moph's insane i'm assuming is WIP so i'll just do hardest diff for now
why didn't u map vocals at beginning
dunno, i probably should tho xd i'll do it later when i have ideas00:08:161 (3,1) - personally i feel like stacking these breaks momentum especially in an alt-heavy map, it'd probably be best to just space these out like every other note but that'd require basically an entire remap
i personally think the stacking/momentum breaking is fine for the intro and i think it leads into this 00:14:251 - nicely 00:12:446 (2,3) - pretty awkward pattern to hit, maybe ctrl+g 3 and adjust pattern as necessary?
not entirely sure why it would be awkward to hit since to me it seems pretty simplistic?00:21:695 (1) - would just make this two 1/2 sliders honestly
i want to emphasise the drumroll here so it would either be 4 notes or what i have now since 2 sliders would make this slider 00:22:146 (2) - lose meaning imo,maybe i'll change it to 4 notes later but i think its fine for now00:31:394 (1,2,3) - triple stack doesn't really fit here, would space out a bit more imo
changed it a stacked double so it follows the surrounding patterns a bit more00:32:747 (8,9) - sudden spacing change makes this really hard to hit lol, would just make it a stacked double
its intended for emphasis on the two drum snares00:34:777 (3) - move nc here?
ok00:47:183 (7,8) - stack plz
same as above00:52:146 - would personally map the note here and maybe stack 00:51:807 (3,4) - together and replace the jump with the note, goes for all sections like this
mmmm i had a note here before but i took it out since the rhythm ended up being a bit confusing with the change in main instrument in this bit,maybe i'll add it back in but i'd like to get some more opinions on this first00:52:822 (1,2,1,2) - adjusting it like
this makes it play a lot better
sure00:57:221 (4) - eh the clap should be clickable here tbh
yup00:57:785 (1,2,3,4) - space 1 out a bit more from sliderend
maybe i changed it and i forgot, but i dont see a need to?01:00:040 (1,2,1,2) - asymmetrical patterns like this at this bpm is really hard to hit properly, i'd rearrange this or make it symmetrical/ds'd
i'll get some more opinions01:03:198 (1,2,3) - since all these have the same intensity i'd rather have 1 be 2 circles and a jump here or something
noted, i'll change it later when i have ideas01:04:777 (1,2) - while the guitar does start here it'd probably be better to just remove these two notes since drums are more potent later
not entirely sure why removing the two notes would matter since the entire drum sequence starts even earlier at 01:04:664 - 01:08:837 (7,8) - wew this is awkward to hit, stack again maybe?
i think its fine xd01:15:266 (4) - remove nc
ok01:21:920 (3,4,5) - stacking like this after no stacks in kiai is weird, would rather have this spaced
yeah changed patterning/rhythm01:33:311 (3,9) - overlap lo
idk how ppl even spot these01:39:740 (3,4,5) - this kinda blankets too close comparatively speaking to the other blankets
change spacing to copy earlier verse 01:46:958 (1,2,1,2) - this pattern is good but i'd space it out a bit more from 01:46:732 (2) - sliderend here
looks fine to me?01:48:762 (3) - move nc here
why?01:55:755 (1,2) - same thing, pretty awkward to hit properly
its fine02:04:664 (7,8) - ctrl+g and adjust pattern, this rhythm fits better
sure02:07:710 (5) - nc here instead of 02:08:048 (1) -
here
ok02:08:612 (4) - nc
here
ok02:08:950 (6) - clap is here, not 02:08:837 (5) - here lol
ya lol02:09:514 (9) - nc here not 02:09:740 (1) - plz
here
ok02:10:304 (2) - nc here not 02:10:191 (1) - plz
here
ok02:12:559 (2) - extend slider to red tick?
theres a snare on the white tick unfortunatelyok rhythm in the kiai is pretty wonky at a lot of places, generally u want to have claps clickable but a lot of them end on sliderends which is contrasting to the rest of the map
i do understand what you mean but im mainly mapping to vocals and not sure how it contrasts to the rest of the map since im sure the rest of my map also has claps landing on slider ends, it just happens a lot more frequently in the kiai sections i'd personally space out the alternating patterns that you have like 02:31:394 (6,1,2,3,4) - these since linear patterns in an alt map are really, really awkward to hit properly considering the jumps everywhere else
bigger spacing = easier to hit you think? im not too sure myself since i really dont notice anything different otherwise played fun, so, gl!
thank you!