create a more fluid movement and a nice pattern.
  7. 01:29:295 (3,2) - meh
  8. 01:32:961 (3,4,7,8) - nice spacing inconsistency.
  9. 02:30:628 (3) - Nothing deserve a clickable object here. There's no strong beat at all.
  10. 02:43:628 (2,3) - Swap them, because 02:44:128 - should be different from 02:44:294 (4,5) - who are drums, and because slider will work better for guitar.
  11. 03:08:294 (4,5,6) - Do it also with a reverse slider. Will avoid people to go on a single small 1/3 section believing it's 1/4.
  12. 03:34:294 (1) - CTRL+G. A low angle will play better.
  13. 03:36:628 - The outro have too big jumps like 03:46:628 (3,4) - / 03:47:128 (5,1) - / 03:49:794 (6,1) - / ect...who shouldn't be used for smth way more calm than kiai.
  14. Also if your spread is that edgy, it's because you have way too long streams when Hard have only some triplet. So maybe cut some of your streams with reverse sliders (don't touch the Hard ofc that's not the diff with spread issues).
    EVERYTHING HAS BEEN APPLIED!

Remember than some of these issues are only example and could have more spots on the map where it could apply.
If you fix ALL of this then it could probably be okay to move forward.

And that's all for me I'm tired of this map zzz

Ah et no kd c'est useless.
Thanks again.
Nozhomi
We did some last little changes.

Taiko was fine p/5825157

So taiko BN feels free to do smth if you want it should be kay now.

Goodbye and gl hf~
Topic Starter
WingSilent
Fine, thanks c:
And this is not a goodbye..

ewe
Kin
because it's now std approved.
just a change about taiko BG.
Taiko is already good enough.
Topic Starter
WingSilent
Great, now looking for a BN T2.
Seijiro

Lumy wrote:

Great, now looking for a BN T2.


*toc toc*


It looks like the role of party pooper befell on me, sorry.


Just a general idea of what I am about to go modding and the main reasons I am popping for: mainly, rhythm, but I can surely say other aspects need improvement as well (like flow being too monotonous, structure being kinda weak due to the current flow and aesthetics being a bit meh here and there).
Taiko is afflicted as well here, because I checked the Oni and it has a huge rhythm unbalance between stream parts and non-stream parts

Well then...


Pop reasons


  1. As mentioned before, rhythm is really poor in some instances. It can be seen at:
    1. Insane: 02:42:461 - after this point you strangely switch to vocals, although the song is rather calm and would better fit with 1/1 sliders or even slower rhythms
    2. Hard: 00:34:294 (3,4) - not respecting what the song gives you at all; 02:00:628 - this section is expressed using a mixture of 1/1 sliders, which fit greatly, and 1/2 ones, which kinda ruin the main rhythm of this part (this happens on Insane too); 03:09:461 (6,7,8,9,10) - kinda intense for being a Hard diff imo
    3. Normal: 00:04:628 (2) - not sure why the piano note ended up on the slider tail here, nor why 00:09:961 (2,3) - beats like these are even there since they feel overmapped for this type of diff; 00:47:294 (2,3,4,5,6,7,8) - this sort of stuff also seems a bit unrelated with the song, which is not good. Make sure to follow the song more and not just place filler rhythm; 00:57:294 (2,3,4,5,6) - same; 01:15:628 (1) - what's with this spinner when there is nothing going on in the song; 02:01:961 (3,4,5) - not sure why these 1/2 triplets should be in this part when the song is clearly aiming to emphasize all the 1/1 beats;
    4. Oni: 01:57:961 (422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452) - what's with this crazy stream coming out from an Inner Oni diff? The rest is fairly simple too, with rarely any difficult patterns (it feels almost a Muzu at times due to the lack of 1/4s). Not sure I can apply my std knowledge here, but this is not good for consistency; 02:20:461 (544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,559,560) - same; 03:12:628 (97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121) - ditto. Things start to look good in the last kiai, that one truly feels like a Oni. The rest doesn't: it's either Muzu or Inner Oni for me
  2. In few parts I could see how you kinda ignored the song and just went with the first thing, which brings down song expression: 00:34:128 (2,3,4,1,2,3,4) - on Insane, 00:34:628 (1,2,3,4) - this combo should be spaced more considering how stronger those beats are; or take 00:45:961 - 01:07:294 - , where you once again took vocals and mixed it with drums to create something more intense than what the song suggests (always Insane)
  3. Not really a big thing but you kept using the same sort of flow, either ccw or cw, for huge chunks of you map.
    This is not bad, but it is hella boring and shows poor song interpretation overall, because the song surely offers more than just that.
    I won't really point out those, since it's a really general thing which happens on all diffs.

________________



~~ Additional Stuff ~~


  1. the BG we see from song selection doesn't really match the song's atmosphere imo. You'd need something with more grey or red, considering the sad feeling this song gives
  2. I mentioned how structure wasn't that great either, and here's an example: 00:08:961 (2,3,4,5,6,7,8) - on Insane.
    If I were to ask you why are these objects placed like that you would answer... ?
  3. The perpetual cw/ccw flow you use also creates some poor emphasis here and there, which is not that big anyway, but on a large scale I see the map as a stagnant pond, where everything more or less falls under the same spacing/emphasis. This is not objectively bad for sure, but imo it is not great and could be better

________________



A bit of advice: ignoring something from the song is perfectly fine, but do mind the situation.
If the song calms down do not start switching to faster vocals just to keep an intense rhythm. Keep the rhythm you are following and properly reduce the map's intensity, like for example at 01:15:628 - . After that point nothing else plays besides vocals. The ideal thing to do is reducing rhythm because of the OVERALL song intensity (It refers to the fact that the map's intensity should be a sum of every instrument of the song. If many instruments stop playing the song intensity drops greatly and so should the map). Just vocals here do not warrant any intensity rhythm, even if they are there, because there is nothing else in the song.


I stop this bubble because I do not want to give you a map you will regret in the future.
Many things can be better, and this is my way to tell you to put more effort in it (and not just the SB).


@Nozhomi
I can understand you are friends, but you are not obliged to bubble anything if you don't find it satisfying

@Kin
Can we make sure my taiko point is valid? I applied my std knowledge when modding that, but it may have been a mistake, so please give it a look and let me know
Raiden
When there is no real spread (taiko), Oni may use higher density patterns.

That's why I iconed it.
Seijiro
So it is fine to make a Muzu and an Inner Oni, then fuse them together at parts?
That's sounds kinda lol, but sure...

Std points still valid, obviously
Kin

Raiden wrote:

When there is no real spread (taiko), Oni may use higher density patterns.
As Raiden said.
edit: only std get veto, taiko are still fine.
Topic Starter
WingSilent

MrSergio wrote:

Pop reasons


  1. As mentioned before, rhythm is really poor in some instances. It can be seen at:
    1. Insane: 02:42:461 - after this point you strangely switch to vocals, although the song is rather calm and would better fit with 1/1 sliders or even slower rhythms This part doesn't only contains vocals, but a lot of small sounds that deserved to be mapped in some way, i reduced the slider's speed and spacing in this area to slow it down a bit, theses sounds shouldn't be skipped, we can hear them with vocals.
    2. Hard: 00:34:294 (3,4) - not respecting what the song gives you at all This is fixed aswell; 02:00:628 - this section is expressed using a mixture of 1/1 sliders, which fit greatly, and 1/2 ones, which kinda ruin the main rhythm of this part (this happens on Insane too)Should be fixed by now, placed more 1/1, were using somes 1/2 to avoid the feel of boring part because only 1/1 audible rythm ; 03:09:461 (6,7,8,9,10) - kinda intense for being a Hard diff imo Fixed too.
    3. Normal: 00:04:628 (2) - not sure why the piano note ended up on the slider tail here, nor why 00:09:961 (2,3) - beats like these are even there since they feel overmapped for this type of diff;Both fixed 00:47:294 (2,3,4,5,6,7,8) - this sort of stuff also seems a bit unrelated with the song, which is not good. Fixed too Make sure to follow the song more and not just place filler rhythm; And fixed. 00:57:294 (2,3,4,5,6) - same; Arranged 01:15:628 (1) - what's with this spinner when there is nothing going on in the song; Removed 02:01:961 (3,4,5) - not sure why these 1/2 triplets should be in this part when the song is clearly aiming to emphasize all the 1/1 beats; Fixed and removed somes others to follow 1/1.
    4. In few parts I could see how you kinda ignored the song and just went with the first thing, which brings down song expression: 00:34:128 (2,3,4,1,2,3,4) - on Insane, 00:34:628 (1,2,3,4) - this combo should be spaced more considering how stronger those beats are; or take 00:45:961 - 01:07:294 - , where you once again took vocals and mixed it with drums to create something more intense than what the song suggests (always Insane) It should be really fixed now. :(
    5. Not really a big thing but you kept using the same sort of flow, either ccw or cw, for huge chunks of you map.
      This is not bad, but it is hella boring and shows poor song interpretation overall, because the song surely offers more than just that.
      I won't really point out those, since it's a really general thing which happens on all diffs.

________________



~~ Additional Stuff ~~


  1. the BG we see from song selection doesn't really match the song's atmosphere imo. You'd need something with more grey or red, considering the sad feeling this song gives Couldn't find a better one for this song imo.
  2. I mentioned how structure wasn't that great either, and here's an example: 00:08:961 (2,3,4,5,6,7,8) - on Insane.
    If I were to ask you why are these objects placed like that you would answer... ? Idk what to answer properly, but yes i did fixed it.
  3. The perpetual cw/ccw flow you use also creates some poor emphasis here and there, which is not that big anyway, but on a large scale I see the map as a stagnant pond, where everything more or less falls under the same spacing/emphasis. This is not objectively bad for sure, but imo it is not great and could be better
    I see.
I think that's fixed, hopefully.
Seijiro
Well, structure is not something you can fix in one go anyway, it requires time.
The other things I pointed out were more or less fixed, but only where I pointed out the exact timestamp and not everywhere, which means that even if I go over the whole map and point them all you might repeat the same mistake the next time.
Since I'd rather not want that to happen I suggest you focus on other maps for the time being. Trust me that it is better this way if you really want to improve.

Good luck~
Topic Starter
WingSilent

MrSergio wrote:

I suggest you focus on other maps
This is my last map, i will have no others.
I have my own life to build.

However, i'll pass again trough the whole map for many hours into all diffs (while using your bubble pop post) to determine if i can find the same things to change as you pointed, of course, it could be different timestamps.
Ovoui
Re-mapping the set should be quicker and cleaner than fixing everything because it looks like the major issue is the structure.

Btw i think this video could help you about your situation :


Namki
this thread



as this good guy below said
Lama Poluna
i think artist must be Kakiless, because on the official website and on this written "サークル名 : Kakiless" or "Circle: Kakiless" and in rules is written "Circle name / CD alias overrides the vocalist for songs with vocals while circle name / CD alias overrides the composer for instrumental songs."
Topic Starter
WingSilent
That is still a proposal, nothing has been approved or made official into this thread yet.

Refering to what RC says :

Ranking Criteria wrote:

The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead
The composer is well known by its name : Powerless, previously nammed as MuryokuP, and in Japanese : 無力P
Lama Poluna
So hard to change? Why not just do it? It will be more correct.On this map used circle name, no "Kikuo feat. Hanatan".
Topic Starter
WingSilent

Lumy wrote:

That is still a proposal, nothing has been approved or made official into this thread yet.

Refering to what RC says :

Ranking Criteria wrote:

The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead
The composer is well known by its name : Powerless, previously nammed as MuryokuP, and in Japanese : 無力P

Lama Poluna wrote:

this map used circle name, no "Kikuo feat. Hanatan".
The mapper has choosen to do so, that is his choice, not mine.
Also, either his way or mine are okay, regarding the RC.

_________________________

Since you people does not want such a beautiful map being ranked with a lot of beautiful stuff inside, it will be deleted once it reaches the graveyard status.
Saten
locked by request
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