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Imperial Circus Dead Decadence - Shinbatsu o ta...

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Topic Starter
L u m ii n a
This beatmap was submitted using in-game submission on Sonntag, 3. September 2023 at 12:15:27

Artist: Imperial Circus Dead Decadence
Title: Shinbatsu o tadori kyo bone ni itaru
Tags: metal j-metal blackmetal icdd deathmetal streams deathstreams featured artist symphonic 黄泉より聴こゆ、皇国
BPM: 250
Filesize: 11319kb
Play Time: 04:24
Difficulties Available:
  1. Celestial (7,8 stars, 1577 notes)
Download: Imperial Circus Dead Decadence - Shinbatsu o tadori kyo bone ni itaru
Information: Scores/Beatmap Listing
---------------
Phew.. I guess this is it?

Started: September 18th, 2016
Remap #1: February 18th, 2017
Remap #2: April 23rd, 2019
Final fixes: September 14th, 2019
Final Final fixes: October 31th, 2022
Actually Final fixes: November 3rd, 2023

BG: https://goo.gl/cyQpzC
Ameth Rianno
rank please :D:D:D
SaltyLucario
Hello, mod from #modreqs :)
mod here
General
  1. Delete "Imperial Circus Dead Decadence" from tags, you already have it in artist lol
  2. Since drain time of this song is under 5 minutes, you need full spread of difficulty to rank this
Celestial
  1. 00:06:685 - Missing circle
  2. 00:09:085 - You are skipping a loud sound here. I know there's a scream in that moment but it's better to follow the music.
  3. 00:10:045 - ^
  4. 00:10:405 - ^
  5. 00:10:645 (1,2,1,2,1,2,1) - Weird comboing here, NC should be on white tick instead of red
  6. 00:11:605 - Again skipping loud sound
  7. 00:13:525 - ^
  8. 00:13:765 - ^
  9. 00:14:005 - ^
  10. 00:14:245 - ^
    Okay, I'm just tired of pointing all the places like that where you don't mapped a sound. Since it's highest diff there's no reason for that, so look for more of them
  11. 00:14:125 (4,1) - Unecessary 1/4 jump here. Sound on 1 isn't that strong to do it
  12. 00:22:345 - Start stream here
  13. 00:22:345 - Ugly overlap, fix
  14. 00:32:965 (3,4) - Why so small spacing?
  15. 01:35:965 - Kai should start here
  16. 03:42:445 (1,2,1,2) - Make spacing between them larger
  17. 04:02:365 (3,4,5,6) - Music is very intense here, maybe make spacing larger?
  18. 04:04:825 (1) - That spinner and break after it looks really sloppy for me. It's a waste to don't map this intense part, +after break music is same so it looks weird
  19. 04:04:825 (1) - Definietly map using more circles there. Again, this is very intense part and sliders don't really show that.

Good luck!
Topic Starter
L u m ii n a

SaltKing wrote:

Hello, mod from #modreqs :)

General
  1. Delete "Imperial Circus Dead Decadence" from tags, you already have it in artist lol - Done.
  2. Since drain time of this song is under 5 minutes, you need full spread of difficulty to rank this This map won't get ranked anyways. Ranking nowadays is all about fame, not about mapping skill. Therefor I'm not sure if a full mapset is needed.
Celestial
  1. 00:06:685 - Missing circle - Done || No idea how often I fixed this to be honest.. It keeps deleting my changes.
  2. 00:09:085 - You are skipping a loud sound here. I know there's a scream in that moment but it's better to follow the music.
  3. 00:10:045 - ^
  4. 00:10:405 - ^
  5. 00:10:645 (1,2,1,2,1,2,1) - Weird comboing here, NC should be on white tick instead of red - I don't think so.
  6. 00:11:605 - Again skipping loud sound
  7. 00:13:525 - ^
  8. 00:13:765 - ^
  9. 00:14:005 - ^
  10. 00:14:245 - ^
    Okay, I'm just tired of pointing all the places like that where you don't mapped a sound. Since it's highest diff there's no reason for that, so look for more of them

    I am aware, that I skip lots of "loud sounds". The reasons behind this are consistancy and me trying to create a map that is NOT 1/2 for about 4 minutes.

  11. 00:14:125 (4,1) - Unecessary 1/4 jump here. Sound on 1 isn't that strong to do it - Due to the circular flow, I think this jump is fine. If I can pass it without problems, any of the players that are better then me should be able to pass it as well.
  12. 00:22:345 - Start stream here - No need for a stream there. The sounds are barely noticeable while playing.
  13. 00:22:345 - Ugly overlap, fix - There is no overlap?
  14. 00:32:965 (3,4) - Why so small spacing? - Due to the vocals sounding almost the same, I wanted to have a smaller spacing there to kinda show that they belong together.
  15. 01:35:965 - Kai should start here - There shouldn't be a Kiai at all? No idea why there is one. Thanks for pointing that out
  16. 03:42:445 (1,2,1,2) - Make spacing between them larger - Done.
  17. 04:02:365 (3,4,5,6) - Music is very intense here, maybe make spacing larger? - I thought it's a nice pattern. I'll wait for more opinions on that
  18. 04:04:825 (1) - That spinner and break after it looks really sloppy for me. It's a waste to don't map this intense part, +after break music is same so it looks weird - It is weird of corse, but I suck at mapping plain 1/2. Thats the most boring thing to map. I can't imagine any patterns for that at all. Thats why theres a spinner and an awkward break. I might change this in the future..
  19. 04:04:825 (1) - Definietly map using more circles there. Again, this is very intense part and sliders don't really show that. - ^
Good luck! - Thanks~
By the way, It would be quite useful if you were able to actually play the map. For example the overlaps or "missing sounds" aren't noticeable while you play this map.
Winfall
00:41:245 (1,1) - Okay these jumps are brutal and you should probably end each stream with a kick slider so theres an actual chance of players hitting them without needing luck.
00:42:925 (1) - This is out of place, the stream should be 16 notes like the ones before it.
01:15:565 (1) - Brutal jump is brutal.
01:19:405 (1) - Brutal jump is brutal.
This map is really really REALLY good it's just that some things feel over mapped just for the reason to be over mapped, if you tone down the jump streams i really belive that there's a high change of this getting ranked
Good Luck and I hope this shitty mod helped!
Topic Starter
L u m ii n a

Winfall wrote:

00:41:245 (1,1) - Okay these jumps are brutal and you should probably end each stream with a kick slider so theres an actual chance of players hitting them without needing luck.
00:42:925 (1) - This is out of place, the stream should be 16 notes like the ones before it.
01:15:565 (1) - Brutal jump is brutal.
01:19:405 (1) - Brutal jump is brutal.
This map is really really REALLY good it's just that some things feel over mapped just for the reason to be over mapped, if you tone down the jump streams i really belive that there's a high change of this getting ranked
Good Luck and I hope this shitty mod helped!
I changed everything that you suggested. I wasn't sure about those stream-jumps if they're actually possible.. thats why I mapped them. Maybe not the best idea
Your "super shitty mod helped quite a bit lol. Thanks for playing / modding this map.
Endie-
Hello! Here's a quick mod from a noob :3

00:18:085 (4,5) - Weird flow here; especially in a map this fast. These kinds of jumps break the circular flow a bit, you might want to it so its easier to follow with the cursor. Breaking a circular flow can achieve an emphasizing effect, but its kind of unnecessary here.

00:29:245 (3) - ^ Same here, it might seem like something silly, but it ruins the overall flow of the map imo
00:30:685 (1,2) - ^

01:23:845 (1,2) - Feel like you shouldn't emphasize the offbeat here

01:43:645 (1) - The spacing of the hitcircles should be determined by the intensity of the song, or in this example the guitar.
So in this stream 01:44:125 (1,2,3,4,5,6,7,8) - for example the hitcircles should be closer to one another, and in this stream 01:45:085 (1,2,3,4,5,6,7,8) - they should be further from each other.
you've done it nicely here: 01:47:005 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -

01:55:885 (1,2,3) - A more curved line would be preferable since all the sliders are curved.

02:00:205 (1,1) - and here 02:01:525 (1,2,1,2) - . Either emphasize the offbeat or don't. (But I'm not really sure if this is important or not ...)

02:17:125 (5,1) - The circular flow thing again
02:43:765 (3,1) - ^

03:56:605 (3) - Feels like it ends kind of abruptly. Maybe place it further away from 03:56:485 (2) - ?

04:06:925 - Why not map this part? Having a break so close to the end of the song (especially when its as intense as it is) is unnecessary.

04:23:905 (1) - You should remove this spinner since the song is finished.

Overall I think this map is great. It fits the song well. I've been following the map ever since the first upload :)
Can't wait to see more from you~
Topic Starter
L u m ii n a

Endie- wrote:

Hello! Here's a quick mod from a noob :3

00:18:085 (4,5) - Weird flow here; especially in a map this fast. These kinds of jumps break the circular flow a bit, you might want to it so its easier to follow with the cursor. Breaking a circular flow can achieve an emphasizing effect, but its kind of unnecessary here. - I changed the angle a bit so it's a little more circular.

00:29:245 (3) - ^ Same here, it might seem like something silly, but it ruins the overall flow of the map imo - This seems fine to me, none of the playtesters had problems with this
00:30:685 (1,2) - ^ - Since you never really follow the whole sliderpath this is actualy quite circular.

01:23:845 (1,2) - Feel like you shouldn't emphasize the offbeat here - I didn't?

01:43:645 (1) - The spacing of the hitcircles should be determined by the intensity of the song, or in this example the guitar. - True
So in this stream 01:44:125 (1,2,3,4,5,6,7,8) - for example the hitcircles should be closer to one another, and in this stream 01:45:085 (1,2,3,4,5,6,7,8) - they should be further from each other. I wanted the stream to start slower cause the 1,2,1,2 pattern before this is not easy to play therefor a fast stream start would make this even harder to play.
you've done it nicely here: 01:47:005 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -

01:55:885 (1,2,3) - A more curved line would be preferable since all the sliders are curved. - "Would be prefered" Who preferes a morve curverd pattern? If theres a particular reason for this, I might considere making it more curvy.

02:00:205 (1,1) - and here 02:01:525 (1,2,1,2) - . Either emphasize the offbeat or don't. (But I'm not really sure if this is important or not ...) This isn't mapped to emphasize things lol.

02:17:125 (5,1) - The circular flow thing again A map doesnt have to be 100% circular. Sure it's nice to play circular stuff but the jump forced flow 5 -> 1 is to emphasize the strong drum note of 1
02:43:765 (3,1) - ^ ^

03:56:605 (3) - Feels like it ends kind of abruptly. Maybe place it further away from 03:56:485 (2) - ? Doesnt really matter if I map it or not. Both feels awkward. This way it ends abrupt otherwhise it feels overmapped. RIP me I guess

04:06:925 - Why not map this part? Having a break so close to the end of the song (especially when its as intense as it is) is unnecessary. I suck at mapping. And I hate mapping 1/2 thats why.

04:23:905 (1) - You should remove this spinner since the song is finished. There is still a fade-out sound.

Overall I think this map is great. It fits the song well. I've been following the map ever since the first upload :)
Can't wait to see more from you~
Thankies~ But I don't think there will be more~ I hate the ranking system that only known mapper get their shit ranked while good maps remain in Pending for years.
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