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Shota Kageyama - Jitensha [Osu|Taiko]

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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on viernes, 06 de enero de 2017 at 0:49:02

Artist: Shota Kageyama
Title: Jitensha
Source: ポケットモンスター X・Y
Tags: nintendo game freak 3DS bicycle Pokémon Pokemon x/y x.y bike biking theme mancusojuanmattos
BPM: 158
Filesize: 1548kb
Play Time: 00:41
Difficulties Available:
  1. Easy (1,27 stars, 35 notes)
  2. Futsuu (2,01 stars, 98 notes)
  3. Hard (2,97 stars, 99 notes)
  4. Insane (3,65 stars, 127 notes)
  5. Kantan (1,49 stars, 57 notes)
  6. Muzukashii (2,59 stars, 159 notes)
  7. Normal (1,83 stars, 64 notes)
  8. Oni (2,99 stars, 194 notes)
Download: Shota Kageyama - Jitensha
Information: Scores/Beatmap Listing
---------------
Ohh.. I'm submitting a map again after a lot of months :D

First time mapping some of pokemon and a extremely short song but I really love this theme and it's a good opportunity to do it before Pokemon Sun & Moon appear xD.

Special thanks to ezek for re-arrange my mp3!

Thanks to BounceBabe, Lost the Lights and IamKwaN, for the help with the metadata!
All difficulties were done by myself!

I hope you enjoy this song and map!

Standard Modders
  1. BounceBabe
  2. Zyl
  3. Nickelony
  4. Ayyri
  5. Sonnyc
  6. ezek

Taiko Modders
  1. FlamingRok
  2. Gordon123
  3. Lost the Lights
  4. Ayyri
  5. streeteelf
  6. snowball112
  7. Nardoxyribonucleic
BounceBabe
Hey, glad to see you back. It sure has been some time :)

Request from my NON-Japanese Theme Queue

Can't really mod Taiko since I also don't play it (or at least very rarely). Alright, let's do this. First mod ~

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✕ Timing changes
✕ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✫ Hitsound patterns
✓ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✫ Flow and transition
✕ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✫ Blankets, symmetry
✫ Variety of patterns

Icon Legend
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. Saw in the message thread that you need help with the metadata and source. Here is what I've found: The title should be "Bicycle Theme". Bike can be used as a tag because it's the abbreviation of bicycle, just to be official since it's in most tracklists as well. Additionally, you can use "Theme" in the title but you don't have to. Official stores like itunes for example only use "Bicycle" but you can anyway. https://youtu.be/F_Q9gQ5T3K0?t=1h13m27s http://bulbapedia.bulbagarden.net/wiki/ ... #Tracklist https://itunes.apple.com/us/album/pokem ... d741190064
    However, there is one map that says "Biking Theme" https://osu.ppy.sh/s/15121 but it's from 2010 and I did some research and this also states "Bicycle" in the tracklists. Even your audio file says it hahaha.
    Most ranked maps also have the romanised title as source but they are mostly in japanese. You can use either English or Japanese i guess as long as there are no differences between the two versions. If there are, then use the name of which version you've got your song from. https://osu.ppy.sh/p/beatmaplist?q=poke ... 0&la=0&ra=
  2. Errr, i think i found a bug. It gives me two different mapsets for each mode lol https://osu.ppy.sh/ss/6125494 http://puu.sh/rfzR9/55df7f3828.jpg (50 shades of grey in between \:D/) Asked a few ppl and they don't have this problem so it might just be me. It was sorted by length. No idea how that happened, I always have it on artist owo
  3. The BG image is so bright of colours and yet you only chose 3 colours of which one doesn't quite fit. The nude colour seems really unfitting as its only showing in Xerneas' antlers and the dominant colours of the BG are royal blue, red, blue-purple and mint to greenish. You definitely could add a few more and replace the nude colour with a colour that shows more in the BG too.
  4. If you find one, use a widescreen BG image instead of the 4:3 one.
  5. Add 3DS to the tags.
  6. The difficulty SR and sometimes even gameplay vary between Normal - Hard and Hard - Insane. Not so much between Normal - Hard but especially between Hard - Insane there is a big difficulty jump due to Insane having so many jumps and spacing variations and also partially longer streams, while Hard has only minimal amount of jumps so the difficulty gap is quite big between those. My recent map was disqualified because of that even though I used consistent spacing and had a reasonable spread. You really should address this.
Easy
[]


  • Rhythm & Pattern:
  1. 00:25:605 (2,3) - I think it would be better if you'd remove the reverse of the slider and the circle and instead add a slider from 00:26:364 - to 00:27:124 - . Firstly, because it would fit more to the music as 00:25:605 - to 00:25:985 - is played with single strokes, whereas 00:26:364 - to 00:27:124 - is a long stroke of the guitar. It would definitely be musically more correct. Secondly, it will erase this long pause between 00:25:605 (2,3) - , which is quite long for beginners. It will cover the main melody and give a good transition for the next slider 00:28:073 (1) - http://puu.sh/rfCpq/9829d2a0ea.jpg
  2. 00:32:630 (3,3) - You ignore the change of rhythm here. Beginners might be confused about the second slider ending later than the first one. You kinda skipped to end it at 00:36:618 - where the streak of notes also ends, beginning from 00:35:668 - . It's also hard to follow the rhythm of these 00:37:947 (1,2) - due to that. Maybe add a slider from 00:36:997 - 00:37:567 - to give it a strict rhythm and transition between 00:35:668 (3,1) - . Musically it would work too as the music changes here. This rhythm is in general really hard to play for beginners 00:35:668 (3,1,2) - because the rhythm is changing constantly. Additionally, you should reverse this slider 00:37:947 (1) - to make the gameplay easier for beginners and give a nice transition between these two sliders 00:37:947 (1,2) - it would play a lot smoother. It should still be easy enough for the difficulty level but it will definitely improve smoother gameplay for beginners. http://puu.sh/rfBSn/5552e30ba3.jpg
Other than that the difficulty is fine.

Normal
[]


  • Hitsounds:
  1. 00:09:656 (3,1) - 00:21:807 (3,1) - I get why you did the drumset clap hitsound here because of the triple drum in the music but why here? 00:36:618 (2) - there's no drum? Check this in all difficulties.

    Appearance, Flow & Transition:
  2. 00:12:883 (1,2,3,4) - I have kinda noticed that the first two are intertwined but the following two are curved to the left only. Due to the 3 slider being so long it breaks the flow a bit between 3 and 4. Try curving the 3 slider to the right instead. It will make your pattern visually more symmetric since the first two are intertwined. It will also improve your flow. It would understand if you'd want to keep it how it is since 00:12:883 (1,2,3) - are following one melody and 00:15:352 (4) - is the guitar, but then at least make the 4 slider straight to match the musical change or make these 00:12:883 (1,2,3) - all face into one direction. Or both. Of course you have to adjust it a bit but you get the idea. http://puu.sh/rfD2b/55ae66cfa2.jpg http://puu.sh/rfD3Q/ddfc8691fb.jpg Try not to break the flow between 00:14:402 (3,4) - tho if you do.
That's all here as well.

Hard
[]


  • Combo:
  1. 00:00:732 (3,4,1) - I'm confused about the combo pattern here since 1 is still part of the previous pattern, musically and here 00:02:061 - is also no new downbeat which is actually at 00:02:250 - so the NC should be at 00:03:200 (2) - after the downbeat. It would be wrong to place a NC before the downbeat, even if the element itself is just before it. It would be no mistakes as, like i said, musically 1 still belongs to the previous pattern if you remove it and 00:03:200 (2) - is after the downbeat and 00:03:769 - is a downbeat again. http://puu.sh/rfDib/29035030b8.jpg

    Rhythm & Pattern:
  2. 00:06:428 (4,5) - If you reverse these two it would create a nice jump between 5 and 1. It would emphasise the music as it's more exhilarated at this point 00:06:807 (1) - . Try it and tell me what you think. Would do smth similar at 00:15:542 (4,5,1) - , it would really fit.
  3. 00:12:504 (3) - 00:17:061 (3) - Two circle would fit better instead of the slider because the musical is played as two notes here, whereas the previous patterns like 00:11:934 (2) - follow the ongoing synth. Not an expert, no idea how to describe this. The synth is like from beginning to end of the slider while 00:12:504 (3) - is two taps of the instrument at 00:12:504 - and 00:12:694 - . Same like here 00:15:352 (3,4,5) -
  4. 00:24:656 (3) - You always follow the main melody of the song but here you follow the drums so instead of the slider that doesn't follow the guitar stroke like 00:24:086 (2) - , add two circles instead for individual drums at 00:24:656 - and 00:24:845 - . It would just fit more to the music. You might want to consider this also at 00:03:390 (3) - 00:12:504 (3) - to add more variation to the many sliders. Totally up to you tho, it's mostly an observation.
  5. ^ You should do the opposite at 00:06:238 (3,4,5) - , as the instruments are longer strokes than individual notes. A reverse of 00:05:668 (2) - would fit good here.

    Appearance, Flow & Transition:
  6. 00:06:807 (1,3) - 00:26:554 (1,3) - The visual distance between the ending and beginning of each slider looks off. It would look better if it was the same visual spacing like your usual spacing is. It's merely for aesthetics. http://puu.sh/rfDIi/60d2e05636.jpg Here it's the opposite 00:35:668 (1,3) - move them a bit closer to each other.

    Spacing:
  7. 00:01:681 (4,1) - The 1,2 spacing looks more like a slight spacing mistake than intentional change of spacing. A proper jump or normal spacing would be better here.
  8. 00:37:947 (3,1) - Not sure if this was intentional but i don't think so. It looks totally off. Move them closer to fix it or create a proper jump between these 00:37:947 (3,1) - but how it is now it looks like a spacing mistake.
  9. 00:39:276 (3,4,1) - Slight spacing error here as well. Clearly noticeable.
Insane
[]

Due to using Grids your spacing is really off at many points in the map and lacks consistency. Try to fix this up throughout the difficulty.


  • Hitsounds:
  1. 00:06:238 (3) - 00:13:643 (3) - 00:18:390 (3) - 00:22:567 (3) - 00:24:086 (3) - 00:36:997 (1) - Why is there a random drumset clap? I can't find a pattern. It doesn't follow your usual hitsound pattern like here 00:08:896 (2,3) - 00:21:048 (2,3) - where they emphasise the drums. They are quite out of place imo because the guitar / other synths are too dominant and the drumset hitsounds doesn't emphasise anything. There also are no drums too. There's a drum here 00:26:744 - tho. Additionally, 00:22:567 (3,3) - here are two in a row?
  2. 00:26:364 (1) - drum is here 00:26:934 (2) - not here 00:26:744 - Same with 00:33:200 (4,5) -

    Combo:
  3. 00:01:016 (4) - Your first jump is here which is a stream jump so technically you need to add a NC to indicate that. It's for readability. Although, the whole pattern would be weird to add a combo pattern to as it's one stream. I don't know. You might want to even just leave the jumps as the music is gradually getting louder and the jumps kinda mess that up since they don't fit to that. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding

    Spacing:
  4. 00:03:769 (1,2,3) - I don't see why you would have so many different spacings here. There is nothing to emphasise or anything special that would support the many spacing changes. Try to make them consistent between each like here 00:03:390 (6,7,1) - . Looks more like you misused the the spacing here for no reason.
  5. 00:04:339 (3,4,5) - ^ this should be the same as 00:11:934 (2,3,4) - since the music is the same too. Not in pitch but in general.
  6. 00:05:099 (5,1) - 00:06:618 (5,1) - 00:12:694 (4,1) - Your spacing variations here are questionable. They vary a lot even though technically before the downbeat you mostly have jumps. Try to keep the spacing between them 2,2 as well, or chose a different DS that you like better, for consistency.
  7. 00:15:732 (4,1) - You should start your first downbeat jump between these as it's the climax and also change of the song instrument. Like here 00:18:769 (5,1) -.
  8. In general the whole spacing doesn't really make sense to the music with this pattern 00:14:402 (1,2,3,4,1) - . 00:14:972 (2,3,4) - These are rhythmically the same but 2 to 3 doesn't have increased spacing, why? Something like this would make more sense: http://puu.sh/rfGoO/4982f62eb5.jpg or even bigger spacing between 00:14:972 (2,3) - because that's where the guitar comes and then a larger jump between 00:15:732 (4,1) - due to the downbeat. But 00:14:972 (2,3,4) - definitely should have the same spacing as the guitar is the same here and not really changing. It's the same thing here 00:16:491 (2,3,4) - but you didnt do it at 00:14:972 (2,3,4) -
  9. 00:17:440 (1,2) - You broke your spacing here for the overlap. This shouldn't happen.
  10. 00:17:061 (3,4,1) - Fix the spacing between these. The difference (0,06) is really noticeable.
  11. 00:17:820 (2,3,4) - Another spacing inconsistency where the spacing change doesn't make sense again. Fix this please.
  12. 00:26:364 (1,2,3) - 00:37:567 (2,3) - I don't see why this should have a jump as the music doesn't support it. It looks a lot like misused spacing than a reasonable jump. It would be better if that spacing was consistent.
  13. 00:29:592 (1,2,3,4) - Can you make these consistent like you did here 00:06:807 (1,2,3,4,5) - 00:32:630 (1,2,3,4) - . It would look a lot better.
Everything else fits to the music spacing wise I'd say.

Overall
[]

  1. Modding time: 2 h 30 min
  2. Really enjoyed this mapset. Not only for the song (POKEMOOON <3), but it's also a change to most maps nowadays apart from the spacing in Insane :P Hitsounds are nice. Very fluent to play mostly too and only a few rhythmical improvements to make. Good job! Have a star for support.
Add the following question and one of the options provided to your feedback on my mod please. It will help me improve my modding in the future. If you have anything else that you would like to tell me about my mod, write it after the poll. Thanks :)
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
5. Awful! I won't visit this queue again. It didn't help me at all.
Topic Starter
mancuso_JM_
Today is not my day.. definetly.

I save the draft to continue with the fixes but suddenly it has dissappeared. I've fixed a lot of things but I still have to apply some things in Insane.. I'll try to prepare a new answer to your very good mod but I don't promise nothing.

Btw.. Your mod was really good, very well explained but maybe all of this explanation becomes a bit boring sometimes XD *joke* c:. But you're doing really well, continue with that bouncy :P.

[]

EDIT:

I'll answer your mod, but I'll answer only the things I didn't change, explaining why I didn't fix that suggestion. I'll add some other explanation if I need to do so ofc.

[General]

  1. Name changed for now, but I'll wait for some more opinions anyway.
  2. I'll try to find a new bg and choose new combo colours, but later xDD. I'm not really good at that things hehe.
  3. Tag Added
  4. Difficulty: I personally think the gap between the difficulties is not that big, basically because Insane doesn't have so many streams (just the one at the start of the map) and the jumps in Insane are playable (I could played it and my mouse is not in the best state I've to say). I generally map an intermediate difficulty when I find the gap between them is really big (You can check this map or this one), I do the same when I map taiko difficulties but I didn't find necessary for this set. Anyway, more opinions about this will be more than welcomed.
[Easy]

  1. 00:32:630 (3,3) - I prefer to keep that as it is. I personally think the change appear in the music and I tried to follow that as easy as I could. I don't think that long sliders (even if the transition changes a bit) will be hard for newbies, maybe the fail at the beginning but then is easy to catch. In the second case, i don't think a 1/2 pattern is a solution in this difficulty with BPM 158.
[Normal]

  1. 00:36:618 (2) - Cymbals are predominant in the background of the song, that's why I prefered to use a soft finish instead.
[Hard]

  1. 00:24:656 (3) - I like how this looks, play and follow the music. I think this pattern "inspire" me in some way to complete the set, so yeah, no changes here.
  2. 00:06:238 (3,4,5) - Actually I find this suggestion has a contradiction, because you've already suggested me a little jump here. In addition, I think the same as before, this follows the music as I wanted and I didn't change the previous point, so I think I can keep that.
  3. 00:06:807 (1,3) - 00:26:554 (1,3) - I personally like how it looks and that was my intention. So, I kept that in the current state.
  4. 00:37:947 (3,1) - Maybe it doesn't look intentional, but it is. I wanted to emphasize the music change with this little jump.
[Insane]

Due to using Grids your spacing is really off at many points in the map and lacks consistency. Try to fix this up throughout the difficulty.
I focused a bit more in the playability of the map, instead of the consistent spacing sometimes. Anyway, let's see what you suggest here.

  1. 00:06:238 (3) - 00:13:643 (3) - 00:18:390 (3) - 00:22:567 (3) - 00:24:086 (3) - 00:36:997 (1) - Removed most of them, those that I thought they weren't necessary. I think I keep two of them, but I don't remember actually xDD.
  2. 00:26:364 (1) - Cymbals are predominant, I said something similar in other difficulty.
  3. 00:01:016 (4) - I don't feel like adding combos in this part, but I'll wait for some more opinions anyway.
  4. 00:03:769 (1,2,3) - This jump is easy to play, and I personally think it is necessary due to the music change. I think this is more subjective than objective, so we can have different opinions.
  5. 00:04:339 (3,4,5) - (^)
  6. 00:15:732 (4,1) - I don't think so :/, basically because the music change in 00:15:542 (3) - having a constant jumpy pattern starting there is the best option if you ask me.
  7. 00:14:402 (1,2,3,4,1) - I used a lot cymbals to add jumps in this song and if I added them is because I thought i needed them, I didn't add them randomly xD. So, I'll keep that.
  8. 00:26:364 (1,2,3) - 00:37:567 (2,3) - In the first one cymbals are acting, in the second the music change is evident if you ask me :/
As for the rest, everything were fixed :).

Thanks a lot for the useful mod and for the star. I think we had some differences in Insane but still, it was a very good mod.

If I have to select one..

BounceBabe wrote:

[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
5. Awful! I won't visit this queue again. It didn't help me at all.
I would choose the number (2) :D.

Updated!
ZekeyHache
♫ Lleva llevame en tu bicicleta, oyeme mancu llevame en tu bicicleta♪
Topic Starter
mancuso_JM_

ezek wrote:

♫ Lleva llevame en tu bicicleta, oyeme mancu llevame en tu bicicleta♪
LOL!

Vamos a terminar mapeando eso y lo sabes xDD *hides*
FlamingRok
Hello, from the Priority Queue!

Remember that anything I say here is merely a suggestion, and nothing here is required to rank the map. Without further ado, let's begin!

d = don, k = katsu, D = large don, K = large katsu

[Kantan]

00:09:276 maybe add a d here to somewhat fill in a gap, and flow well into 00:09:845.
00:10:475 (14) if the above suggestion is taken, remove this for a better Kantan, and to allow 00:10:985 to act similarly to future sections.
00:20:478 (30) I think a triple mono-color could work nicely here, change to a k.
00:22:567 (32) remove to keep consistency with an established pattern.
00:29:592 (42) (43) change both to d to match the lower pitch of the current section compared to the next.
00:32:630 (47) (48) change both to k to match the higher pitch mentioned prior.
00:36:238 (53) move this to 00:36:618 to match up closer to (54), if this is done, also maybe make (54) a d rather than a D?
00:38:516 (56) change to k to have a double mono-color, which sounds nice.

[Futsuu]

00:12:504 (32) (33) move both back to 00:12:314 and change (33) to a d for some fluidity?
00:15:542 (39) (40) move both back to 00:15:352 and change (39) to a d to keep with an established pattern in the notes.
00:16:301 (42) (43) ctrl+g to match the pitch better.
00:17:061 (44) (45) move both back to 00:16:871 and change (44) to a d for some fluidity and keeping an established pattern.
00:21:618 (57) removing this might just feel more natural in the song.
00:37:377 (92) ^

[Muzukashii]

00:00:542 (1) (2) (3) move forwards to 00:00:732, it feels awkward to start here.
00:27:599 (113) (116) move (113) to 00:27:788 and remove (116), this pattern could sound nice

Nice Muzukashii~

[Oni]

00:00:542 (1) (2) honestly just remove these, it feels awkward to start here, and starting on the k actually might work better.

Nice Oni~

Overall, nice mapset, with just a few fix-ups on the easier difficulties. I look forward to seeing this ranked in the future!
Topic Starter
mancuso_JM_

FlamingRok wrote:

Hello, from the Priority Queue!

Remember that anything I say here is merely a suggestion, and nothing here is required to rank the map. Without further ado, let's begin!

d = don, k = katsu, D = large don, K = large katsu

[Kantan]

00:09:276 maybe add a d here to somewhat fill in a gap, and flow well into 00:09:845. I prefer to keep that without anything, and start the new section with the downbeat.
00:10:475 (14) if the above suggestion is taken, remove this for a better Kantan, and to allow 00:10:985 to act similarly to future sections. Kept that, since I didn't change the first suggestion.
00:20:478 (30) I think a triple mono-color could work nicely here, change to a k. Changed ~
00:22:567 (32) remove to keep consistency with an established pattern. Same as 00:10:475 (14) -
00:29:592 (42) (43) change both to d to match the lower pitch of the current section compared to the next.
00:32:630 (47) (48) change both to k to match the higher pitch mentioned prior. Changed that, and I also changed the pattern into kkk d d and then ddd k k
00:36:238 (53) move this to 00:36:618 to match up closer to (54), if this is done, also maybe make (54) a d rather than a D? Makes sense.. Fixed.
00:38:516 (56) change to k to have a double mono-color, which sounds nice. Okas.

[Futsuu]

00:12:504 (32) (33) move both back to 00:12:314 and change (33) to a d for some fluidity?
00:15:542 (39) (40) move both back to 00:15:352 and change (39) to a d to keep with an established pattern in the notes.
00:16:301 (42) (43) ctrl+g to match the pitch better.
00:17:061 (44) (45) move both back to 00:16:871 and change (44) to a d for some fluidity and keeping an established pattern.
00:21:618 (57) removing this might just feel more natural in the song. Fixed everything till this point. Nice suggestions c:
00:37:377 (92) ^ I decided to keep that because it gives a better transition with the next note. In addition, drums are acting there, so I have two reasons here to keep that.

[Muzukashii]

00:00:542 (1) (2) (3) move forwards to 00:00:732, it feels awkward to start here. But they are following the instrumental in a good way. It could be weird because starts before the offset but in the gameplay it feels so far ok for me.
00:27:599 (113) (116) move (113) to 00:27:788 and remove (116), this pattern could sound nice I'm following closely these double 3-plet are the best way to follow them (if you listen the music in 25% playback you'll notice that).

Nice Muzukashii~

[Oni]

00:00:542 (1) (2) honestly just remove these, it feels awkward to start here, and starting on the k actually might work better. Same as Muzu

Nice Oni~

Overall, nice mapset, with just a few fix-ups on the easier difficulties. I look forward to seeing this ranked in the future!
Thanks a lot for your help! c:
Updated!
Gordon123
yo www
[General]
  • idk lol
[Easy]

  • 00:28:073 (1,3) - overlap? (special?) owo
[Normal]

  • 00:12:504 (3) - maybe u can delete a circtle and make slider(i think its feel better imo)
[Hard]

  • 00:08:137 (5) - u can add here a circle (x:187 y:263) :P
[Oni]

  • 00:11:269 (60) - delete k and 00:11:364 (61) - add here k feels better
    00:23:611 (118) - delete a note ,I not hear beat here owo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

nice map. i like it <3 go go to rank hehe
Good Luck ;)
Topic Starter
mancuso_JM_

Gordon123 wrote:

yo www
[General]
  • idk lol
[Easy]

  • 00:28:073 (1,3) - overlap? (special?) owo Yeah.. that was intentional. Both slider ends are properly stacked.
[Normal]

  • 00:12:504 (3) - maybe u can delete a circtle and make slider(i think its fell better imo) I don't want to do a long pattern in 1/2. That's why I decided to stop it with a note here and give a little momentum for player.
[Hard]

  • 00:08:137 (5) - u can add here a circle (x:187 y:263) :P The stop in the music is really easy to notice it and add it a note in this place doesn't make sense imo.
[Oni]

  • 00:11:269 (60) - delete k and 00:11:364 (61) - add here k feels better It would be a full d k d k d k pattern and this is not really fun to play, in addition I can listen drums acting in the 1/4, so I won't change this one :/
    00:23:611 (118) - delete a note ,I not hear beat here owo Removed and I did a little change in the pattern.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

nice map. i like it <3 go go to rank hehe
Good Luck ;)
Thanks man! :).. I only changed a thing in Oni but it was helpful anyway hehe.
Updated!
Gordon123
www o3o
Flufinn
nice map :)
Zyl
From my Queue~


General


  1. Difficulties end time is not consistent.
    Ending Times
    00:41:744 - Easy
    00:41:744 - Normal
    00:41:744 - Hard
    00:41:744 - Insane
    00:40:225 - Kantan
    00:40:225 - Futsuu
    00:40:225 - Muzukashii
    00:40:225 - Oni
  2. Insane Timing Lines.
    Timing Lines
    00:02:061

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  3. Un-check Widescreen Support.

Easy


  1. 00:03:769 (1,2) - Improve blanket.
  2. 00:08:326 (3,1) - Awful change of flow.
  3. 00:20:099 (2,3) - Difficulty strain of 14, please remove the circle.
  4. 00:28:073 (1,3) - Stacks ARE NOT permitted on Easy diffs, can confuse the players.
Difficulty (Easy) Strains
Should be fixed ASAP


Normal


  1. 00:14:402 (3) - On lower screen resolutions can touch the HP bar, so please move it on.
  2. 00:14:402 (3,4) - Awful change of flow.
  3. 00:28:073 (1,2,3,4) - This can really confuse the Normal players.
Hard


  1. 00:27:883 (6,7,1) - It plays horrible please stack it.
Topic Starter
mancuso_JM_

Gordon123 wrote:

www o3o
Thanks for the star :D

timotainia wrote:

nice map :)
Thanks c:

Zyl wrote:

From my Queue~


General


  1. Difficulties end time is not consistent.
    Ending Times
    00:41:744 - Easy
    00:41:744 - Normal
    00:41:744 - Hard
    00:41:744 - Insane
    00:40:225 - Kantan
    00:40:225 - Futsuu
    00:40:225 - Muzukashii
    00:40:225 - Oni That's not a problem, the only difference is that I added a spinner in standard difficulties but I didn't add it in taiko difficulties because it doesn't play that good. At least all taiko difficulties end in the same point and all standard difficulties too.
  2. Insane Timing Lines.
    Timing Lines
    00:02:061That was not intentional xD. Removed that and I also removed some others that weren't really necessary for this difficulty.

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  3. Un-check Widescreen Support. Is the same but well, unchecked

Easy


  1. 00:03:769 (1,2) - Improve blanket. The change was really little but ok
  2. 00:08:326 (3,1) - Awful change of flow. I don't think so..
  3. 00:20:099 (2,3) - Difficulty strain of 14, please remove the circle. Nahh.. I don't find it difficult. Test it by yourself, and don't use a program I'd say (or ask some newbie) xd
  4. 00:28:073 (1,3) - Stacks ARE NOT permitted on Easy diffs, can confuse the players. That won't complain new players, I only stacked slider ends and it is perfectly visible the second slider end.
Difficulty (Easy) Strains
Should be fixed ASAP


Normal


  1. 00:14:402 (3) - On lower screen resolutions can touch the HP bar, so please move it on. It doesn't. If this slider end touch the HP drain bar, it is a really little touch and it doesn't affect the gameplay at all.
  2. 00:14:402 (3,4) - Awful change of flow. It's not the best fluent pattern, but I don't dislike how this pattern plays.
  3. 00:28:073 (1,2,3,4) - This can really confuse the Normal players. I don't think so.
Hard


  1. 00:27:883 (6,7,1) - It plays horrible please stack it. Sorry, but I don't agree. A stack looks awful in this 3-plet.
Thanks!
Updated!
Nickelony


Hi! NM here :D

[Easy]

00:00:732 (1) - this spinner is waaay too short for a easy diff, maybe end the spinner here: 00:02:820
00:08:326 (3) - the curves look odd. Try to put the mid-points a bit higher so it matches the blanket: https://puu.sh/rn8me.png
00:18:200 (3) - maybe blanket to this: 00:18:959 (1) - ?
00:37:947 (1,2) - I think this shape would look and play much better: https://puu.sh/rn8uD.png

Nice and clean diff :)

[Normal]

00:03:769 (2) - same as in easy, the curves look odd. Try to put the mid-points a bit higher: https://puu.sh/rn8AK.png
00:10:415 (2) - ^ slightly lower.
00:11:934 (2) - ^ slightly higher.
00:30:542 (2) - ^
00:08:326 (1) - You can make a much better wave here: https://puu.sh/rn8HF.png (you've done it right here: 00:33:580 (4) - )
00:22:567 (2) - ^ !!!
00:25:605 (2) - try this: https://puu.sh/rn8KT.png (looks much cleaner)
00:28:073 (1,2,3,4) - I don't think stacks like that are rankable in normal since one of my maps got de-ranked for that.
00:34:909 (2,3) - ^

[Hard]

00:03:769 (1) - fix blanket to this: 00:03:390 (2) - (use approach / slider circle as help)
00:04:339 (2) - just like in normal, do it like this: https://puu.sh/rn8Xt.png
00:10:415 (3) - ^
00:39:276 (3) - ^
00:08:326 (1,2) - maybe stronger curves here? https://puu.sh/rn90R.png , https://puu.sh/rn91D.png
00:14:402 (1) - move the mid-point to x:256 y:352 so it matches the rest: https://puu.sh/rn94x.png
00:25:035 (1) - try to do it like this: https://puu.sh/rn8KT.png
00:25:605 (2) - ^

[Insane]

00:34:054 (7) - move it to: x:256 y:340
00:39:940 (5) - move it to x:148 y:340 (or just make it a straight line)

I really can't find anything bad in this diff, I'ts soo much fun! :D

That's all.

Good luck! :)
Topic Starter
mancuso_JM_

Nickelony wrote:



Hi! NM here :D

[Easy]

00:00:732 (1) - this spinner is waaay too short for a easy diff, maybe end the spinner here: 00:02:820 Hmm.. I didn't have problems with that. I won't change it for now, but i'll consider it if somebody else tell me something.
00:08:326 (3) - the curves look odd. Try to put the mid-points a bit higher so it matches the blanket: https://puu.sh/rn8me.png That's true.. Fixed.
00:18:200 (3) - maybe blanket to this: 00:18:959 (1) - ? Hmm.. naa.. it's not necessary.
00:37:947 (1,2) - I think this shape would look and play much better: https://puu.sh/rn8uD.png I don't think so, I like the variety in my maps, and the pattern you have shown me is "common" xD. So, I'll keep that.

Nice and clean diff :) Thanks c:

[Normal]

00:03:769 (2) - same as in easy, the curves look odd. Try to put the mid-points a bit higher: https://puu.sh/rn8AK.png Fixed that.
00:10:415 (2) - ^ slightly lower. I like how this one looks.. so, no changes here.
00:11:934 (2) - ^ slightly higher.(^)
00:30:542 (2) - ^ Fixed this one.
00:08:326 (1) - You can make a much better wave here: https://puu.sh/rn8HF.png (you've done it right here: 00:33:580 (4) - )
00:22:567 (2) - ^ !!! Looks fine as it is imo :/.
00:25:605 (2) - try this: https://puu.sh/rn8KT.png (looks much cleaner) Nope.. I did that slider in this way because it works fine with the new part of the instrumental.. Listen it and you'll notice that.
00:28:073 (1,2,3,4) - I don't think stacks like that are rankable in normal since one of my maps got de-ranked for that.
00:34:909 (2,3) - ^ Hmm.. I've done much harder things in other normals, they are simple stacks. Maybe will be hard to read for them at the beginning but then it's an easy section. Anyway, I'll wait for some others opinions because you're the second modder that told me that.

[Hard]

00:03:769 (1) - fix blanket to this: 00:03:390 (2) - (use approach / slider circle as help) Done
00:04:339 (2) - just like in normal, do it like this: https://puu.sh/rn8Xt.png
00:10:415 (3) - ^
00:39:276 (3) - ^ Same as before in all of them.. Sorry :/
00:08:326 (1,2) - maybe stronger curves here? https://puu.sh/rn90R.png , https://puu.sh/rn91D.png Nahh.. I didn't want a "big" curve in this pattern. Looks good as it is.
00:14:402 (1) - move the mid-point to x:256 y:352 so it matches the rest: https://puu.sh/rn94x.png Nice.. Fixed!
00:25:035 (1) - try to do it like this: https://puu.sh/rn8KT.png
00:25:605 (2) - ^ Same as Normal.

[Insane]

00:34:054 (7) - move it to: x:256 y:340 Minor thing, but moved anyway, I catch your point.
00:39:940 (5) - move it to x:148 y:340 (or just make it a straight line) I did something "different" here.

I really can't find anything bad in this diff, I'ts soo much fun! :D

That's all.

Good luck! :)
Thanks for modding! :)
Updated!
Lost The Lights
Hola, segunda vez que hago este mod porque se me cerró la ventana (gracias Opera). Pedido en mi queue!

[General]
  1. Deberías considerar cambiar el hp de Kantan a 8, el de Futsuu a 7 y el de Muzu a 6, ya que con las nuevas reglas de HP y con que el map es muy corto es necesario.
[Kantan]
  1. 00:03:769 - Considerando que esto tiene un sonido bastante fuerte, deberías agregarle un finisher.
  2. 00:09:845 - ^
  3. 00:15:921 - ^
  4. 00:21:997 - ^
  5. 00:25:035 (35,36,37,38) - Estas cuatro notas deberían tener finisher, ya que todas tienen un cymbal sound.
  6. 00:28:073 - Lo mismo de antes, agregale un finisher.
  7. 00:31:111 - ^
  8. 00:34:149 - ^
[Futsuu]
  1. 00:03:769 - La misma cosa de Kantan, tiene un sonido fuerte, así que agregale un finisher.
  2. 00:08:326 - ^
  3. 00:09:845 - ^
  4. 00:15:921 - ^
  5. 00:18:959 - ^
  6. 00:21:997 - ^
  7. 00:25:035 (64,65,66,67) - Lo mismo que en Kantan, deberían tener finisher porque tienen cymbal sound.
  8. 00:28:073 - Sonido fuerte, finisher.
  9. 00:31:111 - Ya sabes como va.
  10. 00:34:149 - ^
[Muzukashii]
  1. 00:03:769 - Bueno, ya sabes como es, sonido fuerte, agregale finisher como en las otras diffs.
  2. 00:05:288 - ^
  3. 00:10:035 - Deberías borrar esto, ya que es exactamente igual a Oni.
  4. 00:25:605 - Las dos siguientes notas también tienen cymbal sound, no sé porqué no les agregaste finisher y a las que estan rodeandolas si.
  5. 00:27:504 - Este triplet debería ser kkk ya que es diferente al siguiente, asi que sería para diferenciarlo.
[Oni]
  1. 00:01:206 - Este stream hace un salto de dificultad muy grande con Muzukashii, así que creo que deberías borrar esta nota y 00:01:966 -
  2. Si aplicas lo de arriba, agregale finishers a 00:02:061 - 00:02:440 - 00:02:820 -
  3. 00:03:200 - Se que intentas seguir los drums, pero honestamente suena mal. Deberías seguir la melodía como lo haces en los siguientes patrones con kkd k.
  4. 00:03:769 - Agregando lo de arriba, creo que esta nota debería ser D en lugar de K. Suena mejor en mi opinión.
  5. 00:03:959 - También d k d suena mejor aquí, no se como lo ves tu.
  6. 00:11:175 - Creo que ddd suena mucho mejor que dkd, no se tu.
  7. 00:11:934 - Esta nota tiene un sonido bastante alto, asi que creo que sería mejor cambiarla a k.
  8. 00:24:086 - ^
  9. 00:25:795 - 00:26:175 - En mi opinión yo creo que deberías borrar esas notas y agregarles finisher a 00:25:605 - 00:25:985 - Ya que tienen cymbal sound.
Eso es todo. Muy buen mapa mancu, me gusta. La mayor parte del mod es para sugerirte finishers, no hay mucho error. Buena suerte!
Topic Starter
mancuso_JM_

Lost The Lights wrote:

Hola, segunda vez que hago este mod porque se me cerró la ventana (gracias Opera). Pedido en mi queue! lol.. I know how it feels xD..

[General]
  1. Deberías considerar cambiar el hp de Kantan a 8, el de Futsuu a 7 y el de Muzu a 6, ya que con las nuevas reglas de HP y con que el map es muy corto es necesario. lol.. me habia olvidado de eso, es imposible que alguien pierda sino hehe.. Listo, pero prefiero 7 - 7 - 6 - 6
[Kantan]
  1. 00:03:769 - Considerando que esto tiene un sonido bastante fuerte, deberías agregarle un finisher. Added.
  2. 00:09:845 - ^ Prefiero mantener este sin finisher, basicamente porque las notas grandes siempre son algo dificil para los que recien empiezan a jugar y si le sumamos que la siguiente nota esta sobre el tick rojo, es muy posible que fallen. Mejor dejarlo sencillito.
  3. 00:15:921 - ^ Listo..
  4. 00:21:997 - ^ No, por lo mismo que antes.
  5. 00:25:035 (35,36,37,38) - Estas cuatro notas deberían tener finisher, ya que todas tienen un cymbal sound. Este patrón es parecido a los anteriores, pero la constante de agregar 3 notas sobre los ticks rojos y mismo color de notas supongo que lo hace un poco más simple. Por tal motivo, agregué finishers en la primera y la última nota, tampoco quiero complicar mucho con esto.
  6. 00:28:073 - Lo mismo de antes, agregale un finisher.
  7. 00:31:111 - ^
  8. 00:34:149 - ^ Los 3 ultimos los agregue a todos.
[Futsuu]
  1. 00:03:769 - La misma cosa de Kantan, tiene un sonido fuerte, así que agregale un finisher.
  2. 00:08:326 - ^
  3. 00:09:845 - ^
  4. 00:15:921 - ^
  5. 00:18:959 - ^
  6. 00:21:997 - ^ Todo listo hasta acá.
  7. 00:25:035 (64,65,66,67) - Lo mismo que en Kantan, deberían tener finisher porque tienen cymbal sound. Hice lo mismo que en kantan.
  8. 00:28:073 - Sonido fuerte, finisher.
  9. 00:31:111 - Ya sabes como va.
  10. 00:34:149 - ^ Agregados.. También agregue uno en 00:36:997 - lo sentí bastante necesario.
[Muzukashii]
  1. 00:03:769 - Bueno, ya sabes como es, sonido fuerte, agregale finisher como en las otras diffs.
  2. 00:05:288 - ^ Agregado ambos.
  3. 00:10:035 - Deberías borrar esto, ya que es exactamente igual a Oni. Emm.. en Oni está tambien xD
  4. 00:25:605 - Las dos siguientes notas también tienen cymbal sound, no sé porqué no les agregaste finisher y a las que estan rodeandolas si. Cambié un poquito este patrón, siguiendo tu sugerencia.
  5. 00:27:504 - Este triplet debería ser kkk ya que es diferente al siguiente, asi que sería para diferenciarlo. Tenés razón.
[Oni]
  1. 00:01:206 - Este stream hace un salto de dificultad muy grande con Muzukashii, así que creo que deberías borrar esta nota y 00:01:966 - La cosa es que es un solo patrón y basicamente el que diferencia a ambas dificultades porque en el resto son muy similares y simples ambas. No creo que esto afecte al spread en lo más mínimo siendo el unico patrón "dificil" que hay en el mapa, sinceramente no me veo acortando este patrón, asi que no hay cambios aquí.
  2. Si aplicas lo de arriba, agregale finishers a 00:02:061 - 00:02:440 - 00:02:820 -
  3. 00:03:200 - Se que intentas seguir los drums, pero honestamente suena mal. Deberías seguir la melodía como lo haces en los siguientes patrones con kkd k. Pensé en cambiarlo, pero lo prefiero así. Porque sigue bien la melodía y en mi opinion se hace aburrido mucho de lo mismo.
  4. 00:03:769 - Agregando lo de arriba, creo que esta nota debería ser D en lugar de K. Suena mejor en mi opinión. Si lo cambiaba, tenías razón, pero no hay cambio porque lo deje como estaba.
  5. 00:03:959 - También d k d suena mejor aquí, no se como lo ves tu. (^)
  6. 00:11:175 - Creo que ddd suena mucho mejor que dkd, no se tu. Estoy de acuerdo en este punto.
  7. 00:11:934 - Esta nota tiene un sonido bastante alto, asi que creo que sería mejor cambiarla a k.
  8. 00:24:086 - ^ No me convencen demasiado los kats en estos dos puntos. Siguen mejor la melodía, pero los don se basan más en los drums por eso los prefiero en estos dos casos.
  9. 00:25:795 - 00:26:175 - En mi opinión yo creo que deberías borrar esas notas y agregarles finisher a 00:25:605 - 00:25:985 - Ya que tienen cymbal sound. Estuve pensando un rato como hacer este patrón mejor, intenté bastantes patrones y ninguno me convenció del todo. Opte por eliminar 00:25:795 - y mantener la otra nota ya que sigue bien la música y en mi opinion un K d K no juega mal. Hice algún retoque en las otras dificultades para mantener un poco de consistencia.
Eso es todo. Muy buen mapa mancu, me gusta. La mayor parte del mod es para sugerirte finishers, no hay mucho error. Buena suerte!
Muchas Gracias por el mod (tengo que decir que me hacia falta alguien que me hablara sobre los finishers, cuando mapee no los tuve para nada en cuenta xDD)
Updated!
Ayyri
Heya. LTL sent me.

[General]
  1. Mind providing metadata proof? It'd be greatly appreciated.
[Normal]
  1. 00:03:580 - Seems odd to skip such an important beat in the opening. Actually mapping it would make a better spread with how the Hard starts out.
  2. 00:40:035 - Same general thing as the above, but not as necessary. Just seems weird to go directly into a spinner with the small break that you have here.
[Kantan]
  1. 00:06:807 - K. The guitar is pretty emphasized here, seems a bit weak to not have it as a finisher.
  2. 00:08:326 - D. ^
  3. 00:18:959 - D. ^
  4. 00:20:478 - K. ^
[Futsuu]
  1. 00:20:478 - K. Pretty much the same reason as in Kantan.
[Oni]
  1. 00:03:769 - K. This note has been a finisher in all of the other difficulties, why stop now? D:
Honestly not a whole lot to say due to how short and simple the song is. My only real concern is the start of the Insane and Oni difficulties in relation to the Hard and Muzukashii. Since they seem a bit dense when they are being compared to each other. ;w;
Topic Starter
mancuso_JM_

Ayyri wrote:

Heya. LTL sent me. :o.. Hiya!

[General]
  1. Mind providing metadata proof? It'd be greatly appreciated. Basically, I'm not really sure about this.. if you see my first post I wrote:"btw, any help in the title will be really appreciated!". I know the artist is ok, because I've taken from this and I'm sure he's the composer but the title.. I've some doubts. I used that, using BounceBabe mod, check it out for more information if you want.
[Normal]
  1. 00:03:580 - Seems odd to skip such an important beat in the opening. Actually mapping it would make a better spread with how the Hard starts out. Added a reverse in the slider, since you're the second modder who suggested me that.
  2. 00:40:035 - Same general thing as the above, but not as necessary. Just seems weird to go directly into a spinner with the small break that you have here. I prefer to keep this beat without anything, because emphasize drums in a good way imo.
[Kantan]
  1. 00:06:807 - K. The guitar is pretty emphasized here, seems a bit weak to not have it as a finisher.
  2. 00:08:326 - D. ^
  3. 00:18:959 - D. ^
  4. 00:20:478 - K. ^ Everything accepted.
[Futsuu]
  1. 00:20:478 - K. Pretty much the same reason as in Kantan. Added the finisher
[Oni]
  1. 00:03:769 - K. This note has been a finisher in all of the other difficulties, why stop now? D: lol.. Makes sense xD
Honestly not a whole lot to say due to how short and simple the song is. My only real concern is the start of the Insane and Oni difficulties in relation to the Hard and Muzukashii. Since they seem a bit dense when they are being compared to each other. ;w;
Thanks a lot for modding! c:
About the first stream in Insane and Oni, I think it's ok, basically because it's the only thing that gives something different to the hardest difficulty in both sets. In addition, a middle difficulty won't fit for that reason, this is the biggest different as for the rest of the map, everything goes fine in the spread.
Anyway, if you're still unsure, I don't have problem to ask some QATs for more information.
Updated!

Additional note: I added a whistle at the slider beginning in 00:04:339 (3) (in Normal)
Lost The Lights
I searched a little bit, and the correct title should be じてんしゃ and the Romanised title should be Bicycle.

Source: https://itunes.apple.com/us/album/pokem ... d741190064 track 62
Topic Starter
mancuso_JM_
Changed the title..

I also added "biking theme" in tags due this version.

About source.. CDFA used "Pokémon X/Y" in this version ranked some months ago. Feel free to tell me if I need to change it.

Updated for now!
streeteelf
Requested in my queue

[General]
  1. Change position of background - change: "0,0,"Legendary-Pokemon-X-and-Y.jpg",0,0" to "0,0,"Legendary-Pokemon-X-and-Y.jpg",0,50" in all Taiko .osu files.
[Kantan]
  1. 00:06:048 (8,9) - Ctrl+G due to 00:05:288 (7,12) - these two, you have d but fir some reason you use 00:06:807 (9) - k here when it's nearly the same sound.
  2. 00:24:086 - Maybe add k to be constant with 00:22:567 (32) - ?
  3. 00:25:605 (36,37,38) - When added ^ - could change these 3 to d
  4. 00:39:845 - You could add here a note - but it's just my opinion
[Futsuu]
  1. 00:00:732 (1,2,3) - Same as Muzu, a little like "Kantan" style, suggest to add at least 00:01:491 - a note.
  2. 00:09:466 (24) - ghost note? IMO delete
  3. 00:28:072 (69,70,71,72,73,76,77,78,79,80,83,84,85,86,87) - According to Kantan, I see no consistency in this part which makes it a little weird. I suggest changing them to:
  4. 00:39:845 - Same as Kantan, miss a note here ;;
[Muzukashii]
  1. 00:00:542 (1,2,3,4,5,6,7,8) - Feels empty according to Oni, I suggest to fill it a little using like 1/2 notes or maybe even 1 triplet in 1/4
  2. 00:19:339 (82,83,84,85,86) - I'd change it to dkddk instead of kdkkd
[Oni]
  1. 00:00:637 (2) - I'd delete it, sounds like a ghost note a little
  2. 00:08:516 (46) - k
  3. 00:38:137 (183) - k to be constant with: 00:38:326 (184)
A little mod, but I wanted to be more up to quality, not quantity.
Topic Starter
mancuso_JM_

streeteelf wrote:

Requested in my queue

[General]
  1. Change position of background - change: "0,0,"Legendary-Pokemon-X-and-Y.jpg",0,0" to "0,0,"Legendary-Pokemon-X-and-Y.jpg",0,50" in all Taiko .osu files. I've read in the "Ranking Criteria" and it says something about you can't "manually edit anything in an .osu file that cannot be changed through the Editor".. I'll do it in case I can touch the .osu file.
[Kantan]
  1. 00:06:048 (8,9) - Ctrl+G due to 00:05:288 (7,12) - these two, you have d but fir some reason you use 00:06:807 (9) - k here when it's nearly the same sound. I think the pitch in (9) is higher than the other part, and I find this K fitting in there. I prefer to don't touch it.
  2. 00:24:086 - Maybe add k to be constant with 00:22:567 (32) - ? I don't want to make this pattern longer.. I think the first 4 notes are enough for this level.
  3. 00:25:605 (36,37,38) - When added ^ - could change these 3 to d ^
  4. 00:39:845 - You could add here a note - but it's just my opinion I prefer to give a little time before the last note. In addition, emphasize the next D.
[Futsuu]
  1. 00:00:732 (1,2,3) - Same as Muzu, a little like "Kantan" style, suggest to add at least 00:01:491 - a note. Alright.. Added a don.
  2. 00:09:466 (24) - ghost note? IMO delete The transition is not the best, but it sounds better, and I think you're the second modder who mention that, so fixed.
  3. 00:28:072 (69,70,71,72,73,76,77,78,79,80,83,84,85,86,87) - According to Kantan, I see no consistency in this part which makes it a little weird. I suggest changing them to: I used a similar pattern and change something in the next one. I used d d k k d in the last after some little variations.
  4. 00:39:845 - Same as Kantan, miss a note here ;; I have to agree in this difficulty xD. Not really in Kantan but here works fine, added a kat here.
[Muzukashii]
  1. 00:00:542 (1,2,3,4,5,6,7,8) - Feels empty according to Oni, I suggest to fill it a little using like 1/2 notes or maybe even 1 triplet in 1/4 I don't like how it sounds anything in the middle, because it is a "solo" section till 00:01:491 where I added notes.
  2. 00:19:339 (82,83,84,85,86) - I'd change it to dkddk instead of kdkkd kdkkd works better with the background sound.
[Oni]
  1. 00:00:637 (2) - I'd delete it, sounds like a ghost note a little But drums are acting there :/
  2. 00:08:516 (46) - k Nah.. I prefer a don xD
  3. 00:38:137 (183) - k to be constant with: 00:38:326 (184) The pitch is different, a don plays better here imo.
A little mod, but I wanted to be more up to quality, not quantity. yey.. quality is better than quantity c:
Thanks a lot!

Additional note: used a K in 00:21:428 - (Muzu) for consistency with Oni, anyway.. I don't want to use a D in 00:21:048 - beacuse it'll be weird in this difficulty.

Updated!
Lost The Lights

mancuso_JM_ wrote:

streeteelf wrote:

Requested in my queue

[General]
  1. Change position of background - change: "0,0,"Legendary-Pokemon-X-and-Y.jpg",0,0" to "0,0,"Legendary-Pokemon-X-and-Y.jpg",0,50" in all Taiko .osu files. I've read in the "Ranking Criteria" and it says something about you can't "manually edit anything in an .osu file that cannot be changed through the Editor".. I'll do it in case I can touch the .osu file.
This is to move the background so it shows both legendaries while playing instead of just half of them (I guess he suggested it for that) but yeah, its just so you can have a better view of the background while playing. There's nothing wrong with changing it.
Topic Starter
mancuso_JM_

Lost The Lights wrote:

This is to move the background so it shows both legendaries while playing instead of just half of them (I guess he suggested it for that) but yeah, its just so you can have a better view of the background while playing. There's nothing wrong with changing it.
Yeah.. I know xD.. That's why I said "I'll do it in case I can touch the .osu file" hehe.

Talk to me in-game.. baka xD *runs*

Edit: Meh.. I don't have problems with that, so changed. I've seen sv multipliers changed manually lately, so this shouldn't be a problem.
snowball112
Heya, random taiko mod

Kantan
  1. I think you could remove 00:04:909 for similar structure to 00:03:769.
  2. Move 00:12:504 to 00:14:023 and change to d, similar reason as ^
  3. I'd suggest you remove 00:30:162 and 00:33:200 and 00:36:618 and 00:37:947. I feel like you should simplify the spacing a bit as new players will not be familiar with some of these changes.

Futsuu
  1. I think it's better to remove 00:05:478 for following the main melody.
  2. Remove 00:08:706 as well for better structure and avoid conflict with the clap in the music here.

Muzukashii
  1. You could just remove 00:00:542 (1,2) and add a finish on 00:00:732 and also change 00:02:061 (8,9,10)to k like you did in the other difficulties, would be much neater in terms of consistency.
  2. I suggest you remove 00:03:295 and 00:03:580 as well, would be much nicer for emphasis of 00:03:769.
  3. I think you could nerf some patterns in this diff, when you look at the spread from futsuu-muzu-oni you can see that pattern length is fairly similar in muzu and oni, eg. remove 00:05:858 and 00:06:618 and change 00:06:048 to d. You could try to make some changes beyond this though.
  4. 00:08:516 remove, see ^

Oni
  1. I think if you remove all notes before 00:01:491 except 00:00:732 and make that one a D I think it would work much better for drums and consitency with other diffs as well.
  2. How about moving 00:03:580 to 00:03:580 and 00:03:295 to 00:03:010 and change both of these to k? Would be supported better by the music. You should also change 00:03:200 to d and 00:03:769 to D for consistency with the other diffs. This would just look much nicer and give better emphasis to 00:03:769.
  3. I think you should remove all the unsupported triples you have and just make simple 1/2: remove 00:04:814 and 00:19:624 and 00:23:421 and 00:31:016. The song is fairly calm, so I think you might as well remove these.
  4. Remove 00:08:516 as well, would be much nicer for spacing.
  5. You could move 00:11:554 to 00:13:073. This would sound much better imo.

Good luck
Topic Starter
mancuso_JM_

snowball112 wrote:

Heya, random taiko mod

Kantan
  1. I think you could remove 00:04:909 for similar structure to 00:03:769. Hmm.. makes sense. Removed.
  2. Move 00:12:504 to 00:14:023 and change to d, similar reason as ^ kkk
  3. I'd suggest you remove 00:30:162 and 00:33:200 and 00:36:618 and 00:37:947. I feel like you should simplify the spacing a bit as new players will not be familiar with some of these changes. I've done similar patterns before, for example 00:09:845 (13,14,15,16) - and I sincerely think they won't be that hard. Maybe they can miss some notes but after some plays it'll be easy (talked with some friends that touched this game few times and they did agree in this aspect).

Futsuu
  1. I think it's better to remove 00:05:478 for following the main melody. Prefer to keep it. Follows the new instrument in the music.
  2. Remove 00:08:706 as well for better structure and avoid conflict with the clap in the music here. This note is following the drums, I don't think removing it is a good idea :/. It provides a good transition if you ask me.

Muzukashii
  1. You could just remove 00:00:542 (1,2) and add a finish on 00:00:732 and also change 00:02:061 (8,9,10)to k like you did in the other difficulties, would be much neater in terms of consistency. Kept the first suggestion (check my answer in Oni) but change the notes into kats.
  2. I suggest you remove 00:03:295 and 00:03:580 as well, would be much nicer for emphasis of 00:03:769. Sorry but I prefer to keep that as it is.. Basically because it's following the music and plays fine for me.
  3. I think you could nerf some patterns in this diff, when you look at the spread from futsuu-muzu-oni you can see that pattern length is fairly similar in muzu and oni, eg. remove 00:05:858 and 00:06:618 and change 00:06:048 to d. You could try to make some changes beyond this though. Changed a bit on my own.
  4. 00:08:516 remove, see ^ I don't agree here.. This note is following the drusms properly.

Oni
  1. I think if you remove all notes before 00:01:491 except 00:00:732 and make that one a D I think it would work much better for drums and consitency with other diffs as well. Sorry, but I wouldn't feel good if I avoid a really important part in the instrumental.
  2. How about moving 00:03:580 to 00:03:580 and 00:03:295 to 00:03:010 and change both of these to k? Would be supported better by the music. You should also change 00:03:200 to d and 00:03:769 to D for consistency with the other diffs. This would just look much nicer and give better emphasis to 00:03:769. I didn't understand the first one because you repeated twice 00:03:580 - but as for the rest I don't agree because the 3-plet in 00:03:200 - follows the music properly and having a note in 00:03:010 - doesn't make the effect that I wanted to the map.
  3. I think you should remove all the unsupported triples you have and just make simple 1/2: remove 00:04:814 and 00:19:624 and 00:23:421 and 00:31:016. The song is fairly calm, so I think you might as well remove these.In some way they are following drums (try listen them in 25% playback).. In general I don't add random 1/4 patterns, is not my way :/. I'll keep them, In addition I don't want this difficulty extremely easy, because I can do good things in the music.
  4. Remove 00:08:516 as well, would be much nicer for spacing. I did a lot of similar patterns, if I change this pattern I should remove a lot of notes for consistency and this notes are supporting the music after all. Sorry.
  5. You could move 00:11:554 to 00:13:073. This would sound much better imo. Same as before.. Anyway I added a note in 00:13:073 - because it sounds good.

Good luck
Thanks for the unexpected mod :D
Sorry for the thing I said no, but I like the structure of the map actually and your changes didn't convice me really much.
Updated!
Topic Starter
mancuso_JM_
Double Post because I can.. Talked with IamKwaN about the metadata via forum PM, and that was what he told me..

IamKwaN wrote:

hello! i have been busy on study as mid terms are approaching :C
so here's your check

Unicode Title: じてんしゃ
Romanised Title: Jitensha
Unicode Artist: 景山将太
Romanised Artist: Shota Kageyama
Source: ポケットモンスター X・Y

Please move Pokémon, Pokemon, X/Y, X.Y into Tags instead.

References:
http://media.vgm.io/albums/66/41066/410 ... 317928.jpg
http://www.shotakageyama.net/profile/
https://www.youtube.com/watch?v=2MYbmIxzer8
https://www.nintendo.co.jp/3ds/ekjj/index.html
http://over-lap.co.jp/book/xy/

good luck then!
I've fixed everything!
Thanks a lot for your help KwaN! :D
Ashton
I like the pokemon genre of songs, I support this!


i'll shoot kudo soon
Ayyri
Since the metadata has been confirmed, and the mapset seems relatively okay, here's your bubble.
Topic Starter
mancuso_JM_

Ayyri wrote:

Since the metadata has been confirmed, and the mapset seems relatively okay, here's your bubble.
Thanks a lot Ari! :D
Gordon123
Hoooooo good luck :)
Ashton
good job
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