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Tamura Yukari - MERRY MERRY MERRY MENU... Ne! (...

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Hey.
As Allihoppa request

[General]
  1. Unused hitsounds:
    normal-hitclap.wav
    t.wav
  2. Wave hitsounds with possible delay > 5ms:
    drum-hitfinish2.wav
    normal-hitfinish2.wav
  3. Difficulties end time is not consistent:
    01:23:734 - Hoki's EASY!
    01:24:067 - Turtle's NORMAL!
    01:23:734 - Hoki's HARD!
    01:23:734 - nyu's INSANE!
    01:23:734 - Alli's MERRY LOLI-CHRISTMAS!
    01:24:067 - Ez!
    01:24:067 - Nm!
    01:24:067 - Hd!
    01:24:067 - Ne!
  4. I worry about gap between Hard and Insane (3.5>5.23). I think, you need lighter Insane.

[Hoki's EASY!]

  1. Combo colors are not set. Enable custom combocolours?
  2. Uncheck Widescrean Support.
  3. AR 5 too hard for Easy diff. I suggest set it to 3 or 3.5.
  4. 00:07:067 (3) - This played very awkward. I suggest use rhythm like this http://puu.sh/tjEld/4c55a08bfb.jpg
  5. 00:09:734 (3) - Same ^
  6. 00:12:400 (3) - ^
  7. 00:16:400 (1) - Flow is not comfortable imo. Maybe this better? http://puu.sh/tjErh/e8df4afe1a.jpg
  8. 00:17:734 (3,4) - Looks very closely in terms of aesthetics is not very nice. Maybe make them parralel?
  9. 00:20:400 (4,5) - Check spacing.
  10. 00:22:400 (2,4) - Stack them?
  11. 00:23:734 (4,2) - Stack is not perfect. Fix it.
  12. 00:24:400 (1,2) - Looks very closely. Maybe move 00:24:400 (1) - a little bit right?
  13. 00:25:734 (3) - Possible offscreen.
  14. 00:36:400 (3) - Make this blanket better. And check spacing 00:36:067 (2,3) -
  15. 00:37:734 (1,1) - Not good overlap. You can avoid if stack 00:40:400 (1) - with tail 00:37:734 (1) -
  16. 00:41:734 (1) - This spinner length is appropriate for the difficulty level: 3.5beats 1166ms. Extend it to 00:43:067 -
  17. 00:48:234 (2,3) - Check spacing.
  18. 00:53:734 (3) - Offscreen slider. Fix it please.
[Turtle's NORMAL!]

  1. Combo colors are not set. Enable custom combocolours?
  2. Uncheck Widescrean Support.
  3. Check spacing in AIMod.
  4. 00:19:734 (2) - Looks very closely. Move 00:19:734 (2) - a little bit right?
  5. Nothing to say more, good diff!
[Hoki's HARD!]

  1. Combo colors are not set. Enable custom combocolours?
  2. Uncheck Widescrean Support.
  3. OD 6 would be better imo.
  4. 00:15:400 (2,3) - Make this blanket better please.
  5. 00:15:734 (3,1) - Flow is not comfortable imo.
  6. 00:22:067 (2,3) - Make this blanket better please.
  7. 00:23:067 (1) - Stack with head 00:22:400 (3) - for avoid overlap?
  8. 00:33:567 (4) - Stack with head 00:32:400 (1) - ?
  9. 00:43:734 (2,3,4,5) - Uh... This plays very hard, because music is not so much intense and this notes going after spinner. So, the player may lose concentration and miss. I suggest change 00:44:067 (4,5) - or 00:43:734 (2,3) - to 1/2 slider.
  10. 00:46:400 (3) - Rotate to 10 deggrees clockwise and stack 00:46:734 (4) - with head 00:45:734 (1) - , looks better imo.
  11. 01:05:567 (4,1) - - You can make this blanket better.
  12. 01:10:567 (2) - This played very awkward. I suggest change it to tripple. http://puu.sh/tjFtU/5e4aa18448.jpg
  13. Good diff!
[nyu's INSANE!]

  1. Uncheck Widescrean Support.
  2. 00:08:734 (2,3,4,5) - This play a little bit awkward, because transition from slider to stream. I suggest use rhytm like this. http://puu.sh/tjFER/66283c79cc.jpg
    Yeah, this it very simple rhythm, but play more better imo.
  3. 00:14:067 (5,6,7,8,9) - ^ Same.
  4. 00:16:234 (6) - Sound here is very quiet or it dont exist. I suggest delete this note.
  5. 00:35:400 - You missed quite a strong sound.
  6. 00:36:400 (1,3) - Fix the blanket.
  7. 00:40:400 (3,4) - ^ same
  8. 00:53:900 - 00:54:067 - You missed quite a strong sounds.
  9. 01:10:567 - 01:10:734 - You can add a tripple.
  10. 01:16:734 (2,3,4,5,6) - ^^^ Same rhythm.
  11. 01:22:067 (5,1,2,3,4) - ^^^
  12. Good.
IRC with Aliihoppa (Russian)
2017-01-12 13:57 619: цвета комбо
2017-01-12 13:57 619: выстави
2017-01-12 13:57 619: и кастомные включи
2017-01-12 13:57 619: а од 9 мб?
2017-01-12 13:58 619: а то 8.9
2017-01-12 13:58 619: ну почти тоже самое
2017-01-12 13:58 Allihoppa: чтоб не казаться пп маппером
2017-01-12 13:58 619: 00:03:067 (1,2,1,2,1,2) - вот мне дико не нравится этот питм
2017-01-12 13:58 619: ритм*
2017-01-12 13:58 Allihoppa: ритм как ритм
2017-01-12 13:59 619: я бы сделал как и 00:00:401 (1,2,1,2,1,2,1,2,1) -
2017-01-12 13:59 Allihoppa: фоловлю вокал
2017-01-12 13:59 619: честно, лучше играется
2017-01-12 13:59 Allihoppa: возможно
2017-01-12 13:59 619: так а почему тогда у тебя 00:00:401 (1,2,1,2,1,2,1,2,1) - вот так
2017-01-12 13:59 Allihoppa: я не хотел повторяться
2017-01-12 13:59 619: а там по другому
2017-01-12 13:59 619: ну смотри сам
2017-01-12 13:59 619: 00:07:067 (1) -
2017-01-12 13:59 619: флоу
2017-01-12 14:00 619: я бы поднял ее и вправо
2017-01-12 14:00 619: за слайдер
2017-01-12 14:00 Allihoppa: скрин
2017-01-12 14:01 619: 00:07:400 (3) - и вот его бы развернулhttp://puu.sh/tjG9x/39a85df77c.jpg
2017-01-12 14:01 619: на
2017-01-12 14:01 619: дальше
2017-01-12 14:01 619: 00:12:400 (1,3) - бланкет фиксани
2017-01-12 14:02 619: 00:12:400 (1,2,3) -
2017-01-12 14:02 619: а вообще
2017-01-12 14:02 Allihoppa: я не вижу 6 слайдер
2017-01-12 14:02 619: ритм чёт не очень
2017-01-12 14:02 619: а сча
2017-01-12 14:02 619: http://puu.sh/tjGdr/ea7220089a.jpg
2017-01-12 14:04 619: готов дальше?
2017-01-12 14:04 Allihoppa: давно
2017-01-12 14:04 619: 00:15:400 (3,1) - бланкет поправь
2017-01-12 14:05 619: 00:27:067 (1) -
2017-01-12 14:05 619: мм
2017-01-12 14:05 619: слайдербрейкнуть можно
2017-01-12 14:05 619: мб просто круглый?
2017-01-12 14:05 Allihoppa: я тетплеил
2017-01-12 14:05 Allihoppa: норм
2017-01-12 14:06 619: 00:43:067 (1) -
2017-01-12 14:06 619: лучше бы замапал нотами\слайдерами
2017-01-12 14:06 619: чем спиннер
2017-01-12 14:06 619: ненавижу спиннеры
2017-01-12 14:06 619: 00:44:400 (1,2) -
2017-01-12 14:06 619: вот это еще нормально
2017-01-12 14:07 619: 00:45:734 (1,2) -
2017-01-12 14:07 619: но вот это нет
2017-01-12 14:07 619: 00:46:067 (2) - ctrl G?
2017-01-12 14:07 619: 00:49:734 (3,4) - бланкет
2017-01-12 14:07 619: 00:51:067 (3,4) - сейм
2017-01-12 14:08 619: 00:54:734 (3,4,5,6) - а не хочешь сделать как тут 00:31:734 (4,5,6,7,8,9,10,11) - ?
2017-01-12 14:08 619: ну в плане
2017-01-12 14:08 619: чтобы так шло
2017-01-12 14:08 619: прост там бланкет некрасиво оч получаетс
2017-01-12 14:08 619: я
2017-01-12 14:09 Allihoppa: звуки другие
2017-01-12 14:09 619: кк
2017-01-12 14:09 619: 00:55:400 (2) - игратся будет сложнее чем 00:56:734 (2) -
2017-01-12 14:09 619: играться*
2017-01-12 14:10 619: потому что переход не одинаковый
2017-01-12 14:10 619: в первом случае неудобно
2017-01-12 14:10 Allihoppa: потерпят
2017-01-12 14:11 619: 00:57:734 (1,2) - http://puu.sh/tjGva/8acfe5f8b7.jpg
2017-01-12 14:11 619: 01:15:400 (3,4) - бланкет красивее плз
2017-01-12 14:12 619: 01:16:234 (4,1) - и спейсинг как то маловат
2017-01-12 14:12 619: по сравнению даже с 00:08:234 (4,1) -
2017-01-12 14:12 619: хотя идентично
2017-01-12 14:12 619: 01:20:734 (3) - ctrl G
2017-01-12 14:13 619: и бланкет

Good luck!
Topic Starter
Sies
wow big thanks to alli xD also modder too :3
i'll check the general mod when modders have updated their diffs.
_DT3
Gonna reply tmr, thanks for the mods guys!
PP_Aika
mod
ez
  1. 00:43:734 (43734|0,44067|3) - remove
  2. 00:48:067 -

  3. 00:49:734 (49734|0) - move to 2
    00:51:067 (51067|3) - move to 3
    00:50:234 (50234|2) - change to ln
    00:51:567 (51567|1) - change to ln
  4. 00:51:567 (51567|1) - add one note
  5. 00:58:734 -

  6. 01:04:400 - choose one


  7. 01:23:067 (83067|1,83400|1,83734|2) - HS lower
nm
  1. 00:08:400 -

  2. 00:13:734 - change too
  3. 00:15:900 - add one, maybe in 3
  4. 00:16:567 - add
  5. 00:20:400 -

  6. 00:23:734 - add
    or remove this 00:22:400 (22400|3) -
  7. 00:29:067 -

  8. 00:31:567 (31567|2) - remove
    or add one in ez diff
  9. 00:31:900 (31900|3,32067|1) - make jack
  10. 00:37:900 - add more
    00:38:400 -
    00:38:900 -
    00:39:400 -
  11. 00:43:234 (43234|1,43567|0,43734|1,43900|2,44067|3,44234|0) - remove
  12. 00:44:400 (44400|1,45734|2) - longer
  13. 00:47:067 (47067|1) - remove and add a stair in 00:47:067 - and 00:47:234 -
  14. 00:53:400 (53400|0) - remove
  15. 00:54:234 (54234|3) - remove
  16. 00:53:734 -

  17. 00:55:067 (55067|3,56400|1) - longer
  18. 00:57:734 (57734|2) - same as before
  19. 01:00:400 - add more
    01:03:067 -
  20. 01:10:650 - add
  21. 01:16:400 - same ass before
    01:21:734 -
  22. 01:23:734 (83734|0) - longer

nice map, good luck :D
Kirby
Hello! Mod from my queue

[ Turtle's NORMAL!]
The diff is really well made so there aren't many things I could find :?
  1. 00:27:067 (1) - I think you can move this slider a bit more down to make it flow better with 00:26:400 (5) - this slider's end
  2. 00:58:400 (3) - Maybe move the red point in the slider to x:27 y:101 ?
  3. 00:45:067 (2,3,5,6) - The sliders go straight straight curve curve but in 00:45:067 (2,3,5,6) - the sliders go straight straight curve straight if you get what i'm saying (hopefully lol). So somehow maybe you can change 00:57:400 (6) - into a curved slider to copy the previous section?

Hopefully this was helpful ;3;

Good luck!
Firetruck

as requested

Turtle's Normal

00:05:067 (6,1) - stacking these might be a problem since you only stack 1/2 rhythm and it can cause confusion to the player
00:21:734 (1) - move this up a bit? for better flow
00:25:567 (3) - you can improve the slider shape
00:32:400 (1) - this could be a personal preference but you could move the second point up a liiitle bit for a more curvy shape
00:37:734 (1) - is there supposed to be a clap on the slider end?
00:49:734 (1) - if you move the second red anchor up a bit you could follow vocals better
00:54:900 (7,1) - stacking these doesn't really make sense since the slider is a really strong sound and vocal
01:13:067 (6,1) - same as before about confusion
01:21:734 (1) - silence the end?

nice diff :'3

good luck!
Topic Starter
Sies

PP_Aika wrote:

mod
ez
  1. 00:43:734 (43734|0,44067|3) - remove
  2. 00:48:067 -

  3. 00:49:734 (49734|0) - move to 2
    00:51:067 (51067|3) - move to 3
    00:50:234 (50234|2) - change to ln
    00:51:567 (51567|1) - change to ln
  4. 00:51:567 (51567|1) - add one note
  5. 00:58:734 -

  6. 01:04:400 - choose one


  7. 01:23:067 (83067|1,83400|1,83734|2) - HS lower
nm
  1. 00:08:400 -

  2. 00:13:734 - change too
  3. 00:15:900 - add one, maybe in 3
  4. 00:16:567 - add
  5. 00:20:400 -

  6. 00:23:734 - add
    or remove this 00:22:400 (22400|3) -
  7. 00:29:067 -

  8. 00:31:567 (31567|2) - remove
    or add one in ez diff
  9. 00:31:900 (31900|3,32067|1) - make jack
  10. 00:37:900 - add more
    00:38:400 -
    00:38:900 -
    00:39:400 -
  11. 00:43:234 (43234|1,43567|0,43734|1,43900|2,44067|3,44234|0) - remove
  12. 00:44:400 (44400|1,45734|2) - longer
  13. 00:47:067 (47067|1) - remove and add a stair in 00:47:067 - and 00:47:234 -
  14. 00:53:400 (53400|0) - remove
  15. 00:54:234 (54234|3) - remove
  16. 00:53:734 -

  17. 00:55:067 (55067|3,56400|1) - longer
  18. 00:57:734 (57734|2) - same as before
  19. 01:00:400 - add more
    01:03:067 -
  20. 01:10:650 - add
  21. 01:16:400 - same ass before
    01:21:734 -
  22. 01:23:734 (83734|0) - longer

nice map, good luck :D
i'm glad that you do full check to easy and normal diffs :3 but, some of your mods are not in accordance with the pattern. for ex, on normal, you told me to add note on 00:16:567 - but there isn't any sound there. the other like pattern suggestion, i like if modder make a suggestion to me, but if there isn't any reason to change, i doubt to accept the suggestion. but thanks to you for modding my map x3. yeah and also i do self mod (but didn't find anything :? ). good luck on modding other maps, don't ever give up!
no update.
TheKingHenry
Hello mod for normal from my queue~
Normal
  1. Use some custom combo colors. The default colors of a skin can look retarded in a map. Such is the case in my skin lol
  2. 00:00:401 (1,2,3) - you are kinda prioritizing in a weird way here. The other one of the 2 strong sounds that repeat here is under the slider 1. I recommend you just do it the same way you do the following objects, so begin with circle then slider and continue the same way it is currently. That way it covers the important sounds and is less confusing to play (especially with those barely audible hitsounds). Apply to all similar places
  3. 00:05:067 (6,1) - can be confusing to play since the spacing is the same as used before at 00:00:900 (2,3) - and 00:03:567 (2,3) - tho if you execute what I said above it will cease to be a problem
  4. 00:45:734 (4,5,6) - would look better if you made the following objects line more according to the shape of the last object, not that it really looks bad atm tho
  5. 00:49:734 (1,2) - you could just use similar shape for both since the sounds are same
  6. 00:53:734 (5,6) - you could really make this look better too
  7. 01:00:400 (1,2,3) - fix triangle and make 1 and 3 shapes better, so that they line up better when compared to each other as you can see when you look at this place. Currently the shapes don't kinda line
  8. 01:04:400 (3,4,1) - fix triangle here as well
  9. 01:05:734 (1,2) - could use the same shape
  10. 01:20:400 (5,6) - line em up so that they blanket each other
  11. I coulda nazied more on the visuals but as I found more like things I would improve instead of actual plunders I didn't do it so much
Good luck!
_DT3

zaverk wrote:

as Alli reqs

  • [Turtle's NORMAL!]
  1. 00:05:400 (7) - are you sure you want to skip this sound? I was following the vocal there, so I wanted to skip the sound since it wasn't a vocal. I will fix if more people tell me to
  2. 00:09:734 (1) - 1/1 revers better for music imo and note here 00:10:734 (2) - Would make it a bit too complicated imo since I haven't used a 172 repeat slider anywhere
  3. 00:15:067 (5,6,7) - same as above ^
Thanks for checking!

619 wrote:

[Turtle's NORMAL!]

  1. Combo colors are not set. Enable custom combocolours? Yep, I still mapped this when there were no custom combo colors yet. Copied from nyu's diff
  2. Uncheck Widescrean Support. Not necessary but sure
  3. Check spacing in AIMod. Nothing there for me
  4. 00:19:734 (2) - Looks very closely. Move 00:19:734 (2) - a little bit right? Yep, done
  5. Nothing to say more, good diff! Thanks! ^^
Thanks for modding!

RagingKirby77 wrote:

Hello! Mod from my queue

[ Turtle's NORMAL!]
The diff is really well made so there aren't many things I could find :? That's never an issue, every mod is helpful <3
  1. 00:27:067 (1) - I think you can move this slider a bit more down to make it flow better with 00:26:400 (5) - this slider's end I did do that, but it is almost offscreen, so I'll see if I'll keep it
  2. 00:58:400 (3) - Maybe move the red point in the slider to x:27 y:101 ? I prefer not to because I like that slider style and moving that point would ruin it
  3. 00:45:067 (2,3,5,6) - The sliders go straight straight curve curve but in 00:45:067 (2,3,5,6) - the sliders go straight straight curve straight if you get what i'm saying (hopefully lol). So somehow maybe you can change 00:57:400 (6) - into a curved slider to copy the previous section? Yes, I do get what you mean (and I'm assuming you're talking about 00:55:734 (2,3,5,6) - ). I like how this flows visually. Making 00:57:400 (6) - a curved slider wouldn't fit here visually imo.

Hopefully this was helpful ;3; No worries, it was ;3;

Good luck! Thanks from my side!
Thanks for modding, Kirby!

Firetruck wrote:


as requested

Turtle's Normal

00:05:067 (6,1) - stacking these might be a problem since you only stack 1/2 rhythm and it can cause confusion to the player I think it's fine here since there is enough time to comprehend the 2/1 gap
00:21:734 (1) - move this up a bit? for better flow Hmm, okay
00:25:567 (3) - you can improve the slider shape Yep
00:32:400 (1) - this could be a personal preference but you could move the second point up a liiitle bit for a more curvy shape Would be a bit too much curve imo
00:37:734 (1) - is there supposed to be a clap on the slider end? No there isn't
00:49:734 (1) - if you move the second red anchor up a bit you could follow vocals better Oky
00:54:900 (7,1) - stacking these doesn't really make sense since the slider is a really strong sound and vocal I always used a stack for 1/2 hitcircles so I wanted to continue using that style. The emphasis is made up by the quirky flow
01:13:067 (6,1) - same as before about confusion Same as above then
01:21:734 (1) - silence the end? Yep, sounds much better

nice diff :'3 Thanks ;3;

good luck! Again thanks from my side!
Thanks for modding!

TheKingHenry wrote:

Hello mod for normal from my queue~
Normal
  1. Use some custom combo colors. The default colors of a skin can look retarded in a map. Such is the case in my skin lol Yep, as explained in 619's mod
  2. 00:00:401 (1,2,3) - you are kinda prioritizing in a weird way here. The other one of the 2 strong sounds that repeat here is under the slider 1. I recommend you just do it the same way you do the following objects, so begin with circle then slider and continue the same way it is currently. That way it covers the important sounds and is less confusing to play (especially with those barely audible hitsounds). Apply to all similar places Well, I actually skipped that sound intentionally because in a Normal diff I felt like it would be a bit too much 1/2 even for a strong part + I wanted it to flow over more and a 1/2 slider or sth similar wouldn't flow over too well. I know it's a weird decision but I'm keeping it.
  3. 00:05:067 (6,1) - can be confusing to play since the spacing is the same as used before at 00:00:900 (2,3) - and 00:03:567 (2,3) - tho if you execute what I said above it will cease to be a problem As explained above
  4. 00:45:734 (4,5,6) - would look better if you made the following objects line more according to the shape of the last object, not that it really looks bad atm tho For me it looks fine, also, having straight sliders like before wouldn't fit because the vocals aren't too similar (and I tend to differentiate with slider shapes for different vocals)
  5. 00:49:734 (1,2) - you could just use similar shape for both since the sounds are same As explained above, it's basically the same, different slider shapes for different vocals since I was following them there
  6. 00:53:734 (5,6) - you could really make this look better too Same concept again
  7. 01:00:400 (1,2,3) - fix triangle and make 1 and 3 shapes better, so that they line up better when compared to each other as you can see when you look at this place. Currently the shapes don't kinda line Those shapes are intentionally meant to have the same x-coordinate though.
  8. 01:04:400 (3,4,1) - fix triangle here as well Same there
  9. 01:05:734 (1,2) - could use the same shape Again the same, but here with the instruments, you have more background sounds here 01:06:900 (2) - so I used a different slider shape
  10. 01:20:400 (5,6) - line em up so that they blanket each other Well, I moved it around a bit if that's what you mean.
  11. I coulda nazied more on the visuals but as I found more like things I would improve instead of actual plunders I didn't do it so much Well, I appreciate these kinda mods more than nazi mods (although both are fine), so it's undrestandable
Good luck! Thanks!
Thanks for modding!

Update
osu file format v14

[General]
AudioFilename: Marry Me!.mp3
AudioLeadIn: 0
PreviewTime: 43067
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5734,16400,32400
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:MERRY MERRY MERRY MENU... Ne!
TitleUnicode:MERRY MERRY MERRY MENU... ね!
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:hikikuman
Version:Turtle's NORMAL!
Source:
Tags:cute japanese jpop christmas song carol xmas Harumachi Soleil Hokichi CookieKivi nyu SherryCherry Allihoppa _DT3 TurtleStuffs
BeatmapID:1164619
BeatmapSetID:510666

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nyu-bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
401,333.333333333333,4,2,0,50,1,0
44400,-100,4,2,0,50,0,1
60400,-100,4,2,0,50,0,0


[Colours]
Combo1 : 181,181,181
Combo2 : 255,43,43
Combo3 : 119,187,255

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Topic Starter
Sies
Kebut"an boleh asal jan nikung. Updated!
misternopal
Hi :D

modreq from my queue :D
free to reject.

Ez!
00:36:734 (36734|1) - i think ghost in here

This diff is 100% daijoubu *-*)b

Nm!
00:20:734 - add note here, 00:21:067 - here, and 00:21:400 - here cause they have a same voice

00:23:567 - add note same case in 00:22:234 - here

00:42:067 (42067|3) - delete note

00:36:400 (36400|2,36400|1,36567|0,36734|2,36734|3,36900|1) - i think its 2 1 1 2

Love the song XD
Behon
From my mod queue

General:
Hitsounds are very hard to hear compared to song volume, but I assume that's intentional?

Hoki's Easy:
00:03:067 (1): The curve point would look more appealing towards the middle of the slider, like the one right afterward.
Why basically no hitsounds until 00:27:067?
00:37:734 (1): A bit too long of a slider to have the constant whistle sound.
00:41:234 (2): Either change this slider to a circle or move the start of the spinner further a bit.

Turtle's Normal:
00:54:900 (7): This would work better as a new combo.
Topic Starter
Sies
modnya nunda dulu, nunggu hoki sama dt3 apply mod mereka. tq
Hokichi

iHatePeople wrote:

Hello, #iHateModding

I will only mod the Hard Diff, the Normal looks fine to me.

[General]

Compose

Define Combo Colours

[Hoki's HARD!]

Timeline

00:02:400 (5) - Replace to a Circle

Rankeable Issues

00:09:734 (1,2,3,4,5) - Remap (Too difficult)
00:11:400 (3,4) - Switch this to Slide (Too difficult)
00:11:734 (5,6) - Switch this to Slide (Too difficult)
01:10:567 (2) - Switch this to a Triplet (Broken flow) // Still playable
01:19:734 (5,6) - Switch this to a slide (Too Difficult) // I wanna keep the consistency

Compose

00:03:067 (1) - NC // Already
00:03:567 (3) - NC
00:04:067 (5) - NC
00:04:567 (7) - NC
00:33:734 (1) - Suggestive Slide
00:34:567 (2) - stack with 00:33:567 (4)
00:34:734 (3) - X = 206, Y = 68
01:05:734 (1,2) - Look this hole, suggestive: // ?
01:11:567 (3) - NC
01:12:067 (5) - NC
01:12:567 (7) - NC

direday wrote:

From my queue.

Hoki's EASY!
Looks really polished!
  1. 00:21:400 (5) - adjust that to be in line with previous slider? Also make it 1.00x
  2. 00:36:400 (3) - blanket can be improved
  3. 00:37:734 (1,2,1) - rearrange those a bit so that 00:40:400 (1) - would end on 00:37:734 (1) ? // ?
Can't find any more ^^

Hoki's HARD!

  • Uhmm I am not 100% sure but I think because this map is so much harder than Turtle's NORMAL! you may have a diff spread issue.
  1. 00:29:400 (5) - Change it to 3 hits reverse slider? It won't hurt rythm too hard but will make it significantly easier for players at map's skill range. // Will wait for more comments on this
  2. 00:33:734 (1) - This one looks odd. Rotate it a bit CW to be somewhere in between circle before and circle after? // Changed
  3. 00:39:734 (3) - 1px higher and to the left for better blanket :3
  4. 00:41:400 (3) - remove that since previous sliders follow the singer and it would sound better
  5. 01:13:067 (1) - same as with 00:29:400 (5) // Same
  6. 01:13:734 (1) - this place 'till 01:16:400 (1) Imo its better to make synth notes into circles and drums into sliders, since synth is more pronounced. You even do that later at 01:19:067. // It's the same as the intro
  7. 01:17:067 (1) - same as with 00:29:400 (5) Those are just suggestions to make the map a bit easier for a better spread. Nothing wrong with it without this context actually. // Same
  8. 01:19:067 (1) - imo a bit too hard for a fade out part of the song. Maybe spread those stacked circles a bit s that player wouldn't need to stop completely at them. Make them form a reverse pattern to make it even easier?
    Smth like this?
Consider nerfing Hard diff 'cos I think it's too hard for a healthy spread. Not sure about that tbh.[/list][/box]

Chibi Maruko wrote:

from my q

hard
  1. overral difficulty should change to 6 since this song are 180bpm
  2. Your AR kinda felt slowly. Change to 7.5 or 8 or do something lol
  3. i'm suck mod hard lel

k, done
bye

619 wrote:

Hey.
As Allihoppa request
[Hoki's EASY!]

  1. Combo colors are not set. Enable custom combocolours?
  2. Uncheck Widescrean Support.
  3. AR 5 too hard for Easy diff. I suggest set it to 3 or 3.5.
  4. 00:07:067 (3) - This played very awkward. I suggest use rhythm like this http://puu.sh/tjEld/4c55a08bfb.jpg
  5. 00:09:734 (3) - Same ^
  6. 00:12:400 (3) - ^ // Will wait for more mods
  7. 00:16:400 (1) - Flow is not comfortable imo. Maybe this better? http://puu.sh/tjErh/e8df4afe1a.jpg // Hmm, idk
  8. 00:17:734 (3,4) - Looks very closely in terms of aesthetics is not very nice. Maybe make them parralel? // No, sorry
  9. 00:20:400 (4,5) - Check spacing.
  10. 00:22:400 (2,4) - Stack them?
  11. 00:23:734 (4,2) - Stack is not perfect. Fix it.
  12. 00:24:400 (1,2) - Looks very closely. Maybe move 00:24:400 (1) - a little bit right? // Why?
  13. 00:25:734 (3) - Possible offscreen.
  14. 00:36:400 (3) - Make this blanket better. And check spacing 00:36:067 (2,3) -
  15. 00:37:734 (1,1) - Not good overlap. You can avoid if stack 00:40:400 (1) - with tail 00:37:734 (1) -
  16. 00:41:734 (1) - This spinner length is appropriate for the difficulty level: 3.5beats 1166ms. Extend it to 00:43:067 - // Why?
  17. 00:48:234 (2,3) - Check spacing. // Spacing is fine
  18. 00:53:734 (3) - Offscreen slider. Fix it please.
[Hoki's HARD!]

  1. Combo colors are not set. Enable custom combocolours?
  2. Uncheck Widescrean Support.
  3. OD 6 would be better imo.
  4. 00:15:400 (2,3) - Make this blanket better please.
  5. 00:15:734 (3,1) - Flow is not comfortable imo. // Intentional
  6. 00:22:067 (2,3) - Make this blanket better please.
  7. 00:23:067 (1) - Stack with head 00:22:400 (3) - for avoid overlap?
  8. 00:33:567 (4) - Stack with head 00:32:400 (1) - ?
  9. 00:43:734 (2,3,4,5) - Uh... This plays very hard, because music is not so much intense and this notes going after spinner. So, the player may lose concentration and miss. I suggest change 00:44:067 (4,5) - or 00:43:734 (2,3) - to 1/2 slider. // I want to emphasize the vocal
  10. 00:46:400 (3) - Rotate to 10 deggrees clockwise and stack 00:46:734 (4) - with head 00:45:734 (1) - , looks better imo. // No, sorry
  11. 01:05:567 (4,1) - - You can make this blanket better.
  12. 01:10:567 (2) - This played very awkward. I suggest change it to tripple. http://puu.sh/tjFtU/5e4aa18448.jpg
  13. Good diff!
Good luck!

Thanks for the mods.

Hard
osu file format v14

[General]
AudioFilename: Marry Me!.mp3
AudioLeadIn: 0
PreviewTime: 43067
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5734,16400,27067
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3

[Metadata]
Title:MERRY MERRY MERRY MENU... Ne!
TitleUnicode:MERRY MERRY MERRY MENU... ね!
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:hikikuman
Version:Hoki's HARD!
Source:
Tags:cute japanese jpop christmas song carol xmas Harumachi Soleil Hokichi CookieKivi nyu SherryCherry Allihoppa _DT3 TurtleStuffs
BeatmapID:1104294
BeatmapSetID:510666

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nyu-bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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16400,-100,4,1,2,50,0,0
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73650,-100,4,1,2,50,0,0


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Combo2 : 6,174,255
Combo3 : 225,225,225
Combo4 : 0,255,64

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Easy
osu file format v14

[General]
AudioFilename: Marry Me!.mp3
AudioLeadIn: 0
PreviewTime: 43067
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5734,16400,32400
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:MERRY MERRY MERRY MENU... Ne!
TitleUnicode:MERRY MERRY MERRY MENU... ね!
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:hikikuman
Version:Hoki's EASY!
Source:
Tags:cute japanese jpop christmas song carol xmas Harumachi Soleil Hokichi CookieKivi nyu SherryCherry Allihoppa _DT3 TurtleStuffs
BeatmapID:1093903
BeatmapSetID:510666

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nyu-bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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normal-hitclap-2.wav
Eldergleam
Sorry im late dude

1/2/3/4

ez
00:08:400 (8400|2) - move to 4
00:27:567 (27567|0) - move to 2
00:50:734 - add note
00:52:067 - ^
01:11:067 (71067|2) - move to 2

nm
00:30:067 (30067|1) - move to 3

hd
00:09:734 (9734|0,10067|0) - LNnya jangan diginiin, ga enak dilihat, jariku juga ga bisa mencet wkkw

sisanya good menurutku. Good Luck
Topic Starter
Sies
Sorry for delay.. xd
Updated hoki's easy and hard. Wait for a while since i'm busy for practice exams. Maybe tommorow i'll apply those mania mods. thanks for understanding! :D :D
Topic Starter
Sies

misternopal wrote:

Hi :D

modreq from my queue :D
free to reject.

Ez!
00:36:734 (36734|1) - i think ghost in here yeah but i don't think so. Actually not a ghost note.

This diff is 100% daijoubu *-*)b me daijobu too.. arigato ne

Nm!
00:20:734 - add note here, 00:21:067 - here, and 00:21:400 - here cause they have a same voice just nerf it like on this part 00:06:067 - , there are many 1/4 without rest here.

00:23:567 - add note same case in 00:22:234 - here 00:22:234 - repeat 00:22:067 - pitch. as you can hear on here 00:23:567 - didn't repeat 00:23:400 - pitch.

00:42:067 (42067|3) - delete note

00:36:400 (36400|2,36400|1,36567|0,36734|2,36734|3,36900|1) - i think its 2 1 1 2 00:36:734 - same pitch as 00:37:400 - ,then i make 00:36:400 - double since there's cymbal sound here.

Love the song XD

reykuroki wrote:

Sorry im late dude

1/2/3/4

ez
00:08:400 (8400|2) - move to 4 since this' only suggestion, so i reject this. i've test to move the note to 4 and didn't feel anything.
00:27:567 (27567|0) - move to 2
00:50:734 - add note on this part, i didn't follow the dnb. so i only put the double on the cymbal and that long sounds.
00:52:067 - ^ ^
01:11:067 (71067|2) - move to 2

nm
00:30:067 (30067|1) - move to 3

hd
00:09:734 (9734|0,10067|0) - LNnya jangan diginiin, ga enak dilihat, jariku juga ga bisa mencet wkkw wes ini emg ngikut dari suara pitchnya, karena sama jadi di col yg sama juga. sama kok di pattern" yg sejenis ini juga gw samain, kalo pitchnya sama ya gw taro aja di col yg sama.

sisanya good menurutku. Good Luck ty
Thanks for the mods. No reply means fixed.
Updated!
oyaa GL to you too!!!!~ :D :D
Dinshego
Hello. Plz kill me cause I'm so late orz

Hoki's EASY!

  1. 00:12:400 (3) - Why red anchor here? Grey anchor is being used in this section, like 00:07:067 (3) - and 00:09:734 (3) -
  2. 00:15:067 (3,1) - Imo, I'm not really into this kind of flow.
    you can try my suggestion if you want!
  3. 00:48:234 (2) - This can make a confusion for beginners to play, since the majority of notes start at white tick. (same thing goes to 00:58:400 (2,3) - ) Here's my suggestion
    ..
    before

    after
  4. 01:07:400 (3) - I think this slider should be replaced by circle for a good emphasizing the vocal and the drum.

Hoki's HARD!

  1. 00:48:234 (1) - 00:58:900 (1) - Try putting red anchor in the middle, so it'll be easier to recognize and similar note like 00:40:900 (2) -
    I do notice a lot of reds being used like 00:02:400 (5) -, but not in 00:05:067 (1) - . Can you tell me the reason why?

This map is good imo. Aiming to be ranked, yeah? Good luck!!
Hokichi

Dinshego wrote:

Hello. Plz kill me cause I'm so late orz

Hoki's EASY!

  1. 00:12:400 (3) - Why red anchor here? Grey anchor is being used in this section, like 00:07:067 (3) - and 00:09:734 (3) -
  2. 00:15:067 (3,1) - Imo, I'm not really into this kind of flow.
    you can try my suggestion if you want!
  3. 00:48:234 (2) - This can make a confusion for beginners to play, since the majority of notes start at white tick. (same thing goes to 00:58:400 (2,3) - ) Here's my suggestion
    ..
    before

    after
  4. 01:07:400 (3) - I think this slider should be replaced by circle for a good emphasizing the vocal and the drum.

Hoki's HARD!

  1. 00:48:234 (1) - 00:58:900 (1) - Try putting red anchor in the middle, so it'll be easier to recognize and similar note like 00:40:900 (2) -
    I do notice a lot of reds being used like 00:02:400 (5) -, but not in 00:05:067 (1) - . Can you tell me the reason why?

Sorry, but I don't understand the mod for my Hard. Can you please be more specific?

This map is good imo. Aiming to be ranked, yeah? Good luck!!
Easy
Hard
Hokichi
Oops, double posted :(
Topic Starter
Sies
Updated. Thanks for the mods x3
Waiting for my other mapset then i'll start to search BN for this one.
Topic Starter
Sies
no updated on any diffs.
start searching for STD and mania BN.
tatemae
hi xd
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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