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yuikonnu - Uchouten Vivace

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Seni
Hardest Diff
00:52:823 (1,2,1,2) - This kind of overlap I think looks really out of place. 1. they don't overlap evenly 2. you never use such a pattern again, all your jumps are clean and circles don't overlap. Tbh you should have it match other similar parts ( 01:46:958 (1,2,1,2) etc )

01:14:476 (1,2,3) - Imo sounds better with slider ends muted. Same for other times you use this pattern.

01:19:890 (1) - The curve is not very good you might wanna fix that a bit

02:17:296 (1) - Maybe change this slider up a bit cause it looks too ordinary for that guitar imo xd

02:24:401 (3,4,5,6) - Imo a bit larger spacing since the guitar changes pitch and it's all claps

03:28:913 (1) - What about moving this to the right side for better emphasis. Imo just ctrl h is fine.

uwu gr8 song gl

moph's Insane is amazing
Topic Starter
kwk

Seni wrote:

Hardest Diff
00:52:823 (1,2,1,2) - This kind of overlap I think looks really out of place. 1. they don't overlap evenly 2. you never use such a pattern again, all your jumps are clean and circles don't overlap. Tbh you should have it match other similar parts ( 01:46:958 (1,2,1,2) etc )

01:14:476 (1,2,3) - Imo sounds better with slider ends muted. Same for other times you use this pattern.

01:19:890 (1) - The curve is not very good you might wanna fix that a bit

02:17:296 (1) - Maybe change this slider up a bit cause it looks too ordinary for that guitar imo xd

02:24:401 (3,4,5,6) - Imo a bit larger spacing since the guitar changes pitch and it's all claps it was a bit bigger before but i thought it would be too frustrating to combo/pass if it was made more difficult, i think with how its curved it should reflect it decently enough already.

03:28:913 (1) - What about moving this to the right side for better emphasis. Imo just ctrl h is fine.

uwu gr8 song gl

moph's Insane is amazing yup! increasing my mapsets quality
fixed/changed everything else not mentioned thanks for modding!
Zero__wind
NM from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

General
Hard seems to be a bit too hard in this mapset making the diff gap from Normal to Hard too big. I suggest that you try to avoid spacings like 01:08:499 (5,6,7,1) - in Hard to make your spread safer.
it's a pity that you didn't use any whistles for your map, the hitsounding feels quite empty in some parts tbh

Easy
00:50:116 (4) - clap on head seems to fit the music better
00:51:243 (1,1) - the recovery time of the spinner is too short for an Easy diff, plz remoeve 00:53:612 (1) - or avoid using this kind of spinners
00:54:852 (1,1) - ^ and same for the similar ones in later parts

01:11:770 (4) - should have a clap at end for the snare drum
01:19:890 (1,1) - also too short recovery time, just remove 01:23:499 (1) - and start the break from 01:23:499 -
02:00:491 (3) - don't think ending on the red tick is a good idea for this Easy diff, receommended to shorten it to 02:01:168 - and adjust the spacing accordingly
02:35:679 (1,3) - can have a better blanket
02:59:589 (3,4) - ^
03:03:988 - move this inherited point to 03:04:101 - like 01:15:830 - so the tick sound for the clap fits the music better (03:03:988 - should rather be a finish sound instead of clap)
03:08:161 (1,1) - also spinner recovery time issue, I think it'd be better to remove the spinner and map with circles and sliders in this case

Normal
00:35:228 (6,1) - stack
00:49:664 (5,6) - blanket can be better
00:53:725 (1) - starting it from 00:53:612 - to follow vocal should actually make the rhythm easier to be grabbed
00:57:221 (1) - missing clap on head
01:04:439 (3,2) - stack
01:18:988 (6) - clap at end for the snare drum?
01:21:695 (5) - ending it at 01:22:033 - like 01:19:890 (1,3) - should make more sense and actually be easier for new players to understand
01:23:725 - I don't think you need to drag the break here, better just leave it natural like Boys and Girls! diff
01:29:066 - ^
02:23:652 - ^
02:41:698 - ^
01:40:416 (1,2) - same as the first part, better start a slider from 01:40:529 - while ending at 01:40:867 -
02:07:710 (3,5) - same as 01:21:695 (5) -
03:00:943 (1,3) - blanket can be better
03:11:770 (1,2) - ^
03:20:341 (4,1) - ^
03:05:003 (2,4) - stack

Hard
00:35:905 (2,1) - maybe try balnket them
00:23:950 (5) - finish on big white tick for consistency?
00:31:168 (5) - ^
00:38:386 (5) - ^
00:45:604 (5) - ^
00:40:191 (1) - ^ finish on head instead
00:47:860 (2,3,4) - maybe 1.0x spacing, not a must though
00:52:371 (2,1) - stack
00:57:785 (1,2) -
01:32:522 (5) - add finish sound
02:08:951 (2) - missing clap on head
02:21:243 (1,1) - spinner recovery time too short, youd need at least 2/1 beats gap after the spinner in this diff as I suppose
03:24:401 (1,1) - ^

02:26:431 (5) - add clap lfor the snare drum like Boys and Girls! diff
02:28:236 (5,5) - 02:33:649 (5,5,5) - ^
02:51:695 (3,4) - no this spacing is too misleading and unreasonable
03:28:010 (1) - reversing at 03:28:349 - to make the rhythm similar to 03:26:206 (1,2,4,5) - seems more reansonable for me

moph's Insane
oops, still not finished yet, I think I'll skip this diff then. just remember to disable the widescreen support

Boys and Girls!
00:09:063 (3,2) - stack
00:09:965 (3,1) - ^
00:56:431 (1,2,3) - I don't think this relatively slow part deserves such big jump
01:02:296 (5,1,1) - stack
01:04:777 (1,2,3) - I think having a smaller spacing between them to distinguish guitar from the drums 01:05:003 (3,4,5,6) - should be interesting, just personal taste though. same for 01:51:695 (1,2,3) -
01:20:567 (3,4) - CTRL+G flows better imo
01:45:153 (1) - why so many claps from this point till 01:50:567 (1) - ? it sounds pretty noisy and inconsistent with the first part 00:58:236 (1) -
01:50:116 (4,1) - exchange NC for consistency
01:55:078 (6,7) - CTRL+G for the rhythm? slider goes first and circle at 01:55:304 - with clap, will fit the music better imo
02:13:124 (4) - split it tnto a circle and a 1/2 slider from 02:13:236 - to follow the guitar better? since you seem to be mainly mapping to guitar in the interlude
02:17:296 (1) - don't really think this NC is necessary as long as the sv wasn't changed, maybe move the NC to 02:16:732 (7) - instead?
02:17:634 (1,2,3) - stack
02:58:574 (6,7) - starting a 1/1 slider from 02:58:574 - should follow the vocal better like the former phrases
03:21:244 (1,2) - exchange NC for consistency

that's all
good luck
Topic Starter
kwk
@Zero__wind thanks for modding at all! i'll edit a reply/kd when im done with changes

Zero__wind wrote:

NM from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

General
Hard seems to be a bit too hard in this mapset making the diff gap from Normal to Hard too big. I suggest that you try to avoid spacings like 01:08:499 (5,6,7,1) - in Hard to make your spread safer. :arrow: reworked some patterning and now 3.65>3.51 , i'll maybe remap kiai sections a bit more if its still too big
it's a pity that you didn't use any whistles for your map, the hitsounding feels quite empty in some parts tbh :arrow: i had whistles originally but i felt that it was better without, what parts did the hitsounding feel empty? i'll polish up the hitsounding when gd is finished

Easy

00:51:243 (1,1) - the recovery time of the spinner is too short for an Easy diff, plz remoeve 00:53:612 (1) - or avoid using this kind of spinners :arrow: changed the bit earlier before the spinner so i can could start spinner a beat earlier at 00:51:018 (1) -. deleted the note afterwards, hopefully spinner recovery is enough for easy since im unsure whats acceptable at this bpm
00:54:852 (1,1) - ^ and same for the similar ones in later parts[/color] :arrow: ^
01:19:890 (1,1) - also too short recovery time, just remove 01:23:499 (1) - and start the break from 01:23:499 - :arrow: ok
03:08:161 (1,1) - also spinner recovery time issue, I think it'd be better to remove the spinner and map with circles and sliders in this case :arrow: mapped this section

Normal

took all the suggestions here

Hard
00:47:860 (2,3,4) - maybe 1.0x spacing, not a must though :arrow: i'll just keep it as is, dont really see a need to change it
00:57:785 (1,2) - :arrow: ?
02:51:695 (3,4) - no this spacing is too misleading and unreasonable :arrow: changed it so its 1.0x now

Boys and Girls!
00:56:431 (1,2,3) - I don't think this relatively slow part deserves such big jump :arrow: made it smaller
01:04:777 (1,2,3) - I think having a smaller spacing between them to distinguish guitar from the drums 01:05:003 (3,4,5,6) - should be interesting, just personal taste though. same for 01:51:695 (1,2,3) - :arrow: prefer to just keep each set of streams the same ds
01:45:153 (1) - why so many claps from this point till 01:50:567 (1) - ? it sounds pretty noisy and inconsistent with the first part 00:58:236 (1) - :arrow: not too sure myself.. i think i was trying out some different hitsounding patterns but i forgot to change it later. made it consistent with the first section now

fixed everything else not mentioned!
that's all
good luck

thanks for having a look!
fieryrage
im late woo

alt
moph's insane i'm assuming is WIP so i'll just do hardest diff for now

why didn't u map vocals at beginning :(
00:08:161 (3,1) - personally i feel like stacking these breaks momentum especially in an alt-heavy map, it'd probably be best to just space these out like every other note but that'd require basically an entire remap
00:12:446 (2,3) - pretty awkward pattern to hit, maybe ctrl+g 3 and adjust pattern as necessary?
00:21:695 (1) - would just make this two 1/2 sliders honestly
00:31:394 (1,2,3) - triple stack doesn't really fit here, would space out a bit more imo
00:32:747 (8,9) - sudden spacing change makes this really hard to hit lol, would just make it a stacked double
00:34:777 (3) - move nc here?
00:47:183 (7,8) - stack plz
00:52:146 - would personally map the note here and maybe stack 00:51:807 (3,4) - together and replace the jump with the note, goes for all sections like this
00:52:822 (1,2,1,2) - adjusting it like this makes it play a lot better
00:57:221 (4) - eh the clap should be clickable here tbh
00:57:785 (1,2,3,4) - space 1 out a bit more from sliderend
01:00:040 (1,2,1,2) - asymmetrical patterns like this at this bpm is really hard to hit properly, i'd rearrange this or make it symmetrical/ds'd
01:03:198 (1,2,3) - since all these have the same intensity i'd rather have 1 be 2 circles and a jump here or something
01:04:777 (1,2) - while the guitar does start here it'd probably be better to just remove these two notes since drums are more potent later
01:08:837 (7,8) - wew this is awkward to hit, stack again maybe?
01:15:266 (4) - remove nc
01:21:920 (3,4,5) - stacking like this after no stacks in kiai is weird, would rather have this spaced
01:33:311 (3,9) - overlap lo
01:39:740 (3,4,5) - this kinda blankets too close comparatively speaking to the other blankets
01:46:958 (1,2,1,2) - this pattern is good but i'd space it out a bit more from 01:46:732 (2) - sliderend here
01:48:762 (3) - move nc here
01:55:755 (1,2) - same thing, pretty awkward to hit properly
02:04:664 (7,8) - ctrl+g and adjust pattern, this rhythm fits better
02:07:710 (5) - nc here instead of 02:08:048 (1) - here
02:08:612 (4) - nc
02:08:950 (6) - clap is here, not 02:08:837 (5) - here lol
02:09:514 (9) - nc here not 02:09:740 (1) - plz
02:10:304 (2) - nc here not 02:10:191 (1) - plz
02:12:559 (2) - extend slider to red tick?

ok rhythm in the kiai is pretty wonky at a lot of places, generally u want to have claps clickable but a lot of them end on sliderends which is contrasting to the rest of the map

i'd personally space out the alternating patterns that you have like 02:31:394 (6,1,2,3,4) - these since linear patterns in an alt map are really, really awkward to hit properly considering the jumps everywhere else

otherwise played fun, so, gl!
Topic Starter
kwk

fieryrage wrote:

im late woo

alt
moph's insane i'm assuming is WIP so i'll just do hardest diff for now

why didn't u map vocals at beginning :( :arrow: dunno, i probably should tho xd i'll do it later when i have ideas
00:08:161 (3,1) - personally i feel like stacking these breaks momentum especially in an alt-heavy map, it'd probably be best to just space these out like every other note but that'd require basically an entire remap :arrow: i personally think the stacking/momentum breaking is fine for the intro and i think it leads into this 00:14:251 - nicely
00:12:446 (2,3) - pretty awkward pattern to hit, maybe ctrl+g 3 and adjust pattern as necessary? :arrow: not entirely sure why it would be awkward to hit since to me it seems pretty simplistic?
00:21:695 (1) - would just make this two 1/2 sliders honestly :arrow: i want to emphasise the drumroll here so it would either be 4 notes or what i have now since 2 sliders would make this slider 00:22:146 (2) - lose meaning imo,maybe i'll change it to 4 notes later but i think its fine for now
00:31:394 (1,2,3) - triple stack doesn't really fit here, would space out a bit more imo :arrow: changed it a stacked double so it follows the surrounding patterns a bit more
00:32:747 (8,9) - sudden spacing change makes this really hard to hit lol, would just make it a stacked double :arrow: its intended for emphasis on the two drum snares
00:34:777 (3) - move nc here? :arrow: ok
00:47:183 (7,8) - stack plz :arrow: same as above
00:52:146 - would personally map the note here and maybe stack 00:51:807 (3,4) - together and replace the jump with the note, goes for all sections like this :arrow: mmmm i had a note here before but i took it out since the rhythm ended up being a bit confusing with the change in main instrument in this bit,maybe i'll add it back in but i'd like to get some more opinions on this first
00:52:822 (1,2,1,2) - adjusting it like this makes it play a lot better :arrow: sure
00:57:221 (4) - eh the clap should be clickable here tbh :arrow: yup
00:57:785 (1,2,3,4) - space 1 out a bit more from sliderend :arrow: maybe i changed it and i forgot, but i dont see a need to?
01:00:040 (1,2,1,2) - asymmetrical patterns like this at this bpm is really hard to hit properly, i'd rearrange this or make it symmetrical/ds'd :arrow: i'll get some more opinions
01:03:198 (1,2,3) - since all these have the same intensity i'd rather have 1 be 2 circles and a jump here or something :arrow: noted, i'll change it later when i have ideas
01:04:777 (1,2) - while the guitar does start here it'd probably be better to just remove these two notes since drums are more potent later :arrow: not entirely sure why removing the two notes would matter since the entire drum sequence starts even earlier at 01:04:664 -
01:08:837 (7,8) - wew this is awkward to hit, stack again maybe? :arrow: i think its fine xd
01:15:266 (4) - remove nc :arrow: ok
01:21:920 (3,4,5) - stacking like this after no stacks in kiai is weird, would rather have this spaced :arrow: yeah changed patterning/rhythm
01:33:311 (3,9) - overlap lo :arrow: idk how ppl even spot these
01:39:740 (3,4,5) - this kinda blankets too close comparatively speaking to the other blankets :arrow: change spacing to copy earlier verse
01:46:958 (1,2,1,2) - this pattern is good but i'd space it out a bit more from 01:46:732 (2) - sliderend here :arrow: looks fine to me?
01:48:762 (3) - move nc here :arrow: why?
01:55:755 (1,2) - same thing, pretty awkward to hit properly :arrow: its fine
02:04:664 (7,8) - ctrl+g and adjust pattern, this rhythm fits better :arrow: sure
02:07:710 (5) - nc here instead of 02:08:048 (1) - :arrow: here ok
02:08:612 (4) - nc :arrow: here ok
02:08:950 (6) - clap is here, not 02:08:837 (5) - here lol :arrow: ya lol
02:09:514 (9) - nc here not 02:09:740 (1) - plz :arrow: here ok
02:10:304 (2) - nc here not 02:10:191 (1) - plz :arrow: here ok
02:12:559 (2) - extend slider to red tick? :arrow: theres a snare on the white tick unfortunately

ok rhythm in the kiai is pretty wonky at a lot of places, generally u want to have claps clickable but a lot of them end on sliderends which is contrasting to the rest of the map :arrow: i do understand what you mean but im mainly mapping to vocals and not sure how it contrasts to the rest of the map since im sure the rest of my map also has claps landing on slider ends, it just happens a lot more frequently in the kiai sections

i'd personally space out the alternating patterns that you have like 02:31:394 (6,1,2,3,4) - these since linear patterns in an alt map are really, really awkward to hit properly considering the jumps everywhere else :arrow: bigger spacing = easier to hit you think? im not too sure myself since i really dont notice anything different

otherwise played fun, so, gl! :arrow: thank you!
sorry for late reply, thanks for modding!
Arutsuki
hihi nm from queue

Boys and Girls!
•00:09:288 (4,5) - The music doenst really support there here, no loud drum on (5) unlike here 00:11:093 (4,5) -
•00:13:574 (5) - Could make this a kickslider and put a circle on the white tick after like this to make 00:13:800 - a clickable sound.
•This 00:16:055 (3,4) - and 00:16:732 (1,2,3,4,5) - are the same sound but mapped differently. It fits to make it a burst here and there but it would look neater if it had some pattern to it, like two kicksliders one burst, or something. The way it is just feels too randomly placed imo.
•00:20:792 (1,2,3) - Stack derped
•00:22:710 (2,3,4,5) - The music here starts getting a lot less intense, I think you should lower the spacing and SV compared to the chorus and intro.
•00:23:950 (8,9) - The (9) doesn't land on any distinct sound, I'd recommend using it here 00:23:612 - and here 00:23:725 - instead, so the first one lands on a vocal note and second one lands on the drum.
•00:39:514 (6,7) - Feels like this doesn't need that much of a gap, the change in voice pitch comes after it.
•01:39:965 (4,5,1) - This just looks out of place, it's nowhere else in the map before or after so it could confuse ppl
•02:21:300 (1) - No real reason to put the spinner here imo, just makes it cramped.
•02:23:950 (3) - Could make this stand out in spacing more since the sound stands out too.

Mophbient
Moph
•00:09:063 (6,7,8) - Stack derped
•00:21:695 (9,10,11,12,1) - I'd make this more spaced than 00:20:792 (3,4,5,6,7) - cuz emphasis.
•00:50:567 (6) - This should be two notes instead imo.
•01:03:198 (6,7,8,9,1) - Maybe space this a bit less, it doesnt sound that intense to me
•01:12:559 (9,1) - Pretty big jump, not that big of a chane in music. Try make it something like this.
•01:13:349 (4,5,1) - The spacing feels kinda reversed here, the important sounds I'd say are (5) and tail of (1), and they get no emphasis. It's a nice idea to keep the vocal note farther, so try something like this maybe?
•02:23:386 (4,1) - Not that much of a change in music I'd say, the 1/4 jump feel off here.
•02:31:619 (5,6,7,8,1) - This looks funny with stacking off

Ambient
•The spacing overal spiked a bit from the first chorus :< either Moph make it a bit bigger or you lower it a bit?
•03:01:732 (2) - Same as Moph's part, this note could use more emphasis imo.
•03:03:988 (7) - Tail should be clickable, same sound as 03:04:213 (8,9,10) -
•03:17:634 (4) - Not even :<

good luck~
moph

Arutsuki wrote:

Moph
•00:09:063 (6,7,8) - Stack derped fixed
•00:21:695 (9,10,11,12,1) - I'd make this more spaced than 00:20:792 (3,4,5,6,7) - cuz emphasis. maybe, worried it might be too hard to aim if spaced further
•00:50:567 (6) - This should be two notes instead imo. good point
•01:03:198 (6,7,8,9,1) - Maybe space this a bit less, it doesnt sound that intense to me sure
•01:12:559 (9,1) - Pretty big jump, not that big of a chane in music. Try make it something like this.
I think its ok right now, emphasizes the vocals nicely and its a jump to a slider which is more forgiving
•01:13:349 (4,5,1) - The spacing feels kinda reversed here, the important sounds I'd say are (5) and tail of (1), and they get no emphasis. It's a nice idea to keep the vocal note farther, so try something like this maybe? I do see your point but I think this follows the vocals better which was my main focus here instead of the instrumental
•02:23:386 (4,1) - Not that much of a change in music I'd say, the 1/4 jump feel off here. I think theres a pretty drastic change here
•02:31:619 (5,6,7,8,1) - This looks funny with stacking off well its on while playing
Thanks Arutsuki!
UPDATE
Ambient

Arutsuki wrote:

Ambient
•The spacing overal spiked a bit from the first chorus :< either Moph make it a bit bigger or you lower it a bit?
•03:01:732 (2) - Same as Moph's part, this note could use more emphasis imo. - Fixed!
•03:03:988 (7) - Tail should be clickable, same sound as 03:04:213 (8,9,10) - - Ah true, Fixed!
•03:17:634 (4) - Not even :< - Should be good now. :>
good luck~
Cheers Arutsuki~

Boys Love?
Topic Starter
kwk

Arutsuki wrote:

hihi nm from queue

•00:09:288 (4,5) - The music doenst really support there here, no loud drum on (5) unlike here 00:11:093 (4,5) - :arrow: yea sure changed it to a slider
•00:13:574 (5) - Could make this a kickslider and put a circle on the white tick after like this to make 00:13:800 - a clickable sound. :arrow: i could but i prefer the current rhythm atm since i dont feel the need for that sound to be clickable
•This 00:16:055 (3,4) - and 00:16:732 (1,2,3,4,5) - are the same sound but mapped differently. It fits to make it a burst here and there but it would look neater if it had some pattern to it, like two kicksliders one burst, or something. The way it is just feels too randomly placed imo. :arrow: yeah i agree,changed it to two sliders
•00:20:792 (1,2,3) - Stack derped :arrow: :V
•00:22:710 (2,3,4,5) - The music here starts getting a lot less intense, I think you should lower the spacing and SV compared to the chorus and intro. :arrow: hmm i could but that would basically be remapping a 1/3 of the map,i think the contrast between the verses and kiai is already apparent enough? maybe i could up the spacing on the intro/outro instead?
•00:23:950 (8,9) - The (9) doesn't land on any distinct sound, I'd recommend using it here 00:23:612 - and here 00:23:725 - instead, so the first one lands on a vocal note and second one lands on the drum. :arrow: changed the rhythm here
•00:39:514 (6,7) - Feels like this doesn't need that much of a gap, the change in voice pitch comes after it. :arrow: i think its fine since the pitch changes twice
•01:39:965 (4,5,1) - This just looks out of place, it's nowhere else in the map before or after so it could confuse ppl :arrow: stacked it on the next slider instead
•02:21:300 (1) - No real reason to put the spinner here imo, just makes it cramped. :arrow: mapped this
•02:23:950 (3) - Could make this stand out in spacing more since the sound stands out too. :arrow: yeah i changed the stream/rhythm a bit


good luck~
thank you for modding!
DeletedUser_423548
From Queue


  • [Easy]
  1. 01:31:619 (2,1,2,1) - Slider here is very hard to see
    Please pay attention to shape and overlap and think again
  2. 03:21:920 (3,1) - Do not place this in Easy

  • [Normal]
  1. 00:35:679 (7) - Let's make it slider a little easier to see if it is Normal
  2. 02:26:657 (4,6) - overlap
  3. 02:39:288 (1) - What about stack?
  4. 03:01:619 (2,4) - stack miss
Good luck!
Topic Starter
kwk

Yasaija 714 wrote:

From Queue


  • [Easy]
  1. 01:31:619 (2,1,2,1) - Slider here is very hard to see
    Please pay attention to shape and overlap and think again :arrow: ok, changed the pattern to avoid overlap
  2. 03:21:920 (3,1) - Do not place this in Easy :arrow: changed patttern



  • [Normal]
  1. 00:35:679 (7) - Let's make it slider a little easier to see if it is Normal
    :arrow: ok makes sense
  2. 02:26:657 (4,6) - overlap :arrow: changed pattern slightly to fix
  3. 02:39:288 (1) - What about stack? :arrow: sure
  4. 03:01:619 (2,4) - stack miss :arrow: thanks
Good luck!
changed everything, thanks for modding!
kanor
[Genal]
Letterbox in breaks:
Easy: 0
Normal: 0
Hard: 0
Collab Insane: 1
Boys and Girls!: 0

Unused hitsounds:
soft-hitwhistle.wav


[Normal]
00:24:852 (5,2) - maybe the repeat would be hidden which is unrankable
00:59:589 (6,3) - ^
01:55:980 (1,3) - we can better the blanket

02:24:852 (1,2) -

[Hard]
00:37:484 (3,4) - why you used ryhthm here but 00:39:288 (3,4) - ? i think we should have a good reason
at kiai you used spacing like 02:42:898 (1,2) - but most of the part you just use spacing like 02:47:522 (6,7) - ,while they are same gap...it may be too hard for a hard diff

[Insane]
01:07:033 (6,7) - how about (119,326)?
02:31:619 (5,6,7,8,1) - blanket off
GL~ :)
Topic Starter
kwk

kanor wrote:

[Genal]
Letterbox in breaks:
Easy: 0
Normal: 0
Hard: 0
Collab Insane: 1
Boys and Girls!: 0

Unused hitsounds:
soft-hitwhistle.wav
:arrow: thanks for pointing these out

[Normal]
00:24:852 (5,2) - maybe the repeat would be hidden which is unrankable :arrow: changed it slightly to avoid it though im not too sure if its unrankable cause its quite far apart from each other
00:59:589 (6,3) - ^ :arrow: i'll get more opinions since i dont think i can easily change the pattern here
01:55:980 (1,3) - we can better the blanket :arrow: fixed

02:24:852 (1,2) - :arrow: ^

[Hard]
00:37:484 (3,4) - why you used ryhthm here but 00:39:288 (3,4) - ? i think we should have a good reason :arrow: its a mistake xd good catch, changed it so its same rhythm
at kiai you used spacing like 02:42:898 (1,2) - but most of the part you just use spacing like 02:47:522 (6,7) - ,while they are same gap...it may be too hard for a hard diff :arrow: i'll get more opinions because im unsure if its too difficult..i'll remap it if its necessary but all 3 kiais :(


GL~ :)
thanks for modding!
Left
NMq

[Easy]
00:32:070 (4) - considering u always mapped here, I think slider ends 00:32:747 - would be better.
00:51:018 (1) - after this spinner, maybe u can map there, just blank is nonsense.
00:54:627 (1) - ^
01:30:717 - even ur mapping vocal, missing that downbeat isn't nice.
01:37:935 (1,1) - ^ just notes instead spinner looks better for me

inconsistent mapping. sometimes map vocal mainly, sometimes drum mainly. and rhythm also inconsistent in same rhythm. irregularly mapped strong beat in slider's tail.
problem appears and appears again, need some improvement here

[Normal]
00:11:770 (2,2) - why inconsistent
00:21:243 (2,3) - looke unstable in my eye, how about this? https://osu.ppy.sh/ss/7586093
00:26:657 (2,3) - make this like 00:23:048 (3) - . inconsistent rhythm. ok in this kind 00:42:221 (4) - cuz vocal supports
00:32:070 (6) - ^
00:35:679 (7) - too bent considering it's normal.
01:18:085 (5) - no obvious sound in red tick, just 2/1 or 1/1 is better i think
01:23:273 - also sound, how about circle here?
02:25:980 (3,4) - this kind doesn't look nice in noob diffs. change to another pattern pls

[Collab Insane]
00:09:063 (6,7,8) - just stack pls
00:29:928 (2,3) - stack
00:51:807 (3,4) - stack
01:51:469 (1,2) - no sound
01:52:371 (1) - only this kiai is too hard. 01:53:950 (3,4,1) - 02:01:168 (6,7,1) - you can nerf this kind

[top diff]
00:21:695 (1,2,3,4,5) - can u make it entirely circular?
00:47:183 (7,8,1) - why this one only too hard?
00:55:867 - also beat here

ah too tired.. i can't mod more

good luck!
Topic Starter
kwk

Left wrote:

NMq

[Easy]
00:32:070 (4) - considering u always mapped here, I think slider ends 00:32:747 - would be better.
00:51:018 (1) - after this spinner, maybe u can map there, just blank is nonsense.
00:54:627 (1) - ^
01:30:717 - even ur mapping vocal, missing that downbeat isn't nice.
01:37:935 (1,1) - ^ just notes instead spinner looks better for me

inconsistent mapping. sometimes map vocal mainly, sometimes drum mainly. and rhythm also inconsistent in same rhythm. irregularly mapped strong beat in slider's tail.
problem appears and appears again, need some improvement here
:arrow: i took all the sugestions and mapped the spinner parts, and made later sections consistent with the first kiai and tried to fix the rhythm discrepancies.

[Normal]
00:11:770 (2,2) - why inconsistent
00:21:243 (2,3) - looke unstable in my eye, how about this? https://osu.ppy.sh/ss/7586093
00:26:657 (2,3) - make this like 00:23:048 (3) - . inconsistent rhythm. ok in this kind 00:42:221 (4) - cuz vocal supports
00:32:070 (6) - ^
00:35:679 (7) - too bent considering it's normal.
01:18:085 (5) - no obvious sound in red tick, just 2/1 or 1/1 is better i think
01:23:273 - also sound, how about circle here?
02:25:980 (3,4) - this kind doesn't look nice in noob diffs. change to another pattern pls
:arrow: took all the suggestions above!

[top diff]
00:21:695 (1,2,3,4,5) - can u make it entirely circular? :arrow: dont exactly see the reason to?
00:47:183 (7,8,1) - why this one only too hard? :arrow: ds increase due to snares
00:55:867 - also beat here :arrow: i think omitting this makes the rhythm simpler to pick up imo, maybe

ah too tired.. i can't mod more

good luck!
thank you for modding!
Ambient
woops forgot to reply

Left wrote:

[Collab Insane]
00:09:063 (6,7,8) - just stack pls
00:29:928 (2,3) - stack
00:51:807 (3,4) - stack
01:51:469 (1,2) - no sound
01:52:371 (1) - only this kiai is too hard. 01:53:950 (3,4,1) - 02:01:168 (6,7,1) - you can nerf this kind
Fixed all including mophs stacks, thanks Left!
Len
nice song
HappyRocket88
Hellow! >u< Coming from queue! :3 Placeholder! /w\ I'll assume I'm free to mod any difficulty since you didn't state it at the request. o:
Topic Starter
kwk
any diff is fine, they all need a bit of salvation
Pentori

HappyRocket88 wrote:

Hellow! >u< Coming from queue! :3 Placeholder! /w\ I'll assume I'm free to mod any difficulty since you didn't state it at the request. o:
stealing my kds. angery
[General]
is soft-slidertick2 being used?

with hitsounding, for sections like 00:07:710 - you're only really utilising the clap and finish, while the rhythms focus more on the melody. this makes things like 00:13:123 (1,2,3,4) - in the top diff really awkward to land cause theres no feedback whatsoever. adding some light whistle hitsounding like you did in other sections would probably fix this. same for the section at 03:11:770

[Boys and Girls!]
00:09:740 (2,3) - consider giving up the blanket for symmetry? http://puu.sh/vhMQ0/2518ad506d.jpg
00:33:311 (2,3) - double check these with stacking enabled, cause auto stacking kinda breaks these. same with 00:47:409 - this stuff too
00:48:762 - dont think theres a clap here
00:51:807 (3,4) - i get ur trying to reduce density, but i think u skip too many sounds here and it feels really disconnected with the music. 00:52:146 - skipping this creates some awkward 3/2 rests that aren't actually present the song
00:52:822 - claps are a bit weird here, see if u can go over them again with 0% effect vol. 00:52:822 (1) - 00:53:950 - these claps doesnt exist while u missed 00:53:612 .
01:04:777 (1,2,3,4,5,6) - the sounds here are really equivalent in intensity, but r mapped to be equal. think u should reconsider these patterns. 01:51:695 (1,2,3,4,5,6)
00:56:431 (1,3) - would look a lot better if blanketed or overlapped with a more straight slider
01:12:221 - strongest of the drums gets skipped here :< could try ignoring the vocal and having a 1/2 slider on 01:11:995 - for the snare which leads into the 4 drums. also applies to other kiais
01:21:469 (1,2) - should swap the ncs? for the downbeat on 2
01:21:695 (2,3,4) - flow is pretty awkward here, cause you hit 01:22:033 (4) - awkwardly, maybe try something else
01:33:424 (1) - dont think u had the nc here originally 01:31:619 (5) . should try achieve some consistency
01:35:228 (5,6,7,8) - idk about this, it doesn't seem very logical to break off the vocals to map beats that shouldn't really be prioritised. looking back to 00:47:409 (1,2,3,4,1,2,3) - something similar would be nice. also i dont think the nc on 01:35:679 (1) - is needed
01:38:725 (3,4) - same thing with density, 01:42:334 (3,4,5) - works a lot better
01:46:055 (5,6,7,8) - i dont think this should be spaced more than 01:44:702 (1,2,3,4) - it probably shouldn't be circles anyway
02:08:837 (2,3,4) - i dont think the triple works, the strong beat on 02:08:950 (3) - gets pretty much ignored cos it sits in the middle of the stack where there is no movement
02:10:191 (1,2,3) - try 1/2 slider + 1/1 slider? i dont think skipping the transition downbeat on 02:10:416 - is nice
02:13:010 (3,4,5) - maybe try seperating 02:13:010 (3) - from the stack? since its more of a filler beat while 02:13:123 (4,5) - are stronger. would achieve the same effect as something like 02:05:792 (6,1,2)

i think it'd be worthwhile if you went over your claps again, since you have some unnecessary ones and are missing some
gl!
Topic Starter
kwk

Pentori wrote:

HappyRocket88 wrote:

Hellow! >u< Coming from queue! :3 Placeholder! /w\ I'll assume I'm free to mod any difficulty since you didn't state it at the request. o:
stealing my kds. angery
[General]
is soft-slidertick2 being used? :arrow: nope

with hitsounding, for sections like 00:07:710 - you're only really utilising the clap and finish, while the rhythms focus more on the melody. this makes things like 00:13:123 (1,2,3,4) - in the top diff really awkward to land cause theres no feedback whatsoever. adding some light whistle hitsounding like you did in other sections would probably fix this. same for the section at 03:11:770 :arrow: i completely redid the hitsounding to utilise a bit more whistles and reduce clap usage, hopefully its a bit better now

[Boys and Girls!]
00:09:740 (2,3) - consider giving up the blanket for symmetry? http://puu.sh/vhMQ0/2518ad506d.jpg :arrow: sure
00:33:311 (2,3) - double check these with stacking enabled, cause auto stacking kinda breaks these. same with 00:47:409 - this stuff too
00:48:762 - dont think theres a clap here :arrow: sure
00:51:807 (3,4) - i get ur trying to reduce density, but i think u skip too many sounds here and it feels really disconnected with the music. 00:52:146 - skipping this creates some awkward 3/2 rests that aren't actually present the song :arrow: added a note
00:52:822 - claps are a bit weird here, see if u can go over them again with 0% effect vol. 00:52:822 (1) - 00:53:950 - these claps doesnt exist while u missed 00:53:612 . :arrow: redid hitsounding
01:04:777 (1,2,3,4,5,6) - the sounds here are really equivalent in intensity, but r mapped to be equal. think u should reconsider these patterns. 01:51:695 (1,2,3,4,5,6) :arrow: made it into a gradual ds increase at the start of the pattern
00:56:431 (1,3) - would look a lot better if blanketed or overlapped with a more straight slider :arrow: yup
01:12:221 - strongest of the drums gets skipped here :< could try ignoring the vocal and having a 1/2 slider on 01:11:995 - for the snare which leads into the 4 drums. also applies to other kiais :arrow: remapped with ur suggestion
01:21:469 (1,2) - should swap the ncs? for the downbeat on 2 :arrow: mm..
01:21:695 (2,3,4) - flow is pretty awkward here, cause you hit 01:22:033 (4) - awkwardly, maybe try something else :arrow: i think its fine tbh, its a simple triangle pattern and slider leniency should help with it so it isnt as bad as it looks
01:33:424 (1) - dont think u had the nc here originally 01:31:619 (5) . should try achieve some consistency :arrow: ya
01:35:228 (5,6,7,8) - idk about this, it doesn't seem very logical to break off the vocals to map beats that shouldn't really be prioritised. looking back to 00:47:409 (1,2,3,4,1,2,3) - something similar would be nice. also i dont think the nc on 01:35:679 (1) - is needed :arrow: yeah, followed remapped and followed earlier section
01:38:725 (3,4) - same thing with density, 01:42:334 (3,4,5) - works a lot better :arrow: filled with a note
01:46:055 (5,6,7,8) - i dont think this should be spaced more than 01:44:702 (1,2,3,4) - it probably shouldn't be circles anyway :arrow: yeah i agree
02:08:837 (2,3,4) - i dont think the triple works, the strong beat on 02:08:950 (3) - gets pretty much ignored cos it sits in the middle of the stack where there is no movement :arrow: change rhythm so its similar to earlier kiai section
02:10:191 (1,2,3) - try 1/2 slider + 1/1 slider? i dont think skipping the transition downbeat on 02:10:416 - is nice :arrow: yeah
02:13:010 (3,4,5) - maybe try seperating 02:13:010 (3) - from the stack? since its more of a filler beat while 02:13:123 (4,5) - are stronger. would achieve the same effect as something like 02:05:792 (6,1,2)sure

i think it'd be worthwhile if you went over your claps again, since you have some unnecessary ones and are missing some
gl!
thanks for the mod pentori! ended up remapping a lot of things so its a bit more consistent with each section now.
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