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Hana - Kuukirikigaku Shoujo to Shounen no Uta

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_kotachi_
hi from modding queue!
I cant mod insane or less diff, so I'll mod Light Insane more diff.
I won't check blanket and HD because i don't have much time.

  • Light Insane
  1. 00:03:409 (3) - I think distant and should be unified DS in 00:03:904 (5) -
  2. 00:06:706 (3) - copy 00:05:882 (2) -
  3. 00:14:618 (1) - I think good like this
  4. 00:30:937 (6) - stack 00:31:596 (8) -
  5. 00:36:871 (6) - I think good x264 y296
  6. 00:43:465 (4) - I think good under (2)
  7. 00:53:684 (3,4,5,6,1,2,3,4) - it's so difficult, please think again easier
  8. 00:55:662 (1) - stack 00:54:343 (1) -
  9. 00:59:288 (4) - I think that the same angle as 00:58:629 (2) - is good.
  10. 01:07:365 (3) - i think good stack 01:06:376 (2) -
  11. 01:15:525 (1) - i think good add to a circle into stream end
  12. 01:30:772 (6,1) - I think distant and difficult
  • Insane
  1. 00:01:926 (4,5,1) - please match distance
  2. 00:03:409 (1,1,1) - Remove NC
  3. 00:04:069 (2) - NC
  4. 00:11:816 (1) - stack 00:11:321 (2) -
  5. 00:22:530 (4) - match distance
  6. 00:31:761 (9,1) - i think distant
  7. 00:39:508 (1) - ^
  8. 00:35:223 (2,3) - i think close
  9. 00:54:343 (1) - copy 00:54:673 (2) -
  10. 00:58:959 (1) - Remove NC
  11. 01:02:008 (6) - Remove
  12. 01:04:234 (1,2,3,4) - I think better nature like this
  13. 01:14:453 (1) - Remove NC
  • Aerodynamic
  1. I think good AR9.3
  2. 00:00:278 (1,2) - I think ok jump somewhat
  3. 00:21:376 - ~ 00:39:343 - I think good not use 1/2 more long slider. here is calm part, but drum is contained in this music. please think again
  4. 00:50:717 (2) - I think good stack 00:51:376 (4) -
  5. 00:58:299 (1,2,1,2,1,2,1,2) - i think good like this
  6. 01:04:234 (1,2,3,4) - I think ok more difficult jumps
  7. 01:21:212 (2) - I dont think good
  8. 01:23:849 (2) - ^
  9. 01:24:838 (4) - ^
Good luck! :)
Topic Starter
missa1912

_kotachi_ wrote:

hi from modding queue!
I cant mod insane or less diff, so I'll mod Light Insane more diff.
I won't check blanket and HD because i don't have much time.

  • Light Insane
  1. 00:03:409 (3) - I think distant and should be unified DS in 00:03:904 (5) - - fixed
  2. 00:06:706 (3) - copy 00:05:882 (2) - - i do like the blank more
  3. 00:14:618 (1) - I think good like this - nice, changed
  4. 00:30:937 (6) - stack 00:31:596 (8) - - fix
  5. 00:36:871 (6) - I think good x264 y296 - yee, fix
  6. 00:43:465 (4) - I think good under (2) - did a different change in there
  7. 00:53:684 (3,4,5,6,1,2,3,4) - it's so difficult, please think again easier - streams are the difficult part on this diff, also i think this is fine, i do like this stream <:
  8. 00:55:662 (1) - stack 00:54:343 (1) - - b but.... it already is, i think
  9. 00:59:288 (4) - I think that the same angle as 00:58:629 (2) - is good. - is ok like that, the stack on 00:57:970 (4) - makes it nice to play imo
  10. 01:07:365 (3) - i think good stack 01:06:376 (2) - - yeah
  11. 01:15:525 (1) - i think good add to a circle into stream end - added
  12. 01:30:772 (6,1) - I think distant and difficult - moved (6) a bit closer
  • Insane
  1. 00:01:926 (4,5,1) - please match distance - i dont see problem with the distance
  2. 00:03:409 (1,1,1) - Remove NC - i do like how the nc's looks in here
  3. 00:04:069 (2) - NC - ^
  4. 00:11:816 (1) - stack 00:11:321 (2) - - the overlap looks fine imo
  5. 00:22:530 (4) - match distance - i want (5) to be a little jump
  6. 00:31:761 (9,1) - i think distant - moved (9) closer
  7. 00:39:508 (1) - ^ - this one is fine
  8. 00:35:223 (2,3) - i think close - moved a bit
  9. 00:54:343 (1) - copy 00:54:673 (2) - - i do like the blank in there, with 00:54:179 (3) -
  10. 00:58:959 (1) - Remove NC - looks fine imo
  11. 01:02:008 (6) - Remove - i do hear a sound in here, also plays fine imo
  12. 01:04:234 (1,2,3,4) - I think better nature like this - yeah
  13. 01:14:453 (1) - Remove NC - looks better with nc
  • Aerodynamic
  1. I think good AR9.3 - changed
  2. 00:00:278 (1,2) - I think ok jump somewhat - yeah
  3. 00:21:376 - ~ 00:39:343 - I think good not use 1/2 more long slider. here is calm part, but drum is contained in this music. please think again - i really like this section as it is
  4. 00:50:717 (2) - I think good stack 00:51:376 (4) - - yeah
  5. 00:58:299 (1,2,1,2,1,2,1,2) - i think good like this - too difficult to hit imo :/
  6. 01:04:234 (1,2,3,4) - I think ok more difficult jumps - i dont waant to exagerate with spacing too much, but increased a bit
  7. 01:21:212 (2) - I dont think good - this one is fine
  8. 01:23:849 (2) - ^ - changed
  9. 01:24:838 (4) - ^ - ^
Good luck! :)
Thanks for the modddd!!!!!1!!! :3
Korey
from modreqs!

top diff

most of the slider shapes could look better though im not good with that stuff since i normally stick to more simple shapes lol, but structured and aesthetics are obvious issues in your map

00:01:431 (1,2) - these sliders would look nicer if you balanced them properly
00:03:409 (1,2,3) - its a NC but is still part of the last pattern
00:05:058 (6,7,8) - music changes here but the same jumps still continue. so NC 00:04:893 (5) - 00:05:223 (7) - differentiate the new combo groups
00:01:926 (2) - 00:07:201 (2) - these two should should use the same rhythm
00:21:376 - circle here and at 00:21:706 -
00:21:871 (3) - this should just be a 1/1 slider so that you can start a note on 00:22:365 - it doesnt matter if the slider end doesnt end on a clear sound
00:23:190 - 00:24:508 - 00:27:146 - 00:28:464 - 00:29:783 - etc, i would follow the vocals since what you have at the moment just follows the percussion when you could of chosen a denser, more interesting rhythm. 00:23:849 - skipping over this just feels bad imo
00:43:464 (1) - 3/4 slider instead but that looks to similar to the slow sliders coming up so just removing 00:43:629 (2) - is also an option
00:54:014 (5) - dont need NC here, same with the spacing increase 00:54:014 (5,6,7,8) - its only a vocal
00:57:310 (2,3,4) - crt g the rhythm here, following the vocals
01:15:113 (1) - not sure what is calling you to do the spacing/nc/direction change here, though i think increasing the spacing on 01:14:783 (1) - the held vocal is fine
01:16:102 - 1/2 slider here? would suit the current rhythm better than 1/2 spam
01:22:695 (1,2,3,4) - 01:25:332 (1,2,1,2) - emphasis the white ticks here 1/2 sliders is a better choice
01:30:937 (1) - this circle is hard to read
01:31:596 (2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - this section does not have proper emphasis at all. change the rhythm so that 01:31:761 (3) - 01:32:915 (3) - have 1/2 sliders. and emphasis the strong sounds please.
Topic Starter
missa1912

ikorza wrote:

from modreqs!

top diff

most of the slider shapes could look better though im not good with that stuff since i normally stick to more simple shapes lol, but structured and aesthetics are obvious issues in your map

00:01:431 (1,2) - these sliders would look nicer if you balanced them properly - fix(?
00:03:409 (1,2,3) - its a NC but is still part of the last pattern - i want the nc there to make the overlaps more redeable
00:05:058 (6,7,8) - music changes here but the same jumps still continue. so NC 00:04:893 (5) - 00:05:223 (7) - differentiate the new combo groups - like i said it was only for the overlaps, this pattern doesnt have any of those, so i dont see necesary a nc in here
00:01:926 (2) - 00:07:201 (2) - these two should should use the same rhythm - oh, right, fixed
00:21:376 - circle here and at 00:21:706 - - yeah
00:21:871 (3) - this should just be a 1/1 slider so that you can start a note on 00:22:365 - it doesnt matter if the slider end doesnt end on a clear sound - starting from here i wanted this part to be as simple as posible, and from 00:31:926 - gradually start rising the intensity
00:23:190 - 00:24:508 - 00:27:146 - 00:28:464 - 00:29:783 - etc, i would follow the vocals since what you have at the moment just follows the percussion when you could of chosen a denser, more interesting rhythm. 00:23:849 - skipping over this just feels bad imo - ^
00:43:464 (1) - 3/4 slider instead but that looks to similar to the slow sliders coming up so just removing 00:43:629 (2) - is also an option - fix
00:54:014 (5) - dont need NC here, same with the spacing increase 00:54:014 (5,6,7,8) - its only a vocal - i do like the spacing increase, vocal gets intense, same with the stream
00:57:310 (2,3,4) - crt g the rhythm here, following the vocals - i dont see that necesary, same rhythm repeats all over the kiai, so i dont think change only one of them is a good idea w
01:15:113 (1) - not sure what is calling you to do the spacing/nc/direction change here, though i think increasing the spacing on 01:14:783 (1) - the held vocal is fine - i feel like the way the stream is fit the vocal pretty well, the second nc of it is like that to give 01:15:442 (1) - a better emphasis
01:16:102 - 1/2 slider here? would suit the current rhythm better than 1/2 spam - yeah but guitar is still there, thats waht im trying to follow in this part
01:22:695 (1,2,3,4) - 01:25:332 (1,2,1,2) - emphasis the white ticks here 1/2 sliders is a better choice - it was like that before, but then, i realize it was so easy, this part in particular has some intense guitar on it, using only sliders on it dont represent very well that intense section imo
01:30:937 (1) - this circle is hard to read - b-but... i do like this pattern ;w; also the nc helps a bit, and the movement of it seems natural to me
01:31:596 (2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - this section does not have proper emphasis at all. change the rhythm so that 01:31:761 (3) - 01:32:915 (3) - have 1/2 sliders. and emphasis the strong sounds please. - 01:31:926 (4,4) - these are there to emphazise 01:32:091 (5,1) - , so a 1/2 really feel so random in such a spaced jumps
Thanks for the mod!! :3
DeletedUser_423548
I'm sorry. I am late. :o

I'm not good at English

*I am not a modder
You can not be a good mod


  • [Easy]
  1. 00:15:113 (7) -
    I think 00:14:453 (6) - Copy 90 degrees
  2. 00:15:113 (7,2) - overlap
  3. 00:20:387 - Add clap
  4. 00:10:827 - ~00:21:047 -
    It looks bad because there are so many blankets.
  5. 00:32:585 - Will you pick up the sound?
    00:35:223 - Just like
  6. 00:37:201 (1,2) - Can not this be changed absolutely?
  7. 00:41:816 (6,1) - The flow is bad.
    blanket but it looks bad
  8. 00:42:475 (1) - Whistle on the slider body
  9. 00:43:794 (2) - Add NC
  10. 01:20:717 (1,2) - This is bad
    Ctrl + J is better flowing
  11. 01:22:201 - why whistle?
    Let's clap in the same way 01:21:212 - 01:23:849 - 01:24:838 -
  12. 01:23:354 (4,5) - Why do not you make it the same shape?
  13. 01:25:662 - add clap
sorry.Easy only mod >:(

Good luck!
Topic Starter
missa1912

Yasaija 714 wrote:

I'm sorry. I am late. :o

I'm not good at English

*I am not a modder
You can not be a good mod


  • [Easy]
  1. 00:15:113 (7) -
    I think 00:14:453 (6) - Copy 90 degrees
  2. 00:15:113 (7,2) - overlap
  3. 00:20:387 - Add clap
  4. 00:10:827 - ~00:21:047 -
    It looks bad because there are so many blankets.
  5. 00:32:585 - Will you pick up the sound?
    00:35:223 - Just like
  6. 00:37:201 (1,2) - Can not this be changed absolutely?
    ~did remap the beginning, was kinda mesy and also some weird rhythms choices tbh~
  7. 00:41:816 (6,1) - The flow is bad.
    blanket but it looks bad - fix
  8. 00:42:475 (1) - Whistle on the slider body - added
  9. 00:43:794 (2) - Add NC - yeah
  10. 01:20:717 (1,2) - This is bad
    Ctrl + J is better flowing - fix
  11. 01:22:201 - why whistle? - changed
    Let's clap in the same way 01:21:212 - 01:23:849 - 01:24:838 -
  12. 01:23:354 (4,5) - Why do not you make it the same shape? - other shape will cause bad flow or overlap 01:22:695 (3) - so that was one of the better options i guess
  13. 01:25:662 - add clap - added
sorry.Easy only mod >:(

Good luck!
Thank u for modding!!! :3
Chalwa
Hello. From my queue.
[General]
  1. Nothing i think
[Easy]
  1. You should to make some NCs, cause i think eight or seven combo on Easy diff aren't good when on Normal you have mostly 4 or 5 combo. In my opinion you can try to make it on more important beats, cause it's a bit variety rhythm, so i think you know what i mean
  2. 00:39:838 (3,4) - Transition between this two objects looks a bit confused, so i think you can make it a bit smoothier for make more comfortable flow. You should to make a little right curve, but then it's not looks good with 00:41:816 (6) slider. Better thing which you can make here is make two circles in 00:40:497 (4) start and end beats.
  3. 00:42:475 (1,1) - You made here a little weird transition, cause you have much place upper. I think you can move 00:43:794 (1) slider to 205/77 for example and then DS a 00:45:113 (2) circle. It doesn't matter when you put a circle, cause here's a 2/1 beat break, so all positions when it's good DS will be fine.
  4. 00:53:025 (7,8) - I'm really confused why you put here two finishes with the 10% change volume when 00:53:025 (7) sound is kinda quieter. I think you can change volume in 00:53:025 - place to 55% it will be fine, cause then it will better fit.
  5. 01:12:146 (3,4) - In my opinion to keep consistent with 01:11:486 (2,3) transition, you can rotate 01:12:805 (4) slider about -75 deg and then put it in 432/237 if you want to blanket it. Also you should to fix DS with 01:14:783 (5) object of course.
  6. 01:23:354 (4) - Ctrl + H this slider fot more comfortable transition to 01:24:343 (5) slider?
  7. 01:34:728 (5) - I think on this BPM this rotate can be too fast for newbies. Altrough it's big circle size and this slider is a kinda slow you can make here 1/1 slider for make this part more readable.
[Normal]
  1. 00:10:827 (1) - You should make this slider symmetrical, cause now it's a bit randomely i think and this shapes aren't making anytthing like now and doesn't fit really to song.
  2. 00:17:256 (4,6) - These objects are too close in my opinion, you should to rotate a 00:17:256 (4) slider a bit to left to fix it. Also you can remove a blanket 00:17:750 (5,6) and then try to move a 00:18:409 (6) circle, but this is harder to make.
  3. 00:37:201 (1,2) - This two are too close too. I also think a flow aren't comfortable between this two objects. If you really like this blankets you can try to blanket 00:37:201 (1,2) objects or at least make a right curve on 00:37:530 (2) slider.
  4. 00:41:816 (6) - To be honest that many straight sliders in map like this aren't good thing. Also a flow between 00:41:157 (5,6) is a bit weird. Altrough it's not important thing you can make an up curve here for make better transition from 00:41:157 (5) and make this pattern more variety.
  5. 00:45:113 (1) - Why this slider is that weird? This looks really weird this this anchor, so i prefer to remove it. Altrough it's changing nothing it will looks better in editor, so someone can point this after me.
  6. 01:03:574 (3) - In my opinion better coords which make this pattern more comfortable is 404/82, cause now objects are going with natural movement after 01:02:915 (2) slider which is better for newbies than make more shapes to aim. I think you can understand me :).
  7. 01:10:168 (1,3) - Another too close objects. Also a curve in 01:11:651 (3) aren't really fit to this song and feels really bad here. You should to make a curve in 01:11:651 (3) slider kinda less, and it will be fine.
  8. 01:27:640 (3,4) - Stack this, because you always after 1/1 break when you have slider with circle with 1/2 break you stack it, so it will be better to read and keep consistent if you stack 01:27:640 (3,4) objects.
Will skip Advanced diff, cause i like map it, but don't like mod it.
[Hard]
  1. 00:00:278 (1,1,2) - This parren looks really confused, because you have two other breaks - 1/1 and 1/2 beat and this is really wierd when you put 00:01:267 (1) between this two objects in the same DS. Better thing is remove NC from 00:01:267 (1) circle and stack 00:01:267 (1,2) objects like on 00:06:541 (1,2) pattern, because now it's really unplayable to be honest.
  2. 00:06:541 (1) - If you apply a point above you should here put NC too (if you don't apply you should to put it too)
  3. 00:11:157 (2,3) - This overlap looks really weird, because end of both sliders ale touching ourself. It's really hard to say how you can fix it, cause you have many things which you can make, but you should to fix it, cause it's really not aesthetics.
  4. 00:21:047 (2,3,4,5,1) - In my opinion a five objects bursts aren't fine in Hard diffs in this BPM, because in Hard diffs player should teach a triplets on BPM like this and bursts on ~140 BPM. Better thing is remove 00:21:129 (3) note and of course fix a DS.
  5. 00:24:014 (1) - Eeeee... Make this slider normal, because it have really weird curve to be honest.
  6. 00:28:959 (6,1) - Stack this two, cause it can be a bit confusing if you made a big jump in 1/2 beats and didn't make it on 1/1 beats, but stack will be fine. Of course you should to move 00:28:794 (5) if you want to keep jump
  7. 00:46:431 (4) - NC here, because new vocal starts here and will be better to read and looks better in my opinion.
  8. 00:53:684 (3,4,5,6,7) - The same thing about bursts, so won't write the same thing two times.
  9. 00:55:332 (3) - Ctrl + J this slider for make here more comfortable flow, cause now this anti-flows aren't feeling good, because it's many curves in other directions.
  10. 01:14:124 (1,2,3,4,5,1,2) - Bursts and you should to make DS between this double-repeated sliders, because it's hard to aim for me, when I'm playing Insanes, so what can I say with Hard players.
  11. 01:20:058 (1,2,3,4,5) - Another bursts
  12. 01:30:607 (1,2,3,4,5) - ^
End!
Sorry for shitty mod on Hard diff, but kinda tired.
GOOD LUCK!
Topic Starter
missa1912

Chalwa wrote:

Hello. From my queue.
[General]
  1. Nothing i think - <3
[Easy]
  1. You should to make some NCs, cause i think eight or seven combo on Easy diff aren't good when on Normal you have mostly 4 or 5 combo. In my opinion you can try to make it on more important beats, cause it's a bit variety rhythm, so i think you know what i mean
  2. 00:39:838 (3,4) - Transition between this two objects looks a bit confused, so i think you can make it a bit smoothier for make more comfortable flow. You should to make a little right curve, but then it's not looks good with 00:41:816 (6) slider. Better thing which you can make here is make two circles in 00:40:497 (4) start and end beats. - didnt want to add 2 consecutive circles, but fixed in other way
  3. 00:42:475 (1,1) - You made here a little weird transition, cause you have much place upper. I think you can move 00:43:794 (1) slider to 205/77 for example and then DS a 00:45:113 (2) circle. It doesn't matter when you put a circle, cause here's a 2/1 beat break, so all positions when it's good DS will be fine. - while fixing adove stuff i did change this, it might be better
  4. 00:53:025 (7,8) - I'm really confused why you put here two finishes with the 10% change volume when 00:53:025 (7) sound is kinda quieter. I think you can change volume in 00:53:025 - place to 55% it will be fine, cause then it will better fit. - i think is fine, vocal are the main thing in here, low volume so vocal can stand out
  5. 01:12:146 (3,4) - In my opinion to keep consistent with 01:11:486 (2,3) transition, you can rotate 01:12:805 (4) slider about -75 deg and then put it in 432/237 if you want to blanket it. Also you should to fix DS with 01:14:783 (5) object of course. - use a different angle, but changed
  6. 01:23:354 (4) - Ctrl + H this slider fot more comfortable transition to 01:24:343 (5) slider? - sure
  7. 01:34:728 (5) - I think on this BPM this rotate can be too fast for newbies. Altrough it's big circle size and this slider is a kinda slow you can make here 1/1 slider for make this part more readable. - yeah, fix
[Normal]
  1. 00:10:827 (1) - You should make this slider symmetrical, cause now it's a bit randomely i think and this shapes aren't making anytthing like now and doesn't fit really to song.
  2. 00:17:256 (4,6) - These objects are too close in my opinion, you should to rotate a 00:17:256 (4) slider a bit to left to fix it. Also you can remove a blanket 00:17:750 (5,6) and then try to move a 00:18:409 (6) circle, but this is harder to make. - remade the pattern, should be better
  3. 00:37:201 (1,2) - This two are too close too. I also think a flow aren't comfortable between this two objects. If you really like this blankets you can try to blanket 00:37:201 (1,2) objects or at least make a right curve on 00:37:530 (2) slider. - fix, redo the section before the kiai, mostly the 2/1 slider sections
  4. 00:41:816 (6) - To be honest that many straight sliders in map like this aren't good thing. Also a flow between 00:41:157 (5,6) is a bit weird. Altrough it's not important thing you can make an up curve here for make better transition from 00:41:157 (5) and make this pattern more variety. - ^
  5. 00:45:113 (1) - Why this slider is that weird? This looks really weird this this anchor, so i prefer to remove it. Altrough it's changing nothing it will looks better in editor, so someone can point this after me. - fix(? wasnt anything rare about it, just removed a red node on it
  6. 01:03:574 (3) - In my opinion better coords which make this pattern more comfortable is 404/82, cause now objects are going with natural movement after 01:02:915 (2) slider which is better for newbies than make more shapes to aim. I think you can understand me :). - yeah- fixed
  7. 01:10:168 (1,3) - Another too close objects. Also a curve in 01:11:651 (3) aren't really fit to this song and feels really bad here. You should to make a curve in 01:11:651 (3) slider kinda less, and it will be fine. - made (3) less curved
  8. 01:27:640 (3,4) - Stack this, because you always after 1/1 break when you have slider with circle with 1/2 break you stack it, so it will be better to read and keep consistent if you stack 01:27:640 (3,4) objects. - opps, fixed
Will skip Advanced diff, cause i like map it, but don't like mod it.
[Hard]
  1. 00:00:278 (1,1,2) - This parren looks really confused, because you have two other breaks - 1/1 and 1/2 beat and this is really wierd when you put 00:01:267 (1) between this two objects in the same DS. Better thing is remove NC from 00:01:267 (1) circle and stack 00:01:267 (1,2) objects like on 00:06:541 (1,2) pattern, because now it's really unplayable to be honest. - keep the same stuff, just moved (1) farther
  2. 00:06:541 (1) - If you apply a point above you should here put NC too (if you don't apply you should to put it too) - ^
  3. 00:11:157 (2,3) - This overlap looks really weird, because end of both sliders ale touching ourself. It's really hard to say how you can fix it, cause you have many things which you can make, but you should to fix it, cause it's really not aesthetics. - it plays fine, i also like the blankets in there
  4. 00:21:047 (2,3,4,5,1) - In my opinion a five objects bursts aren't fine in Hard diffs in this BPM, because in Hard diffs player should teach a triplets on BPM like this and bursts on ~140 BPM. Better thing is remove 00:21:129 (3) note and of course fix a DS. - the stream isnt that long so the bmp barelly feels high, also the "advanced" has burst on it, this has 5 notes stream and triplets, ans Li has longer streams, the spread between diffs is fine imo
  5. 00:24:014 (1) - Eeeee... Make this slider normal, because it have really weird curve to be honest. - lol what happen in there(? xD fixed
  6. 00:28:959 (6,1) - Stack this two, cause it can be a bit confusing if you made a big jump in 1/2 beats and didn't make it on 1/1 beats, but stack will be fine. Of course you should to move 00:28:794 (5) if you want to keep jump - fix
  7. 00:46:431 (4) - NC here, because new vocal starts here and will be better to read and looks better in my opinion. - ye
  8. 00:53:684 (3,4,5,6,7) - The same thing about bursts, so won't write the same thing two times. - same response
  9. 00:55:332 (3) - Ctrl + J this slider for make here more comfortable flow, cause now this anti-flows aren't feeling good, because it's many curves in other directions. - fix(? kinda
  10. 01:14:124 (1,2,3,4,5,1,2) - Bursts and you should to make DS between this double-repeated sliders, because it's hard to aim for me, when I'm playing Insanes, so what can I say with Hard players. - i think it is fine, feels really comfortable to play imo
  11. 01:20:058 (1,2,3,4,5) - Another bursts - ^
  12. 01:30:607 (1,2,3,4,5) - ^ - ^^
End!
Sorry for shitty mod on Hard diff, but kinda tired.
GOOD LUCK!
Thanks for modding!!! :3
Gaia
[ex]
00:01:431 (1,2) - doesnt flow rly well, try copy paste ctrl+g?
00:05:552 (1,2,3) - inconsistent rhythm with the beginning
00:06:706 (1,2) - flow again
00:21:871 (3) - anything longer than 1/1 isnt really suitable for a diff harder than hard imo, try this rhythm + pattern? http://puu.sh/u87vR/1d8e97f601.jpg
00:23:025 (2) - same as ^, probably starting this at the red tick would be better cuz vocals, try this? http://puu.sh/u87Db/83deba4cf5.jpg
other sliders i'll leave it up to you to decide if u wanna do this or not, i do encourage u to switch tho cuz long sliders dont really fit with extras xD

00:25:168 (1) - weird shape and flows poorly cuz of it, the spacing & flow to the next note is also jerky so doesnt play well
00:26:981 (3) - 00:29:618 (3) - hmm this one i strongly suggest though, currently doesnt really do the song's rhyhtm justice
00:34:563 (1,2,1) - Random rhythm gaps
00:32:420 (2,3,4,5) - if ur starting to follow the guitars then u should stay consistent with it, map out the red tick that 00:33:574 (2) - ignores
00:35:552 (1,2,3,4) - bad flow
00:39:508 (1) - random sv change
00:45:772 (3,4,5) - use some symmetry here, the 2nd slider doesnt really play well cuz u overlapped the end too much imo
00:49:069 (1,2,3) - pattern can be cleaner if u copy pasta
00:58:299 (1,2,1,2,1,2,1,2) - these 1-2-1-2s aren't supported by the music
00:59:948 (3,4,5) - if ur gunna use gimmicky slider tricks like these dont introduce them so far into the song, for this i'd say just remove the overlaps altogether
01:02:256 (1,2,3,1,2,3) - big jumps here for the same intensity as earlier
01:07:201 (5,6) - slider would b nice here
01:10:168 (1) - the end anchor just makes this slider flow poorly
01:21:212 (2) - ^
01:23:354 (1,2,3,4) - not really good flow and lacking structure imo
01:31:761 (3,4) - slider here would be nice since (4) isnt a really emphasized note

[ins]
00:04:728 (2,3,4) - maybe this for better emphasis on guitar
00:26:981 (2) - 00:28:299 (4) - same as what i said in top diff, rhythm can be so much better like this
00:29:618 (3,4,5,6,7) - bad flow
00:35:223 (2) - vocals pls
00:39:508 (1) - again :s
00:40:332 (2,3) - switch rhythm
01:04:563 (3,4) - maybe this ? flows better imo http://puu.sh/u8dfQ/6c534682f7.jpg
01:06:706 (4) - antijump sounds kinda off here
01:28:629 (1,2) - copy pasta symmetry is a lot nicer

[light i]
00:27:805 (5,6,7) - flow break here esp since u change from ccw to cw
00:33:080 (4) - not a pretty overlap, try this? http://puu.sh/u8dz0/1bead20295.jpg
01:04:893 (1,2,3) - flow (sth like this is nice http://puu.sh/u8dI5/d38ccf32c7.jpg)
01:20:717 (1) - drop the anchor imo
01:21:706 (3) - ctrl+g?
01:27:146 (5,1) - switch rhythm

this is a lot better than the other 2 diffs so far gj

[hd]
00:25:168 (3,4,5) - flow a bit rigid here,
00:38:354 (5) - ^ ctrl+g this would help
00:40:827 (3) - drop the overlap and put this on the left flows better
01:03:904 (2) - extended sliders should have a more direct flow imo, esp in hard
01:14:124 (1,2,3,4,5,1,2) - this pattern is more suitable for light insane imo esp since 1/4 jump
01:23:025 (2) - same http://puu.sh/u8e07/c6de422026.jpg
01:27:475 (4,1,2,3) - rly confusing since the 1/2 repeat guitar u were following is still ongoing yet u suddenly switched to drums

okie glhf
Topic Starter
missa1912
Srry for late response ;w;

Gaia wrote:

[ex]
00:01:431 (1,2) - doesnt flow rly well, try copy paste ctrl+g? - yeah
00:05:552 (1,2,3) - inconsistent rhythm with the beginning - would be too much 1/2, so changed the beginning part
00:06:706 (1,2) - flow again - fixed
00:21:871 (3) - anything longer than 1/1 isnt really suitable for a diff harder than hard imo, try this rhythm + pattern? http://puu.sh/u87vR/1d8e97f601.jpg - changed
00:23:025 (2) - same as ^, probably starting this at the red tick would be better cuz vocals, try this? http://puu.sh/u87Db/83deba4cf5.jpg
other sliders i'll leave it up to you to decide if u wanna do this or not, i do encourage u to switch tho cuz long sliders dont really fit with extras xD - changed some of them
00:25:168 (1) - weird shape and flows poorly cuz of it, the spacing & flow to the next note is also jerky so doesnt play well - fix
00:26:981 (3) - 00:29:618 (3) - hmm this one i strongly suggest though, currently doesnt really do the song's rhyhtm justice - fixed both
00:34:563 (1,2,1) - Random rhythm gaps - i think this is fine, theres only 2 objets so far, an the nc makes it redeable imo
00:32:420 (2,3,4,5) - if ur starting to follow the guitars then u should stay consistent with it, map out the red tick that 00:33:574 (2) - ignores - ye
00:35:552 (1,2,3,4) - bad flow - flows well to me
00:39:508 (1) - random sv change - bass does like a trigger sound, that y the sv is there, is actually in all +4* diffs
00:45:772 (3,4,5) - use some symmetry here, the 2nd slider doesnt really play well cuz u overlapped the end too much imo - fix
00:49:069 (1,2,3) - pattern can be cleaner if u copy pasta - i didnt try that, i hust want it to be stacked and no overlaping stuff
00:58:299 (1,2,1,2,1,2,1,2) - these 1-2-1-2s aren't supported by the music - yeah, i realize it was the same rhythm i use in a part after
00:59:948 (3,4,5) - if ur gunna use gimmicky slider tricks like these dont introduce them so far into the song, for this i'd say just remove the overlaps altogether - remaped some parts of the kiai, rhythms in some parts were changed including this one
01:02:256 (1,2,3,1,2,3) - big jumps here for the same intensity as earlier - ^
01:07:201 (5,6) - slider would b nice here - i like how the 2 circles gives more emphasize on 01:07:530 (1) -
01:10:168 (1) - the end anchor just makes this slider flow poorly - changed
01:21:212 (2) - ^ - ^
01:23:354 (1,2,3,4) - not really good flow and lacking structure imo - change
01:31:761 (3,4) - slider here would be nice since (4) isnt a really emphasized note - yee

[ins]
00:04:728 (2,3,4) - maybe this for better emphasis on guitar - i think both ways are fine, i want to keep mine since i like how it looks/plays
00:26:981 (2) - 00:28:299 (4) - same as what i said in top diff, rhythm can be so much better like this - changed some
00:29:618 (3,4,5,6,7) - bad flow - yeah, fix
00:35:223 (2) - vocals pls - changed in other way
00:39:508 (1) - again :s - same
00:40:332 (2,3) - switch rhythm - yea
01:04:563 (3,4) - maybe this ? flows better imo http://puu.sh/u8dfQ/6c534682f7.jpg - yes
01:06:706 (4) - antijump sounds kinda off here - well added a note
01:28:629 (1,2) - copy pasta symmetry is a lot nicer - i dont know y i didnt do that in the first time, fixed

[light i]
00:27:805 (5,6,7) - flow break here esp since u change from ccw to cw - changed
00:33:080 (4) - not a pretty overlap, try this? http://puu.sh/u8dz0/1bead20295.jpg - trying other stuff in there
01:04:893 (1,2,3) - flow (sth like this is nice http://puu.sh/u8dI5/d38ccf32c7.jpg) - yeah
01:20:717 (1) - drop the anchor imo - i feel is fine like that
01:21:706 (3) - ctrl+g? - i dont like how it plays :/
01:27:146 (5,1) - switch rhythm - ajusted in a different way

this is a lot better than the other 2 diffs so far gj - i agree this is my fav of all

[hd]
00:25:168 (3,4,5) - flow a bit rigid here, - fix
00:38:354 (5) - ^ ctrl+g this would help - thx, fixed
00:40:827 (3) - drop the overlap and put this on the left flows better - k
01:03:904 (2) - extended sliders should have a more direct flow imo, esp in hard - fix
01:14:124 (1,2,3,4,5,1,2) - this pattern is more suitable for light insane imo esp since 1/4 jump - thats y i added am advanced diff with easier stuff
01:23:025 (2) - same http://puu.sh/u8e07/c6de422026.jpg - ^
01:27:475 (4,1,2,3) - rly confusing since the 1/2 repeat guitar u were following is still ongoing yet u suddenly switched to drums - changed

okie glhf
Thanks for the mod!!1! <3
SnowNiNo_


  • [Aerodynamic]
  1. 00:07:695 (3) - stack would be better
  2. 00:13:464 (1,2,3,1,2,3) - i wont agree with the jumps here since the pitch is going down but the spacing is bigger, should be opposite instead
  3. 00:18:574 (4,1,2) - might want to change the flow here since is linear, is hard for players
  4. 00:19:234 - same spacing issue here
  5. the weird shape slider isnt fitting this song, we usually do the werid shape slider in wub song etc, consider to remove them since is looks rly bad lol
  6. might want to redo some spacing cuz some of the spacing isnt rly express the music dat well
  • [Insane]
  1. 00:19:234 - same spacing issue here
  2. same as the top diff, consider to remove the weird shape slider, same in light insane
jumps are pretty good
gl
Topic Starter
missa1912
ultramegasuperlate response sorry ;w; did take a break of this shit game :3

SnowNiNo_ wrote:



  • [Aerodynamic]
  1. 00:07:695 (3) - stack would be better - ye
  2. 00:13:464 (1,2,3,1,2,3) - i wont agree with the jumps here since the pitch is going down but the spacing is bigger, should be opposite instead - right, fixed
  3. 00:18:574 (4,1,2) - might want to change the flow here since is linear, is hard for players - fixed, kinda
  4. 00:19:234 - same spacing issue here - fix
  5. the weird shape slider isnt fitting this song, we usually do the werid shape slider in wub song etc, consider to remove them since is looks rly bad lol
  6. might want to redo some spacing cuz some of the spacing isnt rly express the music dat well - i will do some remap, probably the entire thing, but not now since i dont have that much time
  • [Insane]
  1. 00:19:234 - same spacing issue here - fix
  2. same as the top diff, consider to remove the weird shape slider, same in light insane
jumps are pretty good - pepeee
gl
Bokkie
Hi! M4M from my queue c:

Hard

  1. 00:15:772 (4,1) - since you previously used stacking for 1/2 rhythm, this might be a bit confusing to unexpirienced player; space it off instead
  2. 00:23:684 (7,1) - same situation
  3. 00:38:849 (6) - make this circle + slider instead to match the song better
  4. 00:52:365 (5,1) - not stacked properly

Light Insane

  1. 00:56:486 - delete unnecessary inherited timing point
  2. 00:59:948 (3,1) - not stacked properly
  3. 01:21:047 - delete timing point

Insane

  1. 00:27:805 (6) - NC on this since it's next line for the vocals
  2. 00:54:343 (1) - change the curve of this slider so that the whole thing blankets 00:53:354 (1) -
  3. 00:55:991 (3) - according to Ai-Mod, this isn't snapped
  4. 01:14:617 (3) - same about this
  5. 01:29:124 (2) - this goes kinda off-screen so you should move it up a bit
  6. 01:34:563 (1,2,1) - this should be a stream of 5

Aerodynamic

  1. 00:06:706 (1,2) - use the same rhythm as 00:11:981 (1,2) - to keep it consistent
  2. 00:19:893 (2,4) - I know aesthetics are subjective, but their shapes look rather poorly
  3. 00:21:376 (1) - curve it so it goes along with the flow
  4. 00:27:146 (4) - ctrl+G to keep the flow as in 00:24:014 (1,2,3,4) -
  5. 00:35:387 - you're missing a note here
  6. 00:39:014 (3,1) - something like this could be done as a gimmick; here, you don't use that kind of simillar-shape-overlaps any more in your map so you probably should change this; with how the flow goes here, the simple curvy slider would be cool (+you'll need to move next circles so the movement isn't awkward then but that's different thing)
  7. 00:44:371 (2,3) - you use 1/4 circle for that drum sound here but you've ignored it here 00:44:865 - ; add a circle here (or remvove that hl'ed one) to make this consistent
  8. 00:53:684 (1,2,3,4,1,2,3,4,1) - this is really unpleasant and hard to aim; maybe try something like this?
  9. 01:34:563 (1,2,3,4,1) - cross-screen jump into this stream (which goes the same way as the jump) is something I absolutely hate while playing; maybe it's just me

Good luck c:
Tiff
HI NM from my queue! :)
basically the mapping is quite nice but there are some advice for u-
First, put the two kiai together (in all difficulties)
easy
make less reverse slides, easy is for the ones who just start osu
circle size can be bigger
00:35:552 (3,4) - follow the white ticks
01:04:893 (1) - put the kiai together (u made 2 of them)
Normal
00:35:717 (3) - follow the white tick will be better
00:41:651 (4,5) - looks like u are following the vocal, try follow music instead
01:11:486 (2,3) - a bit hard for normal try cancel 2 and put 3 in the white tick (depends on you)
01:30:442 (4) - a bit strange, try to correct it
Advanced
00:22:365 (2,3) - it would be better if u put them closer together
00:26:157 (7,8) - same ^
00:50:058 (6) - replace this near 5 and NC 1
00:59:618 (1,2) - closer together
01:03:574 (1,2,3,4,5) - a bit confusing to read
Hard
00:34:563 (1,2) - u can put a circle between them
00:41:486 (5,1) - don't stack will be better
don't change the speed in a sudden ( like only for 1 slide)
u actually did really well I HOPE THIS WILL GET RANKED good luck ;)
lit120
[general]
  1. spread looks unbalanced from Insane diff and Aerodynamic diff. go make 1 more extra diff which should be 5.4 to 5.7*
[aero wat]
  1. 00:19:893 (2) - uhh, what...? this slider isn't pretty much worth to look in edit view though. rests of the sliders aren't like this
  2. 00:42:475 (1,2,1,2,1,2,1) - hm, spacing's a bit too much and i don't think it's kinda worth for trying to understand what this can do with it. how about this instead? http://puu.sh/wlY4s/69e137a37c.jpg this would make more sense from the guitar's pitch sound well from lower to higher
  3. 00:45:690 (2,4) - clearly an overmapped. there's nothing to hear due to an absent note here. u can't even hide it cuz it doesn't even support any, even if it's from a background sound
  4. 00:53:684 (1,2,3,4,1,2,3,4,1) - if i were u, i'd make it a constant spacing streams instead of this better. otherwise, http://puu.sh/wlYfH/5fbf88fa51.jpg for example
  5. 00:58:959 (1,2,3) - is this even a chorus part where u can build an intense jump like this on this note here? no, i don't think it is and it doesn't have any build up power to make a jump like this
  6. 01:02:256 (1,2,3,1,2,3) - ok this too
  7. 01:03:574 (1,2,1,2,1,2,3,4) - i wonder what's with this build up after hearing this part that it was a build up on few notes, then it suddenly went not to have a build up instrument here
  8. 01:14:206 (2,4,6,2) - totally an overmapped. if u can get a better mp3 quality, u'll see what i mean
6* is kinda too much for this tbh .-.

[insane]
  1. 00:27:805 (6,8) - if u're trying to blanket it neatly, then fix it here
  2. 00:37:201 (1,2) - needs a fix for a blanket
  3. 00:59:948 (3) - why is this a slow slider even though most of them in kiai part is fast? it's pretty unnecessary tbh
  4. 00:53:684 (1,2,3,4,1,2,3,4,1) - it feels like light extra for me to use a sudden spacing change. just use a constant spacing instead for an insane diff here
  5. 01:03:574 (1,2,1,2,1,2,3,4) - the same thing for this. why not just 2 1/2 sliders and 4 notes instead?
  6. 01:10:168 (1,2) - the spacing is way too sudden from (1) to (2), giving it a bit weird flow here
  7. 01:34:563 (1) - i thought u were about to follow the 5 stream notes here, but where is it? pretty inconsistent from the highest diff i see
[light i]
  1. 00:53:684 (3,4,5,6,1,2,3,4) - light insane diff huh... why not have 00:54:014 (1) - as a slider reverse to make it as "light insane" diff?
  2. 01:07:530 (1) - why is this even a soft volume sound?
  3. 01:20:058 (1,2,3,4,5,6,7,8) - use 01:20:387 (5) - as 1/4 slider reverse here. same for 01:15:113 (5) - , but leave 01:15:442 (1) - aside
well, gonna have to stop from here sadly. the thing is, just look at the other diffs and do a self mod. u can also look at the other maps to find an idea how2map it based on the diffs. there are something that lacks on every diffs, but an improvement wouldn't hurt at all!

gl
Topic Starter
missa1912

Catshy wrote:

Hi! M4M from my queue c:

Hard

  1. 00:15:772 (4,1) - since you previously used stacking for 1/2 rhythm, this might be a bit confusing to unexpirienced player; space it off instead - i used this pattern alot in the map, so i think is not problem to read this imo
  2. 00:23:684 (7,1) - same situation - same

Insane
00:54:343 (1) - change the curve of this slider so that the whole thing blankets 00:53:354 (1) - - remapped this part

Good luck c:
Thanks for the mod c:

deleted = fixed
Topic Starter
missa1912
Revived!

  1. Deleted top diff for spread (and being lazy to map other diff)
  2. Remapped insane
Topic Starter
missa1912

tiffany yu tyu wrote:

HI NM from my queue! :)
basically the mapping is quite nice but there are some advice for u-
First, put the two kiai together (in all difficulties) - makes a nice effect while playing c:
easy
make less reverse slides, easy is for the ones who just start osu - hmm i think it is ok, with this bpm reverse alider makes things a lot easir for players
circle size can be bigger - keeping it for spread
01:04:893 (1) - put the kiai together (u made 2 of them)
Normal
00:35:717 (3) - follow the white tick will be better - added a note in there, it should be better
01:30:442 (4) - a bit strange, try to correct it - the rhythm is kinga weird, so i think this slider makes things more clear for players
Advanced
00:22:365 (2,3) - it would be better if u put them closer together - its fine like that
Hard
00:34:563 (1,2) - u can put a circle between them - i like the pause in there, also following instruments
don't change the speed in a sudden ( like only for 1 slide)
u actually did really well I HOPE THIS WILL GET RANKED good luck ;)
Thanks for modding!!

lit120 wrote:

[general]
  1. spread looks unbalanced from Insane diff and Aerodynamic diff. go make 1 more extra diff which should be 5.4 to 5.7* - fixed, rip pp </3


6* is kinda too much for this tbh .-. - yeah it was....

[insane]
  1. 00:37:201 (1,2) - needs a fix for a blanket - it should be fine as it is

    ~ while remmaping i fixed most of this xD
[light i]
  1. 00:53:684 (3,4,5,6,1,2,3,4) - light insane diff huh... why not have 00:54:014 (1) - as a slider reverse to make it as "light insane" diff? - i actually did that on hard, the 5 note stream + burst, so i think in this diff i wanted to go farther idk
  2. 01:20:058 (1,2,3,4,5,6,7,8) - use 01:20:387 (5) - as 1/4 slider reverse here. same for 01:15:113 (5) - , but leave 01:15:442 (1) - aside
well, gonna have to stop from here sadly. the thing is, just look at the other diffs and do a self mod. u can also look at the other maps to find an idea how2map it based on the diffs. there are something that lacks on every diffs, but an improvement wouldn't hurt at all!

gl
Thanks for the mod!!

deleted = fixed!
Eir_DELETED
hello

Easy

  1. 00:31:916 (1,2,3) - , 00:34:553 (1,2,3,4) - , 00:37:201 (1,2) - and 00:39:838 (1,2,3) - are all inconsistently rhythm pattern. why?

Normal

  1. 00:37:201 (1) - the placement is not safe in normal diff. probably it is stacked with 00:36:212 (4) - perfectly but i have kinda concerns with them. so i suggest you try to replace 00:36:376 (5) - to 3/2 slider then you can avoid non-safety placements and catch strong up-beat drum and vocals

Advanced

  1. 00:02:915 (1,2,3,4,5,6) - too much 1/2 sliders chain is not suitable on calm section. why dont you replace 1/1 sliders to follow main melodies? 00:08:190 (1,2,3,4,5,6,7) - same as previous and would be better to consistent with them basically

Hard

  1. NC pattern is looked kinda randomly. through the whole sections, you would try to unify NC pattern except some exceptional stuffs. i recommend to add NC for 4 beat(1 measure) imo

Light Insane

  1. 00:19:728 (4,1) - why does jump take on here? i feel emphasized sound is 00:19:728 (4) - not 00:19:893 (1) - so the jump is more suitable on 00:19:398 (3,4) - than 00:19:728 (4,1) - and 00:19:728 - the sound that cymbal is closer finish than whistle and clap. so can you remove whistle and calp thne add finish?

Insane

  1. 00:23:190 (6) - 00:23:190 (6) - off-screen :o

should be all
Good Luck
Topic Starter
missa1912

joker- wrote:

hello

Easy

  1. 00:31:916 (1,2,3) - , 00:34:553 (1,2,3,4) - , 00:37:201 (1,2) - and 00:39:838 (1,2,3) - are all inconsistently rhythm pattern. why? - even if the instrumental is the same, vocals arebt, so i was trying to keep with vocals more than istruments

Normal

  1. 00:37:201 (1) - the placement is not safe in normal diff. probably it is stacked with 00:36:212 (4) - perfectly but i have kinda concerns with them. so i suggest you try to replace 00:36:376 (5) - to 3/2 slider then you can avoid non-safety placements and catch strong up-beat drum and vocals - fixed

Advanced

  1. 00:02:915 (1,2,3,4,5,6) - too much 1/2 sliders chain is not suitable on calm section. why dont you replace 1/1 sliders to follow main melodies? 00:08:190 (1,2,3,4,5,6,7) - same as previous and would be better to consistent with them basically - did meke them consistant, but im keeping the sliders, beside the 1/2 rhythm the player is only clicking on 1/1 and 2/1 so i think on terms of dificultie is ok

Hard

  1. NC pattern is looked kinda randomly. through the whole sections, you would try to unify NC pattern except some exceptional stuffs. i recommend to add NC for 4 beat(1 measure) imo - yeah idk why i did nc like that, fixed

Light Insane

  1. 00:19:728 (4,1) - why does jump take on here? i feel emphasized sound is 00:19:728 (4) - not 00:19:893 (1) - so the jump is more suitable on 00:19:398 (3,4) - than 00:19:728 (4,1) - and 00:19:728 - the sound that cymbal is closer finish than whistle and clap. so can you remove whistle and calp thne add finish? - changed, now (4) is a jump instead of (1)

Insane

  1. 00:23:190 (6) - 00:23:190 (6) - off-screen :o - fix

should be all
Good Luck
Thanks for the mod!! <3
Kyouren
Mod from my queue (I really like your Insane diff because it's fun to play with HD mod, your jump is perfect for Insane diff, and not hard to follow the objects)

Easy
  1. 00:13:464 (1,2) - Why you use different slider shape? owo
  2. 01:15:442 (1) - You can extend that spinner to 01:19:398 (1) - .
  3. 01:31:267 (1,2,3,4) - Maybe this part is hard to read, I mean what sound you follow? Instrumental or Vocal?
Light Hard
  1. 00:43:794 (3) - You can NC this part since it's new sound here
  2. 00:44:783 (4,1) - I not sure if this distance is suitable for light hard :/. You can nerf a bit this distance
  3. 01:11:321 (4) - Missing clap in slider tail
Extra
  1. 01:34:646 (2,4) - It's overmap :< (I don't hear any sound in blue tick). or you can use 1/2 slider for emphasis?
Aerodynamic
  1. 00:35:058 - I heard a sound here, why you don't map this part?
Sorry for bad mod and no kudosu if don't change anything from map.
Good luck! :3
Topic Starter
missa1912

KittyAdventure wrote:

Mod from my queue (I really like your Insane diff because it's fun to play with HD mod, your jump is perfect for Insane diff, and not hard to follow the objects)

Easy
  1. 00:13:464 (1,2) - Why you use different slider shape? owo - sure w
  2. 01:15:442 (1) - You can extend that spinner to 01:19:398 (1) - . - i was concerded about the timing on the note after it, but yeah seems better
  3. 01:31:267 (1,2,3,4) - Maybe this part is hard to read, I mean what sound you follow? Instrumental or Vocal? - i think is fine, theres a lot going on in that part, and that patter represents better the song imo
Light Hard
  1. 00:43:794 (3) - You can NC this part since it's new sound here - yas
  2. 00:44:783 (4,1) - I not sure if this distance is suitable for light hard :/. You can nerf a bit this distance - yea, also it was kinda awkward to hit, so i moved so is easier to hit aswell~
  3. 01:11:321 (4) - Missing clap in slider tail - fix
Extra
  1. 01:34:646 (2,4) - It's overmap :< (I don't hear any sound in blue tick). or you can use 1/2 slider for emphasis? - i do hear (w/o hitsounds/effects) a drum roll there, so im keeping this <:
Aerodynamic
  1. 00:35:058 - I heard a sound here, why you don't map this part? - this is a kinda calmish part so i wanted a pause somewhere in there, and i think it fits with the song
Sorry for bad mod and no kudosu if don't change anything from map.
Good luck! :3
thanks for modding <3
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