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kalon. - Fumetsu no Gekijou

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Crissa
Hello o/ from Q
First of all, i think 470 offset is better :)

Immortal Passion

00:05:051 (1,2) - imo these sounds deserve to be spaced, a jump fits really nice and make them different Combo color

you could to make more stacks on objects like 00:17:367 (1,1) or 00:17:051 (6,3)

00:20:367 (2) - increase distance from (1) to here, white ticks generally have prominent and/or strong sounds so you can emphasize them with more distance, leave (3) with the same distance

00:30:473 (5,1) - this can be a bit uncomfortable to play, you followed a well defined pattern 00:29:525 (1,2,3,4,5) - here wich goes from right to left, i suggest you to move 00:30:788 (1) - this to the right so it follow the previous pattern, how it is right now it breaks flow consistency a lot

00:31:894 (5,6) - same as before, try to keep your circular flow

you shouldn't keep rotational flow consistent through all the map tho, 00:33:157 (3,1) - here it's fine to break it, this isn't uncomfortable to play because there is a big sound so you can emphasize it that way

00:33:315 (1) - i think this need a bit more distance btw

00:35:525 (2,3,1) - make their distance equal at least, more of the same

i'll stop pointing at those big sounds distance issues since i think you got what i'm trying to say, you could look at them yourself :p

00:48:078 (1,2,3) - i suggest you to keep your distance/timeline relation here, these have almost the same distance and their distance on the timeline is different, idk if i explained myself well

00:49:578 (1,2) - imo this pattern would look and feel better if you start it where 00:48:946 (1,2) - this ends, in other words, repeat the same pattern but rotate it a bit so it isn't the exact same, it's just my opinion and there's no need to change

01:01:420 (2,3,4,5,1,2,3,4,5,6,7) - hm you can make this section different than the rest of the kiai, maybe increase distance and follow the same pattern or idk, a jumpy up and down could work, the reason is because you have that big beat every white tick and hitsounds isn't enough to emphasize them

01:28:499 (4,1,2) - you can make a nice blanket here

Insanity


00:05:051 (1,2) - same as Immortal Passion

00:08:999 (4,5) - these shouldn't be stacked their sound is different, 00:09:315 (1,2) - this is okay because of the sound being almost the same,
like you did 00:11:525 (4,5) - here

00:09:788 (3) - this feels a bit weird imo, try to make it just a circle and fill with another circle for the stream

00:14:051 (4,5) - same as above

00:14:367 (1,2,3) - i don't like this pattern that much, try to make slidertails point to next circle so it's more enjoyable

00:19:736 (6,7) - Blanket D;

00:24:788 (7,8) - try to CTRL+G this, this looks better for me

00:40:420 (1,2,3) - you could add more intensity to this, try stacking (2) with (1) and CTRL+G (2) and (3) together so you get a sharp angle, this is just a suggestion

00:44:683 (1,2,3) - this is a bit cluttered, try to make it smoother
00:52:894 (4,5,6) - ^

01:06:157 - add a circle here, this is really odd to play

That's it, many general issues but that's just practice, i love the song btw
Good Luck!
Topic Starter
Nevertary

[-Crissaegrim-] wrote:

Hello o/ from Q
First of all, i think 470 offset is better :)

Immortal Passion

00:05:051 (1,2) - imo these sounds deserve to be spaced, a jump fits really nice and make them different Combo color

you could to make more stacks on objects like 00:17:367 (1,1) or 00:17:051 (6,3)

00:20:367 (2) - increase distance from (1) to here, white ticks generally have prominent and/or strong sounds so you can emphasize them with more distance, leave (3) with the same distance

00:30:473 (5,1) - this can be a bit uncomfortable to play, you followed a well defined pattern 00:29:525 (1,2,3,4,5) - here wich goes from right to left, i suggest you to move 00:30:788 (1) - this to the right so it follow the previous pattern, how it is right now it breaks flow consistency a lot

00:31:894 (5,6) - same as before, try to keep your circular flow

you shouldn't keep rotational flow consistent through all the map tho, 00:33:157 (3,1) - here it's fine to break it, this isn't uncomfortable to play because there is a big sound so you can emphasize it that way

00:33:315 (1) - i think this need a bit more distance btw

00:35:525 (2,3,1) - make their distance equal at least, more of the same

i'll stop pointing at those big sounds distance issues since i think you got what i'm trying to say, you could look at them yourself :p

00:48:078 (1,2,3) - i suggest you to keep your distance/timeline relation here, these have almost the same distance and their distance on the timeline is different, idk if i explained myself well

00:49:578 (1,2) - imo this pattern would look and feel better if you start it where 00:48:946 (1,2) - this ends, in other words, repeat the same pattern but rotate it a bit so it isn't the exact same, it's just my opinion and there's no need to change

01:01:420 (2,3,4,5,1,2,3,4,5,6,7) - hm you can make this section different than the rest of the kiai, maybe increase distance and follow the same pattern or idk, a jumpy up and down could work, the reason is because you have that big beat every white tick and hitsounds isn't enough to emphasize them

01:28:499 (4,1,2) - you can make a nice blanket here

Insanity


00:05:051 (1,2) - same as Immortal Passion

00:08:999 (4,5) - these shouldn't be stacked their sound is different, 00:09:315 (1,2) - this is okay because of the sound being almost the same,
like you did 00:11:525 (4,5) - here

00:09:788 (3) - this feels a bit weird imo, try to make it just a circle and fill with another circle for the stream

00:14:051 (4,5) - same as above

00:14:367 (1,2,3) - i don't like this pattern that much, try to make slidertails point to next circle so it's more enjoyable

00:19:736 (6,7) - Blanket D;

00:24:788 (7,8) - try to CTRL+G this, this looks better for me

00:40:420 (1,2,3) - you could add more intensity to this, try stacking (2) with (1) and CTRL+G (2) and (3) together so you get a sharp angle, this is just a suggestion

00:44:683 (1,2,3) - this is a bit cluttered, try to make it smoother
00:52:894 (4,5,6) - ^

01:06:157 - add a circle here, this is really odd to play

That's it, many general issues but that's just practice, i love the song btw
Good Luck!
thx for ur mod, crissaegrim 'v')b
will update soon

all APPLIED
yoshee4232
Mod from my queue

Insanity
00:19:736 (6,7) - make this blanket look better
00:32:367 (6,7) - this spacing feels a little cramped
00:34:894 (6,7) - ^
00:40:894 (1,2,3,1,2,3) - the spacing between these two patterns are a bit different, maybe you should make the first one have smaller spacing
00:47:841 (3,4,5,6) - have something to make the weird snapping a little easier to read
01:03:473 (7) - space a little further
01:06:078 (1,2) - I think you may have accidentally deleted the middle note on the triple here
01:17:762 (2) - I think this should have a large spacing instead of just a stack for emphasis
01:21:236 (5,1) - make the blanket a little better

Immortal Passion
00:17:999 (3) - maybe blanket this circle with the next slider
00:48:315 (2) - NC here to make the weird rhythm a little more readable
00:49:973 (3) - same here, or maybe just replace these 00:49:736 (2,3) with sliders
01:16:341 (1) - why have this single combo note?
01:17:762 (5) - use large spacing instead of just a stack for emphasis, just like I said on the previous diff
01:29:130 (2) - a little hard to read what direction the slider will go, could cause a miss if you're sight reading the map
Topic Starter
Nevertary

cooldude4232 wrote:

Mod from my queue

Insanity
00:19:736 (6,7) - make this blanket look better
00:32:367 (6,7) - this spacing feels a little cramped
00:34:894 (6,7) - ^
00:40:894 (1,2,3,1,2,3) - the spacing between these two patterns are a bit different, maybe you should make the first one have smaller spacing
00:47:841 (3,4,5,6) - have something to make the weird snapping a little easier to read
01:03:473 (7) - space a little further
01:06:078 (1,2) - I think you may have accidentally deleted the middle note on the triple here
01:17:762 (2) - I think this should have a large spacing instead of just a stack for emphasis
01:21:236 (5,1) - make the blanket a little better

Immortal Passion
00:17:999 (3) - maybe blanket this circle with the next slider
00:48:315 (2) - NC here to make the weird rhythm a little more readable
00:49:973 (3) - same here, or maybe just replace these 00:49:736 (2,3) with sliders
01:16:341 (1) - why have this single combo note?
01:17:762 (5) - use large spacing instead of just a stack for emphasis, just like I said on the previous diff
01:29:130 (2) - a little hard to read what direction the slider will go, could cause a miss if you're sight reading the map

thanks dude uwu)b
Will update it soon

ALL APPLIED
Harmango
Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Hard]
  1. 00:09:946 (8,9) - Dont do this kinda overlap, may cause combo breaks
  2. 00:14:051 (4) - Make this slider straight instead of curve, will help with your flow
  3. 00:19:104 (3,4) - Don't do this overlap unless you're going to be using it as a pattern throughout your whole map
  4. Rest of this difficulty looks good!

[Insanity]
  1. 00:05:525 (1,4) - Stack the note on the end of the slider

Hope I helped! Good luck with your map :)
Topic Starter
Nevertary

harmanjit102 wrote:

Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Hard]
  1. 00:09:946 (8,9) - Dont do this kinda overlap, may cause combo breaks done
  2. 00:14:051 (4) - Make this slider straight instead of curve, will help with your flow done
  3. 00:19:104 (3,4) - Don't do this overlap unless you're going to be using it as a pattern throughout your whole map done
  4. Rest of this difficulty looks good!

[Insanity]
  1. 00:05:525 (1,4) - Stack the note on the end of the slider done


Hope I helped! Good luck with your map :)
thx for ur mod, harmanjit :)

applied updated
davidminh0111
Hello from my modding queue
Sorry for taking a long time for modding:
  • [General]
  1. There are no emphasis in this beatmap. I'd recommend you to add some custom hitsounds.
  • [Hard]
  1. 00:23:209 (5, 1): You have a wrong distance snap
  2. 00:50:999 (4, 1): Don't stack them. It makes confuse.
  3. 01:23:604 (8, 9): Same
  4. 01:29:130: Use slider instead. I still can hear music at the end.
Cool beatmap, good luck
Topic Starter
Nevertary

davidminh0111 wrote:

Hello from my modding queue
Sorry for taking a long time for modding:
  • [General]
  1. There are no emphasis in this beatmap. I'd recommend you to add some custom hitsounds. okay
  • [Hard]
  1. 00:23:209 (5, 1): You have a wrong distance snap
  2. 00:50:999 (4, 1): Don't stack them. It makes confuse.
  3. 01:23:604 (8, 9): Same
  4. 01:29:130: Use slider instead. I still can hear music at the end.
Cool beatmap, good luck

thank you david :o
Updated~
Lefia
Hi from my queue

mod
[General]
  1. Matiin Widescreen Support karen widescreen support dipakai saat ada storyboard
  2. Offset dari timing pointnya kurang tepat, tukar jadi 453 (sebaiknya tukar setelah ngecheck mod dibawah)
  3. Soal Hitsound, gak dipake di diff lain?
[Easy]
- Pake DS yang sama terus, jangan ditukar-tukar
- Gimana kalau DS nya dinaikin jadi 1.2x?
- Aku saranin kamu makai tiap white thick yang ada, pokoknya strong beat / suara drum / vocal yg keras bisa di click gitu (ada note/slidernya) contohnya di 00:06:473 & 00:07:262

00:05:525 (1,2,3) Ritmenya gak cocok amat sama musik gimana kalau ritmenya kayak gini? kan lebih masuk ke lagunya dan bisa ngengikutin suara gitarnya dengan baik atau kayak yg kamu lakukan di 00:13:104
00:08:051 (4,5,6) ^
00:10:578 (1,2,3) ^
00:25:736 (1,2,3) ^
01:18:867 (1,2,3) ^
01:21:393 (4,5,6) ^
01:21:920 (1,2,3) ^
00:13:104 (4) aku gak tau tujuan kamu buat shape seperti ini apa, tapi lebih baik kalo kamu buat slider lengkung biasa aja, atau buat yg bengkok itu menjadi lengkung biar bisa blanket sama circle sebelumnya
00:16:894 (2) lebih bagus kalo kamu buat 1 1/2 slider dengan reverse disini, karena lebih cocok ke vocal & gitarnya, dan juga suara vocalnya lebih keras dari suara instrumenya
00:16:894 (2,3) kalau kamu gak ngikutin saran diatas, buat (2) & (3) blanket dengan cara hapus salah satu titik di slider(3) nanti hasil akhirnya gini
00:21:946 (2,3) sama seperti sebelumnya, lebih cocok pakai 1 1/2 slider dengar reverse
00:23:209 (4,5) gimana kalau slider (4) juga dibuat ngeblanket dengan slider 5
00:32:051 (2) sama kayak saran di 00:16:894 , pakai 1 1/2 slider dengan reverse aja
00:50:999 (1) ini slidernya kenapa make 2 titik? satu titik aja cukup
01:15:078 (3,4) buat nge blanket

[Normal]

- Pake DS yang sama terus, jangan ditukar-tukar

00:05:209 (2,3) gimana kalau dibuat blanket kayak gini?
00:06:946 (5,1) overlap
00:08:683 (2,3,4,5,6) sebaiknya bagian ini dipermudah karena masih intro, gimana kalo kayak gini biar lebih mudah, mirip dengan yang kamu lakukan di 00:14:367
00:09:473 (5,1) overlap
00:11:209 (2,3) mnurut aku lebih bagus gini karena masih intro, biar pas 00:11:841 jadi jatah slider's tail nya biar lebih mudah
00:18:946 (2) jangan buat circle nya nge stack dibawah slider, karena akan membuat newbie bingung
00:27:788 (5,1) jangan ngebuat ujung slider (5) ngehimpit 2 bagian ujung slider (1) , karena akan ngebuat bingung newbie, buat ujung slider (5) ngehimpit awal slider (1)
00:47:841 (2,3,4) lebih baik pake slider 3/4 disini karena ini masih normal diff & jarang ada yang make cirlce di 3/4 di diff normal, ntar itu juga bisa ngebuat newbie bingung
00:50:999 (1,2,3) jangan ngebuat (1) dempet dengan (2,3) karena terlihat kurang bagus dan bisa membingungkan juga
01:08:762 (1,2,3) overlap (?)
01:10:499 (4,5,2) overlap
01:25:972 (5) hilangin titik tengah di slidernya biar slidernya lurus

Good Luck~
Topic Starter
Nevertary

Lefia wrote:

Hi from my queue

mod
[General]
  1. Matiin Widescreen Support karen widescreen support dipakai saat ada storyboard done
  2. Offset dari timing pointnya kurang tepat, tukar jadi 453 (sebaiknya tukar setelah ngecheck mod dibawah) tak pikir-pikir dulu
  3. Soal Hitsound, gak dipake di diff lain? done
[Easy]
- Pake DS yang sama terus, jangan ditukar-tukar
- Gimana kalau DS nya dinaikin jadi 1.2x? gk
- Aku saranin kamu makai tiap white thick yang ada, pokoknya strong beat / suara drum / vocal yg keras bisa di click gitu (ada note/slidernya) contohnya di 00:06:473 & 00:07:262

00:05:525 (1,2,3) Ritmenya gak cocok amat sama musik gimana kalau ritmenya kayak gini? kan lebih masuk ke lagunya dan bisa ngengikutin suara gitarnya dengan baik atau kayak yg kamu lakukan di 00:13:104
00:08:051 (4,5,6) ^
00:10:578 (1,2,3) ^
00:25:736 (1,2,3) ^
01:18:867 (1,2,3) ^
01:21:393 (4,5,6) ^
01:21:920 (1,2,3) ^
00:13:104 (4) aku gak tau tujuan kamu buat shape seperti ini apa, tapi lebih baik kalo kamu buat slider lengkung biasa aja, atau buat yg bengkok itu menjadi lengkung biar bisa blanket sama circle sebelumnya
00:16:894 (2) lebih bagus kalo kamu buat 1 1/2 slider dengan reverse disini, karena lebih cocok ke vocal & gitarnya, dan juga suara vocalnya lebih keras dari suara instrumenya
00:16:894 (2,3) kalau kamu gak ngikutin saran diatas, buat (2) & (3) blanket dengan cara hapus salah satu titik di slider(3) nanti hasil akhirnya gini
00:21:946 (2,3) sama seperti sebelumnya, lebih cocok pakai 1 1/2 slider dengar reverse
00:23:209 (4,5) gimana kalau slider (4) juga dibuat ngeblanket dengan slider 5
00:32:051 (2) sama kayak saran di 00:16:894 , pakai 1 1/2 slider dengan reverse aja
00:50:999 (1) ini slidernya kenapa make 2 titik? satu titik aja cukup
01:15:078 (3,4) buat nge blanket

[Normal]

- Pake DS yang sama terus, jangan ditukar-tukar

00:05:209 (2,3) gimana kalau dibuat blanket kayak gini?
00:06:946 (5,1) overlap
00:08:683 (2,3,4,5,6) sebaiknya bagian ini dipermudah karena masih intro, gimana kalo kayak gini biar lebih mudah, mirip dengan yang kamu lakukan di 00:14:367
00:09:473 (5,1) overlap
00:11:209 (2,3) mnurut aku lebih bagus gini karena masih intro, biar pas 00:11:841 jadi jatah slider's tail nya biar lebih mudah
00:18:946 (2) jangan buat circle nya nge stack dibawah slider, karena akan membuat newbie bingung
00:27:788 (5,1) jangan ngebuat ujung slider (5) ngehimpit 2 bagian ujung slider (1) , karena akan ngebuat bingung newbie, buat ujung slider (5) ngehimpit awal slider (1)
00:47:841 (2,3,4) lebih baik pake slider 3/4 disini karena ini masih normal diff & jarang ada yang make cirlce di 3/4 di diff normal, ntar itu juga bisa ngebuat newbie bingung
00:50:999 (1,2,3) jangan ngebuat (1) dempet dengan (2,3) karena terlihat kurang bagus dan bisa membingungkan juga
01:08:762 (1,2,3) overlap (?)
01:10:499 (4,5,2) overlap
01:25:972 (5) hilangin titik tengah di slidernya biar slidernya lurus

Good Luck~
blue & no reply =applied

thank you lefia <3
will update soon
Harmango
Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Normal]
  1. 00:07:578 (6,1) - Make this blanket better please so that it doesn't overlap the next note. Heres a guide if your wondering :) t/37194
  2. 00:09:473 (5,1) - Try to fix that overlap? looks messy and hard to read for new players
  3. 00:27:788 (5,1) - Better blanket like the first one I pointed out
  4. 00:49:736 (1,2) - Stack the note on the end of the slider
  5. 00:57:157 (3,4) - Stack these because 00:18:473 (1,2,3,4) - here you had the same pattern and stacked the notes so try to keep your patterns consistent
  6. 00:20:683 (1,3) - The sliders would look better if they werent touching tbh

[Hard]
  1. 00:19:104 (3,4) - Don't make that overlap? It would look better without it imo also because I don't believe you have the same kinda overlap anywhere else in your map so this pattern kinda seems inconsistent.
  2. 00:19:420 (4,5) - Same here ^
  3. Rest of this difficulty looks great to me!

Hope I helped! Good luck with your map :) also sorry for the late mod, I just got caught up with everything.
Topic Starter
Nevertary

harmanjit102 wrote:

Hey! NM from queue - osu.ppy.sh/forum/p/5906201

[Normal]
  1. 00:07:578 (6,1) - Make this blanket better please so that it doesn't overlap the next note. Heres a guide if your wondering :) t/37194
  2. 00:09:473 (5,1) - Try to fix that overlap? looks messy and hard to read for new players
  3. 00:27:788 (5,1) - Better blanket like the first one I pointed out
  4. 00:49:736 (1,2) - Stack the note on the end of the slider
  5. 00:57:157 (3,4) - Stack these because 00:18:473 (1,2,3,4) - here you had the same pattern and stacked the notes so try to keep your patterns consistent
  6. 00:20:683 (1,3) - The sliders would look better if they werent touching tbh

[Hard]
  1. 00:19:104 (3,4) - Don't make that overlap? It would look better without it imo also because I don't believe you have the same kinda overlap anywhere else in your map so this pattern kinda seems inconsistent.
  2. 00:19:420 (4,5) - Same here ^
  3. Rest of this difficulty looks great to me!

Hope I helped! Good luck with your map :) also sorry for the late mod, I just got caught up with everything.
thank you >...<

maybe reject in some point
timemon
Hellooooo
I might screw this up please bear with me

Insanity

Very fun map, I like it

My opinion on the rhythm - I think your map is very consistent on the rhythm part. But in my opinion I think some notes need a change because they skip audible sounds or they are mapped with no sounds at all. Your call.

00:51:610 (3,4,5) - I hear no sound on the blue tick. Maybe change it to 1/2?
00:54:137 (4) - The slider goes past a blue tick that has audible sound. Maybe make it a triplet or a 1/4 repeat slider.
00:56:663 (5,6,7) - I hear no sound on the blue tick.
01:01:716 (3,4,5) - no sound on the blue tick D:
01:04:242 (4) - The slider goes past a blue tick that has audible sound.
01:06:847 (4,5,6) - no sounderino

00:29:189 (4) - Everything before now is 2 1/2 notes but this one is a slider. I do not notice the change in music. Maybe change it to match like others for consistency. Your call.

00:47:189 (1,2,3,4,5,6) - Readability issue: I think you should put NC on the 3/4 notes to make it clearer for the players (I always misread this part) or you can dumb down with a 3/4 slider like the other one.

Overall, I like the map and it was very fun to play. If you think it something shouldn't be changed or I'm wrong, just give me some of your reasoning :)

Immortal Passion

The first half of the map is very well done. It's a very fun map to play as well.

Opinion on the rhythm
00:54:137 (1,2) - The blue tick has an audible sound maybe make it a triplet?
01:04:242 (1,2) - The blue tick has an audible sound.
01:07:005 (4,5,6) - The blue tick does not have a sound. Maybe change it to 1/2 notes?
01:07:794 (3,4,5) - The blue tick does not have a sound.
01:14:900 (6,7,1) - Blue tick no no sound

Overall the map looks very good and feels pretty good to play.

I lack the experience to comment on the difficulty of this diff.
Anyway good luck and if you disagree or think I'm wrong on something, just give me your reasoning 8-)

Also if you would be so kind please comment on my modding as well. So that I can improve my modding skill, I have much to learn. :P
Flowziee
NM request - t/591067
Easy
Visually nothing wrong, although I suggest reworking gameplay for the sake of good flow.
Normal
00:48:926 (1) - I feel like this should be directed upwards, where the next 2 objects are.
01:16:952 (2) - This should be placed half a beat forward, and it is supposed to be a 1/2 slider, so the 3 notes expressing the vocals is correct.
01:29:110 (4) - This is should be replaced with a spinner as it suits the ending more because of the dragging sound. Also helps to prevent scoreboard clogging with the same scores should there be a case if there are multiple SS's.
Hard
00:06:137 (3,4,8) - They should be curved sliders so that flow can be more easily read.
00:13:716 (3) - Same problem as 00:06:137 (3,4,8).
00:31:716 (3) - This slider should be straight so that this pattern is consistent in having 2 1 beat consecutive curved sliders and 1 1/2 straight slider for 4 consecutive times.
00:50:979 (1) - I feel like this should not be hidden in the repeating slider as it may confuse people. An alternate way is to have it slightly above the repeating slider.
01:13:005 (3) - I feel like this slider should be straight and pointed to the next hitcircle for direct flow.
01:15:847 (4) - Should be curved for direct flow.
01:20:268 (6,7) - Should be curved to indicate circular flow.
01:23:584 (9) - Same error as 00:50:979 (1).
Insanity
00:06:137 (3) - Curved for indicating circular flow.
00:08:663 (3) - Same problem as 00:06:137 (3)
00:15:610 (1) - Should inverted upwards for circular flow.
00:16:084 (2) - Slider should be lowered and curved.
00:16:400 (3) - Slider (2) should directly flow into this hitcircle.
00:19:716 (6) - This hitcircle's spacing should be shortened to avoid any slight difficulty spikes. (recommended that you put it at the end of slider (7))
00:19:874 (7) - Same problem as 00:15:610 (1)
00:21:926 (5) - Same problem as 00:15:610 (1)
00:34:874 (6) - WAY too much spacing, balance it so that gameplay is more fun.
01:00:768 (9) - Same problem as 00:06:137 (3)
Immortal Passion
00:57:137 (1) - Should be inverted upwards
00:57:610 (3) - Should be inverted downwards.
01:02:189 (1)- Inverted sideways for circular flow.
01:08:742 (1) - Same problem as 01:02:189 (1)
I have to admit though, this might be one of the most favourite maps I have ever played besides crappy pp-farming maps. REALLY nice job!
I can see this being ranked and favourited by a lot of players.
Deramok
nm as requested

immortal passion
  1. 00:10:242 (7) - the stream continues all the way to the next meassure. if you want to accentuate the snare you can just make a turn, split or 1/4 slider in the stream. additionally is the important guitar note on the slider end
  2. 00:16:400 (4,6) - overlapping in an unseemly fashion, move six to x217 y92 in order to get equal distances within the pattern and to clear the overlap
  3. 00:17:031 (6,1) - weird to have a smaller distance to 1 than you have between 00:16:716 (5,6) - as it is more intense a sound. the angle helps, but the distance should also signify it
  4. 00:18:137 (1) - you map mostly on vocals in this part, so having it start on the slider end does not serve it right. previously you solved it with an extended slider 00:15:610 (1) - . can also work with two singles and a slider or a 1%2 and a slider though
  5. 00:19:558 (6) - would look better if it was handled like a continuation of 00:19:874 (1) - like http://puu.sh/vHF7V/61156dd957.jpg
  6. 00:26:347 (4,5) - feels lackluster to play due to the spacingand direction of the jump into the direction of the curve
  7. 00:33:295 (4) - why no extended slider here?
  8. 00:32:505 (1,2) - 00:34:716 (9,1) - 00:35:031 (1,2) - might as well make a proper blanket
  9. 00:38:031 (5,1) - increase spacing for emphasis. could stack it on 3 and make a trianle with 00:37:874 (4) - to avoid unseemly overlaps
  10. 00:38:663 (3,5,7,9) - doesn't look good because the slidershapes vary a bit and the rotation between each slider isn't the same or gradually de/increasing
  11. 00:40:716 (3,4) - spacing is noticably lower than the ones between 00:40:400 (1,2,3) - wich is very odd since it's the most intense note of the pattern. it should be equal or bigger
  12. 00:47:821 (3,1,2) - the spacing here is misleadingly low 00:47:821 (3,1) - , looks like 1/2, while 00:48:058 (1,2) - is unproportianlly large, they should be about the same
  13. 00:54:137 (1,2) - should definitely be a tripple. the drum heavily implies it and the jump pattern as it is doesn't have any emphasis on anything without it, which makes it feel arbitrary
  14. 01:00:768 (7,1) - end 7 on red and add a note betwene instead as there is an obvious drum tripple
  15. 01:01:716 (3,4,5,1,2,3,4) - the flow direction changes once too much in this pattern, breaking the momentum which play uncharacteristic for the map so far. in the previous iteration you had a change of direction on 1s. makig it work in a similar way would be preferable
  16. 01:04:242 (1,2) - tripple again
  17. 01:07:084 (5) - 01:07:873 (4) - no tripple. they aren't supported by the song and hence are overmapped. using a pair of singles there works though, so you can just leave the positions, of the first one at least. the second one again kills momentum a bit much. a way to arrange the pattern to make it work would be http://puu.sh/vHGrI/3df0797d49.jpg . also this is another part to avoid ugly overlaps in.
  18. 01:10:005 (1) - would work better as a 3/4 slider as you used that concept a few times already
  19. 01:16:794 (5,6) - does not look good and plays stubber. at best just copy paste and mirror 01:16:479 (2,3,4) -
  20. 01:21:216 (5,2) - ugly overlap
  21. 01:23:347 (4,5,6,7) - same as in the intro plus the stream shape is also not nice looking

insanity
  1. 00:09:926 (4,5,6,7,8) - make the curve more even
  2. 00:15:137 (4,5) - reverse order of objects, going by the guitar you've been following, the slider should start on 4 and a note should be where the end of 5 is currently. suggesting this because you went on the guitar for the entire part, so having a drum focus for just this pattern is weird
  3. 00:16:084 (2,3,4,5,6) - it's just odd to put the vocals on slider ends as they stand out much more than the constant dru beat. so this just feels weird to play. especially since you still go back to vocals every now and inbetween. this really goes for the entire section
  4. 00:50:663 (5,8) - these two aren't in the proper curve
  5. 00:51:847 (4,5,5,6) - you sometimes vary between these two stackings.. but i don't see any system behind it. if there isn't, you should probably just stick to one way (per part). by which 00:51:847 (4) - 00:58:163 (5) - (there's more of them later on, not gonna point them out) are overmapped anyway
  6. 01:00:137 (3) - the important vocal is on the slider end while you even made a point of emphasising it the note bevore.
  7. 01:00:531 (6,7,8) - overmapped + streamshape
  8. 01:00:768 (9,1) - same as in top diff
  9. 01:05:663 (4,1) - missing an obvious note between
  10. 01:08:426 (6,7,1) - the contrast produced by the spacing is wrong. heck 7 isn't even supported by song as a note and yet is has a way higher spacing than the following, more important sound
  11. 01:10:716 (5) - overmapped
  12. 01:13:321 (4,5) - tripple
  13. the second and third kiai part look sloppier than the previous map in general, might want to polish a bit more there. also points i already stated repeat there again.

hard
  1. 00:23:189 (1,2) - make 1 a single and 2 a repeat like 00:23:821 (3,4) -
  2. 01:03:216 (7,8) - fix the spacing
  3. 01:05:663 (2,1,2) - should probably stack those in the same way as you did it in the rest of the map as it isn't really anything more special than there either

normal
  1. 00:05:821 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3) - the entire part needs clarification, it's really hard to tell what you're following. would be good if you restructured it a bit and followed just one main instrument
  2. 00:22:084 (4,5,6) - you're randomly dropping vocal focus and go back to it with the new combo.. but too late, it starts again in the middle of the musical structure. it can work like http://puu.sh/vHIN2/a29e55435e.jpg
  3. 00:38:347 (1) - from here on out you use a lot of sliders consecutively, which is discouraged as new players struggle with sliders a lot. (it's even a guideline in the ranking criteria). so throwing in some singles is a good idea
  4. 00:54:768 (3,4,5) - another thing that is discouraged, stacks with different timings

    other than that the kiais look solid, but the earlier parts need fixing

easy
  1. 00:11:841 (2) - i'm not sure how acceptable this is as the arrow points in a misleading direction. new players are likely to confused by such things, so it can count as obstructing the clear path of the slider, which is against the criteria. might want to look into it with a bn
  2. 00:28:262 (3) - fix this slidershape, it does not look nice. 3 point curves only work automatically if the three points are all the entire slider is made up out of.
  3. 00:44:683 (4,5,1) - 00:44:683 (4,5,1,2,4) - fix the sapcing

    on a general note for this difficulty, work on your slider shapes. they look like they were slapped in there carelessly and without much thought. there's no unity or system to them and they're anything but neat looking. use slider construction, the grid, temporary blanket notes and parallel shapes are a big help with that.
    also the entire diff is unsnapped, just mark everything and resnap it
Topic Starter
Nevertary

timemon wrote:

Hellooooo
I might screw this up please bear with me

Insanity

Very fun map, I like it

My opinion on the rhythm - I think your map is very consistent on the rhythm part. But in my opinion I think some notes need a change because they skip audible sounds or they are mapped with no sounds at all. Your call.

00:51:610 (3,4,5) - I hear no sound on the blue tick. Maybe change it to 1/2? nope, i hear a sound, so triple will be better

00:54:137 (4) - The slider goes past a blue tick that has audible sound. Maybe make it a triplet or a 1/4 repeat slider. ok, i'll make 3ple
00:56:663 (5,6,7) - I hear no sound on the blue tick. nope, i hear a sound, so triple will be better (2)

01:01:716 (3,4,5) - no sound on the blue tick D: nope, i hear a sound, so triple will be better (3)

01:04:242 (4) - The slider goes past a blue tick that has audible sound. ok, i'll make 3ple
01:06:847 (4,5,6) - no sounderino nope, i hear a sound, so triple will be better (4)


00:29:189 (4) - Everything before now is 2 1/2 notes but this one is a slider. I do not notice the change in music. Maybe change it to match like others for consistency. Your call. okay, i'll change to 2 circle

00:47:189 (1,2,3,4,5,6) - Readability issue: I think you should put NC on the 3/4 notes to make it clearer for the players (I always misread this part) or you can dumb down with a 3/4 slider like the other one. going to reff, i think this don't need to change :/

Overall, I like the map and it was very fun to play. If you think it something shouldn't be changed or I'm wrong, just give me some of your reasoning :)

Immortal Passion

The first half of the map is very well done. It's a very fun map to play as well.

Opinion on the rhythm
00:54:137 (1,2) - The blue tick has an audible sound maybe make it a triplet? done
01:04:242 (1,2) - The blue tick has an audible sound. done (2)
01:07:005 (4,5,6) - The blue tick does not have a sound. Maybe change it to 1/2 notes? nope, i hear a sound, so triple will be better (5)

01:07:794 (3,4,5) - The blue tick does not have a sound. nope, i hear a sound, so triple will be better (6)

01:14:900 (6,7,1) - Blue tick no no sound nope, i hear a sound, so triple will be better (7)


Overall the map looks very good and feels pretty good to play.

I lack the experience to comment on the difficulty of this diff.
Anyway good luck and if you disagree or think I'm wrong on something, just give me your reasoning 8-)

Also if you would be so kind please comment on my modding as well. So that I can improve my modding skill, I have much to learn. :P
thanks, timemon :)
Topic Starter
Nevertary
well
Topic Starter
Nevertary

Flowziee wrote:

NM request - t/591067
Easy
Visually nothing wrong, although I suggest reworking gameplay for the sake of good flow.
Normal
00:48:926 (1) - I feel like this should be directed upwards, where the next 2 objects are. okay
01:16:952 (2) - This should be placed half a beat forward, and it is supposed to be a 1/2 slider, so the 3 notes expressing the vocals is correct. idk, but i have alternative
01:29:110 (4) - This is should be replaced with a spinner as it suits the ending more because of the dragging sound. Also helps to prevent scoreboard clogging with the same scores should there be a case if there are multiple SS's. the sound ends here 01:29:584 - it's too fast spiner for normal diff
Hard
00:06:137 (3,4,8) - They should be curved sliders so that flow can be more easily read. okay , but not for 00:07:558 (8) -
00:13:716 (3) - Same problem as 00:06:137 (3,4,8). ok
00:31:716 (3) - This slider should be straight so that this pattern is consistent in having 2 1 beat consecutive curved sliders and 1 1/2 straight slider for 4 consecutive times. done
00:50:979 (1) - I feel like this should not be hidden in the repeating slider as it may confuse people. An alternate way is to have it slightly above the repeating slider. done
01:13:005 (3) - I feel like this slider should be straight and pointed to the next hitcircle for direct flow. okay
01:15:847 (4) - Should be curved for direct flow. done
01:20:268 (6,7) - Should be curved to indicate circular flow. done
01:23:584 (9) - Same error as 00:50:979 (1). done
Insanity
00:06:137 (3) - Curved for indicating circular flow. ok
00:08:663 (3) - Same problem as 00:06:137 (3) ok
00:15:610 (1) - Should inverted upwards for circular flow. ok
00:16:084 (2) - Slider should be lowered and curved. ok
00:16:400 (3) - Slider (2) should directly flow into this hitcircle.
00:19:716 (6) - This hitcircle's spacing should be shortened to avoid any slight difficulty spikes. (recommended that you put it at the end of slider (7)) i have alternative
00:19:874 (7) - Same problem as 00:15:610 (1) done
00:21:926 (5) - Same problem as 00:15:610 (1) done
00:34:874 (6) - WAY too much spacing, balance it so that gameplay is more fun. idk
01:00:768 (9) - Same problem as 00:06:137 (3) ok
Immortal Passion
00:57:137 (1) - Should be inverted upwards ...
00:57:610 (3) - Should be inverted downwards. ...
01:02:189 (1)- Inverted sideways for circular flow. ok dess
01:08:742 (1) - Same problem as 01:02:189 (1) ok dess
I have to admit though, this might be one of the most favourite maps I have ever played besides crappy pp-farming maps. REALLY nice job!
I can see this being ranked and favourited by a lot of players.
thank you, flowziee :)
Topic Starter
Nevertary

Deramok wrote:

nm as requested

immortal passion
  1. 00:10:242 (7) - the stream continues all the way to the next meassure. if you want to accentuate the snare you can just make a turn, split or 1/4 slider in the stream. additionally is the important guitar note on the slider end ofc
  2. 00:16:400 (4,6) - overlapping in an unseemly fashion, move six to x217 y92 in order to get equal distances within the pattern and to clear the overlap done
  3. 00:17:031 (6,1) - weird to have a smaller distance to 1 than you have between 00:16:716 (5,6) - as it is more intense a sound. the angle helps, but the distance should also signify it hmm
  4. 00:18:137 (1) - you map mostly on vocals in this part, so having it start on the slider end does not serve it right. previously you solved it with an extended slider 00:15:610 (1) - . can also work with two singles and a slider or a 1%2 and a slider though hmm
  5. 00:19:558 (6) - would look better if it was handled like a continuation of 00:19:874 (1) - like http://puu.sh/vHF7V/61156dd957.jpg done
  6. 00:26:347 (4,5) - feels lackluster to play due to the spacingand direction of the jump into the direction of the curve why should i do
  7. 00:33:295 (4) - why no extended slider here? fixed
  8. 00:32:505 (1,2) - 00:34:716 (9,1) - 00:35:031 (1,2) - might as well make a proper blanket fixed
  9. 00:38:031 (5,1) - increase spacing for emphasis. could stack it on 3 and make a trianle with 00:37:874 (4) - to avoid unseemly overlaps how about this
  10. 00:38:663 (3,5,7,9) - doesn't look good because the slidershapes vary a bit and the rotation between each slider isn't the same or gradually de/increasing nope
  11. 00:40:716 (3,4) - spacing is noticably lower than the ones between 00:40:400 (1,2,3) - wich is very odd since it's the most intense note of the pattern. it should be equal or bigger how about this
  12. 00:47:821 (3,1,2) - the spacing here is misleadingly low 00:47:821 (3,1) - , looks like 1/2, while 00:48:058 (1,2) - is unproportianlly large, they should be about the same done
  13. 00:54:137 (1,2) - should definitely be a tripple. the drum heavily implies it and the jump pattern as it is doesn't have any emphasis on anything without it, which makes it feel arbitrary done
  14. 01:00:768 (7,1) - end 7 on red and add a note betwene instead as there is an obvious drum tripple done
  15. 01:01:716 (3,4,5,1,2,3,4) - the flow direction changes once too much in this pattern, breaking the momentum which play uncharacteristic for the map so far. in the previous iteration you had a change of direction on 1s. makig it work in a similar way would be preferable idg it
  16. 01:04:242 (1,2) - tripple again
  17. 01:07:084 (5) - 01:07:873 (4) - no tripple. they aren't supported by the song and hence are overmapped. using a pair of singles there works though, so you can just leave the positions, of the first one at least. the second one again kills momentum a bit much. a way to arrange the pattern to make it work would be http://puu.sh/vHGrI/3df0797d49.jpg . also this is another part to avoid ugly overlaps in. ok
  18. 01:10:005 (1) - would work better as a 3/4 slider as you used that concept a few times already no, 1/2 is better
  19. 01:16:794 (5,6) - does not look good and plays stubber. at best just copy paste and mirror 01:16:479 (2,3,4) - fixed
  20. 01:21:216 (5,2) - ugly overlap ok
  21. 01:23:347 (4,5,6,7) - same as in the intro plus the stream shape is also not nice looking ok

insanity
  1. 00:09:926 (4,5,6,7,8) - make the curve more even
  2. 00:15:137 (4,5) - reverse order of objects, going by the guitar you've been following, the slider should start on 4 and a note should be where the end of 5 is currently. suggesting this because you went on the guitar for the entire part, so having a drum focus for just this pattern is weird done
  3. 00:16:084 (2,3,4,5,6) - it's just odd to put the vocals on slider ends as they stand out much more than the constant dru beat. so this just feels weird to play. especially since you still go back to vocals every now and inbetween. this really goes for the entire section okay
  4. 00:50:663 (5,8) - these two aren't in the proper curve .....
  5. 00:51:847 (4,5,5,6) - you sometimes vary between these two stackings.. but i don't see any system behind it. if there isn't, you should probably just stick to one way (per part). by which 00:51:847 (4) - 00:58:163 (5) - (there's more of them later on, not gonna point them out) are overmapped anyway nope
  6. 01:00:137 (3) - the important vocal is on the slider end while you even made a point of emphasising it the note bevore. done
  7. 01:00:531 (6,7,8) - overmapped + streamshape nope
  8. 01:00:768 (9,1) - same as in top diff ok
  9. 01:05:663 (4,1) - missing an obvious note between nope
  10. 01:08:426 (6,7,1) - the contrast produced by the spacing is wrong. heck 7 isn't even supported by song as a note and yet is has a way higher spacing than the following, more important sound ok
  11. 01:10:716 (5) - overmapped ok
  12. 01:13:321 (4,5) - tripple ok
  13. the second and third kiai part look sloppier than the previous map in general, might want to polish a bit more there. also points i already stated repeat there again.

hard
  1. 00:23:189 (1,2) - make 1 a single and 2 a repeat like 00:23:821 (3,4) - done
  2. 01:03:216 (7,8) - fix the spacing okay
  3. 01:05:663 (2,1,2) - should probably stack those in the same way as you did it in the rest of the map as it isn't really anything more special than there either

normal
  1. 00:05:821 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3) - the entire part needs clarification, it's really hard to tell what you're following. would be good if you restructured it a bit and followed just one main instrument asdfghjkjhhjfsgf
  2. 00:22:084 (4,5,6) - you're randomly dropping vocal focus and go back to it with the new combo.. but too late, it starts again in the middle of the musical structure. it can work like http://puu.sh/vHIN2/a29e55435e.jpg fixed
  3. 00:38:347 (1) - from here on out you use a lot of sliders consecutively, which is discouraged as new players struggle with sliders a lot. (it's even a guideline in the ranking criteria). so throwing in some singles is a good idea ok
  4. 00:54:768 (3,4,5) - another thing that is discouraged, stacks with different timings done

    other than that the kiais look solid, but the earlier parts need fixing

easy
  1. 00:11:841 (2) - i'm not sure how acceptable this is as the arrow points in a misleading direction. new players are likely to confused by such things, so it can count as obstructing the clear path of the slider, which is against the criteria. might want to look into it with a bn saaa
  2. 00:28:262 (3) - fix this slidershape, it does not look nice. 3 point curves only work automatically if the three points are all the entire slider is made up out of. ok
  3. 00:44:683 (4,5,1) - 00:44:683 (4,5,1,2,4) - fix the sapcing ok

    on a general note for this difficulty, work on your slider shapes. they look like they were slapped in there carelessly and without much thought. there's no unity or system to them and they're anything but neat looking. use slider construction, the grid, temporary blanket notes and parallel shapes are a big help with that.
    also the entire diff is unsnapped, just mark everything and resnap it
thanks deramok :)
pingal1ty
From my modding queue

SPOILER
Easy :

Overall shape of the sliders might be confusing to new players, remember Easy difficulties should be newbie entry level of difficulty, making sliders with advanced shapes might look cool for us but not for them new players, more specific this are the sliders :

00:06:768 (2) -
00:11:821 (2) -
00:16:874 (2) -
00:20:663 (1,2) -

etcetera, all them you did through the song with those kind of shapes I think doesn't really suit an easy difficulty, perhaps make them like you did with this ones :

00:23:189 (3,4) -
00:25:716 (1,2) -
00:33:295 (3,4) -

etc, bit more straightforward.

Also disliked the flow in this one particularly :
00:16:874 (2) - The slider ends going right side while the next slider is in the left.
00:21:926 (2) - ^
00:23:189 (3) - ^
00:32:031 (2) - ^
00:37:084 (2) - ^
01:25:163 (2) - ^

Normal:

Spacing inconsistencies through all the map, most noticeable on sliders but not limited to:

00:14:347 (4,5,6) -
00:18:926 (2,3,4) -
00:19:874 (5,6) -
00:19:874 (5,6) - Compare this to 00:23:031 (6,7) - this

Its minor adjustments needed, but they're noticeable.

Hard:

00:09:926 (8) - Slider ends on the right, next one starts on the left, perhaps ctrl+g this object?
00:20:347 (6) - ???
00:27:453 (7,8,9,1) - Flow
01:29:110 (2) - Disliked it, no way to predict where the slider will go, left? right? plus a lot of stacking in the same place

Isanity :

00:14:663 (2) - Why this one is not spaced ?
00:24:926 (8) - Shouldn't be this an slider as you did previously?
00:30:610 (5) - Looks randomly placed :<
01:00:453 (6,7,8) - Perhaps this is intentional? But looks fun killer when someone's playing it and gets a free 100 or a sliderbreak.
01:16:637 (2) - Slider ends on the top part while the stream follows to the bottom.
01:23:268 (4,5,6,7) - ??
01:29:110 (2) - Same as the ending slider on Hard diff, kinda weird to predict which way is going to go for.

Immortal Passion :

This one is harder to mod, I'm not warmed up when writing this, plus 190bpm and 5.9* makes testing harder, but the feeling I got while playing was good.

Perhaps a little look on the following :

00:10:242 (7,8,1) - Flow
00:20:505 (3) - Intentional overlap?
00:40:400 (1,2,3,1) - Confusing, intentional?
00:41:505 (3) - this and 00:46:558 (3) - this one too, now its clearly (by flow) indicating where the slider is going to, as opposing in the previous difficulties, perhaps apply same technique on them
00:50:979 (1) - Free sliderbreak / miss, perhaps could you move it slightly to the left to fit better the flow? (slightly, means by some milimeters), look at 00:50:900 (8) -

01:11:268 (1) - Not sure if this overlap is cool.
01:29:110 (2) - Same ending on all difficulties, nothing bad but as said its hard to predict where this will go

Overall good set, with some minor spacing fixes it could probably rank.

Good luck.
Neptunee
NM from my queue
I'm not sure what it is but i honestly think the offset is supposed to be 5,031
Immortal Passion
00:17:979 - there's no beat here. Maybe adding a 1/4 slider?
00:24:295 - same as above
00:59:820 (1,6) - bad overlap

Insanity
00:08:663 (3,4,5) - I'm not sure if this jump is alright since it feels a bit random/awkward to play
00:14:347 (1,2,3,4,5) - the over lap on 2 and the spacing on 5 doesn't feel right. Try making them the same by either stacking or overlapping them
00:26:821(5,3) - bad overlap
01:06:216 - why is there a timing point here?

Hard
00:32:979 (6,2) - bad overlap
00:55:242 (1,2) - I would space these since it's easy to confuse them with an earlier double
01:05:347 (1,2) - ^
01:07:321 (5,7) - ugly overlap
01:14:426 (3,4,5,6) - the double stack then regular half beats seemed confusing to hit. maybe arranging them into 3* jumps or making them both doubles?

That is all from me

GL with the set owo
Sidetail
[general]
don't use mp4 as a video file. convert it to flv since current one makes ppl download the video regardless of normal download / no video download.

[easy]
ctrl+shift+a to open aiMod and check mark that check distance snap, and fix all those distance problems cuz easy diff should really have consistent spacing
00:06:768 (2) - would be nice if the shapes are more easier to read for new players since reverse arrow is rather point the other way and they would get confused
00:11:821 (2) - ^
00:16:874 (2) - ^ (etc, please find rest from at this point if you decide to fix them)
00:26:979 (2,3) - fix distance
00:32:031 (2,3) - ^ (etc)
01:17:268 (5,6) - don't see a reason for stack. unstack

[normal]

00:05:189 (2) - strong beat starts at sliderend (passive hit) so not good :c, please use clickable there at least
00:06:453 (4,5) - just weird rhythm. basically 00:06:455 - should've been a circle, and 00:06:768 - should've been clickable as well according to music\
00:16:400 (3) - would be nice to have better shape polarity with 00:17:347 (5) -
00:23:347 (7,1,2) - spacing
00:24:768 (3,4) - would place somewhere else since it's crowded there already
00:46:558 (2,1) - too far (etc) you might need to look at AiMod for distance corrections
00:54:768 (3,4,5) - i wouldn't do this for notes that doesn't have different timeline width, too confusing. just simple position for circle#5 like 28|354 works just fine.
01:04:874 (3,4,5) - ^ etc.
01:11:268 (1,2,3) - this sudden increase of distance.. (i would say it's too big of a jump)

[hard]
00:14:031 (4) - this seems to be close while offering no distance change emphasis according to the song. even spacing would work just fine here
not sure if you are intended to do this for spacing. ex: 00:20:347 (6,1) - and 00:17:347 (5,6) - . these do not have any sv changes nor music pace changes, i wonder why their spacing is different :l I know hard doesn't need constant spacing, but that's just odd from my perspective
00:23:347 (2,3,4,5,6) - why does slider #4 has exclusivity of different form unlike following previous patterns of shapes and placement. tbh, this expresses better with the song since really the vocal doesn't say anything different than three lines of samething https://puu.sh/weWIa/f89f0d175d.jpg please even out the spacing in my example, that was just an example.
00:32:979 (6,2) - and 00:33:768 (2,4) - . this is ok but i am not much fan of this single slider getting in the way of two other sliders since rest of your maps are pretty clean in terms of object placement
00:53:110 (7) - err even that out

I think I heard this song enough, hope that helps!
Topic Starter
Nevertary
I will reply your mod soon, because my damn friend was borrowed my laptop
:'''
Bokkie
Hello from my queue c:

Insanity

  1. You probably should change the diffname to Insane
  2. 00:05:031 (1,1) - this blanket isn't correct as you can see here
  3. 00:09:926 (4,5,6,7) - the movement from previous circle to this stream is kinda awkward; use vertical flip (ctrl+J) and adjust the stream; on top of that, the spacing between 00:10:084 (6,7) - is slightly lower than between other circles
  4. 00:14:347 (1,5) - I'd stack them
  5. 00:23:347 (1,3,5,8) - some circles are stacked other aren't, why?
  6. 00:40:400 (1,3,1) - try not to overlap those circles with slider
  7. 00:51:610 - starting here, you're inconsistent with stacks after sliders; sometimes you use stacking, sometimes you force something that looks like it, but in fact isn't; be consistent
  8. 00:54:768 (1,2) - stack with 00:53:979 (3) -
  9. 01:05:663 (4,1) - rather than reverse slider + circle, try simple 1/2 slider + reverse 1/4 slider (starting 01:05:979 - here) because rn you miss a note at 01:06:058 - ; so either this or 4-object stream of 3 circles + slider
  10. 01:14:900 (6,2) - fix blanket
  11. 01:23:268 (4,5,6,7) - make the arc wider

Immortal Passion

  1. 00:40:558 (2,1) - you kinda cover the reverse arrow :/
  2. 00:54:926 (2,2) - stack them
  3. 01:05:979 - like in Insane diff, there should be something that'd resemble stream of 4
  4. 01:29:110 (2) - with how currently the slider is shaped, it's pretty hard to distinguish which way the slider goes

Good luck c:
BanchoBot
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