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NYO - (9)destiny ~ Zutto Cirno no Turn

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Topic Starter
mochi
This beatmap was submitted using in-game submission on May-09-11 at 4:15:53 PM

Artist: NYO
Title: (9)destiny ~ Zutto Cirno no Turn
Source: Touhou
Tags: zun cirno suwako silver forest baka moriya native faith
BPM: 172
Filesize: 5606kb
Play Time: 02:40
Difficulties Available:
  1. Hard (4.48 stars, 252 notes)
  2. Insane (4.9 stars, 401 notes)
  3. Normal (2.86 stars, 143 notes)
Download: NYO - (9)destiny ~ Zutto Cirno no Turn
Information: Scores/Beatmap Listing
---------------
Hi. This is my 1st beatmap.

This map is garbage.
Komeiji Yuki
New mapper :)

You have 4 red line and the the BPM are the same , you can use green line to replace 2nd . 3rd and 4th

Also using Grid Level 3 or 4 to map is better than using Grid Level 1

Let me know if you need help :3 (forum PM or PM in-game)
ebacho
In-game mod + star!
Shiki
use "Timing - Set Current Position as Preview Point" to set a preview point

[Insane]
00:16:013 - add note? (the stream begins from 00:15:935)
00:20:818 (5,6,7,8,9) - open the .osu file with notebook, search 20818 and replace the 5 lines with
256,72,20818,1,0
317,260,20984,1,0
157,143,21158,1,0
354,143,21333,1,0
194,260,21507,1,0
i think they look better
00:27:176 - add note?
00:51:690 (6) - new combo?
01:23:012 - add note?
01:55:876 (1) - new combo?
02:01:719 (7) - if you don't add new combos before, change 02:00:062 (1)'s combo color! white color makes this slider a combo breaker

Last, add hitsound to both insane and easy.

star.
Ekaru
Insane:

Hmm... What you should work on right now is learning when to use "jumps", or when to space some hit objects relatively farther than others. The best way to explain is to show you examples in your map so you can hear the difference. First, this is the "standard spacing" in your map:

00:44:713 (1,2,3,4,5,6,7,8,9) - Properly spaced combo. Compare the examples I use to this stream.

Now, let's look at examples of when not to use jumps... For example, look at this combo:

00:10:702 (1,2,3,4,5,6,7,8,9,10) - In this case, every syllable you've mapped to has the same amount of stress. Therefore, every hit object should be spaced the same as the "standard spacing", or that stream I pointed out earlier.

Another example of when not to use a jump is 00:22:388 (1,2,3,4,5,6,7) - The syllable 7 is mapped to has no emphasis to it, so it should have the same spacing as the stream I pointed out earlier.

Now, look at this combo

00:19:597 (1,2,3,4,5,6,7,8,9,10) - You'll notice that the syllables that hit circles 5 through 10 are mapped to have a "stress" to them. Therefore, they should be spaced farther than the "standard spacing".

00:25:004 (3,4) - is also an acceptable jump; the syllable "4" is mapped to has stress to it. However, 00:25:702 (5,6,7,8,9,10) - should have the same spacing as the first 3 hit circles of the combo because they all have the same amount of stress.

00:30:760 (1,2,3,4,5,6) - This combo also has stress to it. Therefore, it should have greater spacing than the "standard spacing".

00:47:504 (1,2,3) - This is also correct jump usage. 00:50:295 (1,2,3,4,5) - The 4 here should be spaced greater than the "standard spacing" because it has stress to it. Same with the rest of the stressed "wa" present throughout the song.

You should be able to create great maps once you get down the concept of when to use jumps. Using jumps to the music gives the jump a good feel that makes the map really fun. However, jumps that don't fit the music make the map not that fun to many players, and is something to work on.

You have the concepts of rhythm, spacing, hit sounds, etc. down, you just need to get good at jumps. Your Easy's fine, too.

My advice? When Larto's on, ask him when to use jumps, and tell him that Ekaru sent you. He should be glad to explain it and do a far better job than I can, as long as you ask him only about jumps and avoid saying, "MOD MY MAP!" You can also ask in #modHelp.

Your Easy is fine BTW, you just need to work on jumps.
Ekaru
'K, this is fucking awesome now. Just a couple things...

1. Resnap your notes. Go to the "Timing" menu at the top of the editor and select "Resnap All Notes". They're slightly off, and that should fix it.

2. Sliders like 00:48:019 (3) - look unbalanced, like they're going to topple over. Simply moving around slider nodes should fix this.

Aside from that... <3 I'll star it now, this map is quite fun now. Excellent start to your mapping career, I'd say.
Topic Starter
mochi
Thank you everyone for your input.

I will start working on a normal or hard difficulty map depending on what star rating osu gives me when I complete it, lol.
XepherX3
[insane]
00:20:286 (3,4) - remove 4 and lenghten 3 to the spot of 4
01:31:623 (6) - new combo
01:34:240 (2,3,4) - is this even allowed? , make a stack on 4...

nothing found further

star
Pereira006
hello~

[easy]

General

why is beat snap divisor is 1/6 ?change to 1/4
Snapping is 104 you forgot Resnap all note pleasse Resnapp all note


00:25:170 (3) - New combo ?
01:00:054 (3) - New combo ?
01:01:449 (5) - New combo ?
01:41:914 (3) - New combo ?
01:44:705 (3) - New combo ?
01:47:495 (3) - New combo ?

[Insane]

okayyyyy ¬¬ (fine for me)

star
Topic Starter
mochi
SPOILER

XepherX3 wrote:

[insane]
00:20:286 (3,4) - remove 4 and lenghten 3 to the spot of 4 fixed
01:31:623 (6) - new combo fixed
01:34:240 (2,3,4) - is this even allowed? , make a stack on 4... fixed, used distance snap instead of stacking

nothing found further

star

Pereira006 wrote:

hello~

[easy]

General

why is beat snap divisor is 1/6 ?change to 1/4 i mapped using 1/4, i think i made it 1/6 by accident after i finished the map
Snapping is 104 you forgot Resnap all note pleasse Resnapp all note fixed


00:25:170 (3) - New combo ? fixed
01:00:054 (3) - New combo ? fixed
01:01:449 (5) - New combo ? fixed
01:41:914 (3) - New combo ? fixed
01:44:705 (3) - New combo ? fixed
01:47:495 (3) - New combo ? fixed

[Insane]

okayyyyy ¬¬ (fine for me)

star
thanks everyone
LaunchedthousandShip
Hi,

Easy
00:20:809 (2) - this may sacre the players who totally new for this game
00:46:972 (6) - may hard to new players, you can just simply place a note at the white stick., like 01:27:263 (3,4) -
00:49:763 (5) - ^
00:52:553 (5) - ^
01:53:949 (5) - ^
01:56:740 (5) - ^
01:58:571 (1,1) - make them one, the first one is too short for new players
You end this diff just before the most awesome part of this song. T T

Insane
00:18:891 (7) - stack
00:19:937 (2,3) - the ds of those two beats are not good, better make it larger.
00:59:705 (4) - overlap it perfectly
01:05:984 - a note?
01:23:077 (2,3,4,5,6) - the stack make it looks a bit odd on playing, maybe move down a little?
01:34:240 (2,3) - notes should work better
01:48:542 (11) - If I was you, I wont stack it
01:53:426 (2) - overlap it perfectly
01:56:914 (5) - ^
01:58:309 (5) - ^
02:02:844 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - lol this part sounds so cute
If you dont know how to make a note completely overlaping under the end of a slider, just make the ds 0.0 and hold the key Shift then click the note and move it. The note will automaticly go under then end of the slider perfectly.

I really enjoy the jumps in Insane, like to see the rest of your diffs.
Topic Starter
mochi
SPOILER

LaunchedthousandShip wrote:

Hi,

Easy
00:20:809 (2) - this may sacre the players who totally new for this game
I don't think it's so bad since all you have to do is click and hold.

00:46:972 (6) - may hard to new players, you can just simply place a note at the white stick., like 01:27:263 (3,4) -
00:49:763 (5) - ^
00:52:553 (5) - ^
01:53:949 (5) - ^
01:56:740 (5) - ^
I will leave them in. I made the pattern for the chorus the same so that players can catch on quicker regarding how to hit the notes properly. If a future mod also feels it might be too difficult for newer players, changes will be made.

01:58:571 (1,1) - make them one, the first one is too short for new players
Fixed.

You end this diff just before the most awesome part of this song. T T
I might extend play length in the future.

Insane
00:18:891 (7) - stack Fixed.
00:19:937 (2,3) - the ds of those two beats are not good, better make it larger. Fixed.
00:59:705 (4) - overlap it perfectly Fixed.
01:05:984 - a note? Leaving out the note matches the vocals.
01:23:077 (2,3,4,5,6) - the stack make it looks a bit odd on playing, maybe move down a little? Changed to regular stream.
01:34:240 (2,3) - notes should work better Fixed.
01:48:542 (11) - If I was you, I wont stack it Fixed.
01:53:426 (2) - overlap it perfectly Fixed.
01:56:914 (5) - ^ Fixed.
01:58:309 (5) - ^ Fixed.
02:02:844 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - lol this part sounds so cute I think so too.

If you dont know how to make a note completely overlaping under the end of a slider, just make the ds 0.0 and hold the key Shift then click the note and move it. The note will automaticly go under then end of the slider perfectly.
Thank you, I did not know I could do that.

I really enjoy the jumps in Insane, like to see the rest of your diffs.
Thanks.
loveFantasy
hi

[General]
- other songs in osu! that contains a ⑨ in title use (9) instead, so suggest you change title into (9)destiny ~ Zutto Cirno no Turn or (9)destiny ~ Zutto Chiruno No Turn (i'm not sure which one is correct), be sure to check this post before full submit to prevent duplicating your beatmap.
- transfer spinner-background.png and bg.png to JPG format please

[Easy]
<00:19:588> (1,2) suggest making (1) 2 beat and start (2) at <00:20:984> (end at same point)
<01:38:426> (2) this slider is unfitting

[Hard]
<00:19:065> (7,1,2,3,4,5) isn't there too much finishes?
<00:30:228> (7,1,2,3,4) ^
<00:45:228..> all (3,4)... hmm you really spam a lot of finishes, please use some claps (or whatever you like) to replace them, i'll leave hitsound mod here
<00:55:867..> try using some different arrangement? you overuse this pattern and it's just a bit better than copy paste (or you may change later part instead of this)
<01:39:123> (5) nice, try to use more arrangement like this since your song has lot of sound effect like this one, and it's a pity you just map normally through them
- add a green line to end KIAI time where your map end

[Insane]
- you have same hitsound problem, please use something to replace finishes
<00:03:542> (5,6) inconsistent spacing
<00:14:007> (4,5) ^
<00:23:600> (6,7) ^
<00:32:147> (4) nice, i have a suggestion here: combine <00:28:833> (3,4) to a 1/4 reverse slider, combine (5,6) to a reverse slider, combine (7,8) to a reverse slider, remove new combo on <00:30:751> (1) and the combo number on this will be 9, you can use some creativity to makes other (9) the same
<01:23:774> (7) new combo, <01:24:821> (1) remove new combo
<01:28:658> (10) it's in fact a bit noisy..
<01:35:460> (7) new combo
<02:00:577> (2) inconsistent spacing
<02:23:774> (1,2) inconsistent spacing
- add a green line to end KIAI time where your map end

star...as a 1st beatmap, well done
IceBeam
Hello.

It's not recommended to use white combo colour.It's almost impossible to read default sliderticks with it,so could you change to anything else?

02:18:193 - Start Kiai from here in Hard and Insane and cut it at 02:40:170 / 02:41:914.

[Easy]
00:19:588 (1) - It should end at 00:20:635.
00:20:809 (2) - And remove first repeat from here,it should strart from 00:20:984.
01:34:937 (1) - Fix distance,too close to previous object.

Hitsounds will do,tho you could add more finishes.They can be clearly heard through the song,like here 01:01:449 (1).

[Hard]
00:20:809 - Add a note?
01:05:548 (1) - Start spinner from 01:05:635.
01:58:571 (1) - ^ Again,please start spinners from white/red ticks.
02:36:245 (1) - ^

[Insane]
01:40:519 (1) - Too close to previous object.

Good job,star.
Topic Starter
mochi
SPOILER

loveFantasy wrote:

hi

[General]
- other songs in osu! that contains a ⑨ in title use (9) instead, so suggest you change title into (9)destiny ~ Zutto Cirno no Turn or (9)destiny ~ Zutto Chiruno No Turn (i'm not sure which one is correct), be sure to check this post before full submit to prevent duplicating your beatmap. Fixed.
- transfer spinner-background.png and bg.png to JPG format please Fixed.

[Easy]
<00:19:588> (1,2) suggest making (1) 2 beat and start (2) at <00:20:984> (end at same point) Fixed.
<01:38:426> (2) this slider is unfitting Fixed.

[Hard]
<00:19:065> (7,1,2,3,4,5) isn't there too much finishes? Fixed.
<00:30:228> (7,1,2,3,4) ^ Fixed.
<00:45:228..> all (3,4)... hmm you really spam a lot of finishes, please use some claps (or whatever you like) to replace them, i'll leave hitsound mod here
I'm not very good with hitsounds. If it was up to me, I would just leave everything as the default hitsound T_T

<00:55:867..> try using some different arrangement? you overuse this pattern and it's just a bit better than copy paste (or you may change later part instead of this)
I agree. I will fix this when I think of a good pattern to use.

<01:39:123> (5) nice, try to use more arrangement like this since your song has lot of sound effect like this one, and it's a pity you just map normally through them ty
- add a green line to end KIAI time where your map end Fixed.

[Insane]
- you have same hitsound problem, please use something to replace finishes
<00:03:542> (5,6) inconsistent spacing Fixed.
<00:14:007> (4,5) ^ Fixed.
<00:23:600> (6,7) ^ Fixed.
<00:32:147> (4) nice, i have a suggestion here: combine <00:28:833> (3,4) to a 1/4 reverse slider, combine (5,6) to a reverse slider, combine (7,8) to a reverse slider, remove new combo on <00:30:751> (1) and the combo number on this will be 9, you can use some creativity to makes other (9) the same
I am going to leave it the way it is but I'll keep this in mind for future beatmaps.

<01:23:774> (7) new combo, <01:24:821> (1) remove new combo Fixed.
<01:28:658> (10) it's in fact a bit noisy.. Fixed.
<01:35:460> (7) new combo Fixed.
<02:00:577> (2) inconsistent spacing Fixed.
<02:23:774> (1,2) inconsistent spacing Fixed.
- add a green line to end KIAI time where your map end Fixed.

star...as a 1st beatmap, well done
Thanks.

IceBeam wrote:

Hello.

It's not recommended to use white combo colour.It's almost impossible to read default sliderticks with it,so could you change to anything else?
I think it should be fine for my beatmap since I don't alter slider velocities or anything throughout the map.

02:18:193 - Start Kiai from here in Hard and Insane and cut it at 02:40:170 / 02:41:914. Fixed.

[Easy]
00:19:588 (1) - It should end at 00:20:635. Fixed.
00:20:809 (2) - And remove first repeat from here,it should strart from 00:20:984. Fixed.
01:34:937 (1) - Fix distance,too close to previous object. Fixed.

Hitsounds will do,tho you could add more finishes.They can be clearly heard through the song,like here 01:01:449 (1). I'm not good with hitsounds T_T

[Hard]
00:20:809 - Add a note? I think it's fine.
01:05:548 (1) - Start spinner from 01:05:635. Fixed.
01:58:571 (1) - ^ Again,please start spinners from white/red ticks. Fixed.
02:36:245 (1) - ^ Fixed.

[Insane]
01:40:519 (1) - Too close to previous object. Fixed.

Good job,star.
Thanks.
LuPiiTa
8-)
Mafiamaster
Two osb files are currently in the folder. Delete both and full submit.
Add "silver forest" to tags?

[Insane]
00:12:612 (10) - Add a repeat like 00:48:019 (3)?
00:23:774 (7) - ^

I'd prefer if finishes weren't the only hitsound in all three difficulties.

00:00:751 (2) - Remove finish?
00:01:449 (3) - ^
00:02:147 (4) - ^
00:02:844 (1) - Add finish?
00:11:216 (4) - ^
00:12:612 (10) - Remove finish?
00:15:402 (10) - Remove finish?
00:21:681 (9) - Sounds a lot better without a finish.
00:22:379 (1) - Add finish?

These are just a few examples to utilizing finishes a bit better. Entirely up to you though.
Hijiri Tezuka
Not much is needed to be said about this mapset, they're all perfect and fun~
banvi
Cirno~

[Easy]
HP +1 , OD +1

[Hard]
fine to me~

[Insane]
00:10:867 (2,3) move 1 grid down?
00:21:681 (9) new combo?
01:21:681 (6,8) move 1 grid left?(because make straight with (5,6,7))
01:28:658 (10) new combo?

yeah , I can't find any problem.
really nice mapset!! :)
star~
Kogure
everything is fine by me so ~star :oops:
Kitsuneko
hi qilliam :3
as your request

[General]
so many Bookmarks. remember, remove it if you finished to make.
Insert Kiai time 00:44:705 - 01:07:030, and 01:40:519 - 02:02:844. I think need it.

[Easy]
00:43:309 (1) - move points like this
02:02:844 (1,2,1,2,1,2,1,2) - It is okay. But you have to think twist of place for playing.

[Hard]
some notes is not snapping on grid. example 00:19:588 (1,2,3,4,5) and more, why ungrid...?
no problem for playing. but I think ugly. (ah, Easy also...)

00:05:635 (1) - change this spinner soft hitsound?
02:31:274 (2) - move 2th slider point to X:264 Y:216, 3th to X:176 Y:264


[Insane]
00:00:054 (1,2,3,4) -These are straight slider. so no need middle points.
00:11:216 (4) - This slider have 4 points. please change slider to 3 points. like this
00:15:402 (10) - remove 5th point.
00:22:379 (1) - sorry, a little ugly slider. move 2th point to X:264 Y48, and 4th to X:376 Y:48.
00:25:170 (4) - remove 5th point. and move 2th point to X:232 Y:24, 3th to X:320 Y:24, 4th to X:368 Y:72.
00:32:147 (4) - i love this (9) <333
00:45:228 (4) - ugly slider points. remake like this
01:38:426 (3) - move 2th point to X:456 Y:232, 3th to X:456 Y:152, 4th to X:408 Y:128.
01:44:705 (1) - remove 3th point.

I'm sorry for noob English...

looking cool map!
good luck( >ω<)っ☆ star here
Gomo Psivarh
Oh ⑨ :D

[general]
add tags: Moriya Native Faith

[insane]
00:04:240 (8) - new combo
00:46:100 (6) - ^
00:48:891 (5) - ^
00:57:263 (6) - ^
01:00:053 (5) - ^
01:27:960 (6) - ^
02:04:240 (6) - ^
02:07:030 (7) - ^
02:19:588 (7) - ^
02:22:379 (6) - ^
02:25:170 (6) - ^
02:30:751 (7) - ^
02:33:542 (6) - ^
02:39:123 (5) - ^

VERY GOOD MAP!! BONUS 80000!
frost-b-spec
thx request

[Insane]
0.18.891(7) - spacing(x0.0 and offgrid)
1.46.100(1,3) - check it.

[Easy]
um...little hard.
ex)
0.46.100(4,5)
0.55.867(1,2)
2.36.333(1,1)

+star
Nixnez
As per request from mod queue~

[Easy]
- I laughed at how AIMod classify this as a Hard, but I do agree some parts would need to lighten up. 1 beat after spinner is quite harsh for Easy(as frost-b-spec pointed out), and some repeating spinners as stated below will be a bit confusing, IMO.
- Or just put this as a Normal after increasing AR, OD, and HP drain, up to you.
- 00:14:705 (4) - Felt too repeative. Consider splitting it?
- 00:25:867 (2) - Same as above.

[Hard]
- I propose increasing AR,OD and HP drain by 2 ticks, at the moment it's quite slow even for a easy Hard.
- Also consider using distance snap 1.0x so that there's no slight overlay for all beats. Unless you purposely want that type of arrangement.

[Insane]
- Consider lowering the HP drain by one tick.
- 01:27:524 (4) - This slider kinda throw the overall rhythm off, consider move it to red tick, removing 01:27:786 (5)? Or extend it so that it starts at blue tick, while end at 01:27:786.

⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨
Topic Starter
mochi
LOL. Apparently when i merged the two spinners at the end of easy difficulty, the difficulty rating went up and it's now a normal difficulty.

edit: k i'm an idiot (and it was 5am when i posted). I'll just convert the easy into a <3 star normal as suggested above
HakuNoKaemi
[Skin]
Talk with Louis Cyphre and ask if you can use those skin element...
I did create a comboburst for you...but after that I founded you had arleady one... but, there the comboburst i created, it'sa nice picture of Cirno in Bikini
if you use it, rename the comboburst you have in "comboburst-0.png" (if you want to use both)
no Kudosu if you do not use the combuburst >.<

I did found nothing to suggest in the three diff's, just waiting for some kudosu to give you a kudosustar ;D
wcx19911123
HI

SPOILER
[General]
If haven't sb,delete the *.osb file and full submit

[Normal]
00:05:635 (1,2,3,4) - spacing,you can ctrl+1 and remap them
00:19:588 (1) - use custom hitsound "*-slidertick.wav" can make the hitsound better
00:46:100 (4) - end at 00:46:623
00:48:891 (4) - end at 00:49:414
00:51:681 (4) - end at 00:52:205
00:55:867 (1) - change a combo color,don't use color 1
01:53:077 (4) - end at 01:53:600
01:55:867 (4) - end at 01:56:391
02:19:588 (4) - end at 02:20:112
02:22:379 (4) - end at 02:22:902
02:25:170 (4) - end at 02:25:693

[Hard]
00:05:635 (1) - change to two or three spinners?
00:20:635 (4) - move to 00:20:548 and add a circle at 00:20:809
00:31:798 (4) - move to 00:31:710 and add a circle at 00:31:972
00:32:147 (5) - end at 00:33:019 and add a circle at 00:33:193 on the end of the slider
01:27:612 (4) - move to 01:27:524 and add a circle at 01:27:786
01:38:774 (4) - move to 01:38:687 and add a circle at 01:38:949
01:59:879 (*) - add a ciecle?
02:01:274 (1) - end at 02:02:321 and add aircle at 02:02:495
02:03:542 (4) - clap is noisy
02:04:937 (3) - ^
02:06:333 (3) - ^
02:07:728 (3) - ^

[Insane]
00:04:588 (10,11,12) - change to circles at 00:04:588,00:04:676,00:04:763,00:04:850,00:04:937,00:05:112,00:05:286,00:05:373,00:05:460
00:21:681 (9) - 2 gird down
00:52:553 (5) - delete it,repeat 00:52:205 (4) to 00:52:554
00:53:077 (1) - end at 00:55:344 and add a circle at 00:55:519
02:01:710 (7) - change to steam?

Like this map and give so many modding 0.0
All suggestions,it's up to you to change or not
Great job and good luck > <
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